1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/*
29 * New regs for broadwater -- we need to split this file up sensibly somehow.
30 */
31#define BRW_3D(Pipeline,Opcode,Subopcode) ((3 << 29) | \
32					   ((Pipeline) << 27) | \
33					   ((Opcode) << 24) | \
34					   ((Subopcode) << 16))
35
36#define BRW_URB_FENCE				BRW_3D(0, 0, 0)
37#define BRW_CS_URB_STATE			BRW_3D(0, 0, 1)
38#define BRW_CONSTANT_BUFFER			BRW_3D(0, 0, 2)
39#define BRW_STATE_PREFETCH			BRW_3D(0, 0, 3)
40
41#define BRW_STATE_BASE_ADDRESS			BRW_3D(0, 1, 1)
42#define BRW_STATE_SIP				BRW_3D(0, 1, 2)
43#define BRW_PIPELINE_SELECT			BRW_3D(0, 1, 4)
44
45#define NEW_PIPELINE_SELECT			BRW_3D(1, 1, 4)
46
47#define BRW_MEDIA_STATE_POINTERS		BRW_3D(2, 0, 0)
48#define BRW_MEDIA_OBJECT			BRW_3D(2, 1, 0)
49
50#define BRW_3DSTATE_PIPELINED_POINTERS		BRW_3D(3, 0, 0)
51#define BRW_3DSTATE_BINDING_TABLE_POINTERS	BRW_3D(3, 0, 1)
52# define GEN6_3DSTATE_BINDING_TABLE_MODIFY_PS  (1 << 12)/* for GEN6 */
53# define GEN6_3DSTATE_BINDING_TABLE_MODIFY_GS  (1 << 9) /* for GEN6 */
54# define GEN6_3DSTATE_BINDING_TABLE_MODIFY_VS  (1 << 8) /* for GEN6 */
55
56#define BRW_3DSTATE_VERTEX_BUFFERS		BRW_3D(3, 0, 8)
57#define BRW_3DSTATE_VERTEX_ELEMENTS		BRW_3D(3, 0, 9)
58#define BRW_3DSTATE_INDEX_BUFFER		BRW_3D(3, 0, 0xa)
59#define BRW_3DSTATE_VF_STATISTICS		BRW_3D(3, 0, 0xb)
60
61#define BRW_3DSTATE_DRAWING_RECTANGLE		BRW_3D(3, 1, 0)
62#define BRW_3DSTATE_CONSTANT_COLOR		BRW_3D(3, 1, 1)
63#define BRW_3DSTATE_SAMPLER_PALETTE_LOAD	BRW_3D(3, 1, 2)
64#define BRW_3DSTATE_CHROMA_KEY			BRW_3D(3, 1, 4)
65#define BRW_3DSTATE_DEPTH_BUFFER		BRW_3D(3, 1, 5)
66# define BRW_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT	29
67# define BRW_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT	18
68
69#define BRW_3DSTATE_POLY_STIPPLE_OFFSET		BRW_3D(3, 1, 6)
70#define BRW_3DSTATE_POLY_STIPPLE_PATTERN	BRW_3D(3, 1, 7)
71#define BRW_3DSTATE_LINE_STIPPLE		BRW_3D(3, 1, 8)
72#define BRW_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP	BRW_3D(3, 1, 9)
73/* These two are BLC and CTG only, not BW or CL */
74#define BRW_3DSTATE_AA_LINE_PARAMS		BRW_3D(3, 1, 0xa)
75#define BRW_3DSTATE_GS_SVB_INDEX		BRW_3D(3, 1, 0xb)
76
77#define BRW_PIPE_CONTROL			BRW_3D(3, 2, 0)
78
79#define BRW_3DPRIMITIVE				BRW_3D(3, 3, 0)
80
81#define BRW_3DSTATE_CLEAR_PARAMS		BRW_3D(3, 1, 0x10)
82/* DW1 */
83# define BRW_3DSTATE_DEPTH_CLEAR_VALID		(1 << 15)
84
85/* for GEN6+ */
86#define GEN6_3DSTATE_SAMPLER_STATE_POINTERS	BRW_3D(3, 0, 0x02)
87# define GEN6_3DSTATE_SAMPLER_STATE_MODIFY_PS	(1 << 12)
88# define GEN6_3DSTATE_SAMPLER_STATE_MODIFY_GS	(1 << 9)
89# define GEN6_3DSTATE_SAMPLER_STATE_MODIFY_VS	(1 << 8)
90
91#define GEN6_3DSTATE_URB			BRW_3D(3, 0, 0x05)
92/* DW1 */
93# define GEN6_3DSTATE_URB_VS_SIZE_SHIFT		16
94# define GEN6_3DSTATE_URB_VS_ENTRIES_SHIFT	0
95/* DW2 */
96# define GEN6_3DSTATE_URB_GS_ENTRIES_SHIFT	8
