1/* 2 * Copyright © 2009 Intel Corporation 3 * Copyright © 1998 Keith Packard 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22 * IN THE SOFTWARE. 23 * 24 * Authors: 25 * Zhigang Gong <zhigang.gong@gmail.com> 26 * 27 */ 28 29#include "glamor_priv.h" 30#include <dixfontstr.h> 31#include "glamor_transform.h" 32 33static const glamor_facet glamor_facet_poly_glyph_blt = { 34 .name = "poly_glyph_blt", 35 .vs_vars = "attribute vec2 primitive;\n", 36 .vs_exec = (" vec2 pos = vec2(0,0);\n" 37 GLAMOR_POS(gl_Position, primitive)), 38}; 39 40static Bool 41glamor_poly_glyph_blt_gl(DrawablePtr drawable, GCPtr gc, 42 int start_x, int y, unsigned int nglyph, 43 CharInfoPtr *ppci, void *pglyph_base) 44{ 45 ScreenPtr screen = drawable->pScreen; 46 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); 47 PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); 48 glamor_pixmap_private *pixmap_priv; 49 glamor_program *prog; 50 RegionPtr clip = gc->pCompositeClip; 51 int box_index; 52 Bool ret = FALSE; 53 54 pixmap_priv = glamor_get_pixmap_private(pixmap); 55 if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) 56 goto bail; 57 58 glamor_make_current(glamor_priv); 59 60 prog = glamor_use_program_fill(pixmap, gc, 61 &glamor_priv->poly_glyph_blt_progs, 62 &glamor_facet_poly_glyph_blt); 63 if (!prog) 64 goto bail; 65 66 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); 67 68 start_x += drawable->x; 69 y += drawable->y; 70 71 glamor_pixmap_loop(pixmap_priv, box_index) { 72 int x; 73 int n; 74 int num_points, max_points; 75 INT16 *points = NULL; 76 int off_x, off_y; 77 char *vbo_offset; 78 79 if (!glamor_set_destination_drawable(drawable, box_index, FALSE, TRUE, 80 prog->matrix_uniform, &off_x, &off_y)) 81 goto bail; 82 83 max_points = 500; 84 num_points = 0; 85 x = start_x; 86 for (n = 0; n < nglyph; n++) { 87 CharInfoPtr charinfo = ppci[n]; 88 int w = GLYPHWIDTHPIXELS(charinfo); 89 int h = GLYPHHEIGHTPIXELS(charinfo); 90 uint8_t *glyphbits = FONTGLYPHBITS(NULL, charinfo); 91 92 if (w && h) { 93 int glyph_x = x + charinfo->metrics.leftSideBearing; 94 int glyph_y = y - charinfo->metrics.ascent; 95 int glyph_stride = GLYPHWIDTHBYTESPADDED(charinfo); 96 int xx, yy; 97 98 for (yy = 0; yy < h; yy++) { 99 uint8_t *glyph = glyphbits; 100 for (xx = 0; xx < w; glyph += ((xx&7) == 7), xx++) { 101 int pt_x_i = glyph_x + xx; 102 int pt_y_i = glyph_y + yy; 103 104#if BITMAP_BIT_ORDER == MSBFirst 105 if (!(*glyph & (128 >> (xx & 7)))) 106#else 107 if (!(*glyph & (1 << (xx & 7)))) 108#endif 109 continue; 110 111 if (!RegionContainsPoint(clip, pt_x_i, pt_y_i, NULL)) 112 continue; 113 114 if (!num_points) { 115 points = glamor_get_vbo_space(screen, 116 max_points * 117 (2 * sizeof (INT16)), 118 &vbo_offset); 119 120 glVertexAttribPointer(GLAMOR_VERTEX_POS, 121 2, GL_SHORT, 122 GL_FALSE, 0, vbo_offset); 123 } 124 125 *points++ = pt_x_i; 126 *points++ = pt_y_i; 127 num_points++; 128 129 if (num_points == max_points) { 130 glamor_put_vbo_space(screen); 131 glDrawArrays(GL_POINTS, 0, num_points); 132 num_points = 0; 133 } 134 } 135 glyphbits += glyph_stride; 136 } 137 } 138 x += charinfo->metrics.characterWidth; 