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7
8<article>
9  <articleinfo>
10    <title>Definition of the Porting Layer for the X v11 Sample Server</title>
11    <titleabbrev>X Porting Layer</titleabbrev>
12    <author>
13      <firstname>Susan</firstname><surname>Angebranndt</surname>
14      <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation>
15    </author>
16    <author>
17      <firstname>Raymond</firstname><surname>Drewry</surname>
18      <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation>
19    </author>
20    <author>
21      <firstname>Philip</firstname><surname>Karlton</surname>
22      <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation>
23    </author>
24    <author>
25      <firstname>Todd</firstname><surname>Newman</surname>
26      <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation>
27    </author>
28    <author>
29      <firstname>Bob</firstname><surname>Scheifler</surname>
30      <affiliation><orgname>Massachusetts Institute of Technology</orgname></affiliation>
31    </author>
32    <author>
33      <firstname>Keith</firstname><surname>Packard</surname>
34      <affiliation><orgname>MIT X Consortium</orgname></affiliation>
35    </author>
36    <author>
37      <firstname>David</firstname><othername>P.</othername><surname>Wiggins</surname>
38      <affiliation><orgname>X Consortium</orgname></affiliation>
39    </author>
40    <author>
41      <firstname>Jim</firstname><surname>Gettys</surname>
42      <affiliation><orgname>X.org Foundation and Hewlett Packard</orgname></affiliation>
43    </author>
44    <publisher><publishername>The X.Org Foundation</publishername></publisher>
45    <releaseinfo>X Version 11, Release &fullrelvers;</releaseinfo>
46    <releaseinfo>X Server Version &xserver.version;</releaseinfo>
47    <copyright><year>1994</year><holder>X Consortium, Inc.</holder></copyright>
48    <copyright><year>2004</year><holder>X.org Foundation, Inc.</holder></copyright>
49    <legalnotice>
50      <para>Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ``Software''), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:</para>
51      <para>The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.</para>
52      <para>THE SOFTWARE IS PROVIDED ``AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.</para>
53      <para>LK201 and DEC are trademarks of Digital Equipment Corporation.  Macintosh and Apple are trademarks of Apple Computer, Inc.  PostScript is a trademark of Adobe Systems, Inc.  Ethernet is a trademark of Xerox Corporation.  X Window System is a trademark of the X.org Foundation, Inc.  Cray is a trademark of Cray Research, Inc.</para>
54    </legalnotice>
55    <pubdate>&xserver.reldate;</pubdate>
56    <revhistory>
57      <revision>
58	<revnumber>1.0</revnumber>
59	<date>27 Oct 2004</date>
60	<authorinitials>sa</authorinitials>
61	<revremark>Initial Version</revremark>
62      </revision>
63      <revision>
64	<revnumber>1.1</revnumber>
65	<date>27 Oct 2004</date>
66	<authorinitials>bs</authorinitials>
67	<revremark>Minor Revisions</revremark>
68      </revision>
69      <revision>
70	<revnumber>2.0</revnumber>
71	<date>27 Oct 2004</date>
72	<authorinitials>kp</authorinitials>
73	<revremark>Revised for Release 4 and 5</revremark>
74      </revision>
75      <revision>
76	<revnumber>3.0</revnumber>
77	<date>27 Oct 2004</date>
78	<authorinitials>dpw</authorinitials>
79	<revremark>Revised for Release 6</revremark>
80      </revision>
81      <revision>
82	<revnumber>3.1</revnumber>
83	<date>27 Oct 2004</date>
84	<authorinitials>jg</authorinitials>
85	<revremark>Revised for Release 6.8.2</revremark>
86      </revision>
87      <revision>
88	<revnumber>3.2</revnumber>
89	<date>17 Dec 2006</date>
90	<authorinitials>efw</authorinitials>
91	<revremark>DocBook conversion</revremark>
92      </revision>
93      <revision>
94	<revnumber>3.3</revnumber>
95	<date>17 Feb 2008</date>
96	<authorinitials>aj</authorinitials>
97	<revremark>Revised for backing store changes</revremark>
98      </revision>
99      <revision>
100	<revnumber>3.4</revnumber>
101	<date>31 Mar 2008</date>
102	<authorinitials>efw</authorinitials>
103	<revremark>Revised for devPrivates changes</revremark>
104      </revision>
105      <revision>
106	<revnumber>3.5</revnumber>
107	<date>July 2010</date>
108	<authorinitials>ac</authorinitials>
109	<revremark>Revised for Xorg 1.9 devPrivates changes
110	  and 1.8 CreateNewResourceType changes</revremark>
111      </revision>
112      <revision>
113	<revnumber>3.6</revnumber>
114	<date>July 2012</date>
115	<authorinitials>kp</authorinitials>
116	<revremark>Revised for X server 1.13 screen-specific devPrivates changes</revremark>
117      </revision>
118    </revhistory>
119    <abstract>
120      <para>The following document explains the structure of the X Window System display server and the interfaces among the larger pieces.  It is intended as a reference for programmers who are implementing an X Display Server on their workstation hardware.  It is included with the X Window System source tape, along with the document "Strategies for Porting the X v11 Sample Server."  The order in which you should read these documents is:
121      <orderedlist>
122	<listitem><para>Read the first section of the "Strategies for Porting" document (Overview of Porting Process).</para></listitem>
123	<listitem><para>Skim over this document (the Definition document).</para></listitem>
124	<listitem><para>Skim over the remainder of the Strategies document.</para></listitem>
125	<listitem><para>Start planning and working, referring to the Strategies and Definition documents.</para></listitem>
126      </orderedlist>
127      You may also want to look at the following documents:
128      <itemizedlist>
129	<listitem><para>"The X Window System" for an overview of X.</para></listitem>
130	<listitem><para>"Xlib - C Language X Interface" for a view of what the client programmer sees.</para></listitem>
131	<listitem><para>"X Window System Protocol" for a terse description of the byte stream protocol between the client and server.</para></listitem>
132      </itemizedlist>
133      </para>
134      <para>To understand this document and the accompanying source code, you should know the C language.  You should be familiar with 2D graphics and windowing concepts such as clipping, bitmaps, fonts, etc.  You should have a general knowledge of the X Window System.  To implement the server code on your hardware, you need to know a lot about your hardware, its graphic display device(s), and (possibly) its networking and multitasking facilities.  This document depends a lot on the source code, so you should have a listing of the code handy.</para>
135      <para>Some source in the distribution is directly compilable on your machine.  Some of it will require modification.  Other parts may have to be completely written from scratch.  The distribution also includes source for a sample implementation of a display server which runs on a very wide variety of color and monochrome displays on Linux and *BSD which you will find useful for implementing any type of X server.</para>
136      <para>Note to the 2008 edition: at this time this document must be considered incomplete, though improved over the 2004 edition.  In particular, the new Render extension is still lacking good documentation, and has become vital to high performance X implementations.  Modern applications and desktop environments are now much more sensitive to good implementation of the Render extension than in most operations of the old X graphics model.  The shadow frame buffer implementation is also very useful in many circumstances, and also needs documentation.  We hope to rectify these shortcomings in our documentation in the future.  Help would be greatly appreciated.</para>
137    </abstract>
138  </articleinfo>
139
140<!-- Original authorship information:
141
142.OF 'Porting Layer Definition'- % -'October 27, 2004'
143Definition of the Porting Layer
144for the X v11 Sample Server
145Susan Angebranndt
146Raymond Drewry
147Philip Karlton
148Todd Newman
149Digital Equipment Corporation
150
151minor revisions by
152Bob Scheifler
153Massachusetts Institute of Technology
154
155Revised for Release 4 and Release 5 by
156Keith Packard
157MIT X Consortium
158
159Revised for Release 6 by
160David P. Wiggins
161X Consortium
162
163Minor Revisions for Release 6.8.2 by
164Jim Gettys
165X.org Foundation and Hewlett Packard
166-->
167
168<section>
169  <title>The X Window System</title>
170<para>
171The X Window System, or simply "X," is a
172windowing system that provides high-performance, high-level,
173device-independent graphics.
174</para>
175<para>
176X is a windowing system designed for bitmapped graphic displays.
177The display can have a
178simple, monochrome display or it can have a color display with up to 32 bits
179per pixel with a special graphics processor doing the work.  (In this
180document, monochrome means a black and white display with one bit per pixel.
181Even though the usual meaning of monochrome is more general, this special
182case is so common that we decided to reserve the word for this purpose.)
183In practice, monochrome displays are now almost unheard of, with 4 bit
184gray scale displays being the low end.
185</para>
186<para>
187X is designed for a networking environment where
188users can run applications on machines other than their own workstations.
189Sometimes, the connection is over an Ethernet network with a protocol such as TCP/IP;
190but, any "reliable" byte stream is allowable.
191A high-bandwidth byte stream is preferable; RS-232 at
1929600 baud would be slow without compression techniques.
193</para>
194<para>
195X by itself allows great freedom of design.
196For instance, it does not include any user interface standard.
197Its intent is to "provide mechanism, not policy."
198By making it general, it can be the foundation for a wide
199variety of interactive software.
200</para>
201<para>
202For a more detailed overview, see the document "The X Window System."
203For details on the byte stream protocol, see "X Window System protocol."
204</para>
205</section>
206<section>
207<title>Overview of the Server</title>
208<para>
209The display server
210manages windows and simple graphics requests
211for the user on behalf of different client applications.
212The client applications can be running on any machine on the network.
213The server mainly does three things:
214<itemizedlist>
215  <listitem><para>Responds to protocol requests from existing clients (mostly graphic and text drawing commands)</para></listitem>
216  <listitem><para>Sends device input (keystrokes and mouse actions) and other events to existing clients</para></listitem>
217  <listitem><para>Maintains client connections</para></listitem>
218</itemizedlist>
219</para>
220<para>
221The server code is organized into four major pieces:
222<itemizedlist>
223  <listitem><para>Device Independent (DIX) layer - code shared among all implementations</para></listitem>
224  <listitem><para>Operating System (OS) layer - code that is different for each operating system but is shared among all graphic devices for this operating system</para></listitem>
225  <listitem><para>Device Dependent (DDX) layer - code that is (potentially) different for each combination of operating system and graphic device</para></listitem>
226  <listitem><para>Extension Interface - a standard way to add features to the X server</para></listitem>
227</itemizedlist>
228</para>
229<para>
230The "porting layer" consists of the OS and DDX layers; these are
231actually parallel and neither one is on top of the other.
232The DIX layer is intended to be portable
233without change to target systems and is not
234detailed here, although several routines
235in DIX that are called by DDX are
236documented.
237Extensions incorporate new functionality into the server; and require
238additional functionality over a simple DDX.
239</para>
240<para>
241The following sections outline the functions of the layers.
242Section 3 briefly tells what you need to know about the DIX layer.
243The OS layer is explained in Section 4.
244Section 5 gives the theory of operation and procedural interface for the
245DDX layer.
246Section 6 describes the functions which exist for the extension writer.
247</para>
248</section>
249
250<section>
251  <title>DIX Layer</title>
252<para>
253The DIX layer is the machine and device independent part of X.
254The source should be common to all operating systems and devices.
255The port process should not include changes to this part, therefore internal interfaces to DIX
256modules are not discussed, except for public interfaces to the DDX and the OS layers.
257The functions described in this section are available for extension writers to use.
258</para>
259<para>
260In the process of getting your server to work, if
261you think that DIX must be modified for purposes other than bug fixes,
262you may be doing something wrong.
263Keep looking for a more compatible solution.
264When the next release of the X server code is available,
265you should be able to just drop in the new DIX code and compile it.
266If you change DIX,
267you will have to remember what changes you made and will have
268to change the new sources before you can update to the new version.
269</para>
270<para>
271The heart of the DIX code is a loop called the dispatch loop.
272Each time the processor goes around the loop, it sends off accumulated input events
273from the input devices to the clients, and it processes requests from the clients.
274This loop is the most organized way for the server to
275process the asynchronous requests that
276it needs to process.
277Most of these operations are performed by OS and DDX routines that you must supply.
278</para>
279<section>
280  <title>Server Resource System</title>
281<para>
282X resources are C structs inside the server.
283Client applications create and manipulate these objects
284according to the rules of the X byte stream protocol.
285Client applications refer to resources with resource IDs,
286which are 32-bit integers that are sent over the network.
287Within the server, of course, they are just C structs, and we refer to them
288by pointers.
289</para>
290<section>
291  <title>Pre-Defined Resource Types</title>
292<para>
293The DDX layer has several kinds of resources:
294<itemizedlist>
295<listitem><para>Window</para></listitem>
296<listitem><para>Pixmap</para></listitem>
297<listitem><para>Screen</para></listitem>
298<listitem><para>Device</para></listitem>
299<listitem><para>Colormap</para></listitem>
300<listitem><para>Font</para></listitem>
301<listitem><para>Cursor</para></listitem>
302<listitem><para>Graphics Contexts</para></listitem>
303</itemizedlist>
304</para>
305<para>
306The type names of the more
307important server
308structs usually end in "Rec," such as "DeviceRec;"
309the pointer types usually end in "Ptr," such as "DevicePtr."
310</para>
311<para>
312The structs and
313important defined constants are declared
314in .h files that have names that suggest the name of the object.
315For instance, there are two .h files for windows,
316window.h and windowstr.h.
317window.h defines only what needs to be defined in order to use windows
318without peeking inside of them;
319windowstr.h defines the structs with all of their components in great detail
320for those who need it.
321</para>
322<para>
323Three kinds of fields are in these structs:
324<itemizedlist>
325<listitem><para>Attribute fields - struct fields that contain values like normal structs</para></listitem>
326<listitem><para>Pointers to procedures, or structures of procedures, that operate on the object</para></listitem>
327<listitem><para>A single private field or a devPrivates list (see <xref linkend="wrappers_and_privates"/>)
328used by your DDX code to store private data.</para></listitem>
329</itemizedlist>
330</para>
331<para>
332DIX calls through
333the struct's procedure pointers to do its tasks.
334These procedures are set either directly or indirectly by DDX procedures.
335Most of
336the procedures described in the remainder of this
337document are accessed through one of these structs.
338For example, the procedure to create a pixmap
339is attached to a ScreenRec and might be called by using the expression
340</para>
341<para>
342<blockquote>
343<programlisting>(* pScreen->CreatePixmap)(pScreen, width, height, depth).</programlisting>
344</blockquote>
345</para>
346<para>
347All procedure pointers must be set to some routine unless noted otherwise;
348a null pointer will have unfortunate consequences.
349</para>
350<para>
351Procedure routines will be indicated in the documentation by this convention:
352<blockquote>
353<programlisting>void pScreen->MyScreenRoutine(arg, arg, ...)</programlisting>
354</blockquote>
355as opposed to a free routine, not in a data structure:
356<blockquote>
357<programlisting>void MyFreeRoutine(arg, arg, ...)</programlisting>
358</blockquote>
359</para>
360<para>
361The attribute fields are mostly set by DIX; DDX should not modify them
362unless noted otherwise.
363</para>
364</section>
365<section>
366  <title>Creating Resources and Resource Types</title>
367<para>
368These functions should also be called from your extensionInitProc to
369allocate all of the various resource classes and types required for
370the extension.  Each time the server resets, these types must be reallocated
371as the old allocations will have been discarded.
372Resource types are integer values starting at 1.  Get
373a resource type by calling
374<blockquote><programlisting>
375
376    RESTYPE CreateNewResourceType(deleteFunc, char *name)
377
378</programlisting></blockquote>
379deleteFunc will be called to destroy all resources with this
380type.   name will be used to identify this type of resource
381to clients using the X-Resource extension, to security
382extensions such as SELinux, and to tracing frameworks such as DTrace.
383[The name argument was added in xorg-server 1.8.]
384</para>
385<para>
386Resource classes are masks starting at 1 &lt;&lt; 31 which can
387be or'ed with any resource type to provide attributes for the
388type.  To allocate a new class bit, call
389<blockquote><programlisting>
390
391    RESTYPE CreateNewResourceClass()
392
393</programlisting></blockquote>
394</para>
395<para>
396There are two ways of looking up resources, by type or
397by class.  Classes are non-exclusive subsets of the space of
398all resources, so you can lookup the union of multiple classes.
399(RC_ANY is the union of all classes).</para>
400<para>
401Note that the appropriate class bits must be or'ed into the value returned
402by CreateNewResourceType when calling resource lookup functions.</para>
403<para>
404If you need to create a ``private'' resource ID for internal use, you
405can call FakeClientID.
406<blockquote><programlisting>
407
408	XID FakeClientID(client)
409	    int client;
410
411</programlisting></blockquote>
412This allocates from ID space reserved for the server.</para>
413<para>
414To associate a resource value with an ID, use AddResource.
415<blockquote><programlisting>
416
417	Bool AddResource(id, type, value)
418	    XID id;
419	    RESTYPE type;
420	    pointer value;
421
422</programlisting></blockquote>
423The type should be the full type of the resource, including any class
424bits.  If AddResource fails to allocate memory to store the resource,
425it will call the deleteFunc for the type, and then return False.</para>
426<para>
427To free a resource, use one of the following.
428<blockquote><programlisting>
429
430	void FreeResource(id, skipDeleteFuncType)
431	    XID id;
432	    RESTYPE skipDeleteFuncType;
433
434	void FreeResourceByType(id, type, skipFree)
435	    XID id;
436	    RESTYPE type;
437	    Bool    skipFree;
438
439</programlisting></blockquote>
440FreeResource frees all resources matching the given id, regardless of
441type; the type's deleteFunc will be called on each matching resource,
442except that skipDeleteFuncType can be set to a single type for which
443the deleteFunc should not be called (otherwise pass RT_NONE).
444FreeResourceByType frees a specific resource matching a given id
445and type; if skipFree is true, then the deleteFunc is not called.
446</para>
447</section>
448<section>
449  <title>Looking Up Resources</title>
450<para>
451To look up a resource, use one of the following.
452<blockquote><programlisting>
453
454	int dixLookupResourceByType(
455	    pointer *result,
456	    XID id,
457	    RESTYPE rtype,
458	    ClientPtr client,
459	    Mask access_mode);
460
461	int dixLookupResourceByClass(
462	    pointer *result,
463	    XID id,
464	    RESTYPE rclass,
465	    ClientPtr client,
466	    Mask access_mode);
467
468</programlisting></blockquote>
469dixLookupResourceByType finds a resource with the given id and exact type.
470dixLookupResourceByClass finds a resource with the given id whose type is
471included in any one of the specified classes.
472The client and access_mode must be provided to allow security extensions to
473check if the client has the right privileges for the requested access.
474The bitmask values defined in the dixaccess.h header are or'ed together
475to define the requested access_mode.
476</para>
477</section>
478</section>
479<section>
480  <title>Callback Manager</title>
481<para>
482To satisfy a growing number of requests for the introduction of ad hoc
483notification style hooks in the server, a generic callback manager was
484introduced in R6.  A callback list object can be introduced for each
485new hook that is desired, and other modules in the server can register
486interest in the new callback list.  The following functions support
487these operations.</para>
488<para>
489Before getting bogged down in the interface details, an typical usage
490example should establish the framework.  Let's look at the
491ClientStateCallback in dix/dispatch.c.  The purpose of this particular
492callback is to notify interested parties when a client's state
493(initial, running, gone) changes.  The callback is "created" in this
494case by simply declaring a variable:
495<blockquote><programlisting>
496	CallbackListPtr ClientStateCallback;
497</programlisting></blockquote>
498</para>
499<para>
500Whenever the client's state changes, the following code appears, which notifies
501all interested parties of the change:
502<blockquote><programlisting>
503	if (ClientStateCallback) CallCallbacks(&amp;ClientStateCallback, (pointer)client);
504</programlisting></blockquote>
505</para>
506<para>
507Interested parties subscribe to the ClientStateCallback list by saying:
508<blockquote><programlisting>
509	AddCallback(&amp;ClientStateCallback, func, data);
510</programlisting></blockquote>
511</para>
512<para>
513When CallCallbacks is invoked on the list, func will be called thusly:
514<blockquote><programlisting>
515	(*func)(&amp;ClientStateCallback, data, client)
516</programlisting></blockquote>
517</para>
518<para>
519Now for the details.
520<blockquote><programlisting>
521
522	Bool AddCallback(pcbl, callback, subscriber_data)
523	    CallbackListPtr *pcbl;
524	    CallbackProcPtr callback;
525	    pointer         subscriber_data;
526
527</programlisting></blockquote>
528Adds the (callback, subscriber_data) pair to the given callback list.  Creates the callback
529list if it doesn't exist.  Returns TRUE if successful.</para>
530<para>
531<blockquote><programlisting>
532
533	Bool DeleteCallback(pcbl, callback, subscriber_data)
534	    CallbackListPtr *pcbl;
535	    CallbackProcPtr callback;
536	    pointer         subscriber_data;
537
538</programlisting></blockquote>
539Removes the (callback, data) pair to the given callback list if present.
540Returns TRUE if (callback, data) was found.</para>
541<para>
542<blockquote><programlisting>
543
544	void CallCallbacks(pcbl, call_data)
545	    CallbackListPtr    *pcbl;
546	    pointer	    call_data;
547
548</programlisting></blockquote>
549For each callback currently registered on the given callback list, call
550it as follows:
551<blockquote><programlisting>
552
553	(*callback)(pcbl, subscriber_data, call_data);
554</programlisting></blockquote>
555</para>
556<para>
557<blockquote><programlisting>
558	void DeleteCallbackList(pcbl)
559	    CallbackListPtr    *pcbl;
560
561</programlisting></blockquote>
562Destroys the given callback list.</para>
563</section>
564<section>
565  <title>Extension Interfaces</title>
566<para>
567This function should be called from your extensionInitProc which
568should be called by InitExtensions.
569<blockquote><programlisting>
570
571	ExtensionEntry *AddExtension(name, NumEvents,NumErrors,
572		MainProc, SwappedMainProc, CloseDownProc, MinorOpcodeProc)
573
574		const char *name;  /*Null terminate string; case matters*/
575		int NumEvents;
576		int NumErrors;
577		int (* MainProc)(ClientPtr);/*Called if client matches server order*/
578		int (* SwappedMainProc)(ClientPtr);/*Called if client differs from server*/
579		void (* CloseDownProc)(ExtensionEntry *);
580		unsigned short (*MinorOpcodeProc)(ClientPtr);
581
582</programlisting></blockquote>
583name is the name used by clients to refer to the extension.  NumEvents is the
584number of event types used by the extension, NumErrors is the number of
585error codes needed by the extension.  MainProc is called whenever a client
586accesses the major opcode assigned to the extension.  SwappedMainProc is
587identical, except the client using the extension has reversed byte-sex.
588CloseDownProc is called at server reset time to deallocate any private
589storage used by the extension.  MinorOpcodeProc is used by DIX to place the
590appropriate value into errors.  The DIX routine StandardMinorOpcode can be
591used here which takes the minor opcode from the normal place in the request
592(i.e. just after the major opcode).</para>
593</section>
594<section>
595  <title>Macros and Other Helpers</title>
596<para>
597There are a number of macros in Xserver/include/dix.h which
598are useful to the extension writer.  Ones of particular interest
599are: REQUEST, REQUEST_SIZE_MATCH, REQUEST_AT_LEAST_SIZE,
600REQUEST_FIXED_SIZE, LEGAL_NEW_RESOURCE, and
601VALIDATE_DRAWABLE_AND_GC. Useful byte swapping macros can be found
602in Xserver/include/dix.h: WriteReplyToClient and WriteSwappedDataToClient; and
603in Xserver/include/misc.h: lswapl, lswaps, LengthRestB, LengthRestS,
604LengthRestL, SwapRestS, SwapRestL, swapl, swaps, cpswapl, and cpswaps.</para>
605</section>
606</section>
607
608<section>
609  <title>OS Layer</title>
610<para>
611This part of the source consists of a few routines that you have to rewrite
612for each operating system.
613These OS functions maintain the client connections and schedule work
614to be done for clients.
615They also provide an interface to font files,
616font name to file name translation, and
617low level memory management.
618<blockquote>
619<programlisting>void OsInit()</programlisting>
620</blockquote>
621OsInit initializes your OS code, performing whatever tasks need to be done.
622Frequently there is not much to be done.
623The sample server implementation is in Xserver/os/osinit.c.
624</para>
625<section>
626  <title>Scheduling and Request Delivery</title>
627<para>
628The main dispatch loop in DIX creates the illusion of multitasking between
629different windows, while the server is itself but a single process.
630The dispatch loop breaks up the work for each client into small digestible parts.
631Some parts are requests from a client, such as individual graphic commands.
632Some parts are events delivered to the client, such as keystrokes from the user.
633The processing of events and requests for different
634clients can be interleaved with one another so true multitasking
635is not needed in the server.
636</para>
637<para>
638You must supply some of the pieces for proper scheduling between clients.
639<blockquote>
640<programlisting>
641	int WaitForSomething(pClientReady)
642		int *pClientReady;
643</programlisting>
644</blockquote>
645</para>
646<para>
647WaitForSomething is the scheduler procedure you must write that will
648suspend your server process until something needs to be done.
649This call should
650make the server suspend until one or more of the following occurs:
651<itemizedlist>
652<listitem><para>There is an input event from the user or hardware (see SetInputCheck())</para></listitem>
653<listitem><para>There are requests waiting from known clients, in which case you should return a count of clients stored in pClientReady</para></listitem>
654<listitem><para>A new client tries to connect, in which case you should create the client and then continue waiting</para></listitem>
655</itemizedlist>
656</para>
657<para>
658Before WaitForSomething() computes the masks to pass to select, poll or
659similar operating system interface, it needs to
660see if there is anything to do on the work queue; if so, it must call a DIX
661routine called ProcessWorkQueue.
662<blockquote>
663<programlisting>
664	extern WorkQueuePtr	workQueue;
665
666	if (workQueue)
667		ProcessWorkQueue ();
668</programlisting>
669</blockquote>
670</para>
671<para>
672If WaitForSomething() decides it is about to do something that might block
673(in the sample server,  before it calls select() or poll) it must call a DIX
674routine called BlockHandler().
