Xserver-spec.xml revision 1b5d61b8
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7
8<article>
9  <articleinfo>
10    <title>Definition of the Porting Layer for the X v11 Sample Server</title>
11    <titleabbrev>X Porting Layer</titleabbrev>
12    <author>
13      <firstname>Susan</firstname><surname>Angebranndt</surname>
14      <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation>
15    </author>
16    <author>
17      <firstname>Raymond</firstname><surname>Drewry</surname>
18      <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation>
19    </author>
20    <author>
21      <firstname>Philip</firstname><surname>Karlton</surname>
22      <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation>
23    </author>
24    <author>
25      <firstname>Todd</firstname><surname>Newman</surname>
26      <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation>
27    </author>
28    <author>
29      <firstname>Bob</firstname><surname>Scheifler</surname>
30      <affiliation><orgname>Massachusetts Institute of Technology</orgname></affiliation>
31    </author>
32    <author>
33      <firstname>Keith</firstname><surname>Packard</surname>
34      <affiliation><orgname>MIT X Consortium</orgname></affiliation>
35    </author>
36    <author>
37      <firstname>David</firstname><othername>P.</othername><surname>Wiggins</surname>
38      <affiliation><orgname>X Consortium</orgname></affiliation>
39    </author>
40    <author>
41      <firstname>Jim</firstname><surname>Gettys</surname>
42      <affiliation><orgname>X.org Foundation and Hewlett Packard</orgname></affiliation>
43    </author>
44    <publisher><publishername>The X.Org Foundation</publishername></publisher>
45    <releaseinfo>X Version 11, Release &fullrelvers;</releaseinfo>
46    <releaseinfo>X Server Version &xserver.version;</releaseinfo>
47    <copyright><year>1994</year><holder>X Consortium, Inc.</holder></copyright>
48    <copyright><year>2004</year><holder>X.org Foundation, Inc.</holder></copyright>
49    <legalnotice>
50      <para>Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ``Software''), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:</para>
51      <para>The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.</para>
52      <para>THE SOFTWARE IS PROVIDED ``AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.</para>
53      <para>LK201 and DEC are trademarks of Digital Equipment Corporation.  Macintosh and Apple are trademarks of Apple Computer, Inc.  PostScript is a trademark of Adobe Systems, Inc.  Ethernet is a trademark of Xerox Corporation.  X Window System is a trademark of the X.org Foundation, Inc.  Cray is a trademark of Cray Research, Inc.</para>
54    </legalnotice>
55    <pubdate>&xserver.reldate;</pubdate>
56    <revhistory>
57      <revision>
58	<revnumber>1.0</revnumber>
59	<date>27 Oct 2004</date>
60	<authorinitials>sa</authorinitials>
61	<revremark>Initial Version</revremark>
62      </revision>
63      <revision>
64	<revnumber>1.1</revnumber>
65	<date>27 Oct 2004</date>
66	<authorinitials>bs</authorinitials>
67	<revremark>Minor Revisions</revremark>
68      </revision>
69      <revision>
70	<revnumber>2.0</revnumber>
71	<date>27 Oct 2004</date>
72	<authorinitials>kp</authorinitials>
73	<revremark>Revised for Release 4 and 5</revremark>
74      </revision>
75      <revision>
76	<revnumber>3.0</revnumber>
77	<date>27 Oct 2004</date>
78	<authorinitials>dpw</authorinitials>
79	<revremark>Revised for Release 6</revremark>
80      </revision>
81      <revision>
82	<revnumber>3.1</revnumber>
83	<date>27 Oct 2004</date>
84	<authorinitials>jg</authorinitials>
85	<revremark>Revised for Release 6.8.2</revremark>
86      </revision>
87      <revision>
88	<revnumber>3.2</revnumber>
89	<date>17 Dec 2006</date>
90	<authorinitials>efw</authorinitials>
91	<revremark>DocBook conversion</revremark>
92      </revision>
93      <revision>
94	<revnumber>3.3</revnumber>
95	<date>17 Feb 2008</date>
96	<authorinitials>aj</authorinitials>
97	<revremark>Revised for backing store changes</revremark>
98      </revision>
99      <revision>
100	<revnumber>3.4</revnumber>
101	<date>31 Mar 2008</date>
102	<authorinitials>efw</authorinitials>
103	<revremark>Revised for devPrivates changes</revremark>
104      </revision>
105      <revision>
106	<revnumber>3.5</revnumber>
107	<date>July 2010</date>
108	<authorinitials>ac</authorinitials>
109	<revremark>Revised for Xorg 1.9 devPrivates changes
110	  and 1.8 CreateNewResourceType changes</revremark>
111      </revision>
112      <revision>
113	<revnumber>3.6</revnumber>
114	<date>July 2012</date>
115	<authorinitials>kp</authorinitials>
116	<revremark>Revised for X server 1.13 screen-specific devPrivates changes</revremark>
117      </revision>
118    </revhistory>
119    <abstract>
120      <para>The following document explains the structure of the X Window System display server and the interfaces among the larger pieces.  It is intended as a reference for programmers who are implementing an X Display Server on their workstation hardware.  It is included with the X Window System source tape, along with the document "Strategies for Porting the X v11 Sample Server."  The order in which you should read these documents is:
121      <orderedlist>
122	<listitem><para>Read the first section of the "Strategies for Porting" document (Overview of Porting Process).</para></listitem>
123	<listitem><para>Skim over this document (the Definition document).</para></listitem>
124	<listitem><para>Skim over the remainder of the Strategies document.</para></listitem>
125	<listitem><para>Start planning and working, referring to the Strategies and Definition documents.</para></listitem>
126      </orderedlist>
127      You may also want to look at the following documents:
128      <itemizedlist>
129	<listitem><para>"The X Window System" for an overview of X.</para></listitem>
130	<listitem><para>"Xlib - C Language X Interface" for a view of what the client programmer sees.</para></listitem>
131	<listitem><para>"X Window System Protocol" for a terse description of the byte stream protocol between the client and server.</para></listitem>
132      </itemizedlist>
133      </para>
134      <para>To understand this document and the accompanying source code, you should know the C language.  You should be familiar with 2D graphics and windowing concepts such as clipping, bitmaps, fonts, etc.  You should have a general knowledge of the X Window System.  To implement the server code on your hardware, you need to know a lot about your hardware, its graphic display device(s), and (possibly) its networking and multitasking facilities.  This document depends a lot on the source code, so you should have a listing of the code handy.</para>
135      <para>Some source in the distribution is directly compilable on your machine.  Some of it will require modification.  Other parts may have to be completely written from scratch.  The distribution also includes source for a sample implementation of a display server which runs on a very wide variety of color and monochrome displays on Linux and *BSD which you will find useful for implementing any type of X server.</para>
136      <para>Note to the 2008 edition: at this time this document must be considered incomplete, though improved over the 2004 edition.  In particular, the new Render extension is still lacking good documentation, and has become vital to high performance X implementations.  Modern applications and desktop environments are now much more sensitive to good implementation of the Render extension than in most operations of the old X graphics model.  The shadow frame buffer implementation is also very useful in many circumstances, and also needs documentation.  We hope to rectify these shortcomings in our documentation in the future.  Help would be greatly appreciated.</para>
137    </abstract>
138  </articleinfo>
139
140<!-- Original authorship information:
141
142.OF 'Porting Layer Definition'- % -'October 27, 2004'
143Definition of the Porting Layer
144for the X v11 Sample Server
145Susan Angebranndt
146Raymond Drewry
147Philip Karlton
148Todd Newman
149Digital Equipment Corporation
150
151minor revisions by
152Bob Scheifler
153Massachusetts Institute of Technology
154
155Revised for Release 4 and Release 5 by
156Keith Packard
157MIT X Consortium
158
159Revised for Release 6 by
160David P. Wiggins
161X Consortium
162
163Minor Revisions for Release 6.8.2 by
164Jim Gettys
165X.org Foundation and Hewlett Packard
166-->
167
168<section>
169  <title>The X Window System</title>
170<para>
171The X Window System, or simply "X," is a
172windowing system that provides high-performance, high-level,
173device-independent graphics.
174</para>
175<para>
176X is a windowing system designed for bitmapped graphic displays.
177The display can have a
178simple, monochrome display or it can have a color display with up to 32 bits
179per pixel with a special graphics processor doing the work.  (In this
180document, monochrome means a black and white display with one bit per pixel.
181Even though the usual meaning of monochrome is more general, this special
182case is so common that we decided to reserve the word for this purpose.)
183In practice, monochrome displays are now almost unheard of, with 4 bit
184gray scale displays being the low end.
185</para>
186<para>
187X is designed for a networking environment where
188users can run applications on machines other than their own workstations.
189Sometimes, the connection is over an Ethernet network with a protocol such as TCP/IP;
190but, any "reliable" byte stream is allowable.
191A high-bandwidth byte stream is preferable; RS-232 at
1929600 baud would be slow without compression techniques.
193</para>
194<para>
195X by itself allows great freedom of design.
196For instance, it does not include any user interface standard.
197Its intent is to "provide mechanism, not policy."
198By making it general, it can be the foundation for a wide
199variety of interactive software.
200</para>
201<para>
202For a more detailed overview, see the document "The X Window System."
203For details on the byte stream protocol, see "X Window System protocol."
204</para>
205</section>
206<section>
207<title>Overview of the Server</title>
208<para>
209The display server
210manages windows and simple graphics requests
211for the user on behalf of different client applications.
212The client applications can be running on any machine on the network.
213The server mainly does three things:
214<itemizedlist>
215  <listitem><para>Responds to protocol requests from existing clients (mostly graphic and text drawing commands)</para></listitem>
216  <listitem><para>Sends device input (keystrokes and mouse actions) and other events to existing clients</para></listitem>
217  <listitem><para>Maintains client connections</para></listitem>
218</itemizedlist>
219</para>
220<para>
221The server code is organized into four major pieces:
222<itemizedlist>
223  <listitem><para>Device Independent (DIX) layer - code shared among all implementations</para></listitem>
224  <listitem><para>Operating System (OS) layer - code that is different for each operating system but is shared among all graphic devices for this operating system</para></listitem>
225  <listitem><para>Device Dependent (DDX) layer - code that is (potentially) different for each combination of operating system and graphic device</para></listitem>
226  <listitem><para>Extension Interface - a standard way to add features to the X server</para></listitem>
227</itemizedlist>
228</para>
229<para>
230The "porting layer" consists of the OS and DDX layers; these are
231actually parallel and neither one is on top of the other.
232The DIX layer is intended to be portable
233without change to target systems and is not
234detailed here, although several routines
235in DIX that are called by DDX are
236documented.
237Extensions incorporate new functionality into the server; and require
238additional functionality over a simple DDX.
239</para>
240<para>
241The following sections outline the functions of the layers.
242Section 3 briefly tells what you need to know about the DIX layer.
243The OS layer is explained in Section 4.
244Section 5 gives the theory of operation and procedural interface for the
245DDX layer.
246Section 6 describes the functions which exist for the extension writer.
247</para>
248</section>
249
250<section>
251  <title>DIX Layer</title>
252<para>
253The DIX layer is the machine and device independent part of X.
254The source should be common to all operating systems and devices.
255The port process should not include changes to this part, therefore internal interfaces to DIX
256modules are not discussed, except for public interfaces to the DDX and the OS layers.
257The functions described in this section are available for extension writers to use.
258</para>
259<para>
260In the process of getting your server to work, if
261you think that DIX must be modified for purposes other than bug fixes,
262you may be doing something wrong.
263Keep looking for a more compatible solution.
264When the next release of the X server code is available,
265you should be able to just drop in the new DIX code and compile it.
266If you change DIX,
267you will have to remember what changes you made and will have
268to change the new sources before you can update to the new version.
269</para>
270<para>
271The heart of the DIX code is a loop called the dispatch loop.
272Each time the processor goes around the loop, it sends off accumulated input events
273from the input devices to the clients, and it processes requests from the clients.
274This loop is the most organized way for the server to
275process the asynchronous requests that
276it needs to process.
277Most of these operations are performed by OS and DDX routines that you must supply.
278</para>
279<section>
280  <title>Server Resource System</title>
281<para>
282X resources are C structs inside the server.
283Client applications create and manipulate these objects
284according to the rules of the X byte stream protocol.
285Client applications refer to resources with resource IDs,
286which are 32-bit integers that are sent over the network.
287Within the server, of course, they are just C structs, and we refer to them
288by pointers.
289</para>
290<section>
291  <title>Pre-Defined Resource Types</title>
292<para>
293The DDX layer has several kinds of resources:
294<itemizedlist>
295<listitem><para>Window</para></listitem>
296<listitem><para>Pixmap</para></listitem>
297<listitem><para>Screen</para></listitem>
298<listitem><para>Device</para></listitem>
299<listitem><para>Colormap</para></listitem>
300<listitem><para>Font</para></listitem>
301<listitem><para>Cursor</para></listitem>
302<listitem><para>Graphics Contexts</para></listitem>
303</itemizedlist>
304</para>
305<para>
306The type names of the more
307important server
308structs usually end in "Rec," such as "DeviceRec;"
309the pointer types usually end in "Ptr," such as "DevicePtr."
310</para>
311<para>
312The structs and
313important defined constants are declared
314in .h files that have names that suggest the name of the object.
315For instance, there are two .h files for windows,
316window.h and windowstr.h.
317window.h defines only what needs to be defined in order to use windows
318without peeking inside of them;
319windowstr.h defines the structs with all of their components in great detail
320for those who need it.
321</para>
322<para>
323Three kinds of fields are in these structs:
324<itemizedlist>
325<listitem><para>Attribute fields - struct fields that contain values like normal structs</para></listitem>
326<listitem><para>Pointers to procedures, or structures of procedures, that operate on the object</para></listitem>
327<listitem><para>A single private field or a devPrivates list (see <xref linkend="wrappers_and_privates"/>)
328used by your DDX code to store private data.</para></listitem>
329</itemizedlist>
330</para>
331<para>
332DIX calls through
333the struct's procedure pointers to do its tasks.
334These procedures are set either directly or indirectly by DDX procedures.
335Most of
336the procedures described in the remainder of this
337document are accessed through one of these structs.
338For example, the procedure to create a pixmap
339is attached to a ScreenRec and might be called by using the expression
340</para>
341<para>
342<blockquote>
343<programlisting>(* pScreen->CreatePixmap)(pScreen, width, height, depth).</programlisting>
344</blockquote>
345</para>
346<para>
347All procedure pointers must be set to some routine unless noted otherwise;
348a null pointer will have unfortunate consequences.
349</para>
350<para>
351Procedure routines will be indicated in the documentation by this convention:
352<blockquote>
353<programlisting>void pScreen->MyScreenRoutine(arg, arg, ...)</programlisting>
354</blockquote>
355as opposed to a free routine, not in a data structure:
356<blockquote>
357<programlisting>void MyFreeRoutine(arg, arg, ...)</programlisting>
358</blockquote>
359</para>
360<para>
361The attribute fields are mostly set by DIX; DDX should not modify them
362unless noted otherwise.
363</para>
364</section>
365<section>
366  <title>Creating Resources and Resource Types</title>
367<para>
368These functions should also be called from your extensionInitProc to
369allocate all of the various resource classes and types required for
370the extension.  Each time the server resets, these types must be reallocated
371as the old allocations will have been discarded.
372Resource types are integer values starting at 1.  Get
373a resource type by calling
374<blockquote><programlisting>
375
376    RESTYPE CreateNewResourceType(deleteFunc, char *name)
377
378</programlisting></blockquote>
379deleteFunc will be called to destroy all resources with this
380type.   name will be used to identify this type of resource
381to clients using the X-Resource extension, to security
382extensions such as SELinux, and to tracing frameworks such as DTrace.
383[The name argument was added in xorg-server 1.8.]
384</para>
385<para>
386Resource classes are masks starting at 1 &lt;&lt; 31 which can
387be or'ed with any resource type to provide attributes for the
388type.  To allocate a new class bit, call
389<blockquote><programlisting>
390
391    RESTYPE CreateNewResourceClass()
392
393</programlisting></blockquote>
394</para>
395<para>
396There are two ways of looking up resources, by type or
397by class.  Classes are non-exclusive subsets of the space of
398all resources, so you can lookup the union of multiple classes.
399(RC_ANY is the union of all classes).</para>
400<para>
401Note that the appropriate class bits must be or'ed into the value returned
402by CreateNewResourceType when calling resource lookup functions.</para>
403<para>
404If you need to create a ``private'' resource ID for internal use, you
405can call FakeClientID.
406<blockquote><programlisting>
407
408	XID FakeClientID(client)
409	    int client;
410
411</programlisting></blockquote>
412This allocates from ID space reserved for the server.</para>
413<para>
414To associate a resource value with an ID, use AddResource.
415<blockquote><programlisting>
416
417	Bool AddResource(id, type, value)
418	    XID id;
419	    RESTYPE type;
420	    pointer value;
421
422</programlisting></blockquote>
423The type should be the full type of the resource, including any class
424bits.  If AddResource fails to allocate memory to store the resource,
425it will call the deleteFunc for the type, and then return False.</para>
426<para>
427To free a resource, use one of the following.
428<blockquote><programlisting>
429
430	void FreeResource(id, skipDeleteFuncType)
431	    XID id;
432	    RESTYPE skipDeleteFuncType;
433
434	void FreeResourceByType(id, type, skipFree)
435	    XID id;
436	    RESTYPE type;
437	    Bool    skipFree;
438
439</programlisting></blockquote>
440FreeResource frees all resources matching the given id, regardless of
441type; the type's deleteFunc will be called on each matching resource,
442except that skipDeleteFuncType can be set to a single type for which
443the deleteFunc should not be called (otherwise pass RT_NONE).
444FreeResourceByType frees a specific resource matching a given id
445and type; if skipFree is true, then the deleteFunc is not called.
446</para>
447</section>
448<section>
449  <title>Looking Up Resources</title>
450<para>
451To look up a resource, use one of the following.
452<blockquote><programlisting>
453
454	int dixLookupResourceByType(
455	    pointer *result,
456	    XID id,
457	    RESTYPE rtype,
458	    ClientPtr client,
459	    Mask access_mode);
460
461	int dixLookupResourceByClass(
462	    pointer *result,
463	    XID id,
464	    RESTYPE rclass,
465	    ClientPtr client,
466	    Mask access_mode);
467
468</programlisting></blockquote>
469dixLookupResourceByType finds a resource with the given id and exact type.
470dixLookupResourceByClass finds a resource with the given id whose type is
471included in any one of the specified classes.
472The client and access_mode must be provided to allow security extensions to
473check if the client has the right privileges for the requested access.
474The bitmask values defined in the dixaccess.h header are or'ed together
475to define the requested access_mode.
476</para>
477</section>
478</section>
479<section>
480  <title>Callback Manager</title>
481<para>
482To satisfy a growing number of requests for the introduction of ad hoc
483notification style hooks in the server, a generic callback manager was
484introduced in R6.  A callback list object can be introduced for each
485new hook that is desired, and other modules in the server can register
486interest in the new callback list.  The following functions support
487these operations.</para>
488<para>
489Before getting bogged down in the interface details, an typical usage
490example should establish the framework.  Let's look at the
491ClientStateCallback in dix/dispatch.c.  The purpose of this particular
492callback is to notify interested parties when a client's state
493(initial, running, gone) changes.  The callback is "created" in this
494case by simply declaring a variable:
495<blockquote><programlisting>
496	CallbackListPtr ClientStateCallback;
497</programlisting></blockquote>
498</para>
499<para>
500Whenever the client's state changes, the following code appears, which notifies
501all interested parties of the change:
502<blockquote><programlisting>
503	if (ClientStateCallback) CallCallbacks(&amp;ClientStateCallback, (pointer)client);
504</programlisting></blockquote>
505</para>
506<para>
507Interested parties subscribe to the ClientStateCallback list by saying:
508<blockquote><programlisting>
509	AddCallback(&amp;ClientStateCallback, func, data);
510</programlisting></blockquote>
511</para>
512<para>
513When CallCallbacks is invoked on the list, func will be called thusly:
514<blockquote><programlisting>
515	(*func)(&amp;ClientStateCallback, data, client)
516</programlisting></blockquote>
517</para>
518<para>
519Now for the details.
520<blockquote><programlisting>
521
522	Bool AddCallback(pcbl, callback, subscriber_data)
523	    CallbackListPtr *pcbl;
524	    CallbackProcPtr callback;
525	    pointer         subscriber_data;
526
527</programlisting></blockquote>
528Adds the (callback, subscriber_data) pair to the given callback list.  Creates the callback
529list if it doesn't exist.  Returns TRUE if successful.</para>
530<para>
531<blockquote><programlisting>
532
533	Bool DeleteCallback(pcbl, callback, subscriber_data)
534	    CallbackListPtr *pcbl;
535	    CallbackProcPtr callback;
536	    pointer         subscriber_data;
537
538</programlisting></blockquote>
539Removes the (callback, data) pair to the given callback list if present.
540Returns TRUE if (callback, data) was found.</para>
541<para>
542<blockquote><programlisting>
543
544	void CallCallbacks(pcbl, call_data)
545	    CallbackListPtr    *pcbl;
546	    pointer	    call_data;
547
548</programlisting></blockquote>
549For each callback currently registered on the given callback list, call
550it as follows:
551<blockquote><programlisting>
552
553	(*callback)(pcbl, subscriber_data, call_data);
554</programlisting></blockquote>
555</para>
556<para>
557<blockquote><programlisting>
558	void DeleteCallbackList(pcbl)
559	    CallbackListPtr    *pcbl;
560
561</programlisting></blockquote>
562Destroys the given callback list.</para>
563</section>
564<section>
565  <title>Extension Interfaces</title>
566<para>
567This function should be called from your extensionInitProc which
568should be called by InitExtensions.
569<blockquote><programlisting>
570
571	ExtensionEntry *AddExtension(name, NumEvents,NumErrors,
572		MainProc, SwappedMainProc, CloseDownProc, MinorOpcodeProc)
573
574		const char *name;  /*Null terminate string; case matters*/
575		int NumEvents;
576		int NumErrors;
577		int (* MainProc)(ClientPtr);/*Called if client matches server order*/
578		int (* SwappedMainProc)(ClientPtr);/*Called if client differs from server*/
579		void (* CloseDownProc)(ExtensionEntry *);
580		unsigned short (*MinorOpcodeProc)(ClientPtr);
581
582</programlisting></blockquote>
583name is the name used by clients to refer to the extension.  NumEvents is the
584number of event types used by the extension, NumErrors is the number of
585error codes needed by the extension.  MainProc is called whenever a client
586accesses the major opcode assigned to the extension.  SwappedMainProc is
587identical, except the client using the extension has reversed byte-sex.
588CloseDownProc is called at server reset time to deallocate any private
589storage used by the extension.  MinorOpcodeProc is used by DIX to place the
590appropriate value into errors.  The DIX routine StandardMinorOpcode can be
591used here which takes the minor opcode from the normal place in the request
592(i.e. just after the major opcode).</para>
593</section>
594<section>
595  <title>Macros and Other Helpers</title>
596<para>
597There are a number of macros in Xserver/include/dix.h which
598are useful to the extension writer.  Ones of particular interest
599are: REQUEST, REQUEST_SIZE_MATCH, REQUEST_AT_LEAST_SIZE,
600REQUEST_FIXED_SIZE, LEGAL_NEW_RESOURCE, and
601VALIDATE_DRAWABLE_AND_GC. Useful byte swapping macros can be found
602in Xserver/include/dix.h: WriteReplyToClient and WriteSwappedDataToClient; and
603in Xserver/include/misc.h: bswap_64, bswap_32, bswap_16, LengthRestB, LengthRestS,
604LengthRestL, SwapRestS, SwapRestL, swapl, swaps, cpswapl, and cpswaps.</para>
605</section>
606</section>
607
608<section>
609  <title>OS Layer</title>
610<para>
611This part of the source consists of a few routines that you have to rewrite
612for each operating system.
613These OS functions maintain the client connections and schedule work
614to be done for clients.
615They also provide an interface to font files,
616font name to file name translation, and
617low level memory management.
618<blockquote>
619<programlisting>void OsInit()</programlisting>
620</blockquote>
621OsInit initializes your OS code, performing whatever tasks need to be done.
622Frequently there is not much to be done.
623The sample server implementation is in Xserver/os/osinit.c.
624</para>
625<section>
626  <title>Scheduling and Request Delivery</title>
627<para>
628The main dispatch loop in DIX creates the illusion of multitasking between
629different windows, while the server is itself but a single process.
630The dispatch loop breaks up the work for each client into small digestible parts.
631Some parts are requests from a client, such as individual graphic commands.
632Some parts are events delivered to the client, such as keystrokes from the user.
633The processing of events and requests for different
634clients can be interleaved with one another so true multitasking
635is not needed in the server.
636</para>
637<para>
638You must supply some of the pieces for proper scheduling between clients.
639<blockquote>
640<programlisting>
641	int WaitForSomething(pClientReady)
642		int *pClientReady;
643</programlisting>
644</blockquote>
645</para>
646<para>
647WaitForSomething is the scheduler procedure you must write that will
648suspend your server process until something needs to be done.
649This call should
650make the server suspend until one or more of the following occurs:
651<itemizedlist>
652<listitem><para>There is an input event from the user or hardware (see SetInputCheck())</para></listitem>
653<listitem><para>There are requests waiting from known clients, in which case you should return a count of clients stored in pClientReady</para></listitem>
654<listitem><para>A new client tries to connect, in which case you should create the client and then continue waiting</para></listitem>
655</itemizedlist>
656</para>
657<para>
658Before WaitForSomething() computes the masks to pass to select, poll or
659similar operating system interface, it needs to
660see if there is anything to do on the work queue; if so, it must call a DIX
661routine called ProcessWorkQueue.
662<blockquote>
663<programlisting>
664	extern WorkQueuePtr	workQueue;
665
666	if (workQueue)
667		ProcessWorkQueue ();
668</programlisting>
669</blockquote>
670</para>
671<para>
672If WaitForSomething() decides it is about to do something that might block
673(in the sample server,  before it calls select() or poll) it must call a DIX
674routine called BlockHandler().
