1/** 2 * Enable as much fixed-function vertex processing state as possible 3 * to test fixed-function -> program code generation. 4 */ 5 6 7 8#include <GL/glew.h> 9#include <stdio.h> 10#include <string.h> 11#include <stdlib.h> 12#include "glut_wrap.h" 13 14 15static void 16Reshape(int width, int height) 17{ 18 glViewport(0, 0, (GLint)width, (GLint)height); 19 glMatrixMode(GL_PROJECTION); 20 glLoadIdentity(); 21 glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); 22 glMatrixMode(GL_MODELVIEW); 23} 24 25 26static void 27Draw(void) 28{ 29 glClear(GL_COLOR_BUFFER_BIT); 30 31 glBegin(GL_TRIANGLES); 32 glColor3f(.8,0,0); 33 glVertex3f(-0.9, -0.9, -30.0); 34 glColor3f(0,.9,0); 35 glVertex3f( 0.9, -0.9, -30.0); 36 glColor3f(0,0,.7); 37 glVertex3f( 0.0, 0.9, -30.0); 38 glEnd(); 39 40 glFlush(); 41 42 glutSwapBuffers(); 43} 44 45 46static void 47Init(void) 48{ 49 GLubyte tex[16][16][4]; 50 GLfloat pos[4] = {5, 10, 3, 1.0}; 51 int i, j; 52 53 fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); 54 fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); 55 fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); 56 fflush(stderr); 57 58 glClearColor(0.3, 0.1, 0.3, 0.0); 59 60 for (i = 0; i < 16; i++) { 61 for (j = 0; j < 16; j++) { 62 if ((i+j) & 1) { 63 tex[i][j][0] = 100; 64 tex[i][j][1] = 100; 65 tex[i][j][2] = 100; 66 tex[i][j][3] = 255; 67 } 68 else { 69 tex[i][j][0] = 200; 70 tex[i][j][1] = 200; 71 tex[i][j][2] = 200; 72 tex[i][j][3] = 255; 73 } 74 } 75 } 76 77 78 glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1); 79 glFogi(GL_FOG_MODE, GL_LINEAR); 80 glEnable(GL_FOG); 81 82 glPointParameterfv(GL_DISTANCE_ATTENUATION_EXT, pos); 83 84 for (i = 0; i < 8; i++) { 85 GLuint texObj; 86 87 glEnable(GL_LIGHT0 + i); 88 glLightf(GL_LIGHT0 + i, GL_SPOT_EXPONENT, 3.5); 89 glLightf(GL_LIGHT0 + i, GL_SPOT_CUTOFF, 30.); 90 glLightf(GL_LIGHT0 + i, GL_CONSTANT_ATTENUATION, 3.); 91 glLightf(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, 3.); 92 glLightf(GL_LIGHT0 + i, GL_QUADRATIC_ATTENUATION, 3.); 93 glLightfv(GL_LIGHT0 + i, GL_POSITION, pos); 94 95 glActiveTexture(GL_TEXTURE0 + i); 96 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); 97 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); 98 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); 99 glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); 100 glEnable(GL_TEXTURE_GEN_S); 101 glEnable(GL_TEXTURE_GEN_T); 102 glEnable(GL_TEXTURE_GEN_R); 103 glEnable(GL_TEXTURE_GEN_Q); 104 glEnable(GL_TEXTURE_2D); 105 106 glMatrixMode(GL_TEXTURE); 107 glScalef(2.0, 1.0, 3.0); 108 109 glGenTextures(1, &texObj); 110 glBindTexture(GL_TEXTURE_2D, texObj); 111 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, 112 GL_RGBA, GL_UNSIGNED_BYTE, tex); 113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 115 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 116 } 117 118 glEnable(GL_LIGHTING); 119 glActiveTexture(GL_TEXTURE0); 120 glMatrixMode(GL_MODELVIEW); 121} 122 123 124static void 125Key(unsigned char key, int x, int y) 126{ 127 if (key == 27) { 128 exit(0); 129 } 130 glutPostRedisplay(); 131} 132 133 134int 135main(int argc, char **argv) 136{ 137 GLenum type = GLUT_RGB | GLUT_DOUBLE; 138 139 glutInit(&argc, argv); 140 glutInitWindowPosition(0, 0); 141 glutInitWindowSize( 250, 250); 142 glutInitDisplayMode(type); 143 if (glutCreateWindow(*argv) == GL_FALSE) { 144 exit(1); 145 } 146 glewInit(); 147 glutReshapeFunc(Reshape); 148 glutKeyboardFunc(Key); 149 glutDisplayFunc(Draw); 150 Init(); 151 glutMainLoop(); 152 return 0; 153} 154