1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#ifndef _I915_REG_H_
29#define _I915_REG_H_
30
31#define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
32
33#define CMD_3D (0x3<<29)
34
35#define PRIM3D			(CMD_3D | (0x1f<<24))
36#define PRIM3D_INDIRECT_SEQUENTIAL      ((1<<23) | (0<<17))
37#define PRIM3D_TRILIST		(PRIM3D | (0x0<<18))
38#define PRIM3D_TRISTRIP 	(PRIM3D | (0x1<<18))
39#define PRIM3D_TRISTRIP_RVRSE	(PRIM3D | (0x2<<18))
40#define PRIM3D_TRIFAN		(PRIM3D | (0x3<<18))
41#define PRIM3D_POLY		(PRIM3D | (0x4<<18))
42#define PRIM3D_LINELIST 	(PRIM3D | (0x5<<18))
43#define PRIM3D_LINESTRIP	(PRIM3D | (0x6<<18))
44#define PRIM3D_RECTLIST 	(PRIM3D | (0x7<<18))
45#define PRIM3D_POINTLIST	(PRIM3D | (0x8<<18))
46#define PRIM3D_DIB		(PRIM3D | (0x9<<18))
47#define PRIM3D_CLEAR_RECT	(PRIM3D | (0xa<<18))
48#define PRIM3D_ZONE_INIT	(PRIM3D | (0xd<<18))
49#define PRIM3D_MASK		(0x1f<<18)
50
51/* p137 */
52#define _3DSTATE_AA_CMD			(CMD_3D | (0x06<<24))
53#define AA_LINE_ECAAR_WIDTH_ENABLE	(1<<16)
54#define AA_LINE_ECAAR_WIDTH_0_5 	0
55#define AA_LINE_ECAAR_WIDTH_1_0		(1<<14)
56#define AA_LINE_ECAAR_WIDTH_2_0 	(2<<14)
57#define AA_LINE_ECAAR_WIDTH_4_0 	(3<<14)
58#define AA_LINE_REGION_WIDTH_ENABLE	(1<<8)
59#define AA_LINE_REGION_WIDTH_0_5	0
60#define AA_LINE_REGION_WIDTH_1_0	(1<<6)
61#define AA_LINE_REGION_WIDTH_2_0	(2<<6)
62#define AA_LINE_REGION_WIDTH_4_0	(3<<6)
63
64/* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/
65#define _3DSTATE_BACKFACE_STENCIL_OPS    (CMD_3D | (0x8<<24))
66#define BFO_ENABLE_STENCIL_REF          (1<<23)
67#define BFO_STENCIL_REF_SHIFT           15
68#define BFO_STENCIL_REF_MASK            (0xff<<15)
69#define BFO_ENABLE_STENCIL_FUNCS        (1<<14)
70#define BFO_STENCIL_TEST_SHIFT          11
71#define BFO_STENCIL_TEST_MASK           (0x7<<11)
72#define BFO_STENCIL_FAIL_SHIFT          8
73#define BFO_STENCIL_FAIL_MASK           (0x7<<8)
74#define BFO_STENCIL_PASS_Z_FAIL_SHIFT   5
75#define BFO_STENCIL_PASS_Z_FAIL_MASK    (0x7<<5)
76#define BFO_STENCIL_PASS_Z_PASS_SHIFT   2
77#define BFO_STENCIL_PASS_Z_PASS_MASK    (0x7<<2)
78#define BFO_ENABLE_STENCIL_TWO_SIDE     (1<<1)
79#define BFO_STENCIL_TWO_SIDE            (1<<0)
80
81/* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */
82#define _3DSTATE_BACKFACE_STENCIL_MASKS    (CMD_3D | (0x9<<24))
83#define BFM_ENABLE_STENCIL_TEST_MASK      (1<<17)
84#define BFM_ENABLE_STENCIL_WRITE_MASK     (1<<16)
85#define BFM_STENCIL_TEST_MASK_SHIFT       8
86#define BFM_STENCIL_TEST_MASK_MASK        (0xff<<8)
87#define BFM_STENCIL_WRITE_MASK_SHIFT      0
88#define BFM_STENCIL_WRITE_MASK_MASK       (0xff<<0)
89
90/* 3DSTATE_BIN_CONTROL p141 */
91
92/* p143 */
93#define _3DSTATE_BUF_INFO_CMD	(CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
94/* Dword 1 */
95#define BUF_3D_ID_COLOR_BACK	(0x3<<24)
96#define BUF_3D_ID_DEPTH 	(0x7<<24)
97#define BUF_3D_USE_FENCE	(1<<23)
98#define BUF_3D_TILED_SURFACE	(1<<22)
99#define BUF_3D_TILE_WALK_X	0
100#define BUF_3D_TILE_WALK_Y	(1<<21)
101#define BUF_3D_PITCH(x)         (((x)/4)<<2)
102/* Dword 2 */
103#define BUF_3D_ADDR(x)		((x) & ~0x3)
104
105/* 3DSTATE_CHROMA_KEY */
106
107/* 3DSTATE_CLEAR_PARAMETERS, p150 */
108#define _3DSTATE_CLEAR_PARAMETERS   (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5)
109/* Dword 1 */
110#define CLEARPARAM_CLEAR_RECT	    (1 << 16)
111#define CLEARPARAM_ZONE_INIT	    (0 << 16)
112#define CLEARPARAM_WRITE_COLOR	    (1 << 2)
113#define CLEARPARAM_WRITE_DEPTH	    (1 << 1)
114#define CLEARPARAM_WRITE_STENCIL    (1 << 0)
115
116/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
117#define _3DSTATE_CONST_BLEND_COLOR_CMD	(CMD_3D | (0x1d<<24) | (0x88<<16))
118
119/* 3DSTATE_COORD_SET_BINDINGS, p154 */
120#define _3DSTATE_COORD_SET_BINDINGS      (CMD_3D | (0x16<<24))
121#define CSB_TCB(iunit, eunit)           ((eunit)<<(iunit*3))
122
123/* p156 */
124#define _3DSTATE_DFLT_DIFFUSE_CMD	(CMD_3D | (0x1d<<24) | (0x99<<16))
