1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef _I915_REG_H_ 29#define _I915_REG_H_ 30 31#define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value) 32 33#define CMD_3D (0x3<<29) 34 35#define PRIM3D (CMD_3D | (0x1f<<24)) 36#define PRIM3D_INDIRECT_SEQUENTIAL ((1<<23) | (0<<17)) 37#define PRIM3D_TRILIST (PRIM3D | (0x0<<18)) 38#define PRIM3D_TRISTRIP (PRIM3D | (0x1<<18)) 39#define PRIM3D_TRISTRIP_RVRSE (PRIM3D | (0x2<<18)) 40#define PRIM3D_TRIFAN (PRIM3D | (0x3<<18)) 41#define PRIM3D_POLY (PRIM3D | (0x4<<18)) 42#define PRIM3D_LINELIST (PRIM3D | (0x5<<18)) 43#define PRIM3D_LINESTRIP (PRIM3D | (0x6<<18)) 44#define PRIM3D_RECTLIST (PRIM3D | (0x7<<18)) 45#define PRIM3D_POINTLIST (PRIM3D | (0x8<<18)) 46#define PRIM3D_DIB (PRIM3D | (0x9<<18)) 47#define PRIM3D_CLEAR_RECT (PRIM3D | (0xa<<18)) 48#define PRIM3D_ZONE_INIT (PRIM3D | (0xd<<18)) 49#define PRIM3D_MASK (0x1f<<18) 50 51/* p137 */ 52#define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24)) 53#define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16) 54#define AA_LINE_ECAAR_WIDTH_0_5 0 55#define AA_LINE_ECAAR_WIDTH_1_0 (1<<14) 56#define AA_LINE_ECAAR_WIDTH_2_0 (2<<14) 57#define AA_LINE_ECAAR_WIDTH_4_0 (3<<14) 58#define AA_LINE_REGION_WIDTH_ENABLE (1<<8) 59#define AA_LINE_REGION_WIDTH_0_5 0 60#define AA_LINE_REGION_WIDTH_1_0 (1<<6) 61#define AA_LINE_REGION_WIDTH_2_0 (2<<6) 62#define AA_LINE_REGION_WIDTH_4_0 (3<<6) 63 64/* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/ 65#define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8<<24)) 66#define BFO_ENABLE_STENCIL_REF (1<<23) 67#define BFO_STENCIL_REF_SHIFT 15 68#define BFO_STENCIL_REF_MASK (0xff<<15) 69#define BFO_ENABLE_STENCIL_FUNCS (1<<14) 70#define BFO_STENCIL_TEST_SHIFT 11 71#define BFO_STENCIL_TEST_MASK (0x7<<11) 72#define BFO_STENCIL_FAIL_SHIFT 8 73#define BFO_STENCIL_FAIL_MASK (0x7<<8) 74#define BFO_STENCIL_PASS_Z_FAIL_SHIFT 5 75#define BFO_STENCIL_PASS_Z_FAIL_MASK (0x7<<5) 76#define BFO_STENCIL_PASS_Z_PASS_SHIFT 2 77#define BFO_STENCIL_PASS_Z_PASS_MASK (0x7<<2) 78#define BFO_ENABLE_STENCIL_TWO_SIDE (1<<1) 79#define BFO_STENCIL_TWO_SIDE (1<<0) 80 81/* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */ 82#define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9<<24)) 83#define BFM_ENABLE_STENCIL_TEST_MASK (1<<17) 84#define BFM_ENABLE_STENCIL_WRITE_MASK (1<<16) 85#define BFM_STENCIL_TEST_MASK_SHIFT 8 86#define BFM_STENCIL_TEST_MASK_MASK (0xff<<8) 87#define BFM_STENCIL_WRITE_MASK_SHIFT 0 88#define BFM_STENCIL_WRITE_MASK_MASK (0xff<<0) 89 90/* 3DSTATE_BIN_CONTROL p141 */ 91 92/* p143 */ 93#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1) 94/* Dword 1 */ 95#define BUF_3D_ID_COLOR_BACK (0x3<<24) 96#define BUF_3D_ID_DEPTH (0x7<<24) 97#define BUF_3D_USE_FENCE (1<<23) 98#define BUF_3D_TILED_SURFACE (1<<22) 99#define BUF_3D_TILE_WALK_X 0 100#define BUF_3D_TILE_WALK_Y (1<<21) 101#define BUF_3D_PITCH(x) (((x)/4)<<2) 102/* Dword 2 */ 103#define BUF_3D_ADDR(x) ((x) & ~0x3) 104 105/* 3DSTATE_CHROMA_KEY */ 106 107/* 3DSTATE_CLEAR_PARAMETERS, p150 */ 108#define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5) 109/* Dword 1 */ 110#define CLEARPARAM_CLEAR_RECT (1 << 16) 111#define CLEARPARAM_ZONE_INIT (0 << 16) 112#define CLEARPARAM_WRITE_COLOR (1 << 2) 113#define CLEARPARAM_WRITE_DEPTH (1 << 1) 114#define CLEARPARAM_WRITE_STENCIL (1 << 0) 115 116/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */ 117#define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16)) 118 119/* 3DSTATE_COORD_SET_BINDINGS, p154 */ 120#define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16<<24)) 121#define CSB_TCB(iunit, eunit) ((eunit)<<(iunit*3)) 122 123/* p156 */ 124#define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16)) 