Xserver-spec.xml revision 35c4bbdf
1<?xml version="1.0" encoding="ISO-8859-1"?> 2<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN" 3 "http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd" [ 4 <!ENTITY % xorg-defs SYSTEM "defs.ent"> %xorg-defs; 5 <!ENTITY % defs SYSTEM "/xserver/doc/xml/xserver.ent"> %defs; 6]> 7 8<article> 9 <articleinfo> 10 <title>Definition of the Porting Layer for the X v11 Sample Server</title> 11 <titleabbrev>X Porting Layer</titleabbrev> 12 <author> 13 <firstname>Susan</firstname><surname>Angebranndt</surname> 14 <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation> 15 </author> 16 <author> 17 <firstname>Raymond</firstname><surname>Drewry</surname> 18 <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation> 19 </author> 20 <author> 21 <firstname>Philip</firstname><surname>Karlton</surname> 22 <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation> 23 </author> 24 <author> 25 <firstname>Todd</firstname><surname>Newman</surname> 26 <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation> 27 </author> 28 <author> 29 <firstname>Bob</firstname><surname>Scheifler</surname> 30 <affiliation><orgname>Massachusetts Institute of Technology</orgname></affiliation> 31 </author> 32 <author> 33 <firstname>Keith</firstname><surname>Packard</surname> 34 <affiliation><orgname>MIT X Consortium</orgname></affiliation> 35 </author> 36 <author> 37 <firstname>David</firstname><othername>P.</othername><surname>Wiggins</surname> 38 <affiliation><orgname>X Consortium</orgname></affiliation> 39 </author> 40 <author> 41 <firstname>Jim</firstname><surname>Gettys</surname> 42 <affiliation><orgname>X.org Foundation and Hewlett Packard</orgname></affiliation> 43 </author> 44 <publisher><publishername>The X.Org Foundation</publishername></publisher> 45 <releaseinfo>X Version 11, Release &fullrelvers;</releaseinfo> 46 <releaseinfo>X Server Version &xserver.version;</releaseinfo> 47 <copyright><year>1994</year><holder>X Consortium, Inc.</holder></copyright> 48 <copyright><year>2004</year><holder>X.org Foundation, Inc.</holder></copyright> 49 <legalnotice> 50 <para>Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ``Software''), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:</para> 51 <para>The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.</para> 52 <para>THE SOFTWARE IS PROVIDED ``AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.</para> 53 <para>LK201 and DEC are trademarks of Digital Equipment Corporation. Macintosh and Apple are trademarks of Apple Computer, Inc. PostScript is a trademark of Adobe Systems, Inc. Ethernet is a trademark of Xerox Corporation. X Window System is a trademark of the X.org Foundation, Inc. Cray is a trademark of Cray Research, Inc.</para> 54 </legalnotice> 55 <pubdate>&xserver.reldate;</pubdate> 56 <revhistory> 57 <revision> 58 <revnumber>1.0</revnumber> 59 <date>27 Oct 2004</date> 60 <authorinitials>sa</authorinitials> 61 <revremark>Initial Version</revremark> 62 </revision> 63 <revision> 64 <revnumber>1.1</revnumber> 65 <date>27 Oct 2004</date> 66 <authorinitials>bs</authorinitials> 67 <revremark>Minor Revisions</revremark> 68 </revision> 69 <revision> 70 <revnumber>2.0</revnumber> 71 <date>27 Oct 2004</date> 72 <authorinitials>kp</authorinitials> 73 <revremark>Revised for Release 4 and 5</revremark> 74 </revision> 75 <revision> 76 <revnumber>3.0</revnumber> 77 <date>27 Oct 2004</date> 78 <authorinitials>dpw</authorinitials> 79 <revremark>Revised for Release 6</revremark> 80 </revision> 81 <revision> 82 <revnumber>3.1</revnumber> 83 <date>27 Oct 2004</date> 84 <authorinitials>jg</authorinitials> 85 <revremark>Revised for Release 6.8.2</revremark> 86 </revision> 87 <revision> 88 <revnumber>3.2</revnumber> 89 <date>17 Dec 2006</date> 90 <authorinitials>efw</authorinitials> 91 <revremark>DocBook conversion</revremark> 92 </revision> 93 <revision> 94 <revnumber>3.3</revnumber> 95 <date>17 Feb 2008</date> 96 <authorinitials>aj</authorinitials> 97 <revremark>Revised for backing store changes</revremark> 98 </revision> 99 <revision> 100 <revnumber>3.4</revnumber> 101 <date>31 Mar 2008</date> 102 <authorinitials>efw</authorinitials> 103 <revremark>Revised for devPrivates changes</revremark> 104 </revision> 105 <revision> 106 <revnumber>3.5</revnumber> 107 <date>July 2010</date> 108 <authorinitials>ac</authorinitials> 109 <revremark>Revised for Xorg 1.9 devPrivates changes 110 and 1.8 CreateNewResourceType changes</revremark> 111 </revision> 112 <revision> 113 <revnumber>3.6</revnumber> 114 <date>July 2012</date> 115 <authorinitials>kp</authorinitials> 116 <revremark>Revised for X server 1.13 screen-specific devPrivates changes</revremark> 117 </revision> 118 </revhistory> 119 <abstract> 120 <para>The following document explains the structure of the X Window System display server and the interfaces among the larger pieces. It is intended as a reference for programmers who are implementing an X Display Server on their workstation hardware. It is included with the X Window System source tape, along with the document "Strategies for Porting the X v11 Sample Server." The order in which you should read these documents is: 121 <orderedlist> 122 <listitem><para>Read the first section of the "Strategies for Porting" document (Overview of Porting Process).</para></listitem> 123 <listitem><para>Skim over this document (the Definition document).</para></listitem> 124 <listitem><para>Skim over the remainder of the Strategies document.</para></listitem> 125 <listitem><para>Start planning and working, referring to the Strategies and Definition documents.</para></listitem> 126 </orderedlist> 127 You may also want to look at the following documents: 128 <itemizedlist> 129 <listitem><para>"The X Window System" for an overview of X.</para></listitem> 130 <listitem><para>"Xlib - C Language X Interface" for a view of what the client programmer sees.</para></listitem> 131 <listitem><para>"X Window System Protocol" for a terse description of the byte stream protocol between the client and server.</para></listitem> 132 </itemizedlist> 133 </para> 134 <para>To understand this document and the accompanying source code, you should know the C language. You should be familiar with 2D graphics and windowing concepts such as clipping, bitmaps, fonts, etc. You should have a general knowledge of the X Window System. To implement the server code on your hardware, you need to know a lot about your hardware, its graphic display device(s), and (possibly) its networking and multitasking facilities. This document depends a lot on the source code, so you should have a listing of the code handy.</para> 135 <para>Some source in the distribution is directly compilable on your machine. Some of it will require modification. Other parts may have to be completely written from scratch. The distribution also includes source for a sample implementation of a display server which runs on a very wide variety of color and monochrome displays on Linux and *BSD which you will find useful for implementing any type of X server.</para> 136 <para>Note to the 2008 edition: at this time this document must be considered incomplete, though improved over the 2004 edition. In particular, the new Render extension is still lacking good documentation, and has become vital to high performance X implementations. Modern applications and desktop environments are now much more sensitive to good implementation of the Render extension than in most operations of the old X graphics model. The shadow frame buffer implementation is also very useful in many circumstances, and also needs documentation. We hope to rectify these shortcomings in our documentation in the future. Help would be greatly appreciated.</para> 137 </abstract> 138 </articleinfo> 139 140<!-- Original authorship information: 141 142.OF 'Porting Layer Definition'- % -'October 27, 2004' 143Definition of the Porting Layer 144for the X v11 Sample Server 145Susan Angebranndt 146Raymond Drewry 147Philip Karlton 148Todd Newman 149Digital Equipment Corporation 150 151minor revisions by 152Bob Scheifler 153Massachusetts Institute of Technology 154 155Revised for Release 4 and Release 5 by 156Keith Packard 157MIT X Consortium 158 159Revised for Release 6 by 160David P. Wiggins 161X Consortium 162 163Minor Revisions for Release 6.8.2 by 164Jim Gettys 165X.org Foundation and Hewlett Packard 166--> 167 168<section> 169 <title>The X Window System</title> 170<para> 171The X Window System, or simply "X," is a 172windowing system that provides high-performance, high-level, 173device-independent graphics. 174</para> 175<para> 176X is a windowing system designed for bitmapped graphic displays. 177The display can have a 178simple, monochrome display or it can have a color display with up to 32 bits 179per pixel with a special graphics processor doing the work. (In this 180document, monochrome means a black and white display with one bit per pixel. 181Even though the usual meaning of monochrome is more general, this special 182case is so common that we decided to reserve the word for this purpose.) 183In practice, monochrome displays are now almost unheard of, with 4 bit 184gray scale displays being the low end. 185</para> 186<para> 187X is designed for a networking environment where 188users can run applications on machines other than their own workstations. 189Sometimes, the connection is over an Ethernet network with a protocol such as TCP/IP; 190but, any "reliable" byte stream is allowable. 191A high-bandwidth byte stream is preferable; RS-232 at 1929600 baud would be slow without compression techniques. 193</para> 194<para> 195X by itself allows great freedom of design. 196For instance, it does not include any user interface standard. 197Its intent is to "provide mechanism, not policy." 198By making it general, it can be the foundation for a wide 199variety of interactive software. 200</para> 201<para> 202For a more detailed overview, see the document "The X Window System." 203For details on the byte stream protocol, see "X Window System protocol." 204</para> 205</section> 206<section> 207<title>Overview of the Server</title> 208<para> 209The display server 210manages windows and simple graphics requests 211for the user on behalf of different client applications. 212The client applications can be running on any machine on the network. 213The server mainly does three things: 214<itemizedlist> 215 <listitem><para>Responds to protocol requests from existing clients (mostly graphic and text drawing commands)</para></listitem> 216 <listitem><para>Sends device input (keystrokes and mouse actions) and other events to existing clients</para></listitem> 217 <listitem><para>Maintains client connections</para></listitem> 218</itemizedlist> 219</para> 220<para> 221The server code is organized into four major pieces: 222<itemizedlist> 223 <listitem><para>Device Independent (DIX) layer - code shared among all implementations</para></listitem> 224 <listitem><para>Operating System (OS) layer - code that is different for each operating system but is shared among all graphic devices for this operating system</para></listitem> 225 <listitem><para>Device Dependent (DDX) layer - code that is (potentially) different for each combination of operating system and graphic device</para></listitem> 226 <listitem><para>Extension Interface - a standard way to add features to the X server</para></listitem> 227</itemizedlist> 228</para> 229<para> 230The "porting layer" consists of the OS and DDX layers; these are 231actually parallel and neither one is on top of the other. 232The DIX layer is intended to be portable 233without change to target systems and is not 234detailed here, although several routines 235in DIX that are called by DDX are 236documented. 237Extensions incorporate new functionality into the server; and require 238additional functionality over a simple DDX. 239</para> 240<para> 241The following sections outline the functions of the layers. 242Section 3 briefly tells what you need to know about the DIX layer. 243The OS layer is explained in Section 4. 244Section 5 gives the theory of operation and procedural interface for the 245DDX layer. 246Section 6 describes the functions which exist for the extension writer. 247</para> 248</section> 249 250<section> 251 <title>DIX Layer</title> 252<para> 253The DIX layer is the machine and device independent part of X. 254The source should be common to all operating systems and devices. 255The port process should not include changes to this part, therefore internal interfaces to DIX 256modules are not discussed, except for public interfaces to the DDX and the OS layers. 257The functions described in this section are available for extension writers to use. 258</para> 259<para> 260In the process of getting your server to work, if 261you think that DIX must be modified for purposes other than bug fixes, 262you may be doing something wrong. 263Keep looking for a more compatible solution. 264When the next release of the X server code is available, 265you should be able to just drop in the new DIX code and compile it. 266If you change DIX, 267you will have to remember what changes you made and will have 268to change the new sources before you can update to the new version. 269</para> 270<para> 271The heart of the DIX code is a loop called the dispatch loop. 272Each time the processor goes around the loop, it sends off accumulated input events 273from the input devices to the clients, and it processes requests from the clients. 274This loop is the most organized way for the server to 275process the asynchronous requests that 276it needs to process. 277Most of these operations are performed by OS and DDX routines that you must supply. 278</para> 279<section> 280 <title>Server Resource System</title> 281<para> 282X resources are C structs inside the server. 283Client applications create and manipulate these objects 284according to the rules of the X byte stream protocol. 285Client applications refer to resources with resource IDs, 286which are 32-bit integers that are sent over the network. 287Within the server, of course, they are just C structs, and we refer to them 288by pointers. 289</para> 290<section> 291 <title>Pre-Defined Resource Types</title> 292<para> 293The DDX layer has several kinds of resources: 294<itemizedlist> 295<listitem><para>Window</para></listitem> 296<listitem><para>Pixmap</para></listitem> 297<listitem><para>Screen</para></listitem> 298<listitem><para>Device</para></listitem> 299<listitem><para>Colormap</para></listitem> 300<listitem><para>Font</para></listitem> 301<listitem><para>Cursor</para></listitem> 302<listitem><para>Graphics Contexts</para></listitem> 303</itemizedlist> 304</para> 305<para> 306The type names of the more 307important server 308structs usually end in "Rec," such as "DeviceRec;" 309the pointer types usually end in "Ptr," such as "DevicePtr." 310</para> 311<para> 312The structs and 313important defined constants are declared 314in .h files that have names that suggest the name of the object. 315For instance, there are two .h files for windows, 316window.h and windowstr.h. 317window.h defines only what needs to be defined in order to use windows 318without peeking inside of them; 319windowstr.h defines the structs with all of their components in great detail 320for those who need it. 321</para> 322<para> 323Three kinds of fields are in these structs: 324<itemizedlist> 325<listitem><para>Attribute fields - struct fields that contain values like normal structs</para></listitem> 326<listitem><para>Pointers to procedures, or structures of procedures, that operate on the object</para></listitem> 327<listitem><para>A single private field or a devPrivates list (see <xref linkend="wrappers_and_privates"/>) 328used by your DDX code to store private data.</para></listitem> 329</itemizedlist> 330</para> 331<para> 332DIX calls through 333the struct's procedure pointers to do its tasks. 334These procedures are set either directly or indirectly by DDX procedures. 335Most of 336the procedures described in the remainder of this 337document are accessed through one of these structs. 338For example, the procedure to create a pixmap 339is attached to a ScreenRec and might be called by using the expression 340</para> 341<para> 342<blockquote> 343<programlisting>(* pScreen->CreatePixmap)(pScreen, width, height, depth).</programlisting> 344</blockquote> 345</para> 346<para> 347All procedure pointers must be set to some routine unless noted otherwise; 348a null pointer will have unfortunate consequences. 349</para> 350<para> 351Procedure routines will be indicated in the documentation by this convention: 352<blockquote> 353<programlisting>void pScreen->MyScreenRoutine(arg, arg, ...)</programlisting> 354</blockquote> 355as opposed to a free routine, not in a data structure: 356<blockquote> 357<programlisting>void MyFreeRoutine(arg, arg, ...)</programlisting> 358</blockquote> 359</para> 360<para> 361The attribute fields are mostly set by DIX; DDX should not modify them 362unless noted otherwise. 363</para> 364</section> 365<section> 366 <title>Creating Resources and Resource Types</title> 367<para> 368These functions should also be called from your extensionInitProc to 369allocate all of the various resource classes and types required for 370the extension. Each time the server resets, these types must be reallocated 371as the old allocations will have been discarded. 372Resource types are integer values starting at 1. Get 373a resource type by calling 374<blockquote><programlisting> 375 376 RESTYPE CreateNewResourceType(deleteFunc, char *name) 377 378</programlisting></blockquote> 379deleteFunc will be called to destroy all resources with this 380type. name will be used to identify this type of resource 381to clients using the X-Resource extension, to security 382extensions such as SELinux, and to tracing frameworks such as DTrace. 383[The name argument was added in xorg-server 1.8.] 384</para> 385<para> 386Resource classes are masks starting at 1 << 31 which can 387be or'ed with any resource type to provide attributes for the 388type. To allocate a new class bit, call 389<blockquote><programlisting> 390 391 RESTYPE CreateNewResourceClass() 392 393</programlisting></blockquote> 394</para> 395<para> 396There are two ways of looking up resources, by type or 397by class. Classes are non-exclusive subsets of the space of 398all resources, so you can lookup the union of multiple classes. 399(RC_ANY is the union of all classes).</para> 400<para> 401Note that the appropriate class bits must be or'ed into the value returned 402by CreateNewResourceType when calling resource lookup functions.</para> 403<para> 404If you need to create a ``private'' resource ID for internal use, you 405can call FakeClientID. 406<blockquote><programlisting> 407 408 XID FakeClientID(client) 409 int client; 410 411</programlisting></blockquote> 412This allocates from ID space reserved for the server.</para> 413<para> 414To associate a resource value with an ID, use AddResource. 415<blockquote><programlisting> 416 417 Bool AddResource(id, type, value) 418 XID id; 419 RESTYPE type; 420 pointer value; 421 422</programlisting></blockquote> 423The type should be the full type of the resource, including any class 424bits. If AddResource fails to allocate memory to store the resource, 425it will call the deleteFunc for the type, and then return False.</para> 426<para> 427To free a resource, use one of the following. 428<blockquote><programlisting> 429 430 void FreeResource(id, skipDeleteFuncType) 431 XID id; 432 RESTYPE skipDeleteFuncType; 433 434 void FreeResourceByType(id, type, skipFree) 435 XID id; 436 RESTYPE type; 437 Bool skipFree; 438 439</programlisting></blockquote> 440FreeResource frees all resources matching the given id, regardless of 441type; the type's deleteFunc will be called on each matching resource, 442except that skipDeleteFuncType can be set to a single type for which 443the deleteFunc should not be called (otherwise pass RT_NONE). 444FreeResourceByType frees a specific resource matching a given id 445and type; if skipFree is true, then the deleteFunc is not called. 446</para> 447</section> 448<section> 449 <title>Looking Up Resources</title> 450<para> 451To look up a resource, use one of the following. 452<blockquote><programlisting> 453 454 int dixLookupResourceByType( 455 pointer *result, 456 XID id, 457 RESTYPE rtype, 458 ClientPtr client, 459 Mask access_mode); 460 461 int dixLookupResourceByClass( 462 pointer *result, 463 XID id, 464 RESTYPE rclass, 465 ClientPtr client, 466 Mask access_mode); 467 468</programlisting></blockquote> 469dixLookupResourceByType finds a resource with the given id and exact type. 470dixLookupResourceByClass finds a resource with the given id whose type is 471included in any one of the specified classes. 472The client and access_mode must be provided to allow security extensions to 473check if the client has the right privileges for the requested access. 474The bitmask values defined in the dixaccess.h header are or'ed together 475to define the requested access_mode. 476</para> 477</section> 478</section> 479<section> 480 <title>Callback Manager</title> 481<para> 482To satisfy a growing number of requests for the introduction of ad hoc 483notification style hooks in the server, a generic callback manager was 484introduced in R6. A callback list object can be introduced for each 485new hook that is desired, and other modules in the server can register 486interest in the new callback list. The following functions support 487these operations.</para> 488<para> 489Before getting bogged down in the interface details, an typical usage 490example should establish the framework. Let's look at the 491ClientStateCallback in dix/dispatch.c. The purpose of this particular 492callback is to notify interested parties when a client's state 493(initial, running, gone) changes. The callback is "created" in this 494case by simply declaring a variable: 495<blockquote><programlisting> 496 CallbackListPtr ClientStateCallback; 497</programlisting></blockquote> 498</para> 499<para> 500Whenever the client's state changes, the following code appears, which notifies 501all interested parties of the change: 502<blockquote><programlisting> 503 if (ClientStateCallback) CallCallbacks(&ClientStateCallback, (pointer)client); 504</programlisting></blockquote> 505</para> 506<para> 507Interested parties subscribe to the ClientStateCallback list by saying: 508<blockquote><programlisting> 509 AddCallback(&ClientStateCallback, func, data); 510</programlisting></blockquote> 511</para> 512<para> 513When CallCallbacks is invoked on the list, func will be called thusly: 514<blockquote><programlisting> 515 (*func)(&ClientStateCallback, data, client) 516</programlisting></blockquote> 517</para> 518<para> 519Now for the details. 520<blockquote><programlisting> 521 522 Bool AddCallback(pcbl, callback, subscriber_data) 523 CallbackListPtr *pcbl; 524 CallbackProcPtr callback; 525 pointer subscriber_data; 526 527</programlisting></blockquote> 528Adds the (callback, subscriber_data) pair to the given callback list. Creates the callback 529list if it doesn't exist. Returns TRUE if successful.</para> 530<para> 531<blockquote><programlisting> 532 533 Bool DeleteCallback(pcbl, callback, subscriber_data) 534 CallbackListPtr *pcbl; 535 CallbackProcPtr callback; 536 pointer subscriber_data; 537 538</programlisting></blockquote> 539Removes the (callback, data) pair to the given callback list if present. 540Returns TRUE if (callback, data) was found.</para> 541<para> 542<blockquote><programlisting> 543 544 void CallCallbacks(pcbl, call_data) 545 CallbackListPtr *pcbl; 546 pointer call_data; 547 548</programlisting></blockquote> 549For each callback currently registered on the given callback list, call 550it as follows: 551<blockquote><programlisting> 552 553 (*callback)(pcbl, subscriber_data, call_data); 554</programlisting></blockquote> 555</para> 556<para> 557<blockquote><programlisting> 558 void DeleteCallbackList(pcbl) 559 CallbackListPtr *pcbl; 560 561</programlisting></blockquote> 562Destroys the given callback list.</para> 563</section> 564<section> 565 <title>Extension Interfaces</title> 566<para> 567This function should be called from your extensionInitProc which 568should be called by InitExtensions. 569<blockquote><programlisting> 570 571 ExtensionEntry *AddExtension(name, NumEvents,NumErrors, 572 MainProc, SwappedMainProc, CloseDownProc, MinorOpcodeProc) 573 574 const char *name; /*Null terminate string; case matters*/ 575 int NumEvents; 576 int NumErrors; 577 int (* MainProc)(ClientPtr);/*Called if client matches server order*/ 578 int (* SwappedMainProc)(ClientPtr);/*Called if client differs from server*/ 579 void (* CloseDownProc)(ExtensionEntry *); 580 unsigned short (*MinorOpcodeProc)(ClientPtr); 581 582</programlisting></blockquote> 583name is the name used by clients to refer to the extension. NumEvents is the 584number of event types used by the extension, NumErrors is the number of 585error codes needed by the extension. MainProc is called whenever a client 586accesses the major opcode assigned to the extension. SwappedMainProc is 587identical, except the client using the extension has reversed byte-sex. 588CloseDownProc is called at server reset time to deallocate any private 589storage used by the extension. MinorOpcodeProc is used by DIX to place the 590appropriate value into errors. The DIX routine StandardMinorOpcode can be 591used here which takes the minor opcode from the normal place in the request 592(i.e. just after the major opcode).</para> 593</section> 594<section> 595 <title>Macros and Other Helpers</title> 596<para> 597There are a number of macros in Xserver/include/dix.h which 598are useful to the extension writer. Ones of particular interest 599are: REQUEST, REQUEST_SIZE_MATCH, REQUEST_AT_LEAST_SIZE, 600REQUEST_FIXED_SIZE, LEGAL_NEW_RESOURCE, and 601VALIDATE_DRAWABLE_AND_GC. Useful byte swapping macros can be found 602in Xserver/include/dix.h: WriteReplyToClient and WriteSwappedDataToClient; and 603in Xserver/include/misc.h: lswapl, lswaps, LengthRestB, LengthRestS, 604LengthRestL, SwapRestS, SwapRestL, swapl, swaps, cpswapl, and cpswaps.</para> 605</section> 606</section> 607 608<section> 609 <title>OS Layer</title> 610<para> 611This part of the source consists of a few routines that you have to rewrite 612for each operating system. 613These OS functions maintain the client connections and schedule work 614to be done for clients. 615They also provide an interface to font files, 616font name to file name translation, and 617low level memory management. 618<blockquote> 619<programlisting>void OsInit()</programlisting> 620</blockquote> 621OsInit initializes your OS code, performing whatever tasks need to be done. 622Frequently there is not much to be done. 623The sample server implementation is in Xserver/os/osinit.c. 624</para> 625<section> 626 <title>Scheduling and Request Delivery</title> 627<para> 628The main dispatch loop in DIX creates the illusion of multitasking between 629different windows, while the server is itself but a single process. 630The dispatch loop breaks up the work for each client into small digestible parts. 631Some parts are requests from a client, such as individual graphic commands. 632Some parts are events delivered to the client, such as keystrokes from the user. 633The processing of events and requests for different 634clients can be interleaved with one another so true multitasking 635is not needed in the server. 636</para> 637<para> 638You must supply some of the pieces for proper scheduling between clients. 639<blockquote> 640<programlisting> 641 int WaitForSomething(pClientReady) 642 int *pClientReady; 643</programlisting> 644</blockquote> 645</para> 646<para> 647WaitForSomething is the scheduler procedure you must write that will 648suspend your server process until something needs to be done. 649This call should 650make the server suspend until one or more of the following occurs: 651<itemizedlist> 652<listitem><para>There is an input event from the user or hardware (see SetInputCheck())</para></listitem> 653<listitem><para>There are requests waiting from known clients, in which case you should return a count of clients stored in pClientReady</para></listitem> 654<listitem><para>A new client tries to connect, in which case you should create the client and then continue waiting</para></listitem> 655</itemizedlist> 656</para> 657<para> 658Before WaitForSomething() computes the masks to pass to select, poll or 659similar operating system interface, it needs to 660see if there is anything to do on the work queue; if so, it must call a DIX 661routine called ProcessWorkQueue. 