132001f49Smrg
232001f49Smrgvoid main() {
332001f49Smrg   gl_Position = gl_Vertex;
432001f49Smrg    if (gl_Position.x < 0.5) {
532001f49Smrg	if (gl_Position.y < 0.20) {
632001f49Smrg	    gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0);
732001f49Smrg	} else {
832001f49Smrg	    gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);
932001f49Smrg	}
1032001f49Smrg        gl_FrontColor.y = 1.0;
1132001f49Smrg    } else
1232001f49Smrg	gl_FrontColor = gl_Color;
1332001f49Smrg}
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