1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#ifndef _I915_REG_H_
30#define _I915_REG_H_
31
32#define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
33
34#define CMD_3D (0x3<<29)
35
36#define PRIM3D_INLINE		(CMD_3D | (0x1f<<24))
37#define PRIM3D_TRILIST		(0x0<<18)
38#define PRIM3D_TRISTRIP 	(0x1<<18)
39#define PRIM3D_TRISTRIP_RVRSE	(0x2<<18)
40#define PRIM3D_TRIFAN		(0x3<<18)
41#define PRIM3D_POLY		(0x4<<18)
42#define PRIM3D_LINELIST 	(0x5<<18)
43#define PRIM3D_LINESTRIP	(0x6<<18)
44#define PRIM3D_RECTLIST 	(0x7<<18)
45#define PRIM3D_POINTLIST	(0x8<<18)
46#define PRIM3D_DIB		(0x9<<18)
47#define PRIM3D_CLEAR_RECT	(0xa<<18)
48#define PRIM3D_ZONE_INIT	(0xd<<18)
49#define PRIM3D_MASK		(0x1f<<18)
50
51/* p137 */
52#define _3DSTATE_AA_CMD			(CMD_3D | (0x06<<24))
53#define AA_LINE_ECAAR_WIDTH_ENABLE	(1<<16)
54#define AA_LINE_ECAAR_WIDTH_0_5 	0
55#define AA_LINE_ECAAR_WIDTH_1_0		(1<<14)
56#define AA_LINE_ECAAR_WIDTH_2_0 	(2<<14)
57#define AA_LINE_ECAAR_WIDTH_4_0 	(3<<14)
58#define AA_LINE_REGION_WIDTH_ENABLE	(1<<8)
59#define AA_LINE_REGION_WIDTH_0_5	0
60#define AA_LINE_REGION_WIDTH_1_0	(1<<6)
61#define AA_LINE_REGION_WIDTH_2_0	(2<<6)
62#define AA_LINE_REGION_WIDTH_4_0	(3<<6)
63
64/* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/
65#define _3DSTATE_BACKFACE_STENCIL_OPS    (CMD_3D | (0x8<<24))
66#define BFO_ENABLE_STENCIL_REF          (1<<23)
67#define BFO_STENCIL_REF_SHIFT           15
68#define BFO_STENCIL_REF_MASK            (0xff<<15)
69#define BFO_ENABLE_STENCIL_FUNCS        (1<<14)
70#define BFO_STENCIL_TEST_SHIFT          11
71#define BFO_STENCIL_TEST_MASK           (0x7<<11)
72#define BFO_STENCIL_FAIL_SHIFT          8
73#define BFO_STENCIL_FAIL_MASK           (0x7<<8)
74#define BFO_STENCIL_PASS_Z_FAIL_SHIFT   5
75#define BFO_STENCIL_PASS_Z_FAIL_MASK    (0x7<<5)
76#define BFO_STENCIL_PASS_Z_PASS_SHIFT   2
77#define BFO_STENCIL_PASS_Z_PASS_MASK    (0x7<<2)
78#define BFO_ENABLE_STENCIL_TWO_SIDE     (1<<1)
79#define BFO_STENCIL_TWO_SIDE            (1<<0)
80
81
82/* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */
83#define _3DSTATE_BACKFACE_STENCIL_MASKS    (CMD_3D | (0x9<<24))
84#define BFM_ENABLE_STENCIL_TEST_MASK      (1<<17)
85#define BFM_ENABLE_STENCIL_WRITE_MASK     (1<<16)
86#define BFM_STENCIL_TEST_MASK_SHIFT       8
87#define BFM_STENCIL_TEST_MASK_MASK        (0xff<<8)
88#define BFM_STENCIL_WRITE_MASK_SHIFT      0
89#define BFM_STENCIL_WRITE_MASK_MASK       (0xff<<0)
90
91
92
93/* 3DSTATE_BIN_CONTROL p141 */
94
95/* p143 */
96#define _3DSTATE_BUF_INFO_CMD	(CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
97/* Dword 1 */
98#define BUF_3D_ID_COLOR_BACK	(0x3<<24)
99#define BUF_3D_ID_DEPTH 	(0x7<<24)
100#define BUF_3D_USE_FENCE	(1<<23)
101#define BUF_3D_TILED_SURFACE	(1<<22)
102#define BUF_3D_TILE_WALK_X	0
103#define BUF_3D_TILE_WALK_Y	(1<<21)
104#define BUF_3D_PITCH(x)         (((x)/4)<<2)
105/* Dword 2 */
106#define BUF_3D_ADDR(x)		((x) & ~0x3)
107
108
109/* 3DSTATE_CHROMA_KEY */
110
111/* 3DSTATE_CLEAR_PARAMETERS, p150 */
112#define _3DSTATE_CLEAR_PARAMETERS   (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5)
113/* Dword 1 */
114#define CLEARPARAM_CLEAR_RECT	    (1 << 16)
115#define CLEARPARAM_ZONE_INIT	    (0 << 16)
116#define CLEARPARAM_WRITE_COLOR	    (1 << 2)
117#define CLEARPARAM_WRITE_DEPTH	    (1 << 1)
118#define CLEARPARAM_WRITE_STENCIL    (1 << 0)
119
120/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
121#define _3DSTATE_CONST_BLEND_COLOR_CMD	(CMD_3D | (0x1d<<24) | (0x88<<16))
122
123
124
125/* 3DSTATE_COORD_SET_BINDINGS, p154 */
126#define _3DSTATE_COORD_SET_BINDINGS      (CMD_3D | (0x16<<24))
127#define CSB_TCB(iunit, eunit)           ((eunit)<<(iunit*3))
128
129/* p156 */
130#define _3DSTATE_DFLT_DIFFUSE_CMD	(CMD_3D | (0x1d<<24) | (0x99<<16))
131
132/* p157 */
133#define _3DSTATE_DFLT_SPEC_CMD		(CMD_3D | (0x1d<<24) | (0x9a<<16))
134
135/* p158 */