675<blockquote>
676<programlisting>
677	void BlockHandler(void *pTimeout)
678</programlisting>
679</blockquote>
680The types of the arguments are for agreement between the OS and DDX
681implementations,  but the pTimeout is a pointer to the information
682determining how long the block is allowed to last.
683</para>
684<para>
685In the sample server,  pTimeout is a pointer.
686</para>
687<para>
688The DIX BlockHandler() iterates through the Screens,  for each one calling
689its BlockHandler.  A BlockHandler is declared thus:
690<blockquote>
691<programlisting>
692	void xxxBlockHandler(ScreenPtr pScreen, void *pTimeout)
693</programlisting>
694</blockquote>
695The arguments are a pointer to the Screen, and the arguments to the
696DIX BlockHandler().
697</para>
698<para>
699Immediately after WaitForSomething returns from the
700block,  even if it didn't actually block,  it must call the DIX routine
701WakeupHandler().
702<blockquote>
703<programlisting>
704	void WakeupHandler(int result)
705</programlisting>
706</blockquote>
707Once again,  the types are not specified by DIX.  The result is the
708success indicator for the thing that (may have) blocked.
709In the sample server, result is the result from select() (or equivalent
710operating system function).
711</para>
712<para>
713The DIX WakeupHandler() calls each Screen's
714WakeupHandler.  A WakeupHandler is declared thus:
715<blockquote>
716<programlisting>
717	void xxxWakeupHandler(ScreenPtr pScreen, int result)
718</programlisting>
719</blockquote>
720The arguments are the Screen, of the Screen, and the arguments to
721the DIX WakeupHandler().
722</para>
723<para>
724In addition to the per-screen BlockHandlers, any module may register
725block and wakeup handlers (only together) using:
726<blockquote>
727<programlisting>
728	Bool RegisterBlockAndWakeupHandlers (blockHandler, wakeupHandler, blockData)
729		ServerBlockHandlerProcPtr    blockHandler;
730		ServerWakeupHandlerProcPtr   wakeupHandler;
731		pointer blockData;
732</programlisting>
733</blockquote>
734A FALSE return code indicates that the registration failed for lack of
735memory.  To remove a registered Block handler at other than server reset time
736(when they are all removed automatically), use:
737<blockquote>
738<programlisting>
739	RemoveBlockAndWakeupHandlers (blockHandler, wakeupHandler, blockData)
740		ServerBlockHandlerProcPtr   blockHandler;
741		ServerWakeupHandlerProcPtr  wakeupHandler;
742		pointer blockData;
743</programlisting>
744</blockquote>
745All three arguments must match the values passed to
746RegisterBlockAndWakeupHandlers.
747</para>
748<para>
749These registered block handlers are called before the per-screen handlers:
750<blockquote>
751<programlisting>
752	void (*ServerBlockHandler) (void *blockData, void *pTimeout)
753</programlisting>
754</blockquote>
755</para>
756<para>
757Sometimes block handlers need to adjust the time referenced by pTimeout,
758which on UNIX family systems is generally represented by a struct timeval
759consisting of seconds and microseconds in 32 bit values.
760As a convenience to reduce error prone struct timeval computations which
761require modulus arithmetic and correct overflow behavior in the face of
762millisecond wrapping through 32 bits,
763<blockquote><programlisting>
764
765	void AdjustWaitForDelay(void *pTimeout, unsigned long newdelay)
766
767</programlisting></blockquote>
768has been provided.
769</para>
770<para>
771Any wakeup handlers registered with RegisterBlockAndWakeupHandlers will
772be called after the Screen handlers:
773<blockquote><programlisting>
774
775	void (*ServerWakeupHandler) (void *blockData, int result)
776</programlisting></blockquote>
777</para>
778<para>
779The WaitForSomething on the sample server also has a built
780in screen saver that darkens the screen if no input happens for a period of time.
781The sample server implementation is in Xserver/os/WaitFor.c.
782</para>
783<para>
784Note that WaitForSomething() may be called when you already have several
785outstanding things (events, requests, or new clients) queued up.
786For instance, your server may have just done a large graphics request,
787and it may have been a long time since WaitForSomething() was last called.
788If many clients have lots of requests queued up, DIX will only service
789some of them for a given client
790before going on to the next client (see isItTimeToYield, below).
791Therefore, WaitForSomething() will have to report that these same clients
792still have requests queued up the next time around.
793</para>
794<para>
795An implementation should return information on as
796many outstanding things as it can.
797For instance, if your implementation always checks for client data first and does not
798report any input events until there is no client data left,
799your mouse and keyboard might get locked out by an application that constantly
800barrages the server with graphics drawing requests.
801Therefore, as a general rule, input devices should always have priority over graphics
802devices.
803</para>
804<para>
805A list of indexes (client->index) for clients with data ready to be read or
806processed should be returned in pClientReady, and the count of indexes
807returned as the result value of the call.
808These are not clients that have full requests ready, but any clients who have
809any data ready to be read or processed.
810The DIX dispatcher
811will process requests from each client in turn by calling
812ReadRequestFromClient(), below.
813</para>
814<para>
815WaitForSomething() must create new clients as they are requested (by
816whatever mechanism at the transport level).  A new client is created
817by calling the DIX routine:
818<blockquote><programlisting>
819
820	ClientPtr NextAvailableClient(ospriv)
821		pointer ospriv;
822</programlisting></blockquote>
823This routine returns NULL if a new client cannot be allocated (e.g. maximum
824number of clients reached).  The ospriv argument will be stored into the OS
825private field (pClient->osPrivate), to store OS private information about the
826client.  In the sample server, the osPrivate field contains the
827number of the socket for this client. See also "New Client Connections."
828NextAvailableClient() will call InsertFakeRequest(), so you must be
829prepared for this.
830</para>
831<para>
832If there are outstanding input events,
833you should make sure that the two SetInputCheck() locations are unequal.
834The DIX dispatcher will call your implementation of ProcessInputEvents()
835until the SetInputCheck() locations are equal.
836</para>
837<para>
838The sample server contains an implementation of WaitForSomething().
839The
840following two routines indicate to WaitForSomething() what devices should
841be waited for.   fd is an OS dependent type; in the sample server
842it is an open file descriptor.
843<blockquote><programlisting>
844
845	int AddEnabledDevice(fd)
846		int fd;
847
848	int RemoveEnabledDevice(fd)
849		int fd;
850</programlisting></blockquote>
851These two routines are
852usually called by DDX from the initialize cases of the
853Input Procedures that are stored in the DeviceRec (the
854routine passed to AddInputDevice()).
855The sample server implementation of AddEnabledDevice
856and RemoveEnabledDevice are in Xserver/os/connection.c.
857</para>
858<section>
859  <title>Timer Facilities</title>
860<para>
861Similarly, the X server or an extension may need to wait for some timeout.
862Early X releases implemented this functionality using block and wakeup handlers,
863but this has been rewritten to use a general timer facilty, and the
864internal screen saver facilities reimplemented to use Timers.
865These functions are TimerInit, TimerForce, TimerSet, TimerCheck, TimerCancel,
866and TimerFree, as defined in Xserver/include/os.h. A callback function will be called
867when the timer fires, along with the current time, and a user provided argument.
868<blockquote><programlisting>
869	typedef	struct _OsTimerRec *OsTimerPtr;
870
871	typedef CARD32 (*OsTimerCallback)(
872		OsTimerPtr /* timer */,
873		CARD32 /* time */,
874		pointer /* arg */);
875
876	 OsTimerPtr TimerSet( OsTimerPtr /* timer */,
877		int /* flags */,
878		CARD32 /* millis */,
879		OsTimerCallback /* func */,
880		pointer /* arg */);
881
882</programlisting></blockquote>
883</para>
884<para>
885TimerSet returns a pointer to a timer structure and sets a timer to the specified time
886with the specified argument.  The flags can be TimerAbsolute and TimerForceOld.
887The TimerSetOld flag controls whether if the timer is reset and the timer is pending, the
888whether the callback function will get called.
889The TimerAbsolute flag sets the callback time to an absolute time in the future rather
890than a time relative to when TimerSet is called.
891TimerFree should be called to free the memory allocated
892for the timer entry.
893<blockquote><programlisting>
894	void TimerInit(void)
895
896	Bool TimerForce(OsTimerPtr /* pTimer */)
897
898	void TimerCheck(void);
899
900	void TimerCancel(OsTimerPtr /* pTimer */)
901
902	void TimerFree(OsTimerPtr /* pTimer */)
903</programlisting></blockquote>
904</para>
905<para>
906TimerInit frees any existing timer entries. TimerForce forces a call to the timer's
907callback function and returns true if the timer entry existed, else it returns false and
908does not call the callback function. TimerCancel will cancel the specified timer.
909TimerFree calls TimerCancel and frees the specified timer.
910Calling TimerCheck will force the server to see if any timer callbacks should be called.
911</para>
912</section>
913</section>
914<section>
915  <title>New Client Connections</title>
916<para>
917The process whereby a new client-server connection starts up is
918very dependent upon what your byte stream mechanism.
919This section describes byte stream initiation using examples from the TCP/IP
920implementation on the sample server.
921</para>
922<para>
923The first thing that happens is a client initiates a connection with the server.
924How a client knows to do this depends upon your network facilities and the
925Xlib implementation.
926In a typical scenario, a user named Fred
927on his X workstation is logged onto a Cray
928supercomputer running a command shell in an X window.  Fred can type shell
929commands and have the Cray respond as though the X server were a dumb terminal.
930Fred types in a command to run an X client application that was linked with Xlib.
931Xlib looks at the shell environment variable DISPLAY, which has the
932value "fredsbittube:0.0."
933The host name of Fred's workstation is "fredsbittube," and the 0s are
934for multiple screens and multiple X server processes.
935(Precisely what
936happens on your system depends upon how X and Xlib are implemented.)
937</para>
938<para>
939The client application calls a TCP routine on the
940Cray to open a TCP connection for X
941to communicate with the network node "fredsbittube."
942The TCP software on the Cray does this by looking up the TCP
943address of "fredsbittube" and sending an open request to TCP port 6000
944on fredsbittube.
945</para>
946<para>
947All X servers on TCP listen for new clients on port 6000 by default;
948this is known as a "well-known port" in IP terminology.
949</para>
950<para>
951The server receives this request from its port 6000
952and checks where it came from to see if it is on the server's list
953of "trustworthy" hosts to talk to.
954Then, it opens another port for communications with the client.
955This is the byte stream that all X communications will go over.
956</para>
957<para>
958Actually, it is a bit more complicated than that.
959Each X server process running on the host machine is called a "display."
960Each display can have more than one screen that it manages.
961"corporatehydra:3.2" represents screen 2 on display 3 on
962the multi-screened network node corporatehydra.
963The open request would be sent on well-known port number 6003.
964</para>
965<para>
966Once the byte stream is set up, what goes on does not depend very much
967upon whether or not it is TCP.
968The client sends an xConnClientPrefix struct (see Xproto.h) that has the
969version numbers for the version of Xlib it is running, some byte-ordering information,
970and two character strings used for authorization.
971If the server does not like the authorization strings
972or the version numbers do not match within the rules,
973or if anything else is wrong, it sends a failure
974response with a reason string.
975</para>
976<para>
977If the information never comes, or comes much too slowly, the connection
978should be broken off.  You must implement the connection timeout.  The
979sample server implements this by keeping a timestamp for each still-connecting
980client and, each time just before it attempts to accept new connections, it
981closes any connection that are too old.
982The connection timeout can be set from the command line.
983</para>
984<para>
985You must implement whatever authorization schemes you want to support.
986The sample server on the distribution tape supports a simple authorization
987scheme.  The only interface seen by DIX is:
988<blockquote><programlisting>
989
990	char *
991	ClientAuthorized(client, proto_n, auth_proto, string_n, auth_string)
992	    ClientPtr client;
993	    unsigned int proto_n;
994	    char *auth_proto;
995	    unsigned int string_n;
996	    char *auth_string;
997</programlisting></blockquote>
998DIX will only call this once per client, once it has read the full initial
999connection data from the client.  If the connection should be
1000accepted ClientAuthorized() should return NULL, and otherwise should
1001return an error message string.
1002</para>
1003<para>
1004Accepting new connections happens internally to WaitForSomething().
1005WaitForSomething() must call the DIX routine NextAvailableClient()
1006to create a client object.
1007Processing of the initial connection data will be handled by DIX.
1008Your OS layer must be able to map from a client
1009to whatever information your OS code needs to communicate
1010on the given byte stream to the client.
1011DIX uses this ClientPtr to refer to
1012the client from now on.   The sample server uses the osPrivate field in
1013the ClientPtr to store the file descriptor for the socket, the
1014input and output buffers, and authorization information.
1015</para>
1016<para>
1017To initialize the methods you choose to allow clients to connect to
1018your server, main() calls the routine
1019<blockquote><programlisting>
1020
1021	void CreateWellKnownSockets()
1022</programlisting></blockquote>
1023This routine is called only once, and not called when the server
1024is reset.  To recreate any sockets during server resets, the following
1025routine is called from the main loop:
1026<blockquote><programlisting>
1027
1028	void ResetWellKnownSockets()
1029</programlisting></blockquote>
1030Sample implementations of both of these routines are found in
1031Xserver/os/connection.c.
1032</para>
1033<para>
1034For more details, see the section called "Connection Setup" in the X protocol specification.
1035</para>
1036</section>
1037<section>
1038  <title>Reading Data from Clients</title>
1039<para>
1040Requests from the client are read in as a byte stream by the OS layer.
1041They may be in the form of several blocks of bytes delivered in sequence; requests may
1042be broken up over block boundaries or there may be many requests per block.
1043Each request carries with it length information.
1044It is the responsibility of the following routine to break it up into request blocks.
1045<blockquote><programlisting>
1046
1047	int ReadRequestFromClient(who)
1048		ClientPtr who;
1049</programlisting></blockquote>
1050</para>
1051<para>
1052You must write
1053the routine ReadRequestFromClient() to get one request from the byte stream
1054belonging to client "who."
1055You must swap the third and fourth bytes (the second 16-bit word) according to the
1056byte-swap rules of
1057the protocol to determine the length of the
1058request.
1059This length is measured in 32-bit words, not in bytes.  Therefore, the
1060theoretical maximum request is 256K.
1061(However, the maximum length allowed is dependent upon the server's input
1062buffer.  This size is sent to the client upon connection.  The maximum
1063size is the constant MAX_REQUEST_SIZE in Xserver/include/os.h)
1064The rest of the request you return is
1065assumed NOT to be correctly swapped for internal
1066use, because that is the responsibility of DIX.
1067</para>
1068<para>
1069The 'who' argument is the ClientPtr returned from WaitForSomething.
1070The return value indicating status should be set to the (positive) byte count if the read is successful,
10710 if the read was blocked, or a negative error code if an error happened.
1072</para>
1073<para>
1074You must then store a pointer to
1075the bytes of the request in the client request buffer field;
1076who->requestBuffer.  This can simply be a pointer into your buffer;
1077DIX may modify it in place but will not otherwise cause damage.
1078Of course, the request must be contiguous; you must
1079shuffle it around in your buffers if not.
1080</para>
1081<para>
1082The sample server implementation is in Xserver/os/io.c.
1083</para>
1084<section><title>Inserting Data for Clients</title>
1085<para>
1086DIX can insert data into the client stream, and can cause a "replay" of
1087the current request.
1088<blockquote><programlisting>
1089
1090	Bool InsertFakeRequest(client, data, count)
1091	    ClientPtr client;
1092	    char *data;
1093	    int count;
1094
1095	int ResetCurrentRequest(client)
1096	    ClientPtr client;
1097</programlisting></blockquote>
1098</para>
1099<para>
1100InsertFakeRequest() must insert the specified number of bytes of data
1101into the head of the input buffer for the client.  This may be a
1102complete request, or it might be a partial request.  For example,
1103NextAvailableCient() will insert a partial request in order to read
1104the initial connection data sent by the client.  The routine returns FALSE
1105if memory could not be allocated.  ResetCurrentRequest()
1106should "back up" the input buffer so that the currently executing request
1107will be reexecuted.  DIX may have altered some values (e.g. the overall
1108request length), so you must recheck to see if you still have a complete
1109request.  ResetCurrentRequest() should always cause a yield (isItTimeToYield).
1110</para>
1111</section>
1112</section>
1113
1114<section>
1115  <title>Sending Events, Errors And Replies To Clients</title>
1116<para>
1117<blockquote><programlisting>
1118
1119	int WriteToClient(who, n, buf)
1120		ClientPtr who;
1121		int n;
1122		char *buf;
1123</programlisting></blockquote>
1124WriteToClient should write n bytes starting at buf to the
1125ClientPtr "who".
1126It returns the number of bytes written, but for simplicity,
1127the number returned must be either the same value as the number
1128requested, or -1, signaling an error.
1129The sample server implementation is in Xserver/os/io.c.
1130</para>
1131<para>
1132<blockquote><programlisting>
1133	void SendErrorToClient(client, majorCode, minorCode, resId, errorCode)
1134	    ClientPtr client;
1135	    unsigned int majorCode;
1136	    unsigned int minorCode;
1137	    XID resId;
1138	    int errorCode;
1139</programlisting></blockquote>
1140SendErrorToClient can be used to send errors back to clients,
1141although in most cases your request function should simply return
1142the error code, having set client->errorValue to the appropriate
1143error value to return to the client, and DIX will call this
1144function with the correct opcodes for you.
1145</para>
1146<para>
1147<blockquote><programlisting>
1148
1149	void FlushAllOutput()
1150
1151	void FlushIfCriticalOutputPending()
1152
1153	void SetCriticalOutputPending()
1154</programlisting></blockquote>
1155These three routines may be implemented to support buffered or delayed
1156writes to clients, but at the very least, the stubs must exist.
1157FlushAllOutput() unconditionally flushes all output to clients;
1158FlushIfCriticalOutputPending() flushes output only if
1159SetCriticalOutputPending() has be called since the last time output
1160was flushed.
1161The sample server implementation is in Xserver/os/io.c and
1162actually ignores requests to flush output on a per-client basis
1163if it knows that there
1164are requests in that client's input queue.
1165</para>
1166</section>
1167<section>
1168  <title>Font Support</title>
1169<para>
1170In the sample server, fonts are encoded in disk files or fetched from the
1171font server.   The two fonts required by the server, <quote>fixed</quote>
1172and <quote>cursor</quote> are commonly compiled into the font library.
1173For disk fonts, there is one file per font, with a file name like
1174"fixed.pcf".  Font server fonts are read over the network using the
1175X Font Server Protocol.  The disk directories containing disk fonts and
1176the names of the font servers are listed together in the current "font path."
1177</para>
1178<para>
1179In principle, you can put all your fonts in ROM or in RAM in your server.
1180You can put them all in one library file on disk.
1181You could generate them on the fly from stroke descriptions.  By placing the
1182appropriate code in the Font Library, you will automatically export fonts in
1183that format both through the X server and the Font server.
1184</para>
1185<para>
1186The code for processing fonts in different formats, as well as handling the
1187metadata files for them on disk (such as <filename>fonts.dir</filename>) is
1188located in the libXfont library, which is provided as a separately compiled
1189module.  These routines are
1190shared between the X server and the Font server, so instead of this document
1191specifying what you must implement, simply refer to the font
1192library interface specification for the details.  All of the interface code to the Font
1193library is contained in dix/dixfonts.c
1194</para>
1195</section>
1196<section>
1197  <title>Memory Management</title>
1198<para>
1199Memory management is based on functions in the C runtime library, malloc(),
1200realloc(), and free(), and you should simply call the C library functions
1201directly.  Consult a C runtime library reference manual for more details.
1202</para>
1203<para>
1204Treat memory allocation carefully in your implementation.  Memory
1205leaks can be very hard to find and are frustrating to a user.  An X
1206server could be running for days or weeks without being reset, just
1207like a regular terminal.  If you leak a few dozen k per day, that will
1208add up and will cause problems for users that leave their workstations
1209on.
1210</para>
1211</section>
1212<section>
1213  <title>Client Scheduling</title>
1214<para>
1215The X server
1216has the ability to schedule clients much like an operating system would,
1217suspending and restarting them without regard for the state of their input
1218buffers.  This functionality allows the X server to suspend one client and
1219continue processing requests from other clients while waiting for a
1220long-term network activity (like loading a font) before continuing with the
1221first client.
1222<blockquote><programlisting>
1223	Bool isItTimeToYield;
1224</programlisting></blockquote>
1225isItTimeToYield is a global variable you can set
1226if you want to tell
1227DIX to end the client's "time slice" and start paying attention to the next client.
1228After the current request is finished, DIX will move to the next client.
1229</para>
1230<para>
1231In the sample
1232server, ReadRequestFromClient() sets isItTimeToYield after
123310 requests packets in a row are read from the same client.
1234</para>
1235<para>
1236This scheduling algorithm can have a serious effect upon performance when two
1237clients are drawing into their windows simultaneously.
1238If it allows one client to run until its request
1239queue is empty by ignoring isItTimeToYield, the client's queue may
1240in fact never empty and other clients will be blocked out.
1241On the other hand, if it switchs between different clients too quickly,
1242performance may suffer due to too much switching between contexts.
1243For example, if a graphics processor needs to be set up with drawing modes
1244before drawing, and two different clients are drawing with
1245different modes into two different windows, you may
1246switch your graphics processor modes so often that performance is impacted.
1247</para>
1248<para>
1249See the Strategies document for
1250heuristics on setting isItTimeToYield.
1251</para>
1252<para>
1253The following functions provide the ability to suspend request
1254processing on a particular client, resuming it at some later time:
1255<blockquote><programlisting>
1256
1257	int IgnoreClient (who)
1258		ClientPtr who;
1259
1260	int AttendClient (who)
1261		ClientPtr who;
1262</programlisting></blockquote>
1263Ignore client is responsible for pretending that the given client doesn't
1264exist.  WaitForSomething should not return this client as ready for reading
1265and should not return if only this client is ready.  AttendClient undoes
1266whatever IgnoreClient did, setting it up for input again.
1267</para>
1268<para>
1269Three functions support "process control" for X clients:
1270<blockquote><programlisting>
1271
1272	Bool ClientSleep (client, function, closure)
1273		ClientPtr	client;
1274		Bool		(*function)();
1275		pointer		closure;
1276
1277</programlisting></blockquote>
1278This suspends the current client (the calling routine is responsible for
1279making its way back to Dispatch()).  No more X requests will be processed
1280for this client until ClientWakeup is called.
1281<blockquote><programlisting>
1282
1283	Bool ClientSignal (client)
1284		ClientPtr	client;
1285
1286</programlisting></blockquote>
1287This function causes a call to the (*function) parameter passed to
1288ClientSleep to be queued on the work queue.  This does not automatically
1289"wakeup" the client, but the function called is free to do so by calling:
1290<blockquote><programlisting>
1291
1292	ClientWakeup (client)
1293		ClientPtr	client;
1294
1295</programlisting></blockquote>
1296This re-enables X request processing for the specified client.
1297</para>
1298</section>
1299<section>
1300  <title>Other OS Functions</title>
1301<para>
1302<blockquote><programlisting>
1303	void
1304	ErrorF(char *f, ...)
1305
1306	void
1307	FatalError(char *f, ...)
1308</programlisting></blockquote>
1309You should write these three routines to provide for diagnostic output
1310from the dix and ddx layers, although implementing them to produce no
1311output will not affect the correctness of your server.  ErrorF() and
1312FatalError() take a printf() type of format specification in the first
1313argument and an implementation-dependent number of arguments following
1314that.  Normally, the formats passed to ErrorF() and FatalError()
1315should be terminated with a newline.
1316</para>
1317<para>
1318After printing the message arguments, FatalError() must be implemented
1319such that the server will call AbortDDX() to give the ddx layer
1320a chance to reset the hardware, and then
1321terminate the server; it must not return.
1322</para>
1323<para>
1324The sample server implementation for these routines
1325is in Xserver/os/log.c along with other routines for logging messages.
1326</para>
1327</section>
1328</section>
1329
1330<section>
1331  <title>DDX Layer</title>
1332<para>
1333This section describes the
1334interface between DIX and DDX.
1335While there may be an OS-dependent driver interface between DDX
1336and the physical device, that interface is left to the DDX
1337implementor and is not specified here.
1338</para>
1339<para>
1340The DDX layer does most of its work through procedures that are
1341pointed to by different structs.
1342As previously described, the behavior of these resources is largely determined by
1343these procedure pointers.
1344Most of these routines are for graphic display on the screen or support functions thereof.
1345The rest are for user input from input devices.
1346</para>
1347<section>
1348  <title>Input</title>
1349<para>
1350In this document "input" refers to input from the user,
1351such as mouse, keyboard, and
1352bar code readers.
1353X input devices are of several types: keyboard, pointing device, and
1354many others.  The core server has support for extension devices as
1355described by the X Input Extension document; the interfaces used by
1356that extension are described elsewhere.  The core devices are actually
1357implemented as two collections of devices, the mouse is a ButtonDevice,
1358a ValuatorDevice and a PtrFeedbackDevice while the keyboard is a KeyDevice,
1359a FocusDevice and a KbdFeedbackDevice.  Each part implements a portion of
1360the functionality of the device.  This abstraction is hidden from view for
1361core devices by DIX.
1362</para>
1363<para>
1364You, the DDX programmer, are
1365responsible for some of the routines in this section.
1366Others are DIX routines that you should call to do the things you need to do in these DDX routines.
1367Pay attention to which is which.
1368</para>
1369<section>
1370  <title>Input Device Data Structures</title>
1371<para>
1372DIX keeps a global directory of devices in a central data structure
1373called InputInfo.
1374For each device there is a device structure called a DeviceRec.
1375DIX can locate any DeviceRec through InputInfo.