675<blockquote>
676<programlisting>
677	void BlockHandler(pTimeout, pReadmask)
678		pointer pTimeout;
679		pointer pReadmask;
680</programlisting>
681</blockquote>
682The types of the arguments are for agreement between the OS and DDX
683implementations,  but the pTimeout is a pointer to the information
684determining how long the block is allowed to last,  and the
685pReadmask is a pointer to the information describing the descriptors
686that will be waited on.
687</para>
688<para>
689In the sample server,  pTimeout is a pointer,  and pReadmask is
690the address of the select() mask for reading.
691</para>
692<para>
693The DIX BlockHandler() iterates through the Screens,  for each one calling
694its BlockHandler.  A BlockHandler is declared thus:
695<blockquote>
696<programlisting>
697	void xxxBlockHandler(pScreen, pTimeout, pReadmask)
698		ScreenPtr pScreen;
699		pointer pTimeout;
700		pointer pReadmask;
701</programlisting>
702</blockquote>
703The arguments are a pointer to the Screen, and the arguments to the
704DIX BlockHandler().
705</para>
706<para>
707Immediately after WaitForSomething returns from the
708block,  even if it didn't actually block,  it must call the DIX routine
709WakeupHandler().
710<blockquote>
711<programlisting>
712	void WakeupHandler(result, pReadmask)
713		int result;
714		pointer pReadmask;
715</programlisting>
716</blockquote>
717Once again,  the types are not specified by DIX.  The result is the
718success indicator for the thing that (may have) blocked,
719and the pReadmask is a mask of the descriptors that came active.
720In the sample server,  result is the result from select() (or equivalent
721operating system function),  and pReadmask is
722the address of the select() mask for reading.
723</para>
724<para>
725The DIX WakeupHandler() calls each Screen's
726WakeupHandler.  A WakeupHandler is declared thus:
727<blockquote>
728<programlisting>
729	void xxxWakeupHandler(pScreen, result, pReadmask)
730		ScreenPtr pScreen;
731		unsigned long result;
732		pointer pReadmask;
733</programlisting>
734</blockquote>
735The arguments are the Screen, of the Screen, and the arguments to
736the DIX WakeupHandler().
737</para>
738<para>
739In addition to the per-screen BlockHandlers, any module may register
740block and wakeup handlers (only together) using:
741<blockquote>
742<programlisting>
743	Bool RegisterBlockAndWakeupHandlers (blockHandler, wakeupHandler, blockData)
744		BlockHandlerProcPtr    blockHandler;
745		WakeupHandlerProcPtr   wakeupHandler;
746		pointer blockData;
747</programlisting>
748</blockquote>
749A FALSE return code indicates that the registration failed for lack of
750memory.  To remove a registered Block handler at other than server reset time
751(when they are all removed automatically), use:
752<blockquote>
753<programlisting>
754	RemoveBlockAndWakeupHandlers (blockHandler, wakeupHandler, blockData)
755		BlockHandlerProcPtr   blockHandler;
756		WakeupHandlerProcPtr  wakeupHandler;
757		pointer blockData;
758</programlisting>
759</blockquote>
760All three arguments must match the values passed to
761RegisterBlockAndWakeupHandlers.
762</para>
763<para>
764These registered block handlers are called after the per-screen handlers:
765<blockquote>
766<programlisting>
767	void (*BlockHandler) (blockData, pptv, pReadmask)
768		pointer	blockData;
769		OsTimerPtr pptv;
770		pointer	pReadmask;
771</programlisting>
772</blockquote>
773</para>
774<para>
775Sometimes block handlers need to adjust the time in a OSTimePtr structure,
776which on UNIX family systems is generally represented by a struct timeval
777consisting of seconds and microseconds in 32 bit values.
778As a convenience to reduce error prone struct timeval computations which
779require modulus arithmetic and correct overflow behavior in the face of
780millisecond wrapping through 32 bits,
781<blockquote><programlisting>
782
783	void AdjustWaitForDelay(pointer /*waitTime*, unsigned long /* newdelay */)
784
785</programlisting></blockquote>
786has been provided.
787</para>
788<para>
789Any wakeup handlers registered with RegisterBlockAndWakeupHandlers will
790be called before the Screen handlers:
791<blockquote><programlisting>
792
793	void (*WakeupHandler) (blockData, err, pReadmask)
794		pointer	blockData;
795		int err;
796		pointer pReadmask;
797</programlisting></blockquote>
798</para>
799<para>
800The WaitForSomething on the sample server also has a built
801in screen saver that darkens the screen if no input happens for a period of time.
802The sample server implementation is in Xserver/os/WaitFor.c.
803</para>
804<para>
805Note that WaitForSomething() may be called when you already have several
806outstanding things (events, requests, or new clients) queued up.
807For instance, your server may have just done a large graphics request,
808and it may have been a long time since WaitForSomething() was last called.
809If many clients have lots of requests queued up, DIX will only service
810some of them for a given client
811before going on to the next client (see isItTimeToYield, below).
812Therefore, WaitForSomething() will have to report that these same clients
813still have requests queued up the next time around.
814</para>
815<para>
816An implementation should return information on as
817many outstanding things as it can.
818For instance, if your implementation always checks for client data first and does not
819report any input events until there is no client data left,
820your mouse and keyboard might get locked out by an application that constantly
821barrages the server with graphics drawing requests.
822Therefore, as a general rule, input devices should always have priority over graphics
823devices.
824</para>
825<para>
826A list of indexes (client->index) for clients with data ready to be read or
827processed should be returned in pClientReady, and the count of indexes
828returned as the result value of the call.
829These are not clients that have full requests ready, but any clients who have
830any data ready to be read or processed.
831The DIX dispatcher
832will process requests from each client in turn by calling
833ReadRequestFromClient(), below.
834</para>
835<para>
836WaitForSomething() must create new clients as they are requested (by
837whatever mechanism at the transport level).  A new client is created
838by calling the DIX routine:
839<blockquote><programlisting>
840
841	ClientPtr NextAvailableClient(ospriv)
842		pointer ospriv;
843</programlisting></blockquote>
844This routine returns NULL if a new client cannot be allocated (e.g. maximum
845number of clients reached).  The ospriv argument will be stored into the OS
846private field (pClient->osPrivate), to store OS private information about the
847client.  In the sample server, the osPrivate field contains the
848number of the socket for this client. See also "New Client Connections."
849NextAvailableClient() will call InsertFakeRequest(), so you must be
850prepared for this.
851</para>
852<para>
853If there are outstanding input events,
854you should make sure that the two SetInputCheck() locations are unequal.
855The DIX dispatcher will call your implementation of ProcessInputEvents()
856until the SetInputCheck() locations are equal.
857</para>
858<para>
859The sample server contains an implementation of WaitForSomething().
860The
861following two routines indicate to WaitForSomething() what devices should
862be waited for.   fd is an OS dependent type; in the sample server
863it is an open file descriptor.
864<blockquote><programlisting>
865
866	int AddEnabledDevice(fd)
867		int fd;
868
869	int RemoveEnabledDevice(fd)
870		int fd;
871</programlisting></blockquote>
872These two routines are
873usually called by DDX from the initialize cases of the
874Input Procedures that are stored in the DeviceRec (the
875routine passed to AddInputDevice()).
876The sample server implementation of AddEnabledDevice
877and RemoveEnabledDevice are in Xserver/os/connection.c.
878</para>
879<section>
880  <title>Timer Facilities</title>
881<para>
882Similarly, the X server or an extension may need to wait for some timeout.
883Early X releases implemented this functionality using block and wakeup handlers,
884but this has been rewritten to use a general timer facilty, and the
885internal screen saver facilities reimplemented to use Timers.
886These functions are TimerInit, TimerForce, TimerSet, TimerCheck, TimerCancel,
887and TimerFree, as defined in Xserver/include/os.h. A callback function will be called
888when the timer fires, along with the current time, and a user provided argument.
889<blockquote><programlisting>
890	typedef	struct _OsTimerRec *OsTimerPtr;
891
892	typedef CARD32 (*OsTimerCallback)(
893		OsTimerPtr /* timer */,
894		CARD32 /* time */,
895		pointer /* arg */);
896
897	 OsTimerPtr TimerSet( OsTimerPtr /* timer */,
898		int /* flags */,
899		CARD32 /* millis */,
900		OsTimerCallback /* func */,
901		pointer /* arg */);
902
903</programlisting></blockquote>
904</para>
905<para>
906TimerSet returns a pointer to a timer structure and sets a timer to the specified time
907with the specified argument.  The flags can be TimerAbsolute and TimerForceOld.
908The TimerSetOld flag controls whether if the timer is reset and the timer is pending, the
909whether the callback function will get called.
910The TimerAbsolute flag sets the callback time to an absolute time in the future rather
911than a time relative to when TimerSet is called.
912TimerFree should be called to free the memory allocated
913for the timer entry.
914<blockquote><programlisting>
915	void TimerInit(void)
916
917	Bool TimerForce(OsTimerPtr /* pTimer */)
918
919	void TimerCheck(void);
920
921	void TimerCancel(OsTimerPtr /* pTimer */)
922
923	void TimerFree(OsTimerPtr /* pTimer */)
924</programlisting></blockquote>
925</para>
926<para>
927TimerInit frees any existing timer entries. TimerForce forces a call to the timer's
928callback function and returns true if the timer entry existed, else it returns false and
929does not call the callback function. TimerCancel will cancel the specified timer.
930TimerFree calls TimerCancel and frees the specified timer.
931Calling TimerCheck will force the server to see if any timer callbacks should be called.
932</para>
933</section>
934</section>
935<section>
936  <title>New Client Connections</title>
937<para>
938The process whereby a new client-server connection starts up is
939very dependent upon what your byte stream mechanism.
940This section describes byte stream initiation using examples from the TCP/IP
941implementation on the sample server.
942</para>
943<para>
944The first thing that happens is a client initiates a connection with the server.
945How a client knows to do this depends upon your network facilities and the
946Xlib implementation.
947In a typical scenario, a user named Fred
948on his X workstation is logged onto a Cray
949supercomputer running a command shell in an X window.  Fred can type shell
950commands and have the Cray respond as though the X server were a dumb terminal.
951Fred types in a command to run an X client application that was linked with Xlib.
952Xlib looks at the shell environment variable DISPLAY, which has the
953value "fredsbittube:0.0."
954The host name of Fred's workstation is "fredsbittube," and the 0s are
955for multiple screens and multiple X server processes.
956(Precisely what
957happens on your system depends upon how X and Xlib are implemented.)
958</para>
959<para>
960The client application calls a TCP routine on the
961Cray to open a TCP connection for X
962to communicate with the network node "fredsbittube."
963The TCP software on the Cray does this by looking up the TCP
964address of "fredsbittube" and sending an open request to TCP port 6000
965on fredsbittube.
966</para>
967<para>
968All X servers on TCP listen for new clients on port 6000 by default;
969this is known as a "well-known port" in IP terminology.
970</para>
971<para>
972The server receives this request from its port 6000
973and checks where it came from to see if it is on the server's list
974of "trustworthy" hosts to talk to.
975Then, it opens another port for communications with the client.
976This is the byte stream that all X communications will go over.
977</para>
978<para>
979Actually, it is a bit more complicated than that.
980Each X server process running on the host machine is called a "display."
981Each display can have more than one screen that it manages.
982"corporatehydra:3.2" represents screen 2 on display 3 on
983the multi-screened network node corporatehydra.
984The open request would be sent on well-known port number 6003.
985</para>
986<para>
987Once the byte stream is set up, what goes on does not depend very much
988upon whether or not it is TCP.
989The client sends an xConnClientPrefix struct (see Xproto.h) that has the
990version numbers for the version of Xlib it is running, some byte-ordering information,
991and two character strings used for authorization.
992If the server does not like the authorization strings
993or the version numbers do not match within the rules,
994or if anything else is wrong, it sends a failure
995response with a reason string.
996</para>
997<para>
998If the information never comes, or comes much too slowly, the connection
999should be broken off.  You must implement the connection timeout.  The
1000sample server implements this by keeping a timestamp for each still-connecting
1001client and, each time just before it attempts to accept new connections, it
1002closes any connection that are too old.
1003The connection timeout can be set from the command line.
1004</para>
1005<para>
1006You must implement whatever authorization schemes you want to support.
1007The sample server on the distribution tape supports a simple authorization
1008scheme.  The only interface seen by DIX is:
1009<blockquote><programlisting>
1010
1011	char *
1012	ClientAuthorized(client, proto_n, auth_proto, string_n, auth_string)
1013	    ClientPtr client;
1014	    unsigned int proto_n;
1015	    char *auth_proto;
1016	    unsigned int string_n;
1017	    char *auth_string;
1018</programlisting></blockquote>
1019DIX will only call this once per client, once it has read the full initial
1020connection data from the client.  If the connection should be
1021accepted ClientAuthorized() should return NULL, and otherwise should
1022return an error message string.
1023</para>
1024<para>
1025Accepting new connections happens internally to WaitForSomething().
1026WaitForSomething() must call the DIX routine NextAvailableClient()
1027to create a client object.
1028Processing of the initial connection data will be handled by DIX.
1029Your OS layer must be able to map from a client
1030to whatever information your OS code needs to communicate
1031on the given byte stream to the client.
1032DIX uses this ClientPtr to refer to
1033the client from now on.   The sample server uses the osPrivate field in
1034the ClientPtr to store the file descriptor for the socket, the
1035input and output buffers, and authorization information.
1036</para>
1037<para>
1038To initialize the methods you choose to allow clients to connect to
1039your server, main() calls the routine
1040<blockquote><programlisting>
1041
1042	void CreateWellKnownSockets()
1043</programlisting></blockquote>
1044This routine is called only once, and not called when the server
1045is reset.  To recreate any sockets during server resets, the following
1046routine is called from the main loop:
1047<blockquote><programlisting>
1048
1049	void ResetWellKnownSockets()
1050</programlisting></blockquote>
1051Sample implementations of both of these routines are found in
1052Xserver/os/connection.c.
1053</para>
1054<para>
1055For more details, see the section called "Connection Setup" in the X protocol specification.
1056</para>
1057</section>
1058<section>
1059  <title>Reading Data from Clients</title>
1060<para>
1061Requests from the client are read in as a byte stream by the OS layer.
1062They may be in the form of several blocks of bytes delivered in sequence; requests may
1063be broken up over block boundaries or there may be many requests per block.
1064Each request carries with it length information.
1065It is the responsibility of the following routine to break it up into request blocks.
1066<blockquote><programlisting>
1067
1068	int ReadRequestFromClient(who)
1069		ClientPtr who;
1070</programlisting></blockquote>
1071</para>
1072<para>
1073You must write
1074the routine ReadRequestFromClient() to get one request from the byte stream
1075belonging to client "who."
1076You must swap the third and fourth bytes (the second 16-bit word) according to the
1077byte-swap rules of
1078the protocol to determine the length of the
1079request.
1080This length is measured in 32-bit words, not in bytes.  Therefore, the
1081theoretical maximum request is 256K.
1082(However, the maximum length allowed is dependent upon the server's input
1083buffer.  This size is sent to the client upon connection.  The maximum
1084size is the constant MAX_REQUEST_SIZE in Xserver/include/os.h)
1085The rest of the request you return is
1086assumed NOT to be correctly swapped for internal
1087use, because that is the responsibility of DIX.
1088</para>
1089<para>
1090The 'who' argument is the ClientPtr returned from WaitForSomething.
1091The return value indicating status should be set to the (positive) byte count if the read is successful,
10920 if the read was blocked, or a negative error code if an error happened.
1093</para>
1094<para>
1095You must then store a pointer to
1096the bytes of the request in the client request buffer field;
1097who->requestBuffer.  This can simply be a pointer into your buffer;
1098DIX may modify it in place but will not otherwise cause damage.
1099Of course, the request must be contiguous; you must
1100shuffle it around in your buffers if not.
1101</para>
1102<para>
1103The sample server implementation is in Xserver/os/io.c.
1104</para>
1105<section><title>Inserting Data for Clients</title>
1106<para>
1107DIX can insert data into the client stream, and can cause a "replay" of
1108the current request.
1109<blockquote><programlisting>
1110
1111	Bool InsertFakeRequest(client, data, count)
1112	    ClientPtr client;
1113	    char *data;
1114	    int count;
1115
1116	int ResetCurrentRequest(client)
1117	    ClientPtr client;
1118</programlisting></blockquote>
1119</para>
1120<para>
1121InsertFakeRequest() must insert the specified number of bytes of data
1122into the head of the input buffer for the client.  This may be a
1123complete request, or it might be a partial request.  For example,
1124NextAvailableCient() will insert a partial request in order to read
1125the initial connection data sent by the client.  The routine returns FALSE
1126if memory could not be allocated.  ResetCurrentRequest()
1127should "back up" the input buffer so that the currently executing request
1128will be reexecuted.  DIX may have altered some values (e.g. the overall
1129request length), so you must recheck to see if you still have a complete
1130request.  ResetCurrentRequest() should always cause a yield (isItTimeToYield).
1131</para>
1132</section>
1133</section>
1134
1135<section>
1136  <title>Sending Events, Errors And Replies To Clients</title>
1137<para>
1138<blockquote><programlisting>
1139
1140	int WriteToClient(who, n, buf)
1141		ClientPtr who;
1142		int n;
1143		char *buf;
1144</programlisting></blockquote>
1145WriteToClient should write n bytes starting at buf to the
1146ClientPtr "who".
1147It returns the number of bytes written, but for simplicity,
1148the number returned must be either the same value as the number
1149requested, or -1, signaling an error.
1150The sample server implementation is in Xserver/os/io.c.
1151</para>
1152<para>
1153<blockquote><programlisting>
1154	void SendErrorToClient(client, majorCode, minorCode, resId, errorCode)
1155	    ClientPtr client;
1156	    unsigned int majorCode;
1157	    unsigned int minorCode;
1158	    XID resId;
1159	    int errorCode;
1160</programlisting></blockquote>
1161SendErrorToClient can be used to send errors back to clients,
1162although in most cases your request function should simply return
1163the error code, having set client->errorValue to the appropriate
1164error value to return to the client, and DIX will call this
1165function with the correct opcodes for you.
1166</para>
1167<para>
1168<blockquote><programlisting>
1169
1170	void FlushAllOutput()
1171
1172	void FlushIfCriticalOutputPending()
1173
1174	void SetCriticalOutputPending()
1175</programlisting></blockquote>
1176These three routines may be implemented to support buffered or delayed
1177writes to clients, but at the very least, the stubs must exist.
1178FlushAllOutput() unconditionally flushes all output to clients;
1179FlushIfCriticalOutputPending() flushes output only if
1180SetCriticalOutputPending() has be called since the last time output
1181was flushed.
1182The sample server implementation is in Xserver/os/io.c and
1183actually ignores requests to flush output on a per-client basis
1184if it knows that there
1185are requests in that client's input queue.
1186</para>
1187</section>
1188<section>
1189  <title>Font Support</title>
1190<para>
1191In the sample server, fonts are encoded in disk files or fetched from the
1192font server.   The two fonts required by the server, <quote>fixed</quote>
1193and <quote>cursor</quote> are commonly compiled into the font library.
1194For disk fonts, there is one file per font, with a file name like
1195"fixed.pcf".  Font server fonts are read over the network using the
1196X Font Server Protocol.  The disk directories containing disk fonts and
1197the names of the font servers are listed together in the current "font path."
1198</para>
1199<para>
1200In principle, you can put all your fonts in ROM or in RAM in your server.
1201You can put them all in one library file on disk.
1202You could generate them on the fly from stroke descriptions.  By placing the
1203appropriate code in the Font Library, you will automatically export fonts in
1204that format both through the X server and the Font server.
1205</para>
1206<para>
1207The code for processing fonts in different formats, as well as handling the
1208metadata files for them on disk (such as <filename>fonts.dir</filename>) is
1209located in the libXfont library, which is provided as a separately compiled
1210module.  These routines are
1211shared between the X server and the Font server, so instead of this document
1212specifying what you must implement, simply refer to the font
1213library interface specification for the details.  All of the interface code to the Font
1214library is contained in dix/dixfonts.c
1215</para>
1216</section>
1217<section>
1218  <title>Memory Management</title>
1219<para>
1220Memory management is based on functions in the C runtime library, malloc(),
1221realloc(), and free(), and you should simply call the C library functions
1222directly.  Consult a C runtime library reference manual for more details.
1223</para>
1224<para>
1225Treat memory allocation carefully in your implementation.  Memory
1226leaks can be very hard to find and are frustrating to a user.  An X
1227server could be running for days or weeks without being reset, just
1228like a regular terminal.  If you leak a few dozen k per day, that will
1229add up and will cause problems for users that leave their workstations
1230on.
1231</para>
1232</section>
1233<section>
1234  <title>Client Scheduling</title>
1235<para>
1236The X server
1237has the ability to schedule clients much like an operating system would,
1238suspending and restarting them without regard for the state of their input
1239buffers.  This functionality allows the X server to suspend one client and
1240continue processing requests from other clients while waiting for a
1241long-term network activity (like loading a font) before continuing with the
1242first client.
1243<blockquote><programlisting>
1244	Bool isItTimeToYield;
1245</programlisting></blockquote>
1246isItTimeToYield is a global variable you can set
1247if you want to tell
1248DIX to end the client's "time slice" and start paying attention to the next client.
1249After the current request is finished, DIX will move to the next client.
1250</para>
1251<para>
1252In the sample
1253server, ReadRequestFromClient() sets isItTimeToYield after
125410 requests packets in a row are read from the same client.
1255</para>
1256<para>
1257This scheduling algorithm can have a serious effect upon performance when two
1258clients are drawing into their windows simultaneously.
1259If it allows one client to run until its request
1260queue is empty by ignoring isItTimeToYield, the client's queue may
1261in fact never empty and other clients will be blocked out.
1262On the other hand, if it switchs between different clients too quickly,
1263performance may suffer due to too much switching between contexts.
1264For example, if a graphics processor needs to be set up with drawing modes
1265before drawing, and two different clients are drawing with
1266different modes into two different windows, you may
1267switch your graphics processor modes so often that performance is impacted.
1268</para>
1269<para>
1270See the Strategies document for
1271heuristics on setting isItTimeToYield.
1272</para>
1273<para>
1274The following functions provide the ability to suspend request
1275processing on a particular client, resuming it at some later time:
1276<blockquote><programlisting>
1277
1278	int IgnoreClient (who)
1279		ClientPtr who;
1280
1281	int AttendClient (who)
1282		ClientPtr who;
1283</programlisting></blockquote>
1284Ignore client is responsible for pretending that the given client doesn't
1285exist.  WaitForSomething should not return this client as ready for reading
1286and should not return if only this client is ready.  AttendClient undoes
1287whatever IgnoreClient did, setting it up for input again.
1288</para>
1289<para>
1290Three functions support "process control" for X clients:
1291<blockquote><programlisting>
1292
1293	Bool ClientSleep (client, function, closure)
1294		ClientPtr	client;
1295		Bool		(*function)();
1296		pointer		closure;
1297
1298</programlisting></blockquote>
1299This suspends the current client (the calling routine is responsible for
1300making its way back to Dispatch()).  No more X requests will be processed
1301for this client until ClientWakeup is called.
1302<blockquote><programlisting>
1303
1304	Bool ClientSignal (client)
1305		ClientPtr	client;
1306
1307</programlisting></blockquote>
1308This function causes a call to the (*function) parameter passed to
1309ClientSleep to be queued on the work queue.  This does not automatically
1310"wakeup" the client, but the function called is free to do so by calling:
1311<blockquote><programlisting>
1312
1313	ClientWakeup (client)
1314		ClientPtr	client;
1315
1316</programlisting></blockquote>
1317This re-enables X request processing for the specified client.
1318</para>
1319</section>
1320<section>
1321  <title>Other OS Functions</title>
1322<para>
1323<blockquote><programlisting>
1324	void
1325	ErrorF(char *f, ...)
1326
1327	void
1328	FatalError(char *f, ...)
1329</programlisting></blockquote>
1330You should write these three routines to provide for diagnostic output
1331from the dix and ddx layers, although implementing them to produce no
1332output will not affect the correctness of your server.  ErrorF() and
1333FatalError() take a printf() type of format specification in the first
1334argument and an implementation-dependent number of arguments following
1335that.  Normally, the formats passed to ErrorF() and FatalError()
1336should be terminated with a newline.
1337</para>
1338<para>
1339After printing the message arguments, FatalError() must be implemented
1340such that the server will call AbortDDX() to give the ddx layer
1341a chance to reset the hardware, and then
1342terminate the server; it must not return.
1343</para>
1344<para>
1345The sample server implementation for these routines
1346is in Xserver/os/log.c along with other routines for logging messages.
1347</para>
1348</section>
1349</section>
1350
1351<section>
1352  <title>DDX Layer</title>
1353<para>
1354This section describes the
1355interface between DIX and DDX.
1356While there may be an OS-dependent driver interface between DDX
1357and the physical device, that interface is left to the DDX
1358implementor and is not specified here.
1359</para>
1360<para>
1361The DDX layer does most of its work through procedures that are
1362pointed to by different structs.
1363As previously described, the behavior of these resources is largely determined by
1364these procedure pointers.
1365Most of these routines are for graphic display on the screen or support functions thereof.
1366The rest are for user input from input devices.
1367</para>
1368<section>
1369  <title>Input</title>
1370<para>
1371In this document "input" refers to input from the user,
1372such as mouse, keyboard, and
1373bar code readers.
1374X input devices are of several types: keyboard, pointing device, and
1375many others.  The core server has support for extension devices as
1376described by the X Input Extension document; the interfaces used by
1377that extension are described elsewhere.  The core devices are actually
1378implemented as two collections of devices, the mouse is a ButtonDevice,
1379a ValuatorDevice and a PtrFeedbackDevice while the keyboard is a KeyDevice,
1380a FocusDevice and a KbdFeedbackDevice.  Each part implements a portion of
1381the functionality of the device.  This abstraction is hidden from view for
1382core devices by DIX.