136#define _3DSTATE_DFLT_Z_CMD		(CMD_3D | (0x1d<<24) | (0x98<<16))
137
138
139/* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */
140#define _3DSTATE_DEPTH_OFFSET_SCALE       (CMD_3D | (0x1d<<24) | (0x97<<16))
141/* scale in dword 1 */
142
143/* The depth subrectangle is not supported, but must be disabled. */
144/* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
145#define _3DSTATE_DEPTH_SUBRECT_DISABLE	(CMD_3D | (0x1c<<24) | (0x11<<19) | (1 << 1) | (0 << 0))
146
147/* p161 */
148#define _3DSTATE_DST_BUF_VARS_CMD	(CMD_3D | (0x1d<<24) | (0x85<<16))
149/* Dword 1 */
150#define TEX_DEFAULT_COLOR_OGL           (0<<30)
151#define TEX_DEFAULT_COLOR_D3D           (1<<30)
152#define ZR_EARLY_DEPTH                  (1<<29)
153#define LOD_PRECLAMP_OGL                (1<<28)
154#define LOD_PRECLAMP_D3D                (0<<28)
155#define DITHER_FULL_ALWAYS              (0<<26)
156#define DITHER_FULL_ON_FB_BLEND         (1<<26)
157#define DITHER_CLAMPED_ALWAYS           (2<<26)
158#define LINEAR_GAMMA_BLEND_32BPP        (1<<25)
159#define DEBUG_DISABLE_ENH_DITHER        (1<<24)
160#define DSTORG_HORT_BIAS(x)		((x)<<20)
161#define DSTORG_VERT_BIAS(x)		((x)<<16)
162#define COLOR_4_2_2_CHNL_WRT_ALL	0
163#define COLOR_4_2_2_CHNL_WRT_Y		(1<<12)
164#define COLOR_4_2_2_CHNL_WRT_CR		(2<<12)
165#define COLOR_4_2_2_CHNL_WRT_CB		(3<<12)
166#define COLOR_4_2_2_CHNL_WRT_CRCB	(4<<12)
167#define COLR_BUF_8BIT			0
168#define COLR_BUF_RGB555 		(1<<8)
169#define COLR_BUF_RGB565 		(2<<8)
170#define COLR_BUF_ARGB8888		(3<<8)
171#define COLR_BUF_ARGB4444		(8<<8)
172#define COLR_BUF_ARGB1555		(9<<8)
173#define COLR_BUF_ARGB2AAA		(0xa<<8)
174#define DEPTH_FRMT_16_FIXED		0
175#define DEPTH_FRMT_16_FLOAT		(1<<2)
176#define DEPTH_FRMT_24_FIXED_8_OTHER	(2<<2)
177#define VERT_LINE_STRIDE_1		(1<<1)
178#define VERT_LINE_STRIDE_0		(0<<1)
179#define VERT_LINE_STRIDE_OFS_1		1
180#define VERT_LINE_STRIDE_OFS_0		0
181
182/* p166 */
183#define _3DSTATE_DRAW_RECT_CMD		(CMD_3D|(0x1d<<24)|(0x80<<16)|3)
184/* Dword 1 */
185#define DRAW_RECT_DIS_DEPTH_OFS 	(1<<30)
186#define DRAW_DITHER_OFS_X(x)		((x)<<26)
187#define DRAW_DITHER_OFS_Y(x)		((x)<<24)
188/* Dword 2 */
189#define DRAW_YMIN(x)			((x)<<16)
190#define DRAW_XMIN(x)			(x)
191/* Dword 3 */
192#define DRAW_YMAX(x)			((x)<<16)
193#define DRAW_XMAX(x)			(x)
194/* Dword 4 */
195#define DRAW_YORG(x)			((x)<<16)
196#define DRAW_XORG(x)			(x)
197
198
199/* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */
200
201/* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */
202
203
204/* _3DSTATE_FOG_COLOR, p173 */
205#define _3DSTATE_FOG_COLOR_CMD		(CMD_3D|(0x15<<24))
206#define FOG_COLOR_RED(x)		((x)<<16)
207#define FOG_COLOR_GREEN(x)		((x)<<8)
208#define FOG_COLOR_BLUE(x)		(x)
209
210/* _3DSTATE_FOG_MODE, p174 */
211#define _3DSTATE_FOG_MODE_CMD		(CMD_3D|(0x1d<<24)|(0x89<<16)|2)
212/* Dword 1 */
213#define FMC1_FOGFUNC_MODIFY_ENABLE	(1<<31)
214#define FMC1_FOGFUNC_VERTEX		(0<<28)
215#define FMC1_FOGFUNC_PIXEL_EXP		(1<<28)
216#define FMC1_FOGFUNC_PIXEL_EXP2		(2<<28)
217#define FMC1_FOGFUNC_PIXEL_LINEAR	(3<<28)
218#define FMC1_FOGFUNC_MASK		(3<<28)
219#define FMC1_FOGINDEX_MODIFY_ENABLE     (1<<27)
220#define FMC1_FOGINDEX_Z		        (0<<25)
221#define FMC1_FOGINDEX_W   		(1<<25)
222#define FMC1_C1_C2_MODIFY_ENABLE	(1<<24)
223#define FMC1_DENSITY_MODIFY_ENABLE	(1<<23)
224#define FMC1_C1_ONE      	        (1<<13)
225#define FMC1_C1_MASK		        (0xffff<<4)
226/* Dword 2 */
227#define FMC2_C2_ONE		        (1<<16)
228/* Dword 3 */
229#define FMC3_D_ONE      		(1<<16)
230
231
232
233/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */
234#define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD	(CMD_3D|(0x0b<<24))
235#define IAB_MODIFY_ENABLE	        (1<<23)
236#define IAB_ENABLE       	        (1<<22)
237#define IAB_MODIFY_FUNC         	(1<<21)
238#define IAB_FUNC_SHIFT          	16
239#define IAB_MODIFY_SRC_FACTOR   	(1<<11)
