1/* 2 * mivaltree.c -- 3 * Functions for recalculating window clip lists. Main function 4 * is miValidateTree. 5 * 6 7Copyright 1987, 1988, 1989, 1998 The Open Group 8 9Permission to use, copy, modify, distribute, and sell this software and its 10documentation for any purpose is hereby granted without fee, provided that 11the above copyright notice appear in all copies and that both that 12copyright notice and this permission notice appear in supporting 13documentation. 14 15The above copyright notice and this permission notice shall be included in 16all copies or substantial portions of the Software. 17 18THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 21OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 23CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 25Except as contained in this notice, the name of The Open Group shall not be 26used in advertising or otherwise to promote the sale, use or other dealings 27in this Software without prior written authorization from The Open Group. 28 29 * 30 * Copyright 1987, 1988, 1989 by 31 * Digital Equipment Corporation, Maynard, Massachusetts, 32 * 33 * All Rights Reserved 34 * 35 * Permission to use, copy, modify, and distribute this software and its 36 * documentation for any purpose and without fee is hereby granted, 37 * provided that the above copyright notice appear in all copies and that 38 * both that copyright notice and this permission notice appear in 39 * supporting documentation, and that the name of Digital not be 40 * used in advertising or publicity pertaining to distribution of the 41 * software without specific, written prior permission. 42 * 43 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING 44 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL 45 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR 46 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, 47 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, 48 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS 49 * SOFTWARE. 50 * 51 ******************************************************************/ 52 53/* The panoramix components contained the following notice */ 54/***************************************************************** 55 56Copyright (c) 1991, 1997 Digital Equipment Corporation, Maynard, Massachusetts. 57 58Permission is hereby granted, free of charge, to any person obtaining a copy 59of this software and associated documentation files (the "Software"), to deal 60in the Software without restriction, including without limitation the rights 61to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 62copies of the Software. 63 64The above copyright notice and this permission notice shall be included in 65all copies or substantial portions of the Software. 66 67THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 68IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 69FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 70DIGITAL EQUIPMENT CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES, INCLUDING, 71BUT NOT LIMITED TO CONSEQUENTIAL OR INCIDENTAL DAMAGES, OR OTHER LIABILITY, 72WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR 73IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 74 75Except as contained in this notice, the name of Digital Equipment Corporation 76shall not be used in advertising or otherwise to promote the sale, use or other 77dealings in this Software without prior written authorization from Digital 78Equipment Corporation. 79 80******************************************************************/ 81 82 /* 83 * Aug '86: Susan Angebranndt -- original code 84 * July '87: Adam de Boor -- substantially modified and commented 85 * Summer '89: Joel McCormack -- so fast you wouldn't believe it possible. 86 * In particular, much improved code for window mapping and 87 * circulating. 