662<blockquote> 663<programlisting> 664 extern WorkQueuePtr workQueue; 665 666 if (workQueue) 667 ProcessWorkQueue (); 668</programlisting> 669</blockquote> 670</para> 671<para> 672If WaitForSomething() decides it is about to do something that might block 673(in the sample server, before it calls select() or poll) it must call a DIX 674routine called BlockHandler(). 675<blockquote> 676<programlisting> 677 void BlockHandler(pTimeout, pReadmask) 678 pointer pTimeout; 679 pointer pReadmask; 680</programlisting> 681</blockquote> 682The types of the arguments are for agreement between the OS and DDX 683implementations, but the pTimeout is a pointer to the information 684determining how long the block is allowed to last, and the 685pReadmask is a pointer to the information describing the descriptors 686that will be waited on. 687</para> 688<para> 689In the sample server, pTimeout is a pointer, and pReadmask is 690the address of the select() mask for reading. 691</para> 692<para> 693The DIX BlockHandler() iterates through the Screens, for each one calling 694its BlockHandler. A BlockHandler is declared thus: 695<blockquote> 696<programlisting> 697 void xxxBlockHandler(pScreen, pTimeout, pReadmask) 698 ScreenPtr pScreen; 699 pointer pTimeout; 700 pointer pReadmask; 701</programlisting> 702</blockquote> 703The arguments are a pointer to the Screen, and the arguments to the 704DIX BlockHandler(). 705</para> 706<para> 707Immediately after WaitForSomething returns from the 708block, even if it didn't actually block, it must call the DIX routine 709WakeupHandler(). 710<blockquote> 711<programlisting> 712 void WakeupHandler(result, pReadmask) 713 int result; 714 pointer pReadmask; 715</programlisting> 716</blockquote> 717Once again, the types are not specified by DIX. The result is the 718success indicator for the thing that (may have) blocked, 719and the pReadmask is a mask of the descriptors that came active. 720In the sample server, result is the result from select() (or equivalent 721operating system function), and pReadmask is 722the address of the select() mask for reading. 723</para> 724<para> 725The DIX WakeupHandler() calls each Screen's 726WakeupHandler. A WakeupHandler is declared thus: 727<blockquote> 728<programlisting> 729 void xxxWakeupHandler(pScreen, result, pReadmask) 730 ScreenPtr pScreen; 731 unsigned long result; 732 pointer pReadmask; 733</programlisting> 734</blockquote> 735The arguments are the Screen, of the Screen, and the arguments to 736the DIX WakeupHandler(). 737</para> 738<para> 739In addition to the per-screen BlockHandlers, any module may register 740block and wakeup handlers (only together) using: 741<blockquote> 742<programlisting> 743 Bool RegisterBlockAndWakeupHandlers (blockHandler, wakeupHandler, blockData) 744 BlockHandlerProcPtr blockHandler; 745 WakeupHandlerProcPtr wakeupHandler; 746 pointer blockData; 747</programlisting> 748</blockquote> 749A FALSE return code indicates that the registration failed for lack of 750memory. To remove a registered Block handler at other than server reset time 751(when they are all removed automatically), use: 752<blockquote> 753<programlisting> 754 RemoveBlockAndWakeupHandlers (blockHandler, wakeupHandler, blockData) 755 BlockHandlerProcPtr blockHandler; 756 WakeupHandlerProcPtr wakeupHandler; 757 pointer blockData; 758</programlisting> 759</blockquote> 760All three arguments must match the values passed to 761RegisterBlockAndWakeupHandlers. 762</para> 763<para> 764These registered block handlers are called after the per-screen handlers: 765<blockquote> 766<programlisting> 767 void (*BlockHandler) (blockData, pptv, pReadmask) 768 pointer blockData; 769 OsTimerPtr pptv; 770 pointer pReadmask; 771</programlisting> 772</blockquote> 773</para> 774<para> 775Sometimes block handlers need to adjust the time in a OSTimePtr structure, 776which on UNIX family systems is generally represented by a struct timeval 777consisting of seconds and microseconds in 32 bit values. 778As a convenience to reduce error prone struct timeval computations which 779require modulus arithmetic and correct overflow behavior in the face of 780millisecond wrapping through 32 bits, 781<blockquote><programlisting> 782 783 void AdjustWaitForDelay(pointer /*waitTime*, unsigned long /* newdelay */) 784 785</programlisting></blockquote> 786has been provided. 787</para> 788<para> 789Any wakeup handlers registered with RegisterBlockAndWakeupHandlers will 790be called before the Screen handlers: 791<blockquote><programlisting> 792 793 void (*WakeupHandler) (blockData, err, pReadmask) 794 pointer blockData; 795 int err; 796 pointer pReadmask; 797</programlisting></blockquote> 798</para> 799<para> 800The WaitForSomething on the sample server also has a built 801in screen saver that darkens the screen if no input happens for a period of time. 802The sample server implementation is in Xserver/os/WaitFor.c. 803</para> 804<para> 805Note that WaitForSomething() may be called when you already have several 806outstanding things (events, requests, or new clients) queued up. 807For instance, your server may have just done a large graphics request, 808and it may have been a long time since WaitForSomething() was last called. 809If many clients have lots of requests queued up, DIX will only service 810some of them for a given client 811before going on to the next client (see isItTimeToYield, below). 812Therefore, WaitForSomething() will have to report that these same clients 813still have requests queued up the next time around. 814</para> 815<para> 816An implementation should return information on as 817many outstanding things as it can. 818For instance, if your implementation always checks for client data first and does not 819report any input events until there is no client data left, 820your mouse and keyboard might get locked out by an application that constantly 821barrages the server with graphics drawing requests. 822Therefore, as a general rule, input devices should always have priority over graphics 823devices. 824</para> 825<para> 826A list of indexes (client->index) for clients with data ready to be read or 827processed should be returned in pClientReady, and the count of indexes 828returned as the result value of the call. 829These are not clients that have full requests ready, but any clients who have 830any data ready to be read or processed. 831The DIX dispatcher 832will process requests from each client in turn by calling 833ReadRequestFromClient(), below. 834</para> 835<para> 836WaitForSomething() must create new clients as they are requested (by 837whatever mechanism at the transport level). A new client is created 838by calling the DIX routine: 839<blockquote><programlisting> 840 841 ClientPtr NextAvailableClient(ospriv) 842 pointer ospriv; 843</programlisting></blockquote> 844This routine returns NULL if a new client cannot be allocated (e.g. maximum 845number of clients reached). The ospriv argument will be stored into the OS 846private field (pClient->osPrivate), to store OS private information about the 847client. In the sample server, the osPrivate field contains the 848number of the socket for this client. See also "New Client Connections." 849NextAvailableClient() will call InsertFakeRequest(), so you must be 850prepared for this. 851</para> 852<para> 853If there are outstanding input events, 854you should make sure that the two SetInputCheck() locations are unequal. 855The DIX dispatcher will call your implementation of ProcessInputEvents() 856until the SetInputCheck() locations are equal. 857</para> 858<para> 859The sample server contains an implementation of WaitForSomething(). 860The 861following two routines indicate to WaitForSomething() what devices should 862be waited for. fd is an OS dependent type; in the sample server 863it is an open file descriptor. 864<blockquote><programlisting> 865 866 int AddEnabledDevice(fd) 867 int fd; 868 869 int RemoveEnabledDevice(fd) 870 int fd; 871</programlisting></blockquote> 872These two routines are 873usually called by DDX from the initialize cases of the 874Input Procedures that are stored in the DeviceRec (the 875routine passed to AddInputDevice()). 876The sample server implementation of AddEnabledDevice 877and RemoveEnabledDevice are in Xserver/os/connection.c. 878</para> 879<section> 880 <title>Timer Facilities</title> 881<para> 882Similarly, the X server or an extension may need to wait for some timeout. 883Early X releases implemented this functionality using block and wakeup handlers, 884but this has been rewritten to use a general timer facilty, and the 885internal screen saver facilities reimplemented to use Timers. 886These functions are TimerInit, TimerForce, TimerSet, TimerCheck, TimerCancel, 887and TimerFree, as defined in Xserver/include/os.h. A callback function will be called 888when the timer fires, along with the current time, and a user provided argument. 889<blockquote><programlisting> 890 typedef struct _OsTimerRec *OsTimerPtr; 891 892 typedef CARD32 (*OsTimerCallback)( 893 OsTimerPtr /* timer */, 894 CARD32 /* time */, 895 pointer /* arg */); 896 897 OsTimerPtr TimerSet( OsTimerPtr /* timer */, 898 int /* flags */, 899 CARD32 /* millis */, 900 OsTimerCallback /* func */, 901 pointer /* arg */); 902 903</programlisting></blockquote> 904</para> 905<para> 906TimerSet returns a pointer to a timer structure and sets a timer to the specified time 907with the specified argument. The flags can be TimerAbsolute and TimerForceOld. 908The TimerSetOld flag controls whether if the timer is reset and the timer is pending, the 909whether the callback function will get called. 910The TimerAbsolute flag sets the callback time to an absolute time in the future rather 911than a time relative to when TimerSet is called. 912TimerFree should be called to free the memory allocated 913for the timer entry. 914<blockquote><programlisting> 915 void TimerInit(void) 916 917 Bool TimerForce(OsTimerPtr /* pTimer */) 918 919 void TimerCheck(void); 920 921 void TimerCancel(OsTimerPtr /* pTimer */) 922 923 void TimerFree(OsTimerPtr /* pTimer */) 924</programlisting></blockquote> 925</para> 926<para> 927TimerInit frees any existing timer entries. TimerForce forces a call to the timer's 928callback function and returns true if the timer entry existed, else it returns false and 929does not call the callback function. TimerCancel will cancel the specified timer. 930TimerFree calls TimerCancel and frees the specified timer. 931Calling TimerCheck will force the server to see if any timer callbacks should be called. 932</para> 933</section> 934</section> 935<section> 936 <title>New Client Connections</title> 937<para> 938The process whereby a new client-server connection starts up is 939very dependent upon what your byte stream mechanism. 940This section describes byte stream initiation using examples from the TCP/IP 941implementation on the sample server. 942</para> 943<para> 944The first thing that happens is a client initiates a connection with the server. 945How a client knows to do this depends upon your network facilities and the 946Xlib implementation. 947In a typical scenario, a user named Fred 948on his X workstation is logged onto a Cray 949supercomputer running a command shell in an X window. Fred can type shell 950commands and have the Cray respond as though the X server were a dumb terminal. 951Fred types in a command to run an X client application that was linked with Xlib. 952Xlib looks at the shell environment variable DISPLAY, which has the 953value "fredsbittube:0.0." 954The host name of Fred's workstation is "fredsbittube," and the 0s are 955for multiple screens and multiple X server processes. 956(Precisely what 957happens on your system depends upon how X and Xlib are implemented.) 958</para> 959<para> 960The client application calls a TCP routine on the 961Cray to open a TCP connection for X 962to communicate with the network node "fredsbittube." 963The TCP software on the Cray does this by looking up the TCP 964address of "fredsbittube" and sending an open request to TCP port 6000 965on fredsbittube. 966</para> 967<para> 968All X servers on TCP listen for new clients on port 6000 by default; 969this is known as a "well-known port" in IP terminology. 970</para> 971<para> 972The server receives this request from its port 6000 973and checks where it came from to see if it is on the server's list 974of "trustworthy" hosts to talk to. 975Then, it opens another port for communications with the client. 976This is the byte stream that all X communications will go over. 977</para> 978<para> 979Actually, it is a bit more complicated than that. 980Each X server process running on the host machine is called a "display." 981Each display can have more than one screen that it manages. 982"corporatehydra:3.2" represents screen 2 on display 3 on 983the multi-screened network node corporatehydra. 984The open request would be sent on well-known port number 6003. 985</para> 986<para> 987Once the byte stream is set up, what goes on does not depend very much 988upon whether or not it is TCP. 989The client sends an xConnClientPrefix struct (see Xproto.h) that has the 990version numbers for the version of Xlib it is running, some byte-ordering information, 991and two character strings used for authorization. 992If the server does not like the authorization strings 993or the version numbers do not match within the rules, 994or if anything else is wrong, it sends a failure 995response with a reason string. 996</para> 997<para> 998If the information never comes, or comes much too slowly, the connection 999should be broken off. You must implement the connection timeout. The 1000sample server implements this by keeping a timestamp for each still-connecting 1001client and, each time just before it attempts to accept new connections, it 1002closes any connection that are too old. 1003The connection timeout can be set from the command line. 1004</para> 1005<para> 1006You must implement whatever authorization schemes you want to support. 1007The sample server on the distribution tape supports a simple authorization 1008scheme. The only interface seen by DIX is: 1009<blockquote><programlisting> 1010 1011 char * 1012 ClientAuthorized(client, proto_n, auth_proto, string_n, auth_string) 1013 ClientPtr client; 1014 unsigned int proto_n; 1015 char *auth_proto; 1016 unsigned int string_n; 1017 char *auth_string; 1018</programlisting></blockquote> 1019DIX will only call this once per client, once it has read the full initial 1020connection data from the client. If the connection should be 1021accepted ClientAuthorized() should return NULL, and otherwise should 1022return an error message string. 1023</para> 1024<para> 1025Accepting new connections happens internally to WaitForSomething(). 1026WaitForSomething() must call the DIX routine NextAvailableClient() 1027to create a client object. 1028Processing of the initial connection data will be handled by DIX. 1029Your OS layer must be able to map from a client 1030to whatever information your OS code needs to communicate 1031on the given byte stream to the client. 1032DIX uses this ClientPtr to refer to 1033the client from now on. The sample server uses the osPrivate field in 1034the ClientPtr to store the file descriptor for the socket, the 1035input and output buffers, and authorization information. 1036</para> 1037<para> 1038To initialize the methods you choose to allow clients to connect to 1039your server, main() calls the routine 1040<blockquote><programlisting> 1041 1042 void CreateWellKnownSockets() 1043</programlisting></blockquote> 1044This routine is called only once, and not called when the server 1045is reset. To recreate any sockets during server resets, the following 1046routine is called from the main loop: 1047<blockquote><programlisting> 1048 1049 void ResetWellKnownSockets() 1050</programlisting></blockquote> 1051Sample implementations of both of these routines are found in 1052Xserver/os/connection.c. 1053</para> 1054<para> 1055For more details, see the section called "Connection Setup" in the X protocol specification. 1056</para> 1057</section> 1058<section> 1059 <title>Reading Data from Clients</title> 1060<para> 1061Requests from the client are read in as a byte stream by the OS layer. 1062They may be in the form of several blocks of bytes delivered in sequence; requests may 1063be broken up over block boundaries or there may be many requests per block. 1064Each request carries with it length information. 1065It is the responsibility of the following routine to break it up into request blocks. 1066<blockquote><programlisting> 1067 1068 int ReadRequestFromClient(who) 1069 ClientPtr who; 1070</programlisting></blockquote> 1071</para> 1072<para> 1073You must write 1074the routine ReadRequestFromClient() to get one request from the byte stream 1075belonging to client "who." 1076You must swap the third and fourth bytes (the second 16-bit word) according to the 1077byte-swap rules of 1078the protocol to determine the length of the 1079request. 1080This length is measured in 32-bit words, not in bytes. Therefore, the 1081theoretical maximum request is 256K. 1082(However, the maximum length allowed is dependent upon the server's input 1083buffer. This size is sent to the client upon connection. The maximum 1084size is the constant MAX_REQUEST_SIZE in Xserver/include/os.h) 1085The rest of the request you return is 1086assumed NOT to be correctly swapped for internal 1087use, because that is the responsibility of DIX. 1088</para> 1089<para> 1090The 'who' argument is the ClientPtr returned from WaitForSomething. 1091The return value indicating status should be set to the (positive) byte count if the read is successful, 10920 if the read was blocked, or a negative error code if an error happened. 1093</para> 1094<para> 1095You must then store a pointer to 1096the bytes of the request in the client request buffer field; 1097who->requestBuffer. This can simply be a pointer into your buffer; 1098DIX may modify it in place but will not otherwise cause damage. 1099Of course, the request must be contiguous; you must 1100shuffle it around in your buffers if not. 1101</para> 1102<para> 1103The sample server implementation is in Xserver/os/io.c. 1104</para> 1105<section><title>Inserting Data for Clients</title> 1106<para> 1107DIX can insert data into the client stream, and can cause a "replay" of 1108the current request. 1109<blockquote><programlisting> 1110 1111 Bool InsertFakeRequest(client, data, count) 1112 ClientPtr client; 1113 char *data; 1114 int count; 1115 1116 int ResetCurrentRequest(client) 1117 ClientPtr client; 1118</programlisting></blockquote> 1119</para> 1120<para> 1121InsertFakeRequest() must insert the specified number of bytes of data 1122into the head of the input buffer for the client. This may be a 1123complete request, or it might be a partial request. For example, 1124NextAvailableCient() will insert a partial request in order to read 1125the initial connection data sent by the client. The routine returns FALSE 1126if memory could not be allocated. ResetCurrentRequest() 1127should "back up" the input buffer so that the currently executing request 1128will be reexecuted. DIX may have altered some values (e.g. the overall 1129request length), so you must recheck to see if you still have a complete 1130request. ResetCurrentRequest() should always cause a yield (isItTimeToYield). 1131</para> 1132</section> 1133</section> 1134 1135<section> 1136 <title>Sending Events, Errors And Replies To Clients</title> 1137<para> 1138<blockquote><programlisting> 1139 1140 int WriteToClient(who, n, buf) 1141 ClientPtr who; 1142 int n; 1143 char *buf; 1144</programlisting></blockquote> 1145WriteToClient should write n bytes starting at buf to the 1146ClientPtr "who". 1147It returns the number of bytes written, but for simplicity, 1148the number returned must be either the same value as the number 1149requested, or -1, signaling an error. 1150The sample server implementation is in Xserver/os/io.c. 1151</para> 1152<para> 1153<blockquote><programlisting> 1154 void SendErrorToClient(client, majorCode, minorCode, resId, errorCode) 1155 ClientPtr client; 1156 unsigned int majorCode; 1157 unsigned int minorCode; 1158 XID resId; 1159 int errorCode; 1160</programlisting></blockquote> 1161SendErrorToClient can be used to send errors back to clients, 1162although in most cases your request function should simply return 1163the error code, having set client->errorValue to the appropriate 1164error value to return to the client, and DIX will call this 1165function with the correct opcodes for you. 1166</para> 1167<para> 1168<blockquote><programlisting> 1169 1170 void FlushAllOutput() 1171 1172 void FlushIfCriticalOutputPending() 1173 1174 void SetCriticalOutputPending() 1175</programlisting></blockquote> 1176These three routines may be implemented to support buffered or delayed 1177writes to clients, but at the very least, the stubs must exist. 1178FlushAllOutput() unconditionally flushes all output to clients; 1179FlushIfCriticalOutputPending() flushes output only if 1180SetCriticalOutputPending() has be called since the last time output 1181was flushed. 1182The sample server implementation is in Xserver/os/io.c and 1183actually ignores requests to flush output on a per-client basis 1184if it knows that there 1185are requests in that client's input queue. 1186</para> 1187</section> 1188<section> 1189 <title>Font Support</title> 1190<para> 1191In the sample server, fonts are encoded in disk files or fetched from the 1192font server. The two fonts required by the server, <quote>fixed</quote> 1193and <quote>cursor</quote> are commonly compiled into the font library. 1194For disk fonts, there is one file per font, with a file name like 1195"fixed.pcf". Font server fonts are read over the network using the 1196X Font Server Protocol. The disk directories containing disk fonts and 1197the names of the font servers are listed together in the current "font path." 1198</para> 1199<para> 1200In principle, you can put all your fonts in ROM or in RAM in your server. 1201You can put them all in one library file on disk. 1202You could generate them on the fly from stroke descriptions. By placing the 1203appropriate code in the Font Library, you will automatically export fonts in 1204that format both through the X server and the Font server. 1205</para> 1206<para> 1207The code for processing fonts in different formats, as well as handling the 1208metadata files for them on disk (such as <filename>fonts.dir</filename>) is 1209located in the libXfont library, which is provided as a separately compiled 1210module. These routines are 1211shared between the X server and the Font server, so instead of this document 1212specifying what you must implement, simply refer to the font 1213library interface specification for the details. All of the interface code to the Font 1214library is contained in dix/dixfonts.c 1215</para> 1216</section> 1217<section> 1218 <title>Memory Management</title> 1219<para> 1220Memory management is based on functions in the C runtime library, malloc(), 1221realloc(), and free(), and you should simply call the C library functions 1222directly. Consult a C runtime library reference manual for more details. 1223</para> 1224<para> 1225Treat memory allocation carefully in your implementation. Memory 1226leaks can be very hard to find and are frustrating to a user. An X 1227server could be running for days or weeks without being reset, just 1228like a regular terminal. If you leak a few dozen k per day, that will 1229add up and will cause problems for users that leave their workstations 1230on. 1231</para> 1232</section> 1233<section> 1234 <title>Client Scheduling</title> 1235<para> 1236The X server 1237has the ability to schedule clients much like an operating system would, 1238suspending and restarting them without regard for the state of their input 1239buffers. This functionality allows the X server to suspend one client and 1240continue processing requests from other clients while waiting for a 1241long-term network activity (like loading a font) before continuing with the 1242first client. 1243<blockquote><programlisting> 1244 Bool isItTimeToYield; 1245</programlisting></blockquote> 1246isItTimeToYield is a global variable you can set 1247if you want to tell 1248DIX to end the client's "time slice" and start paying attention to the next client. 1249After the current request is finished, DIX will move to the next client. 1250</para> 1251<para> 1252In the sample 1253server, ReadRequestFromClient() sets isItTimeToYield after 125410 requests packets in a row are read from the same client. 1255</para> 1256<para> 1257This scheduling algorithm can have a serious effect upon performance when two 1258clients are drawing into their windows simultaneously. 1259If it allows one client to run until its request 1260queue is empty by ignoring isItTimeToYield, the client's queue may 1261in fact never empty and other clients will be blocked out. 1262On the other hand, if it switchs between different clients too quickly, 1263performance may suffer due to too much switching between contexts. 1264For example, if a graphics processor needs to be set up with drawing modes 1265before drawing, and two different clients are drawing with 1266different modes into two different windows, you may 1267switch your graphics processor modes so often that performance is impacted. 1268</para> 1269<para> 1270See the Strategies document for 1271heuristics on setting isItTimeToYield. 1272</para> 1273<para> 1274The following functions provide the ability to suspend request 1275processing on a particular client, resuming it at some later time: 1276<blockquote><programlisting> 1277 1278 int IgnoreClient (who) 1279 ClientPtr who; 1280 1281 int AttendClient (who) 1282 ClientPtr who; 1283</programlisting></blockquote> 1284Ignore client is responsible for pretending that the given client doesn't 1285exist. WaitForSomething should not return this client as ready for reading 1286and should not return if only this client is ready. AttendClient undoes 1287whatever IgnoreClient did, setting it up for input again. 1288</para> 1289<para> 1290Three functions support "process control" for X clients: 1291<blockquote><programlisting> 1292 1293 Bool ClientSleep (client, function, closure) 1294 ClientPtr client; 1295 Bool (*function)(); 1296 pointer closure; 1297 1298</programlisting></blockquote> 1299This suspends the current client (the calling routine is responsible for 1300making its way back to Dispatch()). No more X requests will be processed 1301for this client until ClientWakeup is called. 1302<blockquote><programlisting> 1303 1304 Bool ClientSignal (client) 1305 ClientPtr client; 1306 1307</programlisting></blockquote> 1308This function causes a call to the (*function) parameter passed to 1309ClientSleep to be queued on the work queue. This does not automatically 1310"wakeup" the client, but the function called is free to do so by calling: 1311<blockquote><programlisting> 1312 1313 ClientWakeup (client) 1314 ClientPtr client; 1315 1316</programlisting></blockquote> 1317This re-enables X request processing for the specified client. 1318</para> 1319</section> 1320<section> 1321 <title>Other OS Functions</title> 1322<para> 1323<blockquote><programlisting> 1324 void 1325 ErrorF(char *f, ...) 1326 1327 void 1328 FatalError(char *f, ...) 1329</programlisting></blockquote> 1330You should write these three routines to provide for diagnostic output 1331from the dix and ddx layers, although implementing them to produce no 1332output will not affect the correctness of your server. ErrorF() and 1333FatalError() take a printf() type of format specification in the first 1334argument and an implementation-dependent number of arguments following 1335that. Normally, the formats passed to ErrorF() and FatalError() 1336should be terminated with a newline. 1337</para> 1338<para> 1339After printing the message arguments, FatalError() must be implemented 1340such that the server will call AbortDDX() to give the ddx layer 1341a chance to reset the hardware, and then 1342terminate the server; it must not return. 1343</para> 1344<para> 1345The sample server implementation for these routines 1346is in Xserver/os/log.c along with other routines for logging messages. 1347</para> 1348</section> 1349</section> 1350 1351<section> 1352 <title>DDX Layer</title> 1353<para> 1354This section describes the 1355interface between DIX and DDX. 1356While there may be an OS-dependent driver interface between DDX 1357and the physical device, that interface is left to the DDX 1358implementor and is not specified here. 1359</para> 1360<para> 1361The DDX layer does most of its work through procedures that are 1362pointed to by different structs. 1363As previously described, the behavior of these resources is largely determined by 1364these procedure pointers. 