240#define IAB_SRC_FACTOR_SHIFT		6
241#define IAB_SRC_FACTOR_MASK		(BLENDFACT_MASK<<6)
242#define IAB_MODIFY_DST_FACTOR	        (1<<5)
243#define IAB_DST_FACTOR_SHIFT		0
244#define IAB_DST_FACTOR_MASK		(BLENDFACT_MASK<<0)
245
246#define BLENDFACT_ZERO			0x01
247#define BLENDFACT_ONE			0x02
248#define BLENDFACT_SRC_COLR		0x03
249#define BLENDFACT_INV_SRC_COLR 		0x04
250#define BLENDFACT_SRC_ALPHA		0x05
251#define BLENDFACT_INV_SRC_ALPHA 	0x06
252#define BLENDFACT_DST_ALPHA		0x07
253#define BLENDFACT_INV_DST_ALPHA 	0x08
254#define BLENDFACT_DST_COLR		0x09
255#define BLENDFACT_INV_DST_COLR		0x0a
256#define BLENDFACT_SRC_ALPHA_SATURATE	0x0b
257#define BLENDFACT_CONST_COLOR		0x0c
258#define BLENDFACT_INV_CONST_COLOR	0x0d
259#define BLENDFACT_CONST_ALPHA		0x0e
260#define BLENDFACT_INV_CONST_ALPHA	0x0f
261#define BLENDFACT_MASK          	0x0f
262
263#define BLENDFUNC_ADD			0x0
264#define BLENDFUNC_SUBTRACT		0x1
265#define BLENDFUNC_REVERSE_SUBTRACT	0x2
266#define BLENDFUNC_MIN			0x3
267#define BLENDFUNC_MAX			0x4
268#define BLENDFUNC_MASK			0x7
269
270/* 3DSTATE_LOAD_INDIRECT, p180 */
271
272#define _3DSTATE_LOAD_INDIRECT	        (CMD_3D|(0x1d<<24)|(0x7<<16))
273#define LI0_STATE_STATIC_INDIRECT       (0x01<<8)
274#define LI0_STATE_DYNAMIC_INDIRECT      (0x02<<8)
275#define LI0_STATE_SAMPLER               (0x04<<8)
276#define LI0_STATE_MAP                   (0x08<<8)
277#define LI0_STATE_PROGRAM               (0x10<<8)
278#define LI0_STATE_CONSTANTS             (0x20<<8)
279
280#define SIS0_BUFFER_ADDRESS(x)          ((x)&~0x3)
281#define SIS0_FORCE_LOAD                 (1<<1)
282#define SIS0_BUFFER_VALID               (1<<0)
283#define SIS1_BUFFER_LENGTH(x)           ((x)&0xff)
284
285#define DIS0_BUFFER_ADDRESS(x)          ((x)&~0x3)
286#define DIS0_BUFFER_RESET               (1<<1)
287#define DIS0_BUFFER_VALID               (1<<0)
288
289#define SSB0_BUFFER_ADDRESS(x)          ((x)&~0x3)
290#define SSB0_FORCE_LOAD                 (1<<1)
291#define SSB0_BUFFER_VALID               (1<<0)
292#define SSB1_BUFFER_LENGTH(x)           ((x)&0xff)
293
294#define MSB0_BUFFER_ADDRESS(x)          ((x)&~0x3)
295#define MSB0_FORCE_LOAD                 (1<<1)
296#define MSB0_BUFFER_VALID               (1<<0)
297#define MSB1_BUFFER_LENGTH(x)           ((x)&0xff)
298
299#define PSP0_BUFFER_ADDRESS(x)          ((x)&~0x3)
300#define PSP0_FORCE_LOAD                 (1<<1)
301#define PSP0_BUFFER_VALID               (1<<0)
302#define PSP1_BUFFER_LENGTH(x)           ((x)&0xff)
303
304#define PSC0_BUFFER_ADDRESS(x)          ((x)&~0x3)
305#define PSC0_FORCE_LOAD                 (1<<1)
306#define PSC0_BUFFER_VALID               (1<<0)
307#define PSC1_BUFFER_LENGTH(x)           ((x)&0xff)
308
309
310
311
312
313/* _3DSTATE_RASTERIZATION_RULES */
314#define _3DSTATE_RASTER_RULES_CMD	(CMD_3D|(0x07<<24))
315#define ENABLE_POINT_RASTER_RULE	(1<<15)
316#define OGL_POINT_RASTER_RULE		(1<<13)
317#define ENABLE_TEXKILL_3D_4D            (1<<10)
318#define TEXKILL_3D                      (0<<9)
319#define TEXKILL_4D                      (1<<9)
320#define ENABLE_LINE_STRIP_PROVOKE_VRTX	(1<<8)
321#define ENABLE_TRI_FAN_PROVOKE_VRTX	(1<<5)
322#define LINE_STRIP_PROVOKE_VRTX(x)	((x)<<6)
323#define TRI_FAN_PROVOKE_VRTX(x) 	((x)<<3)
324
325/* _3DSTATE_SCISSOR_ENABLE, p256 */
326#define _3DSTATE_SCISSOR_ENABLE_CMD	(CMD_3D|(0x1c<<24)|(0x10<<19))
327#define ENABLE_SCISSOR_RECT		((1<<1) | 1)
328#define DISABLE_SCISSOR_RECT		(1<<1)
329
330/* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */
331#define _3DSTATE_SCISSOR_RECT_0_CMD	(CMD_3D|(0x1d<<24)|(0x81<<16)|1)
332/* Dword 1 */
333#define SCISSOR_RECT_0_YMIN(x)		((x)<<16)
334#define SCISSOR_RECT_0_XMIN(x)		(x)
335/* Dword 2 */
336#define SCISSOR_RECT_0_YMAX(x)		((x)<<16)
337#define SCISSOR_RECT_0_XMAX(x)		(x)
338
339/* p189 */
340#define _3DSTATE_LOAD_STATE_IMMEDIATE_1   ((0x3<<29)|(0x1d<<24)|(0x04<<16))
341#define I1_LOAD_S(n)                      (1<<(4+n))
