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      1 // Instructions
      2 //
      3 // 1. Set basic layout by:
      4 //    setxkbmap -rules evdev -model jollasbj -layout cz
      5 //
      6 // 2. Set variant by:
      7 //    setxkbmap -rules evdev -model jollasbj -layout cz -variant qwerty
      8 //
      9 // 3. Set multilayout by:
     10 //    setxkbmap -rules evdev -model jollasbj -layout "us,cz" -variant ",qwerty" -option grp:ctrl_shift_toggle
     11 //    This sets the basic us layout active. You can switch to qwerty
     12 //    variant of cz layout by pressing ctrl+shift.
     13 //
     14 // Pitfalls
     15 //
     16 // 1. Many to one mappings
     17 //
     18 // Higher level input method components don't necessarily handle many to
     19 // one mappings correctly. They may assume that there exists only a one
     20 // to one mapping between a hardware key and a symbol. Therefore you
     21 // should take care not to introduce many to one mappings for keys that
     22 // are going to be reverse mapped from a symbol to a hardware key.
     23 //
     24 // Currently at least the modifier keys are affected. Clients may set
     25 // states, such as autorepeat, for hardware keys by reverse mapping a
     26 // modifier symbol to a hardware key and then setting the state for the
     27 // first hardware key that maps to the symbol. The correct way would be
     28 // to modify the state of all hardware keys mapping to a given symbol.
     29 //
     30 // We are nice and keep the mappings one to one for clients that don't
     31 // choose to handle many to one mappings.
     32 
     33 
     34 
     35 default partial alphanumeric_keys
     36 xkb_symbols "common" {
     37     include "pc(pc105)"
     38     include "jolla_vndr/sbj(common-keys)"
     39 
     40     // This section should not be included by any other section. It's
     41     // referenced only once by rule file to allow multiple layout
     42     // configurations.
     43 };
     44 
     45 partial hidden alphanumeric_keys
     46 xkb_symbols "common-keys" {
     47 
     48     // These keycodes are beyond the X11 255 limit value so it would
     49     // only be valid for the use with SW which supports extended keycodes,
     50     // like xkbcommon.
     51 
     52     // generated from the headset, must always be in the map.
     53     key <I264>	{ [	XF86Phone							] };
     54 };
     55