97# define GEN6_3DSTATE_URB_GS_SIZE_SHIFT		0
98
99#define GEN6_3DSTATE_VIEWPORT_STATE_POINTERS	BRW_3D(3, 0, 0x0d)
100# define GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_CC		(1 << 12)
101# define GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_SF		(1 << 11)
102# define GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_CLIP	(1 << 10)
103
104#define GEN6_3DSTATE_CC_STATE_POINTERS		BRW_3D(3, 0, 0x0e)
105
106#define GEN6_3DSTATE_VS				BRW_3D(3, 0, 0x10)
107
108#define GEN6_3DSTATE_GS				BRW_3D(3, 0, 0x11)
109/* DW4 */
110# define GEN6_3DSTATE_GS_DISPATCH_START_GRF_SHIFT	0
111
112#define GEN6_3DSTATE_CLIP			BRW_3D(3, 0, 0x12)
113
114#define GEN6_3DSTATE_SF				BRW_3D(3, 0, 0x13)
115/* DW1 */
116# define GEN6_3DSTATE_SF_NUM_OUTPUTS_SHIFT		22
117# define GEN6_3DSTATE_SF_URB_ENTRY_READ_LENGTH_SHIFT	11
118# define GEN6_3DSTATE_SF_URB_ENTRY_READ_OFFSET_SHIFT	4
119/* DW2 */
120/* DW3 */
121# define GEN6_3DSTATE_SF_CULL_BOTH			(0 << 29)
122# define GEN6_3DSTATE_SF_CULL_NONE			(1 << 29)
123# define GEN6_3DSTATE_SF_CULL_FRONT			(2 << 29)
124# define GEN6_3DSTATE_SF_CULL_BACK			(3 << 29)
125/* DW4 */
126# define GEN6_3DSTATE_SF_TRI_PROVOKE_SHIFT		29
127# define GEN6_3DSTATE_SF_LINE_PROVOKE_SHIFT		27
128# define GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT		25
129
130
131#define GEN6_3DSTATE_WM				BRW_3D(3, 0, 0x14)
132/* DW2 */
133# define GEN6_3DSTATE_WM_SAMPLER_COUNT_SHITF			27
134# define GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT	18
135/* DW4 */
136# define GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT		16
137/* DW5 */
138# define GEN6_3DSTATE_WM_MAX_THREADS_SHIFT			25
139# define GEN6_3DSTATE_WM_DISPATCH_ENABLE			(1 << 19)
140# define GEN6_3DSTATE_WM_16_DISPATCH_ENABLE			(1 << 1)
141# define GEN6_3DSTATE_WM_8_DISPATCH_ENABLE			(1 << 0)
142/* DW6 */
143# define GEN6_3DSTATE_WM_NUM_SF_OUTPUTS_SHIFT			20
144# define GEN6_3DSTATE_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC	(1 << 15)
145# define GEN6_3DSTATE_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC	(1 << 14)
146# define GEN6_3DSTATE_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC	(1 << 13)
147# define GEN6_3DSTATE_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC		(1 << 12)
148# define GEN6_3DSTATE_WM_PERSPECTIVE_CENTROID_BARYCENTRIC	(1 << 11)
149# define GEN6_3DSTATE_WM_PERSPECTIVE_PIXEL_BARYCENTRIC		(1 << 10)
150
151
152#define GEN6_3DSTATE_CONSTANT_VS		BRW_3D(3, 0, 0x15)
153#define GEN6_3DSTATE_CONSTANT_GS          	BRW_3D(3, 0, 0x16)
154#define GEN6_3DSTATE_CONSTANT_PS          	BRW_3D(3, 0, 0x17)
155
156#define GEN6_3DSTATE_SAMPLE_MASK		BRW_3D(3, 0, 0x18)
157
158#define GEN6_3DSTATE_MULTISAMPLE		BRW_3D(3, 1, 0x0d)
159/* DW1 */
160# define GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER		(0 << 4)
161# define GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_UPPER_LEFT	(1 << 4)
