render2.c revision 4642e01f
1/*
2 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice including the dates of first publication and
13 * either this permission notice or a reference to
14 * http://oss.sgi.com/projects/FreeB/
15 * shall be included in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Except as contained in this notice, the name of Silicon Graphics, Inc.
26 * shall not be used in advertising or otherwise to promote the sale, use or
27 * other dealings in this Software without prior written authorization from
28 * Silicon Graphics, Inc.
29 */
30
31/* #define NEED_REPLIES */
32#ifdef HAVE_DIX_CONFIG_H
33#include <dix-config.h>
34#endif
35
36#include <glxserver.h>
37#include "unpack.h"
38#include "indirect_size.h"
39#include "indirect_dispatch.h"
40#include "glapitable.h"
41#include "glapi.h"
42#include "glthread.h"
43#include "dispatch.h"
44
45
46void __glXDisp_Map1f(GLbyte *pc)
47{
48    GLint order, k;
49    GLfloat u1, u2, *points;
50    GLenum target;
51
52    target = *(GLenum *)(pc + 0);
53    order = *(GLint *)(pc + 12);
54    u1 = *(GLfloat *)(pc + 4);
55    u2 = *(GLfloat *)(pc + 8);
56    points = (GLfloat *)(pc + 16);
57    k = __glMap1f_size(target);
58
59    CALL_Map1f( GET_DISPATCH(), (target, u1, u2, k, order, points) );
60}
61
62void __glXDisp_Map2f(GLbyte *pc)
63{
64    GLint uorder, vorder, ustride, vstride, k;
65    GLfloat u1, u2, v1, v2, *points;
66    GLenum target;
67
68    target = *(GLenum *)(pc + 0);
69    uorder = *(GLint *)(pc + 12);
70    vorder = *(GLint *)(pc + 24);
71    u1 = *(GLfloat *)(pc + 4);
72    u2 = *(GLfloat *)(pc + 8);
73    v1 = *(GLfloat *)(pc + 16);
74    v2 = *(GLfloat *)(pc + 20);
75    points = (GLfloat *)(pc + 28);
76
77    k = __glMap2f_size(target);
78    ustride = vorder * k;
79    vstride = k;
80
81   CALL_Map2f( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) );
82}
83
84void __glXDisp_Map1d(GLbyte *pc)
85{
86    GLint order, k;
87#ifdef __GLX_ALIGN64
88    GLint compsize;
89#endif
90    GLenum target;
91    GLdouble u1, u2, *points;
92
93    target = *(GLenum*) (pc + 16);
94    order = *(GLint*) (pc + 20);
95    k = __glMap1d_size(target);
96
97#ifdef __GLX_ALIGN64
98    if (order < 0 || k < 0) {
99	compsize = 0;
100    } else {
101	compsize = order * k;
102    }
103#endif
104
105    __GLX_GET_DOUBLE(u1,pc);
106    __GLX_GET_DOUBLE(u2,pc+8);
107    pc += 24;
108
109#ifdef __GLX_ALIGN64
110    if (((unsigned long)pc) & 7) {
111	/*
112	** Copy the doubles up 4 bytes, trashing the command but aligning
113	** the data in the process
114	*/
115	__GLX_MEM_COPY(pc-4, pc, compsize*8);
116	points = (GLdouble*) (pc - 4);
117    } else {
118	points = (GLdouble*) pc;
119    }
120#else
121    points = (GLdouble*) pc;
122#endif
123    CALL_Map1d( GET_DISPATCH(), (target, u1, u2, k, order, points) );
124}
125
126void __glXDisp_Map2d(GLbyte *pc)
127{
128    GLdouble u1, u2, v1, v2, *points;
129    GLint uorder, vorder, ustride, vstride, k;
130#ifdef __GLX_ALIGN64
131    GLint compsize;
132#endif
133    GLenum target;
134
135    target = *(GLenum *)(pc + 32);
136    uorder = *(GLint *)(pc + 36);
137    vorder = *(GLint *)(pc + 40);
138    k = __glMap2d_size(target);
139
140#ifdef __GLX_ALIGN64
141    if (vorder < 0 || uorder < 0 || k < 0) {
142	compsize = 0;
143    } else {
144	compsize = uorder * vorder * k;
145    }
146#endif
147
148    __GLX_GET_DOUBLE(u1,pc);
149    __GLX_GET_DOUBLE(u2,pc+8);
150    __GLX_GET_DOUBLE(v1,pc+16);
151    __GLX_GET_DOUBLE(v2,pc+24);
152    pc += 44;
153
154    ustride = vorder * k;
155    vstride = k;
156
157#ifdef __GLX_ALIGN64
158    if (((unsigned long)pc) & 7) {
159	/*
160	** Copy the doubles up 4 bytes, trashing the command but aligning
161	** the data in the process
162	*/
163	__GLX_MEM_COPY(pc-4, pc, compsize*8);
164	points = (GLdouble*) (pc - 4);