125
126/* p157 */
127#define _3DSTATE_DFLT_SPEC_CMD		(CMD_3D | (0x1d<<24) | (0x9a<<16))
128
129/* p158 */
130#define _3DSTATE_DFLT_Z_CMD		(CMD_3D | (0x1d<<24) | (0x98<<16))
131
132/* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */
133#define _3DSTATE_DEPTH_OFFSET_SCALE       (CMD_3D | (0x1d<<24) | (0x97<<16))
134/* scale in dword 1 */
135
136/* The depth subrectangle is not supported, but must be disabled. */
137/* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
138#define _3DSTATE_DEPTH_SUBRECT_DISABLE	(CMD_3D | (0x1c<<24) | (0x11<<19) | (1 << 1) | (0 << 0))
139
140/* p161 */
141#define _3DSTATE_DST_BUF_VARS_CMD	(CMD_3D | (0x1d<<24) | (0x85<<16))
142/* Dword 1 */
143#define TEX_DEFAULT_COLOR_OGL           (0<<30)
144#define TEX_DEFAULT_COLOR_D3D           (1<<30)
145#define ZR_EARLY_DEPTH                  (1<<29)
146#define LOD_PRECLAMP_OGL                (1<<28)
147#define LOD_PRECLAMP_D3D                (0<<28)
148#define DITHER_FULL_ALWAYS              (0<<26)
149#define DITHER_FULL_ON_FB_BLEND         (1<<26)
150#define DITHER_CLAMPED_ALWAYS           (2<<26)
151#define LINEAR_GAMMA_BLEND_32BPP        (1<<25)
152#define DEBUG_DISABLE_ENH_DITHER        (1<<24)
153#define DSTORG_HORT_BIAS(x)		((x)<<20)
154#define DSTORG_VERT_BIAS(x)		((x)<<16)
155#define COLOR_4_2_2_CHNL_WRT_ALL	0
156#define COLOR_4_2_2_CHNL_WRT_Y		(1<<12)
157#define COLOR_4_2_2_CHNL_WRT_CR		(2<<12)
158#define COLOR_4_2_2_CHNL_WRT_CB		(3<<12)
159#define COLOR_4_2_2_CHNL_WRT_CRCB	(4<<12)
160#define COLR_BUF_8BIT			0
161#define COLR_BUF_RGB555 		(1<<8)
162#define COLR_BUF_RGB565 		(2<<8)
163#define COLR_BUF_ARGB8888		(3<<8)
164#define COLR_BUF_ARGB4444		(8<<8)
165#define COLR_BUF_ARGB1555		(9<<8)
166#define COLR_BUF_ARGB2AAA		(0xa<<8)
167#define DEPTH_FRMT_16_FIXED		0
168#define DEPTH_FRMT_16_FLOAT		(1<<2)
169#define DEPTH_FRMT_24_FIXED_8_OTHER	(2<<2)
170#define VERT_LINE_STRIDE_1		(1<<1)
171#define VERT_LINE_STRIDE_0		(0<<1)
172#define VERT_LINE_STRIDE_OFS_1		1
173#define VERT_LINE_STRIDE_OFS_0		0
174
175/* p166 */
176#define _3DSTATE_DRAW_RECT_CMD		(CMD_3D|(0x1d<<24)|(0x80<<16)|3)
177/* Dword 1 */
178#define DRAW_RECT_DIS_DEPTH_OFS 	(1<<30)
179#define DRAW_DITHER_OFS_X(x)		((x)<<26)
180#define DRAW_DITHER_OFS_Y(x)		((x)<<24)
181/* Dword 2 */
182#define DRAW_YMIN(x)			((x)<<16)
183#define DRAW_XMIN(x)			(x)
184/* Dword 3 */
185#define DRAW_YMAX(x)			((x)<<16)
186#define DRAW_XMAX(x)			(x)
187/* Dword 4 */
188#define DRAW_YORG(x)			((x)<<16)
189#define DRAW_XORG(x)			(x)
190
191/* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */
192
193/* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */
194
195/* _3DSTATE_FOG_COLOR, p173 */
196#define _3DSTATE_FOG_COLOR_CMD		(CMD_3D|(0x15<<24))
197#define FOG_COLOR_RED(x)		((x)<<16)
198#define FOG_COLOR_GREEN(x)		((x)<<8)
199#define FOG_COLOR_BLUE(x)		(x)
200
201/* _3DSTATE_FOG_MODE, p174 */
202#define _3DSTATE_FOG_MODE_CMD		(CMD_3D|(0x1d<<24)|(0x89<<16)|2)
203/* Dword 1 */
204#define FMC1_FOGFUNC_MODIFY_ENABLE	(1<<31)
205#define FMC1_FOGFUNC_VERTEX		(0<<28)
206#define FMC1_FOGFUNC_PIXEL_EXP		(1<<28)
207#define FMC1_FOGFUNC_PIXEL_EXP2		(2<<28)
208#define FMC1_FOGFUNC_PIXEL_LINEAR	(3<<28)
209#define FMC1_FOGFUNC_MASK		(3<<28)
210#define FMC1_FOGINDEX_MODIFY_ENABLE     (1<<27)
211#define FMC1_FOGINDEX_Z		        (0<<25)
212#define FMC1_FOGINDEX_W   		(1<<25)
213#define FMC1_C1_C2_MODIFY_ENABLE	(1<<24)
214#define FMC1_DENSITY_MODIFY_ENABLE	(1<<23)
215#define FMC1_C1_ONE      	        (1<<13)
216#define FMC1_C1_MASK		        (0xffff<<4)
217/* Dword 2 */
218#define FMC2_C2_ONE		        (1<<16)
219/* Dword 3 */
220#define FMC3_D_ONE      		(1<<16)
221
222/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */
223#define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD	(CMD_3D|(0x0b<<24))
224#define IAB_MODIFY_ENABLE	        (1<<23)
225#define IAB_ENABLE       	        (1<<22)