125 126/* p157 */ 127#define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16)) 128 129/* p158 */ 130#define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16)) 131 132/* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */ 133#define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d<<24) | (0x97<<16)) 134/* scale in dword 1 */ 135 136/* The depth subrectangle is not supported, but must be disabled. */ 137/* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */ 138#define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<<19) | (1 << 1) | (0 << 0)) 139 140/* p161 */ 141#define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16)) 142/* Dword 1 */ 143#define TEX_DEFAULT_COLOR_OGL (0<<30) 144#define TEX_DEFAULT_COLOR_D3D (1<<30) 145#define ZR_EARLY_DEPTH (1<<29) 146#define LOD_PRECLAMP_OGL (1<<28) 147#define LOD_PRECLAMP_D3D (0<<28) 148#define DITHER_FULL_ALWAYS (0<<26) 149#define DITHER_FULL_ON_FB_BLEND (1<<26) 150#define DITHER_CLAMPED_ALWAYS (2<<26) 151#define LINEAR_GAMMA_BLEND_32BPP (1<<25) 152#define DEBUG_DISABLE_ENH_DITHER (1<<24) 153#define DSTORG_HORT_BIAS(x) ((x)<<20) 154#define DSTORG_VERT_BIAS(x) ((x)<<16) 155#define COLOR_4_2_2_CHNL_WRT_ALL 0 156#define COLOR_4_2_2_CHNL_WRT_Y (1<<12) 157#define COLOR_4_2_2_CHNL_WRT_CR (2<<12) 158#define COLOR_4_2_2_CHNL_WRT_CB (3<<12) 159#define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12) 160#define COLR_BUF_8BIT 0 161#define COLR_BUF_RGB555 (1<<8) 162#define COLR_BUF_RGB565 (2<<8) 163#define COLR_BUF_ARGB8888 (3<<8) 164#define COLR_BUF_ARGB4444 (8<<8) 165#define COLR_BUF_ARGB1555 (9<<8) 166#define COLR_BUF_ARGB2AAA (0xa<<8) 167#define DEPTH_FRMT_16_FIXED 0 168#define DEPTH_FRMT_16_FLOAT (1<<2) 169#define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2) 170#define VERT_LINE_STRIDE_1 (1<<1) 171#define VERT_LINE_STRIDE_0 (0<<1) 172#define VERT_LINE_STRIDE_OFS_1 1 173#define VERT_LINE_STRIDE_OFS_0 0 174 175/* p166 */ 176#define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3) 177/* Dword 1 */ 178#define DRAW_RECT_DIS_DEPTH_OFS (1<<30) 179#define DRAW_DITHER_OFS_X(x) ((x)<<26) 180#define DRAW_DITHER_OFS_Y(x) ((x)<<24) 181/* Dword 2 */ 182#define DRAW_YMIN(x) ((x)<<16) 183#define DRAW_XMIN(x) (x) 184/* Dword 3 */ 185#define DRAW_YMAX(x) ((x)<<16) 186#define DRAW_XMAX(x) (x) 187/* Dword 4 */ 188#define DRAW_YORG(x) ((x)<<16) 189#define DRAW_XORG(x) (x) 190 191/* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */ 192 193/* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */ 194 195/* _3DSTATE_FOG_COLOR, p173 */ 196#define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24)) 197#define FOG_COLOR_RED(x) ((x)<<16) 198#define FOG_COLOR_GREEN(x) ((x)<<8) 199#define FOG_COLOR_BLUE(x) (x) 200 201/* _3DSTATE_FOG_MODE, p174 */ 202#define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2) 203/* Dword 1 */ 204#define FMC1_FOGFUNC_MODIFY_ENABLE (1<<31) 205#define FMC1_FOGFUNC_VERTEX (0<<28) 206#define FMC1_FOGFUNC_PIXEL_EXP (1<<28) 207#define FMC1_FOGFUNC_PIXEL_EXP2 (2<<28) 208#define FMC1_FOGFUNC_PIXEL_LINEAR (3<<28) 209#define FMC1_FOGFUNC_MASK (3<<28) 210#define FMC1_FOGINDEX_MODIFY_ENABLE (1<<27) 211#define FMC1_FOGINDEX_Z (0<<25) 212#define FMC1_FOGINDEX_W (1<<25) 213#define FMC1_C1_C2_MODIFY_ENABLE (1<<24) 214#define FMC1_DENSITY_MODIFY_ENABLE (1<<23) 215#define FMC1_C1_ONE (1<<13) 216#define FMC1_C1_MASK (0xffff<<4) 217/* Dword 2 */ 218#define FMC2_C2_ONE (1<<16) 219/* Dword 3 */ 220#define FMC3_D_ONE (1<<16) 221 222/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */ 223#define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24)) 224#define IAB_MODIFY_ENABLE (1<<23) 225#define IAB_ENABLE (1<<22) 226#define IAB_MODIFY_FUNC (1<<21) 