1 2void main() { 3 gl_Position = gl_Vertex; 4 gl_FrontColor = gl_Color; 5 if (gl_Position.x < 0.5) { 6 gl_FrontColor.y = 1.0; 7 } 8 gl_FrontColor.xzw = vec3(0, 0, 1); 9} 10
1 2void main() { 3 gl_Position = gl_Vertex; 4 gl_FrontColor = gl_Color; 5 if (gl_Position.x < 0.5) { 6 gl_FrontColor.y = 1.0; 7 } 8 gl_FrontColor.xzw = vec3(0, 0, 1); 9} 10