342
343#define S0_VB_OFFSET_MASK              0xffffffc
344#define S0_AUTO_CACHE_INV_DISABLE      (1<<0)
345
346#define S1_VERTEX_WIDTH_SHIFT          24
347#define S1_VERTEX_WIDTH_MASK           (0x3f<<24)
348#define S1_VERTEX_PITCH_SHIFT          16
349#define S1_VERTEX_PITCH_MASK           (0x3f<<16)
350
351#define TEXCOORDFMT_2D                 0x0
352#define TEXCOORDFMT_3D                 0x1
353#define TEXCOORDFMT_4D                 0x2
354#define TEXCOORDFMT_1D                 0x3
355#define TEXCOORDFMT_2D_16              0x4
356#define TEXCOORDFMT_4D_16              0x5
357#define TEXCOORDFMT_NOT_PRESENT        0xf
358#define S2_TEXCOORD_FMT0_MASK            0xf
359#define S2_TEXCOORD_FMT1_SHIFT           4
360#define S2_TEXCOORD_FMT(unit, type)    ((type)<<(unit*4))
361#define S2_TEXCOORD_NONE               (~0)
362
363#define TEXCOORD_WRAP_SHORTEST_TCX	8
364#define TEXCOORD_WRAP_SHORTEST_TCY	4
365#define TEXCOORD_WRAP_SHORTEST_TCZ	2
366#define TEXCOORD_PERSPECTIVE_DISABLE	1
367
368#define S3_WRAP_SHORTEST_TCX(unit)	(TEXCOORD_WRAP_SHORTEST_TCX << ((unit) * 4))
369#define S3_WRAP_SHORTEST_TCY(unit)	(TEXCOORD_WRAP_SHORTEST_TCY << ((unit) * 4))
370#define S3_WRAP_SHORTEST_TCZ(unit)	(TEXCOORD_WRAP_SHORTEST_TCZ << ((unit) * 4))
371#define S3_PERSPECTIVE_DISABLE(unit)	(TEXCOORD_PERSPECTIVE_DISABLE << ((unit) * 4))
372
373/* S3 not interesting */
374
375#define S4_POINT_WIDTH_SHIFT           23
376#define S4_POINT_WIDTH_MASK            (0x1ff<<23)
377#define S4_LINE_WIDTH_SHIFT            19
378#define S4_LINE_WIDTH_ONE              (0x2<<19)
379#define S4_LINE_WIDTH_MASK             (0xf<<19)
380#define S4_FLATSHADE_ALPHA             (1<<18)
381#define S4_FLATSHADE_FOG               (1<<17)
382#define S4_FLATSHADE_SPECULAR          (1<<16)
383#define S4_FLATSHADE_COLOR             (1<<15)
384#define S4_CULLMODE_BOTH	       (0<<13)
385#define S4_CULLMODE_NONE	       (1<<13)
386#define S4_CULLMODE_CW		       (2<<13)
387#define S4_CULLMODE_CCW		       (3<<13)
388#define S4_CULLMODE_MASK	       (3<<13)
389#define S4_VFMT_POINT_WIDTH            (1<<12)
390#define S4_VFMT_SPEC_FOG               (1<<11)
391#define S4_VFMT_COLOR                  (1<<10)
392#define S4_VFMT_DEPTH_OFFSET           (1<<9)
393#define S4_VFMT_XYZ     	       (1<<6)
394#define S4_VFMT_XYZW     	       (2<<6)
395#define S4_VFMT_XY     		       (3<<6)
396#define S4_VFMT_XYW     	       (4<<6)
397#define S4_VFMT_XYZW_MASK              (7<<6)
398#define S4_FORCE_DEFAULT_DIFFUSE       (1<<5)
399#define S4_FORCE_DEFAULT_SPECULAR      (1<<4)
400#define S4_LOCAL_DEPTH_OFFSET_ENABLE   (1<<3)
401#define S4_VFMT_FOG_PARAM              (1<<2)
402#define S4_SPRITE_POINT_ENABLE         (1<<1)
403#define S4_LINE_ANTIALIAS_ENABLE       (1<<0)
404
405#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH   | 	\
406		      S4_VFMT_SPEC_FOG      |	\
407		      S4_VFMT_COLOR         |	\
408		      S4_VFMT_DEPTH_OFFSET  |	\
409		      S4_VFMT_XYZW_MASK     |	\
410		      S4_VFMT_FOG_PARAM)
411
412
413#define S5_WRITEDISABLE_ALPHA          (1<<31)
414#define S5_WRITEDISABLE_RED            (1<<30)
415#define S5_WRITEDISABLE_GREEN          (1<<29)
416#define S5_WRITEDISABLE_BLUE           (1<<28)
417#define S5_WRITEDISABLE_MASK           (0xf<<28)
418#define S5_FORCE_DEFAULT_POINT_SIZE    (1<<27)
419#define S5_LAST_PIXEL_ENABLE           (1<<26)
420#define S5_GLOBAL_DEPTH_OFFSET_ENABLE  (1<<25)
421#define S5_FOG_ENABLE                  (1<<24)
422#define S5_STENCIL_REF_SHIFT           16
423#define S5_STENCIL_REF_MASK            (0xff<<16)
424#define S5_STENCIL_TEST_FUNC_SHIFT     13
425#define S5_STENCIL_TEST_FUNC_MASK      (0x7<<13)
426#define S5_STENCIL_FAIL_SHIFT          10
427#define S5_STENCIL_FAIL_MASK           (0x7<<10)
428#define S5_STENCIL_PASS_Z_FAIL_SHIFT   7
429#define S5_STENCIL_PASS_Z_FAIL_MASK    (0x7<<7)
430#define S5_STENCIL_PASS_Z_PASS_SHIFT   4