1365Most of these routines are for graphic display on the screen or support functions thereof. 1366The rest are for user input from input devices. 1367</para> 1368<section> 1369 <title>Input</title> 1370<para> 1371In this document "input" refers to input from the user, 1372such as mouse, keyboard, and 1373bar code readers. 1374X input devices are of several types: keyboard, pointing device, and 1375many others. The core server has support for extension devices as 1376described by the X Input Extension document; the interfaces used by 1377that extension are described elsewhere. The core devices are actually 1378implemented as two collections of devices, the mouse is a ButtonDevice, 1379a ValuatorDevice and a PtrFeedbackDevice while the keyboard is a KeyDevice, 1380a FocusDevice and a KbdFeedbackDevice. Each part implements a portion of 1381the functionality of the device. This abstraction is hidden from view for 1382core devices by DIX. 1383</para> 1384<para> 1385You, the DDX programmer, are 1386responsible for some of the routines in this section. 1387Others are DIX routines that you should call to do the things you need to do in these DDX routines. 1388Pay attention to which is which. 1389</para> 1390<section> 1391 <title>Input Device Data Structures</title> 1392<para> 1393DIX keeps a global directory of devices in a central data structure 1394called InputInfo. 1395For each device there is a device structure called a DeviceRec. 1396DIX can locate any DeviceRec through InputInfo. 1397In addition, it has a special pointer to identify the main pointing device 1398and a special pointer to identify the main keyboard. 1399</para> 1400<para> 1401The DeviceRec (Xserver/include/input.h) is a device-independent 1402structure that contains the state of an input device. 1403A DevicePtr is simply a pointer to a DeviceRec. 1404</para> 1405<para> 1406An xEvent describes an event the server reports to a client. 1407Defined in Xproto.h, it is a huge struct of union of structs that have fields for 1408all kinds of events. 1409All of the variants overlap, so that the struct is actually very small in memory. 1410</para> 1411</section> 1412<section> 1413 <title>Processing Events</title> 1414<para> 1415The main DDX input interface is the following routine: 1416<blockquote><programlisting> 1417 1418 void ProcessInputEvents() 1419</programlisting></blockquote> 1420You must write this routine to deliver input events from the user. 1421DIX calls it when input is pending (see next section), and possibly 1422even when it is not. 1423You should write it to get events from each device and deliver 1424the events to DIX. 1425To deliver the events to DIX, DDX should call the following 1426routine: 1427<blockquote><programlisting> 1428 1429 void DevicePtr->processInputProc(pEvent, device, count) 1430 xEventPtr events; 1431 DeviceIntPtr device; 1432 int count; 1433</programlisting></blockquote> 1434This is the "input proc" for the device, a DIX procedure. 1435DIX will fill in this procedure pointer to one of its own routines by 1436the time ProcessInputEvents() is called the first time. 1437Call this input proc routine as many times as needed to 1438deliver as many events as should be delivered. 1439DIX will buffer them up and send them out as needed. Count is set 1440to the number of event records which make up one atomic device event and 1441is always 1 for the core devices (see the X Input Extension for descriptions 1442of devices which may use count > 1). 1443</para> 1444<para> 1445For example, your ProcessInputEvents() routine might check the mouse and the 1446keyboard. 1447If the keyboard had several keystrokes queued up, it could just call 1448the keyboard's processInputProc as many times as needed to flush its internal queue. 1449</para> 1450<para> 1451event is an xEvent struct you pass to the input proc. 1452When the input proc returns, it is finished with the event rec, and you can fill 1453in new values and call the input proc again with it. 1454</para> 1455<para> 1456You should deliver the events in the same order that they were generated. 1457</para> 1458<para> 1459For keyboard and pointing devices the xEvent variant should be keyButtonPointer. 1460Fill in the following fields in the xEvent record: 1461<itemizedlist> 1462 1463<listitem><para>type - is one of the following: KeyPress, KeyRelease, ButtonPress, 1464 ButtonRelease, or MotionNotify</para></listitem> 1465<listitem><para>detail - for KeyPress or KeyRelease fields, this should be the 1466 key number (not the ASCII code); otherwise unused</para></listitem> 1467<listitem><para>time - is the time that the event happened (32-bits, in milliseconds, arbitrary origin)</para></listitem> 1468<listitem><para>rootX - is the x coordinate of cursor</para></listitem> 1469<listitem><para>rootY - is the y coordinate of cursor</para></listitem> 1470 1471</itemizedlist> 1472The rest of the fields are filled in by DIX. 1473</para> 1474<para> 1475The time stamp is maintained by your code in the DDX layer, and it is your responsibility to 1476stamp all events correctly. 1477</para> 1478<para> 1479The x and y coordinates of the pointing device and the time must be filled in for all event types 1480including keyboard events. 1481</para> 1482<para> 1483The pointing device must report all button press and release events. 1484In addition, it should report a MotionNotify event every time it gets called 1485if the pointing device has moved since the last notify. 1486Intermediate pointing device moves are stored in a special GetMotionEvents buffer, 1487because most client programs are not interested in them. 1488</para> 1489<para> 1490There are quite a collection of sample implementations of this routine, 1491one for each supported device. 1492</para> 1493</section> 1494<section> 1495<title>Telling DIX When Input is Pending</title> 1496<para> 1497In the server's dispatch loop, DIX checks to see 1498if there is any device input pending whenever WaitForSomething() returns. 1499If the check says that input is pending, DIX calls the 1500DDX routine ProcessInputEvents(). 1501</para> 1502<para> 1503This check for pending input must be very quick; a procedure call 1504is too slow. 1505The code that does the check is a hardwired IF 1506statement in DIX code that simply compares the values 1507pointed to by two pointers. 1508If the values are different, then it assumes that input is pending and 1509ProcessInputEvents() is called by DIX. 1510</para> 1511<para> 1512You must pass pointers to DIX to tell it what values to compare. 1513The following procedure 1514is used to set these pointers: 1515<blockquote><programlisting> 1516 1517 void SetInputCheck(p1, p2) 1518 long *p1, *p2; 1519</programlisting></blockquote> 1520You should call it sometime during initialization to indicate to DIX the 1521correct locations to check. 1522You should 1523pay special attention to the size of what they actually point to, 1524because the locations are assumed to be longs. 1525</para> 1526<para> 1527These two pointers are initialized by DIX 1528to point to arbitrary values that 1529are different. 1530In other words, if you forget to call this routine during initialization, 1531the worst thing that will happen is that 1532ProcessInputEvents will be called when 1533there are no events to process. 1534</para> 1535<para> 1536p1 and p2 might 1537point at the head and tail of some shared 1538memory queue. 1539Another use would be to have one point at a constant 0, with the 1540other pointing at some mask containing 1s 1541for each input device that has 1542something pending. 1543</para> 1544<para> 1545The DDX layer of the sample server calls SetInputCheck() 1546once when the 1547server's private internal queue is initialized. 1548It passes pointers to the queue's head and tail. See Xserver/mi/mieq.c. 1549</para> 1550<para> 1551<blockquote><programlisting> 1552 int TimeSinceLastInputEvent() 1553</programlisting></blockquote> 1554DDX must time stamp all hardware input 1555events. But DIX sometimes needs to know the 1556time and the OS layer needs to know the time since the last hardware 1557input event in 1558order for the screen saver to work. TimeSinceLastInputEvent() returns 1559the this time in milliseconds. 1560</para> 1561</section> 1562<section> 1563 <title>Controlling Input Devices</title> 1564<para> 1565You must write four routines to do various device-specific 1566things with the keyboard and pointing device. 1567They can have any name you wish because 1568you pass the procedure pointers to DIX routines. 1569</para> 1570<para> 1571<blockquote><programlisting> 1572 1573 int pInternalDevice->valuator->GetMotionProc(pdevice, coords, start, stop, pScreen) 1574 DeviceIntPtr pdevice; 1575 xTimecoord * coords; 1576 unsigned long start; 1577 unsigned long stop; 1578 ScreenPtr pScreen; 1579</programlisting></blockquote> 1580You write this DDX routine to fill in coords with all the motion 1581events that have times (32-bit count of milliseconds) between time 1582start and time stop. It should return the number of motion events 1583returned. If there is no motion events support, this routine should 1584do nothing and return zero. The maximum number of coords to return is 1585set in InitPointerDeviceStruct(), below. 1586</para> 1587<para> 1588When the user drags the pointing device, the cursor position 1589theoretically sweeps through an infinite number of points. Normally, 1590a client that is concerned with points other than the starting and 1591ending points will receive a pointer-move event only as often as the 1592server generates them. (Move events do not queue up; each new one 1593replaces the last in the queue.) A server, if desired, can implement 1594a scheme to save these intermediate events in a motion buffer. A 1595client application, like a paint program, may then request that these 1596events be delivered to it through the GetMotionProc routine. 1597</para> 1598<para> 1599<blockquote><programlisting> 1600 1601 void pInternalDevice->bell->BellProc(percent, pDevice, ctrl, unknown) 1602 int percent; 1603 DeviceIntPtr pDevice; 1604 pointer ctrl; 1605 int class; 1606</programlisting></blockquote> 1607You need to write this routine to ring the bell on the keyboard. 1608loud is a number from 0 to 100, with 100 being the loudest. 1609Class is either BellFeedbackClass or KbdFeedbackClass (from XI.h). 1610</para> 1611<para> 1612<blockquote><programlisting> 1613 1614 void pInternalDevice->somedevice->CtrlProc(device, ctrl) 1615 DevicePtr device; 1616 SomethingCtrl *ctrl; 1617 1618</programlisting></blockquote> 1619You write two versions of this procedure, one for the keyboard and one for the pointing device. 1620DIX calls it to inform DDX when a client has requested changes in the current 1621settings for the particular device. 1622For a keyboard, this might be the repeat threshold and rate. 1623For a pointing device, this might be a scaling factor (coarse or fine) for position reporting. 1624See input.h for the ctrl structures. 1625</para> 1626</section> 1627<section> 1628 <title>Input Initialization</title> 1629<para> 1630Input initialization is a bit complicated. 1631It all starts with InitInput(), a routine that you write to call 1632AddInputDevice() twice 1633(once for pointing device and once for keyboard.) 1634</para> 1635<para> 1636When you Add the devices, a routine you supply for each device 1637gets called to initialize them. 1638Your individual initialize routines must call InitKeyboardDeviceStruct() 1639or InitPointerDeviceStruct(), depending upon which it is. 1640In other words, you indicate twice that the keyboard is the keyboard and 1641the pointer is the pointer. 1642</para> 1643<para> 1644<blockquote><programlisting> 1645 1646 void InitInput(argc, argv) 1647 int argc; 1648 char **argv; 1649</programlisting></blockquote> 1650InitInput is a DDX routine you must write to initialize the 1651input subsystem in DDX. 1652It must call AddInputDevice() for each device that might generate events. 1653</para> 1654<para> 1655<blockquote><programlisting> 1656 1657 DevicePtr AddInputDevice(deviceProc, autoStart) 1658 DeviceProc deviceProc; 1659 Bool autoStart; 1660</programlisting></blockquote> 1661AddInputDevice is a DIX routine you call to create a device object. 1662deviceProc is a DDX routine that is called by DIX to do various operations. 1663AutoStart should be TRUE for devices that need to be turned on at 1664initialization time with a special call, as opposed to waiting for some 1665client application to 1666turn them on. 1667This routine returns NULL if sufficient memory cannot be allocated to 1668install the device. 1669</para> 1670<para> 1671Note also that except for the main keyboard and pointing device, 1672an extension is needed to provide for a client interface to a device. 1673</para> 1674<para> 1675The following DIX 1676procedures return the specified DevicePtr. They may or may not be useful 1677to DDX implementors. 1678</para> 1679<para> 1680<blockquote><programlisting> 1681 1682 DevicePtr LookupKeyboardDevice() 1683</programlisting></blockquote> 1684LookupKeyboardDevice returns pointer for current main keyboard device. 1685</para> 1686<para> 1687<blockquote><programlisting> 1688 1689 DevicePtr LookupPointerDevice() 1690</programlisting></blockquote> 1691LookupPointerDevice returns pointer for current main pointing device. 1692</para> 1693<para> 1694A DeviceProc (the kind passed to AddInputDevice()) in the following form: 1695<blockquote><programlisting> 1696 1697 Bool pInternalDevice->DeviceProc(device, action); 1698 DeviceIntPtr device; 1699 int action; 1700</programlisting></blockquote> 1701You must write a DeviceProc for each device. 1702device points to the device record. 1703action tells what action to take; 1704it will be one of these defined constants (defined in input.h): 1705<itemizedlist> 1706<listitem><para> 1707DEVICE_INIT - 1708At DEVICE_INIT time, the device should initialize itself by calling 1709InitPointerDeviceStruct(), InitKeyboardDeviceStruct(), or a similar 1710routine (see below) 1711and "opening" the device if necessary. 1712If you return a non-zero (i.e., != Success) value from the DEVICE_INIT 1713call, that device will be considered unavailable. If either the main keyboard 1714or main pointing device cannot be initialized, the DIX code will refuse 1715to continue booting up.</para></listitem> 1716<listitem><para> 1717DEVICE_ON - If the DeviceProc is called with DEVICE_ON, then it is 1718allowed to start 1719putting events into the client stream by calling through the ProcessInputProc 1720in the device.</para></listitem> 1721<listitem><para> 1722DEVICE_OFF - If the DeviceProc is called with DEVICE_OFF, no further 1723events from that 1724device should be given to the DIX layer. 1725The device will appear to be dead to the user.</para></listitem> 1726<listitem><para> 1727DEVICE_CLOSE - At DEVICE_CLOSE (terminate or reset) time, the device should 1728be totally closed down.</para></listitem> 1729</itemizedlist> 1730</para> 1731<para> 1732<blockquote><programlisting> 1733 1734 void InitPointerDeviceStruct(device, map, mapLength, 1735 GetMotionEvents, ControlProc, numMotionEvents) 1736 DevicePtr device; 1737 CARD8 *map; 1738 int mapLength; 1739 ValuatorMotionProcPtr ControlProc; 1740 PtrCtrlProcPtr GetMotionEvents; 1741 int numMotionEvents; 1742</programlisting></blockquote> 1743InitPointerDeviceStruct is a DIX routine you call at DEVICE_INIT time to declare 1744some operating routines and data structures for a pointing device. 1745map and mapLength are as described in the X Window 1746System protocol specification. 1747ControlProc and GetMotionEvents are DDX routines, see above. 1748</para> 1749<para> 1750numMotionEvents is for the motion-buffer-size for the GetMotionEvents 1751request. 1752A typical length for a motion buffer would be 100 events. 1753A server that does not implement this capability should set 1754numMotionEvents to zero. 1755</para> 1756<para> 1757<blockquote><programlisting> 1758 1759 void InitKeyboardDeviceStruct(device, pKeySyms, pModifiers, Bell, ControlProc) 1760 DevicePtr device; 1761 KeySymsPtr pKeySyms; 1762 CARD8 *pModifiers; 1763 BellProcPtr Bell; 1764 KbdCtrlProcPtr ControlProc; 1765 1766</programlisting></blockquote> 1767You call this DIX routine when a keyboard device is initialized and 1768its device procedure is called with 1769DEVICE_INIT. 1770The formats of the keysyms and modifier maps are defined in 1771Xserver/include/input.h. 1772They describe the layout of keys on the keyboards, and the glyphs 1773associated with them. ( See the next section for information on 1774setting up the modifier map and the keysym map.) 1775ControlProc and Bell are DDX routines, see above. 1776</para> 1777</section> 1778<section> 1779 <title>Keyboard Mapping and Keycodes</title> 1780<para> 1781When you send a keyboard event, you send a report that a given key has 1782either been pressed or has been released. There must be a keycode for 1783each key that identifies the key; the keycode-to-key mapping can be 1784any mapping you desire, because you specify the mapping in a table you 1785set up for DIX. However, you are restricted by the protocol 1786specification to keycode values in the range 8 to 255 inclusive. 1787</para> 1788<para> 1789The keycode mapping information that you set up consists of the following: 1790<itemizedlist> 1791<listitem><para> 1792A minimum and maximum keycode number</para></listitem> 1793<listitem><para> 1794An array of sets of keysyms for each key, that is of length 1795maxkeycode - minkeycode + 1. 1796Each element of this array is a list of codes for symbols that are on that key. 1797There is no limit to the number of symbols that can be on a key.</para></listitem> 1798</itemizedlist> 1799Once the map is set up, DIX keeps and 1800maintains the client's changes to it. 1801</para> 1802<para> 1803The X protocol defines standard names to indicate the symbol(s) 1804printed on each keycap. (See X11/keysym.h) 1805</para> 1806<para> 1807Legal modifier keys must generate both up and down transitions. When 1808a client tries to change a modifier key (for instance, to make "A" the 1809"Control" key), DIX calls the following routine, which should return 1810TRUE if the key can be used as a modifier on the given device: 1811<blockquote><programlisting> 1812 1813 Bool LegalModifier(key, pDev) 1814 unsigned int key; 1815 DevicePtr pDev; 1816</programlisting></blockquote> 1817</para> 1818</section> 1819</section> 1820<section> 1821<title>Screens</title> 1822<para> 1823Different computer graphics 1824displays have different capabilities. 1825Some are simple monochrome 1826frame buffers that are just lying 1827there in memory, waiting to be written into. 1828Others are color displays with many bits per pixel using some color lookup table. 1829Still others have high-speed graphic processors that prefer to do all of the work 1830themselves, 1831including maintaining their own high-level, graphic data structures. 1832</para> 1833<section> 1834 <title>Screen Hardware Requirements</title> 1835<para> 1836The only requirement on screens is that you be able to both read 1837and write locations in the frame buffer. 1838All screens must have a depth of 32 or less (unless you use 1839an X extension to allow a greater depth). 1840All screens must fit into one of the classes listed in the section 1841in this document on Visuals and Depths. 1842</para> 1843<para> 1844X uses the pixel as its fundamental unit of distance on the screen. 1845Therefore, most programs will measure everything in pixels.</para> 1846<para> 1847The sample server assumes square pixels. 1848Serious WYSIWYG (what you see is what you get) applications for 1849publishing and drawing programs will adjust for 1850different screen resolutions automatically. 1851Considerable work 1852is involved in compensating for non-square pixels (a bit in the DDX 1853code for the sample server but quite a bit in the client applications).</para> 1854</section> 1855<section> 1856 <title>Data Structures</title> 1857<para> 1858X supports multiple screens that are connected to the same 1859server. Therefore, all the per-screen information is bundled into one data 1860structure of attributes and procedures, which is the ScreenRec (see 1861Xserver/include/scrnintstr.h). 1862The procedure entry points in a ScreenRec operate on 1863regions, colormaps, cursors, and fonts, because these resources 1864can differ in format from one screen to another.</para> 1865<para> 1866Windows are areas on the screen that can be drawn into by graphic 1867routines. "Pixmaps" are off-screen graphic areas that can be drawn 1868into. They are both considered drawables and are described in the 1869section on Drawables. All graphic operations work on drawables, and 1870operations are available to copy patches from one drawable to another.</para> 1871<para> 1872The pixel image data in all drawables is in a format that is private 1873to DDX. In fact, each instance of a drawable is associated with a 1874given screen. Presumably, the pixel image data for pixmaps is chosen 1875to be conveniently understood by the hardware. All screens in a 1876single server must be able to handle all pixmaps depths declared in 1877the connection setup information.</para> 1878<para> 1879Pixmap images are transferred to the server in one of two ways: 1880XYPixmap or ZPimap. XYPixmaps are a series of bitmaps, one for each 1881bit plane of the image, using the bitmap padding rules from the 1882connection setup. ZPixmaps are a series of bits, nibbles, bytes or 1883words, one for each pixel, using the format rules (padding and so on) 1884for the appropriate depth.</para> 1885<para> 1886All screens in a given server must agree on a set of pixmap image 1887formats (PixmapFormat) to support (depth, number of bits per pixel, 1888etc.).</para> 1889<para> 1890There is no color interpretation of bits in the pixmap. Pixmaps 1891do not contain pixel values. The interpretation is made only when 1892the bits are transferred onto the screen.</para> 1893<para> 1894The screenInfo structure (in scrnintstr.h) is a global data structure 1895that has a pointer to an array of ScreenRecs, one for each screen on 1896the server. (These constitute the one and only description of each 1897screen in the server.) Each screen has an identifying index (0, 1, 2, ...). 1898In addition, the screenInfo struct contains global server-wide 1899details, such as the bit- and byte- order in all bit images, and the 1900list of pixmap image formats that are supported. The X protocol 1901insists that these must be the same for all screens on the server.</para> 1902</section> 1903<section> 1904 <title>Output Initialization</title> 1905<para> 1906<blockquote><programlisting> 1907 1908 InitOutput(pScreenInfo, argc, argv) 1909 ScreenInfo *pScreenInfo; 1910 int argc; 1911 char **argv; 1912</programlisting></blockquote> 1913Upon initialization, your DDX routine InitOutput() is called by DIX. 1914It is passed a pointer to screenInfo to initialize. It is also passed 1915the argc and argv from main() for your server for the command-line 1916arguments. These arguments may indicate what or how many screen 1917device(s) to use or in what way to use them. For instance, your 1918server command line may allow a "-D" flag followed by the name of the 1919screen device to use.</para> 1920<para> 1921Your InitOutput() routine should initialize each screen you wish to 1922use by calling AddScreen(), and then it should initialize the pixmap 1923formats that you support by storing values directly into the 1924screenInfo data structure. You should also set certain 1925implementation-dependent numbers and procedures in your screenInfo, 1926which determines the pixmap and scanline padding rules for all screens 1927in the server.</para> 1928<para> 1929<blockquote><programlisting> 1930 1931 int AddScreen(scrInitProc, argc, argv) 1932 Bool (*scrInitProc)(); 1933 int argc; 1934 char **argv; 1935</programlisting></blockquote> 1936You should call AddScreen(), a DIX procedure, in InitOutput() once for 1937each screen to add it to the screenInfo database. The first argument 1938is an initialization procedure for the screen that you supply. The 1939second and third are the argc and argv from main(). It returns the 1940screen number of the screen installed, or -1 if there is either 1941insufficient memory to add the screen, or (*scrInitProc) returned 1942FALSE.</para> 1943<para> 1944The scrInitProc should be of the following form: 1945<blockquote><programlisting> 1946 1947 Bool scrInitProc(pScreen, argc, argv) 1948 ScreenPtr pScreen; 1949 int argc; 1950 char **argv; 1951</programlisting></blockquote> 1952pScreen is the pointer to the screen's new ScreenRec. argc and argv 1953are as before. Your screen initialize procedure should return TRUE 1954upon success or FALSE if the screen cannot be initialized (for 1955 instance, if the screen hardware does not exist on this machine).</para> 1956<para> 1957This procedure must determine what actual device it is supposed to initialize. 1958If you have a different procedure for each screen, then it is no problem. 1959If you have the same procedure for multiple screens, it may have trouble 1960figuring out which screen to initialize each time around, especially if 1961InitOutput() does not initialize all of the screens. 1962It is probably easiest to have one procedure for each screen.</para> 1963<para> 1964The initialization procedure should fill in all the screen procedures 1965for that screen (windowing functions, region functions, etc.) and certain 1966screen attributes for that screen.</para> 1967</section> 1968<section> 1969 <title>Region Routines in the ScreenRec</title> 1970<para> 1971A region is a dynamically allocated data structure that describes an 1972irregularly shaped piece of real estate in XY pixel space. You can 1973think of it as a set of pixels on the screen to be operated upon with 1974set operations such as AND and OR.</para> 1975<para> 1976A region is frequently implemented as a list of rectangles or bitmaps 1977that enclose the selected pixels. Region operators control the 1978"clipping policy," or the operations that work on regions. (The 1979sample server uses YX-banded rectangles. Unless you have something 1980already implemented for your graphics system, you should keep that 1981implementation.) The procedure pointers to the region operators are 1982located in the ScreenRec data structure. The definition of a region 1983can be found in the file Xserver/include/regionstr.h. The region code 1984is found in Xserver/mi/miregion.c. DDX implementations using other 1985region formats will need to supply different versions of the region 1986operators.</para> 1987<para> 1988Since the list of rectangles is unbounded in size, part of the region 1989data structure is usually a large, dynamically allocated chunk of 1990memory. As your region operators calculate logical combinations of 1991regions, these blocks may need to be reallocated by your region 1992software. For instance, in the sample server, a RegionRec has some 1993header information and a pointer to a dynamically allocated rectangle 1994list. Periodically, the rectangle list needs to be expanded with 1995realloc(), whereupon the new pointer is remembered in the RegionRec.</para> 1996<para> 1997Most of the region operations come in two forms: a function pointer in 1998the Screen structure, and a macro. The server can be compiled so that 1999the macros make direct calls to the appropriate functions (instead of 2000indirecting through a screen function pointer), or it can be compiled 2001so that the macros are identical to the function pointer forms. 2002Making direct calls is faster on many architectures.</para> 2003<para> 2004<blockquote><programlisting> 2005 2006 RegionPtr pScreen->RegionCreate( rect, size) 2007 BoxPtr rect; 2008 int size; 2009 2010 macro: RegionPtr RegionCreate(rect, size) 2011 2012</programlisting></blockquote> 2013RegionCreate creates a region that describes ONE rectangle. The 2014caller can avoid unnecessary reallocation and copying by declaring the 2015probable maximum number of rectangles that this region will need to 2016describe itself. Your region routines, though, cannot fail just 2017because the region grows beyond this size. The caller of this routine 2018can pass almost anything as the size; the value is merely a good guess 2019as to the maximum size until it is proven wrong by subsequent use. 2020Your region procedures are then on their own in estimating how big the 2021region will get. Your implementation might ignore size, if 2022applicable.