162# define GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_1			(0 << 1)
163# define GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_4			(2 << 1)
164# define GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_8			(3 << 1)
165
166/* on GEN7+ */
167/* _3DSTATE_VERTEX_BUFFERS on GEN7*/
168/* DW1 */
169#define GEN7_VB0_ADDRESS_MODIFYENABLE   (1 << 14)
170
171/* _3DPRIMITIVE on GEN7 */
172/* DW1 */
173# define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL     (0 << 8)
174# define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM         (1 << 8)
175
176/* 3DSTATE_WM on GEN7 */
177/* DW1 */
178# define GEN7_WM_STATISTICS_ENABLE                              (1 << 31)
179# define GEN7_WM_DEPTH_CLEAR                                    (1 << 30)
180# define GEN7_WM_DISPATCH_ENABLE                                (1 << 29)
181# define GEN6_WM_DEPTH_RESOLVE                                  (1 << 28)
182# define GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE                     (1 << 27)
183# define GEN7_WM_KILL_ENABLE                                    (1 << 25)
184# define GEN7_WM_PSCDEPTH_OFF                                   (0 << 23)
185# define GEN7_WM_PSCDEPTH_ON                                    (1 << 23)
186# define GEN7_WM_PSCDEPTH_ON_GE                                 (2 << 23)
187# define GEN7_WM_PSCDEPTH_ON_LE                                 (3 << 23)
188# define GEN7_WM_USES_SOURCE_DEPTH                              (1 << 20)
189# define GEN7_WM_USES_SOURCE_W                                  (1 << 19)
190# define GEN7_WM_POSITION_ZW_PIXEL                              (0 << 17)
191# define GEN7_WM_POSITION_ZW_CENTROID                           (2 << 17)
192# define GEN7_WM_POSITION_ZW_SAMPLE                             (3 << 17)
193# define GEN7_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC              (1 << 16)
194# define GEN7_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC            (1 << 15)
195# define GEN7_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC               (1 << 14)
196# define GEN7_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC                 (1 << 13)
197# define GEN7_WM_PERSPECTIVE_CENTROID_BARYCENTRIC               (1 << 12)
198# define GEN7_WM_PERSPECTIVE_PIXEL_BARYCENTRIC                  (1 << 11)
199# define GEN7_WM_USES_INPUT_COVERAGE_MASK                       (1 << 10)
200# define GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5                      (0 << 8)
201# define GEN7_WM_LINE_END_CAP_AA_WIDTH_1_0                      (1 << 8)
202# define GEN7_WM_LINE_END_CAP_AA_WIDTH_2_0                      (2 << 8)
203# define GEN7_WM_LINE_END_CAP_AA_WIDTH_4_0                      (3 << 8)
204# define GEN7_WM_LINE_AA_WIDTH_0_5                              (0 << 6)