139 } 140 141 if (num_points) { 142 glamor_put_vbo_space(screen); 143 glDrawArrays(GL_POINTS, 0, num_points); 144 } 145 } 146 147 ret = TRUE; 148 149bail: 150 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); 151 152 return ret; 153} 154 155void 156glamor_poly_glyph_blt(DrawablePtr drawable, GCPtr gc, 157 int start_x, int y, unsigned int nglyph, 158 CharInfoPtr *ppci, void *pglyph_base) 159{ 160 if (glamor_poly_glyph_blt_gl(drawable, gc, start_x, y, nglyph, ppci, 161 pglyph_base)) 162 return; 163 miPolyGlyphBlt(drawable, gc, start_x, y, nglyph, 164 ppci, pglyph_base); 165} 166 167static Bool 168glamor_push_pixels_gl(GCPtr gc, PixmapPtr bitmap, 169 DrawablePtr drawable, int w, int h, int x, int y) 170{ 171 ScreenPtr screen = drawable->pScreen; 172 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); 173 PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); 174 glamor_pixmap_private *pixmap_priv; 175 uint8_t *bitmap_data = bitmap->devPrivate.ptr; 176 int bitmap_stride = bitmap->devKind; 177 glamor_program *prog; 178 RegionPtr clip = gc->pCompositeClip; 179 int box_index; 180 int yy, xx; 181 int num_points; 182 INT16 *points = NULL; 183 char *vbo_offset; 184 Bool ret = FALSE; 185 186 if (w * h > MAXINT / (2 * sizeof(float))) 187 goto bail; 188 189 pixmap_priv = glamor_get_pixmap_private(pixmap); 190 if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) 191 goto bail; 192 193 glamor_make_current(glamor_priv); 194 195 prog = glamor_use_program_fill(pixmap, gc, 196 &glamor_priv->poly_glyph_blt_progs, 197 &glamor_facet_poly_glyph_blt); 198 if (!prog) 199 goto bail; 200 201 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); 202 203 points = glamor_get_vbo_space(screen, w * h * sizeof(INT16) * 2, 204 &vbo_offset); 205 num_points = 0; 206 207 /* Note that because fb sets miTranslate in the GC, our incoming X 208 * and Y are in screen coordinate space (same for spans, but not 209 * other operations). 210 */ 211 212 for (yy = 0; yy < h; yy++) { 213 uint8_t *bitmap_row = bitmap_data + yy * bitmap_stride; 214 for (xx = 0; xx < w; xx++) { 215#if BITMAP_BIT_ORDER == MSBFirst 216 if (bitmap_row[xx / 8] & (128 >> xx % 8) && 217#else 218 if (bitmap_row[xx / 8] & (1 << xx % 8) && 219#endif 220 RegionContainsPoint(clip, 221 x + xx, 222 y + yy, 223 NULL)) { 224 *points++ = x + xx; 225 *points++ = y + yy; 226 num_points++; 227 } 228 } 229 } 230 glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, 231 GL_FALSE, 0, vbo_offset); 232 233 glamor_put_vbo_space(screen); 234 235 glamor_pixmap_loop(pixmap_priv, box_index) { 236 if (!glamor_set_destination_drawable(drawable, box_index, FALSE, TRUE, 237 prog->matrix_uniform, NULL, NULL)) 238 goto bail; 239 240 glDrawArrays(GL_POINTS, 0, num_points); 241 } 242 243 ret = TRUE; 244 245bail: 246 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); 247 248 return ret; 249} 250 251void 252glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap, 253 DrawablePtr pDrawable, int w, int h, int x, int y) 254{ 255 if (glamor_push_pixels_gl(pGC, pBitmap, pDrawable, w, h, x, y)) 256 return; 257 258 miPushPixels(pGC, pBitmap, pDrawable, w, h, x, y); 259} 260