226#define IAB_MODIFY_FUNC         	(1<<21)
227#define IAB_FUNC_SHIFT          	16
228#define IAB_MODIFY_SRC_FACTOR   	(1<<11)
229#define IAB_SRC_FACTOR_SHIFT		6
230#define IAB_SRC_FACTOR_MASK		(BLENDFACT_MASK<<6)
231#define IAB_MODIFY_DST_FACTOR	        (1<<5)
232#define IAB_DST_FACTOR_SHIFT		0
233#define IAB_DST_FACTOR_MASK		(BLENDFACT_MASK<<0)
234
235#define BLENDFACT_ZERO			0x01
236#define BLENDFACT_ONE			0x02
237#define BLENDFACT_SRC_COLR		0x03
238#define BLENDFACT_INV_SRC_COLR 		0x04
239#define BLENDFACT_SRC_ALPHA		0x05
240#define BLENDFACT_INV_SRC_ALPHA 	0x06
241#define BLENDFACT_DST_ALPHA		0x07
242#define BLENDFACT_INV_DST_ALPHA 	0x08
243#define BLENDFACT_DST_COLR		0x09
244#define BLENDFACT_INV_DST_COLR		0x0a
245#define BLENDFACT_SRC_ALPHA_SATURATE	0x0b
246#define BLENDFACT_CONST_COLOR		0x0c
247#define BLENDFACT_INV_CONST_COLOR	0x0d
248#define BLENDFACT_CONST_ALPHA		0x0e
249#define BLENDFACT_INV_CONST_ALPHA	0x0f
250#define BLENDFACT_MASK          	0x0f
251
252#define BLENDFUNC_ADD			0x0
253#define BLENDFUNC_SUBTRACT		0x1
254#define BLENDFUNC_REVERSE_SUBTRACT	0x2
255#define BLENDFUNC_MIN			0x3
256#define BLENDFUNC_MAX			0x4
257#define BLENDFUNC_MASK			0x7
258
259/* 3DSTATE_LOAD_INDIRECT, p180 */
260
261#define _3DSTATE_LOAD_INDIRECT	        (CMD_3D|(0x1d<<24)|(0x7<<16))
262#define LI0_STATE_STATIC_INDIRECT       (0x01<<8)
263#define LI0_STATE_DYNAMIC_INDIRECT      (0x02<<8)
264#define LI0_STATE_SAMPLER               (0x04<<8)
265#define LI0_STATE_MAP                   (0x08<<8)
266#define LI0_STATE_PROGRAM               (0x10<<8)
267#define LI0_STATE_CONSTANTS             (0x20<<8)
268
269#define SIS0_BUFFER_ADDRESS(x)          ((x)&~0x3)
270#define SIS0_FORCE_LOAD                 (1<<1)
271#define SIS0_BUFFER_VALID               (1<<0)
272#define SIS1_BUFFER_LENGTH(x)           ((x)&0xff)
273
274#define DIS0_BUFFER_ADDRESS(x)          ((x)&~0x3)
275#define DIS0_BUFFER_RESET               (1<<1)
276#define DIS0_BUFFER_VALID               (1<<0)
277
278#define SSB0_BUFFER_ADDRESS(x)          ((x)&~0x3)
279#define SSB0_FORCE_LOAD                 (1<<1)
280#define SSB0_BUFFER_VALID               (1<<0)
281#define SSB1_BUFFER_LENGTH(x)           ((x)&0xff)
282
283#define MSB0_BUFFER_ADDRESS(x)          ((x)&~0x3)
284#define MSB0_FORCE_LOAD                 (1<<1)
285#define MSB0_BUFFER_VALID               (1<<0)
286#define MSB1_BUFFER_LENGTH(x)           ((x)&0xff)
287
288#define PSP0_BUFFER_ADDRESS(x)          ((x)&~0x3)
289#define PSP0_FORCE_LOAD                 (1<<1)
290#define PSP0_BUFFER_VALID               (1<<0)
291#define PSP1_BUFFER_LENGTH(x)           ((x)&0xff)
292
293#define PSC0_BUFFER_ADDRESS(x)          ((x)&~0x3)
294#define PSC0_FORCE_LOAD                 (1<<1)
295#define PSC0_BUFFER_VALID               (1<<0)
296#define PSC1_BUFFER_LENGTH(x)           ((x)&0xff)
297
298/* _3DSTATE_RASTERIZATION_RULES */
299#define _3DSTATE_RASTER_RULES_CMD	(CMD_3D|(0x07<<24))
300#define ENABLE_POINT_RASTER_RULE	(1<<15)
301#define OGL_POINT_RASTER_RULE		(1<<13)
302#define ENABLE_TEXKILL_3D_4D            (1<<10)
303#define TEXKILL_3D                      (0<<9)
304#define TEXKILL_4D                      (1<<9)
305#define ENABLE_LINE_STRIP_PROVOKE_VRTX	(1<<8)
306#define ENABLE_TRI_FAN_PROVOKE_VRTX	(1<<5)
307#define LINE_STRIP_PROVOKE_VRTX(x)	((x)<<6)
308#define TRI_FAN_PROVOKE_VRTX(x) 	((x)<<3)
309
310/* _3DSTATE_SCISSOR_ENABLE, p256 */
311#define _3DSTATE_SCISSOR_ENABLE_CMD	(CMD_3D|(0x1c<<24)|(0x10<<19))
312#define ENABLE_SCISSOR_RECT		((1<<1) | 1)
313#define DISABLE_SCISSOR_RECT		(1<<1)
314
315/* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */
316#define _3DSTATE_SCISSOR_RECT_0_CMD	(CMD_3D|(0x1d<<24)|(0x81<<16)|1)
317/* Dword 1 */
318#define SCISSOR_RECT_0_YMIN(x)		((x)<<16)
319#define SCISSOR_RECT_0_XMIN(x)		(x)
320/* Dword 2 */
321#define SCISSOR_RECT_0_YMAX(x)		((x)<<16)
322#define SCISSOR_RECT_0_XMAX(x)		(x)
323
324/* p189 */