227#define IAB_FUNC_SHIFT 16 228#define IAB_MODIFY_SRC_FACTOR (1<<11) 229#define IAB_SRC_FACTOR_SHIFT 6 230#define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6) 231#define IAB_MODIFY_DST_FACTOR (1<<5) 232#define IAB_DST_FACTOR_SHIFT 0 233#define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0) 234 235#define BLENDFACT_ZERO 0x01 236#define BLENDFACT_ONE 0x02 237#define BLENDFACT_SRC_COLR 0x03 238#define BLENDFACT_INV_SRC_COLR 0x04 239#define BLENDFACT_SRC_ALPHA 0x05 240#define BLENDFACT_INV_SRC_ALPHA 0x06 241#define BLENDFACT_DST_ALPHA 0x07 242#define BLENDFACT_INV_DST_ALPHA 0x08 243#define BLENDFACT_DST_COLR 0x09 244#define BLENDFACT_INV_DST_COLR 0x0a 245#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b 246#define BLENDFACT_CONST_COLOR 0x0c 247#define BLENDFACT_INV_CONST_COLOR 0x0d 248#define BLENDFACT_CONST_ALPHA 0x0e 249#define BLENDFACT_INV_CONST_ALPHA 0x0f 250#define BLENDFACT_MASK 0x0f 251 252#define BLENDFUNC_ADD 0x0 253#define BLENDFUNC_SUBTRACT 0x1 254#define BLENDFUNC_REVERSE_SUBTRACT 0x2 255#define BLENDFUNC_MIN 0x3 256#define BLENDFUNC_MAX 0x4 257#define BLENDFUNC_MASK 0x7 258 259/* 3DSTATE_LOAD_INDIRECT, p180 */ 260 261#define _3DSTATE_LOAD_INDIRECT (CMD_3D|(0x1d<<24)|(0x7<<16)) 262#define LI0_STATE_STATIC_INDIRECT (0x01<<8) 263#define LI0_STATE_DYNAMIC_INDIRECT (0x02<<8) 264#define LI0_STATE_SAMPLER (0x04<<8) 265#define LI0_STATE_MAP (0x08<<8) 266#define LI0_STATE_PROGRAM (0x10<<8) 267#define LI0_STATE_CONSTANTS (0x20<<8) 268 269#define SIS0_BUFFER_ADDRESS(x) ((x)&~0x3) 270#define SIS0_FORCE_LOAD (1<<1) 271#define SIS0_BUFFER_VALID (1<<0) 272#define SIS1_BUFFER_LENGTH(x) ((x)&0xff) 273 274#define DIS0_BUFFER_ADDRESS(x) ((x)&~0x3) 275#define DIS0_BUFFER_RESET (1<<1) 276#define DIS0_BUFFER_VALID (1<<0) 277 278#define SSB0_BUFFER_ADDRESS(x) ((x)&~0x3) 279#define SSB0_FORCE_LOAD (1<<1) 280#define SSB0_BUFFER_VALID (1<<0) 281#define SSB1_BUFFER_LENGTH(x) ((x)&0xff) 282 283#define MSB0_BUFFER_ADDRESS(x) ((x)&~0x3) 284#define MSB0_FORCE_LOAD (1<<1) 285#define MSB0_BUFFER_VALID (1<<0) 286#define MSB1_BUFFER_LENGTH(x) ((x)&0xff) 287 288#define PSP0_BUFFER_ADDRESS(x) ((x)&~0x3) 289#define PSP0_FORCE_LOAD (1<<1) 290#define PSP0_BUFFER_VALID (1<<0) 291#define PSP1_BUFFER_LENGTH(x) ((x)&0xff) 292 293#define PSC0_BUFFER_ADDRESS(x) ((x)&~0x3) 294#define PSC0_FORCE_LOAD (1<<1) 295#define PSC0_BUFFER_VALID (1<<0) 296#define PSC1_BUFFER_LENGTH(x) ((x)&0xff) 297 298/* _3DSTATE_RASTERIZATION_RULES */ 299#define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24)) 300#define ENABLE_POINT_RASTER_RULE (1<<15) 301#define OGL_POINT_RASTER_RULE (1<<13) 302#define ENABLE_TEXKILL_3D_4D (1<<10) 303#define TEXKILL_3D (0<<9) 304#define TEXKILL_4D (1<<9) 305#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8) 306#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5) 307#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6) 308#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3) 309 310/* _3DSTATE_SCISSOR_ENABLE, p256 */ 311#define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19)) 312#define ENABLE_SCISSOR_RECT ((1<<1) | 1) 313#define DISABLE_SCISSOR_RECT (1<<1) 314 315/* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */ 316#define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1) 317/* Dword 1 */ 318#define SCISSOR_RECT_0_YMIN(x) ((x)<<16) 319#define SCISSOR_RECT_0_XMIN(x) (x) 320/* Dword 2 */ 321#define SCISSOR_RECT_0_YMAX(x) ((x)<<16) 322#define SCISSOR_RECT_0_XMAX(x) (x) 323 324/* p189 */ 325#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 ((0x3<<29)|(0x1d<<24)|(0x04<<16)) 326#define I1_LOAD_S(n) (1<<(4+n)) 327 328#define S0_VB_OFFSET_MASK 0xffffffc 329#define S0_AUTO_CACHE_INV_DISABLE (1<<0) 330 331#define