431#define S5_STENCIL_PASS_Z_PASS_MASK    (0x7<<4)
432#define S5_STENCIL_WRITE_ENABLE        (1<<3)
433#define S5_STENCIL_TEST_ENABLE         (1<<2)
434#define S5_COLOR_DITHER_ENABLE         (1<<1)
435#define S5_LOGICOP_ENABLE              (1<<0)
436
437
438#define S6_ALPHA_TEST_ENABLE           (1<<31)
439#define S6_ALPHA_TEST_FUNC_SHIFT       28
440#define S6_ALPHA_TEST_FUNC_MASK        (0x7<<28)
441#define S6_ALPHA_REF_SHIFT             20
442#define S6_ALPHA_REF_MASK              (0xff<<20)
443#define S6_DEPTH_TEST_ENABLE           (1<<19)
444#define S6_DEPTH_TEST_FUNC_SHIFT       16
445#define S6_DEPTH_TEST_FUNC_MASK        (0x7<<16)
446#define S6_CBUF_BLEND_ENABLE           (1<<15)
447#define S6_CBUF_BLEND_FUNC_SHIFT       12
448#define S6_CBUF_BLEND_FUNC_MASK        (0x7<<12)
449#define S6_CBUF_SRC_BLEND_FACT_SHIFT   8
450#define S6_CBUF_SRC_BLEND_FACT_MASK    (0xf<<8)
451#define S6_CBUF_DST_BLEND_FACT_SHIFT   4
452#define S6_CBUF_DST_BLEND_FACT_MASK    (0xf<<4)
453#define S6_DEPTH_WRITE_ENABLE          (1<<3)
454#define S6_COLOR_WRITE_ENABLE          (1<<2)
455#define S6_TRISTRIP_PV_SHIFT           0
456#define S6_TRISTRIP_PV_MASK            (0x3<<0)
457
458#define S7_DEPTH_OFFSET_CONST_MASK     ~0
459
460/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
461/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
462
463
464/* _3DSTATE_MODES_4, p218 */
465#define _3DSTATE_MODES_4_CMD		(CMD_3D|(0x0d<<24))
466#define ENABLE_LOGIC_OP_FUNC		(1<<23)
467#define LOGIC_OP_FUNC(x)		((x)<<18)
468#define LOGICOP_MASK			(0xf<<18)
469#define LOGICOP_COPY			0xc
470#define MODE4_ENABLE_STENCIL_TEST_MASK	((1<<17)|(0xff00))
471#define ENABLE_STENCIL_TEST_MASK	(1<<17)
472#define STENCIL_TEST_MASK(x)		((x)<<8)
473#define MODE4_ENABLE_STENCIL_WRITE_MASK	((1<<16)|(0x00ff))
474#define ENABLE_STENCIL_WRITE_MASK	(1<<16)
475#define STENCIL_WRITE_MASK(x)		((x)&0xff)
476
477/* _3DSTATE_MODES_5, p220 */
478#define _3DSTATE_MODES_5_CMD		(CMD_3D|(0x0c<<24))
479#define PIPELINE_FLUSH_RENDER_CACHE	(1<<18)
480#define PIPELINE_FLUSH_TEXTURE_CACHE	(1<<16)
481
482
483/* p221 */
484#define _3DSTATE_PIXEL_SHADER_CONSTANTS  (CMD_3D|(0x1d<<24)|(0x6<<16))
485#define PS1_REG(n)                      (1<<(n))
486#define PS2_CONST_X(n)                  (n)
487#define PS3_CONST_Y(n)                  (n)
488#define PS4_CONST_Z(n)                  (n)
489#define PS5_CONST_W(n)                  (n)
490
491/* p222 */
492
493
494#define I915_MAX_TEX_INDIRECT 4
495#define I915_MAX_TEX_INSN     32
496#define I915_MAX_ALU_INSN     64
497#define I915_MAX_DECL_INSN    27
498#define I915_MAX_TEMPORARY    16
499
500
501/* Each instruction is 3 dwords long, though most don't require all
502 * this space.  Maximum of 123 instructions.  Smaller maxes per insn
503 * type.
504 */
505#define _3DSTATE_PIXEL_SHADER_PROGRAM    (CMD_3D|(0x1d<<24)|(0x5<<16))
506
507#define REG_TYPE_R                 0 /* temporary regs, no need to
508				      * dcl, must be written before
509				      * read -- Preserved between
510				      * phases.
511				      */
512#define REG_TYPE_T                 1 /* Interpolated values, must be
513				      * dcl'ed before use.
514				      *
515				      * 0..7: texture coord,
516				      * 8: diffuse spec,
517				      * 9: specular color,
518				      * 10: fog parameter in w.
519				      */
520#define REG_TYPE_CONST             2 /* Restriction: only one const
521				      * can be referenced per
522				      * instruction, though it may be
523				      * selected for multiple inputs.
524				      * Constants not initialized
525				      * default to zero.
526				      */
527#define REG_TYPE_S                 3 /* sampler */
528#define REG_TYPE_OC                4 /* output color (rgba) */
529#define REG_TYPE_OD                5 /* output depth (w), xyz are
530				      * temporaries.  If not written,
531				      * interpolated depth is used?