205# define GEN7_WM_LINE_AA_WIDTH_1_0                              (1 << 6)
206# define GEN7_WM_LINE_AA_WIDTH_2_0                              (2 << 6)
207# define GEN7_WM_LINE_AA_WIDTH_4_0                              (3 << 6)
208# define GEN7_WM_POLYGON_STIPPLE_ENABLE                         (1 << 4)
209# define GEN7_WM_LINE_STIPPLE_ENABLE                            (1 << 3)
210# define GEN7_WM_POINT_RASTRULE_UPPER_RIGHT                     (1 << 2)
211# define GEN7_WM_MSRAST_OFF_PIXEL                               (0 << 0)
212# define GEN7_WM_MSRAST_OFF_PATTERN                             (1 << 0)
213# define GEN7_WM_MSRAST_ON_PIXEL                                (2 << 0)
214# define GEN7_WM_MSRAST_ON_PATTERN                              (3 << 0)
215/* DW2 */
216# define GEN7_WM_MSDISPMODE_PERPIXEL                            (1 << 31)
217
218#define GEN7_3DSTATE_CLEAR_PARAMS               BRW_3D(3, 0, 0x04)
219#define GEN7_3DSTATE_DEPTH_BUFFER               BRW_3D(3, 0, 0x05)
220
221#define GEN7_3DSTATE_CONSTANT_HS                BRW_3D(3, 0, 0x19)
222#define GEN7_3DSTATE_CONSTANT_DS                BRW_3D(3, 0, 0x1a)
223
224#define GEN7_3DSTATE_HS                         BRW_3D(3, 0, 0x1b)
225#define GEN7_3DSTATE_TE                         BRW_3D(3, 0, 0x1c)
226#define GEN7_3DSTATE_DS                         BRW_3D(3, 0, 0x1d)
227#define GEN7_3DSTATE_STREAMOUT                  BRW_3D(3, 0, 0x1e)
228#define GEN7_3DSTATE_SBE                        BRW_3D(3, 0, 0x1f)
229
230/* DW1 */
231# define GEN7_SBE_SWIZZLE_CONTROL_MODE          (1 << 28)
232# define GEN7_SBE_NUM_OUTPUTS_SHIFT             22
233# define GEN7_SBE_SWIZZLE_ENABLE                (1 << 21)
234# define GEN7_SBE_POINT_SPRITE_LOWERLEFT        (1 << 20)
235# define GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT   11
236# define GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT   4
237
238#define GEN7_3DSTATE_PS                                 BRW_3D(3, 0, 0x20)
239/* DW1: kernel pointer */
240/* DW2 */
241# define GEN7_PS_SPF_MODE                               (1 << 31)
242# define GEN7_PS_VECTOR_MASK_ENABLE                     (1 << 30)
243# define GEN7_PS_SAMPLER_COUNT_SHIFT                    27
244# define GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT        18
245# define GEN7_PS_FLOATING_POINT_MODE_IEEE_754           (0 << 16)
246# define GEN7_PS_FLOATING_POINT_MODE_ALT                (1 << 16)
247/* DW3: scratch space */
248/* DW4 */
249# define GEN7_PS_MAX_THREADS_SHIFT_IVB                  24
250# define GEN7_PS_MAX_THREADS_SHIFT_HSW                  23
251# define GEN7_PS_SAMPLE_MASK_SHIFT_HSW			12
252# define GEN7_PS_PUSH_CONSTANT_ENABLE                   (1 << 11)
253# define GEN7_PS_ATTRIBUTE_ENABLE                       (1 << 10)
254# define GEN7_PS_OMASK_TO_RENDER_TARGET                 (1 << 9)
255# define GEN7_PS_DUAL_SOURCE_BLEND_ENABLE               (1 << 7)