</para> 2023<para> 2024<blockquote><programlisting> 2025 2026 void pScreen->RegionInit (pRegion, rect, size) 2027 RegionPtr pRegion; 2028 BoxPtr rect; 2029 int size; 2030 2031 macro: RegionInit(pRegion, rect, size) 2032 2033</programlisting></blockquote> 2034Given an existing raw region structure (such as an local variable), this 2035routine fills in the appropriate fields to make this region as usable as 2036one returned from RegionCreate. This avoids the additional dynamic memory 2037allocation overhead for the region structure itself. 2038</para> 2039<para> 2040<blockquote><programlisting> 2041 2042 Bool pScreen->RegionCopy(dstrgn, srcrgn) 2043 RegionPtr dstrgn, srcrgn; 2044 2045 macro: Bool RegionCopy(dstrgn, srcrgn) 2046 2047</programlisting></blockquote> 2048RegionCopy copies the description of one region, srcrgn, to another 2049already-created region, 2050dstrgn; returning TRUE if the copy succeeded, and FALSE otherwise.</para> 2051<para> 2052<blockquote><programlisting> 2053 2054 void pScreen->RegionDestroy( pRegion) 2055 RegionPtr pRegion; 2056 2057 macro: RegionDestroy(pRegion) 2058 2059</programlisting></blockquote> 2060RegionDestroy destroys a region and frees all allocated memory.</para> 2061<para> 2062<blockquote><programlisting> 2063 2064 void pScreen->RegionUninit (pRegion) 2065 RegionPtr pRegion; 2066 2067 macro: RegionUninit(pRegion) 2068 2069</programlisting></blockquote> 2070Frees everything except the region structure itself, useful when the 2071region was originally passed to RegionInit instead of received from 2072RegionCreate. When this call returns, pRegion must not be reused until 2073it has been RegionInit'ed again.</para> 2074<para> 2075<blockquote><programlisting> 2076 2077 Bool pScreen->Intersect(newReg, reg1, reg2) 2078 RegionPtr newReg, reg1, reg2; 2079 2080 macro: Bool RegionIntersect(newReg, reg1, reg2) 2081 2082 Bool pScreen->Union(newReg, reg1, reg2) 2083 RegionPtr newReg, reg1, reg2; 2084 2085 macro: Bool RegionUnion(newReg, reg1, reg2) 2086 2087 Bool pScreen->Subtract(newReg, regMinuend, regSubtrahend) 2088 RegionPtr newReg, regMinuend, regSubtrahend; 2089 2090 macro: Bool RegionUnion(newReg, regMinuend, regSubtrahend) 2091 2092 Bool pScreen->Inverse(newReg, pReg, pBox) 2093 RegionPtr newReg, pReg; 2094 BoxPtr pBox; 2095 2096 macro: Bool RegionInverse(newReg, pReg, pBox) 2097 2098</programlisting></blockquote> 2099The above four calls all do basic logical operations on regions. They 2100set the new region (which already exists) to describe the logical 2101intersection, union, set difference, or inverse of the region(s) that 2102were passed in. Your routines must be able to handle a situation 2103where the newReg is the same region as one of the other region 2104arguments.</para> 2105<para> 2106The subtract function removes the Subtrahend from the Minuend and 2107puts the result in newReg.</para> 2108<para> 2109The inverse function returns a region that is the pBox minus the 2110region passed in. (A true "inverse" would make a region that extends 2111to infinity in all directions but has holes in the middle.) It is 2112undefined for situations where the region extends beyond the box.</para> 2113<para> 2114Each routine must return the value TRUE for success.</para> 2115<para> 2116<blockquote><programlisting> 2117 2118 void pScreen->RegionReset(pRegion, pBox) 2119 RegionPtr pRegion; 2120 BoxPtr pBox; 2121 2122 macro: RegionReset(pRegion, pBox) 2123 2124</programlisting></blockquote> 2125RegionReset sets the region to describe 2126one rectangle and reallocates it to a size of one rectangle, if applicable.</para> 2127<para> 2128<blockquote><programlisting> 2129 2130 void pScreen->TranslateRegion(pRegion, x, y) 2131 RegionPtr pRegion; 2132 int x, y; 2133 2134 macro: RegionTranslate(pRegion, x, y) 2135 2136</programlisting></blockquote> 2137TranslateRegion simply moves a region +x in the x direction and +y in the y 2138direction.</para> 2139<para> 2140<blockquote><programlisting> 2141 2142 int pScreen->RectIn(pRegion, pBox) 2143 RegionPtr pRegion; 2144 BoxPtr pBox; 2145 2146 macro: int RegionContainsRect(pRegion, pBox) 2147 2148</programlisting></blockquote> 2149RectIn returns one of the defined constants rgnIN, rgnOUT, or rgnPART, 2150depending upon whether the box is entirely inside the region, entirely 2151outside of the region, or partly in and partly out of the region. 2152These constants are defined in Xserver/include/region.h.</para> 2153<para> 2154<blockquote><programlisting> 2155 2156 Bool pScreen->PointInRegion(pRegion, x, y, pBox) 2157 RegionPtr pRegion; 2158 int x, y; 2159 BoxPtr pBox; 2160 2161 macro: Bool RegionContainsPoint(pRegion, x, y, pBox) 2162 2163</programlisting></blockquote> 2164PointInRegion returns true if the point x, y is in the region. In 2165addition, it fills the rectangle pBox with coordinates of a rectangle 2166that is entirely inside of pRegion and encloses the point. In the mi 2167implementation, it is the largest such rectangle. (Due to the sample 2168server implementation, this comes cheaply.)</para> 2169<para> 2170This routine used by DIX when tracking the pointing device and 2171deciding whether to report mouse events or change the cursor. For 2172instance, DIX needs to change the cursor when it moves from one window 2173to another. Due to overlapping windows, the shape to check may be 2174irregular. A PointInRegion() call for every pointing device movement 2175may be too expensive. The pBox is a kind of wake-up box; DIX need not 2176call PointInRegion() again until the cursor wanders outside of the 2177returned box.</para> 2178<para> 2179<blockquote><programlisting> 2180 2181 Bool pScreen->RegionNotEmpty(pRegion) 2182 RegionPtr pRegion; 2183 2184 macro: Bool RegionNotEmpty(pRegion) 2185 2186</programlisting></blockquote> 2187RegionNotEmpty is a boolean function that returns 2188true or false depending upon whether the region encloses any pixels.</para> 2189<para> 2190<blockquote><programlisting> 2191 2192 void pScreen->RegionEmpty(pRegion) 2193 RegionPtr pRegion; 2194 2195 macro: RegionEmpty(pRegion) 2196 2197</programlisting></blockquote> 2198RegionEmpty sets the region to be empty.</para> 2199<para> 2200<blockquote><programlisting> 2201 2202 BoxPtr pScreen->RegionExtents(pRegion) 2203 RegionPtr pRegion; 2204 2205 macro: RegionExtents(pRegion) 2206 2207</programlisting></blockquote> 2208RegionExtents returns a rectangle that is the smallest 2209possible superset of the entire region. 2210The caller will not modify this rectangle, so it can be the one 2211in your region struct.</para> 2212<para> 2213<blockquote><programlisting> 2214 2215 Bool pScreen->RegionAppend (pDstRgn, pRegion) 2216 RegionPtr pDstRgn; 2217 RegionPtr pRegion; 2218 2219 macro: Bool RegionAppend(pDstRgn, pRegion) 2220 2221 Bool pScreen->RegionValidate (pRegion, pOverlap) 2222 RegionPtr pRegion; 2223 Bool *pOverlap; 2224 2225 macro: Bool RegionValidate(pRegion, pOverlap) 2226 2227</programlisting></blockquote> 2228These functions provide an optimization for clip list generation and 2229must be used in conjunction. The combined effect is to produce the 2230union of a collection of regions, by using RegionAppend several times, 2231and finally calling RegionValidate which takes the intermediate 2232representation (which needn't be a valid region) and produces the 2233desired union. pOverlap is set to TRUE if any of the original 2234regions overlap; FALSE otherwise.</para> 2235<para> 2236<blockquote><programlisting> 2237 2238 RegionPtr pScreen->BitmapToRegion (pPixmap) 2239 PixmapPtr pPixmap; 2240 2241 macro: RegionPtr BitmapToRegion(pScreen, pPixmap) 2242 2243</programlisting></blockquote> 2244Given a depth-1 pixmap, this routine must create a valid region which 2245includes all the areas of the pixmap filled with 1's and excludes the 2246areas filled with 0's. This routine returns NULL if out of memory.</para> 2247<para> 2248<blockquote><programlisting> 2249 2250 RegionPtr pScreen->RectsToRegion (nrects, pRects, ordering) 2251 int nrects; 2252 xRectangle *pRects; 2253 int ordering; 2254 2255 macro: RegionPtr RegionFromRects(nrects, pRects, ordering) 2256 2257</programlisting></blockquote> 2258Given a client-supplied list of rectangles, produces a region which includes 2259the union of all the rectangles. Ordering may be used as a hint which 2260describes how the rectangles are sorted. As the hint is provided by a 2261client, it must not be required to be correct, but the results when it is 2262not correct are not defined (core dump is not an option here).</para> 2263<para> 2264<blockquote><programlisting> 2265 2266 void pScreen->SendGraphicsExpose(client,pRegion,drawable,major,minor) 2267 ClientPtr client; 2268 RegionPtr pRegion; 2269 XID drawable; 2270 int major; 2271 int minor; 2272 2273</programlisting></blockquote> 2274SendGraphicsExpose dispatches a list of GraphicsExposure events which 2275span the region to the specified client. If the region is empty, or 2276a NULL pointer, a NoExpose event is sent instead.</para> 2277</section> 2278<section> 2279 <title>Cursor Routines for a Screen</title> 2280<para> 2281A cursor is the visual form tied to the pointing device. The default 2282cursor is an "X" shape, but the cursor can have any shape. When a 2283client creates a window, it declares what shape the cursor will be 2284when it strays into that window on the screen.</para> 2285<para> 2286For each possible shape the cursor assumes, there is a CursorRec data 2287structure. This data structure contains a pointer to a CursorBits 2288data structure which contains a bitmap for the image of the cursor and 2289a bitmap for a mask behind the cursor, in addition, the CursorRec data 2290structure contains foreground and background colors for the cursor. 2291The CursorBits data structure is shared among multiple CursorRec 2292structures which use the same font and glyph to describe both source 2293and mask. The cursor image is applied to the screen by applying the 2294mask first, clearing 1 bits in its form to the background color, and 2295then overwriting on the source image, in the foreground color. (One 2296bits of the source image that fall on top of zero bits of the mask 2297image are undefined.) This way, a cursor can have transparent parts, 2298and opaque parts in two colors. X allows any cursor size, but some 2299hardware cursor schemes allow a maximum of N pixels by M pixels. 2300Therefore, you are allowed to transform the cursor to a smaller size, 2301but be sure to include the hot-spot.</para> 2302<para> 2303CursorBits in Xserver/include/cursorstr.h is a device-independent 2304structure containing a device-independent representation of the bits 2305for the source and mask. (This is possible because the bitmap 2306representation is the same for all screens.)</para> 2307<para> 2308When a cursor is created, it is "realized" for each screen. At 2309realization time, each screen has the chance to convert the bits into 2310some other representation that may be more convenient (for instance, 2311putting the cursor into off-screen memory) and set up its 2312device-private area in either the CursorRec data structure or 2313CursorBits data structure as appropriate to possibly point to whatever 2314data structures are needed. It is more memory-conservative to share 2315realizations by using the CursorBits private field, but this makes the 2316assumption that the realization is independent of the colors used 2317(which is typically true). For instance, the following are the device 2318private entries for a particular screen and cursor: 2319<blockquote><programlisting> 2320 2321 pCursor->devPriv[pScreen->myNum] 2322 pCursor->bits->devPriv[pScreen->myNum] 2323 2324</programlisting></blockquote> 2325This is done because the change from one cursor shape to another must 2326be fast and responsive; the cursor image should be able to flutter as 2327fast as the user moves it across the screen.</para> 2328<para> 2329You must implement the following routines for your hardware: 2330<blockquote><programlisting> 2331 2332 Bool pScreen->RealizeCursor( pScr, pCurs) 2333 ScreenPtr pScr; 2334 CursorPtr pCurs; 2335 2336 Bool pScreen->UnrealizeCursor( pScr, pCurs) 2337 ScreenPtr pScr; 2338 CursorPtr pCurs; 2339 2340</programlisting></blockquote> 2341</para> 2342<para> 2343RealizeCursor and UnrealizeCursor should realize (allocate and 2344calculate all data needed) and unrealize (free the dynamically 2345allocated data) a given cursor when DIX needs them. They are called 2346whenever a device-independent cursor is created or destroyed. The 2347source and mask bits pointed to by fields in pCurs are undefined for 2348bits beyond the right edge of the cursor. This is so because the bits 2349are in Bitmap format, which may have pad bits on the right edge. You 2350should inhibit UnrealizeCursor() if the cursor is currently in use; 2351this happens when the system is reset.</para> 2352<para> 2353<blockquote><programlisting> 2354 2355 Bool pScreen->DisplayCursor( pScr, pCurs) 2356 ScreenPtr pScr; 2357 CursorPtr pCurs; 2358 2359</programlisting></blockquote> 2360DisplayCursor should change the cursor on the given screen to the one 2361passed in. It is called by DIX when the user moves the pointing 2362device into a different window with a different cursor. The hotspot 2363in the cursor should be aligned with the current cursor position.</para> 2364<para> 2365<blockquote><programlisting> 2366 2367 void pScreen->RecolorCursor( pScr, pCurs, displayed) 2368 ScreenPtr pScr; 2369 CursorPtr pCurs; 2370 Bool displayed; 2371</programlisting></blockquote> 2372RecolorCursor notifies DDX that the colors in pCurs have changed and 2373indicates whether this is the cursor currently being displayed. If it 2374is, the cursor hardware state may have to be updated. Whether 2375displayed or not, state created at RealizeCursor time may have to be 2376updated. A generic version, miRecolorCursor, may be used that 2377does an unrealize, a realize, and possibly a display (in micursor.c); 2378however this constrains UnrealizeCursor and RealizeCursor to always return 2379TRUE as no error indication is returned here.</para> 2380<para> 2381<blockquote><programlisting> 2382 2383 void pScreen->ConstrainCursor( pScr, pBox) 2384 ScreenPtr pScr; 2385 BoxPtr pBox; 2386 2387</programlisting></blockquote> 2388ConstrainCursor should cause the cursor to restrict its motion to the 2389rectangle pBox. DIX code is capable of enforcing this constraint by 2390forcefully moving the cursor if it strays out of the rectangle, but 2391ConstrainCursor offers a way to send a hint to the driver or hardware 2392if such support is available. This can prevent the cursor from 2393wandering out of the box, then jumping back, as DIX forces it back.</para> 2394<para> 2395<blockquote><programlisting> 2396 2397 void pScreen->PointerNonInterestBox( pScr, pBox) 2398 ScreenPtr pScr; 2399 BoxPtr pBox; 2400 2401</programlisting></blockquote> 2402PointerNonInterestBox is DIX's way of telling the pointing device code 2403not to report motion events while the cursor is inside a given 2404rectangle on the given screen. It is optional and, if not 2405implemented, it should do nothing. This routine is called only when 2406the client has declared that it is not interested in motion events in 2407a given window. The rectangle you get may be a subset of that window. 2408It saves DIX code the time required to discard uninteresting mouse 2409motion events. This is only a hint, which may speed performance. 2410Nothing in DIX currently calls PointerNonInterestBox.</para> 2411<para> 2412<blockquote><programlisting> 2413 2414 void pScreen->CursorLimits( pScr, pCurs, pHotBox, pTopLeftBox) 2415 ScreenPtr pScr; 2416 CursorPtr pCurs; 2417 BoxPtr pHotBox; 2418 BoxPtr pTopLeftBox; /* return value */ 2419 2420</programlisting></blockquote> 2421CursorLimits should calculate the box that the cursor hot spot is 2422physically capable of moving within, as a function of the screen pScr, 2423the device-independent cursor pCurs, and a box that DIX hypothetically 2424would want the hot spot confined within, pHotBox. This routine is for 2425informing DIX only; it alters no state within DDX.</para> 2426<para> 2427<blockquote><programlisting> 2428 2429 Bool pScreen->SetCursorPosition( pScr, newx, newy, generateEvent) 2430 ScreenPtr pScr; 2431 int newx; 2432 int newy; 2433 Bool generateEvent; 2434 2435</programlisting></blockquote> 2436SetCursorPosition should artificially move the cursor as though the 2437user had jerked the pointing device very quickly. This is called in 2438response to the WarpPointer request from the client, and at other 2439times. If generateEvent is True, the device should decide whether or 2440not to call ProcessInputEvents() and then it must call 2441DevicePtr->processInputProc. Its effects are, of course, limited in 2442value for absolute pointing devices such as a tablet.</para> 2443<para> 2444<blockquote><programlisting> 2445 2446 void NewCurrentScreen(newScreen, x, y) 2447 ScreenPtr newScreen; 2448 int x,y; 2449 2450</programlisting></blockquote> 2451If your ddx provides some mechanism for the user to magically move the 2452pointer between multiple screens, you need to inform DIX when this 2453occurs. You should call NewCurrentScreen to accomplish this, specifying 2454the new screen and the new x and y coordinates of the pointer on that screen.</para> 2455</section> 2456<section> 2457 <title>Visuals, Depths and Pixmap Formats for Screens</title> 2458<para> 2459The "depth" of a image is the number of bits that are used per pixel to display it.</para> 2460<para> 2461The "bits per pixel" of a pixmap image that is sent over the client 2462byte stream is a number that is either 4, 8, 16, 24 or 32. It is the 2463number of bits used per pixel in Z format. For instance, a pixmap 2464image that has a depth of six is best sent in Z format as 8 bits per 2465pixel.</para> 2466<para> 2467A "pixmap image format" or a "pixmap format" is a description of the 2468format of a pixmap image as it is sent over the byte stream. For each 2469depth available on a server, there is one and only one pixmap format. 2470This pixmap image format gives the bits per pixel and the scanline 2471padding unit. (For instance, are pixel rows padded to bytes, 16-bit 2472words, or 32-bit words?)</para> 2473<para> 2474For each screen, you must decide upon what depth(s) it supports. You 2475should only count the number of bits used for the actual image. Some 2476displays store additional bits to indicate what window this pixel is 2477in, how close this object is to a viewer, transparency, and other 2478data; do not count these bits.</para> 2479<para> 2480A "display class" tells whether the display is monochrome or color, 2481whether there is a lookup table, and how the lookup table works.</para> 2482<para> 2483A "visual" is a combination of depth, display class, and a description 2484of how the pixel values result in a color on the screen. Each visual 2485has a set of masks and offsets that are used to separate a pixel value 2486into its red, green, and blue components and a count of the number of 2487colormap entries. Some of these fields are only meaningful when the 2488class dictates so. Each visual also has a screen ID telling which 2489screen it is usable on. Note that the depth does not imply the number 2490of map_entries; for instance, a display can have 8 bits per pixel but 2491only 254 colormap entries for use by applications (the other two being 2492reserved by hardware for the cursor).</para> 2493<para> 2494Each visual is identified by a 32-bit visual ID which the client uses 2495to choose what visual is desired on a given window. Clients can be 2496using more than one visual on the same screen at the same time.</para> 2497<para> 2498The class of a display describes how this translation takes place. 2499There are three ways to do the translation. 2500<itemizedlist> 2501<listitem><para> 2502Pseudo - The pixel value, as a whole, is looked up 2503in a table of length map_entries to 2504determine the color to display.</para></listitem> 2505<listitem><para> 2506True - The 2507pixel value is broken up into red, green, and blue fields, each of which 2508are looked up in separate red, green, and blue lookup tables, 2509each of length map_entries.</para></listitem> 2510<listitem><para> 2511Gray - The pixel value is looked up in a table of length map_entries to 2512determine a gray level to display.</para></listitem> 2513</itemizedlist> 2514</para> 2515<para> 2516In addition, the lookup table can be static (resulting colors are fixed for each 2517pixel value) 2518or dynamic (lookup entries are under control of the client program). 2519This leads to a total of six classes: 2520<itemizedlist> 2521<listitem><para> 2522Static Gray - The pixel value (of however many bits) determines directly the 2523level of gray 2524that the pixel assumes.</para></listitem> 2525<listitem><para> 2526Gray Scale - The pixel value is fed through a lookup table to arrive at the level 2527of gray to display 2528for the given pixel.</para></listitem> 2529<listitem><para> 2530Static Color - The pixel value is fed through a fixed lookup table that yields the 2531color to display 2532for that pixel.</para></listitem> 2533<listitem><para> 2534PseudoColor - The whole pixel value is fed through a programmable lookup 2535table that has one 2536color (including red, green, and blue intensities) for each possible pixel value, 2537and that color is displayed.</para></listitem> 2538<listitem><para> 2539True Color - Each pixel value consists of one or more bits 2540that directly determine each primary color intensity after being fed through 2541a fixed table.</para></listitem> 2542<listitem><para> 2543Direct Color - Each pixel value consists of one or more bits for each primary color. 2544Each primary color value is individually looked up in a table for that primary 2545color, yielding 2546an intensity for that primary color. 2547For each pixel, the red value is looked up in the 2548red table, the green value in the green table, and 2549the blue value in the blue table.</para></listitem> 2550</itemizedlist> 2551</para> 2552<para> 2553Here are some examples: 2554<itemizedlist> 2555<listitem><para> 2556A simple monochrome 1 bit per pixel display is Static Gray.</para></listitem> 2557<listitem><para> 2558A display that has 2 bits per pixel for a choice 2559between the colors of black, white, green and violet is Static Color.</para></listitem> 2560<listitem><para> 2561A display that has three bits per pixel, where 2562each bit turns on or off one of the red, green or 2563blue guns, is in the True Color class.</para></listitem> 2564<listitem><para> 2565If you take the last example and scramble the 2566correspondence between pixel values and colors 2567it becomes a Static Color display.</para></listitem> 2568</itemizedlist></para> 2569<para> 2570A display has 8 bits per pixel. The 8 bits select one entry out of 256 entries 2571in a lookup table, each entry consisting of 24 bits (8bits each for red, green, 2572and blue). 2573The display can show any 256 of 16 million colors on the screen at once. 2574This is a pseudocolor display. 2575The client application gets to fill the lookup table in this class of display.</para> 2576<para> 2577Imagine the same hardware from the last example. 2578Your server software allows the user, on the 2579command line that starts up the server 2580program, 2581to fill the lookup table to his liking once and for all. 2582From then on, the server software would not change the lookup table 2583until it exits. 2584For instance, the default might be a lookup table with a reasonable sample of 2585colors from throughout the color space. 2586But the user could specify that the table be filled with 256 steps of gray scale 2587because he knew ahead of time he would be manipulating a lot of black-and-white 2588scanned photographs 2589and not very many color things. 2590Clients would be presented with this unchangeable lookup table. 2591Although the hardware qualifies as a PseudoColor display, 2592the facade presented to the X client is that this is a Static Color display.</para> 2593<para> 2594You have to decide what kind of display you have or want 2595to pretend you have. 2596When you initialize the screen(s), this class value must be set in the 2597VisualRec data structure along with other display characteristics like the 2598depth and other numbers.</para> 2599<para> 2600The allowable DepthRec's and VisualRec's are pointed to by fields in the ScreenRec. 2601These are set up when InitOutput() is called; you should malloc() appropriate blocks 2602or use static variables initialized to the correct values.</para> 2603</section> 2604<section> 2605<title>Colormaps for Screens</title> 2606<para> 2607A colormap is a device-independent 2608mapping between pixel values and colors displayed on the screen.</para> 2609<para> 2610Different windows on the same screen can have different 2611colormaps at the same time. 2612At any given time, the most recently installed 2613colormap(s) will be in use in the server 2614so that its (their) windows' colors will be guaranteed to be correct. 2615Other windows may be off-color. 2616Although this may seem to be chaotic, in practice most clients 2617use the default colormap for the screen.</para> 2618<para> 2619The default colormap for a screen is initialized when the screen is initialized. 2620It always remains in existence and is not owned by any regular client. It 2621is owned by client 0 (the server itself). 2622Many clients will simply use this default colormap for their drawing. 2623Depending upon the class of the screen, the entries in this colormap may 2624be modifiable by client applications.</para> 2625</section> 2626<section> 2627 <title>Colormap Routines</title> 2628<para> 2629You need to implement the following routines to handle the device-dependent 2630aspects of color maps. You will end up placing pointers to these procedures 2631in your ScreenRec data structure(s). The sample server implementations of 2632many of these routines are in fbcmap.c.</para> 2633<para> 2634<blockquote><programlisting> 2635 2636 Bool pScreen->CreateColormap(pColormap) 2637 ColormapPtr pColormap; 2638 2639</programlisting></blockquote> 2640This routine is called by the DIX CreateColormap routine after it has allocated 2641all the data for the new colormap and just before it returns to the dispatcher. 2642It is the DDX layer's chance to initialize the colormap, particularly if it is 2643a static map. See the following 2644section for more details on initializing colormaps. 2645The routine returns FALSE if creation failed, such as due to memory 2646limitations. 2647Notice that the colormap has a devPriv field from which you can hang any 2648colormap specific storage you need. Since each colormap might need special 2649information, we attached the field to the colormap and not the visual.</para> 2650<para> 2651<blockquote><programlisting> 2652 2653 void pScreen->DestroyColormap(pColormap) 2654 ColormapPtr pColormap; 2655 2656</programlisting></blockquote> 2657This routine is called by the DIX FreeColormap routine after it has uninstalled 2658the colormap and notified all interested parties, and before it has freed 2659any of the colormap storage. 2660It is the DDX layer's chance to free any data it added to the colormap.</para> 2661<para> 2662<blockquote><programlisting> 2663 2664 void pScreen->InstallColormap(pColormap) 2665 ColormapPtr pColormap; 2666 2667</programlisting></blockquote> 2668InstallColormap should 2669fill a lookup table on the screen with which the colormap is associated with 2670the colors in pColormap. 2671If there is only one hardware lookup table for the screen, then all colors on 2672the screen may change simultaneously.</para> 2673<para> 2674In the more general case of multiple hardware lookup tables, 2675this may cause some other colormap to be 2676uninstalled, meaning that windows that subscribed to the colormap 2677that was uninstalled may end up being off-color. 2678See the note, below, about uninstalling maps.</para> 2679<para> 2680<blockquote><programlisting> 2681 2682 void pScreen->UninstallColormap(pColormap) 2683 ColormapPtr pColormap; 2684 2685</programlisting></blockquote> 2686UninstallColormap should 2687remove pColormap from screen pColormap->pScreen. 2688Some other map, such as the default map if possible, 2689should be installed in place of pColormap if applicable. 2690If 2691pColormap is the default map, do nothing. 2692If any client has requested ColormapNotify events, the DDX layer must notify the client. 2693(The routine WalkTree() is 2694be used to find such windows. The DIX routines TellNoMap(), 2695TellNewMap() and TellGainedMap() are provided to be used as 2696the procedure parameter to WalkTree. These procedures are in 2697Xserver/dix/colormap.c.)