532				      */
533#define REG_TYPE_U                 6 /* unpreserved temporaries */
534#define REG_TYPE_MASK              0x7
535#define REG_NR_MASK                0xf
536
537
538/* REG_TYPE_T:
539 */
540#define T_TEX0     0
541#define T_TEX1     1
542#define T_TEX2     2
543#define T_TEX3     3
544#define T_TEX4     4
545#define T_TEX5     5
546#define T_TEX6     6
547#define T_TEX7     7
548#define T_DIFFUSE  8
549#define T_SPECULAR 9
550#define T_FOG_W    10		/* interpolated fog is in W coord */
551
552/* Arithmetic instructions */
553
554/* .replicate_swizzle == selection and replication of a particular
555 * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
556 */
557#define A0_NOP    (0x0<<24)		/* no operation */
558#define A0_ADD    (0x1<<24)		/* dst = src0 + src1 */
559#define A0_MOV    (0x2<<24)		/* dst = src0 */
560#define A0_MUL    (0x3<<24)		/* dst = src0 * src1 */
561#define A0_MAD    (0x4<<24)		/* dst = src0 * src1 + src2 */
562#define A0_DP2ADD (0x5<<24)		/* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
563#define A0_DP3    (0x6<<24)		/* dst.xyzw = src0.xyz dot src1.xyz */
564#define A0_DP4    (0x7<<24)		/* dst.xyzw = src0.xyzw dot src1.xyzw */
565#define A0_FRC    (0x8<<24)		/* dst = src0 - floor(src0) */
566#define A0_RCP    (0x9<<24)		/* dst.xyzw = 1/(src0.replicate_swizzle) */
567#define A0_RSQ    (0xa<<24)		/* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
568#define A0_EXP    (0xb<<24)		/* dst.xyzw = exp2(src0.replicate_swizzle) */
569#define A0_LOG    (0xc<<24)		/* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
570#define A0_CMP    (0xd<<24)		/* dst = (src0 >= 0.0) ? src1 : src2 */
571#define A0_MIN    (0xe<<24)		/* dst = (src0 < src1) ? src0 : src1 */
572#define A0_MAX    (0xf<<24)		/* dst = (src0 >= src1) ? src0 : src1 */
573#define A0_FLR    (0x10<<24)		/* dst = floor(src0) */
574#define A0_MOD    (0x11<<24)		/* dst = src0 fmod 1.0 */
575#define A0_TRC    (0x12<<24)		/* dst = int(src0) */
576#define A0_SGE    (0x13<<24)		/* dst = src0 >= src1 ? 1.0 : 0.0 */
577#define A0_SLT    (0x14<<24)		/* dst = src0 < src1 ? 1.0 : 0.0 */
578#define A0_DEST_SATURATE                 (1<<22)
579#define A0_DEST_TYPE_SHIFT                19
580/* Allow: R, OC, OD, U */
581#define A0_DEST_NR_SHIFT                 14
582/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
583#define A0_DEST_CHANNEL_X                (1<<10)
584#define A0_DEST_CHANNEL_Y                (2<<10)
585#define A0_DEST_CHANNEL_Z                (4<<10)
586#define A0_DEST_CHANNEL_W                (8<<10)
587#define A0_DEST_CHANNEL_ALL              (0xf<<10)
588#define A0_DEST_CHANNEL_SHIFT            10
589#define A0_SRC0_TYPE_SHIFT               7
590#define A0_SRC0_NR_SHIFT                 2
591
592#define A0_DEST_CHANNEL_XY              (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
593#define A0_DEST_CHANNEL_XYZ             (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
594
595
596#define SRC_X        0
597#define SRC_Y        1
598#define SRC_Z        2
599#define SRC_W        3
600#define SRC_ZERO     4
601#define SRC_ONE      5
602
603#define A1_SRC0_CHANNEL_X_NEGATE         (1<<31)
604#define A1_SRC0_CHANNEL_X_SHIFT          28
605#define A1_SRC0_CHANNEL_Y_NEGATE         (1<<27)
606#define A1_SRC0_CHANNEL_Y_SHIFT          24
607#define A1_SRC0_CHANNEL_Z_NEGATE         (1<<23)
608#define A1_SRC0_CHANNEL_Z_SHIFT          20
609#define A1_SRC0_CHANNEL_W_NEGATE         (1<<19)
610#define A1_SRC0_CHANNEL_W_SHIFT          16
611#define A1_SRC1_TYPE_SHIFT               13
612#define A1_SRC1_NR_SHIFT                 8
613#define A1_SRC1_CHANNEL_X_NEGATE         (1<<7)
614#define A1_SRC1_CHANNEL_X_SHIFT          4
615#define A1_SRC1_CHANNEL_Y_NEGATE         (1<<3)
616#define A1_SRC1_CHANNEL_Y_SHIFT          0
617
618#define A2_SRC1_CHANNEL_Z_NEGATE         (1<<31)
619#define A2_SRC1_CHANNEL_Z_SHIFT          28
620#define A2_SRC1_CHANNEL_W_NEGATE         (1<<27)
621#define A2_SRC1_CHANNEL_W_SHIFT          24
622#define A2_SRC2_TYPE_SHIFT               21
623#define A2_SRC2_NR_SHIFT                 16
624#define A2_SRC2_CHANNEL_X_NEGATE         (1<<15)
625#define A2_SRC2_CHANNEL_X_SHIFT          12
626#define A2_SRC2_CHANNEL_Y_NEGATE         (1<<11)
627#define A2_SRC2_CHANNEL_Y_SHIFT          8
628#define A2_SRC2_CHANNEL_Z_NEGATE         (1<<7)
629#define A2_SRC2_CHANNEL_Z_SHIFT          4
630#define A2_SRC2_CHANNEL_W_NEGATE         (1<<3)
631#define A2_SRC2_CHANNEL_W_SHIFT          0
632
633
634
635/* Texture instructions */
636#define T0_TEXLD     (0x15<<24)	/* Sample texture using predeclared
637				 * sampler and address, and output
638				 * filtered texel data to destination
639				 * register */
640#define T0_TEXLDP    (0x16<<24)	/* Same as texld but performs a
641				 * perspective divide of the texture
642				 * coordinate .xyz values by .w before
643				 * sampling. */
644#define T0_TEXLDB    (0x17<<24)	/* Same as texld but biases the
645				 * computed LOD by w.  Only S4.6 two's
646				 * comp is used.  This implies that a
647				 * float to fixed conversion is
648				 * done. */
649#define T0_TEXKILL   (0x18<<24)	/* Does not perform a sampling
650				 * operation.  Simply kills the pixel
651				 * if any channel of the address
652				 * register is < 0.0. */
653#define T0_DEST_TYPE_SHIFT                19
654/* Allow: R, OC, OD, U */
655/* Note: U (unpreserved) regs do not retain their values between
656 * phases (cannot be used for feedback)
657 *
658 * Note: oC and OD registers can only be used as the destination of a
659 * texture instruction once per phase (this is an implementation
660 * restriction).