256# define GEN7_PS_POSOFFSET_NONE                         (0 << 3)
257# define GEN7_PS_POSOFFSET_CENTROID                     (2 << 3)
258# define GEN7_PS_POSOFFSET_SAMPLE                       (3 << 3)
259# define GEN7_PS_32_DISPATCH_ENABLE                     (1 << 2)
260# define GEN7_PS_16_DISPATCH_ENABLE                     (1 << 1)
261# define GEN7_PS_8_DISPATCH_ENABLE                      (1 << 0)
262/* DW5 */
263# define GEN7_PS_DISPATCH_START_GRF_SHIFT_0             16
264# define GEN7_PS_DISPATCH_START_GRF_SHIFT_1             8
265# define GEN7_PS_DISPATCH_START_GRF_SHIFT_2             0
266/* DW6: kernel 1 pointer */
267/* DW7: kernel 2 pointer */
268
269#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL      BRW_3D(3, 0, 0x21)
270#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC         BRW_3D(3, 0, 0x23)
271
272#define GEN7_3DSTATE_BLEND_STATE_POINTERS               BRW_3D(3, 0, 0x24)
273#define GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS       BRW_3D(3, 0, 0x25)
274
275#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS          BRW_3D(3, 0, 0x26)
276#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS          BRW_3D(3, 0, 0x27)
277#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS          BRW_3D(3, 0, 0x28)
278#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS          BRW_3D(3, 0, 0x29)
279#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS          BRW_3D(3, 0, 0x2a)
280
281#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS          BRW_3D(3, 0, 0x2b)
282#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS          BRW_3D(3, 0, 0x2e)
283#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS          BRW_3D(3, 0, 0x2f)
284
285#define GEN7_3DSTATE_URB_VS                             BRW_3D(3, 0, 0x30)
286#define GEN7_3DSTATE_URB_HS                             BRW_3D(3, 0, 0x31)
287#define GEN7_3DSTATE_URB_DS                             BRW_3D(3, 0, 0x32)
288#define GEN7_3DSTATE_URB_GS                             BRW_3D(3, 0, 0x33)
289/* DW1 */
290# define GEN7_URB_ENTRY_NUMBER_SHIFT            0
291# define GEN7_URB_ENTRY_SIZE_SHIFT              16
292# define GEN7_URB_STARTING_ADDRESS_SHIFT        25
293
294#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS             BRW_3D(3, 1, 0x12)
295#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS             BRW_3D(3, 1, 0x16)
296/* DW1 */
297# define GEN7_PUSH_CONSTANT_BUFFER_OFFSET_SHIFT 16
298
299
300#define PIPELINE_SELECT_3D		0
301#define PIPELINE_SELECT_MEDIA		1
302
303#define UF0_CS_REALLOC			(1 << 13)
304#define UF0_VFE_REALLOC			(1 << 12)
305#define UF0_SF_REALLOC			(1 << 11)
306#define UF0_CLIP_REALLOC		(1 << 10)
307#define UF0_GS_REALLOC			(1 << 9)
308#define UF0_VS_REALLOC			(1 << 8)
309#define UF1_CLIP_FENCE_SHIFT		20
310#define UF1_GS_FENCE_SHIFT		10