</para> 2698<para> 2699<blockquote><programlisting> 2700 2701 int pScreen->ListInstalledColormaps(pScreen, pCmapList) 2702 ScreenPtr pScreen; 2703 XID *pCmapList; 2704 2705 2706</programlisting></blockquote> 2707ListInstalledColormaps fills the pCmapList in with the resource ids 2708of the installed maps and returns a count of installed maps. 2709pCmapList will point to an array of size MaxInstalledMaps that was allocated 2710by the caller.</para> 2711<para> 2712<blockquote><programlisting> 2713 2714 void pScreen->StoreColors (pmap, ndef, pdefs) 2715 ColormapPtr pmap; 2716 int ndef; 2717 xColorItem *pdefs; 2718 2719</programlisting></blockquote> 2720StoreColors changes some of the entries in the colormap pmap. 2721The number of entries to change are ndef, and pdefs points to the information 2722describing what to change. 2723Note that partial changes of entries in the colormap are allowed. 2724Only the colors 2725indicated in the flags field of each xColorItem need to be changed. 2726However, all three color fields will be sent with the proper value for the 2727benefit of screens that may not be able to set part of a colormap value. 2728If the screen is a static class, this routine does nothing. 2729The structure of colormap entries is nontrivial; see colormapst.h 2730and the definition of xColorItem in Xproto.h for 2731more details.</para> 2732<para> 2733<blockquote><programlisting> 2734 2735 void pScreen->ResolveColor(pRed, pGreen, pBlue, pVisual) 2736 unsigned short *pRed, *pGreen, *pBlue; 2737 VisualPtr pVisual; 2738 2739 2740</programlisting></blockquote> 2741Given a requested color, ResolveColor returns the nearest color that this hardware is 2742capable of displaying on this visual. 2743In other words, this rounds off each value, in place, to the number of bits 2744per primary color that your screen can use. 2745Remember that each screen has one of these routines. 2746The level of roundoff should be what you would expect from the value 2747you put in the bits_per_rgb field of the pVisual.</para> 2748<para> 2749Each value is an unsigned value ranging from 0 to 65535. 2750The bits least likely to be used are the lowest ones.</para> 2751<para> 2752For example, if you had a pseudocolor display 2753with any number of bits per pixel 2754that had a lookup table supplying 6 bits for each color gun 2755(a total of 256K different colors), you would 2756round off each value to 6 bits. Please don't simply truncate these values 2757to the upper 6 bits, scale the result so that the maximum value seen 2758by the client will be 65535 for each primary. This makes color values 2759more portable between different depth displays (a 6-bit truncated white 2760will not look white on an 8-bit display).</para> 2761<section> 2762<title>Initializing a Colormap</title> 2763<para> 2764When a client requests a new colormap and when the server creates the default 2765colormap, the procedure CreateColormap in the DIX layer is invoked. 2766That procedure allocates memory for the colormap and related storage such as 2767the lists of which client owns which pixels. 2768It then sets a bit, BeingCreated, in the flags field of the ColormapRec 2769and calls the DDX layer's CreateColormap routine. 2770This is your chance to initialize the colormap. 2771If the colormap is static, which you can tell by looking at the class field, 2772you will want to fill in each color cell to match the hardwares notion of the 2773color for that pixel. 2774If the colormap is the default for the screen, which you can tell by looking 2775at the IsDefault bit in the flags field, you should allocate BlackPixel 2776and WhitePixel to match the values you set in the pScreen structure. 2777(Of course, you picked those values to begin with.)</para> 2778<para> 2779You can also wait and use AllocColor() to allocate blackPixel 2780and whitePixel after the default colormap has been created. 2781If the default colormap is static and you initialized it in 2782pScreen->CreateColormap, then use can use AllocColor afterwards 2783to choose pixel values with the closest rgb values to those 2784desired for blackPixel and whitePixel. 2785If the default colormap is dynamic and uninitialized, then 2786the rgb values you request will be obeyed, and AllocColor will 2787again choose pixel values for you. 2788These pixel values can then be stored into the screen.</para> 2789<para> 2790There are two ways to fill in the colormap. 2791The simplest way is to use the DIX function AllocColor. 2792<blockquote><programlisting> 2793 2794int AllocColor (pmap, pred, pgreen, pblue, pPix, client) 2795 ColormapPtr pmap; 2796 unsigned short *pred, *pgreen, *pblue; 2797 Pixel *pPix; 2798 int client; 2799 2800</programlisting></blockquote> 2801This takes three pointers to 16 bit color values and a pointer to a suggested 2802pixel value. The pixel value is either an index into one colormap or a 2803combination of three indices depending on the type of pmap. 2804If your colormap starts out empty, and you don't deliberately pick the same 2805value twice, you will always get your suggested pixel. 2806The truly nervous could check that the value returned in *pPix is the one 2807AllocColor was called with. 2808If you don't care which pixel is used, or would like them sequentially 2809allocated from entry 0, set *pPix to 0. This will find the first free 2810pixel and use that.</para> 2811<para> 2812AllocColor will take care of all the bookkeeping and will 2813call StoreColors to get the colormap rgb values initialized. 2814The hardware colormap will be changed whenever this colormap 2815is installed.</para> 2816<para> 2817If for some reason AllocColor doesn't do what you want, you can do your 2818own bookkeeping and call StoreColors yourself. This is much more difficult 2819and shouldn't be necessary for most devices.</para> 2820</section> 2821</section> 2822<section> 2823 <title>Fonts for Screens</title> 2824<para> 2825A font is a set of bitmaps that depict the symbols in a character set. 2826Each font is for only one typeface in a given size, in other words, 2827just one bitmap for each character. Parallel fonts may be available 2828in a variety of sizes and variations, including "bold" and "italic." 2829X supports fonts for 8-bit and 16-bit character codes (for oriental 2830languages that have more than 256 characters in the font). Glyphs are 2831bitmaps for individual characters.</para> 2832<para> 2833The source comes with some useful font files in an ASCII, plain-text 2834format that should be comprehensible on a wide variety of operating 2835systems. The text format, referred to as BDF, is a slight extension 2836of the current Adobe 2.1 Bitmap Distribution Format (Adobe Systems, 2837Inc.).</para> 2838<para> 2839A short paper in PostScript format is included with the sample server 2840that defines BDF. It includes helpful pictures, which is why it is 2841done in PostScript and is not included in this document.</para> 2842<para> 2843Your implementation should include some sort of font compiler to read 2844these files and generate binary files that are directly usable by your 2845server implementation. The sample server comes with the source for a 2846font compiler.</para> 2847<para> 2848It is important the font properties contained in the BDF files are 2849preserved across any font compilation. In particular, copyright 2850information cannot be casually tossed aside without legal 2851ramifications. Other properties will be important to some 2852sophisticated applications.</para> 2853<para> 2854All clients get font information from the server. Therefore, your 2855server can support any fonts it wants to. It should probably support 2856at least the fonts supplied with the X11 tape. In principle, you can 2857convert fonts from other sources or dream up your own fonts for use on 2858your server.</para> 2859<section> 2860<title>Portable Compiled Format</title> 2861<para> 2862A font compiler is supplied with the sample server. It has 2863compile-time switches to convert the BDF files into a portable binary 2864form, called Portable Compiled Format or PCF. This allows for an 2865arbitrary data format inside the file, and by describing the details 2866of the format in the header of the file, any PCF file can be read by 2867any PCF reading client. By selecting the format which matches the 2868required internal format for your renderer, the PCF reader can avoid 2869reformatting the data each time it is read in. The font compiler 2870should be quite portable.</para> 2871<para> 2872The fonts included with the tape are stored in fonts/bdf. The 2873font compiler is found in fonts/tools/bdftopcf.</para> 2874</section> 2875<section> 2876 <title>Font Realization</title> 2877<para> 2878Each screen configured into the server 2879has an opportunity at font-load time 2880to "realize" a font into some internal format if necessary. 2881This happens every time the font is loaded into memory.</para> 2882<para> 2883A font (FontRec in Xserver/include/dixfontstr.h) is 2884a device-independent structure containing a device-independent 2885representation of the font. When a font is created, it is "realized" 2886for each screen. At this point, the screen has the chance to convert 2887the font into some other format. The DDX layer can also put information 2888in the devPrivate storage.</para> 2889<para> 2890<blockquote><programlisting> 2891 2892 Bool pScreen->RealizeFont(pScr, pFont) 2893 ScreenPtr pScr; 2894 FontPtr pFont; 2895 2896 Bool pScreen->UnrealizeFont(pScr, pFont) 2897 ScreenPtr pScr; 2898 FontPtr pFont; 2899 2900</programlisting></blockquote> 2901RealizeFont and UnrealizeFont should calculate and allocate these extra data structures and 2902dispose of them when no longer needed. 2903These are called in response to OpenFont and CloseFont requests from 2904the client. 2905The sample server implementation is in fbscreen.c (which does very little).</para> 2906</section> 2907</section> 2908<section> 2909 <title>Other Screen Routines</title> 2910<para> 2911You must supply several other screen-specific routines for 2912your X server implementation. 2913Some of these are described in other sections: 2914<itemizedlist> 2915<listitem><para> 2916GetImage() is described in the Drawing Primitives section.</para></listitem> 2917<listitem><para> 2918GetSpans() is described in the Pixblit routine section.</para></listitem> 2919<listitem><para> 2920Several window and pixmap manipulation procedures are 2921described in the Window section under Drawables.</para></listitem> 2922<listitem><para> 2923The CreateGC() routine is described under Graphics Contexts.</para></listitem> 2924</itemizedlist> 2925</para> 2926<para> 2927<blockquote><programlisting> 2928 2929 void pScreen->QueryBestSize(kind, pWidth, pHeight) 2930 int kind; 2931 unsigned short *pWidth, *pHeight; 2932 ScreenPtr pScreen; 2933 2934</programlisting></blockquote> 2935QueryBestSize() returns the best sizes for cursors, tiles, and stipples 2936in response to client requests. 2937kind is one of the defined constants CursorShape, TileShape, or StippleShape 2938(defined in X.h). 2939For CursorShape, return the maximum width and 2940height for cursors that you can handle. 2941For TileShape and StippleShape, start with the suggested values in pWidth 2942and pHeight and modify them in place to be optimal values that are 2943greater than or equal to the suggested values. 2944The sample server implementation is in Xserver/fb/fbscreen.c.</para> 2945<para> 2946<blockquote><programlisting> 2947 2948 pScreen->SourceValidate(pDrawable, x, y, width, height) 2949 DrawablePtr pDrawable; 2950 int x, y, width, height; 2951 unsigned int subWindowMode; 2952 2953</programlisting></blockquote> 2954SourceValidate should be called by CopyArea/CopyPlane primitives when 2955the SourceValidate function pointer in the screen is non-null. If you know that 2956you will never need SourceValidate, you can avoid this check. Currently, 2957SourceValidate is used by the mi software cursor code to remove the cursor 2958from the screen when the source rectangle overlaps the cursor position. 2959x,y,width,height describe the source rectangle (source relative, that is) 2960for the copy operation. subWindowMode comes from the GC or source Picture. 2961</para> 2962<para> 2963<blockquote><programlisting> 2964 2965 Bool pScreen->SaveScreen(pScreen, on) 2966 ScreenPtr pScreen; 2967 int on; 2968 2969</programlisting></blockquote> 2970SaveScreen() is used for Screen Saver support (see WaitForSomething()). 2971pScreen is the screen to save.</para> 2972<para> 2973<blockquote><programlisting> 2974 2975 Bool pScreen->CloseScreen(pScreen) 2976 ScreenPtr pScreen; 2977 2978</programlisting></blockquote> 2979When the server is reset, it calls this routine for each screen.</para> 2980<para> 2981<blockquote><programlisting> 2982 2983 Bool pScreen->CreateScreenResources(pScreen) 2984 ScreenPtr pScreen; 2985 2986</programlisting></blockquote> 2987If this routine is not NULL, it will be called once per screen per 2988server initialization/reset after all modules have had a chance to 2989request private space on all structures that support them (see 2990<xref linkend="wrappers_and_privates"/> below). You may create resources 2991in this function instead of in the 2992screen init function passed to AddScreen in order to guarantee that 2993all pre-allocated space requests have been registered first. With the 2994new devPrivates mechanism, this is not strictly necessary, however. 2995This routine returns TRUE if successful.</para> 2996</section> 2997</section> 2998<section> 2999<title>Drawables</title> 3000<para> 3001A drawable is a descriptor of a surface that graphics are drawn into, either 3002a window on the screen or a pixmap in memory.</para> 3003<para> 3004Each drawable has a type, class, 3005ScreenPtr for the screen it is associated with, depth, position, size, 3006and serial number. 3007The type is one of the defined constants DRAWABLE_PIXMAP, 3008DRAWABLE_WINDOW and UNDRAWABLE_WINDOW. 3009(An undrawable window is used for window class InputOnly.) 3010The serial number is guaranteed to be unique across drawables, and 3011is used in determining 3012the validity of the clipping information in a GC. 3013The screen selects the set of procedures used to manipulate and draw into the 3014drawable. Position is used (currently) only by windows; pixmaps must 3015set these fields to 0,0 as this reduces the amount of conditional code 3016executed throughout the mi code. Size indicates the actual client-specified 3017size of the drawable. 3018There are, in fact, no other fields that a window drawable and pixmap 3019drawable have in common besides those mentioned here.</para> 3020<para> 3021Both PixmapRecs and WindowRecs are structs that start with a drawable 3022and continue on with more fields. Pixmaps have a single pointer field 3023named devPrivate which usually points to the pixmap data but could conceivably be 3024used for anything that DDX wants. Both windows and pixmaps also have a 3025devPrivates field which can be used for DDX specific data (see <xref linkend="wrappers_and_privates"/> 3026below). This is done because different graphics hardware has 3027different requirements for management; if the graphics is always 3028handled by a processor with an independent address space, there is no 3029point having a pointer to the bit image itself.</para> 3030<para> 3031The definition of a drawable and a pixmap can be found in the file 3032Xserver/include/pixmapstr.h. 3033The definition of a window can be found in the file Xserver/include/windowstr.h.</para> 3034<section> 3035 <title>Pixmaps</title> 3036<para> 3037A pixmap is a three-dimensional array of bits stored somewhere offscreen, 3038rather than in the visible portion of the screen's display frame buffer. It 3039can be used as a source or destination in graphics operations. There is no 3040implied interpretation of the pixel values in a pixmap, because it has no 3041associated visual or colormap. There is only a depth that indicates the 3042number of significant bits per pixel. Also, there is no implied physical 3043size for each pixel; all graphic units are in numbers of pixels. Therefore, 3044a pixmap alone does not constitute a complete image; it represents only a 3045rectangular array of pixel values.</para> 3046<para> 3047Note that the pixmap data structure is reference-counted.</para> 3048<para> 3049The server implementation is free to put the pixmap data 3050anywhere it sees fit, according to its graphics hardware setup. Many 3051implementations will simply have the data dynamically allocated in the 3052server's address space. More sophisticated implementations may put the 3053data in undisplayed framebuffer storage.</para> 3054<para> 3055In addition to dynamic devPrivates (see <xref linkend="wrappers_and_privates"/> 3056below), the pixmap data structure has two fields that are private to 3057the device. Although you can use them for anything you want, they 3058have intended purposes. devKind is intended to be a device specific 3059indication of the pixmap location (host memory, off-screen, etc.). In 3060the sample server, since all pixmaps are in memory, devKind stores the 3061width of the pixmap in bitmap scanline units. devPrivate is usually 3062a pointer to the bits in the pixmap.</para> 3063<para> 3064A bitmap is a pixmap that is one bit deep.</para> 3065<para> 3066<blockquote><programlisting> 3067 3068 PixmapPtr pScreen->CreatePixmap(pScreen, width, height, depth) 3069 ScreenPtr pScreen; 3070 int width, height, depth; 3071 3072</programlisting></blockquote> 3073This ScreenRec procedure must create a pixmap of the size 3074requested. 3075It must allocate a PixmapRec and fill in all of the fields. 3076The reference count field must be set to 1. 3077If width or height are zero, no space should be allocated 3078for the pixmap data, and if the implementation is using the 3079devPrivate field as a pointer to the pixmap data, it should be 3080set to NULL. 3081If successful, it returns a pointer to the new pixmap; if not, it returns NULL. 3082See Xserver/fb/fbpixmap.c for the sample server implementation.</para> 3083<para> 3084<blockquote><programlisting> 3085 3086 Bool pScreen->DestroyPixmap(pPixmap) 3087 PixmapPtr pPixmap; 3088 3089</programlisting></blockquote> 3090This ScreenRec procedure must "destroy" a pixmap. 3091It should decrement the reference count and, if zero, it 3092must deallocate the PixmapRec and all attached devPrivate blocks. 3093If successful, it returns TRUE. 3094See Xserver/fb/fbpixmap.c for the sample server implementation.</para> 3095<para> 3096<blockquote><programlisting> 3097 3098 Bool 3099 pScreen->ModifyPixmapHeader(pPixmap, width, height, depth, bitsPerPixel, devKind, pPixData) 3100 PixmapPtr pPixmap; 3101 int width; 3102 int height; 3103 int depth; 3104 int bitsPerPixel; 3105 int devKind; 3106 pointer pPixData; 3107 3108</programlisting></blockquote> 3109This routine takes a pixmap header and initializes the fields of the PixmapRec to the 3110parameters of the same name. pPixmap must have been created via 3111pScreen->CreatePixmap with a zero width or height to avoid 3112allocating space for the pixmap data. pPixData is assumed to be the 3113pixmap data; it will be stored in an implementation-dependent place 3114(usually pPixmap->devPrivate.ptr). This routine returns 3115TRUE if successful. See Xserver/mi/miscrinit.c for the sample 3116server implementation.</para> 3117<para> 3118<blockquote><programlisting> 3119 3120 PixmapPtr 3121 GetScratchPixmapHeader(pScreen, width, height, depth, bitsPerPixel, devKind, pPixData) 3122 ScreenPtr pScreen; 3123 int width; 3124 int height; 3125 int depth; 3126 int bitsPerPixel; 3127 int devKind; 3128 pointer pPixData; 3129 3130 void FreeScratchPixmapHeader(pPixmap) 3131 PixmapPtr pPixmap; 3132 3133</programlisting></blockquote> 3134DDX should use these two DIX routines when it has a buffer of raw 3135image data that it wants to manipulate as a pixmap temporarily, 3136usually so that some other part of the server can be leveraged to 3137perform some operation on the data. The data should be passed in 3138pPixData, and will be stored in an implementation-dependent place 3139(usually pPixmap->devPrivate.ptr). The other 3140fields go into the corresponding PixmapRec fields. 3141If successful, GetScratchPixmapHeader returns a valid PixmapPtr which can 3142be used anywhere the server expects a pixmap, else 3143it returns NULL. The pixmap should be released when no longer needed 3144(usually within the same function that allocated it) 3145with FreeScratchPixmapHeader.</para> 3146</section> 3147<section> 3148 <title>Windows</title> 3149<para> 3150A window is a visible, or potentially visible, rectangle on the screen. 3151DIX windowing functions maintain an internal n-ary tree data structure, which 3152represents the current relationships of the mapped windows. 3153Windows that are contained in another window are children of that window and 3154are clipped to the boundaries of the parent. 3155The root window in the tree is the window for the entire screen. 3156Sibling windows constitute a doubly-linked list; the parent window has a pointer 3157to the head and tail of this list. 3158Each child also has a pointer to its parent.</para> 3159<para> 3160The border of a window is drawn by a DDX procedure when DIX requests that it 3161be drawn. The contents of the window is drawn by the client through 3162requests to the server.</para> 3163<para> 3164Window painting is orchestrated through an expose event system. 3165When a region is exposed, 3166DIX generates an expose event, telling the client to repaint the window and 3167passing the region that is the minimal area needed to be repainted.</para> 3168<para> 3169As a favor to clients, the server may retain 3170the output to the hidden parts of windows 3171in off-screen memory; this is called "backing store". 3172When a part of such a window becomes exposed, it 3173can quickly move pixels into place instead of 3174triggering an expose event and waiting for a client on the other 3175end of the network to respond. 3176Even if the network response is insignificant, the time to 3177intelligently paint a section of a window is usually more than 3178the time to just copy already-painted sections. 3179At best, the repainting involves blanking out the area to a background color, 3180which will take about the 3181same amount of time. 3182In this way, backing store can dramatically increase the 3183performance of window moves.</para> 3184<para> 3185On the other hand, backing store can be quite complex, because 3186all graphics drawn to hidden areas must be intercepted and redirected 3187to the off-screen window sections. 3188Not only can this be complicated for the server programmer, 3189but it can also impact window painting performance. 3190The backing store implementation can choose, at any time, to 3191forget pieces of backing that are written into, relying instead upon 3192expose events to repaint for simplicity.</para> 3193<para> 3194In X, the decision to use the backing-store scheme is made 3195by you, the server implementor. The sample server implements 3196backing store "for free" by reusing the infrastructure for the Composite 3197extension. As a side effect, it treats the WhenMapped and Always hints 3198as equivalent. However, it will never forget pixel contents when the 3199window is mapped.</para> 3200<para> 3201When a window operation is requested by the client, 3202such as a window being created or moved, 3203a new state is computed. 3204During this transition, DIX informs DDX what rectangles in what windows are about to 3205become obscured and what rectangles in what windows have become exposed. 3206This provides a hook for the implementation of backing store. 3207If DDX is unable to restore exposed regions, DIX generates expose 3208events to the client. 3209It is then the client's responsibility to paint the 3210window parts that were exposed but not restored.</para> 3211<para> 3212If a window is resized, pixels sometimes need to be 3213moved, depending upon 3214the application. 3215The client can request "Gravity" so that 3216certain blocks of the window are 3217moved as a result of a resize. 3218For instance, if the window has controls or other items 3219that always hang on the edge of the 3220window, and that edge is moved as a result of the resize, 3221then those pixels should be moved 3222to avoid having the client repaint it. 3223If the client needs to repaint it anyway, such an operation takes 3224time, so it is desirable 3225for the server to approximate the appearance of the window as best 3226it can while waiting for the client 3227to do it perfectly. 3228Gravity is used for that, also.</para> 3229<para> 3230The window has several fields used in drawing 3231operations: 3232<itemizedlist> 3233<listitem><para> 3234clipList - This region, in conjunction with 3235the client clip region in the gc, is used to clip output. 3236clipList has the window's children subtracted from it, in addition to pieces of sibling windows 3237that overlap this window. To get the list with the 3238children included (subwindow-mode is IncludeInferiors), 3239the routine NotClippedByChildren(pWin) returns the unclipped region.</para></listitem> 3240<listitem><para> 3241borderClip is the region used by CopyWindow and 3242includes the area of the window, its children, and the border, but with the 3243overlapping areas of sibling children removed.</para></listitem> 3244</itemizedlist> 3245Most of the other fields are for DIX use only.</para> 3246<section> 3247<title>Window Procedures in the ScreenRec</title> 3248<para> 3249You should implement 3250all of the following procedures and store pointers to them in the screen record.</para> 3251<para> 3252The device-independent portion of the server "owns" the window tree. 3253However, clever hardware might want to know the relationship of 3254mapped windows. There are pointers to procedures 3255in the ScreenRec data structure that are called to give the hardware 3256a chance to update its internal state. These are helpers and 3257hints to DDX only; 3258they do not change the window tree, which is only changed by DIX.</para> 3259<para> 3260<blockquote><programlisting> 3261 3262 Bool pScreen->CreateWindow(pWin) 3263 WindowPtr pWin; 3264 3265</programlisting></blockquote> 3266This routine is a hook for when DIX creates a window. 3267It should fill in the "Window Procedures in the WindowRec" below 3268and also allocate the devPrivate block for it.</para> 3269<para> 3270See Xserver/fb/fbwindow.c for the sample server implementation.</para> 3271<para> 3272<blockquote><programlisting> 3273 3274 Bool pScreen->DestroyWindow(pWin); 3275 WindowPtr pWin; 3276 3277</programlisting></blockquote> 3278This routine is a hook for when DIX destroys a window. 3279It should deallocate the devPrivate block for it and any other blocks that need 3280to be freed, besides doing other cleanup actions.</para> 3281<para> 3282See Xserver/fb/fbwindow.c for the sample server implementation.</para> 3283<para> 3284<blockquote><programlisting> 3285 3286 Bool pScreen->PositionWindow(pWin, x, y); 3287 WindowPtr pWin; 3288 int x, y; 3289 3290</programlisting></blockquote> 3291This routine is a hook for when DIX moves or resizes a window. 3292It should do whatever private operations need to be done when a window is moved or resized. 3293For instance, if DDX keeps a pixmap tile used for drawing the background 3294or border, and it keeps the tile rotated such that it is longword 3295aligned to longword locations in the frame buffer, then you should rotate your tiles here. 3296The actual graphics involved in moving the pixels on the screen and drawing the 3297border are handled by CopyWindow(), below.</para> 3298<para> 3299See Xserver/fb/fbwindow.c for the sample server implementation.</para> 3300<para> 3301<blockquote><programlisting> 3302 3303 Bool pScreen->RealizeWindow(pWin); 3304 WindowPtr pWin; 3305 3306 Bool pScreen->UnrealizeWindow(pWin); 3307 WindowPtr pWin; 3308 3309</programlisting></blockquote> 3310These routines are hooks for when DIX maps (makes visible) and unmaps 3311(makes invisible) a window. It should do whatever private operations 3312need to be done when these happen, such as allocating or deallocating 3313structures that are only needed for visible windows. RealizeWindow 3314does NOT draw the window border, background or contents; 3315UnrealizeWindow does NOT erase the window or generate exposure events 3316for underlying windows; this is taken care of by DIX. DIX does, 3317however, call PaintWindowBackground() and PaintWindowBorder() to 3318perform some of these.</para> 3319<para> 3320<blockquote><programlisting> 3321 3322 Bool pScreen->ChangeWindowAttributes(pWin, vmask) 3323 WindowPtr pWin; 3324 unsigned long vmask; 3325 3326</programlisting></blockquote> 3327ChangeWindowAttributes is called whenever DIX changes window 3328attributes, such as the size, front-to-back ordering, title, or 3329anything of lesser severity that affects the window itself. The 3330sample server implements this routine. It computes accelerators for 3331quickly putting up background and border tiles. (See description of 3332the set of routines stored in the WindowRec.)