1/* Test glGenProgramsARB(), glIsProgramARB(), glLoadProgramARB() */ 2 3#include <assert.h> 4#include <string.h> 5#include <stdio.h> 6#include <stdlib.h> 7#include <math.h> 8#include <GL/glew.h> 9#include "glut_wrap.h" 10 11static void Display( void ) 12{ 13 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); 14 15 glPushMatrix(); 16 17 glBegin(GL_POLYGON); 18 glVertexAttrib2fARB(0, -1, -1); 19 glVertexAttrib2fARB(0, 1, -1); 20 glVertexAttrib2fARB(0, 0, 1); 21 glEnd(); 22 23 glPopMatrix(); 24 25 glutSwapBuffers(); 26} 27 28 29static void Reshape( int width, int height ) 30{ 31 glViewport( 0, 0, width, height ); 32 glMatrixMode( GL_PROJECTION ); 33 glLoadIdentity(); 34 glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); 35 glMatrixMode( GL_MODELVIEW ); 36 glLoadIdentity(); 37 glTranslatef( 0.0, 0.0, -15.0 ); 38} 39 40 41static void Key( unsigned char key, int x, int y ) 42{ 43 (void) x; 44 (void) y; 45 switch (key) { 46 case 27: 47 exit(0); 48 break; 49 } 50 glutPostRedisplay(); 51} 52 53static void load_program(const char *prog, GLuint prognum) 54{ 55 int a; 56 GLint errorpos, errnum; 57 58 glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum); 59 glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, 60 strlen(prog), (const GLubyte *) prog); 61 62 assert(glIsProgramARB(prognum)); 63 errnum = glGetError(); 64 printf("glGetError = %d\n", errnum); 65 if (errnum != GL_NO_ERROR) 66 { 67 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); 68 printf("errorpos: %d\n", errorpos); 69 printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); 70 71 for (a=-10; a<10; a++) 72 { 73 if ((errorpos+a < 0) || (errorpos+a >= strlen(prog))) continue; 74 printf("%c", prog[errorpos+a]); 75 } 76 printf("\n"); 77 exit(1); 78 } 79} 80 81static void Init( void ) 82{ 83 GLuint prognum[4]; 84 85 static const char *prog1 = 86 "!!ARBvp1.0\n" 87 "TEMP R0;\n" 88 "MUL result.color.primary.xyz, R0, program.local[35]; \n" 89 "END\n"; 90 static const char *prog2 = 91 "!!ARBvp1.0\n" 92 "#\n" 93 "# c[0-3] = modelview projection (composite) matrix\n" 94 "# c[32] = normalized light direction in object-space\n" 95 "# c[35] = yellow diffuse material, (1.0, 1.0, 0.0, 1.0)\n" 96 "# c[64].x = 0.0\n" 97 "# c[64].z = 0.125, a scaling factor\n" 98 "TEMP R0, R1;\n" 99 "#\n" 100 "# outputs diffuse illumination for color and perturbed position\n" 101 "#\n" 102 "DP3 R0, program.local[32], vertex.normal; # light direction DOT normal\n" 103 "MUL result.color.primary.xyz, R0, program.local[35]; \n" 104 "MAX R0, program.local[64].x, R0; \n" 105 "MUL R0, R0, vertex.normal; \n" 106 "MUL R0, R0, program.local[64].z; \n" 107 "ADD R1, vertex.position, -R0; # perturb object space position\n" 108 "DP4 result.position.x, state.matrix.mvp.row[3], R1; \n" 109 "DP4 result.position.y, state.matrix.mvp.row[1], R1; \n" 110 "DP4 result.position.z, state.matrix.mvp.row[2], R1; \n" 111 "DP4 result.position.w, state.matrix.mvp.row[3], R1; \n" 112 "END\n"; 113 static const char *prog3 = 114 "!!ARBvp1.0\n" 115 "TEMP R0, R1, R2, R3;\n" 116 "DP4 result.position.x, state.matrix.mvp.row[0], vertex.position;\n" 117 "DP4 result.position.y, state.matrix.mvp.row[1], vertex.position;\n" 118 "DP4 result.position.z, state.matrix.mvp.row[2], vertex.position;\n" 119 "DP4 result.position.w, state.matrix.mvp.row[3], vertex.position;\n" 120 "DP3 R0.x, state.matrix.modelview.inverse.row[0], vertex.normal;\n" 121 "DP3 R0.y, state.matrix.modelview.inverse.row[1], vertex.normal;\n" 122 "DP3 R0.z, state.matrix.modelview.inverse.row[2], vertex.normal;\n" 123 "DP3 R1.x, program.env[32], R0; # R1.x = Lpos DOT n'\n" 124 "DP3 R1.y, program.env[33], R0; # R1.y = hHat DOT n'\n" 125 "MOV R1.w, program.local[38].x; # R1.w = specular power\n" 126 "LIT R2, R1; # Compute lighting values\n" 127 "MAD R3, program.env[35].x, R2.y, program.env[35].y; # diffuse + emissive\n" 128 "MAD result.color.primary.xyz, program.env[36], R2.z, R3; # + specular\n" 129 "END\n"; 130 static const char *prog4 = 131 "!!ARBvp1.0\n" 132 "TEMP R2, R3;\n" 133 "PARAM foo = {0., 0., 0., 1.};\n" 134 "PARAM blah[] = { program.local[0..8] };\n" 135 "ADDRESS A0;\n" 136 "ARL A0.x, foo.x;\n" 137 "DP4 R2, R3, blah[A0.x].x;\n" 138 "DP4 R2, R3, blah[A0.x + 5];\n" 139 "DP4 result.position, R3, blah[A0.x - 4];\n" 140 "END\n"; 141 142 glGenProgramsARB(4, prognum); 143 144 load_program(prog1, prognum[0]); 145 load_program(prog2, prognum[1]); 146 load_program(prog3, prognum[2]); 147 load_program(prog4, prognum[3]); 148} 149 150 151int main( int argc, char *argv[] ) 152{ 153 glutInit( &argc, argv ); 154 glutInitWindowPosition( 0, 0 ); 155 glutInitWindowSize( 250, 250 ); 156 glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); 157 glutCreateWindow(argv[0]); 158 glewInit(); 159 glutReshapeFunc( Reshape ); 160 glutKeyboardFunc( Key ); 161 glutDisplayFunc( Display ); 162 Init(); 163 glutMainLoop(); 164 return 0; 165} 166