132001f49Smrgconst int KernelSize = 8;
232001f49Smrguniform vec2 Offset2f[KernelSize];
332001f49Smrguniform vec4 KernelValue4f[KernelSize];
432001f49Smrg
532001f49Smrgvoid main(void)
632001f49Smrg{
732001f49Smrg    int i;
832001f49Smrg    vec4 sum = vec4(0.0);
932001f49Smrg    vec4 tmp = gl_Color;
1032001f49Smrg    vec2 rg, ba;
1132001f49Smrg    gl_Position = gl_Vertex;
1232001f49Smrg
1332001f49Smrg    rg = Offset2f[4];
1432001f49Smrg    ba = Offset2f[5];
1532001f49Smrg
1632001f49Smrg
1732001f49Smrg    gl_FrontColor = KernelValue4f[0] * vec4(rg, ba);
1832001f49Smrg}
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