1376In addition, it has a special pointer to identify the main pointing device
1377and a special pointer to identify the main keyboard.
1378</para>
1379<para>
1380The DeviceRec (Xserver/include/input.h) is a device-independent
1381structure that contains the state of an input device.
1382A DevicePtr is simply a pointer to a DeviceRec.
1383</para>
1384<para>
1385An xEvent describes an event the server reports to a client.
1386Defined in Xproto.h, it is a huge struct of union of structs that have fields for
1387all kinds of events.
1388All of the variants overlap, so that the struct is actually very small in memory.
1389</para>
1390</section>
1391<section>
1392  <title>Processing Events</title>
1393<para>
1394The main DDX input interface is the following routine:
1395<blockquote><programlisting>
1396
1397	void ProcessInputEvents()
1398</programlisting></blockquote>
1399You must write this routine to deliver input events from the user.
1400DIX calls it when input is pending (see next section), and possibly
1401even when it is not.
1402You should write it to get events from each device and deliver
1403the events to DIX.
1404To deliver the events to DIX, DDX should call the following
1405routine:
1406<blockquote><programlisting>
1407
1408	void DevicePtr->processInputProc(pEvent, device, count)
1409		    xEventPtr events;
1410		    DeviceIntPtr device;
1411		    int count;
1412</programlisting></blockquote>
1413This is the "input proc" for the device, a DIX procedure.
1414DIX will fill in this procedure pointer to one of its own routines by
1415the time ProcessInputEvents() is called the first time.
1416Call this input proc routine as many times as needed to
1417deliver as many events as should be delivered.
1418DIX will buffer them up and send them out as needed.  Count is set
1419to the number of event records which make up one atomic device event and
1420is always 1 for the core devices (see the X Input Extension for descriptions
1421of devices which may use count &#x3E; 1).
1422</para>
1423<para>
1424For example, your ProcessInputEvents() routine might check the mouse and the
1425keyboard.
1426If the keyboard had several keystrokes queued up, it could just call
1427the keyboard's processInputProc as many times as needed to flush its internal queue.
1428</para>
1429<para>
1430event is an xEvent struct you pass to the input proc.
1431When the input proc returns, it is finished with the event rec, and you can fill
1432in new values and call the input proc again with it.
1433</para>
1434<para>
1435You should deliver the events in the same order that they were generated.
1436</para>
1437<para>
1438For keyboard and pointing devices the xEvent variant should be keyButtonPointer.
1439Fill in the following fields in the xEvent record:
1440<itemizedlist>
1441
1442<listitem><para>type - is one of the following: KeyPress, KeyRelease, ButtonPress,
1443					ButtonRelease, or MotionNotify</para></listitem>
1444<listitem><para>detail - for KeyPress or KeyRelease fields, this should be the
1445					key number (not the ASCII code); otherwise unused</para></listitem>
1446<listitem><para>time - is the time that the event happened (32-bits, in milliseconds, arbitrary origin)</para></listitem>
1447<listitem><para>rootX - is the x coordinate of cursor</para></listitem>
1448<listitem><para>rootY - is the y coordinate of cursor</para></listitem>
1449
1450</itemizedlist>
1451The rest of the fields are filled in by DIX.
1452</para>
1453<para>
1454The time stamp is maintained by your code in the DDX layer, and it is your responsibility to
1455stamp all events correctly.
1456</para>
1457<para>
1458The x and y coordinates of the pointing device and the time must be filled in for all event types
1459including keyboard events.
1460</para>
1461<para>
1462The pointing device must report all button press and release events.
1463In addition, it should report a MotionNotify event every time it gets called
1464if the pointing device has moved since the last notify.
1465Intermediate pointing device moves are stored in a special GetMotionEvents buffer,
1466because most client programs are not interested in them.
1467</para>
1468<para>
1469There are quite a collection of sample implementations of this routine,
1470one for each supported device.
1471</para>
1472</section>
1473<section>
1474<title>Telling DIX When Input is Pending</title>
1475<para>
1476In the server's dispatch loop, DIX checks to see
1477if there is any device input pending whenever WaitForSomething() returns.
1478If the check says that input is pending, DIX calls the
1479DDX routine ProcessInputEvents().
1480</para>
1481<para>
1482This check for pending input must be very quick; a procedure call
1483is too slow.
1484The code that does the check is a hardwired IF
1485statement in DIX code that simply compares the values
1486pointed to by two pointers.
1487If the values are different, then it assumes that input is pending and
1488ProcessInputEvents() is called by DIX.
1489</para>
1490<para>
1491You must pass pointers to DIX to tell it what values to compare.
1492The following procedure
1493is used to set these pointers:
1494<blockquote><programlisting>
1495
1496	void SetInputCheck(p1, p2)
1497		long *p1, *p2;
1498</programlisting></blockquote>
1499You should call it sometime during initialization to indicate to DIX the
1500correct locations to check.
1501You should
1502pay special attention to the size of what they actually point to,
1503because the locations are assumed to be longs.
1504</para>
1505<para>
1506These two pointers are initialized by DIX
1507to point to arbitrary values that
1508are different.
1509In other words, if you forget to call this routine during initialization,
1510the worst thing that will happen is that
1511ProcessInputEvents will be called when
1512there are no events to process.
1513</para>
1514<para>
1515p1 and p2 might
1516point at the head and tail of some shared
1517memory queue.
1518Another use would be to have one point at a constant 0, with the
1519other pointing at some mask containing 1s
1520for each input device that has
1521something pending.
1522</para>
1523<para>
1524The DDX layer of the sample server calls SetInputCheck()
1525once when the
1526server's private internal queue is initialized.
1527It passes pointers to the queue's head and tail.  See Xserver/mi/mieq.c.
1528</para>
1529<para>
1530<blockquote><programlisting>
1531	int TimeSinceLastInputEvent()
1532</programlisting></blockquote>
1533DDX must time stamp all hardware input
1534events.  But DIX sometimes needs to know the
1535time and the OS layer needs to know the time since the last hardware
1536input event in
1537order for the screen saver to work.   TimeSinceLastInputEvent() returns
1538the this time in milliseconds.
1539</para>
1540</section>
1541<section>
1542  <title>Controlling Input Devices</title>
1543<para>
1544You must write four routines to do various device-specific
1545things with the keyboard and pointing device.
1546They can have any name you wish because
1547you pass the procedure pointers to DIX routines.
1548</para>
1549<para>
1550<blockquote><programlisting>
1551
1552	int pInternalDevice->valuator->GetMotionProc(pdevice, coords, start, stop, pScreen)
1553		DeviceIntPtr pdevice;
1554		xTimecoord * coords;
1555		unsigned long start;
1556		unsigned long stop;
1557		ScreenPtr pScreen;
1558</programlisting></blockquote>
1559You write this DDX routine to fill in coords with all the motion
1560events that have times (32-bit count of milliseconds) between time
1561start and time stop.  It should return the number of motion events
1562returned.  If there is no motion events support, this routine should
1563do nothing and return zero.  The maximum number of coords to return is
1564set in InitPointerDeviceStruct(), below.
1565</para>
1566<para>
1567When the user drags the pointing device, the cursor position
1568theoretically sweeps through an infinite number of points.  Normally,
1569a client that is concerned with points other than the starting and
1570ending points will receive a pointer-move event only as often as the
1571server generates them. (Move events do not queue up; each new one
1572replaces the last in the queue.)  A server, if desired, can implement
1573a scheme to save these intermediate events in a motion buffer.  A
1574client application, like a paint program, may then request that these
1575events be delivered to it through the GetMotionProc routine.
1576</para>
1577<para>
1578<blockquote><programlisting>
1579
1580	void pInternalDevice->bell->BellProc(percent, pDevice, ctrl, unknown)
1581		int percent;
1582		DeviceIntPtr pDevice;
1583		pointer ctrl;
1584		int class;
1585</programlisting></blockquote>
1586You need to write this routine to ring the bell on the keyboard.
1587loud is a number from 0 to 100, with 100 being the loudest.
1588Class is either BellFeedbackClass or KbdFeedbackClass (from XI.h).
1589</para>
1590<para>
1591<blockquote><programlisting>
1592
1593	void pInternalDevice->somedevice->CtrlProc(device, ctrl)
1594		DevicePtr device;
1595		SomethingCtrl *ctrl;
1596
1597</programlisting></blockquote>
1598You write two versions of this procedure, one for the keyboard and one for the pointing device.
1599DIX calls it to inform DDX when a client has requested changes in the current
1600settings for the particular device.
1601For a keyboard, this might be the repeat threshold and rate.
1602For a pointing device, this might be a scaling factor (coarse or fine) for position reporting.
1603See input.h for the ctrl structures.
1604</para>
1605</section>
1606<section>
1607  <title>Input Initialization</title>
1608<para>
1609Input initialization is a bit complicated.
1610It all starts with InitInput(), a routine that you write to call
1611AddInputDevice() twice
1612(once for pointing device and once for keyboard.)
1613</para>
1614<para>
1615When you Add the devices, a routine you supply for each device
1616gets called to initialize them.
1617Your individual initialize routines must call InitKeyboardDeviceStruct()
1618or InitPointerDeviceStruct(), depending upon which it is.
1619In other words, you indicate twice that the keyboard is the keyboard and
1620the pointer is the pointer.
1621</para>
1622<para>
1623<blockquote><programlisting>
1624
1625	void InitInput(argc, argv)
1626	    int argc;
1627	    char **argv;
1628</programlisting></blockquote>
1629InitInput is a DDX routine you must write to initialize the
1630input subsystem in DDX.
1631It must call AddInputDevice() for each device that might generate events.
1632</para>
1633<para>
1634<blockquote><programlisting>
1635
1636	DevicePtr AddInputDevice(deviceProc, autoStart)
1637		DeviceProc deviceProc;
1638		Bool autoStart;
1639</programlisting></blockquote>
1640AddInputDevice is a DIX routine you call to create a device object.
1641deviceProc is a DDX routine that is called by DIX to do various operations.
1642AutoStart should be TRUE for devices that need to be turned on at
1643initialization time with a special call, as opposed to waiting for some
1644client application to
1645turn them on.
1646This routine returns NULL if sufficient memory cannot be allocated to
1647install the device.
1648</para>
1649<para>
1650Note also that except for the main keyboard and pointing device,
1651an extension is needed to provide for a client interface to a device.
1652</para>
1653<para>
1654The following DIX
1655procedures return the specified DevicePtr. They may or may not be useful
1656to DDX implementors.
1657</para>
1658<para>
1659<blockquote><programlisting>
1660
1661	DevicePtr LookupKeyboardDevice()
1662</programlisting></blockquote>
1663LookupKeyboardDevice returns pointer for current main keyboard device.
1664</para>
1665<para>
1666<blockquote><programlisting>
1667
1668	DevicePtr LookupPointerDevice()
1669</programlisting></blockquote>
1670LookupPointerDevice returns pointer for current main pointing device.
1671</para>
1672<para>
1673A DeviceProc (the kind passed to AddInputDevice()) in the following form:
1674<blockquote><programlisting>
1675
1676	Bool pInternalDevice->DeviceProc(device, action);
1677		DeviceIntPtr device;
1678		int action;
1679</programlisting></blockquote>
1680You must write a DeviceProc for each device.
1681device points to the device record.
1682action tells what action to take;
1683it will be one of  these defined constants  (defined in input.h):
1684<itemizedlist>
1685<listitem><para>
1686DEVICE_INIT -
1687At DEVICE_INIT time, the device should initialize itself by calling
1688InitPointerDeviceStruct(), InitKeyboardDeviceStruct(), or a similar
1689routine (see below)
1690and "opening" the device if necessary.
1691If you return a non-zero (i.e., != Success) value from the DEVICE_INIT
1692call, that device will be considered unavailable. If either the main keyboard
1693or main pointing device cannot be initialized, the DIX code will refuse
1694to continue booting up.</para></listitem>
1695<listitem><para>
1696DEVICE_ON - If the DeviceProc is called with DEVICE_ON, then it is
1697allowed to start
1698putting events into the client stream by calling through the ProcessInputProc
1699in the device.</para></listitem>
1700<listitem><para>
1701DEVICE_OFF - If the DeviceProc is called with DEVICE_OFF, no further
1702events from that
1703device should be given to the DIX layer.
1704The device will appear to be dead to the user.</para></listitem>
1705<listitem><para>
1706DEVICE_CLOSE - At DEVICE_CLOSE (terminate or reset) time, the device should
1707be totally closed down.</para></listitem>
1708</itemizedlist>
1709</para>
1710<para>
1711<blockquote><programlisting>
1712
1713	void InitPointerDeviceStruct(device, map, mapLength,
1714			GetMotionEvents, ControlProc, numMotionEvents)
1715		DevicePtr device;
1716		CARD8 *map;
1717		int mapLength;
1718		ValuatorMotionProcPtr ControlProc;
1719		PtrCtrlProcPtr GetMotionEvents;
1720		int numMotionEvents;
1721</programlisting></blockquote>
1722InitPointerDeviceStruct is a DIX routine you call at DEVICE_INIT time to declare
1723some operating routines and data structures for a pointing device.
1724map and mapLength are as described in the X Window
1725System protocol specification.
1726ControlProc and GetMotionEvents are DDX routines, see above.
1727</para>
1728<para>
1729numMotionEvents is for the motion-buffer-size for the GetMotionEvents
1730request.
1731A typical length for a motion buffer would be 100 events.
1732A server that does not implement this capability should set
1733numMotionEvents to zero.
1734</para>
1735<para>
1736<blockquote><programlisting>
1737
1738	void InitKeyboardDeviceStruct(device, pKeySyms, pModifiers, Bell, ControlProc)
1739		DevicePtr device;
1740		KeySymsPtr pKeySyms;
1741		CARD8 *pModifiers;
1742		BellProcPtr Bell;
1743		KbdCtrlProcPtr ControlProc;
1744
1745</programlisting></blockquote>
1746You call this DIX routine when a keyboard device is initialized and
1747its device procedure is called with
1748DEVICE_INIT.
1749The formats of the keysyms and modifier maps are defined in
1750Xserver/include/input.h.
1751They describe the layout of keys on the keyboards, and the glyphs
1752associated with them.  ( See the next section for information on
1753setting up the modifier map and the keysym map.)
1754ControlProc and Bell are DDX routines, see above.
1755</para>
1756</section>
1757<section>
1758  <title>Keyboard Mapping and Keycodes</title>
1759<para>
1760When you send a keyboard event, you send a report that a given key has
1761either been pressed or has been released.  There must be a keycode for
1762each key that identifies the key; the keycode-to-key mapping can be
1763any mapping you desire, because you specify the mapping in a table you
1764set up for DIX.  However, you are restricted by the protocol
1765specification to keycode values in the range 8 to 255 inclusive.
1766</para>
1767<para>
1768The keycode mapping information that you set up consists of the following:
1769<itemizedlist>
1770<listitem><para>
1771A minimum and maximum keycode number</para></listitem>
1772<listitem><para>
1773An array of sets of keysyms for each key, that is of length
1774maxkeycode - minkeycode + 1.
1775Each element of this array is a list of codes for symbols that are on that key.
1776There is no limit to the number of symbols that can be on a key.</para></listitem>
1777</itemizedlist>
1778Once the map is set up, DIX keeps and
1779maintains the client's changes to it.
1780</para>
1781<para>
1782The X protocol defines standard names to indicate the symbol(s)
1783printed on each keycap. (See X11/keysym.h)
1784</para>
1785<para>
1786Legal modifier keys must generate both up and down transitions.  When
1787a client tries to change a modifier key (for instance, to make "A" the
1788"Control" key), DIX calls the following routine, which should return
1789TRUE if the key can be used as a modifier on the given device:
1790<blockquote><programlisting>
1791
1792	Bool LegalModifier(key, pDev)
1793	    unsigned int key;
1794	    DevicePtr pDev;
1795</programlisting></blockquote>
1796</para>
1797</section>
1798</section>
1799<section>
1800<title>Screens</title>
1801<para>
1802Different computer graphics
1803displays have different capabilities.
1804Some are simple monochrome
1805frame buffers that are just lying
1806there in memory, waiting to be written into.
1807Others are color displays with many bits per pixel using some color lookup table.
1808Still others have high-speed graphic processors that prefer to do all of the work
1809themselves,
1810including maintaining their own high-level, graphic data structures.
1811</para>
1812<section>
1813  <title>Screen Hardware Requirements</title>
1814<para>
1815The only requirement on screens is that you be able to both read
1816and write locations in the frame buffer.
1817All screens must have a depth of 32 or less (unless you use
1818an X extension to allow a greater depth).
1819All screens must fit into one of the classes listed in the section
1820in this document on Visuals and Depths.
1821</para>
1822<para>
1823X uses the pixel as its fundamental unit of distance on the screen.
1824Therefore, most programs will measure everything in pixels.</para>
1825<para>
1826The sample server assumes square pixels.
1827Serious WYSIWYG (what you see is what you get) applications for
1828publishing and drawing programs will adjust for
1829different screen resolutions automatically.
1830Considerable work
1831is involved in compensating for non-square pixels (a bit in the DDX
1832code for the sample server but quite a bit in the client applications).</para>
1833</section>
1834<section>
1835  <title>Data Structures</title>
1836<para>
1837X supports multiple screens that are connected to the same
1838server.  Therefore, all the per-screen information is bundled into one data
1839structure of attributes and procedures, which is the ScreenRec (see
1840Xserver/include/scrnintstr.h).
1841The procedure entry points in a ScreenRec operate on
1842regions, colormaps, cursors, and fonts, because these resources
1843can differ in format from one screen to another.</para>
1844<para>
1845Windows are areas on the screen that can be drawn into by graphic
1846routines.  "Pixmaps" are off-screen graphic areas that can be drawn
1847into.  They are both considered drawables and are described in the
1848section on Drawables.  All graphic operations work on drawables, and
1849operations are available to copy patches from one drawable to another.</para>
1850<para>
1851The pixel image data in all drawables is in a format that is private
1852to DDX.  In fact, each instance of a drawable is associated with a
1853given screen.  Presumably, the pixel image data for pixmaps is chosen
1854to be conveniently understood by the hardware.  All screens in a
1855single server must be able to handle all pixmaps depths declared in
1856the connection setup information.</para>
1857<para>
1858Pixmap images are transferred to the server in one of two ways:
1859XYPixmap or ZPimap.  XYPixmaps are a series of bitmaps, one for each
1860bit plane of the image, using the bitmap padding rules from the
1861connection setup.  ZPixmaps are a series of bits, nibbles, bytes or
1862words, one for each pixel, using the format rules (padding and so on)
1863for the appropriate depth.</para>
1864<para>
1865All screens in a given server must agree on a set of pixmap image
1866formats (PixmapFormat) to support (depth, number of bits per pixel,
1867etc.).</para>
1868<para>
1869There is no color interpretation of bits in the pixmap.  Pixmaps
1870do not contain pixel values.  The interpretation is made only when
1871the bits are transferred onto the screen.</para>
1872<para>
1873The screenInfo structure (in scrnintstr.h) is a global data structure
1874that has a pointer to an array of ScreenRecs, one for each screen on
1875the server.  (These constitute the one and only description of each
1876screen in the server.)  Each screen has an identifying index (0, 1, 2, ...).
1877In addition, the screenInfo struct contains global server-wide
1878details, such as the bit- and byte- order in all bit images, and the
1879list of pixmap image formats that are supported.  The X protocol
1880insists that these must be the same for all screens on the server.</para>
1881</section>
1882<section>
1883  <title>Output Initialization</title>
1884<para>
1885<blockquote><programlisting>
1886
1887	InitOutput(pScreenInfo, argc, argv)
1888		ScreenInfo *pScreenInfo;
1889		int argc;
1890		char **argv;
1891</programlisting></blockquote>
1892Upon initialization, your DDX routine InitOutput() is called by DIX.
1893It is passed a pointer to screenInfo to initialize.  It is also passed
1894the argc and argv from main() for your server for the command-line
1895arguments.  These arguments may indicate what or how many screen
1896device(s) to use or in what way to use them.  For instance, your
1897server command line may allow a "-D" flag followed by the name of the
1898screen device to use.</para>
1899<para>
1900Your InitOutput() routine should initialize each screen you wish to
1901use by calling AddScreen(), and then it should initialize the pixmap
1902formats that you support by storing values directly into the
1903screenInfo data structure.  You should also set certain
1904implementation-dependent numbers and procedures in your screenInfo,
1905which determines the pixmap and scanline padding rules for all screens
1906in the server.</para>
1907<para>
1908<blockquote><programlisting>
1909
1910	int AddScreen(scrInitProc, argc, argv)
1911		Bool (*scrInitProc)();
1912		int argc;
1913		char **argv;
1914</programlisting></blockquote>
1915You should call AddScreen(), a DIX procedure, in InitOutput() once for
1916each screen to add it to the screenInfo database.  The first argument
1917is an initialization procedure for the screen that you supply.  The
1918second and third are the argc and argv from main().  It returns the
1919screen number of the screen installed, or -1 if there is either
1920insufficient memory to add the screen, or (*scrInitProc) returned
1921FALSE.</para>
1922<para>
1923The scrInitProc should be of the following form:
1924<blockquote><programlisting>
1925
1926	Bool scrInitProc(pScreen, argc, argv)
1927		ScreenPtr pScreen;
1928		int argc;
1929		char **argv;
1930</programlisting></blockquote>
1931pScreen is the pointer to the screen's new ScreenRec. argc and argv
1932are as before.  Your screen initialize procedure should return TRUE
1933upon success or FALSE if the screen cannot be initialized (for
1934 instance, if the screen hardware does not exist on this machine).</para>
1935<para>
1936This procedure must determine what actual device it is supposed to initialize.
1937If you have a different procedure for each screen, then it is no problem.
1938If you have the same procedure for multiple screens, it may have trouble
1939figuring out which screen to initialize each time around, especially if
1940InitOutput() does not initialize all of the screens.
1941It is probably easiest to have one procedure for each screen.</para>
1942<para>
1943The initialization procedure should fill in all the screen procedures
1944for that screen (windowing functions, region functions, etc.) and certain
1945screen attributes for that screen.</para>
1946</section>
1947<section>
1948  <title>Region Routines in the ScreenRec</title>
1949<para>
1950A region is a dynamically allocated data structure that describes an
1951irregularly shaped piece of real estate in XY pixel space.  You can
1952think of it as a set of pixels on the screen to be operated upon with
1953set operations such as AND and OR.</para>
1954<para>
1955A region is frequently implemented as a list of rectangles or bitmaps
1956that enclose the selected pixels.  Region operators control the
1957"clipping policy," or the operations that work on regions.  (The
1958sample server uses YX-banded rectangles.  Unless you have something
1959already implemented for your graphics system, you should keep that
1960implementation.)  The procedure pointers to the region operators are
1961located in the ScreenRec data structure.  The definition of a region
1962can be found in the file Xserver/include/regionstr.h.  The region code
1963is found in Xserver/mi/miregion.c.  DDX implementations using other
1964region formats will need to supply different versions of the region
1965operators.</para>
1966<para>
1967Since the list of rectangles is unbounded in size, part of the region
1968data structure is usually a large, dynamically allocated chunk of
1969memory.  As your region operators calculate logical combinations of
1970regions, these blocks may need to be reallocated by your region
1971software.  For instance, in the sample server, a RegionRec has some
1972header information and a pointer to a dynamically allocated rectangle
1973list.  Periodically, the rectangle list needs to be expanded with
1974realloc(), whereupon the new pointer is remembered in the RegionRec.</para>
1975<para>
1976Most of the region operations come in two forms: a function pointer in
1977the Screen structure, and a macro.  The server can be compiled so that
1978the macros make direct calls to the appropriate functions (instead of
1979indirecting through a screen function pointer), or it can be compiled
1980so that the macros are identical to the function pointer forms.
1981Making direct calls is faster on many architectures.</para>
1982<para>
1983<blockquote><programlisting>
1984
1985	RegionPtr pScreen->RegionCreate( rect, size)
1986		BoxPtr rect;
1987		int size;
1988
1989	macro: RegionPtr RegionCreate(rect, size)
1990
1991</programlisting></blockquote>
1992RegionCreate creates a region that describes ONE rectangle.  The
1993caller can avoid unnecessary reallocation and copying by declaring the
1994probable maximum number of rectangles that this region will need to
1995describe itself.  Your region routines, though, cannot fail just
1996because the region grows beyond this size.  The caller of this routine
1997can pass almost anything as the size; the value is merely a good guess
1998as to the maximum size until it is proven wrong by subsequent use.
1999Your region procedures are then on their own in estimating how big the
2000region will get.  Your implementation might ignore size, if
2001applicable.</para>
2002<para>
2003<blockquote><programlisting>
2004
2005	void pScreen->RegionInit (pRegion, rect, size)
2006		RegionPtr	pRegion;
2007		BoxPtr		rect;
2008		int		size;
2009
2010	macro: RegionInit(pRegion, rect, size)
2011
2012</programlisting></blockquote>
2013Given an existing raw region structure (such as an local variable), this
2014routine fills in the appropriate fields to make this region as usable as
2015one returned from RegionCreate.  This avoids the additional dynamic memory
2016allocation overhead for the region structure itself.
