1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/* 29 * New regs for broadwater -- we need to split this file up sensibly somehow. 30 */ 31#define BRW_3D(Pipeline,Opcode,Subopcode) ((3 << 29) | \ 32 ((Pipeline) << 27) | \ 33 ((Opcode) << 24) | \ 34 ((Subopcode) << 16)) 35 36#define BRW_URB_FENCE BRW_3D(0, 0, 0) 37#define BRW_CS_URB_STATE BRW_3D(0, 0, 1) 38#define BRW_CONSTANT_BUFFER BRW_3D(0, 0, 2) 39#define BRW_STATE_PREFETCH BRW_3D(0, 0, 3) 40 41#define BRW_STATE_BASE_ADDRESS BRW_3D(0, 1, 1) 42#define BRW_STATE_SIP BRW_3D(0, 1, 2) 43#define BRW_PIPELINE_SELECT BRW_3D(0, 1, 4) 44 45#define NEW_PIPELINE_SELECT BRW_3D(1, 1, 4) 46 47#define BRW_MEDIA_STATE_POINTERS BRW_3D(2, 0, 0) 48#define BRW_MEDIA_OBJECT BRW_3D(2, 1, 0) 49 50#define BRW_3DSTATE_PIPELINED_POINTERS BRW_3D(3, 0, 0) 51#define BRW_3DSTATE_BINDING_TABLE_POINTERS BRW_3D(3, 0, 1) 52# define GEN6_3DSTATE_BINDING_TABLE_MODIFY_PS (1 << 12)/* for GEN6 */ 53# define GEN6_3DSTATE_BINDING_TABLE_MODIFY_GS (1 << 9) /* for GEN6 */ 54# define GEN6_3DSTATE_BINDING_TABLE_MODIFY_VS (1 << 8) /* for GEN6 */ 55 56#define BRW_3DSTATE_VERTEX_BUFFERS BRW_3D(3, 0, 8) 57#define BRW_3DSTATE_VERTEX_ELEMENTS BRW_3D(3, 0, 9) 58#define BRW_3DSTATE_INDEX_BUFFER BRW_3D(3, 0, 0xa) 59#define BRW_3DSTATE_VF_STATISTICS BRW_3D(3, 0, 0xb) 60 61#define BRW_3DSTATE_DRAWING_RECTANGLE BRW_3D(3, 1, 0) 62#define BRW_3DSTATE_CONSTANT_COLOR BRW_3D(3, 1, 1) 63#define BRW_3DSTATE_SAMPLER_PALETTE_LOAD BRW_3D(3, 1, 2) 64#define BRW_3DSTATE_CHROMA_KEY BRW_3D(3, 1, 4) 65#define BRW_3DSTATE_DEPTH_BUFFER BRW_3D(3, 1, 5) 66# define BRW_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT 29 67# define BRW_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT 18 68 69#define BRW_3DSTATE_POLY_STIPPLE_OFFSET BRW_3D(3, 1, 6) 70#define BRW_3DSTATE_POLY_STIPPLE_PATTERN BRW_3D(3, 1, 7) 71#define BRW_3DSTATE_LINE_STIPPLE BRW_3D(3, 1, 8) 72#define BRW_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP BRW_3D(3, 1, 9) 73/* These two are BLC and CTG only, not BW or CL */ 74#define BRW_3DSTATE_AA_LINE_PARAMS BRW_3D(3, 1, 0xa) 75#define BRW_3DSTATE_GS_SVB_INDEX BRW_3D(3, 1, 0xb) 76 77#define BRW_PIPE_CONTROL BRW_3D(3, 2, 0) 78 79#define BRW_3DPRIMITIVE BRW_3D(3, 3, 0) 80 81#define BRW_3DSTATE_CLEAR_PARAMS BRW_3D(3, 1, 0x10) 82/* DW1 */ 83# define BRW_3DSTATE_DEPTH_CLEAR_VALID (1 << 15) 84 85/* for GEN6+ */ 86#define GEN6_3DSTATE_SAMPLER_STATE_POINTERS BRW_3D(3, 0, 0x02) 87# define GEN6_3DSTATE_SAMPLER_STATE_MODIFY_PS (1 << 12) 88# define GEN6_3DSTATE_SAMPLER_STATE_MODIFY_GS (1 << 9) 89# define GEN6_3DSTATE_SAMPLER_STATE_MODIFY_VS (1 << 8) 90 91#define GEN6_3DSTATE_URB BRW_3D(3, 0, 0x05) 92/* DW1 */ 93# define GEN6_3DSTATE_URB_VS_SIZE_SHIFT 16 94# define GEN6_3DSTATE_URB_VS_ENTRIES_SHIFT 0 95/* DW2 */ 96# define GEN6_3DSTATE_URB_GS_ENTRIES_SHIFT 8 97# define GEN6_3DSTATE_URB_GS_SIZE_SHIFT 0 98 99#define GEN6_3DSTATE_VIEWPORT_STATE_POINTERS BRW_3D(3, 0, 0x0d) 100# define GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_CC (1 << 12) 101# define GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_SF (1 << 11) 102# define GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_CLIP (1 << 10) 103 104#define GEN6_3DSTATE_CC_STATE_POINTERS BRW_3D(3, 0, 0x0e) 105 106#define GEN6_3DSTATE_VS BRW_3D(3, 0, 0x10) 107 108#define GEN6_3DSTATE_GS BRW_3D(3, 0, 0x11) 109/* DW4 */ 110# define GEN6_3DSTATE_GS_DISPATCH_START_GRF_SHIFT 0 111 112#define GEN6_3DSTATE_CLIP BRW_3D(3, 0, 0x12) 113 114#define GEN6_3DSTATE_SF BRW_3D(3, 0, 0x13) 115/* DW1 */ 116# define GEN6_3DSTATE_SF_NUM_OUTPUTS_SHIFT 22 117# define GEN6_3DSTATE_SF_URB_ENTRY_READ_LENGTH_SHIFT 11 118# define GEN6_3DSTATE_SF_URB_ENTRY_READ_OFFSET_SHIFT 4 119/* DW2 */ 120/* DW3 */ 121# define GEN6_3DSTATE_SF_CULL_BOTH (0 << 29) 122# define GEN6_3DSTATE_SF_CULL_NONE (1 << 29) 123# define GEN6_3DSTATE_SF_CULL_FRONT (2 << 29) 124# define GEN6_3DSTATE_SF_CULL_BACK (3 << 29) 125/* DW4 */ 126# define GEN6_3DSTATE_SF_TRI_PROVOKE_SHIFT 29 127# define GEN6_3DSTATE_SF_LINE_PROVOKE_SHIFT 27 128# define GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT 25 129 130 131#define GEN6_3DSTATE_WM BRW_3D(3, 0, 0x14) 132/* DW2 */ 133# define GEN6_3DSTATE_WM_SAMPLER_COUNT_SHITF 27 134# define GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT 18 135/* DW4 */ 136# define GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT 16 137/* DW5 */ 138# define GEN6_3DSTATE_WM_MAX_THREADS_SHIFT 25 139# define GEN6_3DSTATE_WM_DISPATCH_ENABLE (1 << 19) 140# define GEN6_3DSTATE_WM_16_DISPATCH_ENABLE (1 << 1) 141# define GEN6_3DSTATE_WM_8_DISPATCH_ENABLE (1 << 0) 142/* DW6 */ 143# define GEN6_3DSTATE_WM_NUM_SF_OUTPUTS_SHIFT 20 144# define GEN6_3DSTATE_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 15) 145# define GEN6_3DSTATE_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC (1 << 14) 146# define GEN6_3DSTATE_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC (1 << 13) 147# define GEN6_3DSTATE_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 12) 148# define GEN6_3DSTATE_WM_PERSPECTIVE_CENTROID_BARYCENTRIC (1 << 11) 149# define GEN6_3DSTATE_WM_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 10) 150 151 152#define GEN6_3DSTATE_CONSTANT_VS BRW_3D(3, 0, 0x15) 153#define GEN6_3DSTATE_CONSTANT_GS BRW_3D(3, 0, 0x16) 154#define GEN6_3DSTATE_CONSTANT_PS BRW_3D(3, 0, 0x17) 155 156#define GEN6_3DSTATE_SAMPLE_MASK BRW_3D(3, 0, 0x18) 157 158#define GEN6_3DSTATE_MULTISAMPLE BRW_3D(3, 1, 0x0d) 159/* DW1 */ 160# define GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER (0 << 4) 161# define GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_UPPER_LEFT (1 << 4) 162# define GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_1 (0 << 1) 163# define GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_4 (2 << 1) 164# define GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_8 (3 << 1) 165 166/* on GEN7+ */ 167/* _3DSTATE_VERTEX_BUFFERS on GEN7*/ 168/* DW1 */ 169#define GEN7_VB0_ADDRESS_MODIFYENABLE (1 << 14) 170 171/* _3DPRIMITIVE on GEN7 */ 172/* DW1 */ 173# define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 8) 174# define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 8) 175 176/* 3DSTATE_WM on GEN7 */ 177/* DW1 */ 178# define GEN7_WM_STATISTICS_ENABLE (1 << 31) 179# define GEN7_WM_DEPTH_CLEAR (1 << 30) 180# define GEN7_WM_DISPATCH_ENABLE (1 << 29) 181# define GEN6_WM_DEPTH_RESOLVE (1 << 28) 182# define GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE (1 << 27) 183# define GEN7_WM_KILL_ENABLE (1 << 25) 184# define GEN7_WM_PSCDEPTH_OFF (0 << 23) 185# define GEN7_WM_PSCDEPTH_ON (1 << 23) 186# define GEN7_WM_PSCDEPTH_ON_GE (2 << 23) 187# define GEN7_WM_PSCDEPTH_ON_LE (3 << 23) 188# define GEN7_WM_USES_SOURCE_DEPTH (1 << 20) 189# define GEN7_WM_USES_SOURCE_W (1 << 19) 190# define GEN7_WM_POSITION_ZW_PIXEL (0 << 17) 191# define GEN7_WM_POSITION_ZW_CENTROID (2 << 17) 192# define GEN7_WM_POSITION_ZW_SAMPLE (3 << 17) 193# define GEN7_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 16) 194# define GEN7_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC (1 << 15) 195# define GEN7_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC (1 << 14) 196# define GEN7_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 13) 197# define GEN7_WM_PERSPECTIVE_CENTROID_BARYCENTRIC (1 << 12) 198# define GEN7_WM_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 11) 199# define GEN7_WM_USES_INPUT_COVERAGE_MASK (1 << 10) 200# define GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5 (0 << 8) 201# define GEN7_WM_LINE_END_CAP_AA_WIDTH_1_0 (1 << 8) 202# define GEN7_WM_LINE_END_CAP_AA_WIDTH_2_0 (2 << 8) 203# define GEN7_WM_LINE_END_CAP_AA_WIDTH_4_0 (3 << 8) 204# define GEN7_WM_LINE_AA_WIDTH_0_5 (0 << 6) 205# define GEN7_WM_LINE_AA_WIDTH_1_0 (1 << 6) 206# define GEN7_WM_LINE_AA_WIDTH_2_0 (2 << 6) 207# define GEN7_WM_LINE_AA_WIDTH_4_0 (3 << 6) 208# define GEN7_WM_POLYGON_STIPPLE_ENABLE (1 << 4) 209# define GEN7_WM_LINE_STIPPLE_ENABLE (1 << 3) 210# define GEN7_WM_POINT_RASTRULE_UPPER_RIGHT (1 << 2) 211# define GEN7_WM_MSRAST_OFF_PIXEL (0 << 0) 212# define GEN7_WM_MSRAST_OFF_PATTERN (1 << 0) 213# define GEN7_WM_MSRAST_ON_PIXEL (2 << 0) 214# define GEN7_WM_MSRAST_ON_PATTERN (3 << 0) 215/* DW2 */ 216# define GEN7_WM_MSDISPMODE_PERPIXEL (1 << 31) 217 218#define GEN7_3DSTATE_CLEAR_PARAMS BRW_3D(3, 0, 0x04) 219#define GEN7_3DSTATE_DEPTH_BUFFER BRW_3D(3, 0, 0x05) 220 221#define GEN7_3DSTATE_CONSTANT_HS BRW_3D(3, 0, 0x19) 222#define GEN7_3DSTATE_CONSTANT_DS BRW_3D(3, 0, 0x1a) 223 224#define GEN7_3DSTATE_HS BRW_3D(3, 0, 0x1b) 225#define GEN7_3DSTATE_TE BRW_3D(3, 0, 0x1c) 226#define GEN7_3DSTATE_DS BRW_3D(3, 0, 0x1d) 227#define GEN7_3DSTATE_STREAMOUT BRW_3D(3, 0, 0x1e) 228#define GEN7_3DSTATE_SBE BRW_3D(3, 0, 0x1f) 229 230/* DW1 */ 231# define GEN7_SBE_SWIZZLE_CONTROL_MODE (1 << 28) 232# define GEN7_SBE_NUM_OUTPUTS_SHIFT 22 233# define GEN7_SBE_SWIZZLE_ENABLE (1 << 21) 234# define GEN7_SBE_POINT_SPRITE_LOWERLEFT (1 << 20) 235# define GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT 11 236# define GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT 4 237 238#define GEN7_3DSTATE_PS BRW_3D(3, 0, 0x20) 239/* DW1: kernel pointer */ 240/* DW2 */ 241# define GEN7_PS_SPF_MODE (1 << 31) 242# define GEN7_PS_VECTOR_MASK_ENABLE (1 << 30) 243# define GEN7_PS_SAMPLER_COUNT_SHIFT 27 244# define GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18 245# define GEN7_PS_FLOATING_POINT_MODE_IEEE_754 (0 << 16) 246# define GEN7_PS_FLOATING_POINT_MODE_ALT (1 << 16) 247/* DW3: scratch space */ 248/* DW4 */ 249# define GEN7_PS_MAX_THREADS_SHIFT_IVB 24 250# define GEN7_PS_MAX_THREADS_SHIFT_HSW 23 251# define GEN7_PS_SAMPLE_MASK_SHIFT_HSW 12 252# define GEN7_PS_PUSH_CONSTANT_ENABLE (1 << 11) 253# define GEN7_PS_ATTRIBUTE_ENABLE (1 << 10) 254# define GEN7_PS_OMASK_TO_RENDER_TARGET (1 << 9) 255# define GEN7_PS_DUAL_SOURCE_BLEND_ENABLE (1 << 7) 256# define GEN7_PS_POSOFFSET_NONE (0 << 3) 257# define GEN7_PS_POSOFFSET_CENTROID (2 << 3) 258# define GEN7_PS_POSOFFSET_SAMPLE (3 << 3) 259# define GEN7_PS_32_DISPATCH_ENABLE (1 << 2) 