325#define _3DSTATE_LOAD_STATE_IMMEDIATE_1   ((0x3<<29)|(0x1d<<24)|(0x04<<16))
326#define I1_LOAD_S(n)                      (1<<(4+n))
327
328#define S0_VB_OFFSET_MASK              0xffffffc
329#define S0_AUTO_CACHE_INV_DISABLE      (1<<0)
330
331#define S1_VERTEX_WIDTH_SHIFT          24
332#define S1_VERTEX_WIDTH_MASK           (0x3f<<24)
333#define S1_VERTEX_PITCH_SHIFT          16
334#define S1_VERTEX_PITCH_MASK           (0x3f<<16)
335
336#define TEXCOORDFMT_2D                 0x0
337#define TEXCOORDFMT_3D                 0x1
338#define TEXCOORDFMT_4D                 0x2
339#define TEXCOORDFMT_1D                 0x3
340#define TEXCOORDFMT_2D_16              0x4
341#define TEXCOORDFMT_4D_16              0x5
342#define TEXCOORDFMT_NOT_PRESENT        0xf
343#define S2_TEXCOORD_FMT0_MASK            0xf
344#define S2_TEXCOORD_FMT1_SHIFT           4
345#define S2_TEXCOORD_FMT(unit, type)    ((type)<<(unit*4))
346#define S2_TEXCOORD_NONE               (~0)
347
348#define TEXCOORD_WRAP_SHORTEST_TCX	8
349#define TEXCOORD_WRAP_SHORTEST_TCY	4
350#define TEXCOORD_WRAP_SHORTEST_TCZ	2
351#define TEXCOORD_PERSPECTIVE_DISABLE	1
352
353#define S3_WRAP_SHORTEST_TCX(unit)	(TEXCOORD_WRAP_SHORTEST_TCX << ((unit) * 4))
354#define S3_WRAP_SHORTEST_TCY(unit)	(TEXCOORD_WRAP_SHORTEST_TCY << ((unit) * 4))
355#define S3_WRAP_SHORTEST_TCZ(unit)	(TEXCOORD_WRAP_SHORTEST_TCZ << ((unit) * 4))
356#define S3_PERSPECTIVE_DISABLE(unit)	(TEXCOORD_PERSPECTIVE_DISABLE << ((unit) * 4))
357
358/* S3 not interesting */
359
360#define S4_POINT_WIDTH_SHIFT           23
361#define S4_POINT_WIDTH_MASK            (0x1ff<<23)
362#define S4_LINE_WIDTH_SHIFT            19
363#define S4_LINE_WIDTH_ONE              (0x2<<19)
364#define S4_LINE_WIDTH_MASK             (0xf<<19)
365#define S4_FLATSHADE_ALPHA             (1<<18)
366#define S4_FLATSHADE_FOG               (1<<17)
367#define S4_FLATSHADE_SPECULAR          (1<<16)
368#define S4_FLATSHADE_COLOR             (1<<15)
369#define S4_CULLMODE_BOTH	       (0<<13)
370#define S4_CULLMODE_NONE	       (1<<13)
371#define S4_CULLMODE_CW		       (2<<13)
372#define S4_CULLMODE_CCW		       (3<<13)
373#define S4_CULLMODE_MASK	       (3<<13)
374#define S4_VFMT_POINT_WIDTH            (1<<12)
375#define S4_VFMT_SPEC_FOG               (1<<11)
376#define S4_VFMT_COLOR                  (1<<10)
377#define S4_VFMT_DEPTH_OFFSET           (1<<9)
378#define S4_VFMT_XYZ     	       (1<<6)
379#define S4_VFMT_XYZW     	       (2<<6)
380#define S4_VFMT_XY     		       (3<<6)
381#define S4_VFMT_XYW     	       (4<<6)
382#define S4_VFMT_XYZW_MASK              (7<<6)
383#define S4_FORCE_DEFAULT_DIFFUSE       (1<<5)
384#define S4_FORCE_DEFAULT_SPECULAR      (1<<4)
385#define S4_LOCAL_DEPTH_OFFSET_ENABLE   (1<<3)
386#define S4_VFMT_FOG_PARAM              (1<<2)
387#define S4_SPRITE_POINT_ENABLE         (1<<1)
388#define S4_LINE_ANTIALIAS_ENABLE       (1<<0)
389
390#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH   | 	\
391		      S4_VFMT_SPEC_FOG      |	\
392		      S4_VFMT_COLOR         |	\
393		      S4_VFMT_DEPTH_OFFSET  |	\
394		      S4_VFMT_XYZW_MASK     |	\
395		      S4_VFMT_FOG_PARAM)
396
397#define S5_WRITEDISABLE_ALPHA          (1<<31)
398#define S5_WRITEDISABLE_RED            (1<<30)
399#define S5_WRITEDISABLE_GREEN          (1<<29)
400#define S5_WRITEDISABLE_BLUE           (1<<28)
401#define S5_WRITEDISABLE_MASK           (0xf<<28)
402#define S5_FORCE_DEFAULT_POINT_SIZE    (1<<27)
403#define S5_LAST_PIXEL_ENABLE           (1<<26)
404#define S5_GLOBAL_DEPTH_OFFSET_ENABLE  (1<<25)
405#define S5_FOG_ENABLE                  (1<<24)
406#define S5_STENCIL_REF_SHIFT           16
407#define S5_STENCIL_REF_MASK            (0xff<<16)
408#define S5_STENCIL_TEST_FUNC_SHIFT     13
409#define S5_STENCIL_TEST_FUNC_MASK      (0x7<<13)
410#define S5_STENCIL_FAIL_SHIFT          10
411#define S5_STENCIL_FAIL_MASK           (0x7<<10)
412#define S5_STENCIL_PASS_Z_FAIL_SHIFT   7