311#define UF1_VS_FENCE_SHIFT		0
312#define UF2_CS_FENCE_SHIFT		20
313#define UF2_VFE_FENCE_SHIFT		10
314#define UF2_SF_FENCE_SHIFT		0
315
316/* for BRW_STATE_BASE_ADDRESS */
317#define BASE_ADDRESS_MODIFY		(1 << 0)
318
319/* for BRW_3DSTATE_PIPELINED_POINTERS */
320#define BRW_GS_DISABLE		       0
321#define BRW_GS_ENABLE		       1
322#define BRW_CLIP_DISABLE	       0
323#define BRW_CLIP_ENABLE		       1
324
325/* for BRW_PIPE_CONTROL */
326#define BRW_PIPE_CONTROL_CS_STALL      (1 << 20)
327#define BRW_PIPE_CONTROL_NOWRITE       (0 << 14)
328#define BRW_PIPE_CONTROL_WRITE_QWORD   (1 << 14)
329#define BRW_PIPE_CONTROL_WRITE_DEPTH   (2 << 14)
330#define BRW_PIPE_CONTROL_WRITE_TIME    (3 << 14)
331#define BRW_PIPE_CONTROL_DEPTH_STALL   (1 << 13)
332#define BRW_PIPE_CONTROL_WC_FLUSH      (1 << 12)
333#define BRW_PIPE_CONTROL_IS_FLUSH      (1 << 11)
334#define BRW_PIPE_CONTROL_TC_FLUSH      (1 << 10)
335#define BRW_PIPE_CONTROL_NOTIFY_ENABLE (1 << 8)
336#define BRW_PIPE_CONTROL_GLOBAL_GTT    (1 << 2)
337#define BRW_PIPE_CONTROL_LOCAL_PGTT    (0 << 2)
338#define BRW_PIPE_CONTROL_STALL_AT_SCOREBOARD    (1 << 1)
339#define BRW_PIPE_CONTROL_DEPTH_CACHE_FLUSH	(1 << 0)
340
341/* VERTEX_BUFFER_STATE Structure */
342#define VB0_BUFFER_INDEX_SHIFT		27
343#define GEN6_VB0_BUFFER_INDEX_SHIFT	26
344#define VB0_VERTEXDATA			(0 << 26)
345#define VB0_INSTANCEDATA		(1 << 26)
346#define GEN6_VB0_VERTEXDATA		(0 << 20)
347#define GEN6_VB0_INSTANCEDATA		(1 << 20)
348#define VB0_BUFFER_PITCH_SHIFT		0
349
350/* VERTEX_ELEMENT_STATE Structure */
351#define VE0_VERTEX_BUFFER_INDEX_SHIFT	27
352#define GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT	26 /* for GEN6 */
353#define VE0_VALID			(1 << 26)
354#define GEN6_VE0_VALID			(1 << 25) /* for GEN6 */
355#define VE0_FORMAT_SHIFT		16
356#define VE0_OFFSET_SHIFT		0
357#define VE1_VFCOMPONENT_0_SHIFT		28
358#define VE1_VFCOMPONENT_1_SHIFT		24
359#define VE1_VFCOMPONENT_2_SHIFT		20
360#define VE1_VFCOMPONENT_3_SHIFT		16
361#define VE1_DESTINATION_ELEMENT_OFFSET_SHIFT	0
362
363/* 3DPRIMITIVE bits */
364#define BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL (0 << 15)
365#define BRW_3DPRIMITIVE_VERTEX_RANDOM	  (1 << 15)
366/* Primitive types are in brw_defines.h */
367#define BRW_3DPRIMITIVE_TOPOLOGY_SHIFT	  10
368
369#define BRW_SVG_CTL		       0x7400
370
371#define BRW_SVG_CTL_GS_BA	       (0 << 8)
372#define BRW_SVG_CTL_SS_BA	       (1 << 8)
373#define BRW_SVG_CTL_IO_BA	       (2 << 8)
374#define BRW_SVG_CTL_GS_AUB	       (3 << 8)
375#define BRW_SVG_CTL_IO_AUB	       (4 << 8)
376#define BRW_SVG_CTL_SIP		       (5 << 8)
377
378#define BRW_SVG_RDATA		       0x7404
379#define BRW_SVG_WORK_CTL	       0x7408
380
381#define BRW_VF_CTL		       0x7500
382
383#define BRW_VF_CTL_SNAPSHOT_COMPLETE		   (1 << 31)
384#define BRW_VF_CTL_SNAPSHOT_MUX_SELECT_THREADID	   (0 << 8)
