1/* 2 * Copyright (c) 2007, 2008 Apple Inc. 3 * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved. 4 * Copyright (c) 2002 Greg Parker. All Rights Reserved. 5 * 6 * Portions of this file are copied from Mesa's xf86glx.c, 7 * which contains the following copyright: 8 * 9 * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. 10 * All Rights Reserved. 11 * 12 * Permission is hereby granted, free of charge, to any person obtaining a 13 * copy of this software and associated documentation files (the "Software"), 14 * to deal in the Software without restriction, including without limitation 15 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 16 * and/or sell copies of the Software, and to permit persons to whom the 17 * Software is furnished to do so, subject to the following conditions: 18 * 19 * The above copyright notice and this permission notice shall be included in 20 * all copies or substantial portions of the Software. 21 * 22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 23 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 25 * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR 26 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 27 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 28 * DEALINGS IN THE SOFTWARE. 29 */ 30 31#ifdef HAVE_DIX_CONFIG_H 32#include <dix-config.h> 33#endif 34 35#include "dri.h" 36 37#include <OpenGL/OpenGL.h> 38#include <OpenGL/gl.h> 39#include <OpenGL/glext.h> 40#include <OpenGL/CGLContext.h> 41 42#include <GL/glxproto.h> 43#include <windowstr.h> 44#include <resource.h> 45#include <GL/glxint.h> 46#include <GL/glxtokens.h> 47#include <scrnintstr.h> 48#include <glxserver.h> 49#include <glxscreens.h> 50#include <glxdrawable.h> 51#include <glxcontext.h> 52#include <glxext.h> 53#include <glxutil.h> 54#include <glxscreens.h> 55#include <GL/internal/glcore.h> 56 57#include "capabilities.h" 58#include "visualConfigs.h" 59#include "darwinfb.h" 60 61/* Based originally on code from indirect.c which was based on code from i830_dri.c. */ 62__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) { 63 int numConfigs = 0; 64 __GLXconfig *visualConfigs, *c; 65 struct glCapabilities caps; 66 struct glCapabilitiesConfig *conf; 67 int stereo, depth, aux, buffers, stencil, accum, color, msample; 68 69 if(getGlCapabilities(&caps)) { 70 ErrorF("error from getGlCapabilities()!\n"); 71 return NULL; 72 } 73 74 /* 75 conf->stereo is 0 or 1, but we need at least 1 iteration of the loop, 76 so we treat a true conf->stereo as 2. 77 78 The depth size is 0 or 24. Thus we do 2 iterations for that. 79 80 conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1. 81 82 conf->buffers indicates whether we have single or double buffering. 83 84 conf->total_stencil_bit_depths 85 86 conf->total_color_buffers indicates the RGB/RGBA color depths. 87 88 conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0) 89 90 conf->total_depth_buffer_depths 91 92 conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1 93 for the 0 multisampling config. 94 95 */ 96 97 assert(NULL != caps.configurations); 98 99 numConfigs = 0; 100 101 for(conf = caps.configurations; conf; conf = conf->next) { 102 if(conf->total_color_buffers <= 0) 103 continue; 104 105 numConfigs += (conf->stereo ? 2 : 1) 106 * (conf->aux_buffers ? 2 : 1) 107 * conf->buffers 108 * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1) 109 * conf->total_color_buffers 110 * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1) 111 * conf->total_depth_buffer_depths 112 * (conf->multisample_buffers + 1); 113 } 114 115 if(numConfigsPtr) 116 *numConfigsPtr = numConfigs; 117 118 visualConfigs = calloc(sizeof(*visualConfigs), numConfigs); 119 120 if(NULL == visualConfigs) { 121 ErrorF("xcalloc failure when allocating visualConfigs\n"); 122 freeGlCapabilities(&caps); 123 return NULL; 124 } 125 126 c = visualConfigs; /* current buffer */ 127 for(conf = caps.configurations; conf; conf = conf->next) { 128 for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) { 129 for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) { 130 for(buffers = 0; buffers < conf->buffers; ++buffers) { 131 for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ? 