1const int KernelSize = 8;
2uniform vec2 Offset2f[KernelSize];
3uniform vec4 KernelValue4f[KernelSize];
4
5void main(void)
6{
7    int i;
8    vec4 sum = vec4(0.0);
9    vec4 tmp = gl_Color;
10    vec2 rg, ba;
11    gl_Position = gl_Vertex;
12
13    rg = Offset2f[4];
14    ba = Offset2f[5];
15
16
17    gl_FrontColor = KernelValue4f[0] * vec4(rg, ba);
18}
19