unpack.h revision 6747b715
14642e01fSmrg#ifdef HAVE_DIX_CONFIG_H
24642e01fSmrg#include <dix-config.h>
34642e01fSmrg#endif
44642e01fSmrg
54642e01fSmrg#ifndef __GLX_unpack_h__
64642e01fSmrg#define __GLX_unpack_h__
74642e01fSmrg
84642e01fSmrg/*
94642e01fSmrg * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
104642e01fSmrg * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
114642e01fSmrg *
124642e01fSmrg * Permission is hereby granted, free of charge, to any person obtaining a
134642e01fSmrg * copy of this software and associated documentation files (the "Software"),
144642e01fSmrg * to deal in the Software without restriction, including without limitation
154642e01fSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
164642e01fSmrg * and/or sell copies of the Software, and to permit persons to whom the
174642e01fSmrg * Software is furnished to do so, subject to the following conditions:
184642e01fSmrg *
194642e01fSmrg * The above copyright notice including the dates of first publication and
204642e01fSmrg * either this permission notice or a reference to
214642e01fSmrg * http://oss.sgi.com/projects/FreeB/
224642e01fSmrg * shall be included in all copies or substantial portions of the Software.
234642e01fSmrg *
244642e01fSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
254642e01fSmrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
264642e01fSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
274642e01fSmrg * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
284642e01fSmrg * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
294642e01fSmrg * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
304642e01fSmrg * SOFTWARE.
314642e01fSmrg *
324642e01fSmrg * Except as contained in this notice, the name of Silicon Graphics, Inc.
334642e01fSmrg * shall not be used in advertising or otherwise to promote the sale, use or
344642e01fSmrg * other dealings in this Software without prior written authorization from
354642e01fSmrg * Silicon Graphics, Inc.
364642e01fSmrg */
374642e01fSmrg
384642e01fSmrg#define __GLX_PAD(s) (((s)+3) & (GLuint)~3)
394642e01fSmrg
404642e01fSmrg/*
414642e01fSmrg** Fetch the context-id out of a SingleReq request pointed to by pc.
424642e01fSmrg*/
434642e01fSmrg#define __GLX_GET_SINGLE_CONTEXT_TAG(pc) (((xGLXSingleReq*)pc)->contextTag)
444642e01fSmrg#define __GLX_GET_VENDPRIV_CONTEXT_TAG(pc) (((xGLXVendorPrivateReq*)pc)->contextTag)
454642e01fSmrg
464642e01fSmrg/*
474642e01fSmrg** Fetch a double from potentially unaligned memory.
484642e01fSmrg*/
494642e01fSmrg#ifdef __GLX_ALIGN64
506747b715Smrg#define __GLX_MEM_COPY(dst,src,n)	if (src != NULL && dst != NULL) memcpy(dst,src,n)
514642e01fSmrg#define __GLX_GET_DOUBLE(dst,src)	__GLX_MEM_COPY(&dst,src,8)
524642e01fSmrg#else
534642e01fSmrg#define __GLX_GET_DOUBLE(dst,src)	(dst) = *((GLdouble*)(src))
544642e01fSmrg#endif
554642e01fSmrg
564642e01fSmrgextern void __glXMemInit(void);
574642e01fSmrg
584642e01fSmrgextern xGLXSingleReply __glXReply;
594642e01fSmrg
604642e01fSmrg#define __GLX_BEGIN_REPLY(size) \
614642e01fSmrg  	__glXReply.length = __GLX_PAD(size) >> 2;	\
624642e01fSmrg  	__glXReply.type = X_Reply; 			\
634642e01fSmrg  	__glXReply.sequenceNumber = client->sequence;
644642e01fSmrg
654642e01fSmrg#define __GLX_SEND_HEADER() \
664642e01fSmrg	WriteToClient( client, sz_xGLXSingleReply, (char *)&__glXReply);
674642e01fSmrg
684642e01fSmrg#define __GLX_PUT_RETVAL(a) \
694642e01fSmrg  	__glXReply.retval = (a);
704642e01fSmrg
714642e01fSmrg#define __GLX_PUT_SIZE(a) \
724642e01fSmrg  	__glXReply.size = (a);
734642e01fSmrg
744642e01fSmrg#define __GLX_PUT_RENDERMODE(m) \
754642e01fSmrg        __glXReply.pad3 = (m)
764642e01fSmrg
774642e01fSmrg/*
784642e01fSmrg** Get a buffer to hold returned data, with the given alignment.  If we have
794642e01fSmrg** to realloc, allocate size+align, in case the pointer has to be bumped for
804642e01fSmrg** alignment.  The answerBuffer should already be aligned.
814642e01fSmrg**
824642e01fSmrg** NOTE: the cast (long)res below assumes a long is large enough to hold a
834642e01fSmrg** pointer.
