132001f49Smrg 232001f49Smrgvoid main() { 332001f49Smrg gl_Position = gl_Vertex; 432001f49Smrg if (gl_Position.x < 0.5) { 532001f49Smrg if (gl_Position.y < 0.20) { 632001f49Smrg gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0); 732001f49Smrg } else { 832001f49Smrg gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0); 932001f49Smrg } 1032001f49Smrg gl_FrontColor.y = 1.0; 1132001f49Smrg } else 1232001f49Smrg gl_FrontColor = gl_Color; 1332001f49Smrg} 14