260# define GEN7_PS_16_DISPATCH_ENABLE (1 << 1) 261# define GEN7_PS_8_DISPATCH_ENABLE (1 << 0) 262/* DW5 */ 263# define GEN7_PS_DISPATCH_START_GRF_SHIFT_0 16 264# define GEN7_PS_DISPATCH_START_GRF_SHIFT_1 8 265# define GEN7_PS_DISPATCH_START_GRF_SHIFT_2 0 266/* DW6: kernel 1 pointer */ 267/* DW7: kernel 2 pointer */ 268 269#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL BRW_3D(3, 0, 0x21) 270#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC BRW_3D(3, 0, 0x23) 271 272#define GEN7_3DSTATE_BLEND_STATE_POINTERS BRW_3D(3, 0, 0x24) 273#define GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS BRW_3D(3, 0, 0x25) 274 275#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS BRW_3D(3, 0, 0x26) 276#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS BRW_3D(3, 0, 0x27) 277#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS BRW_3D(3, 0, 0x28) 278#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS BRW_3D(3, 0, 0x29) 279#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS BRW_3D(3, 0, 0x2a) 280 281#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS BRW_3D(3, 0, 0x2b) 282#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS BRW_3D(3, 0, 0x2e) 283#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS BRW_3D(3, 0, 0x2f) 284 285#define GEN7_3DSTATE_URB_VS BRW_3D(3, 0, 0x30) 286#define GEN7_3DSTATE_URB_HS BRW_3D(3, 0, 0x31) 287#define GEN7_3DSTATE_URB_DS BRW_3D(3, 0, 0x32) 288#define GEN7_3DSTATE_URB_GS BRW_3D(3, 0, 0x33) 289/* DW1 */ 290# define GEN7_URB_ENTRY_NUMBER_SHIFT 0 291# define GEN7_URB_ENTRY_SIZE_SHIFT 16 292# define GEN7_URB_STARTING_ADDRESS_SHIFT 25 293 294#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS BRW_3D(3, 1, 0x12) 295#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS BRW_3D(3, 1, 0x16) 296/* DW1 */ 297# define GEN7_PUSH_CONSTANT_BUFFER_OFFSET_SHIFT 16 298 299 300#define PIPELINE_SELECT_3D 0 301#define PIPELINE_SELECT_MEDIA 1 302 303#define UF0_CS_REALLOC (1 << 13) 304#define UF0_VFE_REALLOC (1 << 12) 305#define UF0_SF_REALLOC (1 << 11) 306#define UF0_CLIP_REALLOC (1 << 10) 307#define UF0_GS_REALLOC (1 << 9) 308#define UF0_VS_REALLOC (1 << 8) 309#define UF1_CLIP_FENCE_SHIFT 20 310#define UF1_GS_FENCE_SHIFT 10 311#define UF1_VS_FENCE_SHIFT 0 312#define UF2_CS_FENCE_SHIFT 20 313#define UF2_VFE_FENCE_SHIFT 10 314#define UF2_SF_FENCE_SHIFT 0 315 316/* for BRW_STATE_BASE_ADDRESS */ 317#define BASE_ADDRESS_MODIFY (1 << 0) 318 319/* for BRW_3DSTATE_PIPELINED_POINTERS */ 320#define BRW_GS_DISABLE 0 321#define BRW_GS_ENABLE 1 