2017</para>
2018<para>
2019<blockquote><programlisting>
2020
2021	Bool pScreen->RegionCopy(dstrgn, srcrgn)
2022		RegionPtr dstrgn, srcrgn;
2023
2024	macro: Bool RegionCopy(dstrgn, srcrgn)
2025
2026</programlisting></blockquote>
2027RegionCopy copies the description of one region, srcrgn, to another
2028already-created region,
2029dstrgn; returning TRUE if the copy succeeded, and FALSE otherwise.</para>
2030<para>
2031<blockquote><programlisting>
2032
2033	void pScreen->RegionDestroy( pRegion)
2034		RegionPtr pRegion;
2035
2036	macro: RegionDestroy(pRegion)
2037
2038</programlisting></blockquote>
2039RegionDestroy destroys a region and frees all allocated memory.</para>
2040<para>
2041<blockquote><programlisting>
2042
2043	void pScreen->RegionUninit (pRegion)
2044		RegionPtr pRegion;
2045
2046	macro: RegionUninit(pRegion)
2047
2048</programlisting></blockquote>
2049Frees everything except the region structure itself, useful when the
2050region was originally passed to RegionInit instead of received from
2051RegionCreate.  When this call returns, pRegion must not be reused until
2052it has been RegionInit'ed again.</para>
2053<para>
2054<blockquote><programlisting>
2055
2056	Bool pScreen->Intersect(newReg, reg1, reg2)
2057		RegionPtr newReg, reg1, reg2;
2058
2059	macro: Bool RegionIntersect(newReg, reg1, reg2)
2060
2061	Bool  pScreen->Union(newReg, reg1, reg2)
2062		RegionPtr newReg, reg1, reg2;
2063
2064	macro: Bool RegionUnion(newReg, reg1, reg2)
2065
2066	Bool  pScreen->Subtract(newReg, regMinuend, regSubtrahend)
2067		RegionPtr newReg, regMinuend, regSubtrahend;
2068
2069	macro: Bool RegionUnion(newReg, regMinuend, regSubtrahend)
2070
2071	Bool pScreen->Inverse(newReg, pReg,  pBox)
2072		RegionPtr newReg, pReg;
2073		BoxPtr pBox;
2074
2075	macro: Bool RegionInverse(newReg, pReg,  pBox)
2076
2077</programlisting></blockquote>
2078The above four calls all do basic logical operations on regions.  They
2079set the new region (which already exists) to describe the logical
2080intersection, union, set difference, or inverse of the region(s) that
2081were passed in.  Your routines must be able to handle a situation
2082where the newReg is the same region as one of the other region
2083arguments.</para>
2084<para>
2085The subtract function removes the Subtrahend from the Minuend and
2086puts the result in newReg.</para>
2087<para>
2088The inverse function returns a region that is the pBox minus the
2089region passed in.  (A true "inverse" would make a region that extends
2090to infinity in all directions but has holes in the middle.)  It is
2091undefined for situations where the region extends beyond the box.</para>
2092<para>
2093Each routine must return the value TRUE for success.</para>
2094<para>
2095<blockquote><programlisting>
2096
2097	void pScreen->RegionReset(pRegion, pBox)
2098		RegionPtr pRegion;
2099		BoxPtr pBox;
2100
2101	macro: RegionReset(pRegion, pBox)
2102
2103</programlisting></blockquote>
2104RegionReset sets the region to describe
2105one rectangle and reallocates it to a size of one rectangle, if applicable.</para>
2106<para>
2107<blockquote><programlisting>
2108
2109	void  pScreen->TranslateRegion(pRegion, x, y)
2110		RegionPtr pRegion;
2111		int x, y;
2112
2113	macro: RegionTranslate(pRegion, x, y)
2114
2115</programlisting></blockquote>
2116TranslateRegion simply moves a region +x in the x direction and +y in the y
2117direction.</para>
2118<para>
2119<blockquote><programlisting>
2120
2121	int  pScreen->RectIn(pRegion, pBox)
2122		RegionPtr pRegion;
2123		BoxPtr pBox;
2124
2125	macro: int RegionContainsRect(pRegion, pBox)
2126
2127</programlisting></blockquote>
2128RectIn returns one of the defined constants rgnIN, rgnOUT, or rgnPART,
2129depending upon whether the box is entirely inside the region, entirely
2130outside of the region, or partly in and partly out of the region.
2131These constants are defined in Xserver/include/region.h.</para>
2132<para>
2133<blockquote><programlisting>
2134
2135	Bool pScreen->PointInRegion(pRegion, x, y, pBox)
2136		RegionPtr pRegion;
2137		int x, y;
2138		BoxPtr pBox;
2139
2140	macro: Bool RegionContainsPoint(pRegion, x, y, pBox)
2141
2142</programlisting></blockquote>
2143PointInRegion returns true if the point x, y is in the region.  In
2144addition, it fills the rectangle pBox with coordinates of a rectangle
2145that is entirely inside of pRegion and encloses the point.  In the mi
2146implementation, it is the largest such rectangle.  (Due to the sample
2147server implementation, this comes cheaply.)</para>
2148<para>
2149This routine used by DIX when tracking the pointing device and
2150deciding whether to report mouse events or change the cursor.  For
2151instance, DIX needs to change the cursor when it moves from one window
2152to another.  Due to overlapping windows, the shape to check may be
2153irregular.  A PointInRegion() call for every pointing device movement
2154may be too expensive.  The pBox is a kind of wake-up box; DIX need not
2155call PointInRegion() again until the cursor wanders outside of the
2156returned box.</para>
2157<para>
2158<blockquote><programlisting>
2159
2160	Bool pScreen->RegionNotEmpty(pRegion)
2161		RegionPtr pRegion;
2162
2163	macro: Bool RegionNotEmpty(pRegion)
2164
2165</programlisting></blockquote>
2166RegionNotEmpty is a boolean function that returns
2167true or false depending upon whether the region encloses any pixels.</para>
2168<para>
2169<blockquote><programlisting>
2170
2171	void pScreen->RegionEmpty(pRegion)
2172		RegionPtr pRegion;
2173
2174	macro: RegionEmpty(pRegion)
2175
2176</programlisting></blockquote>
2177RegionEmpty sets the region to be empty.</para>
2178<para>
2179<blockquote><programlisting>
2180
2181	BoxPtr pScreen->RegionExtents(pRegion)
2182		RegionPtr pRegion;
2183
2184	macro: RegionExtents(pRegion)
2185
2186</programlisting></blockquote>
2187RegionExtents returns a rectangle that is the smallest
2188possible superset of the entire region.
2189The caller will not modify this rectangle, so it can be the one
2190in your region struct.</para>
2191<para>
2192<blockquote><programlisting>
2193
2194	Bool pScreen->RegionAppend (pDstRgn, pRegion)
2195		RegionPtr pDstRgn;
2196		RegionPtr pRegion;
2197
2198	macro: Bool RegionAppend(pDstRgn, pRegion)
2199
2200	Bool pScreen->RegionValidate (pRegion, pOverlap)
2201		RegionPtr pRegion;
2202		Bool *pOverlap;
2203
2204	macro: Bool RegionValidate(pRegion, pOverlap)
2205
2206</programlisting></blockquote>
2207These functions provide an optimization for clip list generation and
2208must be used in conjunction.  The combined effect is to produce the
2209union of a collection of regions, by using RegionAppend several times,
2210and finally calling RegionValidate which takes the intermediate
2211representation (which needn't be a valid region) and produces the
2212desired union.  pOverlap is set to TRUE if any of the original
2213regions overlap; FALSE otherwise.</para>
2214<para>
2215<blockquote><programlisting>
2216
2217	RegionPtr pScreen->BitmapToRegion (pPixmap)
2218		PixmapPtr pPixmap;
2219
2220	macro: RegionPtr BitmapToRegion(pScreen, pPixmap)
2221
2222</programlisting></blockquote>
2223Given a depth-1 pixmap, this routine must create a valid region which
2224includes all the areas of the pixmap filled with 1's and excludes the
2225areas filled with 0's.  This routine returns NULL if out of memory.</para>
2226<para>
2227<blockquote><programlisting>
2228
2229	RegionPtr pScreen->RectsToRegion (nrects, pRects, ordering)
2230		int nrects;
2231		xRectangle *pRects;
2232		int ordering;
2233
2234	macro: RegionPtr RegionFromRects(nrects, pRects, ordering)
2235
2236</programlisting></blockquote>
2237Given a client-supplied list of rectangles, produces a region which includes
2238the union of all the rectangles.  Ordering may be used as a hint which
2239describes how the rectangles are sorted.  As the hint is provided by a
2240client, it must not be required to be correct, but the results when it is
2241not correct are not defined (core dump is not an option here).</para>
2242<para>
2243<blockquote><programlisting>
2244
2245	void pScreen->SendGraphicsExpose(client,pRegion,drawable,major,minor)
2246		ClientPtr client;
2247		RegionPtr pRegion;
2248		XID drawable;
2249		int major;
2250		int minor;
2251
2252</programlisting></blockquote>
2253SendGraphicsExpose dispatches a list of GraphicsExposure events which
2254span the region to the specified client.  If the region is empty, or
2255a NULL pointer, a NoExpose event is sent instead.</para>
2256</section>
2257<section>
2258  <title>Cursor Routines for a Screen</title>
2259<para>
2260A cursor is the visual form tied to the pointing device.  The default
2261cursor is an "X" shape, but the cursor can have any shape.  When a
2262client creates a window, it declares what shape the cursor will be
2263when it strays into that window on the screen.</para>
2264<para>
2265For each possible shape the cursor assumes, there is a CursorRec data
2266structure.  This data structure contains a pointer to a CursorBits
2267data structure which contains a bitmap for the image of the cursor and
2268a bitmap for a mask behind the cursor, in addition, the CursorRec data
2269structure contains foreground and background colors for the cursor.
2270The CursorBits data structure is shared among multiple CursorRec
2271structures which use the same font and glyph to describe both source
2272and mask.  The cursor image is applied to the screen by applying the
2273mask first, clearing 1 bits in its form to the background color, and
2274then overwriting on the source image, in the foreground color.  (One
2275bits of the source image that fall on top of zero bits of the mask
2276image are undefined.)  This way, a cursor can have transparent parts,
2277and opaque parts in two colors.  X allows any cursor size, but some
2278hardware cursor schemes allow a maximum of N pixels by M pixels.
2279Therefore, you are allowed to transform the cursor to a smaller size,
2280but be sure to include the hot-spot.</para>
2281<para>
2282CursorBits in Xserver/include/cursorstr.h is a device-independent
2283structure containing a device-independent representation of the bits
2284for the source and mask.  (This is possible because the bitmap
2285representation is the same for all screens.)</para>
2286<para>
2287When a cursor is created, it is "realized" for each screen.  At
2288realization time, each screen has the chance to convert the bits into
2289some other representation that may be more convenient (for instance,
2290putting the cursor into off-screen memory) and set up its
2291device-private area in either the CursorRec data structure or
2292CursorBits data structure as appropriate to possibly point to whatever
2293data structures are needed.  It is more memory-conservative to share
2294realizations by using the CursorBits private field, but this makes the
2295assumption that the realization is independent of the colors used
2296(which is typically true).  For instance, the following are the device
2297private entries for a particular screen and cursor:
2298<blockquote><programlisting>
2299
2300	pCursor->devPriv[pScreen->myNum]
2301	pCursor->bits->devPriv[pScreen->myNum]
2302
2303</programlisting></blockquote>
2304This is done because the change from one cursor shape to another must
2305be fast and responsive; the cursor image should be able to flutter as
2306fast as the user moves it across the screen.</para>
2307<para>
2308You must implement the following routines for your hardware:
2309<blockquote><programlisting>
2310
2311	Bool pScreen->RealizeCursor( pScr, pCurs)
2312		ScreenPtr pScr;
2313		CursorPtr pCurs;
2314
2315	Bool pScreen->UnrealizeCursor( pScr, pCurs)
2316		ScreenPtr pScr;
2317		CursorPtr pCurs;
2318
2319</programlisting></blockquote>
2320</para>
2321<para>
2322RealizeCursor and UnrealizeCursor should realize (allocate and
2323calculate all data needed) and unrealize (free the dynamically
2324allocated data) a given cursor when DIX needs them.  They are called
2325whenever a device-independent cursor is created or destroyed.  The
2326source and mask bits pointed to by fields in pCurs are undefined for
2327bits beyond the right edge of the cursor.  This is so because the bits
2328are in Bitmap format, which may have pad bits on the right edge.  You
2329should inhibit UnrealizeCursor() if the cursor is currently in use;
2330this happens when the system is reset.</para>
2331<para>
2332<blockquote><programlisting>
2333
2334	Bool pScreen->DisplayCursor( pScr, pCurs)
2335		ScreenPtr pScr;
2336		CursorPtr pCurs;
2337
2338</programlisting></blockquote>
2339DisplayCursor should change the cursor on the given screen to the one
2340passed in.  It is called by DIX when the user moves the pointing
2341device into a different window with a different cursor.  The hotspot
2342in the cursor should be aligned with the current cursor position.</para>
2343<para>
2344<blockquote><programlisting>
2345
2346	void pScreen->RecolorCursor( pScr, pCurs, displayed)
2347		ScreenPtr pScr;
2348		CursorPtr pCurs;
2349		Bool displayed;
2350</programlisting></blockquote>
2351RecolorCursor notifies DDX that the colors in pCurs have changed and
2352indicates whether this is the cursor currently being displayed.  If it
2353is, the cursor hardware state may have to be updated.  Whether
2354displayed or not, state created at RealizeCursor time may have to be
2355updated.  A generic version, miRecolorCursor, may be used that
2356does an unrealize, a realize, and possibly a display (in micursor.c);
2357however this constrains UnrealizeCursor and RealizeCursor to always return
2358TRUE as no error indication is returned here.</para>
2359<para>
2360<blockquote><programlisting>
2361
2362	void pScreen->ConstrainCursor( pScr, pBox)
2363		ScreenPtr pScr;
2364		BoxPtr pBox;
2365
2366</programlisting></blockquote>
2367ConstrainCursor should cause the cursor to restrict its motion to the
2368rectangle pBox.  DIX code is capable of enforcing this constraint by
2369forcefully moving the cursor if it strays out of the rectangle, but
2370ConstrainCursor offers a way to send a hint to the driver or hardware
2371if such support is available.  This can prevent the cursor from
2372wandering out of the box, then jumping back, as DIX forces it back.</para>
2373<para>
2374<blockquote><programlisting>
2375
2376	void pScreen->PointerNonInterestBox( pScr, pBox)
2377		ScreenPtr pScr;
2378		BoxPtr pBox;
2379
2380</programlisting></blockquote>
2381PointerNonInterestBox is DIX's way of telling the pointing device code
2382not to report motion events while the cursor is inside a given
2383rectangle on the given screen.  It is optional and, if not
2384implemented, it should do nothing.  This routine is called only when
2385the client has declared that it is not interested in motion events in
2386a given window.  The rectangle you get may be a subset of that window.
2387It saves DIX code the time required to discard uninteresting mouse
2388motion events.  This is only a hint, which may speed performance.
2389Nothing in DIX currently calls PointerNonInterestBox.</para>
2390<para>
2391<blockquote><programlisting>
2392
2393	void pScreen->CursorLimits( pScr, pCurs, pHotBox, pTopLeftBox)
2394		ScreenPtr pScr;
2395		CursorPtr pCurs;
2396		BoxPtr pHotBox;
2397		BoxPtr pTopLeftBox;	/* return value */
2398
2399</programlisting></blockquote>
2400CursorLimits should calculate the box that the cursor hot spot is
2401physically capable of moving within, as a function of the screen pScr,
2402the device-independent cursor pCurs, and a box that DIX hypothetically
2403would want the hot spot confined within, pHotBox.  This routine is for
2404informing DIX only; it alters no state within DDX.</para>
2405<para>
2406<blockquote><programlisting>
2407
2408	Bool pScreen->SetCursorPosition( pScr, newx, newy, generateEvent)
2409		ScreenPtr pScr;
2410		int newx;
2411		int newy;
2412		Bool generateEvent;
2413
2414</programlisting></blockquote>
2415SetCursorPosition should artificially move the cursor as though the
2416user had jerked the pointing device very quickly.  This is called in
2417response to the WarpPointer request from the client, and at other
2418times.  If generateEvent is True, the device should decide whether or
2419not to call ProcessInputEvents() and then it must call
2420DevicePtr->processInputProc.  Its effects are, of course, limited in
2421value for absolute pointing devices such as a tablet.</para>
2422<para>
2423<blockquote><programlisting>
2424
2425	void NewCurrentScreen(newScreen, x, y)
2426	    ScreenPtr newScreen;
2427	    int x,y;
2428
2429</programlisting></blockquote>
2430If your ddx provides some mechanism for the user to magically move the
2431pointer between multiple screens, you need to inform DIX when this
2432occurs.  You should call NewCurrentScreen to accomplish this, specifying
2433the new screen and the new x and y coordinates of the pointer on that screen.</para>
2434</section>
2435<section>
2436  <title>Visuals, Depths and Pixmap Formats for Screens</title>
2437<para>
2438The "depth" of a image is the number of bits that are used per pixel to display it.</para>
2439<para>
2440The "bits per pixel" of a pixmap image that is sent over the client
2441byte stream is a number that is either 4, 8, 16, 24 or 32.  It is the
2442number of bits used per pixel in Z format.  For instance, a pixmap
2443image that has a depth of six is best sent in Z format as 8 bits per
2444pixel.</para>
2445<para>
2446A "pixmap image format" or a "pixmap format" is a description of the
2447format of a pixmap image as it is sent over the byte stream.  For each
2448depth available on a server, there is one and only one pixmap format.
2449This pixmap image format gives the bits per pixel and the scanline
2450padding unit. (For instance, are pixel rows padded to bytes, 16-bit
2451words, or 32-bit words?)</para>
2452<para>
2453For each screen, you must decide upon what depth(s) it supports.  You
2454should only count the number of bits used for the actual image.  Some
2455displays store additional bits to indicate what window this pixel is
2456in, how close this object is to a viewer, transparency, and other
2457data; do not count these bits.</para>
2458<para>
2459A "display class" tells whether the display is monochrome or color,
2460whether there is a lookup table, and how the lookup table works.</para>
2461<para>
2462A "visual" is a combination of depth, display class, and a description
2463of how the pixel values result in a color on the screen.  Each visual
2464has a set of masks and offsets that are used to separate a pixel value
2465into its red, green, and blue components and a count of the number of
2466colormap entries.  Some of these fields are only meaningful when the
2467class dictates so.  Each visual also has a screen ID telling which
2468screen it is usable on.  Note that the depth does not imply the number
2469of map_entries; for instance, a display can have 8 bits per pixel but
2470only 254 colormap entries for use by applications (the other two being
2471reserved by hardware for the cursor).</para>
2472<para>
2473Each visual is identified by a 32-bit visual ID which the client uses
2474to choose what visual is desired on a given window.  Clients can be
2475using more than one visual on the same screen at the same time.</para>
2476<para>
2477The class of a display describes how this translation takes place.
2478There are three ways to do the translation.
2479<itemizedlist>
2480<listitem><para>
2481Pseudo - The pixel value, as a whole, is looked up
2482in a table of length map_entries to
2483determine the color to display.</para></listitem>
2484<listitem><para>
2485True - The
2486pixel value is broken up into red, green, and blue fields, each of which
2487are looked up in separate red, green, and blue lookup tables,
2488each of length map_entries.</para></listitem>
2489<listitem><para>
2490Gray - The pixel value is looked up in a table of length map_entries to
2491determine a gray level to display.</para></listitem>
2492</itemizedlist>
2493</para>
2494<para>
2495In addition, the lookup table can be static (resulting colors are fixed for each
2496pixel value)
2497or dynamic (lookup entries are under control of the client program).
2498This leads to a total of six classes:
2499<itemizedlist>
2500<listitem><para>
2501Static Gray - The pixel value (of however many bits) determines directly the
2502level of gray
2503that the pixel assumes.</para></listitem>
2504<listitem><para>
2505Gray Scale - The pixel value is fed through a lookup table to arrive at the level
2506of gray to display
2507for the given pixel.</para></listitem>
2508<listitem><para>
2509Static Color - The pixel value is fed through a fixed lookup table that yields the
2510color to display
2511for that pixel.</para></listitem>
2512<listitem><para>
2513PseudoColor - The whole pixel value is fed through a programmable lookup
2514table that has one
2515color (including red, green, and blue intensities) for each possible pixel value,
2516and that color is displayed.</para></listitem>
2517<listitem><para>
2518True Color - Each pixel value consists of one or more bits
2519that directly determine each primary color intensity after being fed through
2520a fixed table.</para></listitem>
2521<listitem><para>
2522Direct Color - Each pixel value consists of one or more bits for each primary color.
2523Each primary color value is individually looked up in a table for that primary
2524color, yielding
2525an intensity for that primary color.
2526For each pixel, the red value is looked up in the
2527red table, the green value in the green table, and
2528the blue value in the blue table.</para></listitem>
2529</itemizedlist>
2530</para>
2531<para>
2532Here are some examples:
2533<itemizedlist>
2534<listitem><para>
2535A simple monochrome 1 bit per pixel display is Static Gray.</para></listitem>
2536<listitem><para>
2537A display that has 2 bits per pixel for a choice
2538between the colors of black, white, green and violet is Static Color.</para></listitem>
2539<listitem><para>
2540A display that has three bits per pixel, where
2541each bit turns on or off one of the red, green or
2542blue guns, is in the True Color class.</para></listitem>
2543<listitem><para>
2544If you take the last example and scramble the
2545correspondence between pixel values and colors
2546it becomes a Static Color display.</para></listitem>
2547</itemizedlist></para>
2548<para>
2549A display has 8 bits per pixel.  The 8 bits select one entry out of 256 entries
2550in a lookup table, each entry consisting of 24 bits (8bits each for red, green,
2551and blue).
2552The display can show any 256 of 16 million colors on the screen at once.
2553This is a pseudocolor display.
2554The client application gets to fill the lookup table in this class of display.</para>
2555<para>
2556Imagine the same hardware from the last example.
2557Your server software allows the user, on the
2558command line that starts up the server
2559program,
2560to fill the lookup table to his liking once and for all.
2561From then on, the server software would not change the lookup table
2562until it exits.
2563For instance, the default might be a lookup table with a reasonable sample of
2564colors from throughout the color space.
2565But the user could specify that the table be filled with 256 steps of gray scale
2566because he knew ahead of time he would be manipulating a lot of black-and-white
2567scanned photographs
2568and not very many color things.
2569Clients would be presented with this unchangeable lookup table.
2570Although the hardware qualifies as a PseudoColor display,
2571the facade presented to the X client is that this is a Static Color display.</para>
2572<para>
2573You have to decide what kind of display you have or want
2574to pretend you have.
2575When you initialize the screen(s), this class value must be set in the
2576VisualRec data structure along with other display characteristics like the
2577depth and other numbers.</para>
2578<para>
2579The allowable DepthRec's and VisualRec's are pointed to by fields in the ScreenRec.
2580These are set up when InitOutput() is called; you should malloc() appropriate blocks
2581or use static variables initialized to the correct values.</para>
2582</section>
2583<section>
2584<title>Colormaps for Screens</title>
2585<para>
2586A colormap is a device-independent
2587mapping between pixel values and colors displayed on the screen.</para>
2588<para>
2589Different windows on the same screen can have different
2590colormaps at the same time.
2591At any given time, the most recently installed
2592colormap(s) will be in use in the server
2593so that its (their) windows' colors will be guaranteed to be correct.
2594Other windows may be off-color.
2595Although this may seem to be chaotic, in practice most clients
2596use the default colormap for the screen.</para>
2597<para>
2598The default colormap for a screen is initialized when the screen is initialized.
2599It always remains in existence and is not owned by any regular client.  It
2600is owned by client 0 (the server itself).
2601Many clients will simply use this default colormap for their drawing.
2602Depending upon the class of the screen, the entries in this colormap may
2603be modifiable by client applications.</para>
2604</section>
2605<section>
2606  <title>Colormap Routines</title>
2607<para>
2608You need to implement the following routines to handle the device-dependent
2609aspects of color maps.  You will end up placing pointers to these procedures
2610in your ScreenRec data structure(s).  The sample server implementations of
2611many of these routines are in fbcmap.c.</para>
2612<para>
2613<blockquote><programlisting>
2614
2615	Bool pScreen->CreateColormap(pColormap)
2616		ColormapPtr pColormap;
2617
2618</programlisting></blockquote>
2619This routine is called by the DIX CreateColormap routine after it has allocated
2620all the data for the new colormap and just before it returns to the dispatcher.
2621It is the DDX layer's chance to initialize the colormap, particularly if it is
2622a static map.  See the following
2623section for more details on initializing colormaps.
2624The routine returns FALSE if creation failed, such as due to memory
2625limitations.
2626Notice that the colormap has a devPriv field from which you can hang any
2627colormap specific storage you need.  Since each colormap might need special
2628information, we attached the field to the colormap and not the visual.</para>
2629<para>
2630<blockquote><programlisting>
2631
2632	void pScreen->DestroyColormap(pColormap)
2633		ColormapPtr pColormap;
2634
2635</programlisting></blockquote>
2636This routine is called by the DIX FreeColormap routine after it has uninstalled
2637the colormap and notified all interested parties, and before it has freed
2638any of the colormap storage.
2639It is the DDX layer's chance to free any data it added to the colormap.</para>
2640<para>
2641<blockquote><programlisting>
2642
2643	void pScreen->InstallColormap(pColormap)
2644		ColormapPtr pColormap;
2645
2646</programlisting></blockquote>
2647InstallColormap should
2648fill a lookup table on the screen with which the colormap is associated with
2649the colors in pColormap.
2650If there is only one hardware lookup table for the screen, then all colors on
2651the screen may change simultaneously.</para>
2652<para>
2653In the more general case of multiple hardware lookup tables,
2654this may cause some other colormap to be
2655uninstalled, meaning that windows that subscribed to the colormap
2656that was uninstalled may end up being off-color.
2657See the note, below, about uninstalling maps.</para>
2658<para>
2659<blockquote><programlisting>
2660
2661	void pScreen->UninstallColormap(pColormap)
2662		ColormapPtr pColormap;
2663
2664</programlisting></blockquote>
2665UninstallColormap should
2666remove pColormap from screen pColormap->pScreen.
2667Some other map, such as the default map if possible,
2668should be installed in place of pColormap if applicable.
2669If
2670pColormap is the default map, do nothing.
2671If any client has requested ColormapNotify events, the DDX layer must notify the client.
