glamor_rects.c revision 35c4bbdf
1/* 2 * Copyright © 2014 Keith Packard 3 * 4 * Permission to use, copy, modify, distribute, and sell this software and its 5 * documentation for any purpose is hereby granted without fee, provided that 6 * the above copyright notice appear in all copies and that both that copyright 7 * notice and this permission notice appear in supporting documentation, and 8 * that the name of the copyright holders not be used in advertising or 9 * publicity pertaining to distribution of the software without specific, 10 * written prior permission. The copyright holders make no representations 11 * about the suitability of this software for any purpose. It is provided "as 12 * is" without express or implied warranty. 13 * 14 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, 15 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO 16 * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR 17 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, 18 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER 19 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE 20 * OF THIS SOFTWARE. 21 */ 22 23#include "glamor_priv.h" 24#include "glamor_program.h" 25#include "glamor_transform.h" 26 27static const glamor_facet glamor_facet_polyfillrect_130 = { 28 .name = "poly_fill_rect", 29 .version = 130, 30 .vs_vars = "attribute vec4 primitive;\n", 31 .vs_exec = (" vec2 pos = primitive.zw * vec2(gl_VertexID&1, (gl_VertexID&2)>>1);\n" 32 GLAMOR_POS(gl_Position, (primitive.xy + pos))), 33}; 34 35static const glamor_facet glamor_facet_polyfillrect_120 = { 36 .name = "poly_fill_rect", 37 .vs_vars = "attribute vec2 primitive;\n", 38 .vs_exec = (" vec2 pos = vec2(0,0);\n" 39 GLAMOR_POS(gl_Position, primitive.xy)), 40}; 41 42static Bool 43glamor_poly_fill_rect_gl(DrawablePtr drawable, 44 GCPtr gc, int nrect, xRectangle *prect) 45{ 46 ScreenPtr screen = drawable->pScreen; 47 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); 48 PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); 49 glamor_pixmap_private *pixmap_priv; 50 glamor_program *prog; 51 int off_x, off_y; 52 GLshort *v; 53 char *vbo_offset; 54 int box_index; 55 56 pixmap_priv = glamor_get_pixmap_private(pixmap); 57 if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) 58 goto bail; 59 60 glamor_make_current(glamor_priv); 61 62 if (glamor_priv->glsl_version >= 130) { 63 prog = glamor_use_program_fill(pixmap, gc, 64 &glamor_priv->poly_fill_rect_program, 65 &glamor_facet_polyfillrect_130); 66 67 if (!prog) 68 goto bail; 69 70 /* Set up the vertex buffers for the points */ 71 72 v = glamor_get_vbo_space(drawable->pScreen, nrect * sizeof (xRectangle), &vbo_offset); 73 74 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); 75 glVertexAttribDivisor(GLAMOR_VERTEX_POS, 1); 76 glVertexAttribPointer(GLAMOR_VERTEX_POS, 4, GL_SHORT, GL_FALSE, 77 4 * sizeof (short), vbo_offset); 78 79 memcpy(v, prect, nrect * sizeof (xRectangle)); 80 81 glamor_put_vbo_space(screen); 82 } else { 83 int n; 84 85 prog = glamor_use_program_fill(pixmap, gc, 86 &glamor_priv->poly_fill_rect_program, 87 &glamor_facet_polyfillrect_120); 88 89 if (!prog) 90 goto bail; 91 92 /* Set up the vertex buffers for the points */ 93 94 v = glamor_get_vbo_space(drawable->pScreen, nrect * 8 * sizeof (short), &vbo_offset); 95 96 glEnableVertexAttribArray(GLAMOR_VERTEX_POS); 97 glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE, 98 2 * sizeof (short), vbo_offset); 99 100 for (n = 0; n < nrect; n++) { 101 v[0] = prect->x; v[1] = prect->y; 102 v[2] = prect->x; v[3] = prect->y + prect->height; 103 v[4] = prect->x + prect->width; v[5] = prect->y + prect->height; 104 v[6] = prect->x + prect->width; v[7] = prect->y; 105 prect++; 106 v += 8; 107 } 108 109 glamor_put_vbo_space(screen); 110 } 111 112 glEnable(GL_SCISSOR_TEST); 113 114 glamor_pixmap_loop(pixmap_priv, box_index) { 115 int nbox = RegionNumRects(gc->pCompositeClip); 116 BoxPtr box = RegionRects(gc->pCompositeClip); 117 118 glamor_set_destination_drawable(drawable, box_index, TRUE, FALSE, 119 prog->matrix_uniform, &off_x, &off_y); 120 121 while (nbox--) { 122 glScissor(box->x1 + off_x, 123 box->y1 + off_y, 124 box->x2 - box->x1, 125 box->y2 - box->y1); 126 box++; 127 if (glamor_priv->glsl_version >= 130) 128 glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, nrect); 129 else { 130 glamor_glDrawArrays_GL_QUADS(glamor_priv, nrect); 131 } 132 } 133 } 134 135 glDisable(GL_SCISSOR_TEST); 136 if (glamor_priv->glsl_version >= 130) 137 glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0); 138 glDisableVertexAttribArray(GLAMOR_VERTEX_POS); 139 140 return TRUE; 141bail: 142 return FALSE; 143} 144 145static void 146glamor_poly_fill_rect_bail(DrawablePtr drawable, 147 GCPtr gc, int nrect, xRectangle *prect) 148{ 149 glamor_fallback("to %p (%c)\n", drawable, 150 glamor_get_drawable_location(drawable)); 151 if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW) && 152 glamor_prepare_access_gc(gc)) { 153 fbPolyFillRect(drawable, gc, nrect, prect); 154 } 155 glamor_finish_access_gc(gc); 156 glamor_finish_access(drawable); 157} 158 159void 160glamor_poly_fill_rect(DrawablePtr drawable, 161 GCPtr gc, int nrect, xRectangle *prect) 162{ 163 if (glamor_poly_fill_rect_gl(drawable, gc, nrect, prect)) 164 return; 165 glamor_poly_fill_rect_bail(drawable, gc, nrect, prect); 166} 167