165    } else {
166	points = (GLdouble*) pc;
167    }
168#else
169    points = (GLdouble*) pc;
170#endif
171    CALL_Map2d( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) );
172}
173
174void __glXDisp_DrawArrays(GLbyte *pc)
175{
176    __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc;
177    __GLXdispatchDrawArraysComponentHeader *compHeader;
178    GLint numVertexes = hdr->numVertexes;
179    GLint numComponents = hdr->numComponents;
180    GLenum primType = hdr->primType;
181    GLint stride = 0;
182    int i;
183
184    pc += sizeof(__GLXdispatchDrawArraysHeader);
185    compHeader = (__GLXdispatchDrawArraysComponentHeader *)pc;
186
187    /* compute stride (same for all component arrays) */
188    for (i = 0; i < numComponents; i++) {
189	GLenum datatype = compHeader[i].datatype;
190	GLint numVals = compHeader[i].numVals;
191
192	stride += __GLX_PAD(numVals * __glXTypeSize(datatype));
193    }
194
195    pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
196
197    /* set up component arrays */
198    for (i = 0; i < numComponents; i++) {
199	GLenum datatype = compHeader[i].datatype;
200	GLint numVals = compHeader[i].numVals;
201	GLenum component = compHeader[i].component;
202
203	switch (component) {
204	  case GL_VERTEX_ARRAY:
205	    CALL_EnableClientState( GET_DISPATCH(), (GL_VERTEX_ARRAY) );
206	    CALL_VertexPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) );
207	    break;
208	  case GL_NORMAL_ARRAY:
209	    CALL_EnableClientState( GET_DISPATCH(), (GL_NORMAL_ARRAY) );
210	    CALL_NormalPointer( GET_DISPATCH(), (datatype, stride, pc) );
211	    break;
212	  case GL_COLOR_ARRAY:
213	    CALL_EnableClientState( GET_DISPATCH(), (GL_COLOR_ARRAY) );
214	    CALL_ColorPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) );
215	    break;
216	  case GL_INDEX_ARRAY:
217	    CALL_EnableClientState( GET_DISPATCH(), (GL_INDEX_ARRAY) );
218	    CALL_IndexPointer( GET_DISPATCH(), (datatype, stride, pc) );
219	    break;
220	  case GL_TEXTURE_COORD_ARRAY:
221	    CALL_EnableClientState( GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY) );
222	    CALL_TexCoordPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) );
223	    break;
224	  case GL_EDGE_FLAG_ARRAY:
225	    CALL_EnableClientState( GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY) );
226	    CALL_EdgeFlagPointer( GET_DISPATCH(), (stride, (const GLboolean *)pc) );
227	    break;
228	  case GL_SECONDARY_COLOR_ARRAY:
229	    CALL_EnableClientState( GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY) );
230	    CALL_SecondaryColorPointerEXT( GET_DISPATCH(), (numVals, datatype, stride, pc) );
231	    break;
232	  case GL_FOG_COORD_ARRAY:
233	    CALL_EnableClientState( GET_DISPATCH(), (GL_FOG_COORD_ARRAY) );
234	    CALL_FogCoordPointerEXT( GET_DISPATCH(), (datatype, stride, pc) );
235	    break;
236	  default:
237	    break;
238	}
239
240	pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
241    }
242
243    CALL_DrawArrays( GET_DISPATCH(), (primType, 0, numVertexes) );
244
245    /* turn off anything we might have turned on */
246    CALL_DisableClientState( GET_DISPATCH(), (GL_VERTEX_ARRAY) );
247    CALL_DisableClientState( GET_DISPATCH(), (GL_NORMAL_ARRAY) );
248    CALL_DisableClientState( GET_DISPATCH(), (GL_COLOR_ARRAY) );
249    CALL_DisableClientState( GET_DISPATCH(), (GL_INDEX_ARRAY) );
250    CALL_DisableClientState( GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY) );
251    CALL_DisableClientState( GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY) );
252    CALL_DisableClientState( GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY) );
253    CALL_DisableClientState( GET_DISPATCH(), (GL_FOG_COORD_ARRAY) );
254}
255
256void __glXDisp_DrawArraysEXT(GLbyte *pc)
257{
258   __glXDisp_DrawArrays(pc);
259}
260