S1_VERTEX_WIDTH_SHIFT 24 332#define S1_VERTEX_WIDTH_MASK (0x3f<<24) 333#define S1_VERTEX_PITCH_SHIFT 16 334#define S1_VERTEX_PITCH_MASK (0x3f<<16) 335 336#define TEXCOORDFMT_2D 0x0 337#define TEXCOORDFMT_3D 0x1 338#define TEXCOORDFMT_4D 0x2 339#define TEXCOORDFMT_1D 0x3 340#define TEXCOORDFMT_2D_16 0x4 341#define TEXCOORDFMT_4D_16 0x5 342#define TEXCOORDFMT_NOT_PRESENT 0xf 343#define S2_TEXCOORD_FMT0_MASK 0xf 344#define S2_TEXCOORD_FMT1_SHIFT 4 345#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4)) 346#define S2_TEXCOORD_NONE (~0) 347 348#define TEXCOORD_WRAP_SHORTEST_TCX 8 349#define TEXCOORD_WRAP_SHORTEST_TCY 4 350#define TEXCOORD_WRAP_SHORTEST_TCZ 2 351#define TEXCOORD_PERSPECTIVE_DISABLE 1 352 353#define S3_WRAP_SHORTEST_TCX(unit) (TEXCOORD_WRAP_SHORTEST_TCX << ((unit) * 4)) 354#define S3_WRAP_SHORTEST_TCY(unit) (TEXCOORD_WRAP_SHORTEST_TCY << ((unit) * 4)) 355#define S3_WRAP_SHORTEST_TCZ(unit) (TEXCOORD_WRAP_SHORTEST_TCZ << ((unit) * 4)) 356#define S3_PERSPECTIVE_DISABLE(unit) (TEXCOORD_PERSPECTIVE_DISABLE << ((unit) * 4)) 357 358/* S3 not interesting */ 359 360#define S4_POINT_WIDTH_SHIFT 23 361#define S4_POINT_WIDTH_MASK (0x1ff<<23) 362#define S4_LINE_WIDTH_SHIFT 19 363#define S4_LINE_WIDTH_ONE (0x2<<19) 364#define S4_LINE_WIDTH_MASK (0xf<<19) 365#define S4_FLATSHADE_ALPHA (1<<18) 366#define S4_FLATSHADE_FOG (1<<17) 367#define S4_FLATSHADE_SPECULAR (1<<16) 368#define S4_FLATSHADE_COLOR (1<<15) 369#define S4_CULLMODE_BOTH (0<<13) 370#define S4_CULLMODE_NONE (1<<13) 371#define S4_CULLMODE_CW (2<<13) 372#define S4_CULLMODE_CCW (3<<13) 373#define S4_CULLMODE_MASK (3<<13) 374#define S4_VFMT_POINT_WIDTH (1<<12) 375#define S4_VFMT_SPEC_FOG (1<<11) 376#define S4_VFMT_COLOR (1<<10) 377#define S4_VFMT_DEPTH_OFFSET (1<<9) 378#define S4_VFMT_XYZ (1<<6) 379#define S4_VFMT_XYZW (2<<6) 380#define S4_VFMT_XY (3<<6) 381#define S4_VFMT_XYW (4<<6) 382#define S4_VFMT_XYZW_MASK (7<<6) 383#define S4_FORCE_DEFAULT_DIFFUSE (1<<5) 384#define S4_FORCE_DEFAULT_SPECULAR (1<<4) 385#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3) 386#define S4_VFMT_FOG_PARAM (1<<2) 387#define S4_SPRITE_POINT_ENABLE (1<<1) 388#define S4_LINE_ANTIALIAS_ENABLE (1<<0) 389 390#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \ 391 S4_VFMT_SPEC_FOG | \ 392 S4_VFMT_COLOR | \ 393 S4_VFMT_DEPTH_OFFSET | \ 394 S4_VFMT_XYZW_MASK | \ 395 S4_VFMT_FOG_PARAM) 396 397#define S5_WRITEDISABLE_ALPHA (1<<31) 398#define S5_WRITEDISABLE_RED (1<<30) 399#define S5_WRITEDISABLE_GREEN (1<<29) 400#define S5_WRITEDISABLE_BLUE (1<<28) 401#define S5_WRITEDISABLE_MASK (0xf<<28) 402#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27) 403#define S5_LAST_PIXEL_ENABLE (1<<26) 404#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25) 405#define S5_FOG_ENABLE (1<<24) 406#define S5_STENCIL_REF_SHIFT 16 407#define S5_STENCIL_REF_MASK (0xff<<16) 408#define S5_STENCIL_TEST_FUNC_SHIFT 13 409#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13) 410#define S5_STENCIL_FAIL_SHIFT 10 411#define S5_STENCIL_FAIL_MASK (0x7<<10) 412#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7 413#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7) 414#define S5_STENCIL_PASS_Z_PASS_SHIFT 4 415#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4) 416#define S5_STENCIL_WRITE_ENABLE (1<<3) 417#define S5_STENCIL_TEST_ENABLE (1<<2) 418#define S5_COLOR_DITHER_ENABLE (1<<1) 419#define S5_LOGICOP_ENABLE (1<<0) 420 421#define S6_ALPHA_TEST_ENABLE (1<<31) 422#define S6_ALPHA_TEST_FUNC_SHIFT 28 423#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28) 424#define S6_ALPHA_REF_SHIFT 20 425#define S6_ALPHA_REF_MASK (0xff<<20) 426#define S6_DEPTH_TEST_ENABLE (1<<19) 427#define S6_DEPTH_TEST_FUNC_SHIFT 16 