844642e01fSmrg*/
854642e01fSmrg#define __GLX_GET_ANSWER_BUFFER(res,cl,size,align)			 \
864642e01fSmrg    if ((size) > sizeof(answerBuffer)) {				 \
874642e01fSmrg	int bump;							 \
884642e01fSmrg	if ((cl)->returnBufSize < (size)+(align)) {			 \
896747b715Smrg	    (cl)->returnBuf = (GLbyte*)realloc((cl)->returnBuf,	 	 \
904642e01fSmrg						(size)+(align));         \
914642e01fSmrg	    if (!(cl)->returnBuf) {					 \
924642e01fSmrg		return BadAlloc;					 \
934642e01fSmrg	    }								 \
944642e01fSmrg	    (cl)->returnBufSize = (size)+(align);			 \
954642e01fSmrg	}								 \
964642e01fSmrg	res = (char*)cl->returnBuf;					 \
974642e01fSmrg	bump = (long)(res) % (align);					 \
984642e01fSmrg	if (bump) res += (align) - (bump);				 \
994642e01fSmrg    } else {								 \
1004642e01fSmrg	res = (char *)answerBuffer;					 \
1014642e01fSmrg    }
1024642e01fSmrg
1034642e01fSmrg#define __GLX_PUT_BYTE() \
1044642e01fSmrg  	*(GLbyte *)&__glXReply.pad3 = *(GLbyte *)answer
1054642e01fSmrg
1064642e01fSmrg#define __GLX_PUT_SHORT() \
1074642e01fSmrg  	*(GLshort *)&__glXReply.pad3 = *(GLshort *)answer
1084642e01fSmrg
1094642e01fSmrg#define __GLX_PUT_INT() \
1104642e01fSmrg  	*(GLint *)&__glXReply.pad3 = *(GLint *)answer
1114642e01fSmrg
1124642e01fSmrg#define __GLX_PUT_FLOAT() \
1134642e01fSmrg  	*(GLfloat *)&__glXReply.pad3 = *(GLfloat *)answer
1144642e01fSmrg
1154642e01fSmrg#define __GLX_PUT_DOUBLE() \
1164642e01fSmrg  	*(GLdouble *)&__glXReply.pad3 = *(GLdouble *)answer
1174642e01fSmrg
1184642e01fSmrg#define __GLX_SEND_BYTE_ARRAY(len) \
1194642e01fSmrg	WriteToClient(client, __GLX_PAD((len)*__GLX_SIZE_INT8), (char *)answer)
1204642e01fSmrg
1214642e01fSmrg#define __GLX_SEND_SHORT_ARRAY(len) \
1224642e01fSmrg	WriteToClient(client, __GLX_PAD((len)*__GLX_SIZE_INT16), (char *)answer)
1234642e01fSmrg
1244642e01fSmrg#define __GLX_SEND_INT_ARRAY(len) \
1254642e01fSmrg	WriteToClient(client, (len)*__GLX_SIZE_INT32, (char *)answer)
1264642e01fSmrg
1274642e01fSmrg#define __GLX_SEND_FLOAT_ARRAY(len) \
1284642e01fSmrg	WriteToClient(client, (len)*__GLX_SIZE_FLOAT32, (char *)answer)
1294642e01fSmrg
1304642e01fSmrg#define __GLX_SEND_DOUBLE_ARRAY(len) \
1314642e01fSmrg	WriteToClient(client, (len)*__GLX_SIZE_FLOAT64, (char *)answer)
1324642e01fSmrg
1334642e01fSmrg
1344642e01fSmrg#define __GLX_SEND_VOID_ARRAY(len)  __GLX_SEND_BYTE_ARRAY(len)
1354642e01fSmrg#define __GLX_SEND_UBYTE_ARRAY(len)  __GLX_SEND_BYTE_ARRAY(len)
1364642e01fSmrg#define __GLX_SEND_USHORT_ARRAY(len) __GLX_SEND_SHORT_ARRAY(len)
1374642e01fSmrg#define __GLX_SEND_UINT_ARRAY(len)  __GLX_SEND_INT_ARRAY(len)
1384642e01fSmrg
1394642e01fSmrg/*
1404642e01fSmrg** PERFORMANCE NOTE:
1414642e01fSmrg** Machine dependent optimizations abound here; these swapping macros can
1424642e01fSmrg** conceivably be replaced with routines that do the job faster.
