i830_3d.c revision 03b705cf
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#ifdef HAVE_CONFIG_H
29#include "config.h"
30#endif
31
32#include "xf86.h"
33#include "intel.h"
34
35#include "i830_reg.h"
36
37void I830EmitInvarientState(ScrnInfoPtr scrn)
38{
39	intel_screen_private *intel = intel_get_screen_private(scrn);
40
41	assert(intel->in_batch_atomic);
42
43	OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(0));
44	OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(1));
45	OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(2));
46	OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(3));
47
48	OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
49	OUT_BATCH(0);
50
51	OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
52	OUT_BATCH(0);
53
54	OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
55	OUT_BATCH(0);
56
57	OUT_BATCH(_3DSTATE_FOG_MODE_CMD);
58	OUT_BATCH(FOGFUNC_ENABLE |
59		  FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY);
60	OUT_BATCH(0);
61	OUT_BATCH(0);
62
63	OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
64		  MAP_UNIT(0) |
65		  DISABLE_TEX_STREAM_BUMP |
66		  ENABLE_TEX_STREAM_COORD_SET |
67		  TEX_STREAM_COORD_SET(0) |
68		  ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
69	OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
70		  MAP_UNIT(1) |
71		  DISABLE_TEX_STREAM_BUMP |
72		  ENABLE_TEX_STREAM_COORD_SET |
73		  TEX_STREAM_COORD_SET(1) |
74		  ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1));
75	OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
76		  MAP_UNIT(2) |
77		  DISABLE_TEX_STREAM_BUMP |
78		  ENABLE_TEX_STREAM_COORD_SET |
79		  TEX_STREAM_COORD_SET(2) |
80		  ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2));
81	OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
82		  MAP_UNIT(3) |
83		  DISABLE_TEX_STREAM_BUMP |
84		  ENABLE_TEX_STREAM_COORD_SET |
85		  TEX_STREAM_COORD_SET(3) |
86		  ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3));
87
88	OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
89	OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0));
90	OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
91	OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1));
92	OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
93	OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2));
94	OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
95	OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3));
96
97	OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
98		  ENABLE_POINT_RASTER_RULE |
99		  OGL_POINT_RASTER_RULE |
100		  ENABLE_LINE_STRIP_PROVOKE_VRTX |
101		  ENABLE_TRI_FAN_PROVOKE_VRTX |
102		  ENABLE_TRI_STRIP_PROVOKE_VRTX |
103		  LINE_STRIP_PROVOKE_VRTX(1) |
104		  TRI_FAN_PROVOKE_VRTX(2) | TRI_STRIP_PROVOKE_VRTX(2));
105
106	OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
107
108	OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
109	OUT_BATCH(0);
110	OUT_BATCH(0);
111
112	OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
113	OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
114
115	OUT_BATCH(_3DSTATE_W_STATE_CMD);
116	OUT_BATCH(MAGIC_W_STATE_DWORD1);
117	OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );
118
119	OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD);
120	OUT_BATCH(0x80808080);	/* .5 required in alpha for GL_DOT3_RGBA_EXT */
121
122	OUT_BATCH(_3DSTATE_MAP_COORD_SETBIND_CMD);
123	OUT_BATCH(TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) |
124		  TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) |
125		  TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
126		  TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