385#define BRW_VF_CTL_SNAPSHOT_MUX_SELECT_VF_DEBUG	   (1 << 8)
386#define BRW_VF_CTL_SNAPSHOT_TYPE_VERTEX_SEQUENCE   (0 << 4)
387#define BRW_VF_CTL_SNAPSHOT_TYPE_VERTEX_INDEX	   (1 << 4)
388#define BRW_VF_CTL_SKIP_INITIAL_PRIMITIVES	   (1 << 3)
389#define BRW_VF_CTL_MAX_PRIMITIVES_LIMIT_ENABLE	   (1 << 2)
390#define BRW_VF_CTL_VERTEX_RANGE_LIMIT_ENABLE	   (1 << 1)
391#define BRW_VF_CTL_SNAPSHOT_ENABLE	     	   (1 << 0)
392
393#define BRW_VF_STRG_VAL		       0x7504
394#define BRW_VF_STR_VL_OVR	       0x7508
395#define BRW_VF_VC_OVR		       0x750c
396#define BRW_VF_STR_PSKIP	       0x7510
397#define BRW_VF_MAX_PRIM		       0x7514
398#define BRW_VF_RDATA		       0x7518
399
400#define BRW_VS_CTL		       0x7600
401#define BRW_VS_CTL_SNAPSHOT_COMPLETE		   (1 << 31)
402#define BRW_VS_CTL_SNAPSHOT_MUX_VERTEX_0	   (0 << 8)
403#define BRW_VS_CTL_SNAPSHOT_MUX_VERTEX_1	   (1 << 8)
404#define BRW_VS_CTL_SNAPSHOT_MUX_VALID_COUNT	   (2 << 8)
405#define BRW_VS_CTL_SNAPSHOT_MUX_VS_KERNEL_POINTER  (3 << 8)
406#define BRW_VS_CTL_SNAPSHOT_ALL_THREADS		   (1 << 2)
407#define BRW_VS_CTL_THREAD_SNAPSHOT_ENABLE	   (1 << 1)
408#define BRW_VS_CTL_SNAPSHOT_ENABLE		   (1 << 0)
409
410#define BRW_VS_STRG_VAL		       0x7604
411#define BRW_VS_RDATA		       0x7608
412
413#define BRW_SF_CTL		       0x7b00
414#define BRW_SF_CTL_SNAPSHOT_COMPLETE		   (1 << 31)
415#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_0_FF_ID	   (0 << 8)
416#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_0_REL_COUNT (1 << 8)
417#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_1_FF_ID	   (2 << 8)
418#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_1_REL_COUNT (3 << 8)
419#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_2_FF_ID	   (4 << 8)
420#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_2_REL_COUNT (5 << 8)
421#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_COUNT	   (6 << 8)
422#define BRW_SF_CTL_SNAPSHOT_MUX_SF_KERNEL_POINTER  (7 << 8)
423#define BRW_SF_CTL_MIN_MAX_PRIMITIVE_RANGE_ENABLE  (1 << 4)
424#define BRW_SF_CTL_DEBUG_CLIP_RECTANGLE_ENABLE	   (1 << 3)
425#define BRW_SF_CTL_SNAPSHOT_ALL_THREADS		   (1 << 2)
426#define BRW_SF_CTL_THREAD_SNAPSHOT_ENABLE	   (1 << 1)
427#define BRW_SF_CTL_SNAPSHOT_ENABLE		   (1 << 0)
428
429#define BRW_SF_STRG_VAL		       0x7b04
430#define BRW_SF_RDATA		       0x7b18
431
432#define BRW_WIZ_CTL		       0x7c00
433#define BRW_WIZ_CTL_SNAPSHOT_COMPLETE		   (1 << 31)
434#define BRW_WIZ_CTL_SUBSPAN_INSTANCE_SHIFT	   16
435#define BRW_WIZ_CTL_SNAPSHOT_MUX_WIZ_KERNEL_POINTER   (0 << 8)
436#define BRW_WIZ_CTL_SNAPSHOT_MUX_SUBSPAN_INSTANCE     (1 << 8)
437#define BRW_WIZ_CTL_SNAPSHOT_MUX_PRIMITIVE_SEQUENCE   (2 << 8)
438#define BRW_WIZ_CTL_SINGLE_SUBSPAN_DISPATCH	      (1 << 6)
439#define BRW_WIZ_CTL_IGNORE_COLOR_SCOREBOARD_STALLS    (1 << 5)
440#define BRW_WIZ_CTL_ENABLE_SUBSPAN_INSTANCE_COMPARE   (1 << 4)