1383</para>
1384<para>
1385You, the DDX programmer, are
1386responsible for some of the routines in this section.
1387Others are DIX routines that you should call to do the things you need to do in these DDX routines.
1388Pay attention to which is which.
1389</para>
1390<section>
1391  <title>Input Device Data Structures</title>
1392<para>
1393DIX keeps a global directory of devices in a central data structure
1394called InputInfo.
1395For each device there is a device structure called a DeviceRec.
1396DIX can locate any DeviceRec through InputInfo.
1397In addition, it has a special pointer to identify the main pointing device
1398and a special pointer to identify the main keyboard.
1399</para>
1400<para>
1401The DeviceRec (Xserver/include/input.h) is a device-independent
1402structure that contains the state of an input device.
1403A DevicePtr is simply a pointer to a DeviceRec.
1404</para>
1405<para>
1406An xEvent describes an event the server reports to a client.
1407Defined in Xproto.h, it is a huge struct of union of structs that have fields for
1408all kinds of events.
1409All of the variants overlap, so that the struct is actually very small in memory.
1410</para>
1411</section>
1412<section>
1413  <title>Processing Events</title>
1414<para>
1415The main DDX input interface is the following routine:
1416<blockquote><programlisting>
1417
1418	void ProcessInputEvents()
1419</programlisting></blockquote>
1420You must write this routine to deliver input events from the user.
1421DIX calls it when input is pending (see next section), and possibly
1422even when it is not.
1423You should write it to get events from each device and deliver
1424the events to DIX.
1425To deliver the events to DIX, DDX should call the following
1426routine:
1427<blockquote><programlisting>
1428
1429	void DevicePtr->processInputProc(pEvent, device, count)
1430		    xEventPtr events;
1431		    DeviceIntPtr device;
1432		    int count;
1433</programlisting></blockquote>
1434This is the "input proc" for the device, a DIX procedure.
1435DIX will fill in this procedure pointer to one of its own routines by
1436the time ProcessInputEvents() is called the first time.
1437Call this input proc routine as many times as needed to
1438deliver as many events as should be delivered.
1439DIX will buffer them up and send them out as needed.  Count is set
1440to the number of event records which make up one atomic device event and
1441is always 1 for the core devices (see the X Input Extension for descriptions
1442of devices which may use count &#x3E; 1).
1443</para>
1444<para>
1445For example, your ProcessInputEvents() routine might check the mouse and the
1446keyboard.
1447If the keyboard had several keystrokes queued up, it could just call
1448the keyboard's processInputProc as many times as needed to flush its internal queue.
1449</para>
1450<para>
1451event is an xEvent struct you pass to the input proc.
1452When the input proc returns, it is finished with the event rec, and you can fill
1453in new values and call the input proc again with it.
1454</para>
1455<para>
1456You should deliver the events in the same order that they were generated.
1457</para>
1458<para>
1459For keyboard and pointing devices the xEvent variant should be keyButtonPointer.
1460Fill in the following fields in the xEvent record:
1461<itemizedlist>
1462
1463<listitem><para>type - is one of the following: KeyPress, KeyRelease, ButtonPress,
1464					ButtonRelease, or MotionNotify</para></listitem>
1465<listitem><para>detail - for KeyPress or KeyRelease fields, this should be the
1466					key number (not the ASCII code); otherwise unused</para></listitem>
1467<listitem><para>time - is the time that the event happened (32-bits, in milliseconds, arbitrary origin)</para></listitem>
1468<listitem><para>rootX - is the x coordinate of cursor</para></listitem>
1469<listitem><para>rootY - is the y coordinate of cursor</para></listitem>
1470
1471</itemizedlist>
1472The rest of the fields are filled in by DIX.
1473</para>
1474<para>
1475The time stamp is maintained by your code in the DDX layer, and it is your responsibility to
1476stamp all events correctly.
1477</para>
1478<para>
1479The x and y coordinates of the pointing device and the time must be filled in for all event types
1480including keyboard events.
1481</para>
1482<para>
1483The pointing device must report all button press and release events.
1484In addition, it should report a MotionNotify event every time it gets called
1485if the pointing device has moved since the last notify.
1486Intermediate pointing device moves are stored in a special GetMotionEvents buffer,
1487because most client programs are not interested in them.
1488</para>
1489<para>
1490There are quite a collection of sample implementations of this routine,
1491one for each supported device.
1492</para>
1493</section>
1494<section>
1495<title>Telling DIX When Input is Pending</title>
1496<para>
1497In the server's dispatch loop, DIX checks to see
1498if there is any device input pending whenever WaitForSomething() returns.
1499If the check says that input is pending, DIX calls the
1500DDX routine ProcessInputEvents().
1501</para>
1502<para>
1503This check for pending input must be very quick; a procedure call
1504is too slow.
1505The code that does the check is a hardwired IF
1506statement in DIX code that simply compares the values
1507pointed to by two pointers.
1508If the values are different, then it assumes that input is pending and
1509ProcessInputEvents() is called by DIX.
1510</para>
1511<para>
1512You must pass pointers to DIX to tell it what values to compare.
1513The following procedure
1514is used to set these pointers:
1515<blockquote><programlisting>
1516
1517	void SetInputCheck(p1, p2)
1518		long *p1, *p2;
1519</programlisting></blockquote>
1520You should call it sometime during initialization to indicate to DIX the
1521correct locations to check.
1522You should
1523pay special attention to the size of what they actually point to,
1524because the locations are assumed to be longs.
1525</para>
1526<para>
1527These two pointers are initialized by DIX
1528to point to arbitrary values that
1529are different.
1530In other words, if you forget to call this routine during initialization,
1531the worst thing that will happen is that
1532ProcessInputEvents will be called when
1533there are no events to process.
1534</para>
1535<para>
1536p1 and p2 might
1537point at the head and tail of some shared
1538memory queue.
1539Another use would be to have one point at a constant 0, with the
1540other pointing at some mask containing 1s
1541for each input device that has
1542something pending.
1543</para>
1544<para>
1545The DDX layer of the sample server calls SetInputCheck()
1546once when the
1547server's private internal queue is initialized.
1548It passes pointers to the queue's head and tail.  See Xserver/mi/mieq.c.
1549</para>
1550<para>
1551<blockquote><programlisting>
1552	int TimeSinceLastInputEvent()
1553</programlisting></blockquote>
1554DDX must time stamp all hardware input
1555events.  But DIX sometimes needs to know the
1556time and the OS layer needs to know the time since the last hardware
1557input event in
1558order for the screen saver to work.   TimeSinceLastInputEvent() returns
1559the this time in milliseconds.
1560</para>
1561</section>
1562<section>
1563  <title>Controlling Input Devices</title>
1564<para>
1565You must write four routines to do various device-specific
1566things with the keyboard and pointing device.
1567They can have any name you wish because
1568you pass the procedure pointers to DIX routines.
1569</para>
1570<para>
1571<blockquote><programlisting>
1572
1573	int pInternalDevice->valuator->GetMotionProc(pdevice, coords, start, stop, pScreen)
1574		DeviceIntPtr pdevice;
1575		xTimecoord * coords;
1576		unsigned long start;
1577		unsigned long stop;
1578		ScreenPtr pScreen;
1579</programlisting></blockquote>
1580You write this DDX routine to fill in coords with all the motion
1581events that have times (32-bit count of milliseconds) between time
1582start and time stop.  It should return the number of motion events
1583returned.  If there is no motion events support, this routine should
1584do nothing and return zero.  The maximum number of coords to return is
1585set in InitPointerDeviceStruct(), below.
1586</para>
1587<para>
1588When the user drags the pointing device, the cursor position
1589theoretically sweeps through an infinite number of points.  Normally,
1590a client that is concerned with points other than the starting and
1591ending points will receive a pointer-move event only as often as the
1592server generates them. (Move events do not queue up; each new one
1593replaces the last in the queue.)  A server, if desired, can implement
1594a scheme to save these intermediate events in a motion buffer.  A
1595client application, like a paint program, may then request that these
1596events be delivered to it through the GetMotionProc routine.
1597</para>
1598<para>
1599<blockquote><programlisting>
1600
1601	void pInternalDevice->bell->BellProc(percent, pDevice, ctrl, unknown)
1602		int percent;
1603		DeviceIntPtr pDevice;
1604		pointer ctrl;
1605		int class;
1606</programlisting></blockquote>
1607You need to write this routine to ring the bell on the keyboard.
1608loud is a number from 0 to 100, with 100 being the loudest.
1609Class is either BellFeedbackClass or KbdFeedbackClass (from XI.h).
1610</para>
1611<para>
1612<blockquote><programlisting>
1613
1614	void pInternalDevice->somedevice->CtrlProc(device, ctrl)
1615		DevicePtr device;
1616		SomethingCtrl *ctrl;
1617
1618</programlisting></blockquote>
1619You write two versions of this procedure, one for the keyboard and one for the pointing device.
1620DIX calls it to inform DDX when a client has requested changes in the current
1621settings for the particular device.
1622For a keyboard, this might be the repeat threshold and rate.
1623For a pointing device, this might be a scaling factor (coarse or fine) for position reporting.
1624See input.h for the ctrl structures.
1625</para>
1626</section>
1627<section>
1628  <title>Input Initialization</title>
1629<para>
1630Input initialization is a bit complicated.
1631It all starts with InitInput(), a routine that you write to call
1632AddInputDevice() twice
1633(once for pointing device and once for keyboard.)
1634</para>
1635<para>
1636When you Add the devices, a routine you supply for each device
1637gets called to initialize them.
1638Your individual initialize routines must call InitKeyboardDeviceStruct()
1639or InitPointerDeviceStruct(), depending upon which it is.
1640In other words, you indicate twice that the keyboard is the keyboard and
1641the pointer is the pointer.
1642</para>
1643<para>
1644<blockquote><programlisting>
1645
1646	void InitInput(argc, argv)
1647	    int argc;
1648	    char **argv;
1649</programlisting></blockquote>
1650InitInput is a DDX routine you must write to initialize the
1651input subsystem in DDX.
1652It must call AddInputDevice() for each device that might generate events.
1653</para>
1654<para>
1655<blockquote><programlisting>
1656
1657	DevicePtr AddInputDevice(deviceProc, autoStart)
1658		DeviceProc deviceProc;
1659		Bool autoStart;
1660</programlisting></blockquote>
1661AddInputDevice is a DIX routine you call to create a device object.
1662deviceProc is a DDX routine that is called by DIX to do various operations.
1663AutoStart should be TRUE for devices that need to be turned on at
1664initialization time with a special call, as opposed to waiting for some
1665client application to
1666turn them on.
1667This routine returns NULL if sufficient memory cannot be allocated to
1668install the device.
1669</para>
1670<para>
1671Note also that except for the main keyboard and pointing device,
1672an extension is needed to provide for a client interface to a device.
1673</para>
1674<para>
1675The following DIX
1676procedures return the specified DevicePtr. They may or may not be useful
1677to DDX implementors.
1678</para>
1679<para>
1680<blockquote><programlisting>
1681
1682	DevicePtr LookupKeyboardDevice()
1683</programlisting></blockquote>
1684LookupKeyboardDevice returns pointer for current main keyboard device.
1685</para>
1686<para>
1687<blockquote><programlisting>
1688
1689	DevicePtr LookupPointerDevice()
1690</programlisting></blockquote>
1691LookupPointerDevice returns pointer for current main pointing device.
1692</para>
1693<para>
1694A DeviceProc (the kind passed to AddInputDevice()) in the following form:
1695<blockquote><programlisting>
1696
1697	Bool pInternalDevice->DeviceProc(device, action);
1698		DeviceIntPtr device;
1699		int action;
1700</programlisting></blockquote>
1701You must write a DeviceProc for each device.
1702device points to the device record.
1703action tells what action to take;
1704it will be one of  these defined constants  (defined in input.h):
1705<itemizedlist>
1706<listitem><para>
1707DEVICE_INIT -
1708At DEVICE_INIT time, the device should initialize itself by calling
1709InitPointerDeviceStruct(), InitKeyboardDeviceStruct(), or a similar
1710routine (see below)
1711and "opening" the device if necessary.
1712If you return a non-zero (i.e., != Success) value from the DEVICE_INIT
1713call, that device will be considered unavailable. If either the main keyboard
1714or main pointing device cannot be initialized, the DIX code will refuse
1715to continue booting up.</para></listitem>
1716<listitem><para>
1717DEVICE_ON - If the DeviceProc is called with DEVICE_ON, then it is
1718allowed to start
1719putting events into the client stream by calling through the ProcessInputProc
1720in the device.</para></listitem>
1721<listitem><para>
1722DEVICE_OFF - If the DeviceProc is called with DEVICE_OFF, no further
1723events from that
1724device should be given to the DIX layer.
1725The device will appear to be dead to the user.</para></listitem>
1726<listitem><para>
1727DEVICE_CLOSE - At DEVICE_CLOSE (terminate or reset) time, the device should
1728be totally closed down.</para></listitem>
1729</itemizedlist>
1730</para>
1731<para>
1732<blockquote><programlisting>
1733
1734	void InitPointerDeviceStruct(device, map, mapLength,
1735			GetMotionEvents, ControlProc, numMotionEvents)
1736		DevicePtr device;
1737		CARD8 *map;
1738		int mapLength;
1739		ValuatorMotionProcPtr ControlProc;
1740		PtrCtrlProcPtr GetMotionEvents;
1741		int numMotionEvents;
1742</programlisting></blockquote>
1743InitPointerDeviceStruct is a DIX routine you call at DEVICE_INIT time to declare
1744some operating routines and data structures for a pointing device.
1745map and mapLength are as described in the X Window
1746System protocol specification.
1747ControlProc and GetMotionEvents are DDX routines, see above.
1748</para>
1749<para>
1750numMotionEvents is for the motion-buffer-size for the GetMotionEvents
1751request.
1752A typical length for a motion buffer would be 100 events.
1753A server that does not implement this capability should set
1754numMotionEvents to zero.
1755</para>
1756<para>
1757<blockquote><programlisting>
1758
1759	void InitKeyboardDeviceStruct(device, pKeySyms, pModifiers, Bell, ControlProc)
1760		DevicePtr device;
1761		KeySymsPtr pKeySyms;
1762		CARD8 *pModifiers;
1763		BellProcPtr Bell;
1764		KbdCtrlProcPtr ControlProc;
1765
1766</programlisting></blockquote>
1767You call this DIX routine when a keyboard device is initialized and
1768its device procedure is called with
1769DEVICE_INIT.
1770The formats of the keysyms and modifier maps are defined in
1771Xserver/include/input.h.
1772They describe the layout of keys on the keyboards, and the glyphs
1773associated with them.  ( See the next section for information on
1774setting up the modifier map and the keysym map.)
1775ControlProc and Bell are DDX routines, see above.
1776</para>
1777</section>
1778<section>
1779  <title>Keyboard Mapping and Keycodes</title>
1780<para>
1781When you send a keyboard event, you send a report that a given key has
1782either been pressed or has been released.  There must be a keycode for
1783each key that identifies the key; the keycode-to-key mapping can be
1784any mapping you desire, because you specify the mapping in a table you
1785set up for DIX.  However, you are restricted by the protocol
1786specification to keycode values in the range 8 to 255 inclusive.
1787</para>
1788<para>
1789The keycode mapping information that you set up consists of the following:
1790<itemizedlist>
1791<listitem><para>
1792A minimum and maximum keycode number</para></listitem>
1793<listitem><para>
1794An array of sets of keysyms for each key, that is of length
1795maxkeycode - minkeycode + 1.
1796Each element of this array is a list of codes for symbols that are on that key.
1797There is no limit to the number of symbols that can be on a key.</para></listitem>
1798</itemizedlist>
1799Once the map is set up, DIX keeps and
1800maintains the client's changes to it.
1801</para>
1802<para>
1803The X protocol defines standard names to indicate the symbol(s)
1804printed on each keycap. (See X11/keysym.h)
1805</para>
1806<para>
1807Legal modifier keys must generate both up and down transitions.  When
1808a client tries to change a modifier key (for instance, to make "A" the
1809"Control" key), DIX calls the following routine, which should return
1810TRUE if the key can be used as a modifier on the given device:
1811<blockquote><programlisting>
1812
1813	Bool LegalModifier(key, pDev)
1814	    unsigned int key;
1815	    DevicePtr pDev;
1816</programlisting></blockquote>
1817</para>
1818</section>
1819</section>
1820<section>
1821<title>Screens</title>
1822<para>
1823Different computer graphics
1824displays have different capabilities.
1825Some are simple monochrome
1826frame buffers that are just lying
1827there in memory, waiting to be written into.
1828Others are color displays with many bits per pixel using some color lookup table.
1829Still others have high-speed graphic processors that prefer to do all of the work
1830themselves,
1831including maintaining their own high-level, graphic data structures.
1832</para>
1833<section>
1834  <title>Screen Hardware Requirements</title>
1835<para>
1836The only requirement on screens is that you be able to both read
1837and write locations in the frame buffer.
1838All screens must have a depth of 32 or less (unless you use
1839an X extension to allow a greater depth).
1840All screens must fit into one of the classes listed in the section
1841in this document on Visuals and Depths.
1842</para>
1843<para>
1844X uses the pixel as its fundamental unit of distance on the screen.
1845Therefore, most programs will measure everything in pixels.</para>
1846<para>
1847The sample server assumes square pixels.
1848Serious WYSIWYG (what you see is what you get) applications for
1849publishing and drawing programs will adjust for
1850different screen resolutions automatically.
1851Considerable work
1852is involved in compensating for non-square pixels (a bit in the DDX
1853code for the sample server but quite a bit in the client applications).</para>
1854</section>
1855<section>
1856  <title>Data Structures</title>
1857<para>
1858X supports multiple screens that are connected to the same
1859server.  Therefore, all the per-screen information is bundled into one data
1860structure of attributes and procedures, which is the ScreenRec (see
1861Xserver/include/scrnintstr.h).
1862The procedure entry points in a ScreenRec operate on
1863regions, colormaps, cursors, and fonts, because these resources
1864can differ in format from one screen to another.</para>
1865<para>
1866Windows are areas on the screen that can be drawn into by graphic
1867routines.  "Pixmaps" are off-screen graphic areas that can be drawn
1868into.  They are both considered drawables and are described in the
1869section on Drawables.  All graphic operations work on drawables, and
1870operations are available to copy patches from one drawable to another.</para>
1871<para>
1872The pixel image data in all drawables is in a format that is private
1873to DDX.  In fact, each instance of a drawable is associated with a
1874given screen.  Presumably, the pixel image data for pixmaps is chosen
1875to be conveniently understood by the hardware.  All screens in a
1876single server must be able to handle all pixmaps depths declared in
1877the connection setup information.</para>
1878<para>
1879Pixmap images are transferred to the server in one of two ways:
1880XYPixmap or ZPimap.  XYPixmaps are a series of bitmaps, one for each
1881bit plane of the image, using the bitmap padding rules from the
1882connection setup.  ZPixmaps are a series of bits, nibbles, bytes or
1883words, one for each pixel, using the format rules (padding and so on)
1884for the appropriate depth.</para>
1885<para>
1886All screens in a given server must agree on a set of pixmap image
1887formats (PixmapFormat) to support (depth, number of bits per pixel,
1888etc.).</para>
1889<para>
1890There is no color interpretation of bits in the pixmap.  Pixmaps
1891do not contain pixel values.  The interpretation is made only when
1892the bits are transferred onto the screen.</para>
1893<para>
1894The screenInfo structure (in scrnintstr.h) is a global data structure
1895that has a pointer to an array of ScreenRecs, one for each screen on
1896the server.  (These constitute the one and only description of each
1897screen in the server.)  Each screen has an identifying index (0, 1, 2, ...).
1898In addition, the screenInfo struct contains global server-wide
1899details, such as the bit- and byte- order in all bit images, and the
1900list of pixmap image formats that are supported.  The X protocol
1901insists that these must be the same for all screens on the server.</para>
1902</section>
1903<section>
1904  <title>Output Initialization</title>
1905<para>
1906<blockquote><programlisting>
1907
1908	InitOutput(pScreenInfo, argc, argv)
1909		ScreenInfo *pScreenInfo;
1910		int argc;
1911		char **argv;
1912</programlisting></blockquote>
1913Upon initialization, your DDX routine InitOutput() is called by DIX.
1914It is passed a pointer to screenInfo to initialize.  It is also passed
1915the argc and argv from main() for your server for the command-line
1916arguments.  These arguments may indicate what or how many screen
1917device(s) to use or in what way to use them.  For instance, your
1918server command line may allow a "-D" flag followed by the name of the
1919screen device to use.</para>
1920<para>
1921Your InitOutput() routine should initialize each screen you wish to
1922use by calling AddScreen(), and then it should initialize the pixmap
1923formats that you support by storing values directly into the
1924screenInfo data structure.  You should also set certain
1925implementation-dependent numbers and procedures in your screenInfo,
1926which determines the pixmap and scanline padding rules for all screens
1927in the server.</para>
1928<para>
1929<blockquote><programlisting>
1930
1931	int AddScreen(scrInitProc, argc, argv)
1932		Bool (*scrInitProc)();
1933		int argc;
1934		char **argv;
1935</programlisting></blockquote>
1936You should call AddScreen(), a DIX procedure, in InitOutput() once for
1937each screen to add it to the screenInfo database.  The first argument
1938is an initialization procedure for the screen that you supply.  The
1939second and third are the argc and argv from main().  It returns the
1940screen number of the screen installed, or -1 if there is either
1941insufficient memory to add the screen, or (*scrInitProc) returned
1942FALSE.</para>
1943<para>
1944The scrInitProc should be of the following form:
1945<blockquote><programlisting>
1946
1947	Bool scrInitProc(pScreen, argc, argv)
1948		ScreenPtr pScreen;
1949		int argc;
1950		char **argv;
1951</programlisting></blockquote>
1952pScreen is the pointer to the screen's new ScreenRec. argc and argv
1953are as before.  Your screen initialize procedure should return TRUE
1954upon success or FALSE if the screen cannot be initialized (for
1955 instance, if the screen hardware does not exist on this machine).</para>
1956<para>
1957This procedure must determine what actual device it is supposed to initialize.
1958If you have a different procedure for each screen, then it is no problem.
1959If you have the same procedure for multiple screens, it may have trouble
1960figuring out which screen to initialize each time around, especially if
1961InitOutput() does not initialize all of the screens.
1962It is probably easiest to have one procedure for each screen.</para>
1963<para>
1964The initialization procedure should fill in all the screen procedures
1965for that screen (windowing functions, region functions, etc.) and certain
1966screen attributes for that screen.</para>
1967</section>
1968<section>
1969  <title>Region Routines in the ScreenRec</title>
1970<para>
1971A region is a dynamically allocated data structure that describes an
1972irregularly shaped piece of real estate in XY pixel space.  You can
1973think of it as a set of pixels on the screen to be operated upon with
1974set operations such as AND and OR.</para>
1975<para>
1976A region is frequently implemented as a list of rectangles or bitmaps
1977that enclose the selected pixels.  Region operators control the
1978"clipping policy," or the operations that work on regions.  (The
1979sample server uses YX-banded rectangles.  Unless you have something
1980already implemented for your graphics system, you should keep that
1981implementation.)  The procedure pointers to the region operators are
1982located in the ScreenRec data structure.  The definition of a region
1983can be found in the file Xserver/include/regionstr.h.  The region code
1984is found in Xserver/mi/miregion.c.  DDX implementations using other
1985region formats will need to supply different versions of the region
1986operators.</para>
1987<para>
1988Since the list of rectangles is unbounded in size, part of the region
1989data structure is usually a large, dynamically allocated chunk of
1990memory.  As your region operators calculate logical combinations of
1991regions, these blocks may need to be reallocated by your region
1992software.  For instance, in the sample server, a RegionRec has some
1993header information and a pointer to a dynamically allocated rectangle
1994list.  Periodically, the rectangle list needs to be expanded with
1995realloc(), whereupon the new pointer is remembered in the RegionRec.</para>
1996<para>
1997Most of the region operations come in two forms: a function pointer in
1998the Screen structure, and a macro.  The server can be compiled so that
1999the macros make direct calls to the appropriate functions (instead of
2000indirecting through a screen function pointer), or it can be compiled
2001so that the macros are identical to the function pointer forms.
2002Making direct calls is faster on many architectures.</para>
2003<para>
2004<blockquote><programlisting>
2005
2006	RegionPtr pScreen->RegionCreate( rect, size)
2007		BoxPtr rect;
2008		int size;
2009
2010	macro: RegionPtr RegionCreate(rect, size)
2011
2012</programlisting></blockquote>
2013RegionCreate creates a region that describes ONE rectangle.  The
2014caller can avoid unnecessary reallocation and copying by declaring the
2015probable maximum number of rectangles that this region will need to
2016describe itself.  Your region routines, though, cannot fail just
2017because the region grows beyond this size.  The caller of this routine
2018can pass almost anything as the size; the value is merely a good guess
2019as to the maximum size until it is proven wrong by subsequent use.
2020Your region procedures are then on their own in estimating how big the
2021region will get.  Your implementation might ignore size, if
2022applicable.</para>
2023<para>
2024<blockquote><programlisting>
2025
2026	void pScreen->RegionInit (pRegion, rect, size)
2027		RegionPtr	pRegion;
2028		BoxPtr		rect;
2029		int		size;
2030
2031	macro: RegionInit(pRegion, rect, size)
2032
2033</programlisting></blockquote>
2034Given an existing raw region structure (such as an local variable), this
2035routine fills in the appropriate fields to make this region as usable as
2036one returned from RegionCreate.  This avoids the additional dynamic memory
2037allocation overhead for the region structure itself.