322#define BRW_CLIP_DISABLE 0 323#define BRW_CLIP_ENABLE 1 324 325/* for BRW_PIPE_CONTROL */ 326#define BRW_PIPE_CONTROL_CS_STALL (1 << 20) 327#define BRW_PIPE_CONTROL_NOWRITE (0 << 14) 328#define BRW_PIPE_CONTROL_WRITE_QWORD (1 << 14) 329#define BRW_PIPE_CONTROL_WRITE_DEPTH (2 << 14) 330#define BRW_PIPE_CONTROL_WRITE_TIME (3 << 14) 331#define BRW_PIPE_CONTROL_DEPTH_STALL (1 << 13) 332#define BRW_PIPE_CONTROL_WC_FLUSH (1 << 12) 333#define BRW_PIPE_CONTROL_IS_FLUSH (1 << 11) 334#define BRW_PIPE_CONTROL_TC_FLUSH (1 << 10) 335#define BRW_PIPE_CONTROL_NOTIFY_ENABLE (1 << 8) 336#define BRW_PIPE_CONTROL_GLOBAL_GTT (1 << 2) 337#define BRW_PIPE_CONTROL_LOCAL_PGTT (0 << 2) 338#define BRW_PIPE_CONTROL_STALL_AT_SCOREBOARD (1 << 1) 339#define BRW_PIPE_CONTROL_DEPTH_CACHE_FLUSH (1 << 0) 340 341/* VERTEX_BUFFER_STATE Structure */ 342#define VB0_BUFFER_INDEX_SHIFT 27 343#define GEN6_VB0_BUFFER_INDEX_SHIFT 26 344#define VB0_VERTEXDATA (0 << 26) 345#define VB0_INSTANCEDATA (1 << 26) 346#define GEN6_VB0_VERTEXDATA (0 << 20) 347#define GEN6_VB0_INSTANCEDATA (1 << 20) 348#define VB0_BUFFER_PITCH_SHIFT 0 349 350/* VERTEX_ELEMENT_STATE Structure */ 351#define VE0_VERTEX_BUFFER_INDEX_SHIFT 27 352#define GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT 26 /* for GEN6 */ 353#define VE0_VALID (1 << 26) 354#define GEN6_VE0_VALID (1 << 25) /* for GEN6 */ 355#define VE0_FORMAT_SHIFT 16 356#define VE0_OFFSET_SHIFT 0 357#define VE1_VFCOMPONENT_0_SHIFT 28 358#define VE1_VFCOMPONENT_1_SHIFT 24 359#define VE1_VFCOMPONENT_2_SHIFT 20 360#define VE1_VFCOMPONENT_3_SHIFT 16 361#define VE1_DESTINATION_ELEMENT_OFFSET_SHIFT 0 362 363/* 3DPRIMITIVE bits */ 364#define BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL (0 << 15) 365#define BRW_3DPRIMITIVE_VERTEX_RANDOM (1 << 15) 366/* Primitive types are in brw_defines.h */ 367#define BRW_3DPRIMITIVE_TOPOLOGY_SHIFT 10 368 369#define BRW_SVG_CTL 0x7400 370 371#define BRW_SVG_CTL_GS_BA (0 << 8) 372#define BRW_SVG_CTL_SS_BA (1 << 8) 373#define BRW_SVG_CTL_IO_BA (2 << 8) 374#define BRW_SVG_CTL_GS_AUB (3 << 8) 375#define BRW_SVG_CTL_IO_AUB (4 << 8) 376#define BRW_SVG_CTL_SIP (5 << 8) 377 378#define BRW_SVG_RDATA 0x7404 379#define BRW_SVG_WORK_CTL 0x7408 380 381#define BRW_VF_CTL 0x7500 382 383#define BRW_VF_CTL_SNAPSHOT_COMPLETE (1 << 31) 384#define BRW_VF_CTL_SNAPSHOT_MUX_SELECT_THREADID (0 << 8) 385#define BRW_VF_CTL_SNAPSHOT_MUX_SELECT_VF_DEBUG (1 << 8) 386#define BRW_VF_CTL_SNAPSHOT_TYPE_VERTEX_SEQUENCE (0 << 4) 387#define BRW_VF_CTL_SNAPSHOT_TYPE_VERTEX_INDEX (1 << 4) 388#define BRW_VF_CTL_SKIP_INITIAL_PRIMITIVES (1 << 3) 389#define BRW_VF_CTL_MAX_PRIMITIVES_LIMIT_ENABLE (1 << 2) 390#define BRW_VF_CTL_VERTEX_RANGE_LIMIT_ENABLE (1 << 1) 391#define BRW_VF_CTL_SNAPSHOT_ENABLE (1 << 0) 392 393#define BRW_VF_STRG_VAL 0x7504 394#define BRW_VF_STR_VL_OVR 0x7508 395#define BRW_VF_VC_OVR 0x750c 396#define BRW_VF_STR_PSKIP 0x7510 397#define BRW_VF_MAX_PRIM 0x7514 398#define BRW_VF_RDATA 0x7518 399 400#define BRW_VS_CTL 0x7600 401#define BRW_VS_CTL_SNAPSHOT_COMPLETE (1 << 31) 402#define BRW_VS_CTL_SNAPSHOT_MUX_VERTEX_0 (0 << 8) 403#define BRW_VS_CTL_SNAPSHOT_MUX_VERTEX_1 (1 << 8) 404#define BRW_VS_CTL_SNAPSHOT_MUX_VALID_COUNT (2 << 8) 405#define BRW_VS_CTL_SNAPSHOT_MUX_VS_KERNEL_POINTER (3 << 8) 406#define BRW_VS_CTL_SNAPSHOT_ALL_THREADS (1 << 2) 407#define BRW_VS_CTL_THREAD_SNAPSHOT_ENABLE (1 << 1) 408#define BRW_VS_CTL_SNAPSHOT_ENABLE (1 << 0) 409 410#define BRW_VS_STRG_VAL 0x7604 411#define BRW_VS_RDATA 0x7608 412 413#define BRW_SF_CTL 0x7b00 414#define BRW_SF_CTL_SNAPSHOT_COMPLETE (1 << 31) 415#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_0_FF_ID (0 << 8) 416#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_0_REL_COUNT (1 << 8) 417#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_1_FF_ID (2 << 8) 418#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_1_REL_COUNT (3 << 8) 419#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_2_FF_ID (4 << 8) 420#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_2_REL_COUNT (5 << 8) 421#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_COUNT (6 << 8) 422#define BRW_SF_CTL_SNAPSHOT_MUX_SF_KERNEL_POINTER (7 << 8) 423#define BRW_SF_CTL_MIN_MAX_PRIMITIVE_RANGE_ENABLE (1 << 4) 424#define BRW_SF_CTL_DEBUG_CLIP_RECTANGLE_ENABLE (1 << 3) 425#define BRW_SF_CTL_SNAPSHOT_ALL_THREADS (1 << 2) 426#define BRW_SF_CTL_THREAD_SNAPSHOT_ENABLE (1 << 1) 427#define BRW_SF_CTL_SNAPSHOT_ENABLE (1 << 0) 428 429#define BRW_SF_STRG_VAL 0x7b04 430#define BRW_SF_RDATA 0x7b18 431 432#define BRW_WIZ_CTL 0x7c00 433#define BRW_WIZ_CTL_SNAPSHOT_COMPLETE (1 << 31) 434#define BRW_WIZ_CTL_SUBSPAN_INSTANCE_SHIFT 16 435#define BRW_WIZ_CTL_SNAPSHOT_MUX_WIZ_KERNEL_POINTER (0 << 8) 436#define BRW_WIZ_CTL_SNAPSHOT_MUX_SUBSPAN_INSTANCE (1 << 8) 437#define BRW_WIZ_CTL_SNAPSHOT_MUX_PRIMITIVE_SEQUENCE (2 << 8) 438#define BRW_WIZ_CTL_SINGLE_SUBSPAN_DISPATCH (1 << 6) 439#define BRW_WIZ_CTL_IGNORE_COLOR_SCOREBOARD_STALLS (1 << 5) 440#define BRW_WIZ_CTL_ENABLE_SUBSPAN_INSTANCE_COMPARE (1 << 4) 441#define