1#ifndef __GLX_unpack_h__
2#define __GLX_unpack_h__
3
4/*
5 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
6 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice including the dates of first publication and
16 * either this permission notice or a reference to
17 * http://oss.sgi.com/projects/FreeB/
18 * shall be included in all copies or substantial portions of the Software.
19 *
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
24 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
25 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * SOFTWARE.
27 *
28 * Except as contained in this notice, the name of Silicon Graphics, Inc.
29 * shall not be used in advertising or otherwise to promote the sale, use or
30 * other dealings in this Software without prior written authorization from
31 * Silicon Graphics, Inc.
32 */
33
34#define __GLX_PAD(s) (((s)+3) & (GLuint)~3)
35
36/*
37** Fetch the context-id out of a SingleReq request pointed to by pc.
38*/
39#define __GLX_GET_SINGLE_CONTEXT_TAG(pc) (((xGLXSingleReq*)pc)->contextTag)
40#define __GLX_GET_VENDPRIV_CONTEXT_TAG(pc) (((xGLXVendorPrivateReq*)pc)->contextTag)
41
42/*
43** Fetch a double from potentially unaligned memory.
44*/
45#ifdef __GLX_ALIGN64
46#define __GLX_MEM_COPY(dst,src,n)	memmove(dst,src,n)
47#define __GLX_GET_DOUBLE(dst,src)	__GLX_MEM_COPY(&dst,src,8)
48#else
49#define __GLX_GET_DOUBLE(dst,src)	(dst) = *((GLdouble*)(src))
50#endif
51
52extern void __glXMemInit(void);
53
54extern xGLXSingleReply __glXReply;
55
56#define __GLX_BEGIN_REPLY(size) \
57  	__glXReply.length = __GLX_PAD(size) >> 2;	\
58  	__glXReply.type = X_Reply; 			\
59  	__glXReply.sequenceNumber = client->sequence;
60
61#define __GLX_SEND_HEADER() \
62	WriteToClient( client, sz_xGLXSingleReply, (char *)&__glXReply);
63
64#define __GLX_PUT_RETVAL(a) \
65  	__glXReply.retval = (a);
66
67#define __GLX_PUT_SIZE(a) \
68  	__glXReply.size = (a);
69
70#define __GLX_PUT_RENDERMODE(m) \
71        __glXReply.pad3 = (m)
72
73/*
74** Get a buffer to hold returned data, with the given alignment.  If we have
75** to realloc, allocate size+align, in case the pointer has to be bumped for
76** alignment.  The answerBuffer should already be aligned.
77**
78** NOTE: the cast (long)res below assumes a long is large enough to hold a
79** pointer.
80*/
81#define __GLX_GET_ANSWER_BUFFER(res,cl,size,align)			 \
82    if ((size) > sizeof(answerBuffer)) {				 \
83	int bump;							 \
84	if ((cl)->returnBufSize < (size)+(align)) {			 \
85	    (cl)->returnBuf = (GLbyte*)realloc((cl)->returnBuf,		 \
86						(size)+(align));         \
87	    if (!(cl)->returnBuf) {					 \
88		return BadAlloc;					 \
89	    }								 \
90	    (cl)->returnBufSize = (size)+(align);			 \
91	}								 \
92	res = (char*)cl->returnBuf;					 \
93	bump = (long)(res) % (align);					 \
94	if (bump) res += (align) - (bump);				 \
95    } else {								 \
96	res = (char *)answerBuffer;					 \
97    }
98
99#define __GLX_PUT_BYTE() \
100  	*(GLbyte *)&__glXReply.pad3 = *(GLbyte *)answer
101
102#define __GLX_PUT_SHORT() \
103  	*(GLshort *)&__glXReply.pad3 = *(GLshort *)answer
104
105#define __GLX_PUT_INT() \
106  	*(GLint *)&__glXReply.pad3 = *(GLint *)answer
107
108#define __GLX_PUT_FLOAT() \
109  	*(GLfloat *)&__glXReply.pad3 = *(GLfloat *)answer
110
111#define __GLX_PUT_DOUBLE() \
112  	*(GLdouble *)&__glXReply.pad3 = *(GLdouble *)answer
113
114#define __GLX_SEND_BYTE_ARRAY(len) \
115	WriteToClient(client, __GLX_PAD((len)*__GLX_SIZE_INT8), (char *)answer)
116
117#define __GLX_SEND_SHORT_ARRAY(len) \
118	WriteToClient(client, __GLX_PAD((len)*__GLX_SIZE_INT16), (char *)answer)
119
120#define __GLX_SEND_INT_ARRAY(len) \
121	WriteToClient(client, (len)*__GLX_SIZE_INT32, (char *)answer)
122
123#define __GLX_SEND_FLOAT_ARRAY(len) \
124	WriteToClient(client, (len)*__GLX_SIZE_FLOAT32, (char *)answer)
125
126#define __GLX_SEND_DOUBLE_ARRAY(len) \
127	WriteToClient(client, (len)*__GLX_SIZE_FLOAT64, (char *)answer)
128
129
130#define __GLX_SEND_VOID_ARRAY(len)  __GLX_SEND_BYTE_ARRAY(len)
131#define __GLX_SEND_UBYTE_ARRAY(len)  __GLX_SEND_BYTE_ARRAY(len)
132#define __GLX_SEND_USHORT_ARRAY(len) __GLX_SEND_SHORT_ARRAY(len)
133#define __GLX_SEND_UINT_ARRAY(len)  __GLX_SEND_INT_ARRAY(len)
134
135/*
136** PERFORMANCE NOTE:
137** Machine dependent optimizations abound here; these swapping macros can
138** conceivably be replaced with routines that do the job faster.