2672(The routine WalkTree() is
2673be used to find such windows.  The DIX routines TellNoMap(),
2674TellNewMap()  and TellGainedMap() are provided to be used as
2675the procedure parameter to WalkTree.  These procedures are in
2676Xserver/dix/colormap.c.)</para>
2677<para>
2678<blockquote><programlisting>
2679
2680	int pScreen->ListInstalledColormaps(pScreen, pCmapList)
2681		ScreenPtr pScreen;
2682		XID *pCmapList;
2683
2684
2685</programlisting></blockquote>
2686ListInstalledColormaps fills the pCmapList in with the resource ids
2687of the installed maps and returns a count of installed maps.
2688pCmapList will point to an array of size MaxInstalledMaps that was allocated
2689by the caller.</para>
2690<para>
2691<blockquote><programlisting>
2692
2693	void pScreen->StoreColors (pmap, ndef, pdefs)
2694		ColormapPtr pmap;
2695		int ndef;
2696		xColorItem *pdefs;
2697
2698</programlisting></blockquote>
2699StoreColors changes some of the entries in the colormap pmap.
2700The number of entries to change are ndef, and pdefs points to the information
2701describing what to change.
2702Note that partial changes of entries in the colormap are allowed.
2703Only the colors
2704indicated in the flags field of each xColorItem need to be changed.
2705However, all three color fields will be sent with the proper value for the
2706benefit of screens that may not be able to set part of a colormap value.
2707If the screen is a static class, this routine does nothing.
2708The structure of colormap entries is nontrivial; see colormapst.h
2709and the definition of xColorItem in Xproto.h for
2710more details.</para>
2711<para>
2712<blockquote><programlisting>
2713
2714	void pScreen->ResolveColor(pRed, pGreen, pBlue, pVisual)
2715		unsigned short *pRed, *pGreen, *pBlue;
2716		VisualPtr pVisual;
2717
2718
2719</programlisting></blockquote>
2720Given a requested color, ResolveColor returns the nearest color that this hardware is
2721capable of displaying on this visual.
2722In other words, this rounds off each value, in place, to the number of bits
2723per primary color that your screen can use.
2724Remember that each screen has one of these routines.
2725The level of roundoff should be what you would expect from the value
2726you put in the bits_per_rgb field of the pVisual.</para>
2727<para>
2728Each value is an unsigned value ranging from 0 to 65535.
2729The bits least likely to be used are the lowest ones.</para>
2730<para>
2731For example, if you had a pseudocolor display
2732with any number of bits per pixel
2733that had a lookup table supplying 6 bits for each color gun
2734(a total of 256K different colors), you would
2735round off each value to 6 bits.  Please don't simply truncate these values
2736to the upper 6 bits, scale the result so that the maximum value seen
2737by the client will be 65535 for each primary.  This makes color values
2738more portable between different depth displays (a 6-bit truncated white
2739will not look white on an 8-bit display).</para>
2740<section>
2741<title>Initializing a Colormap</title>
2742<para>
2743When a client requests a new colormap and when the server creates the default
2744colormap, the procedure CreateColormap in the DIX layer is invoked.
2745That procedure allocates memory for the colormap and related storage such as
2746the lists of which client owns which pixels.
2747It then sets a bit, BeingCreated, in the flags field of the ColormapRec
2748and calls the DDX layer's CreateColormap routine.
2749This is your chance to initialize the colormap.
2750If the colormap is static, which you can tell by looking at the class field,
2751you will want to fill in each color cell to match the hardwares notion of the
2752color for that pixel.
2753If the colormap is the default for the screen, which you can tell by looking
2754at the IsDefault bit in the flags field, you should allocate BlackPixel
2755and WhitePixel to match the values you set in the pScreen structure.
2756(Of course, you picked those values to begin with.)</para>
2757<para>
2758You can also wait and use AllocColor() to allocate blackPixel
2759and whitePixel after the default colormap has been created.
2760If the default colormap is static and you initialized it in
2761pScreen->CreateColormap, then use can use AllocColor afterwards
2762to choose pixel values with the closest rgb values to those
2763desired for blackPixel and whitePixel.
2764If the default colormap is dynamic and uninitialized, then
2765the rgb values you request will be obeyed, and AllocColor will
2766again choose pixel values for you.
2767These pixel values can then be stored into the screen.</para>
2768<para>
2769There are two ways to fill in the colormap.
2770The simplest way is to use the DIX function AllocColor.
2771<blockquote><programlisting>
2772
2773int AllocColor (pmap, pred, pgreen, pblue, pPix, client)
2774    ColormapPtr         pmap;
2775    unsigned short      *pred, *pgreen, *pblue;
2776    Pixel               *pPix;
2777    int                 client;
2778
2779</programlisting></blockquote>
2780This takes three pointers to 16 bit color values and a pointer to a suggested
2781pixel value.  The pixel value is either an index into one colormap or a
2782combination of three indices depending on the type of pmap.
2783If your colormap starts out empty, and you don't deliberately pick the same
2784value twice, you will always get your suggested pixel.
2785The truly nervous could check that the value returned in *pPix is the one
2786AllocColor was called with.
2787If you don't care which pixel is used, or would like them sequentially
2788allocated from entry 0, set *pPix to 0.  This will find the first free
2789pixel and use that.</para>
2790<para>
2791AllocColor will take care of all the  bookkeeping  and  will
2792call StoreColors to get the colormap rgb values initialized.
2793The hardware colormap will be changed whenever this colormap
2794is installed.</para>
2795<para>
2796If for some reason AllocColor doesn't do what you want, you can do your
2797own bookkeeping and call StoreColors yourself.  This is much more difficult
2798and shouldn't be necessary for most devices.</para>
2799</section>
2800</section>
2801<section>
2802  <title>Fonts for Screens</title>
2803<para>
2804A font is a set of bitmaps that depict the symbols in a character set.
2805Each font is for only one typeface in a given size, in other words,
2806just one bitmap for each character.  Parallel fonts may be available
2807in a variety of sizes and variations, including "bold" and "italic."
2808X supports fonts for 8-bit and 16-bit character codes (for oriental
2809languages that have more than 256 characters in the font).  Glyphs are
2810bitmaps for individual characters.</para>
2811<para>
2812The source comes with some useful font files in an ASCII, plain-text
2813format that should be comprehensible on a wide variety of operating
2814systems.  The text format, referred to as BDF, is a slight extension
2815of the current Adobe 2.1 Bitmap Distribution Format (Adobe Systems,
2816Inc.).</para>
2817<para>
2818A short paper in PostScript format is included with the sample server
2819that defines BDF.  It includes helpful pictures, which is why it is
2820done in PostScript and is not included in this document.</para>
2821<para>
2822Your implementation should include some sort of font compiler to read
2823these files and generate binary files that are directly usable by your
2824server implementation.  The sample server comes with the source for a
2825font compiler.</para>
2826<para>
2827It is important the font properties contained in the BDF files are
2828preserved across any font compilation. In particular, copyright
2829information cannot be casually tossed aside without legal
2830ramifications. Other properties will be important to some
2831sophisticated applications.</para>
2832<para>
2833All clients get font information from the server.  Therefore, your
2834server can support any fonts it wants to.  It should probably support
2835at least the fonts supplied with the X11 tape.  In principle, you can
2836convert fonts from other sources or dream up your own fonts for use on
2837your server.</para>
2838<section>
2839<title>Portable Compiled Format</title>
2840<para>
2841A font compiler is supplied with the sample server.  It has
2842compile-time switches to convert the BDF files into a portable binary
2843form, called Portable Compiled Format or PCF.  This allows for an
2844arbitrary data format inside the file, and by describing the details
2845of the format in the header of the file, any PCF file can be read by
2846any PCF reading client.  By selecting the format which matches the
2847required internal format for your renderer, the PCF reader can avoid
2848reformatting the data each time it is read in.  The font compiler
2849should be quite portable.</para>
2850<para>
2851The fonts included with the tape are stored in fonts/bdf.  The
2852font compiler is found in fonts/tools/bdftopcf.</para>
2853</section>
2854<section>
2855  <title>Font Realization</title>
2856<para>
2857Each screen configured into the server
2858has an opportunity at font-load time
2859to "realize" a font into some internal format if necessary.
2860This happens every time the font is loaded into memory.</para>
2861<para>
2862A font (FontRec in Xserver/include/dixfontstr.h) is
2863a device-independent structure containing a device-independent
2864representation of the font.  When a font is created, it is "realized"
2865for each screen.  At this point, the screen has the chance to convert
2866the font into some other format.  The DDX layer can also put information
2867in the devPrivate storage.</para>
2868<para>
2869<blockquote><programlisting>
2870
2871	Bool pScreen->RealizeFont(pScr, pFont)
2872		ScreenPtr pScr;
2873		FontPtr pFont;
2874
2875	Bool pScreen->UnrealizeFont(pScr, pFont)
2876		ScreenPtr pScr;
2877		FontPtr pFont;
2878
2879</programlisting></blockquote>
2880RealizeFont and UnrealizeFont should calculate and allocate these extra data structures and
2881dispose of them when no longer needed.
2882These are called in response to OpenFont and CloseFont requests from
2883the client.
2884The sample server implementation is in fbscreen.c (which does very little).</para>
2885</section>
2886</section>
2887<section>
2888  <title>Other Screen Routines</title>
2889<para>
2890You must supply several other screen-specific routines for
2891your X server implementation.
2892Some of these are described in other sections:
2893<itemizedlist>
2894<listitem><para>
2895GetImage() is described in the Drawing Primitives section.</para></listitem>
2896<listitem><para>
2897GetSpans() is described in the Pixblit routine section.</para></listitem>
2898<listitem><para>
2899Several window and pixmap manipulation procedures are
2900described in the Window section under Drawables.</para></listitem>
2901<listitem><para>
2902The CreateGC() routine is described under Graphics Contexts.</para></listitem>
2903</itemizedlist>
2904</para>
2905<para>
2906<blockquote><programlisting>
2907
2908	void pScreen->QueryBestSize(kind, pWidth, pHeight)
2909		int kind;
2910		unsigned short *pWidth, *pHeight;
2911		ScreenPtr pScreen;
2912
2913</programlisting></blockquote>
2914QueryBestSize() returns the best sizes for cursors, tiles, and stipples
2915in response to client requests.
2916kind is one of the defined constants CursorShape, TileShape, or StippleShape
2917(defined in X.h).
2918For CursorShape, return the maximum width and
2919height for cursors that you can handle.
2920For TileShape and StippleShape, start with the suggested values in pWidth
2921and pHeight and modify them in place to be optimal values that are
2922greater than or equal to the suggested values.
2923The sample server implementation is in Xserver/fb/fbscreen.c.</para>
2924<para>
2925<blockquote><programlisting>
2926
2927	pScreen->SourceValidate(pDrawable, x, y, width, height)
2928		DrawablePtr pDrawable;
2929		int x, y, width, height;
2930		unsigned int subWindowMode;
2931
2932</programlisting></blockquote>
2933SourceValidate should be called by CopyArea/CopyPlane primitives when
2934the SourceValidate function pointer in the screen is non-null.  If you know that
2935you will never need SourceValidate, you can avoid this check.  Currently,
2936SourceValidate is used by the mi software cursor code to remove the cursor
2937from the screen when the source rectangle overlaps the cursor position.
2938x,y,width,height describe the source rectangle (source relative, that is)
2939for the copy operation.  subWindowMode comes from the GC or source Picture.
2940</para>
2941<para>
2942<blockquote><programlisting>
2943
2944	Bool pScreen->SaveScreen(pScreen, on)
2945		ScreenPtr pScreen;
2946		int on;
2947
2948</programlisting></blockquote>
2949SaveScreen() is used for Screen Saver support (see WaitForSomething()).
2950pScreen is the screen to save.</para>
2951<para>
2952<blockquote><programlisting>
2953
2954	Bool pScreen->CloseScreen(pScreen)
2955	    ScreenPtr pScreen;
2956
2957</programlisting></blockquote>
2958When the server is reset, it calls this routine for each screen.</para>
2959<para>
2960<blockquote><programlisting>
2961
2962	Bool pScreen->CreateScreenResources(pScreen)
2963	    ScreenPtr pScreen;
2964
2965</programlisting></blockquote>
2966If this routine is not NULL, it will be called once per screen per
2967server initialization/reset after all modules have had a chance to
2968request private space on all structures that support them (see
2969<xref linkend="wrappers_and_privates"/> below).  You may create resources
2970in this function instead of in the
2971screen init function passed to AddScreen in order to guarantee that
2972all pre-allocated space requests have been registered first.  With the
2973new devPrivates mechanism, this is not strictly necessary, however.
2974This routine returns TRUE if successful.</para>
2975</section>
2976</section>
2977<section>
2978<title>Drawables</title>
2979<para>
2980A drawable is a descriptor of a surface that graphics are drawn into, either
2981a window on the screen or a pixmap in memory.</para>
2982<para>
2983Each drawable has a type, class,
2984ScreenPtr for the screen it is associated with, depth, position, size,
2985and serial number.
2986The type is one of the defined constants DRAWABLE_PIXMAP,
2987DRAWABLE_WINDOW and UNDRAWABLE_WINDOW.
2988(An undrawable window is used for window class InputOnly.)
2989The serial number is guaranteed to be unique across drawables, and
2990is used in determining
2991the validity of the clipping information in a GC.
2992The screen selects the set of procedures used to manipulate and draw into the
2993drawable.  Position is used (currently) only by windows; pixmaps must
2994set these fields to 0,0 as this reduces the amount of conditional code
2995executed throughout the mi code.  Size indicates the actual client-specified
2996size of the drawable.
2997There are, in fact, no other fields that a window drawable and pixmap
2998drawable have in common besides those mentioned here.</para>
2999<para>
3000Both PixmapRecs and WindowRecs are structs that start with a drawable
3001and continue on with more fields.  Pixmaps have a single pointer field
3002named devPrivate which usually points to the pixmap data but could conceivably be
3003used for anything that DDX wants.  Both windows and pixmaps also have a
3004devPrivates field which can be used for DDX specific data (see <xref linkend="wrappers_and_privates"/>
3005below).  This is done because different graphics hardware has
3006different requirements for management; if the graphics is always
3007handled by a processor with an independent address space, there is no
3008point having a pointer to the bit image itself.</para>
3009<para>
3010The definition of a drawable and a pixmap can be found in the file
3011Xserver/include/pixmapstr.h.
3012The definition of a window can be found in the file Xserver/include/windowstr.h.</para>
3013<section>
3014  <title>Pixmaps</title>
3015<para>
3016A pixmap is a three-dimensional array of bits stored somewhere offscreen,
3017rather than in the visible portion of the screen's display frame buffer.  It
3018can be used as a source or destination in graphics operations.  There is no
3019implied interpretation of the pixel values in a pixmap, because it has no
3020associated visual or colormap.  There is only a depth that indicates the
3021number of significant bits per pixel.  Also, there is no implied physical
3022size for each pixel; all graphic units are in numbers of pixels.  Therefore,
3023a pixmap alone does not constitute a complete image; it represents only a
3024rectangular array of pixel values.</para>
3025<para>
3026Note that the pixmap data structure is reference-counted.</para>
3027<para>
3028The server implementation is free to put the pixmap data
3029anywhere it sees fit, according to its graphics hardware setup.  Many
3030implementations will simply have the data dynamically allocated in the
3031server's address space.  More sophisticated implementations may put the
3032data in undisplayed framebuffer storage.</para>
3033<para>
3034In addition to dynamic devPrivates (see <xref linkend="wrappers_and_privates"/>
3035below), the pixmap data structure has two fields that are private to
3036the device.  Although you can use them for anything you want, they
3037have intended purposes.  devKind is intended to be a device specific
3038indication of the pixmap location (host memory, off-screen, etc.).  In
3039the sample server, since all pixmaps are in memory, devKind stores the
3040width of the pixmap in bitmap scanline units.  devPrivate is usually
3041a pointer to the bits in the pixmap.</para>
3042<para>
3043A bitmap is a pixmap that is one bit deep.</para>
3044<para>
3045<blockquote><programlisting>
3046
3047	PixmapPtr pScreen->CreatePixmap(pScreen, width, height, depth)
3048		ScreenPtr pScreen;
3049		int width, height, depth;
3050
3051</programlisting></blockquote>
3052This ScreenRec procedure must create a pixmap of the size
3053requested.
3054It must allocate a PixmapRec and fill in all of the fields.
3055The reference count field must be set to 1.
3056If width or height are zero, no space should be allocated
3057for the pixmap data, and if the implementation is using the
3058devPrivate field as a pointer to the pixmap data, it should be
3059set to NULL.
3060If successful, it returns a pointer to the new pixmap; if not, it returns NULL.
3061See Xserver/fb/fbpixmap.c for the sample server implementation.</para>
3062<para>
3063<blockquote><programlisting>
3064
3065	Bool pScreen->DestroyPixmap(pPixmap)
3066		PixmapPtr pPixmap;
3067
3068</programlisting></blockquote>
3069This ScreenRec procedure must "destroy" a pixmap.
3070It should decrement the reference count and, if zero, it
3071must deallocate the PixmapRec and all attached devPrivate blocks.
3072If successful, it returns TRUE.
3073See Xserver/fb/fbpixmap.c for the sample server implementation.</para>
3074<para>
3075<blockquote><programlisting>
3076
3077	Bool
3078	pScreen->ModifyPixmapHeader(pPixmap, width, height, depth, bitsPerPixel, devKind, pPixData)
3079		PixmapPtr   pPixmap;
3080		int	    width;
3081		int	    height;
3082		int	    depth;
3083		int	    bitsPerPixel;
3084		int	    devKind;
3085		pointer     pPixData;
3086
3087</programlisting></blockquote>
3088This routine takes a pixmap header and initializes the fields of the PixmapRec to the
3089parameters of the same name.  pPixmap must have been created via
3090pScreen->CreatePixmap with a zero width or height to avoid
3091allocating space for the pixmap data.  pPixData is assumed to be the
3092pixmap data; it will be stored in an implementation-dependent place
3093(usually pPixmap->devPrivate.ptr).  This routine returns
3094TRUE if successful.  See Xserver/mi/miscrinit.c for the sample
3095server implementation.</para>
3096<para>
3097<blockquote><programlisting>
3098
3099	PixmapPtr
3100	GetScratchPixmapHeader(pScreen, width, height, depth, bitsPerPixel, devKind, pPixData)
3101		ScreenPtr   pScreen;
3102		int	    width;
3103		int	    height;
3104		int	    depth;
3105		int	    bitsPerPixel;
3106		int	    devKind;
3107		pointer     pPixData;
3108
3109	void FreeScratchPixmapHeader(pPixmap)
3110		PixmapPtr pPixmap;
3111
3112</programlisting></blockquote>
3113DDX should use these two DIX routines when it has a buffer of raw
3114image data that it wants to manipulate as a pixmap temporarily,
3115usually so that some other part of the server can be leveraged to
3116perform some operation on the data.  The data should be passed in
3117pPixData, and will be stored in an implementation-dependent place
3118(usually pPixmap->devPrivate.ptr). The other
3119fields go into the corresponding PixmapRec fields.
3120If successful, GetScratchPixmapHeader returns a valid PixmapPtr which can
3121be used anywhere the server expects a pixmap, else
3122it returns NULL.  The pixmap should be released when no longer needed
3123(usually within the same function that allocated it)
3124with FreeScratchPixmapHeader.</para>
3125</section>
3126<section>
3127  <title>Windows</title>
3128<para>
3129A window is a visible, or potentially visible, rectangle on the screen.
3130DIX windowing functions maintain an internal n-ary tree data structure, which
3131represents the current relationships of the mapped windows.
3132Windows that are contained in another window are children of that window and
3133are clipped to the boundaries of the parent.
3134The root window in the tree is the window for the entire screen.
3135Sibling windows constitute a doubly-linked list; the parent window has a pointer
3136to the head and tail of this list.
3137Each child also has a pointer to its parent.</para>
3138<para>
3139The border of a window is drawn by a DDX procedure when DIX requests that it
3140be drawn.  The contents of the window is drawn by the client through
3141requests to the server.</para>
3142<para>
3143Window painting is orchestrated through an expose event system.
3144When a region is exposed,
3145DIX generates an expose event, telling the client to repaint the window and
3146passing the region that is the minimal area needed to be repainted.</para>
3147<para>
3148As a favor to clients, the server may retain
3149the output to the hidden parts of windows
3150in off-screen memory; this is called "backing store".
3151When a part of such a window becomes exposed, it
3152can quickly move pixels into place instead of
3153triggering an expose event and waiting for a client on the other
3154end of the network to respond.
3155Even if the network response is insignificant, the time to
3156intelligently paint a section of a window is usually more than
3157the time to just copy already-painted sections.
3158At best, the repainting involves blanking out the area to a background color,
3159which will take about the
3160same amount of time.
3161In this way, backing store can dramatically increase the
3162performance of window moves.</para>
3163<para>
3164On the other hand, backing store can be quite complex, because
3165all graphics drawn to hidden areas must be intercepted and redirected
3166to the off-screen window sections.
3167Not only can this be complicated for the server programmer,
3168but it can also impact window painting performance.
3169The backing store implementation can choose, at any time, to
3170forget pieces of backing that are written into, relying instead upon
3171expose events to repaint for simplicity.</para>
3172<para>
3173In X, the decision to use the backing-store scheme is made
3174by you, the server implementor.  The sample server implements
3175backing store "for free" by reusing the infrastructure for the Composite
3176extension.  As a side effect, it treats the WhenMapped and Always hints
3177as equivalent.  However, it will never forget pixel contents when the
3178window is mapped.</para>
3179<para>
3180When a window operation is requested by the client,
3181such as a window being created or moved,
3182a new state is computed.
3183During this transition, DIX informs DDX what rectangles in what windows are about to
3184become obscured and what rectangles in what windows have become exposed.
3185This provides a hook for the implementation of backing store.
3186If DDX is unable to restore exposed regions, DIX generates expose
3187events to the client.
3188It is then the client's responsibility to paint the
3189window parts that were exposed but not restored.</para>
3190<para>
3191If a window is resized, pixels sometimes need to be
3192moved, depending upon
3193the application.
3194The client can request "Gravity" so that
3195certain blocks of the window are
3196moved as a result of a resize.
3197For instance, if the window has controls or other items
3198that always hang on the edge of the
3199window, and that edge is moved as a result of the resize,
3200then those pixels should be moved
3201to avoid having the client repaint it.
3202If the client needs to repaint it anyway, such an operation takes
3203time, so it is desirable
3204for the server to approximate the appearance of the window as best
3205it can while waiting for the client
3206to do it perfectly.
3207Gravity is used for that, also.</para>
3208<para>
3209The window has several fields used in drawing
3210operations:
3211<itemizedlist>
3212<listitem><para>
3213clipList - This region, in conjunction with
3214the client clip region in the gc, is used to clip output.
3215clipList has the window's children subtracted from it, in addition to pieces of sibling windows
3216that overlap this window.  To get the list with the
3217children included (subwindow-mode is IncludeInferiors),
3218the routine NotClippedByChildren(pWin) returns the unclipped region.</para></listitem>
3219<listitem><para>
3220borderClip is the region used by CopyWindow and
3221includes the area of the window, its children, and the border, but with the
3222overlapping areas of sibling children removed.</para></listitem>
3223</itemizedlist>
3224Most of the other fields are for DIX use only.</para>
3225<section>
3226<title>Window Procedures in the ScreenRec</title>
3227<para>
3228You should implement
3229all of the following procedures and store pointers to them in the screen record.</para>
3230<para>
3231The device-independent portion of the server "owns" the window tree.
3232However, clever hardware might want to know the relationship of
3233mapped windows.  There are pointers to procedures
3234in the ScreenRec data structure that are called to give the hardware
3235a chance to update its internal state.  These are helpers and
3236hints to DDX only;
3237they do not change the window tree, which is only changed by DIX.</para>
3238<para>
3239<blockquote><programlisting>
3240
3241	Bool pScreen->CreateWindow(pWin)
3242		WindowPtr pWin;
3243
3244</programlisting></blockquote>
3245This routine is a hook for when DIX creates a window.
3246It should fill in the "Window Procedures in the WindowRec" below
3247and also allocate the devPrivate block for it.</para>
3248<para>
3249See Xserver/fb/fbwindow.c for the sample server implementation.</para>
3250<para>
3251<blockquote><programlisting>
3252
3253	Bool pScreen->DestroyWindow(pWin);
3254		WindowPtr pWin;
3255
3256</programlisting></blockquote>
3257This routine is a hook for when DIX destroys a window.
3258It should deallocate the devPrivate block for it and any other blocks that need
3259to be freed, besides doing other cleanup actions.</para>
3260<para>
3261See Xserver/fb/fbwindow.c for the sample server implementation.</para>
3262<para>
3263<blockquote><programlisting>
3264
3265	Bool pScreen->PositionWindow(pWin, x, y);
3266		WindowPtr pWin;
3267		int x, y;
3268
3269</programlisting></blockquote>
3270This routine is a hook for when DIX moves or resizes a window.
3271It should do whatever private operations need to be done when a window is moved or resized.
3272For instance, if DDX keeps a pixmap tile used for drawing the background
3273or border, and it keeps the tile rotated such that it is longword
3274aligned to longword locations in the frame buffer, then you should rotate your tiles here.