2038</para>
2039<para>
2040<blockquote><programlisting>
2041
2042	Bool pScreen->RegionCopy(dstrgn, srcrgn)
2043		RegionPtr dstrgn, srcrgn;
2044
2045	macro: Bool RegionCopy(dstrgn, srcrgn)
2046
2047</programlisting></blockquote>
2048RegionCopy copies the description of one region, srcrgn, to another
2049already-created region,
2050dstrgn; returning TRUE if the copy succeeded, and FALSE otherwise.</para>
2051<para>
2052<blockquote><programlisting>
2053
2054	void pScreen->RegionDestroy( pRegion)
2055		RegionPtr pRegion;
2056
2057	macro: RegionDestroy(pRegion)
2058
2059</programlisting></blockquote>
2060RegionDestroy destroys a region and frees all allocated memory.</para>
2061<para>
2062<blockquote><programlisting>
2063
2064	void pScreen->RegionUninit (pRegion)
2065		RegionPtr pRegion;
2066
2067	macro: RegionUninit(pRegion)
2068
2069</programlisting></blockquote>
2070Frees everything except the region structure itself, useful when the
2071region was originally passed to RegionInit instead of received from
2072RegionCreate.  When this call returns, pRegion must not be reused until
2073it has been RegionInit'ed again.</para>
2074<para>
2075<blockquote><programlisting>
2076
2077	Bool pScreen->Intersect(newReg, reg1, reg2)
2078		RegionPtr newReg, reg1, reg2;
2079
2080	macro: Bool RegionIntersect(newReg, reg1, reg2)
2081
2082	Bool  pScreen->Union(newReg, reg1, reg2)
2083		RegionPtr newReg, reg1, reg2;
2084
2085	macro: Bool RegionUnion(newReg, reg1, reg2)
2086
2087	Bool  pScreen->Subtract(newReg, regMinuend, regSubtrahend)
2088		RegionPtr newReg, regMinuend, regSubtrahend;
2089
2090	macro: Bool RegionUnion(newReg, regMinuend, regSubtrahend)
2091
2092	Bool pScreen->Inverse(newReg, pReg,  pBox)
2093		RegionPtr newReg, pReg;
2094		BoxPtr pBox;
2095
2096	macro: Bool RegionInverse(newReg, pReg,  pBox)
2097
2098</programlisting></blockquote>
2099The above four calls all do basic logical operations on regions.  They
2100set the new region (which already exists) to describe the logical
2101intersection, union, set difference, or inverse of the region(s) that
2102were passed in.  Your routines must be able to handle a situation
2103where the newReg is the same region as one of the other region
2104arguments.</para>
2105<para>
2106The subtract function removes the Subtrahend from the Minuend and
2107puts the result in newReg.</para>
2108<para>
2109The inverse function returns a region that is the pBox minus the
2110region passed in.  (A true "inverse" would make a region that extends
2111to infinity in all directions but has holes in the middle.)  It is
2112undefined for situations where the region extends beyond the box.</para>
2113<para>
2114Each routine must return the value TRUE for success.</para>
2115<para>
2116<blockquote><programlisting>
2117
2118	void pScreen->RegionReset(pRegion, pBox)
2119		RegionPtr pRegion;
2120		BoxPtr pBox;
2121
2122	macro: RegionReset(pRegion, pBox)
2123
2124</programlisting></blockquote>
2125RegionReset sets the region to describe
2126one rectangle and reallocates it to a size of one rectangle, if applicable.</para>
2127<para>
2128<blockquote><programlisting>
2129
2130	void  pScreen->TranslateRegion(pRegion, x, y)
2131		RegionPtr pRegion;
2132		int x, y;
2133
2134	macro: RegionTranslate(pRegion, x, y)
2135
2136</programlisting></blockquote>
2137TranslateRegion simply moves a region +x in the x direction and +y in the y
2138direction.</para>
2139<para>
2140<blockquote><programlisting>
2141
2142	int  pScreen->RectIn(pRegion, pBox)
2143		RegionPtr pRegion;
2144		BoxPtr pBox;
2145
2146	macro: int RegionContainsRect(pRegion, pBox)
2147
2148</programlisting></blockquote>
2149RectIn returns one of the defined constants rgnIN, rgnOUT, or rgnPART,
2150depending upon whether the box is entirely inside the region, entirely
2151outside of the region, or partly in and partly out of the region.
2152These constants are defined in Xserver/include/region.h.</para>
2153<para>
2154<blockquote><programlisting>
2155
2156	Bool pScreen->PointInRegion(pRegion, x, y, pBox)
2157		RegionPtr pRegion;
2158		int x, y;
2159		BoxPtr pBox;
2160
2161	macro: Bool RegionContainsPoint(pRegion, x, y, pBox)
2162
2163</programlisting></blockquote>
2164PointInRegion returns true if the point x, y is in the region.  In
2165addition, it fills the rectangle pBox with coordinates of a rectangle
2166that is entirely inside of pRegion and encloses the point.  In the mi
2167implementation, it is the largest such rectangle.  (Due to the sample
2168server implementation, this comes cheaply.)</para>
2169<para>
2170This routine used by DIX when tracking the pointing device and
2171deciding whether to report mouse events or change the cursor.  For
2172instance, DIX needs to change the cursor when it moves from one window
2173to another.  Due to overlapping windows, the shape to check may be
2174irregular.  A PointInRegion() call for every pointing device movement
2175may be too expensive.  The pBox is a kind of wake-up box; DIX need not
2176call PointInRegion() again until the cursor wanders outside of the
2177returned box.</para>
2178<para>
2179<blockquote><programlisting>
2180
2181	Bool pScreen->RegionNotEmpty(pRegion)
2182		RegionPtr pRegion;
2183
2184	macro: Bool RegionNotEmpty(pRegion)
2185
2186</programlisting></blockquote>
2187RegionNotEmpty is a boolean function that returns
2188true or false depending upon whether the region encloses any pixels.</para>
2189<para>
2190<blockquote><programlisting>
2191
2192	void pScreen->RegionEmpty(pRegion)
2193		RegionPtr pRegion;
2194
2195	macro: RegionEmpty(pRegion)
2196
2197</programlisting></blockquote>
2198RegionEmpty sets the region to be empty.</para>
2199<para>
2200<blockquote><programlisting>
2201
2202	BoxPtr pScreen->RegionExtents(pRegion)
2203		RegionPtr pRegion;
2204
2205	macro: RegionExtents(pRegion)
2206
2207</programlisting></blockquote>
2208RegionExtents returns a rectangle that is the smallest
2209possible superset of the entire region.
2210The caller will not modify this rectangle, so it can be the one
2211in your region struct.</para>
2212<para>
2213<blockquote><programlisting>
2214
2215	Bool pScreen->RegionAppend (pDstRgn, pRegion)
2216		RegionPtr pDstRgn;
2217		RegionPtr pRegion;
2218
2219	macro: Bool RegionAppend(pDstRgn, pRegion)
2220
2221	Bool pScreen->RegionValidate (pRegion, pOverlap)
2222		RegionPtr pRegion;
2223		Bool *pOverlap;
2224
2225	macro: Bool RegionValidate(pRegion, pOverlap)
2226
2227</programlisting></blockquote>
2228These functions provide an optimization for clip list generation and
2229must be used in conjunction.  The combined effect is to produce the
2230union of a collection of regions, by using RegionAppend several times,
2231and finally calling RegionValidate which takes the intermediate
2232representation (which needn't be a valid region) and produces the
2233desired union.  pOverlap is set to TRUE if any of the original
2234regions overlap; FALSE otherwise.</para>
2235<para>
2236<blockquote><programlisting>
2237
2238	RegionPtr pScreen->BitmapToRegion (pPixmap)
2239		PixmapPtr pPixmap;
2240
2241	macro: RegionPtr BitmapToRegion(pScreen, pPixmap)
2242
2243</programlisting></blockquote>
2244Given a depth-1 pixmap, this routine must create a valid region which
2245includes all the areas of the pixmap filled with 1's and excludes the
2246areas filled with 0's.  This routine returns NULL if out of memory.</para>
2247<para>
2248<blockquote><programlisting>
2249
2250	RegionPtr pScreen->RectsToRegion (nrects, pRects, ordering)
2251		int nrects;
2252		xRectangle *pRects;
2253		int ordering;
2254
2255	macro: RegionPtr RegionFromRects(nrects, pRects, ordering)
2256
2257</programlisting></blockquote>
2258Given a client-supplied list of rectangles, produces a region which includes
2259the union of all the rectangles.  Ordering may be used as a hint which
2260describes how the rectangles are sorted.  As the hint is provided by a
2261client, it must not be required to be correct, but the results when it is
2262not correct are not defined (core dump is not an option here).</para>
2263<para>
2264<blockquote><programlisting>
2265
2266	void pScreen->SendGraphicsExpose(client,pRegion,drawable,major,minor)
2267		ClientPtr client;
2268		RegionPtr pRegion;
2269		XID drawable;
2270		int major;
2271		int minor;
2272
2273</programlisting></blockquote>
2274SendGraphicsExpose dispatches a list of GraphicsExposure events which
2275span the region to the specified client.  If the region is empty, or
2276a NULL pointer, a NoExpose event is sent instead.</para>
2277</section>
2278<section>
2279  <title>Cursor Routines for a Screen</title>
2280<para>
2281A cursor is the visual form tied to the pointing device.  The default
2282cursor is an "X" shape, but the cursor can have any shape.  When a
2283client creates a window, it declares what shape the cursor will be
2284when it strays into that window on the screen.</para>
2285<para>
2286For each possible shape the cursor assumes, there is a CursorRec data
2287structure.  This data structure contains a pointer to a CursorBits
2288data structure which contains a bitmap for the image of the cursor and
2289a bitmap for a mask behind the cursor, in addition, the CursorRec data
2290structure contains foreground and background colors for the cursor.
2291The CursorBits data structure is shared among multiple CursorRec
2292structures which use the same font and glyph to describe both source
2293and mask.  The cursor image is applied to the screen by applying the
2294mask first, clearing 1 bits in its form to the background color, and
2295then overwriting on the source image, in the foreground color.  (One
2296bits of the source image that fall on top of zero bits of the mask
2297image are undefined.)  This way, a cursor can have transparent parts,
2298and opaque parts in two colors.  X allows any cursor size, but some
2299hardware cursor schemes allow a maximum of N pixels by M pixels.
2300Therefore, you are allowed to transform the cursor to a smaller size,
2301but be sure to include the hot-spot.</para>
2302<para>
2303CursorBits in Xserver/include/cursorstr.h is a device-independent
2304structure containing a device-independent representation of the bits
2305for the source and mask.  (This is possible because the bitmap
2306representation is the same for all screens.)</para>
2307<para>
2308When a cursor is created, it is "realized" for each screen.  At
2309realization time, each screen has the chance to convert the bits into
2310some other representation that may be more convenient (for instance,
2311putting the cursor into off-screen memory) and set up its
2312device-private area in either the CursorRec data structure or
2313CursorBits data structure as appropriate to possibly point to whatever
2314data structures are needed.  It is more memory-conservative to share
2315realizations by using the CursorBits private field, but this makes the
2316assumption that the realization is independent of the colors used
2317(which is typically true).  For instance, the following are the device
2318private entries for a particular screen and cursor:
2319<blockquote><programlisting>
2320
2321	pCursor->devPriv[pScreen->myNum]
2322	pCursor->bits->devPriv[pScreen->myNum]
2323
2324</programlisting></blockquote>
2325This is done because the change from one cursor shape to another must
2326be fast and responsive; the cursor image should be able to flutter as
2327fast as the user moves it across the screen.</para>
2328<para>
2329You must implement the following routines for your hardware:
2330<blockquote><programlisting>
2331
2332	Bool pScreen->RealizeCursor( pScr, pCurs)
2333		ScreenPtr pScr;
2334		CursorPtr pCurs;
2335
2336	Bool pScreen->UnrealizeCursor( pScr, pCurs)
2337		ScreenPtr pScr;
2338		CursorPtr pCurs;
2339
2340</programlisting></blockquote>
2341</para>
2342<para>
2343RealizeCursor and UnrealizeCursor should realize (allocate and
2344calculate all data needed) and unrealize (free the dynamically
2345allocated data) a given cursor when DIX needs them.  They are called
2346whenever a device-independent cursor is created or destroyed.  The
2347source and mask bits pointed to by fields in pCurs are undefined for
2348bits beyond the right edge of the cursor.  This is so because the bits
2349are in Bitmap format, which may have pad bits on the right edge.  You
2350should inhibit UnrealizeCursor() if the cursor is currently in use;
2351this happens when the system is reset.</para>
2352<para>
2353<blockquote><programlisting>
2354
2355	Bool pScreen->DisplayCursor( pScr, pCurs)
2356		ScreenPtr pScr;
2357		CursorPtr pCurs;
2358
2359</programlisting></blockquote>
2360DisplayCursor should change the cursor on the given screen to the one
2361passed in.  It is called by DIX when the user moves the pointing
2362device into a different window with a different cursor.  The hotspot
2363in the cursor should be aligned with the current cursor position.</para>
2364<para>
2365<blockquote><programlisting>
2366
2367	void pScreen->RecolorCursor( pScr, pCurs, displayed)
2368		ScreenPtr pScr;
2369		CursorPtr pCurs;
2370		Bool displayed;
2371</programlisting></blockquote>
2372RecolorCursor notifies DDX that the colors in pCurs have changed and
2373indicates whether this is the cursor currently being displayed.  If it
2374is, the cursor hardware state may have to be updated.  Whether
2375displayed or not, state created at RealizeCursor time may have to be
2376updated.  A generic version, miRecolorCursor, may be used that
2377does an unrealize, a realize, and possibly a display (in micursor.c);
2378however this constrains UnrealizeCursor and RealizeCursor to always return
2379TRUE as no error indication is returned here.</para>
2380<para>
2381<blockquote><programlisting>
2382
2383	void pScreen->ConstrainCursor( pScr, pBox)
2384		ScreenPtr pScr;
2385		BoxPtr pBox;
2386
2387</programlisting></blockquote>
2388ConstrainCursor should cause the cursor to restrict its motion to the
2389rectangle pBox.  DIX code is capable of enforcing this constraint by
2390forcefully moving the cursor if it strays out of the rectangle, but
2391ConstrainCursor offers a way to send a hint to the driver or hardware
2392if such support is available.  This can prevent the cursor from
2393wandering out of the box, then jumping back, as DIX forces it back.</para>
2394<para>
2395<blockquote><programlisting>
2396
2397	void pScreen->PointerNonInterestBox( pScr, pBox)
2398		ScreenPtr pScr;
2399		BoxPtr pBox;
2400
2401</programlisting></blockquote>
2402PointerNonInterestBox is DIX's way of telling the pointing device code
2403not to report motion events while the cursor is inside a given
2404rectangle on the given screen.  It is optional and, if not
2405implemented, it should do nothing.  This routine is called only when
2406the client has declared that it is not interested in motion events in
2407a given window.  The rectangle you get may be a subset of that window.
2408It saves DIX code the time required to discard uninteresting mouse
2409motion events.  This is only a hint, which may speed performance.
2410Nothing in DIX currently calls PointerNonInterestBox.</para>
2411<para>
2412<blockquote><programlisting>
2413
2414	void pScreen->CursorLimits( pScr, pCurs, pHotBox, pTopLeftBox)
2415		ScreenPtr pScr;
2416		CursorPtr pCurs;
2417		BoxPtr pHotBox;
2418		BoxPtr pTopLeftBox;	/* return value */
2419
2420</programlisting></blockquote>
2421CursorLimits should calculate the box that the cursor hot spot is
2422physically capable of moving within, as a function of the screen pScr,
2423the device-independent cursor pCurs, and a box that DIX hypothetically
2424would want the hot spot confined within, pHotBox.  This routine is for
2425informing DIX only; it alters no state within DDX.</para>
2426<para>
2427<blockquote><programlisting>
2428
2429	Bool pScreen->SetCursorPosition( pScr, newx, newy, generateEvent)
2430		ScreenPtr pScr;
2431		int newx;
2432		int newy;
2433		Bool generateEvent;
2434
2435</programlisting></blockquote>
2436SetCursorPosition should artificially move the cursor as though the
2437user had jerked the pointing device very quickly.  This is called in
2438response to the WarpPointer request from the client, and at other
2439times.  If generateEvent is True, the device should decide whether or
2440not to call ProcessInputEvents() and then it must call
2441DevicePtr->processInputProc.  Its effects are, of course, limited in
2442value for absolute pointing devices such as a tablet.</para>
2443<para>
2444<blockquote><programlisting>
2445
2446	void NewCurrentScreen(newScreen, x, y)
2447	    ScreenPtr newScreen;
2448	    int x,y;
2449
2450</programlisting></blockquote>
2451If your ddx provides some mechanism for the user to magically move the
2452pointer between multiple screens, you need to inform DIX when this
2453occurs.  You should call NewCurrentScreen to accomplish this, specifying
2454the new screen and the new x and y coordinates of the pointer on that screen.</para>
2455</section>
2456<section>
2457  <title>Visuals, Depths and Pixmap Formats for Screens</title>
2458<para>
2459The "depth" of a image is the number of bits that are used per pixel to display it.</para>
2460<para>
2461The "bits per pixel" of a pixmap image that is sent over the client
2462byte stream is a number that is either 4, 8, 16, 24 or 32.  It is the
2463number of bits used per pixel in Z format.  For instance, a pixmap
2464image that has a depth of six is best sent in Z format as 8 bits per
2465pixel.</para>
2466<para>
2467A "pixmap image format" or a "pixmap format" is a description of the
2468format of a pixmap image as it is sent over the byte stream.  For each
2469depth available on a server, there is one and only one pixmap format.
2470This pixmap image format gives the bits per pixel and the scanline
2471padding unit. (For instance, are pixel rows padded to bytes, 16-bit
2472words, or 32-bit words?)</para>
2473<para>
2474For each screen, you must decide upon what depth(s) it supports.  You
2475should only count the number of bits used for the actual image.  Some
2476displays store additional bits to indicate what window this pixel is
2477in, how close this object is to a viewer, transparency, and other
2478data; do not count these bits.</para>
2479<para>
2480A "display class" tells whether the display is monochrome or color,
2481whether there is a lookup table, and how the lookup table works.</para>
2482<para>
2483A "visual" is a combination of depth, display class, and a description
2484of how the pixel values result in a color on the screen.  Each visual
2485has a set of masks and offsets that are used to separate a pixel value
2486into its red, green, and blue components and a count of the number of
2487colormap entries.  Some of these fields are only meaningful when the
2488class dictates so.  Each visual also has a screen ID telling which
2489screen it is usable on.  Note that the depth does not imply the number
2490of map_entries; for instance, a display can have 8 bits per pixel but
2491only 254 colormap entries for use by applications (the other two being
2492reserved by hardware for the cursor).</para>
2493<para>
2494Each visual is identified by a 32-bit visual ID which the client uses
2495to choose what visual is desired on a given window.  Clients can be
2496using more than one visual on the same screen at the same time.</para>
2497<para>
2498The class of a display describes how this translation takes place.
2499There are three ways to do the translation.
2500<itemizedlist>
2501<listitem><para>
2502Pseudo - The pixel value, as a whole, is looked up
2503in a table of length map_entries to
2504determine the color to display.</para></listitem>
2505<listitem><para>
2506True - The
2507pixel value is broken up into red, green, and blue fields, each of which
2508are looked up in separate red, green, and blue lookup tables,
2509each of length map_entries.</para></listitem>
2510<listitem><para>
2511Gray - The pixel value is looked up in a table of length map_entries to
2512determine a gray level to display.</para></listitem>
2513</itemizedlist>
2514</para>
2515<para>
2516In addition, the lookup table can be static (resulting colors are fixed for each
2517pixel value)
2518or dynamic (lookup entries are under control of the client program).
2519This leads to a total of six classes:
2520<itemizedlist>
2521<listitem><para>
2522Static Gray - The pixel value (of however many bits) determines directly the
2523level of gray
2524that the pixel assumes.</para></listitem>
2525<listitem><para>
2526Gray Scale - The pixel value is fed through a lookup table to arrive at the level
2527of gray to display
2528for the given pixel.</para></listitem>
2529<listitem><para>
2530Static Color - The pixel value is fed through a fixed lookup table that yields the
2531color to display
2532for that pixel.</para></listitem>
2533<listitem><para>
2534PseudoColor - The whole pixel value is fed through a programmable lookup
2535table that has one
2536color (including red, green, and blue intensities) for each possible pixel value,
2537and that color is displayed.</para></listitem>
2538<listitem><para>
2539True Color - Each pixel value consists of one or more bits
2540that directly determine each primary color intensity after being fed through
2541a fixed table.</para></listitem>
2542<listitem><para>
2543Direct Color - Each pixel value consists of one or more bits for each primary color.
2544Each primary color value is individually looked up in a table for that primary
2545color, yielding
2546an intensity for that primary color.
2547For each pixel, the red value is looked up in the
2548red table, the green value in the green table, and
2549the blue value in the blue table.</para></listitem>
2550</itemizedlist>
2551</para>
2552<para>
2553Here are some examples:
2554<itemizedlist>
2555<listitem><para>
2556A simple monochrome 1 bit per pixel display is Static Gray.</para></listitem>
2557<listitem><para>
2558A display that has 2 bits per pixel for a choice
2559between the colors of black, white, green and violet is Static Color.</para></listitem>
2560<listitem><para>
2561A display that has three bits per pixel, where
2562each bit turns on or off one of the red, green or
2563blue guns, is in the True Color class.</para></listitem>
2564<listitem><para>
2565If you take the last example and scramble the
2566correspondence between pixel values and colors
2567it becomes a Static Color display.</para></listitem>
2568</itemizedlist></para>
2569<para>
2570A display has 8 bits per pixel.  The 8 bits select one entry out of 256 entries
2571in a lookup table, each entry consisting of 24 bits (8bits each for red, green,
2572and blue).
2573The display can show any 256 of 16 million colors on the screen at once.
2574This is a pseudocolor display.
2575The client application gets to fill the lookup table in this class of display.</para>
2576<para>
2577Imagine the same hardware from the last example.
2578Your server software allows the user, on the
2579command line that starts up the server
2580program,
2581to fill the lookup table to his liking once and for all.
2582From then on, the server software would not change the lookup table
2583until it exits.
2584For instance, the default might be a lookup table with a reasonable sample of
2585colors from throughout the color space.
2586But the user could specify that the table be filled with 256 steps of gray scale
2587because he knew ahead of time he would be manipulating a lot of black-and-white
2588scanned photographs
2589and not very many color things.
2590Clients would be presented with this unchangeable lookup table.
2591Although the hardware qualifies as a PseudoColor display,
2592the facade presented to the X client is that this is a Static Color display.</para>
2593<para>
2594You have to decide what kind of display you have or want
2595to pretend you have.
2596When you initialize the screen(s), this class value must be set in the
2597VisualRec data structure along with other display characteristics like the
2598depth and other numbers.</para>
2599<para>
2600The allowable DepthRec's and VisualRec's are pointed to by fields in the ScreenRec.
2601These are set up when InitOutput() is called; you should malloc() appropriate blocks
2602or use static variables initialized to the correct values.</para>
2603</section>
2604<section>
2605<title>Colormaps for Screens</title>
2606<para>
2607A colormap is a device-independent
2608mapping between pixel values and colors displayed on the screen.</para>
2609<para>
2610Different windows on the same screen can have different
2611colormaps at the same time.
2612At any given time, the most recently installed
2613colormap(s) will be in use in the server
2614so that its (their) windows' colors will be guaranteed to be correct.
2615Other windows may be off-color.
2616Although this may seem to be chaotic, in practice most clients
2617use the default colormap for the screen.</para>
2618<para>
2619The default colormap for a screen is initialized when the screen is initialized.
2620It always remains in existence and is not owned by any regular client.  It
2621is owned by client 0 (the server itself).
2622Many clients will simply use this default colormap for their drawing.
2623Depending upon the class of the screen, the entries in this colormap may
2624be modifiable by client applications.</para>
2625</section>
2626<section>
2627  <title>Colormap Routines</title>
2628<para>
2629You need to implement the following routines to handle the device-dependent
2630aspects of color maps.  You will end up placing pointers to these procedures
2631in your ScreenRec data structure(s).  The sample server implementations of
2632many of these routines are in fbcmap.c.</para>
2633<para>
2634<blockquote><programlisting>
2635
2636	Bool pScreen->CreateColormap(pColormap)
2637		ColormapPtr pColormap;
2638
2639</programlisting></blockquote>
2640This routine is called by the DIX CreateColormap routine after it has allocated
2641all the data for the new colormap and just before it returns to the dispatcher.
2642It is the DDX layer's chance to initialize the colormap, particularly if it is
2643a static map.  See the following
2644section for more details on initializing colormaps.
2645The routine returns FALSE if creation failed, such as due to memory
2646limitations.
2647Notice that the colormap has a devPriv field from which you can hang any
2648colormap specific storage you need.  Since each colormap might need special
2649information, we attached the field to the colormap and not the visual.</para>
2650<para>
2651<blockquote><programlisting>
2652
2653	void pScreen->DestroyColormap(pColormap)
2654		ColormapPtr pColormap;
2655
2656</programlisting></blockquote>
2657This routine is called by the DIX FreeColormap routine after it has uninstalled
2658the colormap and notified all interested parties, and before it has freed
2659any of the colormap storage.
2660It is the DDX layer's chance to free any data it added to the colormap.</para>
2661<para>
2662<blockquote><programlisting>
2663
2664	void pScreen->InstallColormap(pColormap)
2665		ColormapPtr pColormap;
2666
2667</programlisting></blockquote>
2668InstallColormap should
2669fill a lookup table on the screen with which the colormap is associated with
2670the colors in pColormap.
2671If there is only one hardware lookup table for the screen, then all colors on
2672the screen may change simultaneously.</para>
2673<para>
2674In the more general case of multiple hardware lookup tables,
2675this may cause some other colormap to be
2676uninstalled, meaning that windows that subscribed to the colormap
2677that was uninstalled may end up being off-color.
2678See the note, below, about uninstalling maps.</para>
2679<para>
2680<blockquote><programlisting>
2681
2682	void pScreen->UninstallColormap(pColormap)
2683		ColormapPtr pColormap;
2684
2685</programlisting></blockquote>
2686UninstallColormap should
2687remove pColormap from screen pColormap->pScreen.
2688Some other map, such as the default map if possible,
2689should be installed in place of pColormap if applicable.