</para> 3333<para> 3334<blockquote><programlisting> 3335 3336 int pScreen->ValidateTree(pParent, pChild, kind) 3337 WindowPtr pParent, pChild; 3338 VTKind kind; 3339 3340</programlisting></blockquote> 3341ValidateTree calculates the clipping region for the parent window and 3342all of its children. This routine must be provided. The sample server 3343has a machine-independent version in Xserver/mi/mivaltree.c. This is 3344a very difficult routine to replace.</para> 3345<para> 3346<blockquote><programlisting> 3347 3348 void pScreen->PostValidateTree(pParent, pChild, kind) 3349 WindowPtr pParent, pChild; 3350 VTKind kind; 3351 3352</programlisting></blockquote> 3353If this routine is not NULL, DIX calls it shortly after calling 3354ValidateTree, passing it the same arguments. This is useful for 3355managing multi-layered framebuffers. 3356The sample server sets this to NULL.</para> 3357<para> 3358<blockquote><programlisting> 3359 3360 void pScreen->WindowExposures(pWin, pRegion, pBSRegion) 3361 WindowPtr pWin; 3362 RegionPtr pRegion; 3363 RegionPtr pBSRegion; 3364 3365</programlisting></blockquote> 3366The WindowExposures() routine 3367paints the border and generates exposure events for the window. 3368pRegion is an unoccluded region of the window, and pBSRegion is an 3369occluded region that has backing store. 3370Since exposure events include a rectangle describing what was exposed, 3371this routine may have to send back a series of exposure events, one for 3372each rectangle of the region. 3373The count field in the expose event is a hint to the 3374client as to the number of 3375regions that are after this one. 3376This routine must be provided. The sample 3377server has a machine-independent version in Xserver/mi/miexpose.c.</para> 3378<para> 3379<blockquote><programlisting> 3380 3381 void pScreen->ClipNotify (pWin, dx, dy) 3382 WindowPtr pWin; 3383 int dx, dy; 3384 3385</programlisting></blockquote> 3386Whenever the cliplist for a window is changed, this function is called to 3387perform whatever hardware manipulations might be necessary. When called, 3388the clip list and border clip regions in the window are set to the new 3389values. dx,dy are the distance that the window has been moved (if at all).</para> 3390</section> 3391<section> 3392 <title>Window Painting Procedures</title> 3393<para> 3394In addition to the procedures listed above, there are two routines which 3395manipulate the actual window image directly. 3396In the sample server, mi implementations will work for 3397most purposes and fb routines speed up situations, such 3398as solid backgrounds/borders or tiles that are 8, 16 or 32 pixels square.</para> 3399<para> 3400<blockquote><programlisting> 3401 3402 void pScreen->ClearToBackground(pWin, x, y, w, h, generateExposures); 3403 WindowPtr pWin; 3404 int x, y, w, h; 3405 Bool generateExposures; 3406 3407</programlisting></blockquote> 3408This routine is called on a window in response to a ClearToBackground request 3409from the client. 3410This request has two different but related functions, depending upon generateExposures.</para> 3411<para> 3412If generateExposures is true, the client is declaring that the given rectangle 3413on the window is incorrectly painted and needs to be repainted. 3414The sample server implementation calculates the exposure region 3415and hands it to the DIX procedure HandleExposures(), which 3416calls the WindowExposures() routine, below, for the window 3417and all of its child windows.</para> 3418<para> 3419If generateExposures is false, the client is trying to simply erase part 3420of the window to the background fill style. 3421ClearToBackground should write the background color or tile to the 3422rectangle in question (probably using PaintWindowBackground). 3423If w or h is zero, it clears all the way to the right or lower edge of the window.</para> 3424<para> 3425The sample server implementation is in Xserver/mi/miwindow.c.</para> 3426<para> 3427<blockquote><programlisting> 3428 3429 void pScreen->CopyWindow(pWin, oldpt, oldRegion); 3430 WindowPtr pWin; 3431 DDXPointRec oldpt; 3432 RegionPtr oldRegion; 3433 3434</programlisting></blockquote> 3435CopyWindow is called when a window is moved, and graphically moves to 3436pixels of a window on the screen. It should not change any other 3437state within DDX (see PositionWindow(), above).</para> 3438<para> 3439oldpt is the old location of the upper-left corner. oldRegion is the 3440old region it is coming from. The new location and new region is 3441stored in the WindowRec. oldRegion might modified in place by this 3442routine (the sample implementation does this).</para> 3443<para> 3444CopyArea could be used, except that this operation has more 3445complications. First of all, you do not want to copy a rectangle onto 3446a rectangle. The original window may be obscured by other windows, 3447and the new window location may be similarly obscured. Second, some 3448hardware supports multiple windows with multiple depths, and your 3449routine needs to take care of that.</para> 3450<para> 3451The pixels in oldRegion (with reference point oldpt) are copied to the 3452window's new region (pWin->borderClip). pWin->borderClip is gotten 3453directly from the window, rather than passing it as a parameter.</para> 3454<para> 3455The sample server implementation is in Xserver/fb/fbwindow.c.</para> 3456</section> 3457<section> 3458<title>Screen Operations for Multi-Layered Framebuffers</title> 3459<para> 3460The following screen functions are useful if you have a framebuffer with 3461multiple sets of independent bit planes, e.g. overlays or underlays in 3462addition to the "main" planes. If you have a simple single-layer 3463framebuffer, you should probably use the mi versions of these routines 3464in mi/miwindow.c. This can be easily accomplished by calling miScreenInit.</para> 3465<para> 3466<blockquote><programlisting> 3467 3468 void pScreen->MarkWindow(pWin) 3469 WindowPtr pWin; 3470 3471</programlisting></blockquote> 3472This formerly dix function MarkWindow has moved to ddx and is accessed 3473via this screen function. This function should store something, 3474usually a pointer to a device-dependent structure, in pWin->valdata so 3475that ValidateTree has the information it needs to validate the window.</para> 3476<para> 3477<blockquote><programlisting> 3478 3479 Bool pScreen->MarkOverlappedWindows(parent, firstChild, ppLayerWin) 3480 WindowPtr parent; 3481 WindowPtr firstChild; 3482 WindowPtr * ppLayerWin; 3483 3484</programlisting></blockquote> 3485This formerly dix function MarkWindow has moved to ddx and is accessed 3486via this screen function. In the process, it has grown another 3487parameter: ppLayerWin, which is filled in with a pointer to the window 3488at which save under marking and ValidateTree should begin. In the 3489single-layered framebuffer case, pLayerWin == pWin.</para> 3490<para> 3491<blockquote><programlisting> 3492 3493 Bool pScreen->ChangeSaveUnder(pLayerWin, firstChild) 3494 WindowPtr pLayerWin; 3495 WindowPtr firstChild; 3496 3497</programlisting></blockquote> 3498The dix functions ChangeSaveUnder and CheckSaveUnder have moved to ddx and 3499are accessed via this screen function. pLayerWin should be the window 3500returned in the ppLayerWin parameter of MarkOverlappedWindows. The function 3501may turn on backing store for windows that might be covered, and may partially 3502turn off backing store for windows. It returns TRUE if PostChangeSaveUnder 3503needs to be called to finish turning off backing store.</para> 3504<para> 3505<blockquote><programlisting> 3506 3507 void pScreen->PostChangeSaveUnder(pLayerWin, firstChild) 3508 WindowPtr pLayerWin; 3509 WindowPtr firstChild; 3510 3511</programlisting></blockquote> 3512The dix function DoChangeSaveUnder has moved to ddx and is accessed via 3513this screen function. This function completes the job of turning off 3514backing store that was started by ChangeSaveUnder.</para> 3515<para> 3516<blockquote><programlisting> 3517 3518 void pScreen->MoveWindow(pWin, x, y, pSib, kind) 3519 WindowPtr pWin; 3520 int x; 3521 int y; 3522 WindowPtr pSib; 3523 VTKind kind; 3524 3525</programlisting></blockquote> 3526The formerly dix function MoveWindow has moved to ddx and is accessed via 3527this screen function. The new position of the window is given by 3528x,y. kind is VTMove if the window is only moving, or VTOther if 3529the border is also changing.</para> 3530<para> 3531<blockquote><programlisting> 3532 3533 void pScreen->ResizeWindow(pWin, x, y, w, h, pSib) 3534 WindowPtr pWin; 3535 int x; 3536 int y; 3537 unsigned int w; 3538 unsigned int h; 3539 WindowPtr pSib; 3540 3541</programlisting></blockquote> 3542The formerly dix function SlideAndSizeWindow has moved to ddx and is accessed via 3543this screen function. The new position is given by x,y. The new size 3544is given by w,h.</para> 3545<para> 3546<blockquote><programlisting> 3547 3548 WindowPtr pScreen->GetLayerWindow(pWin) 3549 WindowPtr pWin 3550 3551</programlisting></blockquote> 3552This is a new function which returns a child of the layer parent of pWin.</para> 3553<para> 3554<blockquote><programlisting> 3555 3556 void pScreen->HandleExposures(pWin) 3557 WindowPtr pWin; 3558 3559</programlisting></blockquote> 3560The formerly dix function HandleExposures has moved to ddx and is accessed via 3561this screen function. This function is called after ValidateTree and 3562uses the information contained in valdata to send exposures to windows.</para> 3563<para> 3564<blockquote><programlisting> 3565 3566 void pScreen->ReparentWindow(pWin, pPriorParent) 3567 WindowPtr pWin; 3568 WindowPtr pPriorParent; 3569 3570</programlisting></blockquote> 3571This function will be called when a window is reparented. At the time of 3572the call, pWin will already be spliced into its new position in the 3573window tree, and pPriorParent is its previous parent. This function 3574can be NULL.</para> 3575<para> 3576<blockquote><programlisting> 3577 3578 void pScreen->SetShape(pWin) 3579 WindowPtr pWin; 3580 3581</programlisting></blockquote> 3582The formerly dix function SetShape has moved to ddx and is accessed via 3583this screen function. The window's new shape will have already been 3584stored in the window when this function is called.</para> 3585<para> 3586<blockquote><programlisting> 3587 3588 void pScreen->ChangeBorderWidth(pWin, width) 3589 WindowPtr pWin; 3590 unsigned int width; 3591 3592</programlisting></blockquote> 3593The formerly dix function ChangeBorderWidth has moved to ddx and is accessed via 3594this screen function. The new border width is given by width.</para> 3595<para> 3596<blockquote><programlisting> 3597 3598 void pScreen->MarkUnrealizedWindow(pChild, pWin, fromConfigure) 3599 WindowPtr pChild; 3600 WindowPtr pWin; 3601 Bool fromConfigure; 3602 3603</programlisting></blockquote> 3604This function is called for windows that are being unrealized as part of 3605an UnrealizeTree. pChild is the window being unrealized, pWin is an 3606ancestor, and the fromConfigure value is simply propagated from UnrealizeTree.</para> 3607</section> 3608</section> 3609</section> 3610<section> 3611<title>Graphics Contexts and Validation</title> 3612<para> 3613This graphics context (GC) contains state variables such as foreground and 3614background pixel value (color), the current line style and width, 3615the current tile or stipple for pattern generation, the current font for text 3616generation, and other similar attributes.</para> 3617<para> 3618In many graphics systems, the equivalent of the graphics context and the 3619drawable are combined as one entity. 3620The main distinction between the two kinds of status is that a drawable 3621describes a writing surface and the writings that may have already been done 3622on it, whereas a graphics context describes the drawing process. 3623A drawable is like a chalkboard. 3624A GC is like a piece of chalk.</para> 3625<para> 3626Unlike many similar systems, there is no "current pen location." 3627Every graphic operation is accompanied by the coordinates where it is to happen.</para> 3628<para> 3629The GC also includes two vectors of procedure pointers, the first 3630operate on the GC itself and are called GC funcs. The second, called 3631GC ops, 3632contains the functions that carry out the fundamental graphic operations 3633such as drawing lines, polygons, arcs, text, and copying bitmaps. 3634The DDX graphic software can, if it 3635wants to be smart, change these two vectors of procedure pointers 3636to take advantage of hardware/firmware in the server machine, which can do 3637a better job under certain circumstances. To reduce the amount of memory 3638consumed by each GC, it is wise to create a few "boilerplate" GC ops vectors 3639which can be shared by every GC which matches the constraints for that set. 3640Also, it is usually reasonable to have every GC created by a particular 3641module to share a common set of GC funcs. Samples of this sort of 3642sharing can be seen in fb/fbgc.c.</para> 3643<para> 3644The DDX software is notified any time the client (or DIX) uses a changed GC. 3645For instance, if the hardware has special support for drawing fixed-width 3646fonts, DDX can intercept changes to the current font in a GC just before 3647drawing is done. It can plug into either a fixed-width procedure that makes 3648the hardware draw characters, or a variable-width procedure that carefully 3649lays out glyphs by hand in software, depending upon the new font that is 3650selected.</para> 3651<para> 3652A definition of these structures can be found in the file 3653Xserver/include/gcstruct.h.</para> 3654<para> 3655Also included in each GC is support for dynamic devPrivates, which the 3656DDX can use for any purpose (see <xref linkend="wrappers_and_privates"/> below).</para> 3657<para> 3658The DIX routines available for manipulating GCs are 3659CreateGC, ChangeGC, ChangeGCXIDs, CopyGC, SetClipRects, SetDashes, and FreeGC. 3660<blockquote><programlisting> 3661 3662 GCPtr CreateGC(pDrawable, mask, pval, pStatus) 3663 DrawablePtr pDrawable; 3664 BITS32 mask; 3665 XID *pval; 3666 int *pStatus; 3667 3668 int ChangeGC(client, pGC, mask, pUnion) 3669 ClientPtr client; 3670 GCPtr pGC; 3671 BITS32 mask; 3672 ChangeGCValPtr pUnion; 3673 3674 int ChangeGCXIDs(client, pGC, mask, pC32) 3675 ClientPtr client; 3676 GCPtr pGC; 3677 BITS32 mask; 3678 CARD32 *pC32; 3679 3680 int CopyGC(pgcSrc, pgcDst, mask) 3681 GCPtr pgcSrc; 3682 GCPtr pgcDst; 3683 BITS32 mask; 3684 3685 int SetClipRects(pGC, xOrigin, yOrigin, nrects, prects, ordering) 3686 GCPtr pGC; 3687 int xOrigin, yOrigin; 3688 int nrects; 3689 xRectangle *prects; 3690 int ordering; 3691 3692 SetDashes(pGC, offset, ndash, pdash) 3693 GCPtr pGC; 3694 unsigned offset; 3695 unsigned ndash; 3696 unsigned char *pdash; 3697 3698 int FreeGC(pGC, gid) 3699 GCPtr pGC; 3700 GContext gid; 3701 3702</programlisting></blockquote> 3703</para> 3704<para> 3705As a convenience, each Screen structure contains an array of 3706GCs that are preallocated, one at each depth the screen supports. 3707These are particularly useful in the mi code. Two DIX routines 3708must be used to get these GCs: 3709<blockquote><programlisting> 3710 3711 GCPtr GetScratchGC(depth, pScreen) 3712 int depth; 3713 ScreenPtr pScreen; 3714 3715 FreeScratchGC(pGC) 3716 GCPtr pGC; 3717 3718</programlisting></blockquote> 3719Always use these two routines, don't try to extract the scratch 3720GC yourself -- someone else might be using it, so a new one must 3721be created on the fly.</para> 3722<para> 3723If you need a GC for a very long time, say until the server is restarted, 3724you should not take one from the pool used by GetScratchGC, but should 3725get your own using CreateGC or CreateScratchGC. 3726This leaves the ones in the pool free for routines that only need it for 3727a little while and don't want to pay a heavy cost to get it. 3728<blockquote><programlisting> 3729 3730 GCPtr CreateScratchGC(pScreen, depth) 3731 ScreenPtr pScreen; 3732 int depth; 3733 3734</programlisting></blockquote> 3735NULL is returned if the GC cannot be created. 3736The GC returned can be freed with FreeScratchGC.</para> 3737<section> 3738 <title>Details of Operation</title> 3739<para> 3740At screen initialization, a screen must supply a GC creation procedure. 3741At GC creation, the screen must fill in GC funcs and GC ops vectors 3742(Xserver/include/gcstruct.h). For any particular GC, the func vector 3743must remain constant, while the op vector may vary. This invariant is to 3744ensure that Wrappers work correctly.</para> 3745<para> 3746When a client request is processed that results in a change 3747to the GC, the device-independent state of the GC is updated. 3748This includes a record of the state that changed. 3749Then the ChangeGC GC func is called. 3750This is useful for graphics subsystems that are able to process 3751state changes in parallel with the server CPU. 3752DDX may opt not to take any action at GC-modify time. 3753This is more efficient if multiple GC-modify requests occur 3754between draws using a given GC.</para> 3755<para> 3756Validation occurs at the first draw operation that specifies the GC after 3757that GC was modified. DIX calls then the ValidateGC GC func. DDX should 3758then update its internal state. DDX internal state may be stored as one or 3759more of the following: 1) device private block on the GC; 2) hardware 3760state; 3) changes to the GC ops.</para> 3761<para> 3762The GC contains a serial number, which is loaded with a number fetched from 3763the window that was drawn into the last time the GC was used. The serial 3764number in the drawable is changed when the drawable's 3765clipList or absCorner changes. Thus, by 3766comparing the GC serial number with the drawable serial number, DIX can 3767force a validate if the drawable has been changed since the last time it 3768was used with this GC.</para> 3769<para> 3770In addition, the drawable serial number is always guaranteed to have the 3771most significant bit set to 0. Thus, the DDX layer can set the most 3772significant bit of the serial number to 1 in a GC to force a validate the next time 3773the GC is used. DIX also uses this technique to indicate that a change has 3774been made to the GC by way of a SetGC, a SetDashes or a SetClip request.</para> 3775</section> 3776<section> 3777 <title>GC Handling Routines</title> 3778<para> 3779The ScreenRec data structure has a pointer for 3780CreateGC(). 3781<blockquote><programlisting> 3782 3783 Bool pScreen->CreateGC(pGC) 3784 GCPtr pGC; 3785</programlisting></blockquote> 3786This routine must fill in the fields of 3787a dynamically allocated GC that is passed in. 3788It does NOT allocate the GC record itself or fill 3789in the defaults; DIX does that.</para> 3790<para> 3791This must fill in both the GC funcs and ops; none of the drawing 3792functions will be called before the GC has been validated, 3793but the others (dealing with allocating of clip regions, 3794changing and destroying the GC, etc.) might be.</para> 3795<para> 3796The GC funcs vector contains pointers to 7 3797routines and a devPrivate field: 3798<blockquote><programlisting> 3799 3800 pGC->funcs->ChangeGC(pGC, changes) 3801 GCPtr pGC; 3802 unsigned long changes; 3803 3804</programlisting></blockquote> 3805This GC func is called immediately after a field in the GC is changed. 3806changes is a bit mask indicating the changed fields of the GC in this 3807request.</para> 3808<para> 3809The ChangeGC routine is useful if you have a system where 3810state-changes to the GC can be swallowed immediately by your graphics 3811system, and a validate is not necessary.</para> 3812<para> 3813<blockquote><programlisting> 3814 3815 pGC->funcs->ValidateGC(pGC, changes, pDraw) 3816 GCPtr pGC; 3817 unsigned long changes; 3818 DrawablePtr pDraw; 3819 3820</programlisting></blockquote> 3821ValidateGC is called by DIX just before the GC will be used when one 3822of many possible changes to the GC or the graphics system has 3823happened. It can modify devPrivates data attached to the GC, 3824change the op vector, or change hardware according to the 3825values in the GC. It may not change the device-independent portion of 3826the GC itself.</para> 3827<para> 3828In almost all cases, your ValidateGC() procedure should take the 3829regions that drawing needs to be clipped to and combine them into a 3830composite clip region, which you keep a pointer to in the private part 3831of the GC. In this way, your drawing primitive routines (and whatever 3832is below them) can easily determine what to clip and where. You 3833should combine the regions clientClip (the region that the client 3834desires to clip output to) and the region returned by 3835NotClippedByChildren(), in DIX. An example is in Xserver/fb/fbgc.c.</para> 3836<para> 3837Some kinds of extension software may cause this routine to be called 3838more than originally intended; you should not rely on algorithms that 3839will break under such circumstances.</para> 3840<para> 3841See the Strategies document for more information on creatively using 3842this routine.</para> 3843<para> 3844<blockquote><programlisting> 3845 3846 pGC->funcs->CopyGC(pGCSrc, mask, pGCDst) 3847 GCPtr pGCSrc; 3848 unsigned long mask; 3849 GCPtr pGCDst; 3850 3851</programlisting></blockquote> 3852This routine is called by DIX when a GC is being copied to another GC. 3853This is for situations where dynamically allocated chunks of memory 3854are stored in the GC's dynamic devPrivates and need to be transferred to 3855the destination GC.</para> 3856<para> 3857<blockquote><programlisting> 3858 3859 pGC->funcs->DestroyGC(pGC) 3860 GCPtr pGC; 3861 3862</programlisting></blockquote> 3863This routine is called before the GC is destroyed for the 3864entity interested in this GC to clean up after itself. 3865This routine is responsible for freeing any auxiliary storage allocated.</para> 3866</section> 3867<section> 3868 <title>GC Clip Region Routines</title> 3869<para> 3870The GC clientClip field requires three procedures to manage it. These 3871procedures are in the GC funcs vector. The underlying principle is that dix 3872knows nothing about the internals of the clipping information, (except when 3873it has come from the client), and so calls ddX whenever it needs to copy, 3874set, or destroy such information. It could have been possible for dix not 3875to allow ddX to touch the field in the GC, and require it to keep its own 3876copy in devPriv, but since clip masks can be very large, this seems like a 3877bad idea. Thus, the server allows ddX to do whatever it wants to the 3878clientClip field of the GC, but requires it to do all manipulation itself.</para> 3879<para> 3880<blockquote><programlisting> 3881 3882 void pGC->funcs->ChangeClip(pGC, type, pValue, nrects) 3883 GCPtr pGC; 3884 int type; 3885 char *pValue; 3886 int nrects; 3887 3888</programlisting></blockquote> 3889This routine is called whenever the client changes the client clip 3890region. The pGC points to the GC involved, the type tells what form 3891the region has been sent in. If type is CT_NONE, then there is no 3892client clip. If type is CT_UNSORTED, CT_YBANDED or CT_YXBANDED, then 3893pValue pointer to a list of rectangles, nrects long. If type is 3894CT_REGION, then pValue pointer to a RegionRec from the mi region code. 3895If type is CT_PIXMAP pValue is a pointer to a pixmap. (The defines 3896for CT_NONE, etc. are in Xserver/include/gc.h.) This routine is 3897responsible for incrementing any necessary reference counts (e.g. for 3898a pixmap clip mask) for the new clipmask and freeing anything that 3899used to be in the GC's clipMask field. The lists of rectangles passed 3900in can be freed with free(), the regions can be destroyed with the 3901RegionDestroy field in the screen, and pixmaps can be destroyed by 3902calling the screen's DestroyPixmap function. DIX and MI code expect 3903what they pass in to this to be freed or otherwise inaccessible, and 3904will never look inside what's been put in the GC. This is a good 3905place to be wary of storage leaks.</para> 3906<para> 3907In the sample server, this routine transforms either the bitmap or the 3908rectangle list into a region, so that future routines will have a more 3909predictable starting point to work from. (The validate routine must 3910take this client clip region and merge it with other regions to arrive 3911at a composite clip region before any drawing is done.)</para> 3912<para> 3913<blockquote><programlisting> 3914 3915 void pGC->funcs->DestroyClip(pGC) 3916 GCPtr pGC; 3917 3918</programlisting></blockquote> 3919This routine is called whenever the client clip region must be destroyed. 3920The pGC points to the GC involved. This call should set the clipType 3921field of the GC to CT_NONE. 3922In the sample server, the pointer to the client clip region is set to NULL 3923by this routine after destroying the region, so that other software 3924(including ChangeClip() above) will recognize that there is no client clip region.</para> 3925<para> 3926<blockquote><programlisting> 3927 3928 void pGC->funcs->CopyClip(pgcDst, pgcSrc) 3929 GCPtr pgcDst, pgcSrc; 3930 3931</programlisting></blockquote> 3932This routine makes a copy of the clipMask and clipType from pgcSrc 3933into pgcDst. It is responsible for destroying any previous clipMask 3934in pgcDst. The clip mask in the source can be the same as the 3935clip mask in the dst (clients do the strangest things), so care must 3936be taken when destroying things. This call is required because dix 3937does not know how to copy the clip mask from pgcSrc.</para> 3938</section> 3939</section> 3940<section> 3941 <title>Drawing Primitives</title> 3942<para> 3943The X protocol (rules for the byte stream that goes between client and server) 3944does all graphics using primitive 3945operations, which are called Drawing Primitives. 3946These include line drawing, area filling, arcs, and text drawing. 3947Your implementation must supply 16 routines 3948to perform these on your hardware. 3949(The number 16 is arbitrary.)</para> 3950<para> 3951More specifically, 16 procedure pointers are in each 3952GC op vector. 3953At any given time, ALL of them MUST point to a valid procedure that 3954attempts to do the operation assigned, although 3955the procedure pointers may change and may 3956point to different procedures to carry out the same operation. 3957A simple server will leave them all pointing to the same 16 routines, while 3958a more optimized implementation will switch each from one 3959procedure to another, depending upon what is most optimal 3960for the current GC and drawable.</para> 3961<para> 3962The sample server contains a considerable chunk of code called the 3963mi (machine independent) 3964routines, which serve as drawing primitive routines. 3965Many server implementations will be able to use these as-is, 3966because they work for arbitrary depths. 3967They make no assumptions about the formats of pixmaps 3968and frame buffers, since they call a set of routines 3969known as the "Pixblit Routines" (see next section). 3970They do assume that the way to draw is 3971through these low-level routines that apply pixel values rows at a time. 3972If your hardware or firmware gives more performance when 3973things are done differently, you will want to take this fact into account 3974and rewrite some or all of the drawing primitives to fit your needs.</para> 3975<section> 3976 <title>GC Components</title> 3977<para> 3978This section describes the fields in the GC that affect each drawing primitive. 3979The only primitive that is not affected is GetImage, which does not use a GC 3980because its destination is a protocol-style bit image. 3981Since each drawing primitive mirrors exactly the X protocol request of the 3982same name, you should refer to the X protocol specification document 3983for more details.</para> 3984<para> 3985ALL of these routines MUST CLIP to the 3986appropriate regions in the drawable. 3987Since there are many regions to clip to simultaneously, 3988your ValidateGC routine should combine these into a unified 3989clip region to which your drawing routines can quickly refer. 3990This is exactly what the fb routines supplied with the sample server 3991do. 3992The mi implementation passes responsibility for clipping while drawing 3993down to the Pixblit routines.</para> 3994<para> 3995Also, all of them must adhere to the current plane mask. 3996The plane mask has one bit for every bit plane in the drawable; 3997only planes with 1 bits in the mask are affected by any drawing operation.