BRW_WIZ_CTL_USE_UPSTREAM_SNAPSHOT_FLAG (1 << 3) 442#define BRW_WIZ_CTL_SNAPSHOT_ALL_THREADS (1 << 2) 443#define BRW_WIZ_CTL_THREAD_SNAPSHOT_ENABLE (1 << 1) 444#define BRW_WIZ_CTL_SNAPSHOT_ENABLE (1 << 0) 445 446#define BRW_WIZ_STRG_VAL 0x7c04 447#define BRW_WIZ_RDATA 0x7c18 448 449#define BRW_TS_CTL 0x7e00 450#define BRW_TS_CTL_SNAPSHOT_COMPLETE (1 << 31) 451#define BRW_TS_CTL_SNAPSHOT_MESSAGE_ERROR (0 << 8) 452#define BRW_TS_CTL_SNAPSHOT_INTERFACE_DESCRIPTOR (3 << 8) 453#define BRW_TS_CTL_SNAPSHOT_ALL_CHILD_THREADS (1 << 2) 454#define BRW_TS_CTL_SNAPSHOT_ALL_ROOT_THREADS (1 << 1) 455#define BRW_TS_CTL_SNAPSHOT_ENABLE (1 << 0) 456 457#define BRW_TS_STRG_VAL 0x7e04 458#define BRW_TS_RDATA 0x7e08 459 460#define BRW_TD_CTL 0x8000 461#define BRW_TD_CTL_MUX_SHIFT 8 462#define BRW_TD_CTL_EXTERNAL_HALT_R0_DEBUG_MATCH (1 << 7) 463#define BRW_TD_CTL_FORCE_EXTERNAL_HALT (1 << 6) 464#define BRW_TD_CTL_EXCEPTION_MASK_OVERRIDE (1 << 5) 465#define BRW_TD_CTL_FORCE_THREAD_BREAKPOINT_ENABLE (1 << 4) 466#define BRW_TD_CTL_BREAKPOINT_ENABLE (1 << 2) 467#define BRW_TD_CTL2 0x8004 468#define BRW_TD_CTL2_ILLEGAL_OPCODE_EXCEPTION_OVERRIDE (1 << 28) 469#define BRW_TD_CTL2_MASKSTACK_EXCEPTION_OVERRIDE (1 << 26) 470#define BRW_TD_CTL2_SOFTWARE_EXCEPTION_OVERRIDE (1 << 25) 471#define BRW_TD_CTL2_ACTIVE_THREAD_LIMIT_SHIFT 16 472#define BRW_TD_CTL2_ACTIVE_THREAD_LIMIT_ENABLE (1 << 8) 473#define BRW_TD_CTL2_THREAD_SPAWNER_EXECUTION_MASK_ENABLE (1 << 7) 474#define BRW_TD_CTL2_WIZ_EXECUTION_MASK_ENABLE (1 << 6) 475#define BRW_TD_CTL2_SF_EXECUTION_MASK_ENABLE (1 << 5) 476#define BRW_TD_CTL2_CLIPPER_EXECUTION_MASK_ENABLE (1 << 4) 477#define BRW_TD_CTL2_GS_EXECUTION_MASK_ENABLE (1 << 3) 478#define BRW_TD_CTL2_VS_EXECUTION_MASK_ENABLE (1 << 0) 479#define BRW_TD_VF_VS_EMSK 0x8008 480#define BRW_TD_GS_EMSK 0x800c 481#define BRW_TD_CLIP_EMSK 0x8010 482#define BRW_TD_SF_EMSK 0x8014 483#define BRW_TD_WIZ_EMSK 0x8018 484#define BRW_TD_0_6_EHTRG_VAL 0x801c 485#define BRW_TD_0_7_EHTRG_VAL 0x8020 486#define BRW_TD_0_6_EHTRG_MSK 0x8024 487#define BRW_TD_0_7_EHTRG_MSK 0x8028 488#define BRW_TD_RDATA 0x802c 489#define BRW_TD_TS_EMSK 0x8030 490 491#define BRW_EU_CTL 0x8800 492#define BRW_EU_CTL_SELECT_SHIFT 16 493#define BRW_EU_CTL_DATA_MUX_SHIFT 8 494#define BRW_EU_ATT_0 0x8810 495#define BRW_EU_ATT_1 0x8814 496#define BRW_EU_ATT_DATA_0 0x8820 497#define BRW_EU_ATT_DATA_1 0x8824 498#define BRW_EU_ATT_CLR_0 0x8830 499#define BRW_EU_ATT_CLR_1 0x8834 500#define BRW_EU_RDATA 0x8840 501 502/* End regs for broadwater */ 503 504