428#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16) 429#define S6_CBUF_BLEND_ENABLE (1<<15) 430#define S6_CBUF_BLEND_FUNC_SHIFT 12 431#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12) 432#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8 433#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8) 434#define S6_CBUF_DST_BLEND_FACT_SHIFT 4 435#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4) 436#define S6_DEPTH_WRITE_ENABLE (1<<3) 437#define S6_COLOR_WRITE_ENABLE (1<<2) 438#define S6_TRISTRIP_PV_SHIFT 0 439#define S6_TRISTRIP_PV_MASK (0x3<<0) 440 441#define S7_DEPTH_OFFSET_CONST_MASK ~0 442 443/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */ 444/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */ 445 446/* _3DSTATE_MODES_4, p218 */ 447#define _3DSTATE_MODES_4_CMD (CMD_3D|(0x0d<<24)) 448#define ENABLE_LOGIC_OP_FUNC (1<<23) 449#define LOGIC_OP_FUNC(x) ((x)<<18) 450#define LOGICOP_MASK (0xf<<18) 451#define LOGICOP_COPY 0xc 452#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00)) 453#define ENABLE_STENCIL_TEST_MASK (1<<17) 454#define STENCIL_TEST_MASK(x) ((x)<<8) 455#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff)) 456#define ENABLE_STENCIL_WRITE_MASK (1<<16) 457#define STENCIL_WRITE_MASK(x) ((x)&0xff) 458 459/* _3DSTATE_MODES_5, p220 */ 460#define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24)) 461#define PIPELINE_FLUSH_RENDER_CACHE (1<<18) 462#define PIPELINE_FLUSH_TEXTURE_CACHE (1<<16) 463 464/* p221 */ 465#define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D|(0x1d<<24)|(0x6<<16)) 466#define PS1_REG(n) (1<<(n)) 467#define PS2_CONST_X(n) (n) 468#define PS3_CONST_Y(n) (n) 469#define PS4_CONST_Z(n) (n) 470#define PS5_CONST_W(n) (n) 471 472/* p222 */ 473 474#define I915_MAX_TEX_INDIRECT 4 475#define I915_MAX_TEX_INSN 32 476#define I915_MAX_ALU_INSN 64 477#define I915_MAX_DECL_INSN 27 478#define I915_MAX_TEMPORARY 16 479 480/* Each instruction is 3 dwords long, though most don't require all 481 * this space. Maximum of 123 instructions. Smaller maxes per insn 482 * type. 483 */ 484#define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16)) 485 486#define REG_TYPE_R 0 /* temporary regs, no need to 487 * dcl, must be written before 488 * read -- Preserved between 489 * phases. 490 */ 491#define REG_TYPE_T 1 /* Interpolated values, must be 492 * dcl'ed before use. 493 * 494 * 0..7: texture coord, 495 * 8: diffuse spec, 496 * 9: specular color, 497 * 10: fog parameter in w. 498 */ 499#define REG_TYPE_CONST 2 /* Restriction: only one const 500 * can be referenced per 501 * instruction, though it may be 502 * selected for multiple inputs. 503 * Constants not initialized 504 * default to zero. 505 */ 506#define REG_TYPE_S 3 /* sampler */ 507#define REG_TYPE_OC 4 /* output color (rgba) */ 508#define REG_TYPE_OD 5 /* output depth (w), xyz are 509 * temporaries. If not written, 510 * interpolated depth is used? 511 */ 512#define REG_TYPE_U 6 /* unpreserved temporaries */ 513#define REG_TYPE_MASK 0x7 514#define REG_NR_MASK 0xf 515 516/* REG_TYPE_T: 517 */ 518#define T_TEX0 0 519#define T_TEX1 1 520#define T_TEX2 2 521#define T_TEX3 3 522#define T_TEX4 4 523#define T_TEX5 5 524#define T_TEX6 6 525#define T_TEX7 7 526#define T_DIFFUSE 8 527#define T_SPECULAR 9 528#define T_FOG_W 10 /* interpolated fog is in W coord */ 529 530/* Arithmetic instructions */ 531 532/* .replicate_swizzle == selection and replication of a particular 533 * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww 534 */ 535#define A0_NOP (0x0<<24) /* no operation */ 536#define A0_ADD (0x1<<24) /* dst = src0 + src1 */ 537#define A0_MOV (0x2<<24) /* dst = src0 */ 538#define A0_MUL (0x3<<24) /* dst = src0 * src1 */ 