1434642e01fSmrg*/
1444642e01fSmrg#define __GLX_DECLARE_SWAP_VARIABLES \
1454642e01fSmrg	GLbyte sw
1464642e01fSmrg
1474642e01fSmrg#define __GLX_DECLARE_SWAP_ARRAY_VARIABLES \
1484642e01fSmrg  	GLbyte *swapPC;		\
1494642e01fSmrg  	GLbyte *swapEnd
1504642e01fSmrg
1514642e01fSmrg
1524642e01fSmrg#define __GLX_SWAP_INT(pc) 			\
1534642e01fSmrg  	sw = ((GLbyte *)(pc))[0]; 		\
1544642e01fSmrg  	((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[3]; 	\
1554642e01fSmrg  	((GLbyte *)(pc))[3] = sw; 		\
1564642e01fSmrg  	sw = ((GLbyte *)(pc))[1]; 		\
1574642e01fSmrg  	((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[2]; 	\
1584642e01fSmrg  	((GLbyte *)(pc))[2] = sw;
1594642e01fSmrg
1604642e01fSmrg#define __GLX_SWAP_SHORT(pc) \
1614642e01fSmrg  	sw = ((GLbyte *)(pc))[0]; 		\
1624642e01fSmrg  	((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[1]; 	\
1634642e01fSmrg  	((GLbyte *)(pc))[1] = sw;
1644642e01fSmrg
1654642e01fSmrg#define __GLX_SWAP_DOUBLE(pc) \
1664642e01fSmrg  	sw = ((GLbyte *)(pc))[0]; 		\
1674642e01fSmrg  	((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[7]; 	\
1684642e01fSmrg  	((GLbyte *)(pc))[7] = sw; 		\
1694642e01fSmrg  	sw = ((GLbyte *)(pc))[1]; 		\
1704642e01fSmrg  	((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[6]; 	\
1714642e01fSmrg  	((GLbyte *)(pc))[6] = sw;			\
1724642e01fSmrg  	sw = ((GLbyte *)(pc))[2]; 		\
1734642e01fSmrg  	((GLbyte *)(pc))[2] = ((GLbyte *)(pc))[5]; 	\
1744642e01fSmrg  	((GLbyte *)(pc))[5] = sw;			\
1754642e01fSmrg  	sw = ((GLbyte *)(pc))[3]; 		\
1764642e01fSmrg  	((GLbyte *)(pc))[3] = ((GLbyte *)(pc))[4]; 	\
1774642e01fSmrg  	((GLbyte *)(pc))[4] = sw;
1784642e01fSmrg
1794642e01fSmrg#define __GLX_SWAP_FLOAT(pc) \
1804642e01fSmrg  	sw = ((GLbyte *)(pc))[0]; 		\
1814642e01fSmrg  	((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[3]; 	\
1824642e01fSmrg  	((GLbyte *)(pc))[3] = sw; 		\
1834642e01fSmrg  	sw = ((GLbyte *)(pc))[1]; 		\
1844642e01fSmrg  	((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[2]; 	\
1854642e01fSmrg  	((GLbyte *)(pc))[2] = sw;
1864642e01fSmrg
1874642e01fSmrg#define __GLX_SWAP_INT_ARRAY(pc, count) \
1884642e01fSmrg  	swapPC = ((GLbyte *)(pc));		\
1894642e01fSmrg  	swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_INT32;\
1904642e01fSmrg  	while (swapPC < swapEnd) {		\
1914642e01fSmrg	    __GLX_SWAP_INT(swapPC);		\
1924642e01fSmrg	    swapPC += __GLX_SIZE_INT32;		\
1934642e01fSmrg	}
1944642e01fSmrg
1954642e01fSmrg#define __GLX_SWAP_SHORT_ARRAY(pc, count) \
1964642e01fSmrg  	swapPC = ((GLbyte *)(pc));		\
1974642e01fSmrg  	swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_INT16;\
1984642e01fSmrg  	while (swapPC < swapEnd) {		\
1994642e01fSmrg	    __GLX_SWAP_SHORT(swapPC);		\
2004642e01fSmrg	    swapPC += __GLX_SIZE_INT16;		\
2014642e01fSmrg	}
2024642e01fSmrg
2034642e01fSmrg#define __GLX_SWAP_DOUBLE_ARRAY(pc, count) \
2044642e01fSmrg  	swapPC = ((GLbyte *)(pc));		\
2054642e01fSmrg  	swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_FLOAT64;\
2064642e01fSmrg  	while (swapPC < swapEnd) {		\
2074642e01fSmrg	    __GLX_SWAP_DOUBLE(swapPC);		\
2084642e01fSmrg	    swapPC += __GLX_SIZE_FLOAT64;	\
2094642e01fSmrg	}
2104642e01fSmrg
2114642e01fSmrg#define __GLX_SWAP_FLOAT_ARRAY(pc, count) \
2124642e01fSmrg  	swapPC = ((GLbyte *)(pc));		\
2134642e01fSmrg  	swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_FLOAT32;\
2144642e01fSmrg  	while (swapPC < swapEnd) {		\
2154642e01fSmrg	    __GLX_SWAP_FLOAT(swapPC);		\
2164642e01fSmrg	    swapPC += __GLX_SIZE_FLOAT32;	\
2174642e01fSmrg	}
2184642e01fSmrg
2194642e01fSmrg#define __GLX_SWAP_REPLY_HEADER() \
2204642e01fSmrg  	__GLX_SWAP_SHORT(&__glXReply.sequenceNumber); \
2214642e01fSmrg  	__GLX_SWAP_INT(&__glXReply.length);
2224642e01fSmrg
2234642e01fSmrg#define __GLX_SWAP_REPLY_RETVAL() \
2244642e01fSmrg  	__GLX_SWAP_INT(&__glXReply.retval)
2254642e01fSmrg
2264642e01fSmrg#define __GLX_SWAP_REPLY_SIZE() \
2274642e01fSmrg  	__GLX_SWAP_INT(&__glXReply.size)
2284642e01fSmrg
2294642e01fSmrg#endif /* !__GLX_unpack_h__ */
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