3275The actual graphics involved in moving the pixels on the screen and drawing the
3276border are handled by CopyWindow(), below.</para>
3277<para>
3278See Xserver/fb/fbwindow.c for the sample server implementation.</para>
3279<para>
3280<blockquote><programlisting>
3281
3282	Bool pScreen->RealizeWindow(pWin);
3283		WindowPtr pWin;
3284
3285	Bool  pScreen->UnrealizeWindow(pWin);
3286		WindowPtr pWin;
3287
3288</programlisting></blockquote>
3289These routines are hooks for when DIX maps (makes visible) and unmaps
3290(makes invisible) a window.  It should do whatever private operations
3291need to be done when these happen, such as allocating or deallocating
3292structures that are only needed for visible windows.  RealizeWindow
3293does NOT draw the window border, background or contents;
3294UnrealizeWindow does NOT erase the window or generate exposure events
3295for underlying windows; this is taken care of by DIX.  DIX does,
3296however, call PaintWindowBackground() and PaintWindowBorder() to
3297perform some of these.</para>
3298<para>
3299<blockquote><programlisting>
3300
3301	Bool pScreen->ChangeWindowAttributes(pWin, vmask)
3302		WindowPtr pWin;
3303		unsigned long vmask;
3304
3305</programlisting></blockquote>
3306ChangeWindowAttributes is called whenever DIX changes window
3307attributes, such as the size, front-to-back ordering, title, or
3308anything of lesser severity that affects the window itself.  The
3309sample server implements this routine.  It computes accelerators for
3310quickly putting up background and border tiles.  (See description of
3311the set of routines stored in the WindowRec.)</para>
3312<para>
3313<blockquote><programlisting>
3314
3315	int pScreen->ValidateTree(pParent,  pChild, kind)
3316		WindowPtr pParent, pChild;
3317		VTKind kind;
3318
3319</programlisting></blockquote>
3320ValidateTree calculates the clipping region for the parent window and
3321all of its children.  This routine must be provided. The sample server
3322has a machine-independent version in Xserver/mi/mivaltree.c.  This is
3323a very difficult routine to replace.</para>
3324<para>
3325<blockquote><programlisting>
3326
3327	void pScreen->PostValidateTree(pParent,  pChild, kind)
3328		WindowPtr pParent, pChild;
3329		VTKind kind;
3330
3331</programlisting></blockquote>
3332If this routine is not NULL, DIX calls it shortly after calling
3333ValidateTree, passing it the same arguments.  This is useful for
3334managing multi-layered framebuffers.
3335The sample server sets this to NULL.</para>
3336<para>
3337<blockquote><programlisting>
3338
3339	void pScreen->WindowExposures(pWin, pRegion, pBSRegion)
3340		WindowPtr pWin;
3341		RegionPtr pRegion;
3342		RegionPtr pBSRegion;
3343
3344</programlisting></blockquote>
3345The WindowExposures() routine
3346paints the border and generates exposure events for the window.
3347pRegion is an unoccluded region of the window, and pBSRegion is an
3348occluded region that has backing store.
3349Since exposure events include a rectangle describing what was exposed,
3350this routine may have to send back a series of exposure events, one for
3351each rectangle of the region.
3352The count field in the expose event is a hint to the
3353client as to the number of
3354regions that are after this one.
3355This routine must be provided. The sample
3356server has a machine-independent version in Xserver/mi/miexpose.c.</para>
3357<para>
3358<blockquote><programlisting>
3359
3360	void pScreen->ClipNotify (pWin, dx, dy)
3361		WindowPtr pWin;
3362		int dx, dy;
3363
3364</programlisting></blockquote>
3365Whenever the cliplist for a window is changed, this function is called to
3366perform whatever hardware manipulations might be necessary.  When called,
3367the clip list and border clip regions in the window are set to the new
3368values.  dx,dy are the distance that the window has been moved (if at all).</para>
3369</section>
3370<section>
3371  <title>Window Painting Procedures</title>
3372<para>
3373In addition to the procedures listed above, there are two routines which
3374manipulate the actual window image directly.
3375In the sample server, mi implementations will work for
3376most purposes and fb routines speed up situations, such
3377as solid backgrounds/borders or tiles that are 8, 16 or 32 pixels square.</para>
3378<para>
3379<blockquote><programlisting>
3380
3381	void pScreen->ClearToBackground(pWin, x, y, w, h, generateExposures);
3382		WindowPtr pWin;
3383		int x, y, w, h;
3384		Bool generateExposures;
3385
3386</programlisting></blockquote>
3387This routine is called on a window in response to a ClearToBackground request
3388from the client.
3389This request has two different but related functions, depending upon generateExposures.</para>
3390<para>
3391If generateExposures is true, the client is declaring that the given rectangle
3392on the window is incorrectly painted and needs to be repainted.
3393The sample server implementation calculates the exposure region
3394and hands it to the DIX procedure HandleExposures(), which
3395calls the WindowExposures() routine, below, for the window
3396and all of its child windows.</para>
3397<para>
3398If generateExposures is false, the client is trying to simply erase part
3399of the window to the background fill style.
3400ClearToBackground should write the background color or tile to the
3401rectangle in question (probably using PaintWindowBackground).
3402If w or h is zero, it clears all the way to the right or lower edge of the window.</para>
3403<para>
3404The sample server implementation is in Xserver/mi/miwindow.c.</para>
3405<para>
3406<blockquote><programlisting>
3407
3408	void pScreen->CopyWindow(pWin, oldpt, oldRegion);
3409		WindowPtr pWin;
3410		DDXPointRec oldpt;
3411		RegionPtr oldRegion;
3412
3413</programlisting></blockquote>
3414CopyWindow is called when a window is moved, and graphically moves to
3415pixels of a window on the screen.  It should not change any other
3416state within DDX (see PositionWindow(), above).</para>
3417<para>
3418oldpt is the old location of the upper-left corner.  oldRegion is the
3419old region it is coming from.  The new location and new region is
3420stored in the WindowRec.  oldRegion might modified in place by this
3421routine (the sample implementation does this).</para>
3422<para>
3423CopyArea could be used, except that this operation has more
3424complications.  First of all, you do not want to copy a rectangle onto
3425a rectangle.  The original window may be obscured by other windows,
3426and the new window location may be similarly obscured.  Second, some
3427hardware supports multiple windows with multiple depths, and your
3428routine needs to take care of that.</para>
3429<para>
3430The pixels in oldRegion (with reference point oldpt) are copied to the
3431window's new region (pWin->borderClip).  pWin->borderClip is gotten
3432directly from the window, rather than passing it as a parameter.</para>
3433<para>
3434The sample server implementation is in Xserver/fb/fbwindow.c.</para>
3435</section>
3436<section>
3437<title>Screen Operations for Multi-Layered Framebuffers</title>
3438<para>
3439The following screen functions are useful if you have a framebuffer with
3440multiple sets of independent bit planes, e.g. overlays or underlays in
3441addition to the "main" planes.  If you have a simple single-layer
3442framebuffer, you should probably use the mi versions of these routines
3443in mi/miwindow.c.  This can be easily accomplished by calling miScreenInit.</para>
3444<para>
3445<blockquote><programlisting>
3446
3447    void pScreen->MarkWindow(pWin)
3448	WindowPtr pWin;
3449
3450</programlisting></blockquote>
3451This formerly dix function MarkWindow has moved to ddx and is accessed
3452via this screen function.  This function should store something,
3453usually a pointer to a device-dependent structure, in pWin->valdata so
3454that ValidateTree has the information it needs to validate the window.</para>
3455<para>
3456<blockquote><programlisting>
3457
3458    Bool pScreen->MarkOverlappedWindows(parent, firstChild, ppLayerWin)
3459	WindowPtr parent;
3460	WindowPtr firstChild;
3461	WindowPtr * ppLayerWin;
3462
3463</programlisting></blockquote>
3464This formerly dix function MarkWindow has moved to ddx and is accessed
3465via this screen function.  In the process, it has grown another
3466parameter: ppLayerWin, which is filled in with a pointer to the window
3467at which save under marking and ValidateTree should begin.  In the
3468single-layered framebuffer case, pLayerWin == pWin.</para>
3469<para>
3470<blockquote><programlisting>
3471
3472    Bool pScreen->ChangeSaveUnder(pLayerWin, firstChild)
3473	WindowPtr pLayerWin;
3474	WindowPtr firstChild;
3475
3476</programlisting></blockquote>
3477The dix functions ChangeSaveUnder and CheckSaveUnder have moved to ddx and
3478are accessed via this screen function.  pLayerWin should be the window
3479returned in the ppLayerWin parameter of MarkOverlappedWindows.  The function
3480may turn on backing store for windows that might be covered, and may partially
3481turn off backing store for windows.  It returns TRUE if PostChangeSaveUnder
3482needs to be called to finish turning off backing store.</para>
3483<para>
3484<blockquote><programlisting>
3485
3486    void pScreen->PostChangeSaveUnder(pLayerWin, firstChild)
3487	WindowPtr pLayerWin;
3488	WindowPtr firstChild;
3489
3490</programlisting></blockquote>
3491The dix function DoChangeSaveUnder has moved to ddx and is accessed via
3492this screen function.  This function completes the job of turning off
3493backing store that was started by ChangeSaveUnder.</para>
3494<para>
3495<blockquote><programlisting>
3496
3497    void pScreen->MoveWindow(pWin, x, y, pSib, kind)
3498	WindowPtr pWin;
3499	int x;
3500	int y;
3501	WindowPtr pSib;
3502	VTKind kind;
3503
3504</programlisting></blockquote>
3505The formerly dix function MoveWindow has moved to ddx and is accessed via
3506this screen function.  The new position of the window is given by
3507x,y.  kind is VTMove if the window is only moving, or VTOther if
3508the border is also changing.</para>
3509<para>
3510<blockquote><programlisting>
3511
3512    void pScreen->ResizeWindow(pWin, x, y, w, h, pSib)
3513	WindowPtr pWin;
3514	int x;
3515	int y;
3516	unsigned int w;
3517	unsigned int h;
3518	WindowPtr pSib;
3519
3520</programlisting></blockquote>
3521The formerly dix function SlideAndSizeWindow has moved to ddx and is accessed via
3522this screen function.  The new position is given by x,y.  The new size
3523is given by w,h.</para>
3524<para>
3525<blockquote><programlisting>
3526
3527    WindowPtr pScreen->GetLayerWindow(pWin)
3528	WindowPtr pWin
3529
3530</programlisting></blockquote>
3531This is a new function which returns a child of the layer parent of pWin.</para>
3532<para>
3533<blockquote><programlisting>
3534
3535    void pScreen->HandleExposures(pWin)
3536	WindowPtr pWin;
3537
3538</programlisting></blockquote>
3539The formerly dix function HandleExposures has moved to ddx and is accessed via
3540this screen function.  This function is called after ValidateTree and
3541uses the information contained in valdata to send exposures to windows.</para>
3542<para>
3543<blockquote><programlisting>
3544
3545    void pScreen->ReparentWindow(pWin, pPriorParent)
3546	WindowPtr pWin;
3547	WindowPtr pPriorParent;
3548
3549</programlisting></blockquote>
3550This function will be called when a window is reparented.  At the time of
3551the call, pWin will already be spliced into its new position in the
3552window tree, and pPriorParent is its previous parent.  This function
3553can be NULL.</para>
3554<para>
3555<blockquote><programlisting>
3556
3557    void pScreen->SetShape(pWin)
3558	WindowPtr pWin;
3559
3560</programlisting></blockquote>
3561The formerly dix function SetShape has moved to ddx and is accessed via
3562this screen function.  The window's new shape will have already been
3563stored in the window when this function is called.</para>
3564<para>
3565<blockquote><programlisting>
3566
3567    void pScreen->ChangeBorderWidth(pWin, width)
3568	WindowPtr pWin;
3569	unsigned int width;
3570
3571</programlisting></blockquote>
3572The formerly dix function ChangeBorderWidth has moved to ddx and is accessed via
3573this screen function.  The new border width is given by width.</para>
3574<para>
3575<blockquote><programlisting>
3576
3577    void pScreen->MarkUnrealizedWindow(pChild, pWin, fromConfigure)
3578	WindowPtr pChild;
3579	WindowPtr pWin;
3580	Bool fromConfigure;
3581
3582</programlisting></blockquote>
3583This function is called for windows that are being unrealized as part of
3584an UnrealizeTree.  pChild is the window being unrealized, pWin is an
3585ancestor, and the fromConfigure value is simply propagated from UnrealizeTree.</para>
3586</section>
3587</section>
3588</section>
3589<section>
3590<title>Graphics Contexts and Validation</title>
3591<para>
3592This graphics context (GC) contains state variables such as foreground and
3593background pixel value (color), the current line style and width,
3594the current tile or stipple for pattern generation, the current font for text
3595generation, and other similar attributes.</para>
3596<para>
3597In many graphics systems, the equivalent of the graphics context and the
3598drawable are combined as one entity.
3599The main distinction between the two kinds of status is that a drawable
3600describes a writing surface and the writings that may have already been done
3601on it, whereas a graphics context describes the drawing process.
3602A drawable is like a chalkboard.
3603A GC is like a piece of chalk.</para>
3604<para>
3605Unlike many similar systems, there is no "current pen location."
3606Every graphic operation is accompanied by the coordinates where it is to happen.</para>
3607<para>
3608The GC also includes two vectors of procedure pointers, the first
3609operate on the GC itself and are called GC funcs.  The second, called
3610GC ops,
3611contains the functions that carry out the fundamental graphic operations
3612such as drawing lines, polygons, arcs, text, and copying bitmaps.
3613The DDX graphic software can, if it
3614wants to be smart, change these two vectors of procedure pointers
3615to take advantage of hardware/firmware in the server machine, which can do
3616a better job under certain circumstances.  To reduce the amount of memory
3617consumed by each GC, it is wise to create a few "boilerplate" GC ops vectors
3618which can be shared by every GC which matches the constraints for that set.
3619Also, it is usually reasonable to have every GC created by a particular
3620module to share a common set of GC funcs.  Samples of this sort of
3621sharing can be seen in fb/fbgc.c.</para>
3622<para>
3623The DDX software is notified any time the client (or DIX) uses a changed GC.
3624For instance, if the hardware has special support for drawing fixed-width
3625fonts, DDX can intercept changes to the current font in a GC just before
3626drawing is done.  It can plug into either a fixed-width procedure that makes
3627the hardware draw characters, or a variable-width procedure that carefully
3628lays out glyphs by hand in software, depending upon the new font that is
3629selected.</para>
3630<para>
3631A definition of these structures can be found in the file
3632Xserver/include/gcstruct.h.</para>
3633<para>
3634Also included in each GC is support for dynamic devPrivates, which the
3635DDX can use for any purpose (see <xref linkend="wrappers_and_privates"/> below).</para>
3636<para>
3637The DIX routines available for manipulating GCs are
3638CreateGC, ChangeGC, ChangeGCXIDs, CopyGC, SetClipRects, SetDashes, and FreeGC.
3639<blockquote><programlisting>
3640
3641	GCPtr CreateGC(pDrawable, mask, pval, pStatus)
3642	    DrawablePtr pDrawable;
3643	    BITS32 mask;
3644	    XID *pval;
3645	    int *pStatus;
3646
3647	int ChangeGC(client, pGC, mask, pUnion)
3648	    ClientPtr client;
3649	    GCPtr pGC;
3650	    BITS32 mask;
3651	    ChangeGCValPtr pUnion;
3652
3653	int ChangeGCXIDs(client, pGC, mask, pC32)
3654	    ClientPtr client;
3655	    GCPtr pGC;
3656	    BITS32 mask;
3657	    CARD32 *pC32;
3658
3659	int CopyGC(pgcSrc, pgcDst, mask)
3660	    GCPtr pgcSrc;
3661	    GCPtr pgcDst;
3662	    BITS32 mask;
3663
3664	int SetClipRects(pGC, xOrigin, yOrigin, nrects, prects, ordering)
3665	    GCPtr pGC;
3666	    int xOrigin, yOrigin;
3667	    int nrects;
3668	    xRectangle *prects;
3669	    int ordering;
3670
3671	SetDashes(pGC, offset, ndash, pdash)
3672	    GCPtr pGC;
3673	    unsigned offset;
3674	    unsigned ndash;
3675	    unsigned char *pdash;
3676
3677	int FreeGC(pGC, gid)
3678	    GCPtr pGC;
3679	    GContext gid;
3680
3681</programlisting></blockquote>
3682</para>
3683<para>
3684As a convenience, each Screen structure contains an array of
3685GCs that are preallocated, one at each depth the screen supports.
3686These are particularly useful in the mi code.  Two DIX routines
3687must be used to get these GCs:
3688<blockquote><programlisting>
3689
3690	GCPtr GetScratchGC(depth, pScreen)
3691	    int depth;
3692	    ScreenPtr pScreen;
3693
3694	FreeScratchGC(pGC)
3695	    GCPtr pGC;
3696
3697</programlisting></blockquote>
3698Always use these two routines, don't try to extract the scratch
3699GC yourself -- someone else might be using it, so a new one must
3700be created on the fly.</para>
3701<para>
3702If you need a GC for a very long time, say until the server is restarted,
3703you should not take one from the pool used by GetScratchGC, but should
3704get your own using CreateGC or CreateScratchGC.
3705This leaves the ones in the pool free for routines that only need it for
3706a little while and don't want to pay a heavy cost to get it.
3707<blockquote><programlisting>
3708
3709	GCPtr CreateScratchGC(pScreen, depth)
3710	    ScreenPtr pScreen;
3711	    int depth;
3712
3713</programlisting></blockquote>
3714NULL is returned if the GC cannot be created.
3715The GC returned can be freed with FreeScratchGC.</para>
3716<section>
3717  <title>Details of Operation</title>
3718<para>
3719At screen initialization, a screen must supply a GC creation procedure.
3720At GC creation, the screen must fill in GC funcs and GC ops vectors
3721(Xserver/include/gcstruct.h).  For any particular GC, the func vector
3722must remain constant, while the op vector may vary.  This invariant is to
3723ensure that Wrappers work correctly.</para>
3724<para>
3725When a client request is processed that results in a change
3726to the GC, the device-independent state of the GC is updated.
3727This includes a record of the state that changed.
3728Then the ChangeGC GC func is called.
3729This is useful for graphics subsystems that are able to process
3730state changes in parallel with the server CPU.
3731DDX may opt not to take any action at GC-modify time.
3732This is more efficient if multiple GC-modify requests occur
3733between draws using a given GC.</para>
3734<para>
3735Validation occurs at the first draw operation that specifies the GC after
3736that GC was modified.  DIX calls then the ValidateGC GC func.  DDX should
3737then update its internal state.  DDX internal state may be stored as one or
3738more of the following:  1) device private block on the GC; 2) hardware
3739state; 3) changes to the GC ops.</para>
3740<para>
3741The GC contains a serial number, which is loaded with a number fetched from
3742the window that was drawn into the last time the GC was used.  The serial
3743number in the drawable is changed when the drawable's
3744clipList or absCorner changes.  Thus, by
3745comparing the GC serial number with the drawable serial number, DIX can
3746force a validate if the drawable has been changed since the last time it
3747was used with this GC.</para>
3748<para>
3749In addition, the drawable serial number is always guaranteed to have the
3750most significant bit set to 0.  Thus, the DDX layer can set the most
3751significant bit of the serial number to 1 in a GC to force a validate the next time
3752the GC is used.  DIX also uses this technique to indicate that a change has
3753been made to the GC by way of a SetGC, a SetDashes or a SetClip request.</para>
3754</section>
3755<section>
3756  <title>GC Handling Routines</title>
3757<para>
3758The ScreenRec data structure has a pointer for
3759CreateGC().
3760<blockquote><programlisting>
3761
3762	Bool pScreen->CreateGC(pGC)
3763		GCPtr pGC;
3764</programlisting></blockquote>
3765This routine must fill in the fields of
3766a dynamically allocated GC that is passed in.
3767It does NOT allocate the GC record itself or fill
3768in the defaults; DIX does that.</para>
3769<para>
3770This must fill in both the GC funcs and ops; none of the drawing
3771functions will be called before the GC has been validated,
3772but the others (dealing with allocating of clip regions,
3773changing and destroying the GC, etc.) might be.</para>
3774<para>
3775The GC funcs vector contains pointers to 7
3776routines and a devPrivate field:
3777<blockquote><programlisting>
3778
3779	pGC->funcs->ChangeGC(pGC, changes)
3780		GCPtr pGC;
3781		unsigned long changes;
3782
3783</programlisting></blockquote>
3784This GC func is called immediately after a field in the GC is changed.
3785changes is a bit mask indicating the changed fields of the GC in this
3786request.</para>
3787<para>
3788The ChangeGC routine is useful if you have a system where
3789state-changes to the GC can be swallowed immediately by your graphics
3790system, and a validate is not necessary.</para>
3791<para>
3792<blockquote><programlisting>
3793
3794	pGC->funcs->ValidateGC(pGC, changes, pDraw)
3795		GCPtr pGC;
3796		unsigned long changes;
3797		DrawablePtr pDraw;
3798
3799</programlisting></blockquote>
3800ValidateGC is called by DIX just before the GC will be used when one
3801of many possible changes to the GC or the graphics system has
3802happened.  It can modify devPrivates data attached to the GC,
3803change the op vector, or change hardware according to the
3804values in the GC.  It may not change the device-independent portion of
3805the GC itself.</para>
3806<para>
3807In almost all cases, your ValidateGC() procedure should take the
3808regions that drawing needs to be clipped to and combine them into a
3809composite clip region, which you keep a pointer to in the private part
3810of the GC.  In this way, your drawing primitive routines (and whatever
3811is below them) can easily determine what to clip and where.  You
3812should combine the regions clientClip (the region that the client
3813desires to clip output to) and the region returned by
3814NotClippedByChildren(), in DIX.  An example is in Xserver/fb/fbgc.c.</para>
3815<para>
3816Some kinds of extension software may cause this routine to be called
3817more than originally intended; you should not rely on algorithms that
3818will break under such circumstances.</para>
3819<para>
3820See the Strategies document for more information on creatively using
3821this routine.</para>
3822<para>
3823<blockquote><programlisting>
3824
3825	pGC->funcs->CopyGC(pGCSrc, mask, pGCDst)
3826		GCPtr pGCSrc;
3827		unsigned long mask;
3828		GCPtr pGCDst;
3829
3830</programlisting></blockquote>
3831This routine is called by DIX when a GC is being copied to another GC.
3832This is for situations where dynamically allocated chunks of memory
3833are stored in the GC's dynamic devPrivates and need to be transferred to
3834the destination GC.</para>
3835<para>
3836<blockquote><programlisting>
3837
3838	pGC->funcs->DestroyGC(pGC)
3839		GCPtr pGC;
3840
3841</programlisting></blockquote>
3842This routine is called before the GC is destroyed for the
3843entity interested in this GC to clean up after itself.
3844This routine is responsible for freeing any auxiliary storage allocated.</para>
3845</section>
3846<section>
3847  <title>GC Clip Region Routines</title>
3848<para>
3849The GC clientClip field requires three procedures to manage it.  These
3850procedures are in the GC funcs vector.  The underlying principle is that dix
3851knows nothing about the internals of the clipping information, (except when
3852it has come from the client), and so calls ddX whenever it needs to copy,
3853set, or destroy such information.  It could have been possible for dix not
3854to allow ddX to touch the field in the GC, and require it to keep its own
3855copy in devPriv, but since clip masks can be very large, this seems like a
3856bad idea.  Thus, the server allows ddX to do whatever it wants to the
3857clientClip field of the GC, but requires it to do all manipulation itself.</para>
3858<para>
3859<blockquote><programlisting>
3860
3861	void pGC->funcs->ChangeClip(pGC, type, pValue, nrects)
3862		GCPtr pGC;
3863		int type;
3864		char *pValue;
3865		int nrects;
3866
3867</programlisting></blockquote>
3868This routine is called whenever the client changes the client clip
3869region.  The pGC points to the GC involved, the type tells what form
3870the region has been sent in.  If type is CT_NONE, then there is no
3871client clip.  If type is CT_UNSORTED, CT_YBANDED or CT_YXBANDED, then
3872pValue pointer to a list of rectangles, nrects long.  If type is
3873CT_REGION, then pValue pointer to a RegionRec from the mi region code.
3874If type is CT_PIXMAP pValue is a pointer to a pixmap.  (The defines
3875for CT_NONE, etc. are in Xserver/include/gc.h.)  This routine is
3876responsible for incrementing any necessary reference counts (e.g. for
3877a pixmap clip mask) for the new clipmask and freeing anything that
3878used to be in the GC's clipMask field.  The lists of rectangles passed
3879in can be freed with free(), the regions can be destroyed with the
3880RegionDestroy field in the screen, and pixmaps can be destroyed by
3881calling the screen's DestroyPixmap function.  DIX and MI code expect
3882what they pass in to this to be freed or otherwise inaccessible, and
3883will never look inside what's been put in the GC.  This is a good
3884place to be wary of storage leaks.</para>
3885<para>
3886In the sample server, this routine transforms either the bitmap or the
3887rectangle list into a region, so that future routines will have a more
3888predictable starting point to work from.  (The validate routine must
3889take this client clip region and merge it with other regions to arrive
3890at a composite clip region before any drawing is done.)</para>
3891<para>
3892<blockquote><programlisting>
3893
3894	void pGC->funcs->DestroyClip(pGC)
3895		GCPtr pGC;
3896
3897</programlisting></blockquote>
3898This routine is called whenever the client clip region must be destroyed.
3899The pGC points to the GC involved.  This call should set the clipType
3900field of the GC to CT_NONE.
3901In the sample server, the pointer to the client clip region is set to NULL
3902by this routine after destroying the region, so that other software
3903(including ChangeClip() above) will recognize that there is no client clip region.</para>
3904<para>
3905<blockquote><programlisting>
3906
3907	void pGC->funcs->CopyClip(pgcDst, pgcSrc)
3908		GCPtr pgcDst, pgcSrc;
3909
3910</programlisting></blockquote>
3911This routine makes a copy of the clipMask and clipType from pgcSrc
3912into pgcDst.  It is responsible for destroying any previous clipMask
3913in pgcDst.  The clip mask in the source can be the same as the
3914clip mask in the dst (clients do the strangest things), so care must
3915be taken when destroying things.  This call is required because dix
3916does not know how to copy the clip mask from pgcSrc.</para>
3917</section>
3918</section>
3919<section>
3920  <title>Drawing Primitives</title>
3921<para>
3922The X protocol (rules for the byte stream that goes between client and server)
3923does all graphics using primitive
3924operations, which are called Drawing Primitives.
3925These include line drawing, area filling, arcs, and text drawing.
3926Your implementation must supply 16 routines
3927to perform these on your hardware.
