1/* 2 * Copyright © 2008 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 * 23 * Author: 24 * Zou Nan hai <nanhai.zou@intel.com> 25 * Zhang Hua jun <huajun.zhang@intel.com> 26 * Xing Dong sheng <dongsheng.xing@intel.com> 27 * 28 */ 29 30/* shader for backward predict mc 31*/ 32mov (8) g76.0<1>UD g1.0<8,8,1>UD {align1}; 33//mov (8) g77.0<1>UD g2.0<8,8,1>UD {align1}; 34 35include(`block_clear.g4i') 36 37mov (2) g1.14<1>UW g1.18<2,2,1>UW {align1}; 38/* save payload */ 39mov (8) g115.0<1>UD g1.0<8,8,1>UD {align1}; 40/* 8x8 media read/write payload */ 41mov (1) g1.8<1>UD 0x0070007UD {align1}; 42/* save payload, again */ 43define(`dest', `g118') 44define(`input_surface', `7') 45define(`mv1', `g115.14') 46define(`mv2', `g115.16') 47/* Y */ 48/* (x', y') = (x, y) + (motion_vector.x >> 1, motion_vector.y >> 1) */ 49asr (2) g1.14<1>W g115.14<2,2,1>W 1W {align1}; 50add (2) g2.0<1>UD g115.0<2,2,1>UD g1.14<2,2,1>W {align1}; 51include(`motion_frame_y.g4i') 52/* motion_vector = motion_vector >> 1 */ 53/* (x', y') = (x, y) + (motion_vector.x >> 1, motion_vector.y >> 1) */ 54shr (2) g1.0<1>UD g115.0<2,2,1>UD 1UD {align1}; 55asr (2) g115.14<1>W g115.14<2,2,1>W 1W {align1}; 56asr (2) g1.14<1>W g115.14<2,2,1>W 1W {align1}; 57add (2) g2.0<1>UD g1.0<2,2,1>UD g1.14<2,2,1>W {align1}; 58/* U */ 59define(`input_surface1', `8') 60define(`input_surface2', `9') 61mov (1) g2.8<1>UD 0x007000fUD {align1}; 62include(`motion_frame_uv.g4i') 63 64/* V */ 65/* (x', y') = (x, y) + (motion_vector.x >> 1, motion_vector.y >> 1) */ 66include(`addidct.g4i') 67 68send (16) 0 acc0<1>UW g0<8,8,1>UW 69 thread_spawner(0, 0, 0) mlen 1 rlen 0 { align1 EOT}; 70