132001f49Smrg 232001f49Smrgvoid main() { 332001f49Smrg gl_Position = gl_Vertex; 432001f49Smrg gl_FrontColor = gl_Color; 532001f49Smrg if (gl_Position.x < 0.5) { 632001f49Smrg gl_FrontColor.y = 1.0; 732001f49Smrg } 832001f49Smrg gl_FrontColor.xzw = vec3(0, 0, 1); 932001f49Smrg} 10