2690If
2691pColormap is the default map, do nothing.
2692If any client has requested ColormapNotify events, the DDX layer must notify the client.
2693(The routine WalkTree() is
2694be used to find such windows.  The DIX routines TellNoMap(),
2695TellNewMap()  and TellGainedMap() are provided to be used as
2696the procedure parameter to WalkTree.  These procedures are in
2697Xserver/dix/colormap.c.)</para>
2698<para>
2699<blockquote><programlisting>
2700
2701	int pScreen->ListInstalledColormaps(pScreen, pCmapList)
2702		ScreenPtr pScreen;
2703		XID *pCmapList;
2704
2705
2706</programlisting></blockquote>
2707ListInstalledColormaps fills the pCmapList in with the resource ids
2708of the installed maps and returns a count of installed maps.
2709pCmapList will point to an array of size MaxInstalledMaps that was allocated
2710by the caller.</para>
2711<para>
2712<blockquote><programlisting>
2713
2714	void pScreen->StoreColors (pmap, ndef, pdefs)
2715		ColormapPtr pmap;
2716		int ndef;
2717		xColorItem *pdefs;
2718
2719</programlisting></blockquote>
2720StoreColors changes some of the entries in the colormap pmap.
2721The number of entries to change are ndef, and pdefs points to the information
2722describing what to change.
2723Note that partial changes of entries in the colormap are allowed.
2724Only the colors
2725indicated in the flags field of each xColorItem need to be changed.
2726However, all three color fields will be sent with the proper value for the
2727benefit of screens that may not be able to set part of a colormap value.
2728If the screen is a static class, this routine does nothing.
2729The structure of colormap entries is nontrivial; see colormapst.h
2730and the definition of xColorItem in Xproto.h for
2731more details.</para>
2732<para>
2733<blockquote><programlisting>
2734
2735	void pScreen->ResolveColor(pRed, pGreen, pBlue, pVisual)
2736		unsigned short *pRed, *pGreen, *pBlue;
2737		VisualPtr pVisual;
2738
2739
2740</programlisting></blockquote>
2741Given a requested color, ResolveColor returns the nearest color that this hardware is
2742capable of displaying on this visual.
2743In other words, this rounds off each value, in place, to the number of bits
2744per primary color that your screen can use.
2745Remember that each screen has one of these routines.
2746The level of roundoff should be what you would expect from the value
2747you put in the bits_per_rgb field of the pVisual.</para>
2748<para>
2749Each value is an unsigned value ranging from 0 to 65535.
2750The bits least likely to be used are the lowest ones.</para>
2751<para>
2752For example, if you had a pseudocolor display
2753with any number of bits per pixel
2754that had a lookup table supplying 6 bits for each color gun
2755(a total of 256K different colors), you would
2756round off each value to 6 bits.  Please don't simply truncate these values
2757to the upper 6 bits, scale the result so that the maximum value seen
2758by the client will be 65535 for each primary.  This makes color values
2759more portable between different depth displays (a 6-bit truncated white
2760will not look white on an 8-bit display).</para>
2761<section>
2762<title>Initializing a Colormap</title>
2763<para>
2764When a client requests a new colormap and when the server creates the default
2765colormap, the procedure CreateColormap in the DIX layer is invoked.
2766That procedure allocates memory for the colormap and related storage such as
2767the lists of which client owns which pixels.
2768It then sets a bit, BeingCreated, in the flags field of the ColormapRec
2769and calls the DDX layer's CreateColormap routine.
2770This is your chance to initialize the colormap.
2771If the colormap is static, which you can tell by looking at the class field,
2772you will want to fill in each color cell to match the hardwares notion of the
2773color for that pixel.
2774If the colormap is the default for the screen, which you can tell by looking
2775at the IsDefault bit in the flags field, you should allocate BlackPixel
2776and WhitePixel to match the values you set in the pScreen structure.
2777(Of course, you picked those values to begin with.)</para>
2778<para>
2779You can also wait and use AllocColor() to allocate blackPixel
2780and whitePixel after the default colormap has been created.
2781If the default colormap is static and you initialized it in
2782pScreen->CreateColormap, then use can use AllocColor afterwards
2783to choose pixel values with the closest rgb values to those
2784desired for blackPixel and whitePixel.
2785If the default colormap is dynamic and uninitialized, then
2786the rgb values you request will be obeyed, and AllocColor will
2787again choose pixel values for you.
2788These pixel values can then be stored into the screen.</para>
2789<para>
2790There are two ways to fill in the colormap.
2791The simplest way is to use the DIX function AllocColor.
2792<blockquote><programlisting>
2793
2794int AllocColor (pmap, pred, pgreen, pblue, pPix, client)
2795    ColormapPtr         pmap;
2796    unsigned short      *pred, *pgreen, *pblue;
2797    Pixel               *pPix;
2798    int                 client;
2799
2800</programlisting></blockquote>
2801This takes three pointers to 16 bit color values and a pointer to a suggested
2802pixel value.  The pixel value is either an index into one colormap or a
2803combination of three indices depending on the type of pmap.
2804If your colormap starts out empty, and you don't deliberately pick the same
2805value twice, you will always get your suggested pixel.
2806The truly nervous could check that the value returned in *pPix is the one
2807AllocColor was called with.
2808If you don't care which pixel is used, or would like them sequentially
2809allocated from entry 0, set *pPix to 0.  This will find the first free
2810pixel and use that.</para>
2811<para>
2812AllocColor will take care of all the  bookkeeping  and  will
2813call StoreColors to get the colormap rgb values initialized.
2814The hardware colormap will be changed whenever this colormap
2815is installed.</para>
2816<para>
2817If for some reason AllocColor doesn't do what you want, you can do your
2818own bookkeeping and call StoreColors yourself.  This is much more difficult
2819and shouldn't be necessary for most devices.</para>
2820</section>
2821</section>
2822<section>
2823  <title>Fonts for Screens</title>
2824<para>
2825A font is a set of bitmaps that depict the symbols in a character set.
2826Each font is for only one typeface in a given size, in other words,
2827just one bitmap for each character.  Parallel fonts may be available
2828in a variety of sizes and variations, including "bold" and "italic."
2829X supports fonts for 8-bit and 16-bit character codes (for oriental
2830languages that have more than 256 characters in the font).  Glyphs are
2831bitmaps for individual characters.</para>
2832<para>
2833The source comes with some useful font files in an ASCII, plain-text
2834format that should be comprehensible on a wide variety of operating
2835systems.  The text format, referred to as BDF, is a slight extension
2836of the current Adobe 2.1 Bitmap Distribution Format (Adobe Systems,
2837Inc.).</para>
2838<para>
2839A short paper in PostScript format is included with the sample server
2840that defines BDF.  It includes helpful pictures, which is why it is
2841done in PostScript and is not included in this document.</para>
2842<para>
2843Your implementation should include some sort of font compiler to read
2844these files and generate binary files that are directly usable by your
2845server implementation.  The sample server comes with the source for a
2846font compiler.</para>
2847<para>
2848It is important the font properties contained in the BDF files are
2849preserved across any font compilation. In particular, copyright
2850information cannot be casually tossed aside without legal
2851ramifications. Other properties will be important to some
2852sophisticated applications.</para>
2853<para>
2854All clients get font information from the server.  Therefore, your
2855server can support any fonts it wants to.  It should probably support
2856at least the fonts supplied with the X11 tape.  In principle, you can
2857convert fonts from other sources or dream up your own fonts for use on
2858your server.</para>
2859<section>
2860<title>Portable Compiled Format</title>
2861<para>
2862A font compiler is supplied with the sample server.  It has
2863compile-time switches to convert the BDF files into a portable binary
2864form, called Portable Compiled Format or PCF.  This allows for an
2865arbitrary data format inside the file, and by describing the details
2866of the format in the header of the file, any PCF file can be read by
2867any PCF reading client.  By selecting the format which matches the
2868required internal format for your renderer, the PCF reader can avoid
2869reformatting the data each time it is read in.  The font compiler
2870should be quite portable.</para>
2871<para>
2872The fonts included with the tape are stored in fonts/bdf.  The
2873font compiler is found in fonts/tools/bdftopcf.</para>
2874</section>
2875<section>
2876  <title>Font Realization</title>
2877<para>
2878Each screen configured into the server
2879has an opportunity at font-load time
2880to "realize" a font into some internal format if necessary.
2881This happens every time the font is loaded into memory.</para>
2882<para>
2883A font (FontRec in Xserver/include/dixfontstr.h) is
2884a device-independent structure containing a device-independent
2885representation of the font.  When a font is created, it is "realized"
2886for each screen.  At this point, the screen has the chance to convert
2887the font into some other format.  The DDX layer can also put information
2888in the devPrivate storage.</para>
2889<para>
2890<blockquote><programlisting>
2891
2892	Bool pScreen->RealizeFont(pScr, pFont)
2893		ScreenPtr pScr;
2894		FontPtr pFont;
2895
2896	Bool pScreen->UnrealizeFont(pScr, pFont)
2897		ScreenPtr pScr;
2898		FontPtr pFont;
2899
2900</programlisting></blockquote>
2901RealizeFont and UnrealizeFont should calculate and allocate these extra data structures and
2902dispose of them when no longer needed.
2903These are called in response to OpenFont and CloseFont requests from
2904the client.
2905The sample server implementation is in fbscreen.c (which does very little).</para>
2906</section>
2907</section>
2908<section>
2909  <title>Other Screen Routines</title>
2910<para>
2911You must supply several other screen-specific routines for
2912your X server implementation.
2913Some of these are described in other sections:
2914<itemizedlist>
2915<listitem><para>
2916GetImage() is described in the Drawing Primitives section.</para></listitem>
2917<listitem><para>
2918GetSpans() is described in the Pixblit routine section.</para></listitem>
2919<listitem><para>
2920Several window and pixmap manipulation procedures are
2921described in the Window section under Drawables.</para></listitem>
2922<listitem><para>
2923The CreateGC() routine is described under Graphics Contexts.</para></listitem>
2924</itemizedlist>
2925</para>
2926<para>
2927<blockquote><programlisting>
2928
2929	void pScreen->QueryBestSize(kind, pWidth, pHeight)
2930		int kind;
2931		unsigned short *pWidth, *pHeight;
2932		ScreenPtr pScreen;
2933
2934</programlisting></blockquote>
2935QueryBestSize() returns the best sizes for cursors, tiles, and stipples
2936in response to client requests.
2937kind is one of the defined constants CursorShape, TileShape, or StippleShape
2938(defined in X.h).
2939For CursorShape, return the maximum width and
2940height for cursors that you can handle.
2941For TileShape and StippleShape, start with the suggested values in pWidth
2942and pHeight and modify them in place to be optimal values that are
2943greater than or equal to the suggested values.
2944The sample server implementation is in Xserver/fb/fbscreen.c.</para>
2945<para>
2946<blockquote><programlisting>
2947
2948	pScreen->SourceValidate(pDrawable, x, y, width, height)
2949		DrawablePtr pDrawable;
2950		int x, y, width, height;
2951		unsigned int subWindowMode;
2952
2953</programlisting></blockquote>
2954SourceValidate should be called by CopyArea/CopyPlane primitives when
2955the SourceValidate function pointer in the screen is non-null.  If you know that
2956you will never need SourceValidate, you can avoid this check.  Currently,
2957SourceValidate is used by the mi software cursor code to remove the cursor
2958from the screen when the source rectangle overlaps the cursor position.
2959x,y,width,height describe the source rectangle (source relative, that is)
2960for the copy operation.  subWindowMode comes from the GC or source Picture.
2961</para>
2962<para>
2963<blockquote><programlisting>
2964
2965	Bool pScreen->SaveScreen(pScreen, on)
2966		ScreenPtr pScreen;
2967		int on;
2968
2969</programlisting></blockquote>
2970SaveScreen() is used for Screen Saver support (see WaitForSomething()).
2971pScreen is the screen to save.</para>
2972<para>
2973<blockquote><programlisting>
2974
2975	Bool pScreen->CloseScreen(pScreen)
2976	    ScreenPtr pScreen;
2977
2978</programlisting></blockquote>
2979When the server is reset, it calls this routine for each screen.</para>
2980<para>
2981<blockquote><programlisting>
2982
2983	Bool pScreen->CreateScreenResources(pScreen)
2984	    ScreenPtr pScreen;
2985
2986</programlisting></blockquote>
2987If this routine is not NULL, it will be called once per screen per
2988server initialization/reset after all modules have had a chance to
2989request private space on all structures that support them (see
2990<xref linkend="wrappers_and_privates"/> below).  You may create resources
2991in this function instead of in the
2992screen init function passed to AddScreen in order to guarantee that
2993all pre-allocated space requests have been registered first.  With the
2994new devPrivates mechanism, this is not strictly necessary, however.
2995This routine returns TRUE if successful.</para>
2996</section>
2997</section>
2998<section>
2999<title>Drawables</title>
3000<para>
3001A drawable is a descriptor of a surface that graphics are drawn into, either
3002a window on the screen or a pixmap in memory.</para>
3003<para>
3004Each drawable has a type, class,
3005ScreenPtr for the screen it is associated with, depth, position, size,
3006and serial number.
3007The type is one of the defined constants DRAWABLE_PIXMAP,
3008DRAWABLE_WINDOW and UNDRAWABLE_WINDOW.
3009(An undrawable window is used for window class InputOnly.)
3010The serial number is guaranteed to be unique across drawables, and
3011is used in determining
3012the validity of the clipping information in a GC.
3013The screen selects the set of procedures used to manipulate and draw into the
3014drawable.  Position is used (currently) only by windows; pixmaps must
3015set these fields to 0,0 as this reduces the amount of conditional code
3016executed throughout the mi code.  Size indicates the actual client-specified
3017size of the drawable.
3018There are, in fact, no other fields that a window drawable and pixmap
3019drawable have in common besides those mentioned here.</para>
3020<para>
3021Both PixmapRecs and WindowRecs are structs that start with a drawable
3022and continue on with more fields.  Pixmaps have a single pointer field
3023named devPrivate which usually points to the pixmap data but could conceivably be
3024used for anything that DDX wants.  Both windows and pixmaps also have a
3025devPrivates field which can be used for DDX specific data (see <xref linkend="wrappers_and_privates"/>
3026below).  This is done because different graphics hardware has
3027different requirements for management; if the graphics is always
3028handled by a processor with an independent address space, there is no
3029point having a pointer to the bit image itself.</para>
3030<para>
3031The definition of a drawable and a pixmap can be found in the file
3032Xserver/include/pixmapstr.h.
3033The definition of a window can be found in the file Xserver/include/windowstr.h.</para>
3034<section>
3035  <title>Pixmaps</title>
3036<para>
3037A pixmap is a three-dimensional array of bits stored somewhere offscreen,
3038rather than in the visible portion of the screen's display frame buffer.  It
3039can be used as a source or destination in graphics operations.  There is no
3040implied interpretation of the pixel values in a pixmap, because it has no
3041associated visual or colormap.  There is only a depth that indicates the
3042number of significant bits per pixel.  Also, there is no implied physical
3043size for each pixel; all graphic units are in numbers of pixels.  Therefore,
3044a pixmap alone does not constitute a complete image; it represents only a
3045rectangular array of pixel values.</para>
3046<para>
3047Note that the pixmap data structure is reference-counted.</para>
3048<para>
3049The server implementation is free to put the pixmap data
3050anywhere it sees fit, according to its graphics hardware setup.  Many
3051implementations will simply have the data dynamically allocated in the
3052server's address space.  More sophisticated implementations may put the
3053data in undisplayed framebuffer storage.</para>
3054<para>
3055In addition to dynamic devPrivates (see <xref linkend="wrappers_and_privates"/>
3056below), the pixmap data structure has two fields that are private to
3057the device.  Although you can use them for anything you want, they
3058have intended purposes.  devKind is intended to be a device specific
3059indication of the pixmap location (host memory, off-screen, etc.).  In
3060the sample server, since all pixmaps are in memory, devKind stores the
3061width of the pixmap in bitmap scanline units.  devPrivate is usually
3062a pointer to the bits in the pixmap.</para>
3063<para>
3064A bitmap is a pixmap that is one bit deep.</para>
3065<para>
3066<blockquote><programlisting>
3067
3068	PixmapPtr pScreen->CreatePixmap(pScreen, width, height, depth)
3069		ScreenPtr pScreen;
3070		int width, height, depth;
3071
3072</programlisting></blockquote>
3073This ScreenRec procedure must create a pixmap of the size
3074requested.
3075It must allocate a PixmapRec and fill in all of the fields.
3076The reference count field must be set to 1.
3077If width or height are zero, no space should be allocated
3078for the pixmap data, and if the implementation is using the
3079devPrivate field as a pointer to the pixmap data, it should be
3080set to NULL.
3081If successful, it returns a pointer to the new pixmap; if not, it returns NULL.
3082See Xserver/fb/fbpixmap.c for the sample server implementation.</para>
3083<para>
3084<blockquote><programlisting>
3085
3086	Bool pScreen->DestroyPixmap(pPixmap)
3087		PixmapPtr pPixmap;
3088
3089</programlisting></blockquote>
3090This ScreenRec procedure must "destroy" a pixmap.
3091It should decrement the reference count and, if zero, it
3092must deallocate the PixmapRec and all attached devPrivate blocks.
3093If successful, it returns TRUE.
3094See Xserver/fb/fbpixmap.c for the sample server implementation.</para>
3095<para>
3096<blockquote><programlisting>
3097
3098	Bool
3099	pScreen->ModifyPixmapHeader(pPixmap, width, height, depth, bitsPerPixel, devKind, pPixData)
3100		PixmapPtr   pPixmap;
3101		int	    width;
3102		int	    height;
3103		int	    depth;
3104		int	    bitsPerPixel;
3105		int	    devKind;
3106		pointer     pPixData;
3107
3108</programlisting></blockquote>
3109This routine takes a pixmap header and initializes the fields of the PixmapRec to the
3110parameters of the same name.  pPixmap must have been created via
3111pScreen->CreatePixmap with a zero width or height to avoid
3112allocating space for the pixmap data.  pPixData is assumed to be the
3113pixmap data; it will be stored in an implementation-dependent place
3114(usually pPixmap->devPrivate.ptr).  This routine returns
3115TRUE if successful.  See Xserver/mi/miscrinit.c for the sample
3116server implementation.</para>
3117<para>
3118<blockquote><programlisting>
3119
3120	PixmapPtr
3121	GetScratchPixmapHeader(pScreen, width, height, depth, bitsPerPixel, devKind, pPixData)
3122		ScreenPtr   pScreen;
3123		int	    width;
3124		int	    height;
3125		int	    depth;
3126		int	    bitsPerPixel;
3127		int	    devKind;
3128		pointer     pPixData;
3129
3130	void FreeScratchPixmapHeader(pPixmap)
3131		PixmapPtr pPixmap;
3132
3133</programlisting></blockquote>
3134DDX should use these two DIX routines when it has a buffer of raw
3135image data that it wants to manipulate as a pixmap temporarily,
3136usually so that some other part of the server can be leveraged to
3137perform some operation on the data.  The data should be passed in
3138pPixData, and will be stored in an implementation-dependent place
3139(usually pPixmap->devPrivate.ptr). The other
3140fields go into the corresponding PixmapRec fields.
3141If successful, GetScratchPixmapHeader returns a valid PixmapPtr which can
3142be used anywhere the server expects a pixmap, else
3143it returns NULL.  The pixmap should be released when no longer needed
3144(usually within the same function that allocated it)
3145with FreeScratchPixmapHeader.</para>
3146</section>
3147<section>
3148  <title>Windows</title>
3149<para>
3150A window is a visible, or potentially visible, rectangle on the screen.
3151DIX windowing functions maintain an internal n-ary tree data structure, which
3152represents the current relationships of the mapped windows.
3153Windows that are contained in another window are children of that window and
3154are clipped to the boundaries of the parent.
3155The root window in the tree is the window for the entire screen.
3156Sibling windows constitute a doubly-linked list; the parent window has a pointer
3157to the head and tail of this list.
3158Each child also has a pointer to its parent.</para>
3159<para>
3160The border of a window is drawn by a DDX procedure when DIX requests that it
3161be drawn.  The contents of the window is drawn by the client through
3162requests to the server.</para>
3163<para>
3164Window painting is orchestrated through an expose event system.
3165When a region is exposed,
3166DIX generates an expose event, telling the client to repaint the window and
3167passing the region that is the minimal area needed to be repainted.</para>
3168<para>
3169As a favor to clients, the server may retain
3170the output to the hidden parts of windows
3171in off-screen memory; this is called "backing store".
3172When a part of such a window becomes exposed, it
3173can quickly move pixels into place instead of
3174triggering an expose event and waiting for a client on the other
3175end of the network to respond.
3176Even if the network response is insignificant, the time to
3177intelligently paint a section of a window is usually more than
3178the time to just copy already-painted sections.
3179At best, the repainting involves blanking out the area to a background color,
3180which will take about the
3181same amount of time.
3182In this way, backing store can dramatically increase the
3183performance of window moves.</para>
3184<para>
3185On the other hand, backing store can be quite complex, because
3186all graphics drawn to hidden areas must be intercepted and redirected
3187to the off-screen window sections.
3188Not only can this be complicated for the server programmer,
3189but it can also impact window painting performance.
3190The backing store implementation can choose, at any time, to
3191forget pieces of backing that are written into, relying instead upon
3192expose events to repaint for simplicity.</para>
3193<para>
3194In X, the decision to use the backing-store scheme is made
3195by you, the server implementor.  The sample server implements
3196backing store "for free" by reusing the infrastructure for the Composite
3197extension.  As a side effect, it treats the WhenMapped and Always hints
3198as equivalent.  However, it will never forget pixel contents when the
3199window is mapped.</para>
3200<para>
3201When a window operation is requested by the client,
3202such as a window being created or moved,
3203a new state is computed.
3204During this transition, DIX informs DDX what rectangles in what windows are about to
3205become obscured and what rectangles in what windows have become exposed.
3206This provides a hook for the implementation of backing store.
3207If DDX is unable to restore exposed regions, DIX generates expose
3208events to the client.
3209It is then the client's responsibility to paint the
3210window parts that were exposed but not restored.</para>
3211<para>
3212If a window is resized, pixels sometimes need to be
3213moved, depending upon
3214the application.
3215The client can request "Gravity" so that
3216certain blocks of the window are
3217moved as a result of a resize.
3218For instance, if the window has controls or other items
3219that always hang on the edge of the
3220window, and that edge is moved as a result of the resize,
3221then those pixels should be moved
3222to avoid having the client repaint it.
3223If the client needs to repaint it anyway, such an operation takes
3224time, so it is desirable
3225for the server to approximate the appearance of the window as best
3226it can while waiting for the client
3227to do it perfectly.
3228Gravity is used for that, also.</para>
3229<para>
3230The window has several fields used in drawing
3231operations:
3232<itemizedlist>
3233<listitem><para>
3234clipList - This region, in conjunction with
3235the client clip region in the gc, is used to clip output.
3236clipList has the window's children subtracted from it, in addition to pieces of sibling windows
3237that overlap this window.  To get the list with the
3238children included (subwindow-mode is IncludeInferiors),
3239the routine NotClippedByChildren(pWin) returns the unclipped region.</para></listitem>
3240<listitem><para>
3241borderClip is the region used by CopyWindow and
3242includes the area of the window, its children, and the border, but with the
3243overlapping areas of sibling children removed.</para></listitem>
3244</itemizedlist>
3245Most of the other fields are for DIX use only.</para>
3246<section>
3247<title>Window Procedures in the ScreenRec</title>
3248<para>
3249You should implement
3250all of the following procedures and store pointers to them in the screen record.</para>
3251<para>
3252The device-independent portion of the server "owns" the window tree.
3253However, clever hardware might want to know the relationship of
3254mapped windows.  There are pointers to procedures
3255in the ScreenRec data structure that are called to give the hardware
3256a chance to update its internal state.  These are helpers and
3257hints to DDX only;
3258they do not change the window tree, which is only changed by DIX.</para>
3259<para>
3260<blockquote><programlisting>
3261
3262	Bool pScreen->CreateWindow(pWin)
3263		WindowPtr pWin;
3264
3265</programlisting></blockquote>
3266This routine is a hook for when DIX creates a window.
3267It should fill in the "Window Procedures in the WindowRec" below
3268and also allocate the devPrivate block for it.</para>
3269<para>
3270See Xserver/fb/fbwindow.c for the sample server implementation.</para>
3271<para>
3272<blockquote><programlisting>
3273
3274	Bool pScreen->DestroyWindow(pWin);
3275		WindowPtr pWin;
3276
3277</programlisting></blockquote>
3278This routine is a hook for when DIX destroys a window.
3279It should deallocate the devPrivate block for it and any other blocks that need
3280to be freed, besides doing other cleanup actions.</para>
3281<para>
3282See Xserver/fb/fbwindow.c for the sample server implementation.</para>
3283<para>
3284<blockquote><programlisting>
3285
3286	Bool pScreen->PositionWindow(pWin, x, y);
3287		WindowPtr pWin;
3288		int x, y;
3289
3290</programlisting></blockquote>
3291This routine is a hook for when DIX moves or resizes a window.
3292It should do whatever private operations need to be done when a window is moved or resized.
3293For instance, if DDX keeps a pixmap tile used for drawing the background
3294or border, and it keeps the tile rotated such that it is longword
3295aligned to longword locations in the frame buffer, then you should rotate your tiles here.