413#define S5_STENCIL_PASS_Z_FAIL_MASK    (0x7<<7)
414#define S5_STENCIL_PASS_Z_PASS_SHIFT   4
415#define S5_STENCIL_PASS_Z_PASS_MASK    (0x7<<4)
416#define S5_STENCIL_WRITE_ENABLE        (1<<3)
417#define S5_STENCIL_TEST_ENABLE         (1<<2)
418#define S5_COLOR_DITHER_ENABLE         (1<<1)
419#define S5_LOGICOP_ENABLE              (1<<0)
420
421#define S6_ALPHA_TEST_ENABLE           (1<<31)
422#define S6_ALPHA_TEST_FUNC_SHIFT       28
423#define S6_ALPHA_TEST_FUNC_MASK        (0x7<<28)
424#define S6_ALPHA_REF_SHIFT             20
425#define S6_ALPHA_REF_MASK              (0xff<<20)
426#define S6_DEPTH_TEST_ENABLE           (1<<19)
427#define S6_DEPTH_TEST_FUNC_SHIFT       16
428#define S6_DEPTH_TEST_FUNC_MASK        (0x7<<16)
429#define S6_CBUF_BLEND_ENABLE           (1<<15)
430#define S6_CBUF_BLEND_FUNC_SHIFT       12
431#define S6_CBUF_BLEND_FUNC_MASK        (0x7<<12)
432#define S6_CBUF_SRC_BLEND_FACT_SHIFT   8
433#define S6_CBUF_SRC_BLEND_FACT_MASK    (0xf<<8)
434#define S6_CBUF_DST_BLEND_FACT_SHIFT   4
435#define S6_CBUF_DST_BLEND_FACT_MASK    (0xf<<4)
436#define S6_DEPTH_WRITE_ENABLE          (1<<3)
437#define S6_COLOR_WRITE_ENABLE          (1<<2)
438#define S6_TRISTRIP_PV_SHIFT           0
439#define S6_TRISTRIP_PV_MASK            (0x3<<0)
440
441#define S7_DEPTH_OFFSET_CONST_MASK     ~0
442
443/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
444/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
445
446/* _3DSTATE_MODES_4, p218 */
447#define _3DSTATE_MODES_4_CMD		(CMD_3D|(0x0d<<24))
448#define ENABLE_LOGIC_OP_FUNC		(1<<23)
449#define LOGIC_OP_FUNC(x)		((x)<<18)
450#define LOGICOP_MASK			(0xf<<18)
451#define LOGICOP_COPY			0xc
452#define MODE4_ENABLE_STENCIL_TEST_MASK	((1<<17)|(0xff00))
453#define ENABLE_STENCIL_TEST_MASK	(1<<17)
454#define STENCIL_TEST_MASK(x)		((x)<<8)
455#define MODE4_ENABLE_STENCIL_WRITE_MASK	((1<<16)|(0x00ff))
456#define ENABLE_STENCIL_WRITE_MASK	(1<<16)
457#define STENCIL_WRITE_MASK(x)		((x)&0xff)
458
459/* _3DSTATE_MODES_5, p220 */
460#define _3DSTATE_MODES_5_CMD		(CMD_3D|(0x0c<<24))
461#define PIPELINE_FLUSH_RENDER_CACHE	(1<<18)
462#define PIPELINE_FLUSH_TEXTURE_CACHE	(1<<16)
463
464/* p221 */
465#define _3DSTATE_PIXEL_SHADER_CONSTANTS  (CMD_3D|(0x1d<<24)|(0x6<<16))
466#define PS1_REG(n)                      (1<<(n))
467#define PS2_CONST_X(n)                  (n)
468#define PS3_CONST_Y(n)                  (n)
469#define PS4_CONST_Z(n)                  (n)
470#define PS5_CONST_W(n)                  (n)
471
472/* p222 */
473
474#define I915_MAX_TEX_INDIRECT 4
475#define I915_MAX_TEX_INSN     32
476#define I915_MAX_ALU_INSN     64
477#define I915_MAX_DECL_INSN    27
478#define I915_MAX_TEMPORARY    16
479
480/* Each instruction is 3 dwords long, though most don't require all
481 * this space.  Maximum of 123 instructions.  Smaller maxes per insn
482 * type.
483 */
484#define _3DSTATE_PIXEL_SHADER_PROGRAM    (CMD_3D|(0x1d<<24)|(0x5<<16))
485
486#define REG_TYPE_R                 0	/* temporary regs, no need to
487					 * dcl, must be written before
488					 * read -- Preserved between
489					 * phases.
490					 */
491#define REG_TYPE_T                 1	/* Interpolated values, must be
492					 * dcl'ed before use.
493					 *
494					 * 0..7: texture coord,
495					 * 8: diffuse spec,
496					 * 9: specular color,
497					 * 10: fog parameter in w.
498					 */
499#define REG_TYPE_CONST             2	/* Restriction: only one const
500					 * can be referenced per
501					 * instruction, though it may be
502					 * selected for multiple inputs.
503					 * Constants not initialized
504					 * default to zero.
505					 */
506#define REG_TYPE_S                 3	/* sampler */
507#define REG_TYPE_OC                4	/* output color (rgba) */
508#define REG_TYPE_OD                5	/* output depth (w), xyz are
509					 * temporaries.  If not written,
510					 * interpolated depth is used?