</para> 3998<para> 3999All functions except for ImageText calls must obey the alu function. 4000This is usually Copy, but could be any of the allowable 16 raster-ops.</para> 4001<para> 4002All of the functions, except for CopyArea, might use the current 4003foreground and background pixel values. 4004Each pixel value is 32 bits. 4005These correspond to foreground and background colors, but you have 4006to run them through the colormap to find out what color the pixel values 4007represent. Do not worry about the color, just apply the pixel value.</para> 4008<para> 4009The routines that draw lines (PolyLine, PolySegment, PolyRect, and PolyArc) 4010use the line width, line style, cap style, and join style. 4011Line width is in pixels. 4012The line style specifies whether it is solid or dashed, and what kind of dash. 4013The cap style specifies whether Rounded, Butt, etc. 4014The join style specifies whether joins between joined lines are Miter, Round or Beveled. 4015When lines cross as part of the same polyline, they are assumed to be drawn once. 4016(See the X protocol specification for more details.)</para> 4017<para> 4018Zero-width lines are NOT meant to be really zero width; this is the client's way 4019of telling you that you can optimize line drawing with little regard to 4020the end caps and joins. 4021They are called "thin" lines and are meant to be one pixel wide. 4022These are frequently done in hardware or in a streamlined assembly language 4023routine.</para> 4024<para> 4025Lines with widths greater than zero, though, must all be drawn with the same 4026algorithm, because client software assumes that every jag on every 4027line at an angle will come at the same place. 4028Two lines that should have 4029one pixel in the space between them 4030(because of their distance apart and their widths) should have such a one-pixel line 4031of space between them if drawn, regardless of angle.</para> 4032<para> 4033The solid area fill routines (FillPolygon, PolyFillRect, PolyFillArc) 4034all use the fill rule, which specifies subtle interpretations of 4035what points are inside and what are outside of a given polygon. 4036The PolyFillArc routine also uses the arc mode, which specifies 4037whether to fill pie segments or single-edge slices of an ellipse.</para> 4038<para> 4039The line drawing, area fill, and PolyText routines must all 4040apply the correct "fill style." 4041This can be either a solid foreground color, a transparent stipple, 4042an opaque stipple, or a tile. 4043Stipples are bitmaps where the 1 bits represent that the foreground color is written, 4044and 0 bits represent that either the pixel is left alone (transparent) or that 4045the background color is written (opaque). 4046A tile is a pixmap of the full depth of the GC that is applied in its full glory to all areas. 4047The stipple and tile patterns can be any rectangular size, although some implementations 4048will be faster for certain sizes such as 8x8 or 32x32. 4049The mi implementation passes this responsibility down to the Pixblit routines.</para> 4050<para> 4051See the X protocol document for full details. 4052The description of the CreateGC request has a very good, detailed description of these 4053attributes.</para> 4054</section> 4055<section> 4056<title>The Primitives</title> 4057<para> 4058The Drawing Primitives are as follows: 4059 4060<blockquote><programlisting> 4061 4062 RegionPtr pGC->ops->CopyArea(src, dst, pGC, srcx, srcy, w, h, dstx, dsty) 4063 DrawablePtr dst, src; 4064 GCPtr pGC; 4065 int srcx, srcy, w, h, dstx, dsty; 4066 4067</programlisting></blockquote> 4068CopyArea copies a rectangle of pixels from one drawable to another of 4069the same depth. To effect scrolling, this must be able to copy from 4070any drawable to itself, overlapped. No squeezing or stretching is done 4071because the source and destination are the same size. However, 4072everything is still clipped to the clip regions of the destination 4073drawable.</para> 4074<para> 4075If pGC->graphicsExposures is True, any portions of the destination which 4076were not valid in the source (either occluded by covering windows, or 4077outside the bounds of the drawable) should be collected together and 4078returned as a region (if this resultant region is empty, NULL can be 4079returned instead). Furthermore, the invalid bits of the source are 4080not copied to the destination and (when the destination is a window) 4081are filled with the background tile. The sample routine 4082miHandleExposures generates the appropriate return value and fills the 4083invalid area using pScreen->PaintWindowBackground.</para> 4084<para> 4085For instance, imagine a window that is partially obscured by other 4086windows in front of it. As text is scrolled on your window, the pixels 4087that are scrolled out from under obscuring windows will not be 4088available on the screen to copy to the right places, and so an exposure 4089event must be sent for the client to correctly repaint them. Of 4090course, if you implement backing store, you could do this without resorting 4091to exposure events.</para> 4092<para> 4093An example implementation is fbCopyArea() in Xserver/fb/fbcopy.c.</para> 4094<para> 4095<blockquote><programlisting> 4096 4097 RegionPtr pGC->ops->CopyPlane(src, dst, pGC, srcx, srcy, w, h, dstx, dsty, plane) 4098 DrawablePtr dst, src; 4099 GCPtr pGC; 4100 int srcx, srcy, w, h, dstx, dsty; 4101 unsigned long plane; 4102 4103</programlisting></blockquote> 4104CopyPlane must copy one plane of a rectangle from the source drawable 4105onto the destination drawable. Because this routine only copies one 4106bit out of each pixel, it can copy between drawables of different 4107depths. This is the only way of copying between drawables of 4108different depths, except for copying bitmaps to pixmaps and applying 4109foreground and background colors to it. All other conditions of 4110CopyArea apply to CopyPlane too.</para> 4111<para> 4112An example implementation is fbCopyPlane() in 4113Xserver/fb/fbcopy.c.</para> 4114<para> 4115<blockquote><programlisting> 4116 4117 void pGC->ops->PolyPoint(dst, pGC, mode, n, pPoint) 4118 DrawablePtr dst; 4119 GCPtr pGC; 4120 int mode; 4121 int n; 4122 DDXPointPtr pPoint; 4123 4124</programlisting></blockquote> 4125PolyPoint draws a set of one-pixel dots (foreground color) 4126at the locations given in the array. 4127mode is one of the defined constants Origin (absolute coordinates) or Previous 4128(each coordinate is relative to the last). 4129Note that this does not use the background color or any tiles or stipples.</para> 4130<para> 4131Example implementations are fbPolyPoint() in Xserver/fb/fbpoint.c and 4132miPolyPoint in Xserver/mi/mipolypnt.c.</para> 4133<para> 4134<blockquote><programlisting> 4135 4136 void pGC->ops->Polylines(dst, pGC, mode, n, pPoint) 4137 DrawablePtr dst; 4138 GCPtr pGC; 4139 int mode; 4140 int n; 4141 DDXPointPtr pPoint; 4142 4143</programlisting></blockquote> 4144Similar to PolyPoint, Polylines draws lines between the locations given in the array. 4145Zero-width lines are NOT meant to be really zero width; this is the client's way of 4146telling you that you can maximally optimize line drawing with little regard to 4147the end caps and joins. 4148mode is one of the defined constants Previous or Origin, depending upon 4149whether the points are each relative to the last or are absolute.</para> 4150<para> 4151Example implementations are miWideLine() and miWideDash() in 4152mi/miwideline.c and miZeroLine() in mi/mizerline.c.</para> 4153<para> 4154<blockquote><programlisting> 4155 4156 void pGC->ops->PolySegment(dst, pGC, n, pPoint) 4157 DrawablePtr dst; 4158 GCPtr pGC; 4159 int n; 4160 xSegment *pSegments; 4161 4162</programlisting></blockquote> 4163PolySegments draws unconnected 4164lines between pairs of points in the array; the array must be of 4165even size; no interconnecting lines are drawn.</para> 4166<para> 4167An example implementation is miPolySegment() in mipolyseg.c.</para> 4168<para> 4169<blockquote><programlisting> 4170 4171 void pGC->ops->PolyRectangle(dst, pGC, n, pRect) 4172 DrawablePtr dst; 4173 GCPtr pGC; 4174 int n; 4175 xRectangle *pRect; 4176 4177</programlisting></blockquote> 4178PolyRectangle draws outlines of rectangles for each rectangle in the array.</para> 4179<para> 4180An example implementation is miPolyRectangle() in Xserver/mi/mipolyrect.c.</para> 4181<para> 4182<blockquote><programlisting> 4183 4184 void pGC->ops->PolyArc(dst, pGC, n, pArc) 4185 DrawablePtr dst; 4186 GCPtr pGC; 4187 int n; 4188 xArc*pArc; 4189 4190</programlisting></blockquote> 4191PolyArc draws connected conic arcs according to the descriptions in the array. 4192See the protocol specification for more details.</para> 4193<para> 4194Example implementations are miZeroPolyArc in Xserver/mi/mizerarc. and 4195miPolyArc() in Xserver/mi/miarc.c.</para> 4196<para> 4197<blockquote><programlisting> 4198 4199 void pGC->ops->FillPolygon(dst, pGC, shape, mode, count, pPoint) 4200 DrawablePtr dst; 4201 GCPtr pGC; 4202 int shape; 4203 int mode; 4204 int count; 4205 DDXPointPtr pPoint; 4206 4207</programlisting></blockquote> 4208FillPolygon fills a polygon specified by the points in the array 4209with the appropriate fill style. 4210If necessary, an extra border line is assumed between the starting and ending lines. 4211The shape can be used as a hint 4212to optimize filling; it indicates whether it is convex (all interior angles 4213less than 180), nonconvex (some interior angles greater than 180 but 4214border does not cross itself), or complex (border crosses itself). 4215You can choose appropriate algorithms or hardware based upon mode. 4216mode is one of the defined constants Previous or Origin, depending upon 4217whether the points are each relative to the last or are absolute.</para> 4218<para> 4219An example implementation is miFillPolygon() in Xserver/mi/mipoly.c.</para> 4220<para> 4221<blockquote><programlisting> 4222 4223 void pGC->ops->PolyFillRect(dst, pGC, n, pRect) 4224 DrawablePtr dst; 4225 GCPtr pGC; 4226 int n; 4227 xRectangle *pRect; 4228 4229</programlisting></blockquote> 4230PolyFillRect fills multiple rectangles.</para> 4231<para> 4232Example implementations are fbPolyFillRect() in Xserver/fb/fbfillrect.c and 4233miPolyFillRect() in Xserver/mi/mifillrct.c.</para> 4234<para> 4235<blockquote><programlisting> 4236 4237 void pGC->ops->PolyFillArc(dst, pGC, n, pArc) 4238 DrawablePtr dst; 4239 GCPtr pGC; 4240 int n; 4241 xArc *pArc; 4242 4243</programlisting></blockquote> 4244PolyFillArc fills a shape for each arc in the 4245list that is bounded by the arc and one or two 4246line segments with the current fill style.</para> 4247<para> 4248An example implementation is miPolyFillArc() in Xserver/mi/mifillarc.c.</para> 4249<para> 4250<blockquote><programlisting> 4251 4252 void pGC->ops->PutImage(dst, pGC, depth, x, y, w, h, leftPad, format, pBinImage) 4253 DrawablePtr dst; 4254 GCPtr pGC; 4255 int x, y, w, h; 4256 int format; 4257 char *pBinImage; 4258 4259</programlisting></blockquote> 4260PutImage copies a pixmap image into the drawable. The pixmap image 4261must be in X protocol format (either Bitmap, XYPixmap, or ZPixmap), 4262and format tells the format. (See the X protocol specification for 4263details on these formats). You must be able to accept all three 4264formats, because the client gets to decide which format to send. 4265Either the drawable and the pixmap image have the same depth, or the 4266source pixmap image must be a Bitmap. If a Bitmap, the foreground and 4267background colors will be applied to the destination.</para> 4268<para> 4269An example implementation is fbPutImage() in Xserver/fb/fbimage.c.</para> 4270<para> 4271<blockquote><programlisting> 4272 4273 void pScreen->GetImage(src, x, y, w, h, format, planeMask, pBinImage) 4274 DrawablePtr src; 4275 int x, y, w, h; 4276 unsigned int format; 4277 unsigned long planeMask; 4278 char *pBinImage; 4279 4280</programlisting></blockquote> 4281GetImage copies the bits from the source drawable into 4282the destination pointer. The bits are written into the buffer 4283according to the server-defined pixmap padding rules. 4284pBinImage is guaranteed to be big enough to hold all 4285the bits that must be written.</para> 4286<para> 4287This routine does not correspond exactly to the X protocol GetImage 4288request, since DIX has to break the reply up into buffers of a size 4289requested by the transport layer. If format is ZPixmap, the bits are 4290written in the ZFormat for the depth of the drawable; if there is a 0 4291bit in the planeMask for a particular plane, all pixels must have the 4292bit in that plane equal to 0. If format is XYPixmap, planemask is 4293guaranteed to have a single bit set; the bits should be written in 4294Bitmap format, which is the format for a single plane of an XYPixmap.</para> 4295<para> 4296An example implementation is miGetImage() in Xserver/mi/mibitblt.c. 4297<blockquote><programlisting> 4298 4299 void pGC->ops->ImageText8(pDraw, pGC, x, y, count, chars) 4300 DrawablePtr pDraw; 4301 GCPtr pGC; 4302 int x, y; 4303 int count; 4304 char *chars; 4305 4306</programlisting></blockquote> 4307ImageText8 draws text. The text is drawn in the foreground color; the 4308background color fills the remainder of the character rectangles. The 4309coordinates specify the baseline and start of the text.</para> 4310<para> 4311An example implementation is miImageText8() in Xserver/mi/mipolytext.c.</para> 4312<para> 4313<blockquote><programlisting> 4314 4315 int pGC->ops->PolyText8(pDraw, pGC, x, y, count, chars) 4316 DrawablePtr pDraw; 4317 GCPtr pGC; 4318 int x, y; 4319 int count; 4320 char *chars; 4321 4322</programlisting></blockquote> 4323PolyText8 works like ImageText8, except it draws with 4324the current fill style for special effects such as 4325shaded text. 4326See the X protocol specification for more details.</para> 4327<para> 4328An example implementation is miPolyText8() in Xserver/mi/mipolytext.c.</para> 4329<para> 4330<blockquote><programlisting> 4331 4332 int pGC->ops->PolyText16(pDraw, pGC, x, y, count, chars) 4333 DrawablePtr pDraw; 4334 GCPtr pGC; 4335 int x, y; 4336 int count; 4337 unsigned short *chars; 4338 4339 void pGC->ops->ImageText16(pDraw, pGC, x, y, count, chars) 4340 DrawablePtr pDraw; 4341 GCPtr pGC; 4342 int x, y; 4343 int count; 4344 unsigned short *chars; 4345 4346</programlisting></blockquote> 4347These two routines are the same as the "8" versions, 4348except that they are for 16-bit character codes (useful 4349for oriental writing systems).</para> 4350<para> 4351The primary difference is in the way the character information is 4352looked up. The 8-bit and the 16-bit versions obviously have different 4353kinds of character values to look up; the main goal of the lookup is 4354to provide a pointer to the CharInfo structs for the characters to 4355draw and to pass these pointers to the Glyph routines. Given a 4356CharInfo struct, lower-level software can draw the glyph desired with 4357little concern for other characteristics of the font.</para> 4358<para> 435916-bit character fonts have a row-and-column scheme, where the 2bytes 4360of the character code constitute the row and column in a square matrix 4361of CharInfo structs. Each font has row and column minimum and maximum 4362values; the CharInfo structures form a two-dimensional matrix.</para> 4363<para> 4364Example implementations are miPolyText16() and 4365miImageText16() in Xserver/mi/mipolytext.c.</para> 4366<para> 4367See the X protocol specification for more details on these graphic operations.</para> 4368<para> 4369There is a hook in the GC ops, called LineHelper, that used to be used in the 4370sample implementation by the code for wide lines. It no longer servers any 4371purpose in the sample servers, but still exists, #ifdef'ed by NEED_LINEHELPER, 4372in case someone needs it.</para> 4373</section> 4374</section> 4375<section> 4376 <title>Pixblit Procedures</title> 4377<para> 4378The Drawing Primitive functions must be defined for your server. 4379One possible way to do this is to use the mi routines from the sample server. 4380If you choose to use the mi routines (even part of them!) you must implement 4381these Pixblit routines. 4382These routines read and write pixel values 4383and deal directly with the image data.</para> 4384<para> 4385The Pixblit routines for the sample server are part of the "fb" 4386routines. As with the mi routines, the fb routines are 4387portable but are not as portable as the mi routines.</para> 4388<para> 4389The fb subsystem is a depth-independent framebuffer core, capable of 4390operating at any depth from 1 to 32, based on the depth of the window 4391or pixmap it is currently operating on. In particular, this means it 4392can support pixmaps of multiple depths on the same screen. It supplies 4393both Pixblit routines and higher-level optimized implementations of the 4394Drawing Primitive routines. It does make the assumption that the pixel 4395data it touches is available in the server's address space.</para> 4396<para> 4397In other words, if you have a "normal" frame buffer type display, you 4398can probably use the fb code, and the mi code. If you 4399have a stranger hardware, you will have to supply your own Pixblit 4400routines, but you can use the mi routines on top of them. If you have 4401better ways of doing some of the Drawing Primitive functions, then you 4402may want to supply some of your own Drawing Primitive routines. (Even 4403people who write their own Drawing Primitives save at least some of 4404the mi code for certain special cases that their hardware or library 4405or fancy algorithm does not handle.)</para> 4406<para> 4407The client, DIX, and the machine-independent routines do not carry the 4408final responsibility of clipping. They all depend upon the Pixblit 4409routines to do their clipping for them. The rule is, if you touch the 4410frame buffer, you clip.</para> 4411<para> 4412(The higher level routines may decide to clip at a high level, but 4413this is only for increased performance and cannot substitute for 4414bottom-level clipping. For instance, the mi routines, DIX, or the 4415client may decide to check all character strings to be drawn and chop 4416off all characters that would not be displayed. If so, it must retain 4417the character on the edge that is partly displayed so that the Pixblit 4418routines can clip off precisely at the right place.)</para> 4419<para> 4420To make this easier, all of the reasons to clip can be combined into 4421one region in your ValidateGC procedure. You take this composite clip 4422region with you into the Pixblit routines. (The sample server does 4423this.)</para> 4424<para> 4425Also, FillSpans() has to apply tile and stipple patterns. The 4426patterns are all aligned to the window origin so that when two people 4427write patches that are contiguous, they will merge nicely. (Really, 4428they are aligned to the patOrg point in the GC. This defaults to (0, 44290) but can be set by the client to anything.)</para> 4430<para> 4431However, the mi routines can translate (relocate) the points from 4432window-relative to screen-relative if desired. If you set the 4433miTranslate field in the GC (set it in the CreateGC or ValidateGC 4434routine), then the mi output routines will translate all coordinates. 4435If it is false, then the coordinates will be passed window-relative. 4436Screens with no hardware translation will probably set miTranslate to 4437TRUE, so that geometry (e.g. polygons, rectangles) can be translated, 4438rather than having the resulting list of scanlines translated; this is 4439good because the list vertices in a drawing request will generally be 4440much smaller than the list of scanlines it produces. Similarly, 4441hardware that does translation can set miTranslate to FALSE, and avoid 4442the extra addition per vertex, which can be (but is not always) 4443important for getting the highest possible performance. (Contrast the 4444behavior of GetSpans, which is not expected to be called as often, and 4445so has different constraints.) The miTranslate field is settable in 4446each GC, if , for example, you are mixing several kinds of 4447destinations (offscreen pixmaps, main memory pixmaps, backing store, 4448and windows), all of which have different requirements, on one screen.</para> 4449<para> 4450As with other drawing routines, there are fields in the GC to direct 4451higher code to the correct routine to execute for each function. In 4452this way, you can optimize for special cases, for example, drawing 4453solids versus drawing stipples.</para> 4454<para> 4455The Pixblit routines are broken up into three sets. The Span routines 4456simply fill in rows of pixels. The Glyph routines fill in character 4457glyphs. The PushPixels routine is a three-input bitblt for more 4458sophisticated image creation.</para> 4459<para> 4460It turns out that the Glyph and PushPixels routines actually have a 4461machine-independent implementation that depends upon the Span 4462routines. If you are really pressed for time, you can use these 4463versions, although they are quite slow.</para> 4464<section> 4465<title>Span Routines</title> 4466<para> 4467For these routines, all graphic operations have been reduced to "spans." 4468A span is a horizontal row of pixels. 4469If you can design these routines which write into and read from 4470rows of pixels at a time, you can use the mi routines.</para> 4471<para> 4472Each routine takes 4473a destination drawable to draw into, a GC to use while drawing, 4474the number of spans to do, and two pointers to arrays that indicate the list 4475of starting points and the list of widths of spans.</para> 4476<para> 4477<blockquote><programlisting> 4478 4479 void pGC->ops->FillSpans(dst, pGC, nSpans, pPoints, pWidths, sorted) 4480 DrawablePtr dst; 4481 GCPtr pGC; 4482 int nSpans; 4483 DDXPointPtr pPoints; 4484 int *pWidths; 4485 int sorted; 4486 4487</programlisting></blockquote> 4488FillSpans should fill horizontal rows of pixels with 4489the appropriate patterns, stipples, etc., 4490based on the values in the GC. 4491The starting points are in the array at pPoints; the widths are in pWidths. 4492If sorted is true, the scan lines are in increasing y order, in which case 4493you may be able to make assumptions and optimizations.</para> 4494<para> 4495GC components: alu, clipOrg, clientClip, and fillStyle.</para> 4496<para> 4497GC mode-dependent components: fgPixel (for fillStyle Solid); tile, patOrg 4498(for fillStyle Tile); stipple, patOrg, fgPixel (for fillStyle Stipple); 4499and stipple, patOrg, fgPixel and bgPixel (for fillStyle OpaqueStipple).</para> 4500<para> 4501<blockquote><programlisting> 4502 4503 void pGC->ops->SetSpans(pDrawable, pGC, pSrc, ppt, pWidths, nSpans, sorted) 4504 DrawablePtr pDrawable; 4505 GCPtr pGC; 4506 char *pSrc; 4507 DDXPointPtr pPoints; 4508 int *pWidths; 4509 int nSpans; 4510 int sorted; 4511 4512</programlisting></blockquote> 4513For each span, this routine should copy pWidths bits from pSrc to 4514pDrawable at pPoints using the raster-op from the GC. 4515If sorted is true, the scan lines are in increasing y order. 4516The pixels in pSrc are 4517padded according to the screen's padding rules. 4518These 4519can be used to support 4520interesting extension libraries, for example, shaded primitives. It does not 4521use the tile and stipple.</para> 4522<para> 4523GC components: alu, clipOrg, and clientClip</para> 4524<para> 4525The above functions are expected to handle all modifiers in the current 4526GC. Therefore, it is expedient to have 4527different routines to quickly handle common special cases 4528and reload the procedure pointers 4529at validate time, as with the other output functions.</para> 4530<para> 4531<blockquote><programlisting> 4532 4533 void pScreen->GetSpans(pDrawable, wMax, pPoints, pWidths, nSpans) 4534 DrawablePtr pDrawable; 4535 int wMax; 4536 DDXPointPtr pPoints; 4537 int *pWidths; 4538 int nSpans; 4539 char *pDst; 4540 4541</programlisting></blockquote> 4542For each span, GetSpans gets bits from the drawable starting at pPoints 4543and continuing for pWidths bits. 4544Each scanline returned will be server-scanline padded. 4545The routine can return NULL if memory cannot be allocated to hold the 4546result.</para> 4547<para> 4548GetSpans never translates -- for a window, the coordinates are already 4549screen-relative. Consider the case of hardware that doesn't do 4550translation: the mi code that calls ddX will translate each shape 4551(rectangle, polygon,. etc.) before scan-converting it, which requires 4552many fewer additions that having GetSpans translate each span does. 4553Conversely, consider hardware that does translate: it can set its 4554translation point to (0, 0) and get each span, and the only penalty is 4555the small number of additions required to translate each shape being 4556scan-converted by the calling code. Contrast the behavior of 4557FillSpans and SetSpans (discussed above under miTranslate), which are 4558expected to be used more often.</para> 4559<para> 4560Thus, the penalty to hardware that does hardware translation is 4561negligible, and code that wants to call GetSpans() is greatly 4562simplified, both for extensions and the machine-independent core 4563implementation.</para> 4564<section> 4565 <title>Glyph Routines</title> 4566<para> 4567The Glyph routines draw individual character glyphs for text drawing requests.</para> 4568<para> 4569You have a choice in implementing these routines. You can use the mi 4570versions; they depend ultimately upon the span routines. Although 4571text drawing will work, it will be very slow.</para> 4572<para> 4573<blockquote><programlisting> 4574 4575 void pGC->ops->PolyGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase) 4576 DrawablePtr pDrawable; 4577 GCPtr pGC; 4578 int x , y; 4579 unsigned int nglyph; 4580 CharInfoRec **ppci; /* array of character info */ 4581 pointer unused; /* unused since R5 */ 4582 4583</programlisting></blockquote> 4584GC components: alu, clipOrg, clientClip, font, and fillStyle.</para> 4585<para> 4586GC mode-dependent components: fgPixel (for fillStyle Solid); tile, patOrg 4587(for fillStyle Tile); stipple, patOrg, fgPixel (for fillStyle Stipple); 4588and stipple, patOrg, fgPixel and bgPixel (for fillStyle OpaqueStipple).</para> 4589<para> 4590<blockquote><programlisting> 4591 4592 void pGC->ops->ImageGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase) 4593 DrawablePtr pDrawable; 4594 GCPtr pGC; 4595 int x , y; 4596 unsigned int nglyph; 4597 CharInfoRec **ppci; /* array of character info */ 4598 pointer unused; /* unused since R5 */ 4599 4600</programlisting></blockquote> 4601GC components: clipOrg, clientClip, font, fgPixel, bgPixel</para> 4602<para> 4603These routines must copy the glyphs defined by the bitmaps in 4604pglyphBase and the font metrics in ppci to the DrawablePtr, pDrawable. 4605The poly routine follows all fill, stipple, and tile rules. The image 4606routine simply blasts the glyph onto the glyph's rectangle, in 4607foreground and background colors.</para> 4608<para> 4609More precisely, the Image routine fills the character rectangle with 4610the background color, and then the glyph is applied in the foreground 4611color. The glyph can extend outside of the character rectangle. 4612ImageGlyph() is used for terminal emulators and informal text purposes 4613such as button labels.</para> 4614<para> 4615The exact specification for the Poly routine is that the glyph is 4616painted with the current fill style. The character rectangle is 4617irrelevant for this operation. PolyText, at a higher level, includes 4618facilities for font changes within strings and such; it is to be used 4619for WYSIWYG word processing and similar systems.</para> 4620<para> 4621Both of these routines must clip themselves to the overall clipping region.</para> 4622<para> 4623Example implementations in mi are miPolyGlyphBlt() and 4624miImageGlyphBlt() in Xserver/mi/miglblt.c.</para> 4625</section> 4626<section> 4627<title>PushPixels routine</title> 4628<para> 4629The PushPixels routine writes the current fill style onto the drawable 4630in a certain shape defined by a bitmap. PushPixels is equivalent to 4631using a second stipple. You can thing of it as pushing the fillStyle 4632through a stencil. PushPixels is not used by any of the mi rendering code, 4633but is used by the mi software cursor code. 4634<blockquote><para> 4635 Suppose the stencil is: 00111100 4636 and the stipple is: 10101010 4637 PushPixels result: 00101000 4638</para></blockquote> 4639</para> 4640<para> 4641You have a choice in implementing this routine. 4642You can use the mi version which depends ultimately upon FillSpans(). 4643Although it will work, it will be slow.