3296The actual graphics involved in moving the pixels on the screen and drawing the
3297border are handled by CopyWindow(), below.</para>
3298<para>
3299See Xserver/fb/fbwindow.c for the sample server implementation.</para>
3300<para>
3301<blockquote><programlisting>
3302
3303	Bool pScreen->RealizeWindow(pWin);
3304		WindowPtr pWin;
3305
3306	Bool  pScreen->UnrealizeWindow(pWin);
3307		WindowPtr pWin;
3308
3309</programlisting></blockquote>
3310These routines are hooks for when DIX maps (makes visible) and unmaps
3311(makes invisible) a window.  It should do whatever private operations
3312need to be done when these happen, such as allocating or deallocating
3313structures that are only needed for visible windows.  RealizeWindow
3314does NOT draw the window border, background or contents;
3315UnrealizeWindow does NOT erase the window or generate exposure events
3316for underlying windows; this is taken care of by DIX.  DIX does,
3317however, call PaintWindowBackground() and PaintWindowBorder() to
3318perform some of these.</para>
3319<para>
3320<blockquote><programlisting>
3321
3322	Bool pScreen->ChangeWindowAttributes(pWin, vmask)
3323		WindowPtr pWin;
3324		unsigned long vmask;
3325
3326</programlisting></blockquote>
3327ChangeWindowAttributes is called whenever DIX changes window
3328attributes, such as the size, front-to-back ordering, title, or
3329anything of lesser severity that affects the window itself.  The
3330sample server implements this routine.  It computes accelerators for
3331quickly putting up background and border tiles.  (See description of
3332the set of routines stored in the WindowRec.)</para>
3333<para>
3334<blockquote><programlisting>
3335
3336	int pScreen->ValidateTree(pParent,  pChild, kind)
3337		WindowPtr pParent, pChild;
3338		VTKind kind;
3339
3340</programlisting></blockquote>
3341ValidateTree calculates the clipping region for the parent window and
3342all of its children.  This routine must be provided. The sample server
3343has a machine-independent version in Xserver/mi/mivaltree.c.  This is
3344a very difficult routine to replace.</para>
3345<para>
3346<blockquote><programlisting>
3347
3348	void pScreen->PostValidateTree(pParent,  pChild, kind)
3349		WindowPtr pParent, pChild;
3350		VTKind kind;
3351
3352</programlisting></blockquote>
3353If this routine is not NULL, DIX calls it shortly after calling
3354ValidateTree, passing it the same arguments.  This is useful for
3355managing multi-layered framebuffers.
3356The sample server sets this to NULL.</para>
3357<para>
3358<blockquote><programlisting>
3359
3360	void pScreen->WindowExposures(pWin, pRegion, pBSRegion)
3361		WindowPtr pWin;
3362		RegionPtr pRegion;
3363		RegionPtr pBSRegion;
3364
3365</programlisting></blockquote>
3366The WindowExposures() routine
3367paints the border and generates exposure events for the window.
3368pRegion is an unoccluded region of the window, and pBSRegion is an
3369occluded region that has backing store.
3370Since exposure events include a rectangle describing what was exposed,
3371this routine may have to send back a series of exposure events, one for
3372each rectangle of the region.
3373The count field in the expose event is a hint to the
3374client as to the number of
3375regions that are after this one.
3376This routine must be provided. The sample
3377server has a machine-independent version in Xserver/mi/miexpose.c.</para>
3378<para>
3379<blockquote><programlisting>
3380
3381	void pScreen->ClipNotify (pWin, dx, dy)
3382		WindowPtr pWin;
3383		int dx, dy;
3384
3385</programlisting></blockquote>
3386Whenever the cliplist for a window is changed, this function is called to
3387perform whatever hardware manipulations might be necessary.  When called,
3388the clip list and border clip regions in the window are set to the new
3389values.  dx,dy are the distance that the window has been moved (if at all).</para>
3390</section>
3391<section>
3392  <title>Window Painting Procedures</title>
3393<para>
3394In addition to the procedures listed above, there are two routines which
3395manipulate the actual window image directly.
3396In the sample server, mi implementations will work for
3397most purposes and fb routines speed up situations, such
3398as solid backgrounds/borders or tiles that are 8, 16 or 32 pixels square.</para>
3399<para>
3400<blockquote><programlisting>
3401
3402	void pScreen->ClearToBackground(pWin, x, y, w, h, generateExposures);
3403		WindowPtr pWin;
3404		int x, y, w, h;
3405		Bool generateExposures;
3406
3407</programlisting></blockquote>
3408This routine is called on a window in response to a ClearToBackground request
3409from the client.
3410This request has two different but related functions, depending upon generateExposures.</para>
3411<para>
3412If generateExposures is true, the client is declaring that the given rectangle
3413on the window is incorrectly painted and needs to be repainted.
3414The sample server implementation calculates the exposure region
3415and hands it to the DIX procedure HandleExposures(), which
3416calls the WindowExposures() routine, below, for the window
3417and all of its child windows.</para>
3418<para>
3419If generateExposures is false, the client is trying to simply erase part
3420of the window to the background fill style.
3421ClearToBackground should write the background color or tile to the
3422rectangle in question (probably using PaintWindowBackground).
3423If w or h is zero, it clears all the way to the right or lower edge of the window.</para>
3424<para>
3425The sample server implementation is in Xserver/mi/miwindow.c.</para>
3426<para>
3427<blockquote><programlisting>
3428
3429	void pScreen->CopyWindow(pWin, oldpt, oldRegion);
3430		WindowPtr pWin;
3431		DDXPointRec oldpt;
3432		RegionPtr oldRegion;
3433
3434</programlisting></blockquote>
3435CopyWindow is called when a window is moved, and graphically moves to
3436pixels of a window on the screen.  It should not change any other
3437state within DDX (see PositionWindow(), above).</para>
3438<para>
3439oldpt is the old location of the upper-left corner.  oldRegion is the
3440old region it is coming from.  The new location and new region is
3441stored in the WindowRec.  oldRegion might modified in place by this
3442routine (the sample implementation does this).</para>
3443<para>
3444CopyArea could be used, except that this operation has more
3445complications.  First of all, you do not want to copy a rectangle onto
3446a rectangle.  The original window may be obscured by other windows,
3447and the new window location may be similarly obscured.  Second, some
3448hardware supports multiple windows with multiple depths, and your
3449routine needs to take care of that.</para>
3450<para>
3451The pixels in oldRegion (with reference point oldpt) are copied to the
3452window's new region (pWin->borderClip).  pWin->borderClip is gotten
3453directly from the window, rather than passing it as a parameter.</para>
3454<para>
3455The sample server implementation is in Xserver/fb/fbwindow.c.</para>
3456</section>
3457<section>
3458<title>Screen Operations for Multi-Layered Framebuffers</title>
3459<para>
3460The following screen functions are useful if you have a framebuffer with
3461multiple sets of independent bit planes, e.g. overlays or underlays in
3462addition to the "main" planes.  If you have a simple single-layer
3463framebuffer, you should probably use the mi versions of these routines
3464in mi/miwindow.c.  This can be easily accomplished by calling miScreenInit.</para>
3465<para>
3466<blockquote><programlisting>
3467
3468    void pScreen->MarkWindow(pWin)
3469	WindowPtr pWin;
3470
3471</programlisting></blockquote>
3472This formerly dix function MarkWindow has moved to ddx and is accessed
3473via this screen function.  This function should store something,
3474usually a pointer to a device-dependent structure, in pWin->valdata so
3475that ValidateTree has the information it needs to validate the window.</para>
3476<para>
3477<blockquote><programlisting>
3478
3479    Bool pScreen->MarkOverlappedWindows(parent, firstChild, ppLayerWin)
3480	WindowPtr parent;
3481	WindowPtr firstChild;
3482	WindowPtr * ppLayerWin;
3483
3484</programlisting></blockquote>
3485This formerly dix function MarkWindow has moved to ddx and is accessed
3486via this screen function.  In the process, it has grown another
3487parameter: ppLayerWin, which is filled in with a pointer to the window
3488at which save under marking and ValidateTree should begin.  In the
3489single-layered framebuffer case, pLayerWin == pWin.</para>
3490<para>
3491<blockquote><programlisting>
3492
3493    Bool pScreen->ChangeSaveUnder(pLayerWin, firstChild)
3494	WindowPtr pLayerWin;
3495	WindowPtr firstChild;
3496
3497</programlisting></blockquote>
3498The dix functions ChangeSaveUnder and CheckSaveUnder have moved to ddx and
3499are accessed via this screen function.  pLayerWin should be the window
3500returned in the ppLayerWin parameter of MarkOverlappedWindows.  The function
3501may turn on backing store for windows that might be covered, and may partially
3502turn off backing store for windows.  It returns TRUE if PostChangeSaveUnder
3503needs to be called to finish turning off backing store.</para>
3504<para>
3505<blockquote><programlisting>
3506
3507    void pScreen->PostChangeSaveUnder(pLayerWin, firstChild)
3508	WindowPtr pLayerWin;
3509	WindowPtr firstChild;
3510
3511</programlisting></blockquote>
3512The dix function DoChangeSaveUnder has moved to ddx and is accessed via
3513this screen function.  This function completes the job of turning off
3514backing store that was started by ChangeSaveUnder.</para>
3515<para>
3516<blockquote><programlisting>
3517
3518    void pScreen->MoveWindow(pWin, x, y, pSib, kind)
3519	WindowPtr pWin;
3520	int x;
3521	int y;
3522	WindowPtr pSib;
3523	VTKind kind;
3524
3525</programlisting></blockquote>
3526The formerly dix function MoveWindow has moved to ddx and is accessed via
3527this screen function.  The new position of the window is given by
3528x,y.  kind is VTMove if the window is only moving, or VTOther if
3529the border is also changing.</para>
3530<para>
3531<blockquote><programlisting>
3532
3533    void pScreen->ResizeWindow(pWin, x, y, w, h, pSib)
3534	WindowPtr pWin;
3535	int x;
3536	int y;
3537	unsigned int w;
3538	unsigned int h;
3539	WindowPtr pSib;
3540
3541</programlisting></blockquote>
3542The formerly dix function SlideAndSizeWindow has moved to ddx and is accessed via
3543this screen function.  The new position is given by x,y.  The new size
3544is given by w,h.</para>
3545<para>
3546<blockquote><programlisting>
3547
3548    WindowPtr pScreen->GetLayerWindow(pWin)
3549	WindowPtr pWin
3550
3551</programlisting></blockquote>
3552This is a new function which returns a child of the layer parent of pWin.</para>
3553<para>
3554<blockquote><programlisting>
3555
3556    void pScreen->HandleExposures(pWin)
3557	WindowPtr pWin;
3558
3559</programlisting></blockquote>
3560The formerly dix function HandleExposures has moved to ddx and is accessed via
3561this screen function.  This function is called after ValidateTree and
3562uses the information contained in valdata to send exposures to windows.</para>
3563<para>
3564<blockquote><programlisting>
3565
3566    void pScreen->ReparentWindow(pWin, pPriorParent)
3567	WindowPtr pWin;
3568	WindowPtr pPriorParent;
3569
3570</programlisting></blockquote>
3571This function will be called when a window is reparented.  At the time of
3572the call, pWin will already be spliced into its new position in the
3573window tree, and pPriorParent is its previous parent.  This function
3574can be NULL.</para>
3575<para>
3576<blockquote><programlisting>
3577
3578    void pScreen->SetShape(pWin)
3579	WindowPtr pWin;
3580
3581</programlisting></blockquote>
3582The formerly dix function SetShape has moved to ddx and is accessed via
3583this screen function.  The window's new shape will have already been
3584stored in the window when this function is called.</para>
3585<para>
3586<blockquote><programlisting>
3587
3588    void pScreen->ChangeBorderWidth(pWin, width)
3589	WindowPtr pWin;
3590	unsigned int width;
3591
3592</programlisting></blockquote>
3593The formerly dix function ChangeBorderWidth has moved to ddx and is accessed via
3594this screen function.  The new border width is given by width.</para>
3595<para>
3596<blockquote><programlisting>
3597
3598    void pScreen->MarkUnrealizedWindow(pChild, pWin, fromConfigure)
3599	WindowPtr pChild;
3600	WindowPtr pWin;
3601	Bool fromConfigure;
3602
3603</programlisting></blockquote>
3604This function is called for windows that are being unrealized as part of
3605an UnrealizeTree.  pChild is the window being unrealized, pWin is an
3606ancestor, and the fromConfigure value is simply propagated from UnrealizeTree.</para>
3607</section>
3608</section>
3609</section>
3610<section>
3611<title>Graphics Contexts and Validation</title>
3612<para>
3613This graphics context (GC) contains state variables such as foreground and
3614background pixel value (color), the current line style and width,
3615the current tile or stipple for pattern generation, the current font for text
3616generation, and other similar attributes.</para>
3617<para>
3618In many graphics systems, the equivalent of the graphics context and the
3619drawable are combined as one entity.
3620The main distinction between the two kinds of status is that a drawable
3621describes a writing surface and the writings that may have already been done
3622on it, whereas a graphics context describes the drawing process.
3623A drawable is like a chalkboard.
3624A GC is like a piece of chalk.</para>
3625<para>
3626Unlike many similar systems, there is no "current pen location."
3627Every graphic operation is accompanied by the coordinates where it is to happen.</para>
3628<para>
3629The GC also includes two vectors of procedure pointers, the first
3630operate on the GC itself and are called GC funcs.  The second, called
3631GC ops,
3632contains the functions that carry out the fundamental graphic operations
3633such as drawing lines, polygons, arcs, text, and copying bitmaps.
3634The DDX graphic software can, if it
3635wants to be smart, change these two vectors of procedure pointers
3636to take advantage of hardware/firmware in the server machine, which can do
3637a better job under certain circumstances.  To reduce the amount of memory
3638consumed by each GC, it is wise to create a few "boilerplate" GC ops vectors
3639which can be shared by every GC which matches the constraints for that set.
3640Also, it is usually reasonable to have every GC created by a particular
3641module to share a common set of GC funcs.  Samples of this sort of
3642sharing can be seen in fb/fbgc.c.</para>
3643<para>
3644The DDX software is notified any time the client (or DIX) uses a changed GC.
3645For instance, if the hardware has special support for drawing fixed-width
3646fonts, DDX can intercept changes to the current font in a GC just before
3647drawing is done.  It can plug into either a fixed-width procedure that makes
3648the hardware draw characters, or a variable-width procedure that carefully
3649lays out glyphs by hand in software, depending upon the new font that is
3650selected.</para>
3651<para>
3652A definition of these structures can be found in the file
3653Xserver/include/gcstruct.h.</para>
3654<para>
3655Also included in each GC is support for dynamic devPrivates, which the
3656DDX can use for any purpose (see <xref linkend="wrappers_and_privates"/> below).</para>
3657<para>
3658The DIX routines available for manipulating GCs are
3659CreateGC, ChangeGC, ChangeGCXIDs, CopyGC, SetClipRects, SetDashes, and FreeGC.
3660<blockquote><programlisting>
3661
3662	GCPtr CreateGC(pDrawable, mask, pval, pStatus)
3663	    DrawablePtr pDrawable;
3664	    BITS32 mask;
3665	    XID *pval;
3666	    int *pStatus;
3667
3668	int ChangeGC(client, pGC, mask, pUnion)
3669	    ClientPtr client;
3670	    GCPtr pGC;
3671	    BITS32 mask;
3672	    ChangeGCValPtr pUnion;
3673
3674	int ChangeGCXIDs(client, pGC, mask, pC32)
3675	    ClientPtr client;
3676	    GCPtr pGC;
3677	    BITS32 mask;
3678	    CARD32 *pC32;
3679
3680	int CopyGC(pgcSrc, pgcDst, mask)
3681	    GCPtr pgcSrc;
3682	    GCPtr pgcDst;
3683	    BITS32 mask;
3684
3685	int SetClipRects(pGC, xOrigin, yOrigin, nrects, prects, ordering)
3686	    GCPtr pGC;
3687	    int xOrigin, yOrigin;
3688	    int nrects;
3689	    xRectangle *prects;
3690	    int ordering;
3691
3692	SetDashes(pGC, offset, ndash, pdash)
3693	    GCPtr pGC;
3694	    unsigned offset;
3695	    unsigned ndash;
3696	    unsigned char *pdash;
3697
3698	int FreeGC(pGC, gid)
3699	    GCPtr pGC;
3700	    GContext gid;
3701
3702</programlisting></blockquote>
3703</para>
3704<para>
3705As a convenience, each Screen structure contains an array of
3706GCs that are preallocated, one at each depth the screen supports.
3707These are particularly useful in the mi code.  Two DIX routines
3708must be used to get these GCs:
3709<blockquote><programlisting>
3710
3711	GCPtr GetScratchGC(depth, pScreen)
3712	    int depth;
3713	    ScreenPtr pScreen;
3714
3715	FreeScratchGC(pGC)
3716	    GCPtr pGC;
3717
3718</programlisting></blockquote>
3719Always use these two routines, don't try to extract the scratch
3720GC yourself -- someone else might be using it, so a new one must
3721be created on the fly.</para>
3722<para>
3723If you need a GC for a very long time, say until the server is restarted,
3724you should not take one from the pool used by GetScratchGC, but should
3725get your own using CreateGC or CreateScratchGC.
3726This leaves the ones in the pool free for routines that only need it for
3727a little while and don't want to pay a heavy cost to get it.
3728<blockquote><programlisting>
3729
3730	GCPtr CreateScratchGC(pScreen, depth)
3731	    ScreenPtr pScreen;
3732	    int depth;
3733
3734</programlisting></blockquote>
3735NULL is returned if the GC cannot be created.
3736The GC returned can be freed with FreeScratchGC.</para>
3737<section>
3738  <title>Details of Operation</title>
3739<para>
3740At screen initialization, a screen must supply a GC creation procedure.
3741At GC creation, the screen must fill in GC funcs and GC ops vectors
3742(Xserver/include/gcstruct.h).  For any particular GC, the func vector
3743must remain constant, while the op vector may vary.  This invariant is to
3744ensure that Wrappers work correctly.</para>
3745<para>
3746When a client request is processed that results in a change
3747to the GC, the device-independent state of the GC is updated.
3748This includes a record of the state that changed.
3749Then the ChangeGC GC func is called.
3750This is useful for graphics subsystems that are able to process
3751state changes in parallel with the server CPU.
3752DDX may opt not to take any action at GC-modify time.
3753This is more efficient if multiple GC-modify requests occur
3754between draws using a given GC.</para>
3755<para>
3756Validation occurs at the first draw operation that specifies the GC after
3757that GC was modified.  DIX calls then the ValidateGC GC func.  DDX should
3758then update its internal state.  DDX internal state may be stored as one or
3759more of the following:  1) device private block on the GC; 2) hardware
3760state; 3) changes to the GC ops.</para>
3761<para>
3762The GC contains a serial number, which is loaded with a number fetched from
3763the window that was drawn into the last time the GC was used.  The serial
3764number in the drawable is changed when the drawable's
3765clipList or absCorner changes.  Thus, by
3766comparing the GC serial number with the drawable serial number, DIX can
3767force a validate if the drawable has been changed since the last time it
3768was used with this GC.</para>
3769<para>
3770In addition, the drawable serial number is always guaranteed to have the
3771most significant bit set to 0.  Thus, the DDX layer can set the most
3772significant bit of the serial number to 1 in a GC to force a validate the next time
3773the GC is used.  DIX also uses this technique to indicate that a change has
3774been made to the GC by way of a SetGC, a SetDashes or a SetClip request.</para>
3775</section>
3776<section>
3777  <title>GC Handling Routines</title>
3778<para>
3779The ScreenRec data structure has a pointer for
3780CreateGC().
3781<blockquote><programlisting>
3782
3783	Bool pScreen->CreateGC(pGC)
3784		GCPtr pGC;
3785</programlisting></blockquote>
3786This routine must fill in the fields of
3787a dynamically allocated GC that is passed in.
3788It does NOT allocate the GC record itself or fill
3789in the defaults; DIX does that.</para>
3790<para>
3791This must fill in both the GC funcs and ops; none of the drawing
3792functions will be called before the GC has been validated,
3793but the others (dealing with allocating of clip regions,
3794changing and destroying the GC, etc.) might be.</para>
3795<para>
3796The GC funcs vector contains pointers to 7
3797routines and a devPrivate field:
3798<blockquote><programlisting>
3799
3800	pGC->funcs->ChangeGC(pGC, changes)
3801		GCPtr pGC;
3802		unsigned long changes;
3803
3804</programlisting></blockquote>
3805This GC func is called immediately after a field in the GC is changed.
3806changes is a bit mask indicating the changed fields of the GC in this
3807request.</para>
3808<para>
3809The ChangeGC routine is useful if you have a system where
3810state-changes to the GC can be swallowed immediately by your graphics
3811system, and a validate is not necessary.</para>
3812<para>
3813<blockquote><programlisting>
3814
3815	pGC->funcs->ValidateGC(pGC, changes, pDraw)
3816		GCPtr pGC;
3817		unsigned long changes;
3818		DrawablePtr pDraw;
3819
3820</programlisting></blockquote>
3821ValidateGC is called by DIX just before the GC will be used when one
3822of many possible changes to the GC or the graphics system has
3823happened.  It can modify devPrivates data attached to the GC,
3824change the op vector, or change hardware according to the
3825values in the GC.  It may not change the device-independent portion of
3826the GC itself.</para>
3827<para>
3828In almost all cases, your ValidateGC() procedure should take the
3829regions that drawing needs to be clipped to and combine them into a
3830composite clip region, which you keep a pointer to in the private part
3831of the GC.  In this way, your drawing primitive routines (and whatever
3832is below them) can easily determine what to clip and where.  You
3833should combine the regions clientClip (the region that the client
3834desires to clip output to) and the region returned by
3835NotClippedByChildren(), in DIX.  An example is in Xserver/fb/fbgc.c.</para>
3836<para>
3837Some kinds of extension software may cause this routine to be called
3838more than originally intended; you should not rely on algorithms that
3839will break under such circumstances.</para>
3840<para>
3841See the Strategies document for more information on creatively using
3842this routine.</para>
3843<para>
3844<blockquote><programlisting>
3845
3846	pGC->funcs->CopyGC(pGCSrc, mask, pGCDst)
3847		GCPtr pGCSrc;
3848		unsigned long mask;
3849		GCPtr pGCDst;
3850
3851</programlisting></blockquote>
3852This routine is called by DIX when a GC is being copied to another GC.
3853This is for situations where dynamically allocated chunks of memory
3854are stored in the GC's dynamic devPrivates and need to be transferred to
3855the destination GC.</para>
3856<para>
3857<blockquote><programlisting>
3858
3859	pGC->funcs->DestroyGC(pGC)
3860		GCPtr pGC;
3861
3862</programlisting></blockquote>
3863This routine is called before the GC is destroyed for the
3864entity interested in this GC to clean up after itself.
3865This routine is responsible for freeing any auxiliary storage allocated.</para>
3866</section>
3867<section>
3868  <title>GC Clip Region Routines</title>
3869<para>
3870The GC clientClip field requires three procedures to manage it.  These
3871procedures are in the GC funcs vector.  The underlying principle is that dix
3872knows nothing about the internals of the clipping information, (except when
3873it has come from the client), and so calls ddX whenever it needs to copy,
3874set, or destroy such information.  It could have been possible for dix not
3875to allow ddX to touch the field in the GC, and require it to keep its own
3876copy in devPriv, but since clip masks can be very large, this seems like a
3877bad idea.  Thus, the server allows ddX to do whatever it wants to the
3878clientClip field of the GC, but requires it to do all manipulation itself.</para>
3879<para>
3880<blockquote><programlisting>
3881
3882	void pGC->funcs->ChangeClip(pGC, type, pValue, nrects)
3883		GCPtr pGC;
3884		int type;
3885		char *pValue;
3886		int nrects;
3887
3888</programlisting></blockquote>
3889This routine is called whenever the client changes the client clip
3890region.  The pGC points to the GC involved, the type tells what form
3891the region has been sent in.  If type is CT_NONE, then there is no
3892client clip.  If type is CT_UNSORTED, CT_YBANDED or CT_YXBANDED, then
3893pValue pointer to a list of rectangles, nrects long.  If type is
3894CT_REGION, then pValue pointer to a RegionRec from the mi region code.
3895If type is CT_PIXMAP pValue is a pointer to a pixmap.  (The defines
3896for CT_NONE, etc. are in Xserver/include/gc.h.)  This routine is
3897responsible for incrementing any necessary reference counts (e.g. for
3898a pixmap clip mask) for the new clipmask and freeing anything that
3899used to be in the GC's clipMask field.  The lists of rectangles passed
3900in can be freed with free(), the regions can be destroyed with the
3901RegionDestroy field in the screen, and pixmaps can be destroyed by
3902calling the screen's DestroyPixmap function.  DIX and MI code expect
3903what they pass in to this to be freed or otherwise inaccessible, and
3904will never look inside what's been put in the GC.  This is a good
3905place to be wary of storage leaks.</para>
3906<para>
3907In the sample server, this routine transforms either the bitmap or the
3908rectangle list into a region, so that future routines will have a more
3909predictable starting point to work from.  (The validate routine must
3910take this client clip region and merge it with other regions to arrive
3911at a composite clip region before any drawing is done.)</para>
3912<para>
3913<blockquote><programlisting>
3914
3915	void pGC->funcs->DestroyClip(pGC)
3916		GCPtr pGC;
3917
3918</programlisting></blockquote>
3919This routine is called whenever the client clip region must be destroyed.
3920The pGC points to the GC involved.  This call should set the clipType
3921field of the GC to CT_NONE.
3922In the sample server, the pointer to the client clip region is set to NULL
3923by this routine after destroying the region, so that other software
3924(including ChangeClip() above) will recognize that there is no client clip region.</para>
3925<para>
3926<blockquote><programlisting>
3927
3928	void pGC->funcs->CopyClip(pgcDst, pgcSrc)
3929		GCPtr pgcDst, pgcSrc;
3930
3931</programlisting></blockquote>
3932This routine makes a copy of the clipMask and clipType from pgcSrc
3933into pgcDst.  It is responsible for destroying any previous clipMask
3934in pgcDst.  The clip mask in the source can be the same as the
3935clip mask in the dst (clients do the strangest things), so care must
3936be taken when destroying things.  This call is required because dix
3937does not know how to copy the clip mask from pgcSrc.</para>
3938</section>
3939</section>
3940<section>
3941  <title>Drawing Primitives</title>
3942<para>
3943The X protocol (rules for the byte stream that goes between client and server)
3944does all graphics using primitive
3945operations, which are called Drawing Primitives.