539#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */ 540#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */ 541#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */ 542#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */ 543#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */ 544#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */ 545#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */ 546#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */ 547#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */ 548#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */ 549#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */ 550#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */ 551#define A0_FLR (0x10<<24) /* dst = floor(src0) */ 552#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */ 553#define A0_TRC (0x12<<24) /* dst = int(src0) */ 554#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */ 555#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */ 556#define A0_DEST_SATURATE (1<<22) 557#define A0_DEST_TYPE_SHIFT 19 558/* Allow: R, OC, OD, U */ 559#define A0_DEST_NR_SHIFT 14 560/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ 561#define A0_DEST_CHANNEL_X (1<<10) 562#define A0_DEST_CHANNEL_Y (2<<10) 563#define A0_DEST_CHANNEL_Z (4<<10) 564#define A0_DEST_CHANNEL_W (8<<10) 565#define A0_DEST_CHANNEL_ALL (0xf<<10) 566#define A0_DEST_CHANNEL_SHIFT 10 567#define A0_SRC0_TYPE_SHIFT 7 568#define A0_SRC0_NR_SHIFT 2 569 570#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y) 571#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z) 572 573#define SRC_X 0 574#define SRC_Y 1 575#define SRC_Z 2 576#define SRC_W 3 577#define SRC_ZERO 4 578#define SRC_ONE 5 579 580#define A1_SRC0_CHANNEL_X_NEGATE (1<<31) 581#define A1_SRC0_CHANNEL_X_SHIFT 28 582#define A1_SRC0_CHANNEL_Y_NEGATE (1<<27) 583#define A1_SRC0_CHANNEL_Y_SHIFT 24 584#define A1_SRC0_CHANNEL_Z_NEGATE (1<<23) 585#define A1_SRC0_CHANNEL_Z_SHIFT 20 586#define A1_SRC0_CHANNEL_W_NEGATE (1<<19) 587#define A1_SRC0_CHANNEL_W_SHIFT 16 588#define A1_SRC1_TYPE_SHIFT 13 589#define A1_SRC1_NR_SHIFT 8 590#define A1_SRC1_CHANNEL_X_NEGATE (1<<7) 591#define A1_SRC1_CHANNEL_X_SHIFT 4 592#define A1_SRC1_CHANNEL_Y_NEGATE (1<<3) 593#define A1_SRC1_CHANNEL_Y_SHIFT 0 594 595#define A2_SRC1_CHANNEL_Z_NEGATE (1<<31) 596#define A2_SRC1_CHANNEL_Z_SHIFT 28 597#define A2_SRC1_CHANNEL_W_NEGATE (1<<27) 598#define A2_SRC1_CHANNEL_W_SHIFT 24 599#define A2_SRC2_TYPE_SHIFT 21 600#define A2_SRC2_NR_SHIFT 16 601#define A2_SRC2_CHANNEL_X_NEGATE (1<<15) 602#define A2_SRC2_CHANNEL_X_SHIFT 12 603#define A2_SRC2_CHANNEL_Y_NEGATE (1<<11) 604#define A2_SRC2_CHANNEL_Y_SHIFT 8 605#define A2_SRC2_CHANNEL_Z_NEGATE (1<<7) 606#define A2_SRC2_CHANNEL_Z_SHIFT 4 607#define A2_SRC2_CHANNEL_W_NEGATE (1<<3) 608#define A2_SRC2_CHANNEL_W_SHIFT 0 609 610/* Texture instructions */ 611#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared 612 * sampler and address, and output 613 * filtered texel data to destination 614 * register */ 615#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a 616 * perspective divide of the texture 617 * coordinate .xyz values by .w before 618 * sampling. */ 619#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the 620 * computed LOD by w. Only S4.6 two's 621 * comp is used. This implies that a 622 * float to fixed conversion is 623 * done. */ 624#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling 625 * operation. Simply kills the pixel 626 * if any channel of the address 627 * register is < 0.0. */ 628#define T0_DEST_TYPE_SHIFT 19 629/* Allow: R, OC, OD, U */ 630/* Note: U (unpreserved) regs do not retain their values between 631 * phases (cannot be used for feedback) 632 * 633 * Note: oC and OD registers can only be used as the destination of a 634 * texture instruction once per phase (this is an implementation 635 * restriction). 