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      1 
      2 
      3 This file is NOT up to date for the New Design!
      4 
      5 
      6 
      7 
      8 ============== old (pre-ND) contents below ==============
      9 
     10 "I just thought it would be usefull if we had some kind of TODO and BUGS
     11 files in the distribution as it would make it easier to see what is needed
     12 to be done and what could be done better, instead of browsing through the
     13 sourcecode. And we whould be able to se the progress literally by the ever
     14 decreasing TODO file :-)"
     15 
     16 
     17 ## BUGS:
     18 
     19 All Tseng cards:
     20 
     21 * We definitely NEED to fix that color-expansion problem. See Appendix A
     22 below for a detailed explanation.
     23 
     24 * There are still some problems with the HW-cursor. The error message about
     25 "wrong color selected" is disabled, and the limitation documented. Better
     26 would be to have a way to dynamically switch to software-cursor mode if the
     27 color can not be made. HW cursor doesn't work in DoubleScan modes yet (only
     28 half of the cursor displayed)
     29 
     30 * text font sometimes corrupted when going back to text mode. This may be
     31 related to the order in which registers are restored: the ARK driver first
     32 restores extended registers before restoring the standard registers for
     33 excactly this reason.
     34 
     35 * The code needs to be heavily reworked to fix all sorts of data type
     36 problems. The current code will certainly not run on an Alpha. The first
     37 step is to replace all hardware related variables by CARD8/CARD16/CARD32
     38 types.
     39 
     40 
     41 ET6000:
     42 
     43 * The trapezoid code is disabled because it doesn't comply with the way the
     44 non-accelerated ("cfb") code does things. This needs to be fixed.
     45 
     46 
     47 ET-4000(W32):
     48 
     49 * Hardware cursor support for the W32 is still lacking color support. We
     50 need to reserve color cells #0 and #255 to make this work. From discussions
     51 on the development list, it seems the best solution is to allocate these cells
     52 read-write, and then use them for the HW cursor. We MUST however document
     53 that this will break some clients which depend on a fixed color in cell #0,
     54 and some others that rely on the presence of 256 color cells. It will also
     55 cause cursor color problems when someone uses a local color map.
     56 
     57 
     58 ## TODO:
     59 
     60 All cards:
     61 
     62 * The accelerator on the Tseng devices is capable of much more. Especially
     63 the pattern support is not used most of the time: It can render a pattern in
     64 just about every accelerated operation. This means patterned lines, bitblts,
     65 screencopies, etc. are possible. However, operations like these are very
     66 uncommon in normal server use, so the speed benefit would go largely unnoticed.
     67 
     68 
     69 ET4000:
     70 
     71 * support needs to be added for several clockchips and RAMDACs:
     72         - 8-bit RAMDAC support for >8bpp modes: Sierra DACs and possibly others
     73         - AT&T 20C49x RAMDAC support is not correct.
     74 
     75 * SuperProbe could use an update. It doesn't detect some of the RAMDACs that
     76 are detected by the driver.
     77 
     78 * Several of the color expansion-related accelerations are still only 8bpp.
     79 It should be easy to use the same trick on those as on the standard color
     80 expand code (use intermediate buffer, expand data before blitting).
     81 
     82 * many of the operations that the W32 family can't support natively (e.g.
     83 FillRectSolid for 24bpp) can be performed using CPU-to-screen operations,
     84 feeding the correct (color) information through the ACL aperture.
     85 
     86 
     87 ET6000:
     88 
     89 * someone might want to look at how the bitBLT engine of the ET6000 is
     90 constructed, and come up with some fancy ways of abusing it. We're still
     91 only using a small part of it (I'm thinking about the compare map and the
     92 extensions to the MIX hardware compared to the ET4000).
     93 
     94 * Mclk support is still lacking (that would also allow MClk-dependent
     95 maximum bandwidth).
     96 
     97 * Apart from the things mentionned above, I think the ET6000 server is
     98 pretty complete. Some optimisations could possibly be added. Like for
     99 example some assembler code for calculating a framebuffer address from X/Y
    100 coordinates. That would help to speed up small blits.
    101 
    102 
    103 =======================================================================
    104 APPENDIX A: the color expansion problem
    105 ----------------------------------------
    106 
    107 As suggested in the data book, we're doing font rendering using the
    108 color-expansion (MIX map) capabilities of the Tseng accelerator.
    109 
    110 We're using a ping-pong buffer scheme (triple buffering actually) in
    111 off-screen memory to store one scanline worth of font data at a time. each
    112 of these scanlines is "blitted" to on-screen memory using the accelerator.
    113 The scanline is the MIX map, and there's also a 4x1 solid foreground color
    114 (SRC map), and a 4x1 solid background color (PAT map). 
    115 
    116 Basically, the flow is as follows:
    117 
    118 	- setup accelerator for font-expansion
    119 	
    120 	- store scanline 1 in off-screen memory buffer 1
    121 	
    122 	- start operation
    123 	
    124 	- store scanline 2 in off-screen memory buffer 2
    125 	
    126 	- start operation
    127 	
    128 	- store scanline 3 in off-screen memory buffer 3
    129 	
    130 	- start operation
    131 	
    132 	- store scanline 4 in off-screen memory buffer 1
    133 	
    134 	- start operation
    135 	
    136 	... etc, until the whole line of text is drawn.