127
128	/* copy from mesa */
129	OUT_BATCH(_3DSTATE_INDPT_ALPHA_BLEND_CMD |
130		  DISABLE_INDPT_ALPHA_BLEND |
131		  ENABLE_ALPHA_BLENDFUNC | ABLENDFUNC_ADD);
132
133	OUT_BATCH(_3DSTATE_FOG_COLOR_CMD |
134		  FOG_COLOR_RED(0) | FOG_COLOR_GREEN(0) | FOG_COLOR_BLUE(0));
135
136	OUT_BATCH(_3DSTATE_CONST_BLEND_COLOR_CMD);
137	OUT_BATCH(0);
138
139	OUT_BATCH(_3DSTATE_MODES_1_CMD |
140		  ENABLE_COLR_BLND_FUNC |
141		  BLENDFUNC_ADD |
142		  ENABLE_SRC_BLND_FACTOR |
143		  SRC_BLND_FACT(BLENDFACTOR_ONE) |
144		  ENABLE_DST_BLND_FACTOR | DST_BLND_FACT(BLENDFACTOR_ZERO));
145	OUT_BATCH(_3DSTATE_MODES_2_CMD | ENABLE_GLOBAL_DEPTH_BIAS | GLOBAL_DEPTH_BIAS(0) | ENABLE_ALPHA_TEST_FUNC | ALPHA_TEST_FUNC(0) |	/* always */
146		  ALPHA_REF_VALUE(0));
147	OUT_BATCH(_3DSTATE_MODES_3_CMD |
148		  ENABLE_DEPTH_TEST_FUNC |
149		  DEPTH_TEST_FUNC(0x2) |	/* COMPAREFUNC_LESS */
150		  ENABLE_ALPHA_SHADE_MODE |
151		  ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) |
152		  ENABLE_FOG_SHADE_MODE |
153		  FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
154		  ENABLE_SPEC_SHADE_MODE |
155		  SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
156		  ENABLE_COLOR_SHADE_MODE |
157		  COLOR_SHADE_MODE(SHADE_MODE_LINEAR) |
158		  ENABLE_CULL_MODE | CULLMODE_NONE);
159
160	OUT_BATCH(_3DSTATE_MODES_4_CMD |
161		  ENABLE_LOGIC_OP_FUNC |
162		  LOGIC_OP_FUNC(LOGICOP_COPY) |
163		  ENABLE_STENCIL_TEST_MASK |
164		  STENCIL_TEST_MASK(0xff) |
165		  ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff));
166
167	OUT_BATCH(_3DSTATE_STENCIL_TEST_CMD |
168		  ENABLE_STENCIL_PARMS |
169		  STENCIL_FAIL_OP(0) |	/* STENCILOP_KEEP */
170		  STENCIL_PASS_DEPTH_FAIL_OP(0) |	/* STENCILOP_KEEP */
171		  STENCIL_PASS_DEPTH_PASS_OP(0) |	/* STENCILOP_KEEP */
172		  ENABLE_STENCIL_TEST_FUNC |
173		  STENCIL_TEST_FUNC(0) |	/* COMPAREFUNC_ALWAYS */
174		  ENABLE_STENCIL_REF_VALUE |
175		  STENCIL_REF_VALUE(0));
176
177	OUT_BATCH(_3DSTATE_MODES_5_CMD |
178		  FLUSH_TEXTURE_CACHE |
179		  ENABLE_SPRITE_POINT_TEX | SPRITE_POINT_TEX_OFF |
180		  ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(0x2) | /* 1.0 */
181		  ENABLE_FIXED_POINT_WIDTH | FIXED_POINT_WIDTH(1));
182
183	OUT_BATCH(_3DSTATE_ENABLES_1_CMD |
184		  DISABLE_LOGIC_OP |
185		  DISABLE_STENCIL_TEST |
186		  DISABLE_DEPTH_BIAS |
187		  DISABLE_SPEC_ADD |
188		  DISABLE_FOG |
189		  DISABLE_ALPHA_TEST | ENABLE_COLOR_BLEND | DISABLE_DEPTH_TEST);
190	OUT_BATCH(_3DSTATE_ENABLES_2_CMD |
191		  DISABLE_STENCIL_WRITE |
192		  ENABLE_TEX_CACHE |
193		  DISABLE_DITHER |
194		  ENABLE_COLOR_MASK | ENABLE_COLOR_WRITE | DISABLE_DEPTH_WRITE);
195
196	OUT_BATCH(_3DSTATE_STIPPLE);
197
198	/* Set default blend state */
199	OUT_BATCH(_3DSTATE_MAP_BLEND_OP_CMD(0) |
200		  TEXPIPE_COLOR |
201		  ENABLE_TEXOUTPUT_WRT_SEL |
202		  TEXOP_OUTPUT_CURRENT |
203		  DISABLE_TEX_CNTRL_STAGE |
204		  TEXOP_SCALE_1X |
205		  TEXOP_MODIFY_PARMS | TEXOP_LAST_STAGE | TEXBLENDOP_ARG1);
206	OUT_BATCH(_3DSTATE_MAP_BLEND_OP_CMD(0) |
207		  TEXPIPE_ALPHA |
208		  ENABLE_TEXOUTPUT_WRT_SEL |
209		  TEXOP_OUTPUT_CURRENT |
210		  TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
211	OUT_BATCH(_3DSTATE_MAP_BLEND_ARG_CMD(0) |
212		  TEXPIPE_COLOR |
213		  TEXBLEND_ARG1 |
214		  TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_DIFFUSE);
215	OUT_BATCH(_3DSTATE_MAP_BLEND_ARG_CMD(0) |
216		  TEXPIPE_ALPHA |
217		  TEXBLEND_ARG1 |
218		  TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_DIFFUSE);
219
220	OUT_BATCH(_3DSTATE_AA_CMD |
221		  AA_LINE_ECAAR_WIDTH_ENABLE |
222		  AA_LINE_ECAAR_WIDTH_1_0 |
223		  AA_LINE_REGION_WIDTH_ENABLE |
224		  AA_LINE_REGION_WIDTH_1_0 | AA_LINE_DISABLE);
225}
226