1/* 2 * Copyright 2011 Advanced Micro Devices, Inc. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 * 23 * Authors: Alex Deucher <alexander.deucher@amd.com> 24 * 25 */ 26#ifdef HAVE_CONFIG_H 27#include "config.h" 28#endif 29 30#include "xf86.h" 31 32#include <errno.h> 33 34#include "radeon.h" 35#include "radeon_reg.h" 36#include "cayman_reg.h" 37#include "evergreen_state.h" 38 39#include "radeon_vbo.h" 40#include "radeon_exa_shared.h" 41 42/* 43 * Setup of default state 44 */ 45 46void 47cayman_set_default_state(ScrnInfoPtr pScrn) 48{ 49 tex_resource_t tex_res; 50 shader_config_t fs_conf; 51 int i; 52 RADEONInfoPtr info = RADEONPTR(pScrn); 53 struct radeon_accel_state *accel_state = info->accel_state; 54 55 if (accel_state->XInited3D) 56 return; 57 58 memset(&tex_res, 0, sizeof(tex_resource_t)); 59 memset(&fs_conf, 0, sizeof(shader_config_t)); 60 61 accel_state->XInited3D = TRUE; 62 63 evergreen_start_3d(pScrn); 64 65 BEGIN_BATCH(21); 66 EREG(SQ_LDS_ALLOC_PS, 0); 67 68 PACK0(SQ_ESGS_RING_ITEMSIZE, 6); 69 E32(0); 70 E32(0); 71 E32(0); 72 E32(0); 73 E32(0); 74 E32(0); 75 76 PACK0(SQ_GS_VERT_ITEMSIZE, 4); 77 E32(0); 78 E32(0); 79 E32(0); 80 E32(0); 81 82 PACK0(SQ_VTX_BASE_VTX_LOC, 2); 83 E32(0); 84 E32(0); 85 END_BATCH(); 86 87 /* DB */ 88 BEGIN_BATCH(3 + 2); 89 EREG(DB_Z_INFO, 0); 90 RELOC_BATCH(accel_state->shaders_bo, RADEON_GEM_DOMAIN_VRAM, 0); 91 END_BATCH(); 92 93 BEGIN_BATCH(3 + 2); 94 EREG(DB_STENCIL_INFO, 0); 95 RELOC_BATCH(accel_state->shaders_bo, RADEON_GEM_DOMAIN_VRAM, 0); 96 END_BATCH(); 97 98 BEGIN_BATCH(3 + 2); 99 EREG(DB_HTILE_DATA_BASE, 0); 100 RELOC_BATCH(accel_state->shaders_bo, RADEON_GEM_DOMAIN_VRAM, 0); 101 END_BATCH(); 102 103 BEGIN_BATCH(52); 104 EREG(DB_DEPTH_INFO, 0); 105 EREG(DB_DEPTH_CONTROL, 0); 106 107 PACK0(PA_SC_VPORT_ZMIN_0, 2); 108 EFLOAT(0.0); // PA_SC_VPORT_ZMIN_0 109 EFLOAT(1.0); // PA_SC_VPORT_ZMAX_0 110 111 PACK0(DB_RENDER_CONTROL, 5); 112 E32(STENCIL_COMPRESS_DISABLE_bit | DEPTH_COMPRESS_DISABLE_bit); // DB_RENDER_CONTROL 113 E32(0); // DB_COUNT_CONTROL 114 E32(0); // DB_DEPTH_VIEW 115 E32(0x2a); // DB_RENDER_OVERRIDE 116 E32(0); // DB_RENDER_OVERRIDE2 117 118 PACK0(DB_STENCIL_CLEAR, 2); 119 E32(0); // DB_STENCIL_CLEAR 120 E32(0); // DB_DEPTH_CLEAR 121 122 EREG(DB_ALPHA_TO_MASK, ((2 << ALPHA_TO_MASK_OFFSET0_shift) | 123 (2 << ALPHA_TO_MASK_OFFSET1_shift) | 124 (2 << ALPHA_TO_MASK_OFFSET2_shift) | 125 (2 << ALPHA_TO_MASK_OFFSET3_shift))); 