511					 */
512#define REG_TYPE_U                 6	/* unpreserved temporaries */
513#define REG_TYPE_MASK              0x7
514#define REG_NR_MASK                0xf
515
516/* REG_TYPE_T:
517 */
518#define T_TEX0     0
519#define T_TEX1     1
520#define T_TEX2     2
521#define T_TEX3     3
522#define T_TEX4     4
523#define T_TEX5     5
524#define T_TEX6     6
525#define T_TEX7     7
526#define T_DIFFUSE  8
527#define T_SPECULAR 9
528#define T_FOG_W    10		/* interpolated fog is in W coord */
529
530/* Arithmetic instructions */
531
532/* .replicate_swizzle == selection and replication of a particular
533 * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
534 */
535#define A0_NOP    (0x0<<24)	/* no operation */
536#define A0_ADD    (0x1<<24)	/* dst = src0 + src1 */
537#define A0_MOV    (0x2<<24)	/* dst = src0 */
538#define A0_MUL    (0x3<<24)	/* dst = src0 * src1 */
539#define A0_MAD    (0x4<<24)	/* dst = src0 * src1 + src2 */
540#define A0_DP2ADD (0x5<<24)	/* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
541#define A0_DP3    (0x6<<24)	/* dst.xyzw = src0.xyz dot src1.xyz */
542#define A0_DP4    (0x7<<24)	/* dst.xyzw = src0.xyzw dot src1.xyzw */
543#define A0_FRC    (0x8<<24)	/* dst = src0 - floor(src0) */
544#define A0_RCP    (0x9<<24)	/* dst.xyzw = 1/(src0.replicate_swizzle) */
545#define A0_RSQ    (0xa<<24)	/* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
546#define A0_EXP    (0xb<<24)	/* dst.xyzw = exp2(src0.replicate_swizzle) */
547#define A0_LOG    (0xc<<24)	/* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
548#define A0_CMP    (0xd<<24)	/* dst = (src0 >= 0.0) ? src1 : src2 */
549#define A0_MIN    (0xe<<24)	/* dst = (src0 < src1) ? src0 : src1 */
550#define A0_MAX    (0xf<<24)	/* dst = (src0 >= src1) ? src0 : src1 */
551#define A0_FLR    (0x10<<24)	/* dst = floor(src0) */
552#define A0_MOD    (0x11<<24)	/* dst = src0 fmod 1.0 */
553#define A0_TRC    (0x12<<24)	/* dst = int(src0) */
554#define A0_SGE    (0x13<<24)	/* dst = src0 >= src1 ? 1.0 : 0.0 */
555#define A0_SLT    (0x14<<24)	/* dst = src0 < src1 ? 1.0 : 0.0 */
556#define A0_DEST_SATURATE                 (1<<22)
557#define A0_DEST_TYPE_SHIFT                19
558/* Allow: R, OC, OD, U */
559#define A0_DEST_NR_SHIFT                 14
560/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
561#define A0_DEST_CHANNEL_X                (1<<10)
562#define A0_DEST_CHANNEL_Y                (2<<10)
563#define A0_DEST_CHANNEL_Z                (4<<10)
564#define A0_DEST_CHANNEL_W                (8<<10)
565#define A0_DEST_CHANNEL_ALL              (0xf<<10)
566#define A0_DEST_CHANNEL_SHIFT            10
567#define A0_SRC0_TYPE_SHIFT               7
568#define A0_SRC0_NR_SHIFT                 2
569
570#define A0_DEST_CHANNEL_XY              (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
571#define A0_DEST_CHANNEL_XYZ             (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
572
573#define SRC_X        0
574#define SRC_Y        1
575#define SRC_Z        2
576#define SRC_W        3
577#define SRC_ZERO     4
578#define SRC_ONE      5
579
580#define A1_SRC0_CHANNEL_X_NEGATE         (1<<31)
581#define A1_SRC0_CHANNEL_X_SHIFT          28
582#define A1_SRC0_CHANNEL_Y_NEGATE         (1<<27)
583#define A1_SRC0_CHANNEL_Y_SHIFT          24
584#define A1_SRC0_CHANNEL_Z_NEGATE         (1<<23)
585#define A1_SRC0_CHANNEL_Z_SHIFT          20
586#define A1_SRC0_CHANNEL_W_NEGATE         (1<<19)
587#define A1_SRC0_CHANNEL_W_SHIFT          16
588#define A1_SRC1_TYPE_SHIFT               13
589#define A1_SRC1_NR_SHIFT                 8
590#define A1_SRC1_CHANNEL_X_NEGATE         (1<<7)
591#define A1_SRC1_CHANNEL_X_SHIFT          4
592#define A1_SRC1_CHANNEL_Y_NEGATE         (1<<3)
593#define A1_SRC1_CHANNEL_Y_SHIFT          0
594
595#define A2_SRC1_CHANNEL_Z_NEGATE         (1<<31)
596#define A2_SRC1_CHANNEL_Z_SHIFT          28
597#define A2_SRC1_CHANNEL_W_NEGATE         (1<<27)
598#define A2_SRC1_CHANNEL_W_SHIFT          24
599#define A2_SRC2_TYPE_SHIFT               21
600#define A2_SRC2_NR_SHIFT                 16
601#define A2_SRC2_CHANNEL_X_NEGATE         (1<<15)
602#define A2_SRC2_CHANNEL_X_SHIFT          12
603#define A2_SRC2_CHANNEL_Y_NEGATE         (1<<11)
604#define A2_SRC2_CHANNEL_Y_SHIFT          8
605#define A2_SRC2_CHANNEL_Z_NEGATE         (1<<7)
606#define A2_SRC2_CHANNEL_Z_SHIFT          4
607#define A2_SRC2_CHANNEL_W_NEGATE         (1<<3)
608#define A2_SRC2_CHANNEL_W_SHIFT          0
609
610/* Texture instructions */
611#define T0_TEXLD     (0x15<<24)	/* Sample texture using predeclared
612				 * sampler and address, and output
613				 * filtered texel data to destination
614				 * register */
615#define T0_TEXLDP    (0x16<<24)	/* Same as texld but performs a
616				 * perspective divide of the texture
617				 * coordinate .xyz values by .w before
618				 * sampling. */
619#define T0_TEXLDB    (0x17<<24)	/* Same as texld but biases the
620				 * computed LOD by w.  Only S4.6 two's
621				 * comp is used.  This implies that a
622				 * float to fixed conversion is
623				 * done. */
624#define T0_TEXKILL   (0x18<<24)	/* Does not perform a sampling
625				 * operation.  Simply kills the pixel
626				 * if any channel of the address
627				 * register is < 0.0. */
628#define T0_DEST_TYPE_SHIFT                19
629/* Allow: R, OC, OD, U */
630/* Note: U (unpreserved) regs do not retain their values between
631 * phases (cannot be used for feedback)
632 *
633 * Note: oC and OD registers can only be used as the destination of a
634 * texture instruction once per phase (this is an implementation
635 * restriction).