139*/
140#define __GLX_DECLARE_SWAP_VARIABLES \
141	GLbyte sw
142
143#define __GLX_DECLARE_SWAP_ARRAY_VARIABLES \
144  	GLbyte *swapPC;		\
145  	GLbyte *swapEnd
146
147
148#define __GLX_SWAP_INT(pc) 			\
149  	sw = ((GLbyte *)(pc))[0]; 		\
150  	((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[3]; 	\
151  	((GLbyte *)(pc))[3] = sw; 		\
152  	sw = ((GLbyte *)(pc))[1]; 		\
153  	((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[2]; 	\
154  	((GLbyte *)(pc))[2] = sw;
155
156#define __GLX_SWAP_SHORT(pc) \
157  	sw = ((GLbyte *)(pc))[0]; 		\
158  	((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[1]; 	\
159  	((GLbyte *)(pc))[1] = sw;
160
161#define __GLX_SWAP_DOUBLE(pc) \
162  	sw = ((GLbyte *)(pc))[0]; 		\
163  	((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[7]; 	\
164  	((GLbyte *)(pc))[7] = sw; 		\
165  	sw = ((GLbyte *)(pc))[1]; 		\
166  	((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[6]; 	\
167  	((GLbyte *)(pc))[6] = sw;			\
168  	sw = ((GLbyte *)(pc))[2]; 		\
169  	((GLbyte *)(pc))[2] = ((GLbyte *)(pc))[5]; 	\
170  	((GLbyte *)(pc))[5] = sw;			\
171  	sw = ((GLbyte *)(pc))[3]; 		\
172  	((GLbyte *)(pc))[3] = ((GLbyte *)(pc))[4]; 	\
173  	((GLbyte *)(pc))[4] = sw;
174
175#define __GLX_SWAP_FLOAT(pc) \
176  	sw = ((GLbyte *)(pc))[0]; 		\
177  	((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[3]; 	\
178  	((GLbyte *)(pc))[3] = sw; 		\
179  	sw = ((GLbyte *)(pc))[1]; 		\
180  	((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[2]; 	\
181  	((GLbyte *)(pc))[2] = sw;
182
183#define __GLX_SWAP_INT_ARRAY(pc, count) \
184  	swapPC = ((GLbyte *)(pc));		\
185  	swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_INT32;\
186  	while (swapPC < swapEnd) {		\
187	    __GLX_SWAP_INT(swapPC);		\
188	    swapPC += __GLX_SIZE_INT32;		\
189	}
190
191#define __GLX_SWAP_SHORT_ARRAY(pc, count) \
192  	swapPC = ((GLbyte *)(pc));		\
193  	swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_INT16;\
194  	while (swapPC < swapEnd) {		\
195	    __GLX_SWAP_SHORT(swapPC);		\
196	    swapPC += __GLX_SIZE_INT16;		\
197	}
198
199#define __GLX_SWAP_DOUBLE_ARRAY(pc, count) \
200  	swapPC = ((GLbyte *)(pc));		\
201  	swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_FLOAT64;\
202  	while (swapPC < swapEnd) {		\
203	    __GLX_SWAP_DOUBLE(swapPC);		\
204	    swapPC += __GLX_SIZE_FLOAT64;	\
205	}
206
207#define __GLX_SWAP_FLOAT_ARRAY(pc, count) \
208  	swapPC = ((GLbyte *)(pc));		\
209  	swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_FLOAT32;\
210  	while (swapPC < swapEnd) {		\
211	    __GLX_SWAP_FLOAT(swapPC);		\
212	    swapPC += __GLX_SIZE_FLOAT32;	\
213	}
214
215#define __GLX_SWAP_REPLY_HEADER() \
216  	__GLX_SWAP_SHORT(&__glXReply.sequenceNumber); \
217  	__GLX_SWAP_INT(&__glXReply.length);
218
219#define __GLX_SWAP_REPLY_RETVAL() \
220  	__GLX_SWAP_INT(&__glXReply.retval)
221
222#define __GLX_SWAP_REPLY_SIZE() \
223  	__GLX_SWAP_INT(&__glXReply.size)
224
225#endif /* !__GLX_unpack_h__ */
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