441#define BRW_WIZ_CTL_USE_UPSTREAM_SNAPSHOT_FLAG	      (1 << 3)
442#define BRW_WIZ_CTL_SNAPSHOT_ALL_THREADS	      (1 << 2)
443#define BRW_WIZ_CTL_THREAD_SNAPSHOT_ENABLE	      (1 << 1)
444#define BRW_WIZ_CTL_SNAPSHOT_ENABLE		      (1 << 0)
445
446#define BRW_WIZ_STRG_VAL			      0x7c04
447#define BRW_WIZ_RDATA				      0x7c18
448
449#define BRW_TS_CTL		       0x7e00
450#define BRW_TS_CTL_SNAPSHOT_COMPLETE		   (1 << 31)
451#define BRW_TS_CTL_SNAPSHOT_MESSAGE_ERROR	   (0 << 8)
452#define BRW_TS_CTL_SNAPSHOT_INTERFACE_DESCRIPTOR   (3 << 8)
453#define BRW_TS_CTL_SNAPSHOT_ALL_CHILD_THREADS	   (1 << 2)
454#define BRW_TS_CTL_SNAPSHOT_ALL_ROOT_THREADS  	   (1 << 1)
455#define BRW_TS_CTL_SNAPSHOT_ENABLE		   (1 << 0)
456
457#define BRW_TS_STRG_VAL		       0x7e04
458#define BRW_TS_RDATA		       0x7e08
459
460#define BRW_TD_CTL		       0x8000
461#define BRW_TD_CTL_MUX_SHIFT	       8
462#define BRW_TD_CTL_EXTERNAL_HALT_R0_DEBUG_MATCH	   (1 << 7)
463#define BRW_TD_CTL_FORCE_EXTERNAL_HALT		   (1 << 6)
464#define BRW_TD_CTL_EXCEPTION_MASK_OVERRIDE	   (1 << 5)
465#define BRW_TD_CTL_FORCE_THREAD_BREAKPOINT_ENABLE  (1 << 4)
466#define BRW_TD_CTL_BREAKPOINT_ENABLE		   (1 << 2)
467#define BRW_TD_CTL2		       0x8004
468#define BRW_TD_CTL2_ILLEGAL_OPCODE_EXCEPTION_OVERRIDE (1 << 28)
469#define BRW_TD_CTL2_MASKSTACK_EXCEPTION_OVERRIDE      (1 << 26)
470#define BRW_TD_CTL2_SOFTWARE_EXCEPTION_OVERRIDE	      (1 << 25)
471#define BRW_TD_CTL2_ACTIVE_THREAD_LIMIT_SHIFT	      16
472#define BRW_TD_CTL2_ACTIVE_THREAD_LIMIT_ENABLE	      (1 << 8)
473#define BRW_TD_CTL2_THREAD_SPAWNER_EXECUTION_MASK_ENABLE (1 << 7)
474#define BRW_TD_CTL2_WIZ_EXECUTION_MASK_ENABLE	      (1 << 6)
475#define BRW_TD_CTL2_SF_EXECUTION_MASK_ENABLE	      (1 << 5)
476#define BRW_TD_CTL2_CLIPPER_EXECUTION_MASK_ENABLE     (1 << 4)
477#define BRW_TD_CTL2_GS_EXECUTION_MASK_ENABLE	      (1 << 3)
478#define BRW_TD_CTL2_VS_EXECUTION_MASK_ENABLE	      (1 << 0)
479#define BRW_TD_VF_VS_EMSK	       0x8008
480#define BRW_TD_GS_EMSK		       0x800c
481#define BRW_TD_CLIP_EMSK	       0x8010
482#define BRW_TD_SF_EMSK		       0x8014
483#define BRW_TD_WIZ_EMSK		       0x8018
484#define BRW_TD_0_6_EHTRG_VAL	       0x801c
485#define BRW_TD_0_7_EHTRG_VAL	       0x8020
486#define BRW_TD_0_6_EHTRG_MSK           0x8024
487#define BRW_TD_0_7_EHTRG_MSK	       0x8028
488#define BRW_TD_RDATA		       0x802c
489#define BRW_TD_TS_EMSK		       0x8030
490
491#define BRW_EU_CTL		       0x8800
492#define BRW_EU_CTL_SELECT_SHIFT	       16
493#define BRW_EU_CTL_DATA_MUX_SHIFT      8
494#define BRW_EU_ATT_0		       0x8810
495#define BRW_EU_ATT_1		       0x8814
496#define BRW_EU_ATT_DATA_0	       0x8820
497#define BRW_EU_ATT_DATA_1	       0x8824
498#define BRW_EU_ATT_CLR_0	       0x8830
499#define BRW_EU_ATT_CLR_1	       0x8834
500#define BRW_EU_RDATA		       0x8840
501
502/* End regs for broadwater */
503
504