1/* 2 * Copyright © 2014 Keith Packard 3 * 4 * Permission to use, copy, modify, distribute, and sell this software and its 5 * documentation for any purpose is hereby granted without fee, provided that 6 * the above copyright notice appear in all copies and that both that copyright 7 * notice and this permission notice appear in supporting documentation, and 8 * that the name of the copyright holders not be used in advertising or 9 * publicity pertaining to distribution of the software without specific, 10 * written prior permission. The copyright holders make no representations 11 * about the suitability of this software for any purpose. It is provided "as 12 * is" without express or implied warranty. 13 * 14 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, 15 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO 16 * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR 17 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, 18 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER 19 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE 20 * OF THIS SOFTWARE. 21 */ 22 23#include "glamor_priv.h" 24#include "glamor_program.h" 25#include "glamor_transform.h" 26 27static const glamor_facet glamor_facet_polyfillrect_130 = { 28 .name = "poly_fill_rect", 29 .version = 130, 30 .source_name = "size", 31 .vs_vars = "attribute vec2 primitive;\n" 32 "attribute vec2 size;\n", 33 .vs_exec = (" vec2 pos = size * vec2(gl_VertexID&1, (gl_VertexID&2)>>1);\n" 34 GLAMOR_POS(gl_Position, (primitive.xy + pos))), 35}; 36 37static const glamor_facet glamor_facet_polyfillrect_120 = { 38 .name = "poly_fill_rect", 39 .vs_vars = "attribute vec2 primitive;\n", 40 .vs_exec = (" vec2 pos = vec2(0,0);\n" 41 GLAMOR_POS(gl_Position, primitive.xy)), 42}; 43 44static Bool 45glamor_poly_fill_rect_gl(DrawablePtr drawable, 46 GCPtr gc, int nrect, xRectangle *prect) 47{ 48 ScreenPtr screen = drawable->pScreen; 49 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); 50 PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); 51 glamor_pixmap_private *pixmap_priv; 52 glamor_program *prog; 53 int off_x, off_y; 54 GLshort *v; 55 char *vbo_offset; 56 int box_index; 57 Bool ret = FALSE; 58 BoxRec bounds = glamor_no_rendering_bounds(); 59 60 pixmap_priv = glamor_get_pixmap_private(pixmap); 61 if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) 62 goto bail; 63 64 glamor_make_current(glamor_priv); 65 66 if (nrect < 100) { 67 bounds = glamor_start_rendering_bounds(); 68 for (int i = 0; i < nrect; i++) 69 glamor_bounds_union_rect(&bounds, &prect[i]); 70 } 71 72 if (glamor_glsl_has_ints(glamor_priv)) { 73 prog = glamor_use_program_fill(pixmap, gc, 74 &glamor_priv->poly_fill_rect_program, 75 &glamor_facet_polyfillrect_130); 76 77 if (!prog) 78 goto bail; 79 80 /* Set up the vertex buffers for the points */ 81 82 v = glamor_get_vbo_space(drawable->pScreen, nrect * sizeof (xRectangle), &vbo_offset); 83 84 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); 85 glVertexAttribDivisor(GLAMOR_VERTEX_POS, 1); 86 glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE, 87 4 * sizeof (short), vbo_offset); 88 89 glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE); 90 glVertexAttribDivisor(GLAMOR_VERTEX_SOURCE, 1); 91 glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_UNSIGNED_SHORT, GL_FALSE, 92 4 * sizeof (short), vbo_offset + 2 * sizeof (short)); 93 94 memcpy(v, prect, nrect * sizeof (xRectangle)); 95 96 glamor_put_vbo_space(screen); 97 } else { 98 int n; 99 100 prog = glamor_use_program_fill(pixmap, gc, 101 &glamor_priv->poly_fill_rect_program, 102 &glamor_facet_polyfillrect_120); 103 104 if (!prog) 105 goto bail; 106 107 /* Set up the vertex buffers for the points */ 108 109 v = glamor_get_vbo_space(drawable->pScreen, nrect * 8 * sizeof (short), &vbo_offset); 110 111 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); 112 glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE, 113 2 * sizeof (short), vbo_offset); 114 115 for (n = 0; n < nrect; n++) { 116 v[0] = prect->x; v[1] = prect->y; 117 v[2] = prect->x; v[3] = prect->y + prect->height; 118 v[4] = prect->x + prect->width; v[5] = prect->y + prect->height; 119 v[6] = prect->x + prect->width; v[7] = prect->y; 120 prect++; 121 v += 8; 122 } 123 124 glamor_put_vbo_space(screen); 125 } 126 127 glEnable(GL_SCISSOR_TEST); 128 129 glamor_pixmap_loop(pixmap_priv, box_index) { 130 int nbox = RegionNumRects(gc->pCompositeClip); 131 BoxPtr box = RegionRects(gc->pCompositeClip); 132 133 if (!glamor_set_destination_drawable(drawable, box_index, TRUE, FALSE, 134 prog->matrix_uniform, &off_x, &off_y)) 135 goto bail; 136 137 while (nbox--) { 138 BoxRec scissor = { 139 .x1 = max(box->x1, bounds.x1 + drawable->x), 140 .y1 = max(box->y1, bounds.y1 + drawable->y), 141 .x2 = min(box->x2, bounds.x2 + drawable->x), 142 .y2 = min(box->y2, bounds.y2 + drawable->y), 143 }; 144 145 box++; 146 147 if (scissor.x1 >= scissor.x2 || scissor.y1 >= scissor.y2) 148 continue; 149 150 glScissor(scissor.x1 + off_x, 151 scissor.y1 + off_y, 152 scissor.x2 - scissor.x1, 153 scissor.y2 - scissor.y1); 154 if (glamor_glsl_has_ints(glamor_priv)) 155 glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, nrect); 156 else { 157 glamor_glDrawArrays_GL_QUADS(glamor_priv, nrect); 158 } 159 } 160 } 161 162 ret = TRUE; 163 164bail: 165 glDisable(GL_SCISSOR_TEST); 166 if (glamor_glsl_has_ints(glamor_priv)) { 167 glVertexAttribDivisor(GLAMOR_VERTEX_SOURCE, 0); 168 glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); 169 glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0); 170 } 171 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); 172 173 return ret; 174} 175 176static void 177glamor_poly_fill_rect_bail(DrawablePtr drawable, 178 GCPtr gc, int nrect, xRectangle *prect) 179{ 180 glamor_fallback("to %p (%c)\n", drawable, 181 glamor_get_drawable_location(drawable)); 182 if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW) && 183 glamor_prepare_access_gc(gc)) { 184 fbPolyFillRect(drawable, gc, nrect, prect); 185 } 186 glamor_finish_access_gc(gc); 187 glamor_finish_access(drawable); 188} 189 190void 191glamor_poly_fill_rect(DrawablePtr drawable, 192 GCPtr gc, int nrect, xRectangle *prect) 193{ 194 if (glamor_poly_fill_rect_gl(drawable, gc, nrect, prect)) 195 return; 196 glamor_poly_fill_rect_bail(drawable, gc, nrect, prect); 197} 198