3928(The number 16 is arbitrary.)</para>
3929<para>
3930More specifically, 16 procedure pointers are in each
3931GC op vector.
3932At any given time, ALL of them MUST point to a valid procedure that
3933attempts to do the operation assigned, although
3934the procedure pointers may change and may
3935point to different procedures to carry out the same operation.
3936A simple server will leave them all pointing to the same 16 routines, while
3937a more optimized implementation will switch each from one
3938procedure to another, depending upon what is most optimal
3939for the current GC and drawable.</para>
3940<para>
3941The sample server contains a considerable chunk of code called the
3942mi (machine independent)
3943routines, which serve as drawing primitive routines.
3944Many server implementations will be able to use these as-is,
3945because they work for arbitrary depths.
3946They make no assumptions about the formats of pixmaps
3947and frame buffers, since they call a set of routines
3948known as the "Pixblit Routines" (see next section).
3949They do assume that the way to draw is
3950through these low-level routines that apply pixel values rows at a time.
3951If your hardware or firmware gives more performance when
3952things are done differently, you will want to take this fact into account
3953and rewrite some or all of the drawing primitives to fit your needs.</para>
3954<section>
3955  <title>GC Components</title>
3956<para>
3957This section describes the fields in the GC that affect each drawing primitive.
3958The only primitive that is not affected is GetImage, which does not use a GC
3959because its destination is a protocol-style bit image.
3960Since each drawing primitive mirrors exactly the X protocol request of the
3961same name, you should refer to the X protocol specification document
3962for more details.</para>
3963<para>
3964ALL of these routines MUST CLIP to the
3965appropriate regions in the drawable.
3966Since there are many regions to clip to simultaneously,
3967your ValidateGC routine should combine these into a unified
3968clip region to which your drawing routines can quickly refer.
3969This is exactly what the fb routines supplied with the sample server
3970do.
3971The mi implementation passes responsibility for clipping while drawing
3972down to the Pixblit routines.</para>
3973<para>
3974Also, all of them must adhere to the current plane mask.
3975The plane mask has one bit for every bit plane in the drawable;
3976only planes with 1 bits in the mask are affected by any drawing operation.</para>
3977<para>
3978All functions except for ImageText calls must obey the alu function.
3979This is usually Copy, but could be any of the allowable 16 raster-ops.</para>
3980<para>
3981All of the functions, except for CopyArea, might use the current
3982foreground and background pixel values.
3983Each pixel value is 32 bits.
3984These correspond to foreground and background colors, but you have
3985to run them through the colormap to find out what color the pixel values
3986represent.  Do not worry about the color, just apply the pixel value.</para>
3987<para>
3988The routines that draw lines (PolyLine, PolySegment, PolyRect, and PolyArc)
3989use the line width, line style, cap style, and join style.
3990Line width is in pixels.
3991The line style specifies whether it is solid or dashed, and what kind of dash.
3992The cap style specifies whether Rounded, Butt, etc.
3993The join style specifies whether joins between joined lines are Miter, Round or Beveled.
3994When lines cross as part of the same polyline, they are assumed to be drawn once.
3995(See the X protocol specification for more details.)</para>
3996<para>
3997Zero-width lines are NOT meant to be really zero width; this is the client's way
3998of telling you that you can optimize line drawing with little regard to
3999the end caps and joins.
4000They are called "thin" lines and are meant to be one pixel wide.
4001These are frequently done in hardware or in a streamlined assembly language
4002routine.</para>
4003<para>
4004Lines with widths greater than zero, though, must all be drawn with the same
4005algorithm, because client software assumes that every jag on every
4006line at an angle will come at the same place.
4007Two lines that should have
4008one pixel in the space between them
4009(because of their distance apart and their widths) should have such a one-pixel line
4010of space between them if drawn, regardless of angle.</para>
4011<para>
4012The solid area fill routines (FillPolygon, PolyFillRect, PolyFillArc)
4013all use the fill rule, which specifies subtle interpretations of
4014what points are inside and what are outside of a given polygon.
4015The PolyFillArc routine also uses the arc mode, which specifies
4016whether to fill pie segments or single-edge slices of an ellipse.</para>
4017<para>
4018The line drawing, area fill, and PolyText routines must all
4019apply the correct "fill style."
4020This can be either a solid foreground color, a transparent stipple,
4021an opaque stipple, or a tile.
4022Stipples are bitmaps where the 1 bits represent that the foreground color is written,
4023and 0 bits represent that either the pixel is left alone (transparent) or that
4024the background color is written (opaque).
4025A tile is a pixmap of the full depth of the GC that is applied in its full glory to all areas.
4026The stipple and tile patterns can be any rectangular size, although some implementations
4027will be faster for certain sizes such as 8x8 or 32x32.
4028The mi implementation passes this responsibility down to the Pixblit routines.</para>
4029<para>
4030See the X protocol document for full details.
4031The description of the CreateGC request has a very good, detailed description of these
4032attributes.</para>
4033</section>
4034<section>
4035<title>The Primitives</title>
4036<para>
4037The Drawing Primitives are as follows:
4038
4039<blockquote><programlisting>
4040
4041	RegionPtr pGC->ops->CopyArea(src, dst, pGC, srcx, srcy, w, h, dstx, dsty)
4042		DrawablePtr dst, src;
4043		GCPtr pGC;
4044		int srcx, srcy, w, h, dstx, dsty;
4045
4046</programlisting></blockquote>
4047CopyArea copies a rectangle of pixels from one drawable to another of
4048the same depth.  To effect scrolling, this must be able to copy from
4049any drawable to itself, overlapped.  No squeezing or stretching is done
4050because the source and destination are the same size.  However,
4051everything is still clipped to the clip regions of the destination
4052drawable.</para>
4053<para>
4054If pGC->graphicsExposures is True, any portions of the destination which
4055were not valid in the source (either occluded by covering windows, or
4056outside the bounds of the drawable) should be collected together and
4057returned as a region (if this resultant region is empty, NULL can be
4058returned instead).  Furthermore, the invalid bits of the source are
4059not copied to the destination and (when the destination is a window)
4060are filled with the background tile.  The sample routine
4061miHandleExposures generates the appropriate return value and fills the
4062invalid area using pScreen->PaintWindowBackground.</para>
4063<para>
4064For instance, imagine a window that is partially obscured by other
4065windows in front of it.  As text is scrolled on your window, the pixels
4066that are scrolled out from under obscuring windows will not be
4067available on the screen to copy to the right places, and so an exposure
4068event must be sent for the client to correctly repaint them.  Of
4069course, if you implement backing store, you could do this without resorting
4070to exposure events.</para>
4071<para>
4072An example implementation is fbCopyArea() in Xserver/fb/fbcopy.c.</para>
4073<para>
4074<blockquote><programlisting>
4075
4076	RegionPtr pGC->ops->CopyPlane(src, dst, pGC, srcx, srcy, w, h, dstx, dsty, plane)
4077		DrawablePtr dst, src;
4078		GCPtr pGC;
4079		int srcx, srcy, w, h, dstx, dsty;
4080		unsigned long plane;
4081
4082</programlisting></blockquote>
4083CopyPlane must copy one plane of a rectangle from the source drawable
4084onto the destination drawable.  Because this routine only copies one
4085bit out of each pixel, it can copy between drawables of different
4086depths.  This is the only way of copying between drawables of
4087different depths, except for copying bitmaps to pixmaps and applying
4088foreground and background colors to it.  All other conditions of
4089CopyArea apply to CopyPlane too.</para>
4090<para>
4091An example implementation is fbCopyPlane() in
4092Xserver/fb/fbcopy.c.</para>
4093<para>
4094<blockquote><programlisting>
4095
4096	void pGC->ops->PolyPoint(dst, pGC, mode, n, pPoint)
4097		DrawablePtr dst;
4098		GCPtr pGC;
4099		int mode;
4100		int n;
4101		DDXPointPtr pPoint;
4102
4103</programlisting></blockquote>
4104PolyPoint draws a set of one-pixel dots (foreground color)
4105at the locations given in the array.
4106mode is one of the defined constants Origin (absolute coordinates) or Previous
4107(each coordinate is relative to the last).
4108Note that this does not use the background color or any tiles or stipples.</para>
4109<para>
4110Example implementations are fbPolyPoint() in Xserver/fb/fbpoint.c and
4111miPolyPoint in Xserver/mi/mipolypnt.c.</para>
4112<para>
4113<blockquote><programlisting>
4114
4115	void pGC->ops->Polylines(dst, pGC, mode, n, pPoint)
4116		DrawablePtr dst;
4117		GCPtr pGC;
4118		int mode;
4119		int n;
4120		DDXPointPtr pPoint;
4121
4122</programlisting></blockquote>
4123Similar to PolyPoint, Polylines draws lines between the locations given in the array.
4124Zero-width lines are NOT meant to be really zero width; this is the client's way of
4125telling you that you can maximally optimize line drawing with little regard to
4126the end caps and joins.
4127mode is one of the defined constants Previous or Origin, depending upon
4128whether the points are each relative to the last or are absolute.</para>
4129<para>
4130Example implementations are miWideLine() and miWideDash() in
4131mi/miwideline.c and miZeroLine() in mi/mizerline.c.</para>
4132<para>
4133<blockquote><programlisting>
4134
4135	void pGC->ops->PolySegment(dst, pGC, n, pPoint)
4136		DrawablePtr dst;
4137		GCPtr pGC;
4138		int n;
4139		xSegment *pSegments;
4140
4141</programlisting></blockquote>
4142PolySegments draws unconnected
4143lines between pairs of points in the array; the array must be of
4144even size; no interconnecting lines are drawn.</para>
4145<para>
4146An example implementation is miPolySegment() in mipolyseg.c.</para>
4147<para>
4148<blockquote><programlisting>
4149
4150	void pGC->ops->PolyRectangle(dst, pGC, n, pRect)
4151		DrawablePtr dst;
4152		GCPtr pGC;
4153		int n;
4154		xRectangle *pRect;
4155
4156</programlisting></blockquote>
4157PolyRectangle draws outlines of rectangles for each rectangle in the array.</para>
4158<para>
4159An example implementation is miPolyRectangle() in Xserver/mi/mipolyrect.c.</para>
4160<para>
4161<blockquote><programlisting>
4162
4163	void pGC->ops->PolyArc(dst, pGC, n, pArc)
4164		DrawablePtr dst;
4165		GCPtr pGC;
4166		int n;
4167		xArc*pArc;
4168
4169</programlisting></blockquote>
4170PolyArc draws connected conic arcs according to the descriptions in the array.
4171See the protocol specification for more details.</para>
4172<para>
4173Example implementations are miZeroPolyArc in Xserver/mi/mizerarc. and
4174miPolyArc() in Xserver/mi/miarc.c.</para>
4175<para>
4176<blockquote><programlisting>
4177
4178	void pGC->ops->FillPolygon(dst, pGC, shape, mode, count, pPoint)
4179		DrawablePtr dst;
4180		GCPtr pGC;
4181		int shape;
4182		int mode;
4183		int count;
4184		DDXPointPtr pPoint;
4185
4186</programlisting></blockquote>
4187FillPolygon fills a polygon specified by the points in the array
4188with the appropriate fill style.
4189If necessary, an extra border line is assumed between the starting and ending lines.
4190The shape can be used as a hint
4191to optimize filling; it indicates whether it is convex (all interior angles
4192less than 180), nonconvex (some interior angles greater than 180 but
4193border does not cross itself), or complex (border crosses itself).
4194You can choose appropriate algorithms or hardware based upon mode.
4195mode is one of the defined constants Previous or Origin, depending upon
4196whether the points are each relative to the last or are absolute.</para>
4197<para>
4198An example implementation is miFillPolygon() in Xserver/mi/mipoly.c.</para>
4199<para>
4200<blockquote><programlisting>
4201
4202	void pGC->ops->PolyFillRect(dst, pGC, n, pRect)
4203		DrawablePtr dst;
4204		GCPtr pGC;
4205		int n;
4206		xRectangle *pRect;
4207
4208</programlisting></blockquote>
4209PolyFillRect fills multiple rectangles.</para>
4210<para>
4211Example implementations are fbPolyFillRect() in Xserver/fb/fbfillrect.c and
4212miPolyFillRect() in Xserver/mi/mifillrct.c.</para>
4213<para>
4214<blockquote><programlisting>
4215
4216	void pGC->ops->PolyFillArc(dst, pGC, n, pArc)
4217		DrawablePtr dst;
4218		GCPtr pGC;
4219		int n;
4220		xArc *pArc;
4221
4222</programlisting></blockquote>
4223PolyFillArc fills a shape for each arc in the
4224list that is bounded by the arc and one or two
4225line segments with the current fill style.</para>
4226<para>
4227An example implementation is miPolyFillArc() in Xserver/mi/mifillarc.c.</para>
4228<para>
4229<blockquote><programlisting>
4230
4231	void pGC->ops->PutImage(dst, pGC, depth, x, y, w, h, leftPad, format, pBinImage)
4232		DrawablePtr dst;
4233		GCPtr pGC;
4234		int x, y, w, h;
4235		int format;
4236		char *pBinImage;
4237
4238</programlisting></blockquote>
4239PutImage copies a pixmap image into the drawable.  The pixmap image
4240must be in X protocol format (either Bitmap, XYPixmap, or ZPixmap),
4241and format tells the format.  (See the X protocol specification for
4242details on these formats).  You must be able to accept all three
4243formats, because the client gets to decide which format to send.
4244Either the drawable and the pixmap image have the same depth, or the
4245source pixmap image must be a Bitmap.  If a Bitmap, the foreground and
4246background colors will be applied to the destination.</para>
4247<para>
4248An example implementation is fbPutImage() in Xserver/fb/fbimage.c.</para>
4249<para>
4250<blockquote><programlisting>
4251
4252	void pScreen->GetImage(src, x, y, w, h, format, planeMask, pBinImage)
4253		 DrawablePtr src;
4254		 int x, y, w, h;
4255		 unsigned int format;
4256		 unsigned long planeMask;
4257		 char *pBinImage;
4258
4259</programlisting></blockquote>
4260GetImage copies the bits from the source drawable into
4261the destination pointer.  The bits are written into the buffer
4262according to the server-defined pixmap padding rules.
4263pBinImage is guaranteed to be big enough to hold all
4264the bits that must be written.</para>
4265<para>
4266This routine does not correspond exactly to the X protocol GetImage
4267request, since DIX has to break the reply up into buffers of a size
4268requested by the transport layer.  If format is ZPixmap, the bits are
4269written in the ZFormat for the depth of the drawable; if there is a 0
4270bit in the planeMask for a particular plane, all pixels must have the
4271bit in that plane equal to 0.  If format is XYPixmap, planemask is
4272guaranteed to have a single bit set; the bits should be written in
4273Bitmap format, which is the format for a single plane of an XYPixmap.</para>
4274<para>
4275An example implementation is miGetImage() in Xserver/mi/mibitblt.c.
4276<blockquote><programlisting>
4277
4278	void pGC->ops->ImageText8(pDraw, pGC, x, y, count, chars)
4279		DrawablePtr pDraw;
4280		GCPtr pGC;
4281		int x, y;
4282		int count;
4283		char *chars;
4284
4285</programlisting></blockquote>
4286ImageText8 draws text.  The text is drawn in the foreground color; the
4287background color fills the remainder of the character rectangles.  The
4288coordinates specify the baseline and start of the text.</para>
4289<para>
4290An example implementation is miImageText8() in Xserver/mi/mipolytext.c.</para>
4291<para>
4292<blockquote><programlisting>
4293
4294	int pGC->ops->PolyText8(pDraw, pGC, x, y, count, chars)
4295		DrawablePtr pDraw;
4296		GCPtr pGC;
4297		int x, y;
4298		int count;
4299		char *chars;
4300
4301</programlisting></blockquote>
4302PolyText8 works like ImageText8, except it draws with
4303the current fill style for special effects such as
4304shaded text.
4305See the X protocol specification for more details.</para>
4306<para>
4307An example implementation is miPolyText8() in Xserver/mi/mipolytext.c.</para>
4308<para>
4309<blockquote><programlisting>
4310
4311	int pGC->ops->PolyText16(pDraw, pGC, x, y, count, chars)
4312		DrawablePtr pDraw;
4313		GCPtr pGC;
4314		int x, y;
4315		int count;
4316		unsigned short *chars;
4317
4318	void pGC->ops->ImageText16(pDraw, pGC, x, y, count, chars)
4319		DrawablePtr pDraw;
4320		GCPtr pGC;
4321		int x, y;
4322		int count;
4323		unsigned short *chars;
4324
4325</programlisting></blockquote>
4326These two routines are the same as the "8" versions,
4327except that they are for 16-bit character codes (useful
4328for oriental writing systems).</para>
4329<para>
4330The primary difference is in the way the character information is
4331looked up.  The 8-bit and the 16-bit versions obviously have different
4332kinds of character values to look up; the main goal of the lookup is
4333to provide a pointer to the CharInfo structs for the characters to
4334draw and to pass these pointers to the Glyph routines.  Given a
4335CharInfo struct, lower-level software can draw the glyph desired with
4336little concern for other characteristics of the font.</para>
4337<para>
433816-bit character fonts have a row-and-column scheme, where the 2bytes
4339of the character code constitute the row and column in a square matrix
4340of CharInfo structs.  Each font has row and column minimum and maximum
4341values; the CharInfo structures form a two-dimensional matrix.</para>
4342<para>
4343Example implementations are miPolyText16() and
4344miImageText16() in Xserver/mi/mipolytext.c.</para>
4345<para>
4346See the X protocol specification for more details on these graphic operations.</para>
4347<para>
4348There is a hook in the GC ops, called LineHelper, that used to be used in the
4349sample implementation by the code for wide lines.  It no longer servers any
4350purpose in the sample servers, but still exists, #ifdef'ed by NEED_LINEHELPER,
4351in case someone needs it.</para>
4352</section>
4353</section>
4354<section>
4355  <title>Pixblit Procedures</title>
4356<para>
4357The Drawing Primitive functions must be defined for your server.
4358One possible way to do this is to use the mi routines from the sample server.
4359If you choose to use the mi routines (even part of them!) you must implement
4360these Pixblit routines.
4361These routines read and write pixel values
4362and deal directly with the image data.</para>
4363<para>
4364The Pixblit routines for the sample server are part of the "fb"
4365routines.  As with the mi routines, the fb routines are
4366portable but are not as portable as the mi routines.</para>
4367<para>
4368The fb subsystem is a depth-independent framebuffer core, capable of
4369operating at any depth from 1 to 32, based on the depth of the window
4370or pixmap it is currently operating on.  In particular, this means it
4371can support pixmaps of multiple depths on the same screen.  It supplies
4372both Pixblit routines and higher-level optimized implementations of the
4373Drawing Primitive routines.  It does make the assumption that the pixel
4374data it touches is available in the server's address space.</para>
4375<para>
4376In other words, if you have a "normal" frame buffer type display, you
4377can probably use the fb code, and the mi code.  If you
4378have a stranger hardware, you will have to supply your own Pixblit
4379routines, but you can use the mi routines on top of them.  If you have
4380better ways of doing some of the Drawing Primitive functions, then you
4381may want to supply some of your own Drawing Primitive routines.  (Even
4382people who write their own Drawing Primitives save at least some of
4383the mi code for certain special cases that their hardware or library
4384or fancy algorithm does not handle.)</para>
4385<para>
4386The client, DIX, and the machine-independent routines do not carry the
4387final responsibility of clipping.  They all depend upon the Pixblit
4388routines to do their clipping for them.  The rule is, if you touch the
4389frame buffer, you clip.</para>
4390<para>
4391(The higher level routines may decide to clip at a high level, but
4392this is only for increased performance and cannot substitute for
4393bottom-level clipping.  For instance, the mi routines, DIX, or the
4394client may decide to check all character strings to be drawn and chop
4395off all characters that would not be displayed.  If so, it must retain
4396the character on the edge that is partly displayed so that the Pixblit
4397routines can clip off precisely at the right place.)</para>
4398<para>
4399To make this easier, all of the reasons to clip can be combined into
4400one region in your ValidateGC procedure.  You take this composite clip
4401region with you into the Pixblit routines.  (The sample server does
4402this.)</para>
4403<para>
4404Also, FillSpans() has to apply tile and stipple patterns.  The
4405patterns are all aligned to the window origin so that when two people
4406write patches that are contiguous, they will merge nicely.  (Really,
4407they are aligned to the patOrg point in the GC.  This defaults to (0,
44080) but can be set by the client to anything.)</para>
4409<para>
4410However, the mi routines can translate (relocate) the points from
4411window-relative to screen-relative if desired.  If you set the
4412miTranslate field in the GC (set it in the CreateGC or ValidateGC
4413routine), then the mi output routines will translate all coordinates.
4414If it is false, then the coordinates will be passed window-relative.
4415Screens with no hardware translation will probably set miTranslate to
4416TRUE, so that geometry (e.g. polygons, rectangles) can be translated,
4417rather than having the resulting list of scanlines translated; this is
4418good because the list vertices in a drawing request will generally be
4419much smaller than the list of scanlines it produces.  Similarly,
4420hardware that does translation can set miTranslate to FALSE, and avoid
4421the extra addition per vertex, which can be (but is not always)
4422important for getting the highest possible performance.  (Contrast the
4423behavior of GetSpans, which is not expected to be called as often, and
4424so has different constraints.)  The miTranslate field is settable in
4425each GC, if , for example, you are mixing several kinds of
4426destinations (offscreen pixmaps, main memory pixmaps, backing store,
4427and windows), all of which have different requirements, on one screen.</para>
4428<para>
4429As with other drawing routines, there are fields in the GC to direct
4430higher code to the correct routine to execute for each function.  In
4431this way, you can optimize for special cases, for example, drawing
4432solids versus drawing stipples.</para>
4433<para>
4434The Pixblit routines are broken up into three sets.  The Span routines
4435simply fill in rows of pixels.  The Glyph routines fill in character
4436glyphs.  The PushPixels routine is a three-input bitblt for more
4437sophisticated image creation.</para>
4438<para>
4439It turns out that the Glyph and PushPixels routines actually have a
4440machine-independent implementation that depends upon the Span
4441routines.  If you are really pressed for time, you can use these
4442versions, although they are quite slow.</para>
4443<section>
4444<title>Span Routines</title>
4445<para>
4446For these routines, all graphic operations have been reduced to "spans."
4447A span is a horizontal row of pixels.
4448If you can design these routines which write into and read from
4449rows of pixels at a time, you can use the mi routines.</para>
4450<para>
4451Each routine takes
4452a destination drawable to draw into, a GC to use while drawing,
4453the number of spans to do, and two pointers to arrays that indicate the list
4454of starting points and the list of widths of spans.</para>
4455<para>
4456<blockquote><programlisting>
4457
4458	void pGC->ops->FillSpans(dst, pGC, nSpans, pPoints, pWidths, sorted)
4459		DrawablePtr dst;
4460		GCPtr pGC;
4461		int nSpans;
4462		DDXPointPtr pPoints;
4463		int *pWidths;
4464		int sorted;
4465
4466</programlisting></blockquote>
4467FillSpans should fill horizontal rows of pixels with
4468the appropriate patterns, stipples, etc.,
4469based on the values in the GC.
4470The starting points are in the array at pPoints; the widths are in pWidths.
4471If sorted is true, the scan lines are in increasing y order, in which case
4472you may be able to make assumptions and optimizations.</para>
4473<para>
4474GC components: alu, clipOrg, clientClip, and fillStyle.</para>
4475<para>
4476GC mode-dependent components: fgPixel (for fillStyle Solid); tile, patOrg
4477(for fillStyle Tile); stipple, patOrg, fgPixel (for fillStyle Stipple);
4478and stipple, patOrg, fgPixel and bgPixel (for fillStyle OpaqueStipple).</para>
4479<para>
4480<blockquote><programlisting>
4481
4482	void pGC->ops->SetSpans(pDrawable, pGC, pSrc, ppt, pWidths, nSpans, sorted)
4483		DrawablePtr pDrawable;
4484		GCPtr pGC;
4485		char *pSrc;
4486		DDXPointPtr pPoints;
4487		int *pWidths;
4488		int nSpans;
4489		int sorted;
4490
4491</programlisting></blockquote>
4492For each span, this routine should copy pWidths bits from pSrc to
4493pDrawable at pPoints using the raster-op from the GC.
4494If sorted is true, the scan lines are in increasing y order.
4495The pixels in pSrc are
4496padded according to the screen's padding rules.
4497These
4498can be used to support
4499interesting extension libraries, for example, shaded primitives.   It does not
4500use the tile and stipple.</para>
4501<para>
4502GC components: alu, clipOrg, and clientClip</para>
4503<para>
4504The above functions are expected to handle all modifiers in the current
4505GC.  Therefore, it is expedient to have
4506different routines to quickly handle common special cases
4507and reload the procedure pointers
4508at validate time, as with the other output functions.</para>
4509<para>
4510<blockquote><programlisting>
4511
4512	void pScreen->GetSpans(pDrawable, wMax, pPoints, pWidths, nSpans)
4513		DrawablePtr pDrawable;
4514		int wMax;
4515		DDXPointPtr pPoints;
4516		int *pWidths;
4517		int nSpans;
4518		char *pDst;
4519
4520</programlisting></blockquote>
4521For each span, GetSpans gets bits from the drawable starting at pPoints
4522and continuing for pWidths bits.
4523Each scanline returned will be server-scanline padded.
4524The routine can return NULL if memory cannot be allocated to hold the
4525result.</para>
4526<para>
4527GetSpans never translates -- for a window, the coordinates are already
4528screen-relative.  Consider the case of hardware that doesn't do
4529translation: the mi code that calls ddX will translate each shape
4530(rectangle, polygon,. etc.) before scan-converting it, which requires
4531many fewer additions that having GetSpans translate each span does.