3946These include line drawing, area filling, arcs, and text drawing.
3947Your implementation must supply 16 routines
3948to perform these on your hardware.
3949(The number 16 is arbitrary.)</para>
3950<para>
3951More specifically, 16 procedure pointers are in each
3952GC op vector.
3953At any given time, ALL of them MUST point to a valid procedure that
3954attempts to do the operation assigned, although
3955the procedure pointers may change and may
3956point to different procedures to carry out the same operation.
3957A simple server will leave them all pointing to the same 16 routines, while
3958a more optimized implementation will switch each from one
3959procedure to another, depending upon what is most optimal
3960for the current GC and drawable.</para>
3961<para>
3962The sample server contains a considerable chunk of code called the
3963mi (machine independent)
3964routines, which serve as drawing primitive routines.
3965Many server implementations will be able to use these as-is,
3966because they work for arbitrary depths.
3967They make no assumptions about the formats of pixmaps
3968and frame buffers, since they call a set of routines
3969known as the "Pixblit Routines" (see next section).
3970They do assume that the way to draw is
3971through these low-level routines that apply pixel values rows at a time.
3972If your hardware or firmware gives more performance when
3973things are done differently, you will want to take this fact into account
3974and rewrite some or all of the drawing primitives to fit your needs.</para>
3975<section>
3976  <title>GC Components</title>
3977<para>
3978This section describes the fields in the GC that affect each drawing primitive.
3979The only primitive that is not affected is GetImage, which does not use a GC
3980because its destination is a protocol-style bit image.
3981Since each drawing primitive mirrors exactly the X protocol request of the
3982same name, you should refer to the X protocol specification document
3983for more details.</para>
3984<para>
3985ALL of these routines MUST CLIP to the
3986appropriate regions in the drawable.
3987Since there are many regions to clip to simultaneously,
3988your ValidateGC routine should combine these into a unified
3989clip region to which your drawing routines can quickly refer.
3990This is exactly what the fb routines supplied with the sample server
3991do.
3992The mi implementation passes responsibility for clipping while drawing
3993down to the Pixblit routines.</para>
3994<para>
3995Also, all of them must adhere to the current plane mask.
3996The plane mask has one bit for every bit plane in the drawable;
3997only planes with 1 bits in the mask are affected by any drawing operation.</para>
3998<para>
3999All functions except for ImageText calls must obey the alu function.
4000This is usually Copy, but could be any of the allowable 16 raster-ops.</para>
4001<para>
4002All of the functions, except for CopyArea, might use the current
4003foreground and background pixel values.
4004Each pixel value is 32 bits.
4005These correspond to foreground and background colors, but you have
4006to run them through the colormap to find out what color the pixel values
4007represent.  Do not worry about the color, just apply the pixel value.</para>
4008<para>
4009The routines that draw lines (PolyLine, PolySegment, PolyRect, and PolyArc)
4010use the line width, line style, cap style, and join style.
4011Line width is in pixels.
4012The line style specifies whether it is solid or dashed, and what kind of dash.
4013The cap style specifies whether Rounded, Butt, etc.
4014The join style specifies whether joins between joined lines are Miter, Round or Beveled.
4015When lines cross as part of the same polyline, they are assumed to be drawn once.
4016(See the X protocol specification for more details.)</para>
4017<para>
4018Zero-width lines are NOT meant to be really zero width; this is the client's way
4019of telling you that you can optimize line drawing with little regard to
4020the end caps and joins.
4021They are called "thin" lines and are meant to be one pixel wide.
4022These are frequently done in hardware or in a streamlined assembly language
4023routine.</para>
4024<para>
4025Lines with widths greater than zero, though, must all be drawn with the same
4026algorithm, because client software assumes that every jag on every
4027line at an angle will come at the same place.
4028Two lines that should have
4029one pixel in the space between them
4030(because of their distance apart and their widths) should have such a one-pixel line
4031of space between them if drawn, regardless of angle.</para>
4032<para>
4033The solid area fill routines (FillPolygon, PolyFillRect, PolyFillArc)
4034all use the fill rule, which specifies subtle interpretations of
4035what points are inside and what are outside of a given polygon.
4036The PolyFillArc routine also uses the arc mode, which specifies
4037whether to fill pie segments or single-edge slices of an ellipse.</para>
4038<para>
4039The line drawing, area fill, and PolyText routines must all
4040apply the correct "fill style."
4041This can be either a solid foreground color, a transparent stipple,
4042an opaque stipple, or a tile.
4043Stipples are bitmaps where the 1 bits represent that the foreground color is written,
4044and 0 bits represent that either the pixel is left alone (transparent) or that
4045the background color is written (opaque).
4046A tile is a pixmap of the full depth of the GC that is applied in its full glory to all areas.
4047The stipple and tile patterns can be any rectangular size, although some implementations
4048will be faster for certain sizes such as 8x8 or 32x32.
4049The mi implementation passes this responsibility down to the Pixblit routines.</para>
4050<para>
4051See the X protocol document for full details.
4052The description of the CreateGC request has a very good, detailed description of these
4053attributes.</para>
4054</section>
4055<section>
4056<title>The Primitives</title>
4057<para>
4058The Drawing Primitives are as follows:
4059
4060<blockquote><programlisting>
4061
4062	RegionPtr pGC->ops->CopyArea(src, dst, pGC, srcx, srcy, w, h, dstx, dsty)
4063		DrawablePtr dst, src;
4064		GCPtr pGC;
4065		int srcx, srcy, w, h, dstx, dsty;
4066
4067</programlisting></blockquote>
4068CopyArea copies a rectangle of pixels from one drawable to another of
4069the same depth.  To effect scrolling, this must be able to copy from
4070any drawable to itself, overlapped.  No squeezing or stretching is done
4071because the source and destination are the same size.  However,
4072everything is still clipped to the clip regions of the destination
4073drawable.</para>
4074<para>
4075If pGC->graphicsExposures is True, any portions of the destination which
4076were not valid in the source (either occluded by covering windows, or
4077outside the bounds of the drawable) should be collected together and
4078returned as a region (if this resultant region is empty, NULL can be
4079returned instead).  Furthermore, the invalid bits of the source are
4080not copied to the destination and (when the destination is a window)
4081are filled with the background tile.  The sample routine
4082miHandleExposures generates the appropriate return value and fills the
4083invalid area using pScreen->PaintWindowBackground.</para>
4084<para>
4085For instance, imagine a window that is partially obscured by other
4086windows in front of it.  As text is scrolled on your window, the pixels
4087that are scrolled out from under obscuring windows will not be
4088available on the screen to copy to the right places, and so an exposure
4089event must be sent for the client to correctly repaint them.  Of
4090course, if you implement backing store, you could do this without resorting
4091to exposure events.</para>
4092<para>
4093An example implementation is fbCopyArea() in Xserver/fb/fbcopy.c.</para>
4094<para>
4095<blockquote><programlisting>
4096
4097	RegionPtr pGC->ops->CopyPlane(src, dst, pGC, srcx, srcy, w, h, dstx, dsty, plane)
4098		DrawablePtr dst, src;
4099		GCPtr pGC;
4100		int srcx, srcy, w, h, dstx, dsty;
4101		unsigned long plane;
4102
4103</programlisting></blockquote>
4104CopyPlane must copy one plane of a rectangle from the source drawable
4105onto the destination drawable.  Because this routine only copies one
4106bit out of each pixel, it can copy between drawables of different
4107depths.  This is the only way of copying between drawables of
4108different depths, except for copying bitmaps to pixmaps and applying
4109foreground and background colors to it.  All other conditions of
4110CopyArea apply to CopyPlane too.</para>
4111<para>
4112An example implementation is fbCopyPlane() in
4113Xserver/fb/fbcopy.c.</para>
4114<para>
4115<blockquote><programlisting>
4116
4117	void pGC->ops->PolyPoint(dst, pGC, mode, n, pPoint)
4118		DrawablePtr dst;
4119		GCPtr pGC;
4120		int mode;
4121		int n;
4122		DDXPointPtr pPoint;
4123
4124</programlisting></blockquote>
4125PolyPoint draws a set of one-pixel dots (foreground color)
4126at the locations given in the array.
4127mode is one of the defined constants Origin (absolute coordinates) or Previous
4128(each coordinate is relative to the last).
4129Note that this does not use the background color or any tiles or stipples.</para>
4130<para>
4131Example implementations are fbPolyPoint() in Xserver/fb/fbpoint.c and
4132miPolyPoint in Xserver/mi/mipolypnt.c.</para>
4133<para>
4134<blockquote><programlisting>
4135
4136	void pGC->ops->Polylines(dst, pGC, mode, n, pPoint)
4137		DrawablePtr dst;
4138		GCPtr pGC;
4139		int mode;
4140		int n;
4141		DDXPointPtr pPoint;
4142
4143</programlisting></blockquote>
4144Similar to PolyPoint, Polylines draws lines between the locations given in the array.
4145Zero-width lines are NOT meant to be really zero width; this is the client's way of
4146telling you that you can maximally optimize line drawing with little regard to
4147the end caps and joins.
4148mode is one of the defined constants Previous or Origin, depending upon
4149whether the points are each relative to the last or are absolute.</para>
4150<para>
4151Example implementations are miWideLine() and miWideDash() in
4152mi/miwideline.c and miZeroLine() in mi/mizerline.c.</para>
4153<para>
4154<blockquote><programlisting>
4155
4156	void pGC->ops->PolySegment(dst, pGC, n, pPoint)
4157		DrawablePtr dst;
4158		GCPtr pGC;
4159		int n;
4160		xSegment *pSegments;
4161
4162</programlisting></blockquote>
4163PolySegments draws unconnected
4164lines between pairs of points in the array; the array must be of
4165even size; no interconnecting lines are drawn.</para>
4166<para>
4167An example implementation is miPolySegment() in mipolyseg.c.</para>
4168<para>
4169<blockquote><programlisting>
4170
4171	void pGC->ops->PolyRectangle(dst, pGC, n, pRect)
4172		DrawablePtr dst;
4173		GCPtr pGC;
4174		int n;
4175		xRectangle *pRect;
4176
4177</programlisting></blockquote>
4178PolyRectangle draws outlines of rectangles for each rectangle in the array.</para>
4179<para>
4180An example implementation is miPolyRectangle() in Xserver/mi/mipolyrect.c.</para>
4181<para>
4182<blockquote><programlisting>
4183
4184	void pGC->ops->PolyArc(dst, pGC, n, pArc)
4185		DrawablePtr dst;
4186		GCPtr pGC;
4187		int n;
4188		xArc*pArc;
4189
4190</programlisting></blockquote>
4191PolyArc draws connected conic arcs according to the descriptions in the array.
4192See the protocol specification for more details.</para>
4193<para>
4194Example implementations are miZeroPolyArc in Xserver/mi/mizerarc. and
4195miPolyArc() in Xserver/mi/miarc.c.</para>
4196<para>
4197<blockquote><programlisting>
4198
4199	void pGC->ops->FillPolygon(dst, pGC, shape, mode, count, pPoint)
4200		DrawablePtr dst;
4201		GCPtr pGC;
4202		int shape;
4203		int mode;
4204		int count;
4205		DDXPointPtr pPoint;
4206
4207</programlisting></blockquote>
4208FillPolygon fills a polygon specified by the points in the array
4209with the appropriate fill style.
4210If necessary, an extra border line is assumed between the starting and ending lines.
4211The shape can be used as a hint
4212to optimize filling; it indicates whether it is convex (all interior angles
4213less than 180), nonconvex (some interior angles greater than 180 but
4214border does not cross itself), or complex (border crosses itself).
4215You can choose appropriate algorithms or hardware based upon mode.
4216mode is one of the defined constants Previous or Origin, depending upon
4217whether the points are each relative to the last or are absolute.</para>
4218<para>
4219An example implementation is miFillPolygon() in Xserver/mi/mipoly.c.</para>
4220<para>
4221<blockquote><programlisting>
4222
4223	void pGC->ops->PolyFillRect(dst, pGC, n, pRect)
4224		DrawablePtr dst;
4225		GCPtr pGC;
4226		int n;
4227		xRectangle *pRect;
4228
4229</programlisting></blockquote>
4230PolyFillRect fills multiple rectangles.</para>
4231<para>
4232Example implementations are fbPolyFillRect() in Xserver/fb/fbfillrect.c and
4233miPolyFillRect() in Xserver/mi/mifillrct.c.</para>
4234<para>
4235<blockquote><programlisting>
4236
4237	void pGC->ops->PolyFillArc(dst, pGC, n, pArc)
4238		DrawablePtr dst;
4239		GCPtr pGC;
4240		int n;
4241		xArc *pArc;
4242
4243</programlisting></blockquote>
4244PolyFillArc fills a shape for each arc in the
4245list that is bounded by the arc and one or two
4246line segments with the current fill style.</para>
4247<para>
4248An example implementation is miPolyFillArc() in Xserver/mi/mifillarc.c.</para>
4249<para>
4250<blockquote><programlisting>
4251
4252	void pGC->ops->PutImage(dst, pGC, depth, x, y, w, h, leftPad, format, pBinImage)
4253		DrawablePtr dst;
4254		GCPtr pGC;
4255		int x, y, w, h;
4256		int format;
4257		char *pBinImage;
4258
4259</programlisting></blockquote>
4260PutImage copies a pixmap image into the drawable.  The pixmap image
4261must be in X protocol format (either Bitmap, XYPixmap, or ZPixmap),
4262and format tells the format.  (See the X protocol specification for
4263details on these formats).  You must be able to accept all three
4264formats, because the client gets to decide which format to send.
4265Either the drawable and the pixmap image have the same depth, or the
4266source pixmap image must be a Bitmap.  If a Bitmap, the foreground and
4267background colors will be applied to the destination.</para>
4268<para>
4269An example implementation is fbPutImage() in Xserver/fb/fbimage.c.</para>
4270<para>
4271<blockquote><programlisting>
4272
4273	void pScreen->GetImage(src, x, y, w, h, format, planeMask, pBinImage)
4274		 DrawablePtr src;
4275		 int x, y, w, h;
4276		 unsigned int format;
4277		 unsigned long planeMask;
4278		 char *pBinImage;
4279
4280</programlisting></blockquote>
4281GetImage copies the bits from the source drawable into
4282the destination pointer.  The bits are written into the buffer
4283according to the server-defined pixmap padding rules.
4284pBinImage is guaranteed to be big enough to hold all
4285the bits that must be written.</para>
4286<para>
4287This routine does not correspond exactly to the X protocol GetImage
4288request, since DIX has to break the reply up into buffers of a size
4289requested by the transport layer.  If format is ZPixmap, the bits are
4290written in the ZFormat for the depth of the drawable; if there is a 0
4291bit in the planeMask for a particular plane, all pixels must have the
4292bit in that plane equal to 0.  If format is XYPixmap, planemask is
4293guaranteed to have a single bit set; the bits should be written in
4294Bitmap format, which is the format for a single plane of an XYPixmap.</para>
4295<para>
4296An example implementation is miGetImage() in Xserver/mi/mibitblt.c.
4297<blockquote><programlisting>
4298
4299	void pGC->ops->ImageText8(pDraw, pGC, x, y, count, chars)
4300		DrawablePtr pDraw;
4301		GCPtr pGC;
4302		int x, y;
4303		int count;
4304		char *chars;
4305
4306</programlisting></blockquote>
4307ImageText8 draws text.  The text is drawn in the foreground color; the
4308background color fills the remainder of the character rectangles.  The
4309coordinates specify the baseline and start of the text.</para>
4310<para>
4311An example implementation is miImageText8() in Xserver/mi/mipolytext.c.</para>
4312<para>
4313<blockquote><programlisting>
4314
4315	int pGC->ops->PolyText8(pDraw, pGC, x, y, count, chars)
4316		DrawablePtr pDraw;
4317		GCPtr pGC;
4318		int x, y;
4319		int count;
4320		char *chars;
4321
4322</programlisting></blockquote>
4323PolyText8 works like ImageText8, except it draws with
4324the current fill style for special effects such as
4325shaded text.
4326See the X protocol specification for more details.</para>
4327<para>
4328An example implementation is miPolyText8() in Xserver/mi/mipolytext.c.</para>
4329<para>
4330<blockquote><programlisting>
4331
4332	int pGC->ops->PolyText16(pDraw, pGC, x, y, count, chars)
4333		DrawablePtr pDraw;
4334		GCPtr pGC;
4335		int x, y;
4336		int count;
4337		unsigned short *chars;
4338
4339	void pGC->ops->ImageText16(pDraw, pGC, x, y, count, chars)
4340		DrawablePtr pDraw;
4341		GCPtr pGC;
4342		int x, y;
4343		int count;
4344		unsigned short *chars;
4345
4346</programlisting></blockquote>
4347These two routines are the same as the "8" versions,
4348except that they are for 16-bit character codes (useful
4349for oriental writing systems).</para>
4350<para>
4351The primary difference is in the way the character information is
4352looked up.  The 8-bit and the 16-bit versions obviously have different
4353kinds of character values to look up; the main goal of the lookup is
4354to provide a pointer to the CharInfo structs for the characters to
4355draw and to pass these pointers to the Glyph routines.  Given a
4356CharInfo struct, lower-level software can draw the glyph desired with
4357little concern for other characteristics of the font.</para>
4358<para>
435916-bit character fonts have a row-and-column scheme, where the 2bytes
4360of the character code constitute the row and column in a square matrix
4361of CharInfo structs.  Each font has row and column minimum and maximum
4362values; the CharInfo structures form a two-dimensional matrix.</para>
4363<para>
4364Example implementations are miPolyText16() and
4365miImageText16() in Xserver/mi/mipolytext.c.</para>
4366<para>
4367See the X protocol specification for more details on these graphic operations.</para>
4368<para>
4369There is a hook in the GC ops, called LineHelper, that used to be used in the
4370sample implementation by the code for wide lines.  It no longer servers any
4371purpose in the sample servers, but still exists, #ifdef'ed by NEED_LINEHELPER,
4372in case someone needs it.</para>
4373</section>
4374</section>
4375<section>
4376  <title>Pixblit Procedures</title>
4377<para>
4378The Drawing Primitive functions must be defined for your server.
4379One possible way to do this is to use the mi routines from the sample server.
4380If you choose to use the mi routines (even part of them!) you must implement
4381these Pixblit routines.
4382These routines read and write pixel values
4383and deal directly with the image data.</para>
4384<para>
4385The Pixblit routines for the sample server are part of the "fb"
4386routines.  As with the mi routines, the fb routines are
4387portable but are not as portable as the mi routines.</para>
4388<para>
4389The fb subsystem is a depth-independent framebuffer core, capable of
4390operating at any depth from 1 to 32, based on the depth of the window
4391or pixmap it is currently operating on.  In particular, this means it
4392can support pixmaps of multiple depths on the same screen.  It supplies
4393both Pixblit routines and higher-level optimized implementations of the
4394Drawing Primitive routines.  It does make the assumption that the pixel
4395data it touches is available in the server's address space.</para>
4396<para>
4397In other words, if you have a "normal" frame buffer type display, you
4398can probably use the fb code, and the mi code.  If you
4399have a stranger hardware, you will have to supply your own Pixblit
4400routines, but you can use the mi routines on top of them.  If you have
4401better ways of doing some of the Drawing Primitive functions, then you
4402may want to supply some of your own Drawing Primitive routines.  (Even
4403people who write their own Drawing Primitives save at least some of
4404the mi code for certain special cases that their hardware or library
4405or fancy algorithm does not handle.)</para>
4406<para>
4407The client, DIX, and the machine-independent routines do not carry the
4408final responsibility of clipping.  They all depend upon the Pixblit
4409routines to do their clipping for them.  The rule is, if you touch the
4410frame buffer, you clip.</para>
4411<para>
4412(The higher level routines may decide to clip at a high level, but
4413this is only for increased performance and cannot substitute for
4414bottom-level clipping.  For instance, the mi routines, DIX, or the
4415client may decide to check all character strings to be drawn and chop
4416off all characters that would not be displayed.  If so, it must retain
4417the character on the edge that is partly displayed so that the Pixblit
4418routines can clip off precisely at the right place.)</para>
4419<para>
4420To make this easier, all of the reasons to clip can be combined into
4421one region in your ValidateGC procedure.  You take this composite clip
4422region with you into the Pixblit routines.  (The sample server does
4423this.)</para>
4424<para>
4425Also, FillSpans() has to apply tile and stipple patterns.  The
4426patterns are all aligned to the window origin so that when two people
4427write patches that are contiguous, they will merge nicely.  (Really,
4428they are aligned to the patOrg point in the GC.  This defaults to (0,
44290) but can be set by the client to anything.)</para>
4430<para>
4431However, the mi routines can translate (relocate) the points from
4432window-relative to screen-relative if desired.  If you set the
4433miTranslate field in the GC (set it in the CreateGC or ValidateGC
4434routine), then the mi output routines will translate all coordinates.
4435If it is false, then the coordinates will be passed window-relative.
4436Screens with no hardware translation will probably set miTranslate to
4437TRUE, so that geometry (e.g. polygons, rectangles) can be translated,
4438rather than having the resulting list of scanlines translated; this is
4439good because the list vertices in a drawing request will generally be
4440much smaller than the list of scanlines it produces.  Similarly,
4441hardware that does translation can set miTranslate to FALSE, and avoid
4442the extra addition per vertex, which can be (but is not always)
4443important for getting the highest possible performance.  (Contrast the
4444behavior of GetSpans, which is not expected to be called as often, and
4445so has different constraints.)  The miTranslate field is settable in
4446each GC, if , for example, you are mixing several kinds of
4447destinations (offscreen pixmaps, main memory pixmaps, backing store,
4448and windows), all of which have different requirements, on one screen.</para>
4449<para>
4450As with other drawing routines, there are fields in the GC to direct
4451higher code to the correct routine to execute for each function.  In
4452this way, you can optimize for special cases, for example, drawing
4453solids versus drawing stipples.</para>
4454<para>
4455The Pixblit routines are broken up into three sets.  The Span routines
4456simply fill in rows of pixels.  The Glyph routines fill in character
4457glyphs.  The PushPixels routine is a three-input bitblt for more
4458sophisticated image creation.</para>
4459<para>
4460It turns out that the Glyph and PushPixels routines actually have a
4461machine-independent implementation that depends upon the Span
4462routines.  If you are really pressed for time, you can use these
4463versions, although they are quite slow.</para>
4464<section>
4465<title>Span Routines</title>
4466<para>
4467For these routines, all graphic operations have been reduced to "spans."
4468A span is a horizontal row of pixels.
4469If you can design these routines which write into and read from
4470rows of pixels at a time, you can use the mi routines.</para>
4471<para>
4472Each routine takes
4473a destination drawable to draw into, a GC to use while drawing,
4474the number of spans to do, and two pointers to arrays that indicate the list
4475of starting points and the list of widths of spans.</para>
4476<para>
4477<blockquote><programlisting>
4478
4479	void pGC->ops->FillSpans(dst, pGC, nSpans, pPoints, pWidths, sorted)
4480		DrawablePtr dst;
4481		GCPtr pGC;
4482		int nSpans;
4483		DDXPointPtr pPoints;
4484		int *pWidths;
4485		int sorted;
4486
4487</programlisting></blockquote>
4488FillSpans should fill horizontal rows of pixels with
4489the appropriate patterns, stipples, etc.,
4490based on the values in the GC.
4491The starting points are in the array at pPoints; the widths are in pWidths.
4492If sorted is true, the scan lines are in increasing y order, in which case
4493you may be able to make assumptions and optimizations.</para>
4494<para>
4495GC components: alu, clipOrg, clientClip, and fillStyle.</para>
4496<para>
4497GC mode-dependent components: fgPixel (for fillStyle Solid); tile, patOrg
4498(for fillStyle Tile); stipple, patOrg, fgPixel (for fillStyle Stipple);
4499and stipple, patOrg, fgPixel and bgPixel (for fillStyle OpaqueStipple).</para>
4500<para>
4501<blockquote><programlisting>
4502
4503	void pGC->ops->SetSpans(pDrawable, pGC, pSrc, ppt, pWidths, nSpans, sorted)
4504		DrawablePtr pDrawable;
4505		GCPtr pGC;
4506		char *pSrc;
4507		DDXPointPtr pPoints;
4508		int *pWidths;
4509		int nSpans;
4510		int sorted;
4511
4512</programlisting></blockquote>
4513For each span, this routine should copy pWidths bits from pSrc to
4514pDrawable at pPoints using the raster-op from the GC.
4515If sorted is true, the scan lines are in increasing y order.
4516The pixels in pSrc are
4517padded according to the screen's padding rules.
4518These
4519can be used to support
4520interesting extension libraries, for example, shaded primitives.   It does not
4521use the tile and stipple.</para>
4522<para>
4523GC components: alu, clipOrg, and clientClip</para>
4524<para>
4525The above functions are expected to handle all modifiers in the current
4526GC.  Therefore, it is expedient to have
4527different routines to quickly handle common special cases
4528and reload the procedure pointers
4529at validate time, as with the other output functions.</para>
4530<para>
4531<blockquote><programlisting>
4532
4533	void pScreen->GetSpans(pDrawable, wMax, pPoints, pWidths, nSpans)
4534		DrawablePtr pDrawable;
4535		int wMax;
4536		DDXPointPtr pPoints;
4537		int *pWidths;
4538		int nSpans;
4539		char *pDst;
4540
4541</programlisting></blockquote>
4542For each span, GetSpans gets bits from the drawable starting at pPoints
4543and continuing for pWidths bits.
4544Each scanline returned will be server-scanline padded.
4545The routine can return NULL if memory cannot be allocated to hold the
4546result.</para>
4547<para>
4548GetSpans never translates -- for a window, the coordinates are already
4549screen-relative.  Consider the case of hardware that doesn't do
4550translation: the mi code that calls ddX will translate each shape
4551(rectangle, polygon,. etc.) before scan-converting it, which requires
4552many fewer additions that having GetSpans translate each span does.