636 */
637#define T0_DEST_NR_SHIFT                 14
638/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
639#define T0_SAMPLER_NR_SHIFT              0	/* This field ignored for TEXKILL */
640#define T0_SAMPLER_NR_MASK               (0xf<<0)
641
642#define T1_ADDRESS_REG_TYPE_SHIFT        24	/* Reg to use as texture coord */
643/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
644#define T1_ADDRESS_REG_NR_SHIFT          17
645#define T2_MBZ                           0
646
647/* Declaration instructions */
648#define D0_DCL       (0x19<<24)	/* Declare a t (interpolated attrib)
649				 * register or an s (sampler)
650				 * register. */
651#define D0_SAMPLE_TYPE_SHIFT              22
652#define D0_SAMPLE_TYPE_2D                 (0x0<<22)
653#define D0_SAMPLE_TYPE_CUBE               (0x1<<22)
654#define D0_SAMPLE_TYPE_VOLUME             (0x2<<22)
655#define D0_SAMPLE_TYPE_MASK               (0x3<<22)
656
657#define D0_TYPE_SHIFT                19
658/* Allow: T, S */
659#define D0_NR_SHIFT                  14
660/* Allow T: 0..10, S: 0..15 */
661#define D0_CHANNEL_X                (1<<10)
662#define D0_CHANNEL_Y                (2<<10)
663#define D0_CHANNEL_Z                (4<<10)
664#define D0_CHANNEL_W                (8<<10)
665#define D0_CHANNEL_ALL              (0xf<<10)
666#define D0_CHANNEL_NONE             (0<<10)
667
668#define D0_CHANNEL_XY               (D0_CHANNEL_X|D0_CHANNEL_Y)
669#define D0_CHANNEL_XYZ              (D0_CHANNEL_XY|D0_CHANNEL_Z)
670
671/* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
672 * or specular declarations.
673 *
674 * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
675 *
676 * Must be zero for S (sampler) dcls
677 */
678#define D1_MBZ                          0
679#define D2_MBZ                          0
680
681/* p207.
682 * The DWORD count is 3 times the number of bits set in MS1_MAPMASK_MASK
683 */
684#define _3DSTATE_MAP_STATE               (CMD_3D|(0x1d<<24)|(0x0<<16))
685
686#define MS1_MAPMASK_SHIFT               0
687#define MS1_MAPMASK_MASK                (0x8fff<<0)
688
689#define MS2_UNTRUSTED_SURFACE           (1<<31)
690#define MS2_ADDRESS_MASK                0xfffffffc
691#define MS2_VERTICAL_LINE_STRIDE        (1<<1)
692#define MS2_VERTICAL_OFFSET             (1<<1)
693
694#define MS3_HEIGHT_SHIFT              21
695#define MS3_WIDTH_SHIFT               10
696#define MS3_PALETTE_SELECT            (1<<9)
697#define MS3_MAPSURF_FORMAT_SHIFT      7
698#define MS3_MAPSURF_FORMAT_MASK       (0x7<<7)
699#define    MAPSURF_8BIT		 	   (1<<7)
700#define    MAPSURF_16BIT		   (2<<7)
701#define    MAPSURF_32BIT		   (3<<7)
702#define    MAPSURF_422			   (5<<7)
703#define    MAPSURF_COMPRESSED		   (6<<7)
704#define    MAPSURF_4BIT_INDEXED		   (7<<7)
705#define MS3_MT_FORMAT_MASK         (0x7 << 3)
706#define MS3_MT_FORMAT_SHIFT        3
707#define    MT_4BIT_IDX_ARGB8888	           (7<<3)	/* SURFACE_4BIT_INDEXED */
708#define    MT_8BIT_I8		           (0<<3)	/* SURFACE_8BIT */
709#define    MT_8BIT_L8		           (1<<3)
710#define    MT_8BIT_A8		           (4<<3)
711#define    MT_8BIT_MONO8	           (5<<3)
712#define    MT_16BIT_RGB565 		   (0<<3)	/* SURFACE_16BIT */
713#define    MT_16BIT_ARGB1555		   (1<<3)
714#define    MT_16BIT_ARGB4444		   (2<<3)
715#define    MT_16BIT_AY88		   (3<<3)
716#define    MT_16BIT_88DVDU	           (5<<3)
717#define    MT_16BIT_BUMP_655LDVDU	   (6<<3)
718#define    MT_16BIT_I16	                   (7<<3)
719#define    MT_16BIT_L16	                   (8<<3)
720#define    MT_16BIT_A16	                   (9<<3)
721#define    MT_32BIT_ARGB8888		   (0<<3)	/* SURFACE_32BIT */
722#define    MT_32BIT_ABGR8888		   (1<<3)
723#define    MT_32BIT_XRGB8888		   (2<<3)
724#define    MT_32BIT_XBGR8888		   (3<<3)
725#define    MT_32BIT_QWVU8888		   (4<<3)
726#define    MT_32BIT_AXVU8888		   (5<<3)
727#define    MT_32BIT_LXVU8888	           (6<<3)
728#define    MT_32BIT_XLVU8888	           (7<<3)
729#define    MT_32BIT_ARGB2101010	           (8<<3)
730#define    MT_32BIT_ABGR2101010	           (9<<3)
731#define    MT_32BIT_AWVU2101010	           (0xA<<3)
732#define    MT_32BIT_GR1616	           (0xB<<3)
733#define    MT_32BIT_VU1616	           (0xC<<3)
734#define    MT_32BIT_xI824	           (0xD<<3)
735#define    MT_32BIT_xA824	           (0xE<<3)
736#define    MT_32BIT_xL824	           (0xF<<3)
737#define    MT_422_YCRCB_SWAPY	           (0<<3)	/* SURFACE_422 */
738#define    MT_422_YCRCB_NORMAL	           (1<<3)
739#define    MT_422_YCRCB_SWAPUV	           (2<<3)
740#define    MT_422_YCRCB_SWAPUVY	           (3<<3)
741#define    MT_COMPRESS_DXT1		   (0<<3)	/* SURFACE_COMPRESSED */
742#define    MT_COMPRESS_DXT2_3	           (1<<3)
743#define    MT_COMPRESS_DXT4_5	           (2<<3)
744#define    MT_COMPRESS_FXT1		   (3<<3)
745#define    MT_COMPRESS_DXT1_RGB		   (4<<3)
746#define MS3_USE_FENCE_REGS              (1<<2)
747#define MS3_TILED_SURFACE             (1<<1)
748#define MS3_TILE_WALK                 (1<<0)
749
750/* The pitch is the pitch measured in DWORDS, minus 1 */
751#define MS4_PITCH_SHIFT                 21
752#define MS4_CUBE_FACE_ENA_NEGX          (1<<20)
753#define MS4_CUBE_FACE_ENA_POSX          (1<<19)
754#define MS4_CUBE_FACE_ENA_NEGY          (1<<18)
755#define MS4_CUBE_FACE_ENA_POSY          (1<<17)
756#define MS4_CUBE_FACE_ENA_NEGZ          (1<<16)
757#define MS4_CUBE_FACE_ENA_POSZ          (1<<15)
758#define MS4_CUBE_FACE_ENA_MASK          (0x3f<<15)
759#define MS4_MAX_LOD_SHIFT		9
760#define MS4_MAX_LOD_MASK		(0x3f<<9)
761#define MS4_MIP_LAYOUT_LEGACY           (0<<8)
762#define MS4_MIP_LAYOUT_BELOW_LPT        (0<<8)
763#define MS4_MIP_LAYOUT_RIGHT_LPT        (1<<8)
764#define MS4_VOLUME_DEPTH_SHIFT          0
765#define MS4_VOLUME_DEPTH_MASK           (0xff<<0)
766
767/* p244.