4532Conversely, consider hardware that does translate: it can set its
4533translation point to (0, 0) and get each span, and the only penalty is
4534the small number of additions required to translate each shape being
4535scan-converted by the calling code.  Contrast the behavior of
4536FillSpans and SetSpans (discussed above under miTranslate), which are
4537expected to be used more often.</para>
4538<para>
4539Thus, the penalty to hardware that does hardware translation is
4540negligible, and code that wants to call GetSpans() is greatly
4541simplified, both for extensions and the machine-independent core
4542implementation.</para>
4543<section>
4544  <title>Glyph Routines</title>
4545<para>
4546The Glyph routines draw individual character glyphs for text drawing requests.</para>
4547<para>
4548You have a choice in implementing these routines.  You can use the mi
4549versions; they depend ultimately upon the span routines.  Although
4550text drawing will work, it will be very slow.</para>
4551<para>
4552<blockquote><programlisting>
4553
4554	void pGC->ops->PolyGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase)
4555		DrawablePtr pDrawable;
4556		GCPtr pGC;
4557		int x , y;
4558		unsigned int nglyph;
4559		CharInfoRec **ppci;		/* array of character info */
4560		pointer unused;			/* unused since R5 */
4561
4562</programlisting></blockquote>
4563GC components: alu, clipOrg, clientClip, font, and fillStyle.</para>
4564<para>
4565GC mode-dependent components: fgPixel (for fillStyle Solid); tile, patOrg
4566(for fillStyle Tile); stipple, patOrg, fgPixel (for fillStyle Stipple);
4567and stipple, patOrg, fgPixel and bgPixel (for fillStyle OpaqueStipple).</para>
4568<para>
4569<blockquote><programlisting>
4570
4571	void pGC->ops->ImageGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase)
4572		DrawablePtr pDrawable;
4573		GCPtr pGC;
4574		int x , y;
4575		unsigned int nglyph;
4576		CharInfoRec **ppci;	/* array of character info */
4577		pointer unused;		/* unused since R5 */
4578
4579</programlisting></blockquote>
4580GC components: clipOrg, clientClip, font, fgPixel, bgPixel</para>
4581<para>
4582These routines must copy the glyphs defined by the bitmaps in
4583pglyphBase and the font metrics in ppci to the DrawablePtr, pDrawable.
4584The poly routine follows all fill, stipple, and tile rules.  The image
4585routine simply blasts the glyph onto the glyph's rectangle, in
4586foreground and background colors.</para>
4587<para>
4588More precisely, the Image routine fills the character rectangle with
4589the background color, and then the glyph is applied in the foreground
4590color.  The glyph can extend outside of the character rectangle.
4591ImageGlyph() is used for terminal emulators and informal text purposes
4592such as button labels.</para>
4593<para>
4594The exact specification for the Poly routine is that the glyph is
4595painted with the current fill style.  The character rectangle is
4596irrelevant for this operation.  PolyText, at a higher level, includes
4597facilities for font changes within strings and such; it is to be used
4598for WYSIWYG word processing and similar systems.</para>
4599<para>
4600Both of these routines must clip themselves to the overall clipping region.</para>
4601<para>
4602Example implementations in mi are miPolyGlyphBlt() and
4603miImageGlyphBlt() in Xserver/mi/miglblt.c.</para>
4604</section>
4605<section>
4606<title>PushPixels routine</title>
4607<para>
4608The PushPixels routine writes the current fill style onto the drawable
4609in a certain shape defined by a bitmap.  PushPixels is equivalent to
4610using a second stipple.  You can thing of it as pushing the fillStyle
4611through a stencil.  PushPixels is not used by any of the mi rendering code,
4612but is used by the mi software cursor code.
4613<blockquote><para>
4614	Suppose the stencil is:	00111100
4615	and the stipple is:	10101010
4616	PushPixels result:	00101000
4617</para></blockquote>
4618</para>
4619<para>
4620You have a choice in implementing this routine.
4621You can use the mi version which depends ultimately upon FillSpans().
4622Although it will work, it will be slow.</para>
4623<para>
4624<blockquote><programlisting>
4625
4626	void pGC->ops->PushPixels(pGC, pBitMap, pDrawable, dx, dy, xOrg, yOrg)
4627		GCPtr pGC;
4628		PixmapPtr pBitMap;
4629		DrawablePtr pDrawable;
4630		int dx, dy, xOrg, yOrg;
4631
4632</programlisting></blockquote>
4633GC components: alu, clipOrg, clientClip, and fillStyle.</para>
4634<para>
4635GC mode-dependent components: fgPixel (for fillStyle Solid); tile, patOrg
4636(for fillStyle Tile); stipple, patOrg, fgPixel (for fillStyle Stipple);
4637and stipple, patOrg, fgPixel and bgPixel (for fillStyle OpaqueStipple).</para>
4638<para>
4639PushPixels applys the foreground color, tile, or stipple from the pGC
4640through a stencil onto pDrawable.  pBitMap points to a stencil (of
4641which we use an area dx wide by dy high), which is oriented over the
4642drawable at xOrg, yOrg.  Where there is a 1 bit in the bitmap, the
4643destination is set according to the current fill style.  Where there
4644is a 0 bit in the bitmap, the destination is left the way it is.</para>
4645<para>
4646This routine must clip to the overall clipping region.</para>
4647<para>
4648An Example implementation is miPushPixels() in Xserver/mi/mipushpxl.c.</para>
4649</section>
4650</section>
4651</section>
4652<section>
4653  <title>Shutdown Procedures</title>
4654<para>
4655<blockquote><programlisting>
4656	void AbortDDX(enum ExitCode error)
4657	void ddxGiveUp(enum ExitCode error)
4658</programlisting></blockquote>
4659Some hardware may require special work to be done before the server
4660exits so that it is not left in an intermediate state.  As explained
4661in the OS layer, FatalError() will call AbortDDX() just before
4662terminating the server.  In addition, ddxGiveUp() will be called just
4663before terminating the server on a "clean" death.  What AbortDDX() and
4664ddxGiveUP do is left unspecified, only that stubs must exist in the
4665ddx layer.  It is up to local implementors as to what they should
4666accomplish before termination.</para>
4667<section>
4668  <title>Command Line Procedures</title>
4669<para>
4670<blockquote><programlisting>
4671	int ddxProcessArgument(argc, argv, i)
4672	    int argc;
4673	    char *argv[];
4674	    int i;
4675
4676	void
4677	ddxUseMsg()
4678
4679</programlisting></blockquote>
4680You should write these routines to deal with device-dependent command line
4681arguments.  The routine ddxProcessArgument() is called with the command line,
4682and the current index into argv; you should return zero if the argument
4683is not a device-dependent one, and otherwise return a count of the number
4684of elements of argv that are part of this one argument.  For a typical
4685option (e.g., "-realtime"), you should return the value one.  This
4686routine gets called before checks are made against device-independent
4687arguments, so it is possible to peek at all arguments or to override
4688device-independent argument processing.  You can document the
4689device-dependent arguments in ddxUseMsg(), which will be
4690called from UseMsg() after printing out the device-independent arguments.</para>
4691</section>
4692</section>
4693<section id="wrappers_and_privates">
4694  <title>Wrappers and Privates</title>
4695<para>
4696Two new extensibility concepts have been developed for release 4, Wrappers
4697and devPrivates.  These replace the R3 GCInterest queues, which were not a
4698general enough mechanism for many extensions and only provided hooks into a
4699single data structure.  devPrivates have been revised substantially for
4700X.Org X server release 1.5, updated again for the 1.9 release and extended
4701again for the 1.13 relealse.</para>
4702<section>
4703  <title>devPrivates</title>
4704<para>
4705devPrivates provides a way to attach arbitrary private data to various server structures.
4706Any structure which contains a <structfield>devPrivates</structfield> field of
4707type <type>PrivateRec</type> supports this mechanism.  Some structures allow
4708allocating space for private data after some objects have been created, others
4709require all space allocations be registered before any objects of that type
4710are created.  <filename class="headerfile">Xserver/include/privates.h</filename>
4711lists which of these cases applies to each structure containing
4712<structfield>devPrivates</structfield>.</para>
4713
4714<para>
4715To request private space, use
4716<blockquote><programlisting>
4717	Bool dixRegisterPrivateKey(DevPrivateKey key, DevPrivateType type, unsigned size);
4718</programlisting></blockquote>
4719The first argument is a pointer to a <type>DevPrivateKeyRec</type> which
4720will serve as the unique identifier for the private data.  Typically this is
4721the address of a static <type>DevPrivateKeyRec</type> in your code.
4722The second argument is the class of objects for which this key will apply.
4723The third argument is the size of the space being requested, or
4724<constant>0</constant> to only allocate a pointer that the caller will manage.
4725If space is requested, this space will be automatically freed when the object
4726is destroyed.  Note that a call to <function>dixSetPrivate</function>
4727that changes the pointer value may cause the space to be unreachable by the caller, however it will still be automatically freed.
4728The function returns <literal>TRUE</literal> unless memory allocation fails.
4729If the function is called more than once on the same key, all calls must use
4730the same value for <type>size</type> or the server will abort.</para>
4731
4732<para>
4733To request per-screen private space in an object, use
4734<blockquote><programlisting>
4735	Bool dixRegisterScreenPrivateKey(DevScreenPrivateKey key, ScreenPtr pScreen, DevPrivateType type, unsigned size);
4736</programlisting></blockquote>
4737The <parameter>type</parameter> and <parameter>size</parameter> arguments are
4738the same as those to <function>dixRegisterPrivateKey</function> but this
4739function ensures the given <parameter>key</parameter> exists on objects of
4740the specified type with distinct storage for the given
4741<parameter>pScreen</parameter>. The key is usable on ScreenPrivate variants
4742that are otherwise equivalent to the following Private functions.</para>
4743
4744<para>
4745  To request private space in objects created for a specific screen, use
4746  <blockquote><programlisting>
4747    Bool dixRegisterScreenSpecificPrivateKey(ScreenPtr pScreen, DevPrivateKey key, DevPrivateType type, unsigned size);
4748  </programlisting></blockquote>
4749  The <parameter>type</parameter> and <parameter>size</parameter> arguments are
4750  the same as those to <function>dixRegisterPrivateKey</function> but this
4751  function ensures only that the given <parameter>key</parameter> exists on objects of
4752  the specified type that are allocated with reference to the specified
4753  <parameter>pScreen</parameter>. Using the key on objects allocated for
4754  other screens will result in incorrect results; there is no check made to
4755  ensure that the caller's screen matches the private's screen. The key is
4756  usable in any of the following functions. Screen-specific private storage is available
4757  only for Windows, GCs, Pixmaps and Pictures. Attempts to allocate screen-specific
4758  privates on other objects will result in a call to FatalError.
4759</para>
4760
4761<para>
4762To attach a piece of private data to an object, use:
4763<blockquote><programlisting>
4764	void dixSetPrivate(PrivateRec **privates, const DevPrivateKey key, pointer val)
4765</programlisting></blockquote>
4766The first argument is the address of the <structfield>devPrivates</structfield>
4767field in the target structure.  This field is managed privately by the DIX
4768layer and should not be directly modified.  The second argument is a pointer
4769to the <type>DevPrivateKeyRec</type> which you registered with
4770<function>dixRegisterPrivateKey</function> or allocated with
4771<function>dixCreatePrivateKey</function>.  Only one
4772piece of data with a given key can be attached to an object, and in most cases
4773each key is specific to the type of object it was registered for.   (An
4774exception is the PRIVATE_XSELINUX class which applies to multiple object types.)
4775The third argument is the value to store.</para>
4776<para>
4777If private data with the given key is already associated with the object,
4778<function>dixSetPrivate</function> will overwrite the old value with the
4779new one.</para>
4780
4781<para>
4782To look up a piece of private data, use one of:
4783<blockquote><programlisting>
4784	pointer dixLookupPrivate(PrivateRec **privates, const DevPrivateKey key)
4785	pointer *dixLookupPrivateAddr(PrivateRec **privates, const DevPrivateKey key)
4786</programlisting></blockquote>
4787The first argument is the address of the <structfield>devPrivates</structfield> field
4788in the target structure.  The second argument is the key to look up.
4789If a non-zero size was given when the key was registered, or if private data
4790with the given key is already associated with the object, then
4791<function>dixLookupPrivate</function> will return the pointer value
4792while <function>dixLookupPrivateAddr</function>
4793will return the address of the pointer.</para>
4794
4795<para>
4796When implementing new server resource objects that support devPrivates, there
4797are four steps to perform:
4798Add a type value to the <type>DevPrivateType</type> enum in
4799<filename class="headerfile">Xserver/include/privates.h</filename>,
4800declare a field of type <type>PrivateRec *</type> in your structure;
4801initialize this field to <literal>NULL</literal> when creating any objects; and
4802when freeing any objects call the <function>dixFreePrivates</function> or
4803<function>dixFreeObjectWithPrivates</function> function.</para>
4804</section>
4805<section>
4806  <title>Wrappers</title>
4807<para>
4808Wrappers are not a body of code, nor an interface spec.  They are, instead,
4809a technique for hooking a new module into an existing calling sequence.
4810There are limitations on other portions of the server implementation which
4811make using wrappers possible; limits on when specific fields of data
4812structures may be modified.  They are intended as a replacement for
4813GCInterest queues, which were not general enough to support existing
4814modules; in particular software cursors needed more
4815control over the activity.  The general mechanism for using wrappers is:
4816<blockquote><programlisting>
4817privateWrapperFunction (object, ...)
4818	ObjectPtr	object;
4819{
4820	pre-wrapped-function-stuff ...
4821
4822	object->functionVector = dixLookupPrivate(&amp;object->devPrivates, privateKey);
4823	(*object->functionVector) (object, ...);
4824	/*
4825	 * this next line is occasionally required by the rules governing
4826	 * wrapper functions.  Always using it will not cause problems.
4827	 * Not using it when necessary can cause severe troubles.
4828	 */
4829	dixSetPrivate(&amp;object->devPrivates, privateKey, object->functionVector);
4830	object->functionVector = privateWrapperFunction;
4831
4832	post-wrapped-function-stuff ...
4833}
4834
4835privateInitialize (object)
4836	ObjectPtr	object;
4837{
4838	dixSetPrivate(&amp;object->devPrivates, privateKey, object->functionVector);
4839	object->functionVector = privateWrapperFunction;
4840}
4841</programlisting></blockquote>
4842</para>
4843<para>
4844Thus the privateWrapperFunction provides hooks for performing work both
4845before and after the wrapped function has been called; the process of
4846resetting the functionVector is called "unwrapping" while the process of
4847fetching the wrapped function and replacing it with the wrapping function
4848is called "wrapping".  It should be clear that GCInterest queues could
4849be emulated using wrappers.  In general, any function vectors contained in
4850objects can be wrapped, but only vectors in GCs and Screens have been tested.</para>
4851<para>
4852Wrapping screen functions is quite easy; each vector is individually
4853wrapped.  Screen functions are not supposed to change after initialization,
4854so rewrapping is technically not necessary, but causes no problems.</para>
4855<para>
4856Wrapping GC functions is a bit more complicated.  GC's have two tables of
4857function vectors, one hanging from gc->ops and the other from gc->funcs, which
4858should be initially wrapped from a CreateGC wrapper.  Wrappers should modify
4859only table pointers, not the contents of the tables, as they
4860may be shared by more than one GC (and, in the case of funcs, are probably
4861shared by all gcs).  Your func wrappers may change the GC funcs or ops
4862pointers, and op wrappers may change the GC op pointers but not the funcs.</para>
4863<para>
4864Thus, the rule for GC wrappings is: wrap the funcs from CreateGC and, in each
4865func wrapper, unwrap the ops and funcs, call down, and re-wrap.  In each op
4866wrapper, unwrap the ops, call down, and rewrap afterwards.  Note that in
4867re-wrapping you must save out the pointer you're replacing again.  This way the
4868chain will be maintained when wrappers adjust the funcs/ops tables they use.</para>
4869</section>
4870</section>
4871<section>
4872    <title>Work Queue</title>
4873<para>
4874To queue work for execution when all clients are in a stable state (i.e.
4875just before calling select() in WaitForSomething), call:
4876<blockquote><programlisting>
4877	Bool QueueWorkProc(function,client,closure)
4878		Bool		(*function)();
4879		ClientPtr	client;
4880		pointer		closure;
4881</programlisting></blockquote>
4882</para>
4883<para>
4884When the server is about to suspend itself, the given function will be
4885executed:
4886<blockquote><programlisting>
4887	(*function) (client, closure)
4888</programlisting></blockquote>
4889</para>
4890<para>
4891Neither client nor closure are actually used inside the work queue routines.</para>
4892</section>
4893</section>
4894<section>
4895  <title>Summary of Routines</title>
4896<para>
4897This is a summary of the routines discussed in this document.
4898The procedure names are in alphabetical order.
4899The Struct is the structure it is attached to; if blank, this
4900procedure is not attached to a struct and must be named as shown.
4901The sample server provides implementations in the following
4902categories.  Notice that many of the graphics routines have both
4903mi and fb implementations.</para>
4904<para>
4905<itemizedlist>
4906<listitem><para>dix	portable to all systems; do not attempt to rewrite (Xserver/dix)</para></listitem>
4907<listitem><para>os	routine provided in Xserver/os or Xserver/include/os.h</para></listitem>
4908<listitem><para>ddx	frame buffer dependent (examples in Xserver/fb)</para></listitem>
4909<listitem><para>mi	routine provided in Xserver/mi</para></listitem>
4910<listitem><para>hd	hardware dependent (examples in many Xserver/hw directories)</para></listitem>
4911<listitem><para>none	not implemented in sample implementation</para></listitem>
4912</itemizedlist>
4913</para>
4914	<table frame="all" id="routines-1">
4915	  <title>Server Routines (Page 1)</title>
4916	  <tgroup cols='3' align='left' colsep='1' rowsep='1'>
4917	    <thead>
4918	      <row>
4919		<entry>Procedure</entry>
4920		<entry>Port</entry>
4921		<entry>Struct</entry>
4922	      </row>
4923	    </thead>
4924	    <tbody>
4925<row><entry><function>ALLOCATE_LOCAL</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4926<row><entry><function>AbortDDX</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
4927<row><entry><function>AddCallback</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4928<row><entry><function>AddEnabledDevice</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4929<row><entry><function>AddInputDevice</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4930<row><entry><function>AddScreen</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4931<row><entry><function>AdjustWaitForDelay</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4932<row><entry><function>Bell</function></entry><entry><literal>hd</literal></entry><entry><para>Device</para></entry></row>
4933<row><entry><function>ChangeClip</function></entry><entry><literal>mi</literal></entry><entry><para>GC func</para></entry></row>
4934<row><entry><function>ChangeGC</function></entry><entry><literal></literal></entry><entry><para>GC func</para></entry></row>
4935<row><entry><function>ChangeWindowAttributes</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4936<row><entry><function>ClearToBackground</function></entry><entry><literal>ddx</literal></entry><entry><para>Window</para></entry></row>
4937<row><entry><function>ClientAuthorized</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4938<row><entry><function>ClientSignal</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4939<row><entry><function>ClientSleep</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4940<row><entry><function>ClientWakeup</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4941<row><entry><function>ClipNotify</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4942<row><entry><function>CloseScreen</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
4943<row><entry><function>ConstrainCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
4944<row><entry><function>CopyArea</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
4945<row><entry><function>CopyGCDest</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row>
4946<row><entry><function>CopyGCSource</function></entry><entry><literal>none</literal></entry><entry><para>GC func</para></entry></row>
4947<row><entry><function>CopyPlane</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
4948<row><entry><function>CopyWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Window</para></entry></row>
4949<row><entry><function>CreateGC</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4950<row><entry><function>CreateCallbackList</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4951<row><entry><function>CreatePixmap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4952<row><entry><function>CreateScreenResources</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4953<row><entry><function>CreateWellKnowSockets</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4954<row><entry><function>CreateWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4955<row><entry><function>CursorLimits</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
4956<row><entry><function>DEALLOCATE_LOCAL</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4957<row><entry><function>DeleteCallback</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4958<row><entry><function>DeleteCallbackList</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4959<row><entry><function>DestroyClip</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row>
4960<row><entry><function>DestroyGC</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row>
4961<row><entry><function>DestroyPixmap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4962<row><entry><function>DestroyWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4963<row><entry><function>DisplayCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
4964<row><entry><function>Error</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4965<row><entry><function>ErrorF</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4966<row><entry><function>FatalError</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4967<row><entry><function>FillPolygon</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
4968<row><entry><function>FillSpans</function></entry><entry><literal>ddx</literal></entry><entry><para>GC op</para></entry></row>
4969<row><entry><function>FlushAllOutput</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4970<row><entry><function>FlushIfCriticalOutputPending</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4971<row><entry><function>FreeScratchPixmapHeader</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4972<row><entry><function>GetImage</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
4973<row><entry><function>GetMotionEvents</function></entry><entry><literal>hd</literal></entry><entry><para>Device</para></entry></row>
4974<row><entry><function>GetScratchPixmapHeader</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4975<row><entry><function>GetSpans</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4976<row><entry><function>GetStaticColormap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4977	    </tbody>
4978	  </tgroup>
4979	</table>
4980
4981	<table frame="all" id="routines-2">
4982	  <title>Server Routines (Page 2)</title>
4983	  <tgroup cols='3' align='left' colsep='1' rowsep='1'>
4984	    <thead>
4985	      <row>
4986		<entry>Procedure</entry>
4987		<entry>Port</entry>
4988		<entry>Struct</entry>
4989	      </row>
4990	    </thead>
4991	    <tbody>
4992<row><entry><function>ImageGlyphBlt</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
4993<row><entry><function>ImageText16</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
4994<row><entry><function>ImageText8</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
4995<row><entry><function>InitInput</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
4996<row><entry><function>InitKeyboardDeviceStruct</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4997<row><entry><function>InitOutput</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
4998<row><entry><function>InitPointerDeviceStruct</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4999<row><entry><function>InsertFakeRequest</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5000<row><entry><function>InstallColormap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5001<row><entry><function>Intersect</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5002<row><entry><function>Inverse</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5003<row><entry><function>LegalModifier</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
5004<row><entry><function>LineHelper</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5005<row><entry><function>ListInstalledColormaps</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5006<row><entry><function>LookupKeyboardDevice</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
5007<row><entry><function>LookupPointerDevice</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
5008<row><entry><function>ModifyPixmapHeader</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5009<row><entry><function>NextAvailableClient</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
5010<row><entry><function>OsInit</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5011<row><entry><function>PaintWindowBackground</function></entry><entry><literal>mi</literal></entry><entry><para>Window</para></entry></row>
5012<row><entry><function>PaintWindowBorder</function></entry><entry><literal>mi</literal></entry><entry><para>Window</para></entry></row>
5013<row><entry><function>PointerNonInterestBox</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
5014<row><entry><function>PointInRegion</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5015<row><entry><function>PolyArc</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5016<row><entry><function>PolyFillArc</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5017<row><entry><function>PolyFillRect</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5018<row><entry><function>PolyGlyphBlt</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5019<row><entry><function>Polylines</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5020<row><entry><function>PolyPoint</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5021<row><entry><function>PolyRectangle</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5022<row><entry><function>PolySegment</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5023<row><entry><function>PolyText16</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5024<row><entry><function>PolyText8</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5025<row><entry><function>PositionWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5026<row><entry><function>ProcessInputEvents</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
5027<row><entry><function>PushPixels</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5028<row><entry><function>PutImage</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5029<row><entry><function>QueryBestSize</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
5030<row><entry><function>ReadRequestFromClient</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5031<row><entry><function>RealizeCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
5032<row><entry><function>RealizeFont</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5033<row><entry><function>RealizeWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5034<row><entry><function>RecolorCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
5035<row><entry><function>RectIn</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5036<row><entry><function>RegionCopy</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5037<row><entry><function>RegionCreate</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5038<row><entry><function>RegionDestroy</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5039<row><entry><function>RegionEmpty</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5040<row><entry><function>RegionExtents</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5041<row><entry><function>RegionNotEmpty</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5042<row><entry><function>RegionReset</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5043<row><entry><function>ResolveColor</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5044	    </tbody>
5045	  </tgroup>
5046	</table>
5047
5048	<table frame="all" id="routines-3">
5049	  <title>Server Routines (Page 3)</title>
5050	  <tgroup cols='3' align='left' colsep='1' rowsep='1'>
5051	    <thead>
5052	      <row>
5053		<entry>Procedure</entry>
5054		<entry>Port</entry>
5055		<entry>Struct</entry>
5056	      </row>
5057	    </thead>
5058	    <tbody>
5059<row><entry><function>RemoveEnabledDevice</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5060<row><entry><function>ResetCurrentRequest</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5061<row><entry><function>SaveScreen</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5062<row><entry><function>SetCriticalOutputPending</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5063<row><entry><function>SetCursorPosition</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
5064<row><entry><function>SetInputCheck</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
5065<row><entry><function>SetSpans</function></entry><entry><literal>ddx</literal></entry><entry><para>GC op</para></entry></row>
5066<row><entry><function>StoreColors</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5067<row><entry><function>Subtract</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5068<row><entry><function>TimerCancel</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5069<row><entry><function>TimerCheck</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5070<row><entry><function>TimerForce</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5071<row><entry><function>TimerFree</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5072<row><entry><function>TimerInit</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5073<row><entry><function>TimerSet</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5074<row><entry><function>TimeSinceLastInputEvent</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
5075<row><entry><function>TranslateRegion</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5076<row><entry><function>UninstallColormap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5077<row><entry><function>Union</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5078<row><entry><function>UnrealizeCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
5079<row><entry><function>UnrealizeFont</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5080<row><entry><function>UnrealizeWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5081<row><entry><function>ValidateGC</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row>
5082<row><entry><function>ValidateTree</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5083<row><entry><function>WaitForSomething</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5084<row><entry><function>WindowExposures</function></entry><entry><literal>mi</literal></entry><entry><para>Window</para></entry></row>
5085<row><entry><function>WriteToClient</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5086	    </tbody>
5087	  </tgroup>
5088	</table>
5089</section>
5090</article>
5091