4553Conversely, consider hardware that does translate: it can set its
4554translation point to (0, 0) and get each span, and the only penalty is
4555the small number of additions required to translate each shape being
4556scan-converted by the calling code.  Contrast the behavior of
4557FillSpans and SetSpans (discussed above under miTranslate), which are
4558expected to be used more often.</para>
4559<para>
4560Thus, the penalty to hardware that does hardware translation is
4561negligible, and code that wants to call GetSpans() is greatly
4562simplified, both for extensions and the machine-independent core
4563implementation.</para>
4564<section>
4565  <title>Glyph Routines</title>
4566<para>
4567The Glyph routines draw individual character glyphs for text drawing requests.</para>
4568<para>
4569You have a choice in implementing these routines.  You can use the mi
4570versions; they depend ultimately upon the span routines.  Although
4571text drawing will work, it will be very slow.</para>
4572<para>
4573<blockquote><programlisting>
4574
4575	void pGC->ops->PolyGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase)
4576		DrawablePtr pDrawable;
4577		GCPtr pGC;
4578		int x , y;
4579		unsigned int nglyph;
4580		CharInfoRec **ppci;		/* array of character info */
4581		pointer unused;			/* unused since R5 */
4582
4583</programlisting></blockquote>
4584GC components: alu, clipOrg, clientClip, font, and fillStyle.</para>
4585<para>
4586GC mode-dependent components: fgPixel (for fillStyle Solid); tile, patOrg
4587(for fillStyle Tile); stipple, patOrg, fgPixel (for fillStyle Stipple);
4588and stipple, patOrg, fgPixel and bgPixel (for fillStyle OpaqueStipple).</para>
4589<para>
4590<blockquote><programlisting>
4591
4592	void pGC->ops->ImageGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase)
4593		DrawablePtr pDrawable;
4594		GCPtr pGC;
4595		int x , y;
4596		unsigned int nglyph;
4597		CharInfoRec **ppci;	/* array of character info */
4598		pointer unused;		/* unused since R5 */
4599
4600</programlisting></blockquote>
4601GC components: clipOrg, clientClip, font, fgPixel, bgPixel</para>
4602<para>
4603These routines must copy the glyphs defined by the bitmaps in
4604pglyphBase and the font metrics in ppci to the DrawablePtr, pDrawable.
4605The poly routine follows all fill, stipple, and tile rules.  The image
4606routine simply blasts the glyph onto the glyph's rectangle, in
4607foreground and background colors.</para>
4608<para>
4609More precisely, the Image routine fills the character rectangle with
4610the background color, and then the glyph is applied in the foreground
4611color.  The glyph can extend outside of the character rectangle.
4612ImageGlyph() is used for terminal emulators and informal text purposes
4613such as button labels.</para>
4614<para>
4615The exact specification for the Poly routine is that the glyph is
4616painted with the current fill style.  The character rectangle is
4617irrelevant for this operation.  PolyText, at a higher level, includes
4618facilities for font changes within strings and such; it is to be used
4619for WYSIWYG word processing and similar systems.</para>
4620<para>
4621Both of these routines must clip themselves to the overall clipping region.</para>
4622<para>
4623Example implementations in mi are miPolyGlyphBlt() and
4624miImageGlyphBlt() in Xserver/mi/miglblt.c.</para>
4625</section>
4626<section>
4627<title>PushPixels routine</title>
4628<para>
4629The PushPixels routine writes the current fill style onto the drawable
4630in a certain shape defined by a bitmap.  PushPixels is equivalent to
4631using a second stipple.  You can thing of it as pushing the fillStyle
4632through a stencil.  PushPixels is not used by any of the mi rendering code,
4633but is used by the mi software cursor code.
4634<blockquote><para>
4635	Suppose the stencil is:	00111100
4636	and the stipple is:	10101010
4637	PushPixels result:	00101000
4638</para></blockquote>
4639</para>
4640<para>
4641You have a choice in implementing this routine.
4642You can use the mi version which depends ultimately upon FillSpans().
4643Although it will work, it will be slow.</para>
4644<para>
4645<blockquote><programlisting>
4646
4647	void pGC->ops->PushPixels(pGC, pBitMap, pDrawable, dx, dy, xOrg, yOrg)
4648		GCPtr pGC;
4649		PixmapPtr pBitMap;
4650		DrawablePtr pDrawable;
4651		int dx, dy, xOrg, yOrg;
4652
4653</programlisting></blockquote>
4654GC components: alu, clipOrg, clientClip, and fillStyle.</para>
4655<para>
4656GC mode-dependent components: fgPixel (for fillStyle Solid); tile, patOrg
4657(for fillStyle Tile); stipple, patOrg, fgPixel (for fillStyle Stipple);
4658and stipple, patOrg, fgPixel and bgPixel (for fillStyle OpaqueStipple).</para>
4659<para>
4660PushPixels applys the foreground color, tile, or stipple from the pGC
4661through a stencil onto pDrawable.  pBitMap points to a stencil (of
4662which we use an area dx wide by dy high), which is oriented over the
4663drawable at xOrg, yOrg.  Where there is a 1 bit in the bitmap, the
4664destination is set according to the current fill style.  Where there
4665is a 0 bit in the bitmap, the destination is left the way it is.</para>
4666<para>
4667This routine must clip to the overall clipping region.</para>
4668<para>
4669An Example implementation is miPushPixels() in Xserver/mi/mipushpxl.c.</para>
4670</section>
4671</section>
4672</section>
4673<section>
4674  <title>Shutdown Procedures</title>
4675<para>
4676<blockquote><programlisting>
4677	void AbortDDX(enum ExitCode error)
4678	void ddxGiveUp(enum ExitCode error)
4679</programlisting></blockquote>
4680Some hardware may require special work to be done before the server
4681exits so that it is not left in an intermediate state.  As explained
4682in the OS layer, FatalError() will call AbortDDX() just before
4683terminating the server.  In addition, ddxGiveUp() will be called just
4684before terminating the server on a "clean" death.  What AbortDDX() and
4685ddxGiveUP do is left unspecified, only that stubs must exist in the
4686ddx layer.  It is up to local implementors as to what they should
4687accomplish before termination.</para>
4688<section>
4689  <title>Command Line Procedures</title>
4690<para>
4691<blockquote><programlisting>
4692	int ddxProcessArgument(argc, argv, i)
4693	    int argc;
4694	    char *argv[];
4695	    int i;
4696
4697	void
4698	ddxUseMsg()
4699
4700</programlisting></blockquote>
4701You should write these routines to deal with device-dependent command line
4702arguments.  The routine ddxProcessArgument() is called with the command line,
4703and the current index into argv; you should return zero if the argument
4704is not a device-dependent one, and otherwise return a count of the number
4705of elements of argv that are part of this one argument.  For a typical
4706option (e.g., "-realtime"), you should return the value one.  This
4707routine gets called before checks are made against device-independent
4708arguments, so it is possible to peek at all arguments or to override
4709device-independent argument processing.  You can document the
4710device-dependent arguments in ddxUseMsg(), which will be
4711called from UseMsg() after printing out the device-independent arguments.</para>
4712</section>
4713</section>
4714<section id="wrappers_and_privates">
4715  <title>Wrappers and Privates</title>
4716<para>
4717Two new extensibility concepts have been developed for release 4, Wrappers
4718and devPrivates.  These replace the R3 GCInterest queues, which were not a
4719general enough mechanism for many extensions and only provided hooks into a
4720single data structure.  devPrivates have been revised substantially for
4721X.Org X server release 1.5, updated again for the 1.9 release and extended
4722again for the 1.13 relealse.</para>
4723<section>
4724  <title>devPrivates</title>
4725<para>
4726devPrivates provides a way to attach arbitrary private data to various server structures.
4727Any structure which contains a <structfield>devPrivates</structfield> field of
4728type <type>PrivateRec</type> supports this mechanism.  Some structures allow
4729allocating space for private data after some objects have been created, others
4730require all space allocations be registered before any objects of that type
4731are created.  <filename class="headerfile">Xserver/include/privates.h</filename>
4732lists which of these cases applies to each structure containing
4733<structfield>devPrivates</structfield>.</para>
4734
4735<para>
4736To request private space, use
4737<blockquote><programlisting>
4738	Bool dixRegisterPrivateKey(DevPrivateKey key, DevPrivateType type, unsigned size);
4739</programlisting></blockquote>
4740The first argument is a pointer to a <type>DevPrivateKeyRec</type> which
4741will serve as the unique identifier for the private data.  Typically this is
4742the address of a static <type>DevPrivateKeyRec</type> in your code.
4743The second argument is the class of objects for which this key will apply.
4744The third argument is the size of the space being requested, or
4745<constant>0</constant> to only allocate a pointer that the caller will manage.
4746If space is requested, this space will be automatically freed when the object
4747is destroyed.  Note that a call to <function>dixSetPrivate</function>
4748that changes the pointer value may cause the space to be unreachable by the caller, however it will still be automatically freed.
4749The function returns <literal>TRUE</literal> unless memory allocation fails.
4750If the function is called more than once on the same key, all calls must use
4751the same value for <type>size</type> or the server will abort.</para>
4752
4753<para>
4754To request per-screen private space in an object, use
4755<blockquote><programlisting>
4756	Bool dixRegisterScreenPrivateKey(DevScreenPrivateKey key, ScreenPtr pScreen, DevPrivateType type, unsigned size);
4757</programlisting></blockquote>
4758The <parameter>type</parameter> and <parameter>size</parameter> arguments are
4759the same as those to <function>dixRegisterPrivateKey</function> but this
4760function ensures the given <parameter>key</parameter> exists on objects of
4761the specified type with distinct storage for the given
4762<parameter>pScreen</parameter>. The key is usable on ScreenPrivate variants
4763that are otherwise equivalent to the following Private functions.</para>
4764
4765<para>
4766  To request private space in objects created for a specific screen, use
4767  <blockquote><programlisting>
4768    Bool dixRegisterScreenSpecificPrivateKey(ScreenPtr pScreen, DevPrivateKey key, DevPrivateType type, unsigned size);
4769  </programlisting></blockquote>
4770  The <parameter>type</parameter> and <parameter>size</parameter> arguments are
4771  the same as those to <function>dixRegisterPrivateKey</function> but this
4772  function ensures only that the given <parameter>key</parameter> exists on objects of
4773  the specified type that are allocated with reference to the specified
4774  <parameter>pScreen</parameter>. Using the key on objects allocated for
4775  other screens will result in incorrect results; there is no check made to
4776  ensure that the caller's screen matches the private's screen. The key is
4777  usable in any of the following functions. Screen-specific private storage is available
4778  only for Windows, GCs, Pixmaps and Pictures. Attempts to allocate screen-specific
4779  privates on other objects will result in a call to FatalError.
4780</para>
4781
4782<para>
4783To attach a piece of private data to an object, use:
4784<blockquote><programlisting>
4785	void dixSetPrivate(PrivateRec **privates, const DevPrivateKey key, pointer val)
4786</programlisting></blockquote>
4787The first argument is the address of the <structfield>devPrivates</structfield>
4788field in the target structure.  This field is managed privately by the DIX
4789layer and should not be directly modified.  The second argument is a pointer
4790to the <type>DevPrivateKeyRec</type> which you registered with
4791<function>dixRegisterPrivateKey</function> or allocated with
4792<function>dixCreatePrivateKey</function>.  Only one
4793piece of data with a given key can be attached to an object, and in most cases
4794each key is specific to the type of object it was registered for.   (An
4795exception is the PRIVATE_XSELINUX class which applies to multiple object types.)
4796The third argument is the value to store.</para>
4797<para>
4798If private data with the given key is already associated with the object,
4799<function>dixSetPrivate</function> will overwrite the old value with the
4800new one.</para>
4801
4802<para>
4803To look up a piece of private data, use one of:
4804<blockquote><programlisting>
4805	pointer dixLookupPrivate(PrivateRec **privates, const DevPrivateKey key)
4806	pointer *dixLookupPrivateAddr(PrivateRec **privates, const DevPrivateKey key)
4807</programlisting></blockquote>
4808The first argument is the address of the <structfield>devPrivates</structfield> field
4809in the target structure.  The second argument is the key to look up.
4810If a non-zero size was given when the key was registered, or if private data
4811with the given key is already associated with the object, then
4812<function>dixLookupPrivate</function> will return the pointer value
4813while <function>dixLookupPrivateAddr</function>
4814will return the address of the pointer.</para>
4815
4816<para>
4817When implementing new server resource objects that support devPrivates, there
4818are four steps to perform:
4819Add a type value to the <type>DevPrivateType</type> enum in
4820<filename class="headerfile">Xserver/include/privates.h</filename>,
4821declare a field of type <type>PrivateRec *</type> in your structure;
4822initialize this field to <literal>NULL</literal> when creating any objects; and
4823when freeing any objects call the <function>dixFreePrivates</function> or
4824<function>dixFreeObjectWithPrivates</function> function.</para>
4825</section>
4826<section>
4827  <title>Wrappers</title>
4828<para>
4829Wrappers are not a body of code, nor an interface spec.  They are, instead,
4830a technique for hooking a new module into an existing calling sequence.
4831There are limitations on other portions of the server implementation which
4832make using wrappers possible; limits on when specific fields of data
4833structures may be modified.  They are intended as a replacement for
4834GCInterest queues, which were not general enough to support existing
4835modules; in particular software cursors needed more
4836control over the activity.  The general mechanism for using wrappers is:
4837<blockquote><programlisting>
4838privateWrapperFunction (object, ...)
4839	ObjectPtr	object;
4840{
4841	pre-wrapped-function-stuff ...
4842
4843	object->functionVector = dixLookupPrivate(&amp;object->devPrivates, privateKey);
4844	(*object->functionVector) (object, ...);
4845	/*
4846	 * this next line is occasionally required by the rules governing
4847	 * wrapper functions.  Always using it will not cause problems.
4848	 * Not using it when necessary can cause severe troubles.
4849	 */
4850	dixSetPrivate(&amp;object->devPrivates, privateKey, object->functionVector);
4851	object->functionVector = privateWrapperFunction;
4852
4853	post-wrapped-function-stuff ...
4854}
4855
4856privateInitialize (object)
4857	ObjectPtr	object;
4858{
4859	dixSetPrivate(&amp;object->devPrivates, privateKey, object->functionVector);
4860	object->functionVector = privateWrapperFunction;
4861}
4862</programlisting></blockquote>
4863</para>
4864<para>
4865Thus the privateWrapperFunction provides hooks for performing work both
4866before and after the wrapped function has been called; the process of
4867resetting the functionVector is called "unwrapping" while the process of
4868fetching the wrapped function and replacing it with the wrapping function
4869is called "wrapping".  It should be clear that GCInterest queues could
4870be emulated using wrappers.  In general, any function vectors contained in
4871objects can be wrapped, but only vectors in GCs and Screens have been tested.</para>
4872<para>
4873Wrapping screen functions is quite easy; each vector is individually
4874wrapped.  Screen functions are not supposed to change after initialization,
4875so rewrapping is technically not necessary, but causes no problems.</para>
4876<para>
4877Wrapping GC functions is a bit more complicated.  GC's have two tables of
4878function vectors, one hanging from gc->ops and the other from gc->funcs, which
4879should be initially wrapped from a CreateGC wrapper.  Wrappers should modify
4880only table pointers, not the contents of the tables, as they
4881may be shared by more than one GC (and, in the case of funcs, are probably
4882shared by all gcs).  Your func wrappers may change the GC funcs or ops
4883pointers, and op wrappers may change the GC op pointers but not the funcs.</para>
4884<para>
4885Thus, the rule for GC wrappings is: wrap the funcs from CreateGC and, in each
4886func wrapper, unwrap the ops and funcs, call down, and re-wrap.  In each op
4887wrapper, unwrap the ops, call down, and rewrap afterwards.  Note that in
4888re-wrapping you must save out the pointer you're replacing again.  This way the
4889chain will be maintained when wrappers adjust the funcs/ops tables they use.</para>
4890</section>
4891</section>
4892<section>
4893    <title>Work Queue</title>
4894<para>
4895To queue work for execution when all clients are in a stable state (i.e.
4896just before calling select() in WaitForSomething), call:
4897<blockquote><programlisting>
4898	Bool QueueWorkProc(function,client,closure)
4899		Bool		(*function)();
4900		ClientPtr	client;
4901		pointer		closure;
4902</programlisting></blockquote>
4903</para>
4904<para>
4905When the server is about to suspend itself, the given function will be
4906executed:
4907<blockquote><programlisting>
4908	(*function) (client, closure)
4909</programlisting></blockquote>
4910</para>
4911<para>
4912Neither client nor closure are actually used inside the work queue routines.</para>
4913</section>
4914</section>
4915<section>
4916  <title>Summary of Routines</title>
4917<para>
4918This is a summary of the routines discussed in this document.
4919The procedure names are in alphabetical order.
4920The Struct is the structure it is attached to; if blank, this
4921procedure is not attached to a struct and must be named as shown.
4922The sample server provides implementations in the following
4923categories.  Notice that many of the graphics routines have both
4924mi and fb implementations.</para>
4925<para>
4926<itemizedlist>
4927<listitem><para>dix	portable to all systems; do not attempt to rewrite (Xserver/dix)</para></listitem>
4928<listitem><para>os	routine provided in Xserver/os or Xserver/include/os.h</para></listitem>
4929<listitem><para>ddx	frame buffer dependent (examples in Xserver/fb)</para></listitem>
4930<listitem><para>mi	routine provided in Xserver/mi</para></listitem>
4931<listitem><para>hd	hardware dependent (examples in many Xserver/hw directories)</para></listitem>
4932<listitem><para>none	not implemented in sample implementation</para></listitem>
4933</itemizedlist>
4934</para>
4935	<table frame="all" id="routines-1">
4936	  <title>Server Routines (Page 1)</title>
4937	  <tgroup cols='3' align='left' colsep='1' rowsep='1'>
4938	    <thead>
4939	      <row>
4940		<entry>Procedure</entry>
4941		<entry>Port</entry>
4942		<entry>Struct</entry>
4943	      </row>
4944	    </thead>
4945	    <tbody>
4946<row><entry><function>ALLOCATE_LOCAL</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4947<row><entry><function>AbortDDX</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
4948<row><entry><function>AddCallback</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4949<row><entry><function>AddEnabledDevice</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4950<row><entry><function>AddInputDevice</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4951<row><entry><function>AddScreen</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4952<row><entry><function>AdjustWaitForDelay</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4953<row><entry><function>Bell</function></entry><entry><literal>hd</literal></entry><entry><para>Device</para></entry></row>
4954<row><entry><function>ChangeClip</function></entry><entry><literal>mi</literal></entry><entry><para>GC func</para></entry></row>
4955<row><entry><function>ChangeGC</function></entry><entry><literal></literal></entry><entry><para>GC func</para></entry></row>
4956<row><entry><function>ChangeWindowAttributes</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4957<row><entry><function>ClearToBackground</function></entry><entry><literal>ddx</literal></entry><entry><para>Window</para></entry></row>
4958<row><entry><function>ClientAuthorized</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4959<row><entry><function>ClientSignal</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4960<row><entry><function>ClientSleep</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4961<row><entry><function>ClientWakeup</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4962<row><entry><function>ClipNotify</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4963<row><entry><function>CloseScreen</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
4964<row><entry><function>ConstrainCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
4965<row><entry><function>CopyArea</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
4966<row><entry><function>CopyGCDest</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row>
4967<row><entry><function>CopyGCSource</function></entry><entry><literal>none</literal></entry><entry><para>GC func</para></entry></row>
4968<row><entry><function>CopyPlane</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
4969<row><entry><function>CopyWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Window</para></entry></row>
4970<row><entry><function>CreateGC</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4971<row><entry><function>CreateCallbackList</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4972<row><entry><function>CreatePixmap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4973<row><entry><function>CreateScreenResources</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4974<row><entry><function>CreateWellKnowSockets</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4975<row><entry><function>CreateWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4976<row><entry><function>CursorLimits</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
4977<row><entry><function>DEALLOCATE_LOCAL</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4978<row><entry><function>DeleteCallback</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4979<row><entry><function>DeleteCallbackList</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4980<row><entry><function>DestroyClip</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row>
4981<row><entry><function>DestroyGC</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row>
4982<row><entry><function>DestroyPixmap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4983<row><entry><function>DestroyWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4984<row><entry><function>DisplayCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
4985<row><entry><function>Error</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4986<row><entry><function>ErrorF</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4987<row><entry><function>FatalError</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4988<row><entry><function>FillPolygon</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
4989<row><entry><function>FillSpans</function></entry><entry><literal>ddx</literal></entry><entry><para>GC op</para></entry></row>
4990<row><entry><function>FlushAllOutput</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4991<row><entry><function>FlushIfCriticalOutputPending</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4992<row><entry><function>FreeScratchPixmapHeader</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4993<row><entry><function>GetImage</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
4994<row><entry><function>GetMotionEvents</function></entry><entry><literal>hd</literal></entry><entry><para>Device</para></entry></row>
4995<row><entry><function>GetScratchPixmapHeader</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4996<row><entry><function>GetSpans</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4997<row><entry><function>GetStaticColormap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4998	    </tbody>
4999	  </tgroup>
5000	</table>
5001
5002	<table frame="all" id="routines-2">
5003	  <title>Server Routines (Page 2)</title>
5004	  <tgroup cols='3' align='left' colsep='1' rowsep='1'>
5005	    <thead>
5006	      <row>
5007		<entry>Procedure</entry>
5008		<entry>Port</entry>
5009		<entry>Struct</entry>
5010	      </row>
5011	    </thead>
5012	    <tbody>
5013<row><entry><function>ImageGlyphBlt</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5014<row><entry><function>ImageText16</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5015<row><entry><function>ImageText8</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5016<row><entry><function>InitInput</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
5017<row><entry><function>InitKeyboardDeviceStruct</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
5018<row><entry><function>InitOutput</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
5019<row><entry><function>InitPointerDeviceStruct</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
5020<row><entry><function>InsertFakeRequest</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5021<row><entry><function>InstallColormap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5022<row><entry><function>Intersect</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5023<row><entry><function>Inverse</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5024<row><entry><function>LegalModifier</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
5025<row><entry><function>LineHelper</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5026<row><entry><function>ListInstalledColormaps</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5027<row><entry><function>LookupKeyboardDevice</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
5028<row><entry><function>LookupPointerDevice</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
5029<row><entry><function>ModifyPixmapHeader</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5030<row><entry><function>NextAvailableClient</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
5031<row><entry><function>OsInit</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5032<row><entry><function>PaintWindowBackground</function></entry><entry><literal>mi</literal></entry><entry><para>Window</para></entry></row>
5033<row><entry><function>PaintWindowBorder</function></entry><entry><literal>mi</literal></entry><entry><para>Window</para></entry></row>
5034<row><entry><function>PointerNonInterestBox</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
5035<row><entry><function>PointInRegion</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5036<row><entry><function>PolyArc</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5037<row><entry><function>PolyFillArc</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5038<row><entry><function>PolyFillRect</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5039<row><entry><function>PolyGlyphBlt</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5040<row><entry><function>Polylines</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5041<row><entry><function>PolyPoint</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5042<row><entry><function>PolyRectangle</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5043<row><entry><function>PolySegment</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5044<row><entry><function>PolyText16</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5045<row><entry><function>PolyText8</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5046<row><entry><function>PositionWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5047<row><entry><function>ProcessInputEvents</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
5048<row><entry><function>PushPixels</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5049<row><entry><function>PutImage</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5050<row><entry><function>QueryBestSize</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
5051<row><entry><function>ReadRequestFromClient</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5052<row><entry><function>RealizeCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
5053<row><entry><function>RealizeFont</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5054<row><entry><function>RealizeWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5055<row><entry><function>RecolorCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
5056<row><entry><function>RectIn</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5057<row><entry><function>RegionCopy</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5058<row><entry><function>RegionCreate</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5059<row><entry><function>RegionDestroy</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5060<row><entry><function>RegionEmpty</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5061<row><entry><function>RegionExtents</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5062<row><entry><function>RegionNotEmpty</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5063<row><entry><function>RegionReset</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5064<row><entry><function>ResolveColor</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5065	    </tbody>
5066	  </tgroup>
5067	</table>
5068
5069	<table frame="all" id="routines-3">
5070	  <title>Server Routines (Page 3)</title>
5071	  <tgroup cols='3' align='left' colsep='1' rowsep='1'>
5072	    <thead>
5073	      <row>
5074		<entry>Procedure</entry>
5075		<entry>Port</entry>
5076		<entry>Struct</entry>
5077	      </row>
5078	    </thead>
5079	    <tbody>
5080<row><entry><function>RemoveEnabledDevice</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5081<row><entry><function>ResetCurrentRequest</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5082<row><entry><function>SaveScreen</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5083<row><entry><function>SetCriticalOutputPending</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5084<row><entry><function>SetCursorPosition</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
5085<row><entry><function>SetInputCheck</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
5086<row><entry><function>SetSpans</function></entry><entry><literal>ddx</literal></entry><entry><para>GC op</para></entry></row>
5087<row><entry><function>StoreColors</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5088<row><entry><function>Subtract</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5089<row><entry><function>TimerCancel</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5090<row><entry><function>TimerCheck</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5091<row><entry><function>TimerForce</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5092<row><entry><function>TimerFree</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5093<row><entry><function>TimerInit</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5094<row><entry><function>TimerSet</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5095<row><entry><function>TimeSinceLastInputEvent</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
5096<row><entry><function>TranslateRegion</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5097<row><entry><function>UninstallColormap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5098<row><entry><function>Union</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5099<row><entry><function>UnrealizeCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
5100<row><entry><function>UnrealizeFont</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5101<row><entry><function>UnrealizeWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5102<row><entry><function>ValidateGC</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row>
5103<row><entry><function>ValidateTree</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5104<row><entry><function>WaitForSomething</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5105<row><entry><function>WindowExposures</function></entry><entry><literal>mi</literal></entry><entry><para>Window</para></entry></row>
5106<row><entry><function>WriteToClient</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5107	    </tbody>
5108	  </tgroup>
5109	</table>
5110</section>
5111</article>
5112