</para> 4644<para> 4645<blockquote><programlisting> 4646 4647 void pGC->ops->PushPixels(pGC, pBitMap, pDrawable, dx, dy, xOrg, yOrg) 4648 GCPtr pGC; 4649 PixmapPtr pBitMap; 4650 DrawablePtr pDrawable; 4651 int dx, dy, xOrg, yOrg; 4652 4653</programlisting></blockquote> 4654GC components: alu, clipOrg, clientClip, and fillStyle.</para> 4655<para> 4656GC mode-dependent components: fgPixel (for fillStyle Solid); tile, patOrg 4657(for fillStyle Tile); stipple, patOrg, fgPixel (for fillStyle Stipple); 4658and stipple, patOrg, fgPixel and bgPixel (for fillStyle OpaqueStipple).</para> 4659<para> 4660PushPixels applys the foreground color, tile, or stipple from the pGC 4661through a stencil onto pDrawable. pBitMap points to a stencil (of 4662which we use an area dx wide by dy high), which is oriented over the 4663drawable at xOrg, yOrg. Where there is a 1 bit in the bitmap, the 4664destination is set according to the current fill style. Where there 4665is a 0 bit in the bitmap, the destination is left the way it is.</para> 4666<para> 4667This routine must clip to the overall clipping region.</para> 4668<para> 4669An Example implementation is miPushPixels() in Xserver/mi/mipushpxl.c.</para> 4670</section> 4671</section> 4672</section> 4673<section> 4674 <title>Shutdown Procedures</title> 4675<para> 4676<blockquote><programlisting> 4677 void AbortDDX(enum ExitCode error) 4678 void ddxGiveUp(enum ExitCode error) 4679</programlisting></blockquote> 4680Some hardware may require special work to be done before the server 4681exits so that it is not left in an intermediate state. As explained 4682in the OS layer, FatalError() will call AbortDDX() just before 4683terminating the server. In addition, ddxGiveUp() will be called just 4684before terminating the server on a "clean" death. What AbortDDX() and 4685ddxGiveUP do is left unspecified, only that stubs must exist in the 4686ddx layer. It is up to local implementors as to what they should 4687accomplish before termination.</para> 4688<section> 4689 <title>Command Line Procedures</title> 4690<para> 4691<blockquote><programlisting> 4692 int ddxProcessArgument(argc, argv, i) 4693 int argc; 4694 char *argv[]; 4695 int i; 4696 4697 void 4698 ddxUseMsg() 4699 4700</programlisting></blockquote> 4701You should write these routines to deal with device-dependent command line 4702arguments. The routine ddxProcessArgument() is called with the command line, 4703and the current index into argv; you should return zero if the argument 4704is not a device-dependent one, and otherwise return a count of the number 4705of elements of argv that are part of this one argument. For a typical 4706option (e.g., "-realtime"), you should return the value one. This 4707routine gets called before checks are made against device-independent 4708arguments, so it is possible to peek at all arguments or to override 4709device-independent argument processing. You can document the 4710device-dependent arguments in ddxUseMsg(), which will be 4711called from UseMsg() after printing out the device-independent arguments.</para> 4712</section> 4713</section> 4714<section id="wrappers_and_privates"> 4715 <title>Wrappers and Privates</title> 4716<para> 4717Two new extensibility concepts have been developed for release 4, Wrappers 4718and devPrivates. These replace the R3 GCInterest queues, which were not a 4719general enough mechanism for many extensions and only provided hooks into a 4720single data structure. devPrivates have been revised substantially for 4721X.Org X server release 1.5, updated again for the 1.9 release and extended 4722again for the 1.13 relealse.</para> 4723<section> 4724 <title>devPrivates</title> 4725<para> 4726devPrivates provides a way to attach arbitrary private data to various server structures. 4727Any structure which contains a <structfield>devPrivates</structfield> field of 4728type <type>PrivateRec</type> supports this mechanism. Some structures allow 4729allocating space for private data after some objects have been created, others 4730require all space allocations be registered before any objects of that type 4731are created. <filename class="headerfile">Xserver/include/privates.h</filename> 4732lists which of these cases applies to each structure containing 4733<structfield>devPrivates</structfield>.</para> 4734 4735<para> 4736To request private space, use 4737<blockquote><programlisting> 4738 Bool dixRegisterPrivateKey(DevPrivateKey key, DevPrivateType type, unsigned size); 4739</programlisting></blockquote> 4740The first argument is a pointer to a <type>DevPrivateKeyRec</type> which 4741will serve as the unique identifier for the private data. Typically this is 4742the address of a static <type>DevPrivateKeyRec</type> in your code. 4743The second argument is the class of objects for which this key will apply. 4744The third argument is the size of the space being requested, or 4745<constant>0</constant> to only allocate a pointer that the caller will manage. 4746If space is requested, this space will be automatically freed when the object 4747is destroyed. Note that a call to <function>dixSetPrivate</function> 4748that changes the pointer value may cause the space to be unreachable by the caller, however it will still be automatically freed. 4749The function returns <literal>TRUE</literal> unless memory allocation fails. 4750If the function is called more than once on the same key, all calls must use 4751the same value for <type>size</type> or the server will abort.</para> 4752 4753<para> 4754To request per-screen private space in an object, use 4755<blockquote><programlisting> 4756 Bool dixRegisterScreenPrivateKey(DevScreenPrivateKey key, ScreenPtr pScreen, DevPrivateType type, unsigned size); 4757</programlisting></blockquote> 4758The <parameter>type</parameter> and <parameter>size</parameter> arguments are 4759the same as those to <function>dixRegisterPrivateKey</function> but this 4760function ensures the given <parameter>key</parameter> exists on objects of 4761the specified type with distinct storage for the given 4762<parameter>pScreen</parameter>. The key is usable on ScreenPrivate variants 4763that are otherwise equivalent to the following Private functions.</para> 4764 4765<para> 4766 To request private space in objects created for a specific screen, use 4767 <blockquote><programlisting> 4768 Bool dixRegisterScreenSpecificPrivateKey(ScreenPtr pScreen, DevPrivateKey key, DevPrivateType type, unsigned size); 4769 </programlisting></blockquote> 4770 The <parameter>type</parameter> and <parameter>size</parameter> arguments are 4771 the same as those to <function>dixRegisterPrivateKey</function> but this 4772 function ensures only that the given <parameter>key</parameter> exists on objects of 4773 the specified type that are allocated with reference to the specified 4774 <parameter>pScreen</parameter>. Using the key on objects allocated for 4775 other screens will result in incorrect results; there is no check made to 4776 ensure that the caller's screen matches the private's screen. The key is 4777 usable in any of the following functions. Screen-specific private storage is available 4778 only for Windows, GCs, Pixmaps and Pictures. Attempts to allocate screen-specific 4779 privates on other objects will result in a call to FatalError. 4780</para> 4781 4782<para> 4783To attach a piece of private data to an object, use: 4784<blockquote><programlisting> 4785 void dixSetPrivate(PrivateRec **privates, const DevPrivateKey key, pointer val) 4786</programlisting></blockquote> 4787The first argument is the address of the <structfield>devPrivates</structfield> 4788field in the target structure. This field is managed privately by the DIX 4789layer and should not be directly modified. The second argument is a pointer 4790to the <type>DevPrivateKeyRec</type> which you registered with 4791<function>dixRegisterPrivateKey</function> or allocated with 4792<function>dixCreatePrivateKey</function>. Only one 4793piece of data with a given key can be attached to an object, and in most cases 4794each key is specific to the type of object it was registered for. (An 4795exception is the PRIVATE_XSELINUX class which applies to multiple object types.) 4796The third argument is the value to store.</para> 4797<para> 4798If private data with the given key is already associated with the object, 4799<function>dixSetPrivate</function> will overwrite the old value with the 4800new one.</para> 4801 4802<para> 4803To look up a piece of private data, use one of: 4804<blockquote><programlisting> 4805 pointer dixLookupPrivate(PrivateRec **privates, const DevPrivateKey key) 4806 pointer *dixLookupPrivateAddr(PrivateRec **privates, const DevPrivateKey key) 4807</programlisting></blockquote> 4808The first argument is the address of the <structfield>devPrivates</structfield> field 4809in the target structure. The second argument is the key to look up. 4810If a non-zero size was given when the key was registered, or if private data 4811with the given key is already associated with the object, then 4812<function>dixLookupPrivate</function> will return the pointer value 4813while <function>dixLookupPrivateAddr</function> 4814will return the address of the pointer.</para> 4815 4816<para> 4817When implementing new server resource objects that support devPrivates, there 4818are four steps to perform: 4819Add a type value to the <type>DevPrivateType</type> enum in 4820<filename class="headerfile">Xserver/include/privates.h</filename>, 4821declare a field of type <type>PrivateRec *</type> in your structure; 4822initialize this field to <literal>NULL</literal> when creating any objects; and 4823when freeing any objects call the <function>dixFreePrivates</function> or 4824<function>dixFreeObjectWithPrivates</function> function.</para> 4825</section> 4826<section> 4827 <title>Wrappers</title> 4828<para> 4829Wrappers are not a body of code, nor an interface spec. They are, instead, 4830a technique for hooking a new module into an existing calling sequence. 4831There are limitations on other portions of the server implementation which 4832make using wrappers possible; limits on when specific fields of data 4833structures may be modified. They are intended as a replacement for 4834GCInterest queues, which were not general enough to support existing 4835modules; in particular software cursors needed more 4836control over the activity. The general mechanism for using wrappers is: 4837<blockquote><programlisting> 4838privateWrapperFunction (object, ...) 4839 ObjectPtr object; 4840{ 4841 pre-wrapped-function-stuff ... 4842 4843 object->functionVector = dixLookupPrivate(&object->devPrivates, privateKey); 4844 (*object->functionVector) (object, ...); 4845 /* 4846 * this next line is occasionally required by the rules governing 4847 * wrapper functions. Always using it will not cause problems. 4848 * Not using it when necessary can cause severe troubles. 4849 */ 4850 dixSetPrivate(&object->devPrivates, privateKey, object->functionVector); 4851 object->functionVector = privateWrapperFunction; 4852 4853 post-wrapped-function-stuff ... 4854} 4855 4856privateInitialize (object) 4857 ObjectPtr object; 4858{ 4859 dixSetPrivate(&object->devPrivates, privateKey, object->functionVector); 4860 object->functionVector = privateWrapperFunction; 4861} 4862</programlisting></blockquote> 4863</para> 4864<para> 4865Thus the privateWrapperFunction provides hooks for performing work both 4866before and after the wrapped function has been called; the process of 4867resetting the functionVector is called "unwrapping" while the process of 4868fetching the wrapped function and replacing it with the wrapping function 4869is called "wrapping". It should be clear that GCInterest queues could 4870be emulated using wrappers. In general, any function vectors contained in 4871objects can be wrapped, but only vectors in GCs and Screens have been tested.</para> 4872<para> 4873Wrapping screen functions is quite easy; each vector is individually 4874wrapped. Screen functions are not supposed to change after initialization, 4875so rewrapping is technically not necessary, but causes no problems.</para> 4876<para> 4877Wrapping GC functions is a bit more complicated. GC's have two tables of 4878function vectors, one hanging from gc->ops and the other from gc->funcs, which 4879should be initially wrapped from a CreateGC wrapper. Wrappers should modify 4880only table pointers, not the contents of the tables, as they 4881may be shared by more than one GC (and, in the case of funcs, are probably 4882shared by all gcs). Your func wrappers may change the GC funcs or ops 4883pointers, and op wrappers may change the GC op pointers but not the funcs.</para> 4884<para> 4885Thus, the rule for GC wrappings is: wrap the funcs from CreateGC and, in each 4886func wrapper, unwrap the ops and funcs, call down, and re-wrap. In each op 4887wrapper, unwrap the ops, call down, and rewrap afterwards. Note that in 4888re-wrapping you must save out the pointer you're replacing again. This way the 4889chain will be maintained when wrappers adjust the funcs/ops tables they use.</para> 4890</section> 4891</section> 4892<section> 4893 <title>Work Queue</title> 4894<para> 4895To queue work for execution when all clients are in a stable state (i.e. 4896just before calling select() in WaitForSomething), call: 4897<blockquote><programlisting> 4898 Bool QueueWorkProc(function,client,closure) 4899 Bool (*function)(); 4900 ClientPtr client; 4901 pointer closure; 4902</programlisting></blockquote> 4903</para> 4904<para> 4905When the server is about to suspend itself, the given function will be 4906executed: 4907<blockquote><programlisting> 4908 (*function) (client, closure) 4909</programlisting></blockquote> 4910</para> 4911<para> 4912Neither client nor closure are actually used inside the work queue routines.</para> 4913</section> 4914</section> 4915<section> 4916 <title>Summary of Routines</title> 4917<para> 4918This is a summary of the routines discussed in this document. 4919The procedure names are in alphabetical order. 4920The Struct is the structure it is attached to; if blank, this 4921procedure is not attached to a struct and must be named as shown. 4922The sample server provides implementations in the following 4923categories. Notice that many of the graphics routines have both 4924mi and fb implementations.</para> 4925<para> 4926<itemizedlist> 4927<listitem><para>dix portable to all systems; do not attempt to rewrite (Xserver/dix)</para></listitem> 4928<listitem><para>os routine provided in Xserver/os or Xserver/include/os.h</para></listitem> 4929<listitem><para>ddx frame buffer dependent (examples in Xserver/fb)</para></listitem> 4930<listitem><para>mi routine provided in Xserver/mi</para></listitem> 4931<listitem><para>hd hardware dependent (examples in many Xserver/hw directories)</para></listitem> 4932<listitem><para>none not implemented in sample implementation</para></listitem> 4933</itemizedlist> 4934</para> 4935 <table frame="all" id="routines-1"> 4936 <title>Server Routines (Page 1)</title> 4937 <tgroup cols='3' align='left' colsep='1' rowsep='1'> 4938 <thead> 4939 <row> 4940 <entry>Procedure</entry> 4941 <entry>Port</entry> 4942 <entry>Struct</entry> 4943 </row> 4944 </thead> 4945 <tbody> 4946<row><entry><function>ALLOCATE_LOCAL</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4947<row><entry><function>AbortDDX</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row> 4948<row><entry><function>AddCallback</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4949<row><entry><function>AddEnabledDevice</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4950<row><entry><function>AddInputDevice</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4951<row><entry><function>AddScreen</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4952<row><entry><function>AdjustWaitForDelay</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4953<row><entry><function>Bell</function></entry><entry><literal>hd</literal></entry><entry><para>Device</para></entry></row> 4954<row><entry><function>ChangeClip</function></entry><entry><literal>mi</literal></entry><entry><para>GC func</para></entry></row> 4955<row><entry><function>ChangeGC</function></entry><entry><literal></literal></entry><entry><para>GC func</para></entry></row> 4956<row><entry><function>ChangeWindowAttributes</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4957<row><entry><function>ClearToBackground</function></entry><entry><literal>ddx</literal></entry><entry><para>Window</para></entry></row> 4958<row><entry><function>ClientAuthorized</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4959<row><entry><function>ClientSignal</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4960<row><entry><function>ClientSleep</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4961<row><entry><function>ClientWakeup</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4962<row><entry><function>ClipNotify</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4963<row><entry><function>CloseScreen</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row> 4964<row><entry><function>ConstrainCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row> 4965<row><entry><function>CopyArea</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 4966<row><entry><function>CopyGCDest</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row> 4967<row><entry><function>CopyGCSource</function></entry><entry><literal>none</literal></entry><entry><para>GC func</para></entry></row> 4968<row><entry><function>CopyPlane</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 4969<row><entry><function>CopyWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Window</para></entry></row> 4970<row><entry><function>CreateGC</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4971<row><entry><function>CreateCallbackList</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4972<row><entry><function>CreatePixmap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4973<row><entry><function>CreateScreenResources</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4974<row><entry><function>CreateWellKnowSockets</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4975<row><entry><function>CreateWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4976<row><entry><function>CursorLimits</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row> 4977<row><entry><function>DEALLOCATE_LOCAL</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4978<row><entry><function>DeleteCallback</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4979<row><entry><function>DeleteCallbackList</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4980<row><entry><function>DestroyClip</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row> 4981<row><entry><function>DestroyGC</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row> 4982<row><entry><function>DestroyPixmap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4983<row><entry><function>DestroyWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4984<row><entry><function>DisplayCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row> 4985<row><entry><function>Error</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4986<row><entry><function>ErrorF</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4987<row><entry><function>FatalError</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4988<row><entry><function>FillPolygon</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 4989<row><entry><function>FillSpans</function></entry><entry><literal>ddx</literal></entry><entry><para>GC op</para></entry></row> 4990<row><entry><function>FlushAllOutput</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4991<row><entry><function>FlushIfCriticalOutputPending</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4992<row><entry><function>FreeScratchPixmapHeader</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4993<row><entry><function>GetImage</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 4994<row><entry><function>GetMotionEvents</function></entry><entry><literal>hd</literal></entry><entry><para>Device</para></entry></row> 4995<row><entry><function>GetScratchPixmapHeader</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4996<row><entry><function>GetSpans</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4997<row><entry><function>GetStaticColormap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4998 </tbody> 4999 </tgroup> 5000 </table> 5001 5002 <table frame="all" id="routines-2"> 5003 <title>Server Routines (Page 2)</title> 5004 <tgroup cols='3' align='left' colsep='1' rowsep='1'> 5005 <thead> 5006 <row> 5007 <entry>Procedure</entry> 5008 <entry>Port</entry> 5009 <entry>Struct</entry> 5010 </row> 5011 </thead> 5012 <tbody> 5013<row><entry><function>ImageGlyphBlt</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5014<row><entry><function>ImageText16</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5015<row><entry><function>ImageText8</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5016<row><entry><function>InitInput</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row> 5017<row><entry><function>InitKeyboardDeviceStruct</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 5018<row><entry><function>InitOutput</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row> 5019<row><entry><function>InitPointerDeviceStruct</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 5020<row><entry><function>InsertFakeRequest</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5021<row><entry><function>InstallColormap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 5022<row><entry><function>Intersect</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5023<row><entry><function>Inverse</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5024<row><entry><function>LegalModifier</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row> 5025<row><entry><function>LineHelper</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5026<row><entry><function>ListInstalledColormaps</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 5027<row><entry><function>LookupKeyboardDevice</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 5028<row><entry><function>LookupPointerDevice</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 5029<row><entry><function>ModifyPixmapHeader</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5030<row><entry><function>NextAvailableClient</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 5031<row><entry><function>OsInit</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5032<row><entry><function>PaintWindowBackground</function></entry><entry><literal>mi</literal></entry><entry><para>Window</para></entry></row> 5033<row><entry><function>PaintWindowBorder</function></entry><entry><literal>mi</literal></entry><entry><para>Window</para></entry></row> 5034<row><entry><function>PointerNonInterestBox</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row> 5035<row><entry><function>PointInRegion</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5036<row><entry><function>PolyArc</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5037<row><entry><function>PolyFillArc</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5038<row><entry><function>PolyFillRect</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5039<row><entry><function>PolyGlyphBlt</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5040<row><entry><function>Polylines</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5041<row><entry><function>PolyPoint</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5042<row><entry><function>PolyRectangle</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5043<row><entry><function>PolySegment</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5044<row><entry><function>PolyText16</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5045<row><entry><function>PolyText8</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5046<row><entry><function>PositionWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 5047<row><entry><function>ProcessInputEvents</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row> 5048<row><entry><function>PushPixels</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5049<row><entry><function>PutImage</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5050<row><entry><function>QueryBestSize</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row> 5051<row><entry><function>ReadRequestFromClient</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5052<row><entry><function>RealizeCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row> 5053<row><entry><function>RealizeFont</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 5054<row><entry><function>RealizeWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 5055<row><entry><function>RecolorCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row> 5056<row><entry><function>RectIn</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5057<row><entry><function>RegionCopy</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5058<row><entry><function>RegionCreate</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5059<row><entry><function>RegionDestroy</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5060<row><entry><function>RegionEmpty</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5061<row><entry><function>RegionExtents</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5062<row><entry><function>RegionNotEmpty</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5063<row><entry><function>RegionReset</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5064<row><entry><function>ResolveColor</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 5065 </tbody> 5066 </tgroup> 5067 </table> 5068 5069 <table frame="all" id="routines-3"> 5070 <title>Server Routines (Page 3)</title> 5071 <tgroup cols='3' align='left' colsep='1' rowsep='1'> 5072 <thead> 5073 <row> 5074 <entry>Procedure</entry> 5075 <entry>Port</entry> 5076 <entry>Struct</entry> 5077 </row> 5078 </thead> 5079 <tbody> 5080<row><entry><function>RemoveEnabledDevice</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5081<row><entry><function>ResetCurrentRequest</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5082<row><entry><function>SaveScreen</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 5083<row><entry><function>SetCriticalOutputPending</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5084<row><entry><function>SetCursorPosition</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row> 5085<row><entry><function>SetInputCheck</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 5086<row><entry><function>SetSpans</function></entry><entry><literal>ddx</literal></entry><entry><para>GC op</para></entry></row> 5087<row><entry><function>StoreColors</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 5088<row><entry><function>Subtract</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5089<row><entry><function>TimerCancel</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5090<row><entry><function>TimerCheck</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5091<row><entry><function>TimerForce</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5092<row><entry><function>TimerFree</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5093<row><entry><function>TimerInit</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5094<row><entry><function>TimerSet</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5095<row><entry><function>TimeSinceLastInputEvent</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row> 5096<row><entry><function>TranslateRegion</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5097<row><entry><function>UninstallColormap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 5098<row><entry><function>Union</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5099<row><entry><function>UnrealizeCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row> 5100<row><entry><function>UnrealizeFont</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 5101<row><entry><function>UnrealizeWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 5102<row><entry><function>ValidateGC</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row> 5103<row><entry><function>ValidateTree</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5104<row><entry><function>WaitForSomething</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5105<row><entry><function>WindowExposures</function></entry><entry><literal>mi</literal></entry><entry><para>Window</para></entry></row> 5106<row><entry><function>WriteToClient</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5107 </tbody> 5108 </tgroup> 5109 </table> 5110</section> 5111</article> 5112