636 */ 637#define T0_DEST_NR_SHIFT 14 638/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ 639#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */ 640#define T0_SAMPLER_NR_MASK (0xf<<0) 641 642#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */ 643/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */ 644#define T1_ADDRESS_REG_NR_SHIFT 17 645#define T2_MBZ 0 646 647/* Declaration instructions */ 648#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib) 649 * register or an s (sampler) 650 * register. */ 651#define D0_SAMPLE_TYPE_SHIFT 22 652#define D0_SAMPLE_TYPE_2D (0x0<<22) 653#define D0_SAMPLE_TYPE_CUBE (0x1<<22) 654#define D0_SAMPLE_TYPE_VOLUME (0x2<<22) 655#define D0_SAMPLE_TYPE_MASK (0x3<<22) 656 657#define D0_TYPE_SHIFT 19 658/* Allow: T, S */ 659#define D0_NR_SHIFT 14 660/* Allow T: 0..10, S: 0..15 */ 661#define D0_CHANNEL_X (1<<10) 662#define D0_CHANNEL_Y (2<<10) 663#define D0_CHANNEL_Z (4<<10) 664#define D0_CHANNEL_W (8<<10) 665#define D0_CHANNEL_ALL (0xf<<10) 666#define D0_CHANNEL_NONE (0<<10) 667 668#define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y) 669#define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z) 670 671/* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse 672 * or specular declarations. 673 * 674 * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw) 675 * 676 * Must be zero for S (sampler) dcls 677 */ 678#define D1_MBZ 0 679#define D2_MBZ 0 680 681/* p207. 682 * The DWORD count is 3 times the number of bits set in MS1_MAPMASK_MASK 683 */ 684#define _3DSTATE_MAP_STATE (CMD_3D|(0x1d<<24)|(0x0<<16)) 685 686#define MS1_MAPMASK_SHIFT 0 687#define MS1_MAPMASK_MASK (0x8fff<<0) 688 689#define MS2_UNTRUSTED_SURFACE (1<<31) 690#define MS2_ADDRESS_MASK 0xfffffffc 691#define MS2_VERTICAL_LINE_STRIDE (1<<1) 692#define MS2_VERTICAL_OFFSET (1<<1) 693 694#define MS3_HEIGHT_SHIFT 21 695#define MS3_WIDTH_SHIFT 10 696#define MS3_PALETTE_SELECT (1<<9) 697#define MS3_MAPSURF_FORMAT_SHIFT 7 698#define MS3_MAPSURF_FORMAT_MASK (0x7<<7) 699#define MAPSURF_8BIT (1<<7) 700#define MAPSURF_16BIT (2<<7) 701#define MAPSURF_32BIT (3<<7) 702#define MAPSURF_422 (5<<7) 703#define MAPSURF_COMPRESSED (6<<7) 704#define MAPSURF_4BIT_INDEXED (7<<7) 705#define MS3_MT_FORMAT_MASK (0x7 << 3) 706#define MS3_MT_FORMAT_SHIFT 3 707#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ 708#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ 709#define MT_8BIT_L8 (1<<3) 710#define MT_8BIT_A8 (4<<3) 711#define MT_8BIT_MONO8 (5<<3) 712#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ 713#define MT_16BIT_ARGB1555 (1<<3) 714#define MT_16BIT_ARGB4444 (2<<3) 715#define MT_16BIT_AY88 (3<<3) 716#define MT_16BIT_88DVDU (5<<3) 717#define MT_16BIT_BUMP_655LDVDU (6<<3) 718#define MT_16BIT_I16 (7<<3) 719#define MT_16BIT_L16 (8<<3) 720#define MT_16BIT_A16 (9<<3) 721#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ 722#define MT_32BIT_ABGR8888 (1<<3) 723#define MT_32BIT_XRGB8888 (2<<3) 724#define MT_32BIT_XBGR8888 (3<<3) 725#define MT_32BIT_QWVU8888 (4<<3) 726#define MT_32BIT_AXVU8888 (5<<3) 727#define MT_32BIT_LXVU8888 (6<<3) 728#define MT_32BIT_XLVU8888 (7<<3) 729#define MT_32BIT_ARGB2101010 (8<<3) 730#define MT_32BIT_ABGR2101010 (9<<3) 731#define MT_32BIT_AWVU2101010 (0xA<<3) 732#define MT_32BIT_GR1616 (0xB<<3) 733#define MT_32BIT_VU1616 (0xC<<3) 734#define MT_32BIT_xI824 (0xD<<3) 735#define MT_32BIT_xA824 (0xE<<3) 736#define MT_32BIT_xL824 (0xF<<3) 737#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ 738#define MT_422_YCRCB_NORMAL (1<<3) 739#define MT_422_YCRCB_SWAPUV (2<<3) 