661 */
662#define T0_DEST_NR_SHIFT                 14
663/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
664#define T0_SAMPLER_NR_SHIFT              0 /* This field ignored for TEXKILL */
665#define T0_SAMPLER_NR_MASK               (0xf<<0)
666
667#define T1_ADDRESS_REG_TYPE_SHIFT        24 /* Reg to use as texture coord */
668/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
669#define T1_ADDRESS_REG_NR_SHIFT          17
670#define T2_MBZ                           0
671
672/* Declaration instructions */
673#define D0_DCL       (0x19<<24)	/* Declare a t (interpolated attrib)
674				 * register or an s (sampler)
675				 * register. */
676#define D0_SAMPLE_TYPE_SHIFT              22
677#define D0_SAMPLE_TYPE_2D                 (0x0<<22)
678#define D0_SAMPLE_TYPE_CUBE               (0x1<<22)
679#define D0_SAMPLE_TYPE_VOLUME             (0x2<<22)
680#define D0_SAMPLE_TYPE_MASK               (0x3<<22)
681
682#define D0_TYPE_SHIFT                19
683/* Allow: T, S */
684#define D0_NR_SHIFT                  14
685/* Allow T: 0..10, S: 0..15 */
686#define D0_CHANNEL_X                (1<<10)
687#define D0_CHANNEL_Y                (2<<10)
688#define D0_CHANNEL_Z                (4<<10)
689#define D0_CHANNEL_W                (8<<10)
690#define D0_CHANNEL_ALL              (0xf<<10)
691#define D0_CHANNEL_NONE             (0<<10)
692
693#define D0_CHANNEL_XY               (D0_CHANNEL_X|D0_CHANNEL_Y)
694#define D0_CHANNEL_XYZ              (D0_CHANNEL_XY|D0_CHANNEL_Z)
695
696/* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
697 * or specular declarations.
698 *
699 * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
700 *
701 * Must be zero for S (sampler) dcls
702 */
703#define D1_MBZ                          0
704#define D2_MBZ                          0
705
706
707
708/* p207.
709 * The DWORD count is 3 times the number of bits set in MS1_MAPMASK_MASK
710 */
711#define _3DSTATE_MAP_STATE               (CMD_3D|(0x1d<<24)|(0x0<<16))
712
713#define MS1_MAPMASK_SHIFT               0
714#define MS1_MAPMASK_MASK                (0x8fff<<0)
715
716#define MS2_UNTRUSTED_SURFACE           (1<<31)
717#define MS2_ADDRESS_MASK                0xfffffffc
718#define MS2_VERTICAL_LINE_STRIDE        (1<<1)
719#define MS2_VERTICAL_OFFSET             (1<<1)
720
721#define MS3_HEIGHT_SHIFT              21
722#define MS3_WIDTH_SHIFT               10
723#define MS3_PALETTE_SELECT            (1<<9)
724#define MS3_MAPSURF_FORMAT_SHIFT      7
725#define MS3_MAPSURF_FORMAT_MASK       (0x7<<7)
726#define    MAPSURF_8BIT		 	   (1<<7)
727#define    MAPSURF_16BIT		   (2<<7)
728#define    MAPSURF_32BIT		   (3<<7)
729#define    MAPSURF_422			   (5<<7)
730#define    MAPSURF_COMPRESSED		   (6<<7)
731#define    MAPSURF_4BIT_INDEXED		   (7<<7)
732#define MS3_MT_FORMAT_MASK         (0x7 << 3)
733#define MS3_MT_FORMAT_SHIFT        3
734#define    MT_4BIT_IDX_ARGB8888	           (7<<3) /* SURFACE_4BIT_INDEXED */
735#define    MT_8BIT_I8		           (0<<3) /* SURFACE_8BIT */
736#define    MT_8BIT_L8		           (1<<3)
737#define    MT_8BIT_A8		           (4<<3)
738#define    MT_8BIT_MONO8	           (5<<3)
739#define    MT_16BIT_RGB565 		   (0<<3) /* SURFACE_16BIT */
740#define    MT_16BIT_ARGB1555		   (1<<3)
741#define    MT_16BIT_ARGB4444		   (2<<3)
742#define    MT_16BIT_AY88		   (3<<3)
743#define    MT_16BIT_88DVDU	           (5<<3)
744#define    MT_16BIT_BUMP_655LDVDU	   (6<<3)
745#define    MT_16BIT_I16	                   (7<<3)
746#define    MT_16BIT_L16	                   (8<<3)
747#define    MT_16BIT_A16	                   (9<<3)
748#define    MT_32BIT_ARGB8888		   (0<<3) /* SURFACE_32BIT */
749#define    MT_32BIT_ABGR8888		   (1<<3)
750#define    MT_32BIT_XRGB8888		   (2<<3)
751#define    MT_32BIT_XBGR8888		   (3<<3)
752#define    MT_32BIT_QWVU8888		   (4<<3)
753#define    MT_32BIT_AXVU8888		   (5<<3)
754#define    MT_32BIT_LXVU8888	           (6<<3)
755#define    MT_32BIT_XLVU8888	           (7<<3)
756#define    MT_32BIT_ARGB2101010	           (8<<3)
757#define    MT_32BIT_ABGR2101010	           (9<<3)
758#define    MT_32BIT_AWVU2101010	           (0xA<<3)
759#define    MT_32BIT_GR1616	           (0xB<<3)
760#define    MT_32BIT_VU1616	           (0xC<<3)
761#define    MT_32BIT_xI824	           (0xD<<3)
762#define    MT_32BIT_xA824	           (0xE<<3)
763#define    MT_32BIT_xL824	           (0xF<<3)
764#define    MT_422_YCRCB_SWAPY	           (0<<3) /* SURFACE_422 */
765#define    MT_422_YCRCB_NORMAL	           (1<<3)
766#define    MT_422_YCRCB_SWAPUV	           (2<<3)
767#define    MT_422_YCRCB_SWAPUVY	           (3<<3)
768#define    MT_COMPRESS_DXT1		   (0<<3) /* SURFACE_COMPRESSED */
769#define    MT_COMPRESS_DXT2_3	           (1<<3)
770#define    MT_COMPRESS_DXT4_5	           (2<<3)
771#define    MT_COMPRESS_FXT1		   (3<<3)
772#define    MT_COMPRESS_DXT1_RGB		   (4<<3)
773#define MS3_USE_FENCE_REGS              (1<<2)
774#define MS3_TILED_SURFACE             (1<<1)
775#define MS3_TILE_WALK                 (1<<0)
776
777/* The pitch is the pitch measured in DWORDS, minus 1 */
778#define MS4_PITCH_SHIFT                 21
779#define MS4_CUBE_FACE_ENA_NEGX          (1<<20)
780#define MS4_CUBE_FACE_ENA_POSX          (1<<19)
781#define MS4_CUBE_FACE_ENA_NEGY          (1<<18)
782#define MS4_CUBE_FACE_ENA_POSY          (1<<17)
783#define MS4_CUBE_FACE_ENA_NEGZ          (1<<16)
784#define MS4_CUBE_FACE_ENA_POSZ          (1<<15)
785#define MS4_CUBE_FACE_ENA_MASK          (0x3f<<15)
786#define MS4_MAX_LOD_SHIFT		9
787#define MS4_MAX_LOD_MASK		(0x3f<<9)
788#define MS4_MIP_LAYOUT_LEGACY           (0<<8)
789#define MS4_MIP_LAYOUT_BELOW_LPT        (0<<8)
790#define MS4_MIP_LAYOUT_RIGHT_LPT        (1<<8)
791#define MS4_VOLUME_DEPTH_SHIFT          0
792#define MS4_VOLUME_DEPTH_MASK           (0xff<<0)
793
794/* p244.