132 conf->total_stencil_bit_depths : 1); ++stencil) { 133 for(color = 0; color < conf->total_color_buffers; ++color) { 134 for(accum = 0; accum < ((conf->total_accum_buffers > 0) ? 135 conf->total_accum_buffers : 1); ++accum) { 136 for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) { 137 for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) { 138 139 // Global 140 c->visualID = -1; 141 c->visualType = GLX_TRUE_COLOR; 142 c->next = c + 1; 143 144 c->screen = screenNumber; 145 146 c->level = 0; 147 c->indexBits = 0; 148 c->pixmapMode = 0; // TODO: What should this be? 149 150 if(conf->accelerated) { 151 c->visualRating = GLX_NONE; 152 } else { 153 c->visualRating = GLX_SLOW_VISUAL_EXT; 154 } 155 156 c->transparentPixel = GLX_NONE; 157 c->transparentRed = GLX_NONE; 158 c->transparentGreen = GLX_NONE; 159 c->transparentBlue = GLX_NONE; 160 c->transparentAlpha = GLX_NONE; 161 c->transparentIndex = GLX_NONE; 162 163 c->visualSelectGroup = 0; 164 165 c->swapMethod = GLX_SWAP_UNDEFINED_OML; 166 167 // Stereo 168 c->stereoMode = stereo ? TRUE : FALSE; 169 170 // Aux buffers 171 c->numAuxBuffers = aux ? conf->aux_buffers : 0; 172 173 // Double Buffered 174 c->doubleBufferMode = buffers ? TRUE : FALSE; 175 176 // Stencil Buffer 177 if(conf->total_stencil_bit_depths > 0) { 178 c->stencilBits = conf->stencil_bit_depths[stencil]; 179 } else { 180 c->stencilBits = 0; 181 } 182 183 // Color 184 if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) { 185 c->alphaBits = conf->color_buffers[color].a; 186 } else { 187 c->alphaBits = 0; 188 } 189 c->redBits = conf->color_buffers[color].r; 190 c->greenBits = conf->color_buffers[color].g; 191 c->blueBits = conf->color_buffers[color].b; 192 193 c->rgbBits = c->alphaBits + c->redBits + c->greenBits + c->blueBits; 194 195 c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); 196 c->redMask = RM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); 197 c->greenMask = GM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); 198 c->blueMask = BM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); 199 200 // Accumulation Buffers 201 if(conf->total_accum_buffers > 0) { 202 c->accumRedBits = conf->accum_buffers[accum].r; 203 c->accumGreenBits = conf->accum_buffers[accum].g; 204 c->accumBlueBits = conf->accum_buffers[accum].b; 205 if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) { 206 c->accumAlphaBits = conf->accum_buffers[accum].a; 207 } else { 208 c->accumAlphaBits = 0; 209 } 210 } else { 211 c->accumRedBits = 0; 212 c->accumGreenBits = 0; 213 c->accumBlueBits = 0; 214 c->accumAlphaBits = 0; 215 } 216 217 // Depth 218 c->depthBits = conf->depth_buffers[depth]; 219 220 // MultiSample 221 if(msample > 0) { 222 c->samples = conf->multisample_samples; 223 c->sampleBuffers = conf->multisample_buffers; 224 } else { 225 c->samples = 0; 226 c->sampleBuffers = 0; 227 } 228 229 /* 230 * The Apple libGL supports GLXPixmaps and 231 * GLXPbuffers in direct mode. 232 */ 233 /* SGIX_fbconfig / GLX 1.3 */ 234 c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT; 235 c->renderType = GLX_RGBA_BIT; 236 c->xRenderable = GL_TRUE; 237 c->fbconfigID = -1; 238 239 /* SGIX_pbuffer / GLX 1.3 */ 240 241 /* 242 * The CGL layer provides a way of retrieving 243 * the maximum pbuffer width/height, but only 244 * if we create a context and call glGetIntegerv. 245 * 246 * The following values are from a test program 247 * that does so. 248 */ 249 c->maxPbufferWidth = 8192; 250 c->maxPbufferHeight = 8192; 251 c->maxPbufferPixels = /*Do we need this?*/ 0; 252 /* 253 * There is no introspection for this sort of thing 254 * with CGL. What should we do realistically? 255 */ 256 c->optimalPbufferWidth = 0; 257 c->optimalPbufferHeight = 0; 258 259 /* EXT_texture_from_pixmap */ 260 c->bindToTextureRgb = 0; 261 c->bindToTextureRgba = 0; 262 c->bindToMipmapTexture = 0; 263 c->bindToTextureTargets = 0; 264 c->yInverted = 0; 265 266 c = c->next; 267 } 268 } 269 } 270 } 271 } 272 } 273 } 274 } 275 } 276 277 (c-1)->next = NULL; 278 279 if (c - visualConfigs != numConfigs) { 280 FatalError("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, (int)(c - visualConfigs)); 281 } 282 283 freeGlCapabilities(&caps); 284 return visualConfigs; 285} 286