740#define MT_422_YCRCB_SWAPUVY (3<<3) 741#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ 742#define MT_COMPRESS_DXT2_3 (1<<3) 743#define MT_COMPRESS_DXT4_5 (2<<3) 744#define MT_COMPRESS_FXT1 (3<<3) 745#define MT_COMPRESS_DXT1_RGB (4<<3) 746#define MS3_USE_FENCE_REGS (1<<2) 747#define MS3_TILED_SURFACE (1<<1) 748#define MS3_TILE_WALK (1<<0) 749 750/* The pitch is the pitch measured in DWORDS, minus 1 */ 751#define MS4_PITCH_SHIFT 21 752#define MS4_CUBE_FACE_ENA_NEGX (1<<20) 753#define MS4_CUBE_FACE_ENA_POSX (1<<19) 754#define MS4_CUBE_FACE_ENA_NEGY (1<<18) 755#define MS4_CUBE_FACE_ENA_POSY (1<<17) 756#define MS4_CUBE_FACE_ENA_NEGZ (1<<16) 757#define MS4_CUBE_FACE_ENA_POSZ (1<<15) 758#define MS4_CUBE_FACE_ENA_MASK (0x3f<<15) 759#define MS4_MAX_LOD_SHIFT 9 760#define MS4_MAX_LOD_MASK (0x3f<<9) 761#define MS4_MIP_LAYOUT_LEGACY (0<<8) 762#define MS4_MIP_LAYOUT_BELOW_LPT (0<<8) 763#define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8) 764#define MS4_VOLUME_DEPTH_SHIFT 0 765#define MS4_VOLUME_DEPTH_MASK (0xff<<0) 766 767/* p244. 768 * The DWORD count is 3 times the number of bits set in SS1_MAPMASK_MASK. 769 */ 770#define _3DSTATE_SAMPLER_STATE (CMD_3D|(0x1d<<24)|(0x1<<16)) 771 772#define SS1_MAPMASK_SHIFT 0 773#define SS1_MAPMASK_MASK (0x8fff<<0) 774 775#define SS2_REVERSE_GAMMA_ENABLE (1<<31) 776#define SS2_PACKED_TO_PLANAR_ENABLE (1<<30) 777#define SS2_COLORSPACE_CONVERSION (1<<29) 778#define SS2_CHROMAKEY_SHIFT 27 779#define SS2_BASE_MIP_LEVEL_SHIFT 22 780#define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22) 781#define SS2_MIP_FILTER_SHIFT 20 782#define SS2_MIP_FILTER_MASK (0x3<<20) 783#define MIPFILTER_NONE 0 784#define MIPFILTER_NEAREST 1 785#define MIPFILTER_LINEAR 3 786#define SS2_MAG_FILTER_SHIFT 17 787#define SS2_MAG_FILTER_MASK (0x7<<17) 788#define FILTER_NEAREST 0 789#define FILTER_LINEAR 1 790#define FILTER_ANISOTROPIC 2 791#define FILTER_4X4_1 3 792#define FILTER_4X4_2 4 793#define FILTER_4X4_FLAT 5 794#define FILTER_6X5_MONO 6 /* XXX - check */ 795#define SS2_MIN_FILTER_SHIFT 14 796#define SS2_MIN_FILTER_MASK (0x7<<14) 797#define SS2_LOD_BIAS_SHIFT 5 798#define SS2_LOD_BIAS_ONE (0x10<<5) 799#define SS2_LOD_BIAS_MASK (0x1ff<<5) 800/* Shadow requires: 801 * MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format 802 * FILTER_4X4_x MIN and MAG filters 803 */ 804#define SS2_SHADOW_ENABLE (1<<4) 805#define SS2_MAX_ANISO_MASK (1<<3) 806#define SS2_MAX_ANISO_2 (0<<3) 807#define SS2_MAX_ANISO_4 (1<<3) 808#define SS2_SHADOW_FUNC_SHIFT 0 809#define SS2_SHADOW_FUNC_MASK (0x7<<0) 810/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */ 811 812#define SS3_MIN_LOD_SHIFT 24 813#define SS3_MIN_LOD_ONE (0x10<<24) 814#define SS3_MIN_LOD_MASK (0xff<<24) 815#define SS3_KILL_PIXEL_ENABLE (1<<17) 816#define SS3_TCX_ADDR_MODE_SHIFT 12 817#define SS3_TCX_ADDR_MODE_MASK (0x7<<12) 818#define TEXCOORDMODE_WRAP 0 819#define TEXCOORDMODE_MIRROR 1 820#define TEXCOORDMODE_CLAMP_EDGE 2 821#define TEXCOORDMODE_CUBE 3 822#define TEXCOORDMODE_CLAMP_BORDER 4 823#define TEXCOORDMODE_MIRROR_ONCE 5 824#define SS3_TCY_ADDR_MODE_SHIFT 9 825#define SS3_TCY_ADDR_MODE_MASK (0x7<<9) 826#define SS3_TCZ_ADDR_MODE_SHIFT 6 827#define SS3_TCZ_ADDR_MODE_MASK (0x7<<6) 828#define SS3_NORMALIZED_COORDS (1<<5) 829#define SS3_TEXTUREMAP_INDEX_SHIFT 1 830#define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1) 831#define SS3_DEINTERLACER_ENABLE (1<<0) 832 833#define SS4_BORDER_COLOR_MASK (~0) 834 835/* 3DSTATE_SPAN_STIPPLE, p258 836 */ 837#define _3DSTATE_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16)) 838#define ST1_ENABLE (1<<16) 839#define ST1_MASK (0xffff) 840 841#define FLUSH_MAP_CACHE (1<<0) 842#define FLUSH_RENDER_CACHE (1<<1) 843 844#endif 845