    137 	
    138 There is no explicit "waiting" for the accelerator to finish an operation
    139 before starting a new one, because it has been set up to add "wait-states"
    140 when the queue is full. We're aiming to use concurrency between the
    141 accelerator and the storing of scanlines in the buffers. Anyway, waiting
    142 after each operation doesn't help.
    143 
    144 Now, in 99% of all cases, text is rendered OK. But in some cases, we're
    145 seeing severe font corruption.
    146 
    147 What we're seeing is this: sometimes, exactly 32 pixels of a scanline are
    148 rendered with the scanline data that was there BEFORE, instead of the one
    149 that was just written into the scanline buffer. In other words, 32 pixels of
    150 line 2 (for example) are rendered at line 5. The rest of the scanline can be
    151 OK (i.e. data from scanline 5 is actually written there).
    152 
    153 Here's an attempt at showing you what _should_ have been rendered:
    154 
    155 1
    156 2   #####################################################################
    157 3
    158 4
    159 5
    160 6   #####################################################################
    161 7
    162 8
    163 9
    164 10  #####################################################################
    165 11
    166 12
    167 13
    168 14  #####################################################################
    169 15
    170 
    171 
    172 
    173 and what _is_ rendered sometimes (only an example):
    174 
    175 1  
    176 2   #####################################################################
    177 3
    178 4
    179 5 
    180 6   ########################                                #############
    181 7
    182 8
    183 9
    184 10  #####################################################################
    185 11
    186 12
    187 13  ########################
    188 14  #####################################################################
    189 15  
    190 
    191 At line 6, 32 pixels of the "black" scanline data from line 3 is rendered
    192 instead of the actual full-white that would normally have to be there. At
    193 line 13, the opposite happened (data from line 10 rendered at line 13). This
    194 32-pixel width of the "bug" is independent of the color depth: we're seeing
    195 this at 8bpp as well as at 16bpp, 24bpp and 32bpp. 32 pixels each time.
    196 
    197 Remember, we're talking triple-buffering here, so the "wrongly" rendered
    198 data is in fact the data that was in the scanline-buffer from the PREVIOUS
    199 operation that used that buffer.
    200 
    201 In fact, my best explanation is that sometimes, a whole DWORD (32 bits) of
    202 data isn't in the video memory yet by the time the accelerator starts
    203 rendering with it.
    204 
    205 But the data _is_ being written to there by the driver software, because if
    206 you restart the scanline-operation again, without writing any more data to
    207 the scanline buffers (only the MIX address and the destination address are
    208 reprogrammed to restart the scanline color expansion operation -- see code
    209 in tseng_acl.c), data _is_ rendered correctly.
    210 
    211 
    212 
    213 I have investigated this as far as I possibly can. I checked if the data was
    214 actually written in video memory. It was. I checked all kinds of PCI-related
    215 things, like write-gathering or write-reordering of the PCI chipset, etc. I
    216 disabled all possible enhanced features, both on the PCI chipset, inside the
    217 CPU, and on the ET6000.
    218 
    219 What strikes me, is that the exact same problems are seen on ET4000W32p as
    220 on the ET6000. This immediately rules out any special features that were
    221 only added with the ET6000, like problems with the MDRAM cache buffers, etc.
    222 It seems to be a generic problem to all Tseng accelerators.
    223 
    224 The exact same higher-level code is being used for other chipsets as well
    225 (i.e. the system of writing scanlines of data to off-screen memory and
    226 making the accelerator expand it into on-screen memory), and there are no
    227 problems on these other chipsets. The acceleration architecture we're using
    228 is completely device-independent up to the point where each chip needs to
    229 provide a
    230 
    231 	SetupForScanlineScreenToScreenColorExpand()
    232 
    233 and a
    234 
    235 	SubsequentScanlineScreenToScreenColorExpand()
    236 function.
    237 
    238 Since the higher-level code is being used by other chip drivers as well, it
    239 seems to be OK.
    240 
    241 So the problem is either in those device-dependent functions, or in the
    242 hardware itself.
    243 
    244 
    245 I have found one kludge to work around this problem, and it should (?) tell
    246 you a lot about the problem: if I start each scanline-colorexpand operation
    247 TWICE, rendering is suddenly perfect (at least there are so little rendering
    248 errors that I haven't seen any yet).
    249 
    250 
    251 I am including the two device-depending functions so that you may be able to
    252 follow what I'm saying here:
    253 
    254 
    255 
    256 One entire line of text is drawn by calling the Setup() function ONCE. All
    257 scanlines of text (16 of them in case of a 8x16 font) are drawn by filling
    258 the off-screen scanline buffers and calling the Subsequent() function.
    259 
    260 
    261 
    262 
    263 
    264 $XFree86: xc/programs/Xserver/hw/xfree86/drivers/tseng/README,v 1.12 2000/08/08 08:58:06 eich Exp $
    265