795 * The DWORD count is 3 times the number of bits set in SS1_MAPMASK_MASK.
796 */
797#define _3DSTATE_SAMPLER_STATE         (CMD_3D|(0x1d<<24)|(0x1<<16))
798
799#define SS1_MAPMASK_SHIFT               0
800#define SS1_MAPMASK_MASK                (0x8fff<<0)
801
802#define SS2_REVERSE_GAMMA_ENABLE        (1<<31)
803#define SS2_PACKED_TO_PLANAR_ENABLE     (1<<30)
804#define SS2_COLORSPACE_CONVERSION       (1<<29)
805#define SS2_CHROMAKEY_SHIFT             27
806#define SS2_BASE_MIP_LEVEL_SHIFT        22
807#define SS2_BASE_MIP_LEVEL_MASK         (0x1f<<22)
808#define SS2_MIP_FILTER_SHIFT            20
809#define SS2_MIP_FILTER_MASK             (0x3<<20)
810#define   MIPFILTER_NONE       	0
811#define   MIPFILTER_NEAREST	1
812#define   MIPFILTER_LINEAR	3
813#define SS2_MAG_FILTER_SHIFT          17
814#define SS2_MAG_FILTER_MASK           (0x7<<17)
815#define   FILTER_NEAREST	0
816#define   FILTER_LINEAR		1
817#define   FILTER_ANISOTROPIC	2
818#define   FILTER_4X4_1    	3
819#define   FILTER_4X4_2    	4
820#define   FILTER_4X4_FLAT 	5
821#define   FILTER_6X5_MONO   	6 /* XXX - check */
822#define SS2_MIN_FILTER_SHIFT          14
823#define SS2_MIN_FILTER_MASK           (0x7<<14)
824#define SS2_LOD_BIAS_SHIFT            5
825#define SS2_LOD_BIAS_ONE              (0x10<<5)
826#define SS2_LOD_BIAS_MASK             (0x1ff<<5)
827/* Shadow requires:
828 *  MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
829 *  FILTER_4X4_x  MIN and MAG filters
830 */
831#define SS2_SHADOW_ENABLE             (1<<4)
832#define SS2_MAX_ANISO_MASK            (1<<3)
833#define SS2_MAX_ANISO_2               (0<<3)
834#define SS2_MAX_ANISO_4               (1<<3)
835#define SS2_SHADOW_FUNC_SHIFT         0
836#define SS2_SHADOW_FUNC_MASK          (0x7<<0)
837/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
838
839#define SS3_MIN_LOD_SHIFT            24
840#define SS3_MIN_LOD_ONE              (0x10<<24)
841#define SS3_MIN_LOD_MASK             (0xff<<24)
842#define SS3_KILL_PIXEL_ENABLE        (1<<17)
843#define SS3_TCX_ADDR_MODE_SHIFT      12
844#define SS3_TCX_ADDR_MODE_MASK       (0x7<<12)
845#define   TEXCOORDMODE_WRAP		0
846#define   TEXCOORDMODE_MIRROR		1
847#define   TEXCOORDMODE_CLAMP_EDGE	2
848#define   TEXCOORDMODE_CUBE       	3
849#define   TEXCOORDMODE_CLAMP_BORDER	4
850#define   TEXCOORDMODE_MIRROR_ONCE      5
851#define SS3_TCY_ADDR_MODE_SHIFT      9
852#define SS3_TCY_ADDR_MODE_MASK       (0x7<<9)
853#define SS3_TCZ_ADDR_MODE_SHIFT      6
854#define SS3_TCZ_ADDR_MODE_MASK       (0x7<<6)
855#define SS3_NORMALIZED_COORDS        (1<<5)
856#define SS3_TEXTUREMAP_INDEX_SHIFT   1
857#define SS3_TEXTUREMAP_INDEX_MASK    (0xf<<1)
858#define SS3_DEINTERLACER_ENABLE      (1<<0)
859
860#define SS4_BORDER_COLOR_MASK        (~0)
861
862/* 3DSTATE_SPAN_STIPPLE, p258
863 */
864#define _3DSTATE_STIPPLE           ((0x3<<29)|(0x1d<<24)|(0x83<<16))
865#define ST1_ENABLE               (1<<16)
866#define ST1_MASK                 (0xffff)
867
868
869#define FLUSH_MAP_CACHE    (1<<0)
870#define FLUSH_RENDER_CACHE (1<<1)
871
872
873#endif
874