126 127 EREG(DB_SHADER_CONTROL, ((EARLY_Z_THEN_LATE_Z << Z_ORDER_shift) | 128 DUAL_EXPORT_ENABLE_bit)); /* Only useful if no depth export */ 129 130 // SX 131 EREG(SX_MISC, 0); 132 133 // CB 134 PACK0(SX_ALPHA_TEST_CONTROL, 5); 135 E32(0); // SX_ALPHA_TEST_CONTROL 136 E32(0x00000000); //CB_BLEND_RED 137 E32(0x00000000); //CB_BLEND_GREEN 138 E32(0x00000000); //CB_BLEND_BLUE 139 E32(0x00000000); //CB_BLEND_ALPHA 140 141 EREG(CB_SHADER_MASK, OUTPUT0_ENABLE_mask); 142 143 // SC 144 EREG(PA_SC_WINDOW_OFFSET, ((0 << WINDOW_X_OFFSET_shift) | 145 (0 << WINDOW_Y_OFFSET_shift))); 146 EREG(PA_SC_CLIPRECT_RULE, CLIP_RULE_mask); 147 EREG(PA_SC_EDGERULE, 0xAAAAAAAA); 148 EREG(PA_SU_HARDWARE_SCREEN_OFFSET, 0); 149 END_BATCH(); 150 151 /* clip boolean is set to always visible -> doesn't matter */ 152 for (i = 0; i < PA_SC_CLIPRECT_0_TL_num; i++) 153 evergreen_set_clip_rect (pScrn, i, 0, 0, 8192, 8192); 154 155 for (i = 0; i < PA_SC_VPORT_SCISSOR_0_TL_num; i++) 156 evergreen_set_vport_scissor (pScrn, i, 0, 0, 8192, 8192); 157 158 BEGIN_BATCH(73); 159 PACK0(PA_SC_MODE_CNTL_0, 2); 160 E32(0); // PA_SC_MODE_CNTL_0 161 E32(0); // PA_SC_MODE_CNTL_1 162 163 PACK0(PA_SC_CENTROID_PRIORITY_0, 27); 164 E32((0 << DISTANCE_0_shift) | 165 (1 << DISTANCE_1_shift) | 166 (2 << DISTANCE_2_shift) | 167 (3 << DISTANCE_3_shift) | 168 (4 << DISTANCE_4_shift) | 169 (5 << DISTANCE_5_shift) | 170 (6 << DISTANCE_6_shift) | 171 (7 << DISTANCE_7_shift)); // PA_SC_CENTROID_PRIORITY_0 172 E32((8 << DISTANCE_8_shift) | 173 (9 << DISTANCE_9_shift) | 174 (10 << DISTANCE_10_shift) | 175 (11 << DISTANCE_11_shift) | 176 (12 << DISTANCE_12_shift) | 177 (13 << DISTANCE_13_shift) | 178 (14 << DISTANCE_14_shift) | 179 (15 << DISTANCE_15_shift)); // PA_SC_CENTROID_PRIORITY_1 180 E32(0); // PA_SC_LINE_CNTL 181 E32(0); // PA_SC_AA_CONFIG 182 E32(((X_ROUND_TO_EVEN << PA_SU_VTX_CNTL__ROUND_MODE_shift) | 183 PIX_CENTER_bit)); // PA_SU_VTX_CNTL 184 EFLOAT(1.0); // PA_CL_GB_VERT_CLIP_ADJ 185 EFLOAT(1.0); // PA_CL_GB_VERT_DISC_ADJ 186 EFLOAT(1.0); // PA_CL_GB_HORZ_CLIP_ADJ 187 EFLOAT(1.0); // PA_CL_GB_HORZ_DISC_ADJ 188 E32(0); // PA_SC_AA_SAMPLE_LOCS_PIXEL_* 189 E32(0); 190 E32(0); 191 E32(0); 192 E32(0); 193 E32(0); 194 E32(0); 195 E32(0); 196 E32(0); 197 E32(0); 198 E32(0); 199 E32(0); 200 E32(0); 201 E32(0); 202 E32(0); 203 E32(0); // PA_SC_AA_SAMPLE_LOCS__PIXEL_* 204 E32(0xFFFFFFFF); // PA_SC_AA_MASK_* 205 E32(0xFFFFFFFF); // PA_SC_AA_MASK_* 