768 * The DWORD count is 3 times the number of bits set in SS1_MAPMASK_MASK.
769 */
770#define _3DSTATE_SAMPLER_STATE         (CMD_3D|(0x1d<<24)|(0x1<<16))
771
772#define SS1_MAPMASK_SHIFT               0
773#define SS1_MAPMASK_MASK                (0x8fff<<0)
774
775#define SS2_REVERSE_GAMMA_ENABLE        (1<<31)
776#define SS2_PACKED_TO_PLANAR_ENABLE     (1<<30)
777#define SS2_COLORSPACE_CONVERSION       (1<<29)
778#define SS2_CHROMAKEY_SHIFT             27
779#define SS2_BASE_MIP_LEVEL_SHIFT        22
780#define SS2_BASE_MIP_LEVEL_MASK         (0x1f<<22)
781#define SS2_MIP_FILTER_SHIFT            20
782#define SS2_MIP_FILTER_MASK             (0x3<<20)
783#define   MIPFILTER_NONE       	0
784#define   MIPFILTER_NEAREST	1
785#define   MIPFILTER_LINEAR	3
786#define SS2_MAG_FILTER_SHIFT          17
787#define SS2_MAG_FILTER_MASK           (0x7<<17)
788#define   FILTER_NEAREST	0
789#define   FILTER_LINEAR		1
790#define   FILTER_ANISOTROPIC	2
791#define   FILTER_4X4_1    	3
792#define   FILTER_4X4_2    	4
793#define   FILTER_4X4_FLAT 	5
794#define   FILTER_6X5_MONO   	6	/* XXX - check */
795#define SS2_MIN_FILTER_SHIFT          14
796#define SS2_MIN_FILTER_MASK           (0x7<<14)
797#define SS2_LOD_BIAS_SHIFT            5
798#define SS2_LOD_BIAS_ONE              (0x10<<5)
799#define SS2_LOD_BIAS_MASK             (0x1ff<<5)
800/* Shadow requires:
801 *  MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
802 *  FILTER_4X4_x  MIN and MAG filters
803 */
804#define SS2_SHADOW_ENABLE             (1<<4)
805#define SS2_MAX_ANISO_MASK            (1<<3)
806#define SS2_MAX_ANISO_2               (0<<3)
807#define SS2_MAX_ANISO_4               (1<<3)
808#define SS2_SHADOW_FUNC_SHIFT         0
809#define SS2_SHADOW_FUNC_MASK          (0x7<<0)
810/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
811
812#define SS3_MIN_LOD_SHIFT            24
813#define SS3_MIN_LOD_ONE              (0x10<<24)
814#define SS3_MIN_LOD_MASK             (0xff<<24)
815#define SS3_KILL_PIXEL_ENABLE        (1<<17)
816#define SS3_TCX_ADDR_MODE_SHIFT      12
817#define SS3_TCX_ADDR_MODE_MASK       (0x7<<12)
818#define   TEXCOORDMODE_WRAP		0
819#define   TEXCOORDMODE_MIRROR		1
820#define   TEXCOORDMODE_CLAMP_EDGE	2
821#define   TEXCOORDMODE_CUBE       	3
822#define   TEXCOORDMODE_CLAMP_BORDER	4
823#define   TEXCOORDMODE_MIRROR_ONCE      5
824#define SS3_TCY_ADDR_MODE_SHIFT      9
825#define SS3_TCY_ADDR_MODE_MASK       (0x7<<9)
826#define SS3_TCZ_ADDR_MODE_SHIFT      6
827#define SS3_TCZ_ADDR_MODE_MASK       (0x7<<6)
828#define SS3_NORMALIZED_COORDS        (1<<5)
829#define SS3_TEXTUREMAP_INDEX_SHIFT   1
830#define SS3_TEXTUREMAP_INDEX_MASK    (0xf<<1)
831#define SS3_DEINTERLACER_ENABLE      (1<<0)
832
833#define SS4_BORDER_COLOR_MASK        (~0)
834
835/* 3DSTATE_SPAN_STIPPLE, p258
836 */
837#define _3DSTATE_STIPPLE           ((0x3<<29)|(0x1d<<24)|(0x83<<16))
838#define ST1_ENABLE               (1<<16)
839#define ST1_MASK                 (0xffff)
840
841#define FLUSH_MAP_CACHE    (1<<0)
842#define FLUSH_RENDER_CACHE (1<<1)
843
844#endif
845