206 207 // CL 208 PACK0(PA_CL_CLIP_CNTL, 8); 209 E32(CLIP_DISABLE_bit); // PA_CL_CLIP_CNTL 210 E32(FACE_bit); // PA_SU_SC_MODE_CNTL 211 E32(VTX_XY_FMT_bit); // PA_CL_VTE_CNTL 212 E32(0); // PA_CL_VS_OUT_CNTL 213 E32(0); // PA_CL_NANINF_CNTL 214 E32(0); // PA_SU_LINE_STIPPLE_CNTL 215 E32(0); // PA_SU_LINE_STIPPLE_SCALE 216 E32(0); // PA_SU_PRIM_FILTER_CNTL 217 218 // SU 219 PACK0(PA_SU_POLY_OFFSET_DB_FMT_CNTL, 6); 220 E32(0); 221 E32(0); 222 E32(0); 223 E32(0); 224 E32(0); 225 E32(0); 226 227 /* src = semantic id 0; mask = semantic id 1 */ 228 EREG(SPI_VS_OUT_ID_0, ((0 << SEMANTIC_0_shift) | 229 (1 << SEMANTIC_1_shift))); 230 PACK0(SPI_PS_INPUT_CNTL_0 + (0 << 2), 2); 231 /* SPI_PS_INPUT_CNTL_0 maps to GPR[0] - load with semantic id 0 */ 232 E32(((0 << SEMANTIC_shift) | 233 (0x01 << DEFAULT_VAL_shift))); 234 /* SPI_PS_INPUT_CNTL_1 maps to GPR[1] - load with semantic id 1 */ 235 E32(((1 << SEMANTIC_shift) | 236 (0x01 << DEFAULT_VAL_shift))); 237 238 PACK0(SPI_INPUT_Z, 13); 239 E32(0); // SPI_INPUT_Z 240 E32(0); // SPI_FOG_CNTL 241 E32(LINEAR_CENTROID_ENA__X_ON_AT_CENTROID << LINEAR_CENTROID_ENA_shift); // SPI_BARYC_CNTL 242 E32(0); // SPI_PS_IN_CONTROL_2 243 E32(0); 244 E32(0); 245 E32(0); 246 E32(0); 247 E32(0); // SPI_GPR_MGMT 248 E32(0); // SPI_LDS_MGMT 249 E32(0); // SPI_STACK_MGMT 250 E32(0); // SPI_WAVE_MGMT_1 251 E32(0); // SPI_WAVE_MGMT_2 252 END_BATCH(); 253 254 // clear FS 255 fs_conf.bo = accel_state->shaders_bo; 256 evergreen_fs_setup(pScrn, &fs_conf, RADEON_GEM_DOMAIN_VRAM); 257 258 // VGT 259 BEGIN_BATCH(46); 260 261 PACK0(VGT_MAX_VTX_INDX, 4); 262 E32(0xffffff); 263 E32(0); 264 E32(0); 265 E32(0); 266 267 PACK0(VGT_INSTANCE_STEP_RATE_0, 2); 268 E32(0); 269 E32(0); 270 271 PACK0(VGT_REUSE_OFF, 2); 272 E32(0); 273 E32(0); 274 275 PACK0(PA_SU_POINT_SIZE, 17); 276 E32(0); // PA_SU_POINT_SIZE 277 E32(0); // PA_SU_POINT_MINMAX 278 E32((8 << PA_SU_LINE_CNTL__WIDTH_shift)); /* Line width 1 pixel */ // PA_SU_LINE_CNTL 279 E32(0); // PA_SC_LINE_STIPPLE 280 E32(0); // VGT_OUTPUT_PATH_CNTL 281 E32(0); // VGT_HOS_CNTL 282 E32(0); 283 E32(0); 284 E32(0); 285 E32(0); 286 E32(0); 287 E32(0); 288 E32(0); 289 E32(0); 290 E32(0); 291 E32(0); 292 E32(0); // VGT_GS_MODE 293 294 EREG(VGT_PRIMITIVEID_EN, 0); 295 EREG(VGT_MULTI_PRIM_IB_RESET_EN, 0); 296 EREG(VGT_SHADER_STAGES_EN, 0); 297 298 PACK0(VGT_STRMOUT_CONFIG, 2); 299 E32(0); 300 E32(0); 301 END_BATCH(); 302} 303 304