88 * Bob Scheifler -- avoid miComputeClips for unmapped windows, 89 * valdata changes 90 */ 91#ifdef HAVE_DIX_CONFIG_H 92#include <dix-config.h> 93#endif 94 95#include <X11/X.h> 96#include "scrnintstr.h" 97#include "validate.h" 98#include "windowstr.h" 99#include "mi.h" 100#include "regionstr.h" 101#include "mivalidate.h" 102#include "globals.h" 103#ifdef COMPOSITE 104#include "compint.h" 105#endif 106 107/* 108 * Compute the visibility of a shaped window 109 */ 110int 111miShapedWindowIn(RegionPtr universe, RegionPtr bounding, 112 BoxPtr rect, int x, int y) 113{ 114 BoxRec box; 115 BoxPtr boundBox; 116 int nbox; 117 Bool someIn, someOut; 118 int t, x1, y1, x2, y2; 119 120 nbox = RegionNumRects(bounding); 121 boundBox = RegionRects(bounding); 122 someIn = someOut = FALSE; 123 x1 = rect->x1; 124 y1 = rect->y1; 125 x2 = rect->x2; 126 y2 = rect->y2; 127 while (nbox--) { 128 if ((t = boundBox->x1 + x) < x1) 129 t = x1; 130 box.x1 = t; 131 if ((t = boundBox->y1 + y) < y1) 132 t = y1; 133 box.y1 = t; 134 if ((t = boundBox->x2 + x) > x2) 135 t = x2; 136 box.x2 = t; 137 if ((t = boundBox->y2 + y) > y2) 138 t = y2; 139 box.y2 = t; 140 if (box.x1 > box.x2) 141 box.x2 = box.x1; 142 if (box.y1 > box.y2) 143 box.y2 = box.y1; 144 switch (RegionContainsRect(universe, &box)) { 145 case rgnIN: 146 if (someOut) 147 return rgnPART; 148 someIn = TRUE; 149 break; 150 case rgnOUT: 151 if (someIn) 152 return rgnPART; 153 someOut = TRUE; 154 break; 155 default: 156 return rgnPART; 157 } 158 boundBox++; 159 } 160 if (someIn) 161 return rgnIN; 162 return rgnOUT; 163} 164 165/* 166 * Manual redirected windows are treated as transparent; they do not obscure 167 * siblings or parent windows 168 */ 169 170#ifdef COMPOSITE 171#define TreatAsTransparent(w) ((w)->redirectDraw == RedirectDrawManual) 172#else 173#define TreatAsTransparent(w) FALSE 174#endif 175 176#define HasParentRelativeBorder(w) (!(w)->borderIsPixel && \ 177 HasBorder(w) && \ 178 (w)->backgroundState == ParentRelative) 179 180/* 181 *----------------------------------------------------------------------- 182 * miComputeClips -- 183 * Recompute the clipList, borderClip, exposed and borderExposed 184 * regions for pParent and its children. Only viewable windows are 185 * taken into account. 186 * 187 * Results: 188 * None. 189 * 190 * Side Effects: 191 * clipList, borderClip, exposed and borderExposed are altered. 192 * A VisibilityNotify event may be generated on the parent window. 193 * 194 *----------------------------------------------------------------------- 195 */ 196static void 197miComputeClips(WindowPtr pParent, 198 ScreenPtr pScreen, 199 RegionPtr universe, VTKind kind, RegionPtr exposed) 200{ /* for intermediate calculations */ 201 int dx, dy; 202 RegionRec childUniverse; 203 WindowPtr pChild; 204 int oldVis, newVis; 205 BoxRec borderSize; 206 RegionRec childUnion; 207 Bool overlap; 208 RegionPtr borderVisible; 209 210 /* 211 * Figure out the new visibility of this window. 212 * The extent of the universe should be the same as the extent of 213 * the borderSize region. If the window is unobscured, this rectangle 214 * will be completely inside the universe (the universe will cover it 215 * completely). If the window is completely obscured, none of the 216 * universe will cover the rectangle. 217 */ 218 borderSize.x1 = pParent->drawable.x - wBorderWidth(pParent); 219 borderSize.y1 = pParent->drawable.y - wBorderWidth(pParent); 220 dx = (int) pParent->drawable.x + (int) pParent->drawable.width + 221 wBorderWidth(pParent); 222 if (dx > 32767) 223 dx = 32767; 224 borderSize.x2 = dx; 225 dy = (int) pParent->drawable.y + (int) pParent->drawable.height + 226 wBorderWidth(pParent); 227 if (dy > 32767) 228 dy = 32767; 229 borderSize.y2 = dy; 230 231#ifdef COMPOSITE 232 /* 233 * In redirected drawing case, reset universe to borderSize 234 */ 235 if (pParent->redirectDraw != RedirectDrawNone) { 236 if (TreatAsTransparent(pParent)) 237 RegionEmpty(universe); 238 compSetRedirectBorderClip (pParent, universe); 239 RegionCopy(universe, &pParent->borderSize); 240 } 241#endif 242 243 oldVis = pParent->visibility; 244 switch (RegionContainsRect(universe, &borderSize)) { 245 case rgnIN: 246 newVis = VisibilityUnobscured; 247 break; 248 case rgnPART: 249 newVis = VisibilityPartiallyObscured; 250 { 251 RegionPtr pBounding; 252 253 if ((pBounding = wBoundingShape(pParent))) { 254 switch (miShapedWindowIn(universe, pBounding, 255 &borderSize, 256 pParent->drawable.x, 257 pParent->drawable.y)) { 258 case rgnIN: 259 newVis = VisibilityUnobscured; 260 break; 261 case rgnOUT: 262 newVis = VisibilityFullyObscured; 263 break; 264 } 265 } 266 } 267 break; 268 default: 269 newVis = VisibilityFullyObscured; 270 break; 271 } 272 pParent->visibility = newVis; 273 if (oldVis != newVis && 274 ((pParent-> 275 eventMask | wOtherEventMasks(pParent)) & VisibilityChangeMask)) 276 SendVisibilityNotify(pParent); 277 278 dx = pParent->drawable.x - pParent->valdata->before.oldAbsCorner.x; 279 dy = pParent->drawable.y - pParent->valdata->before.oldAbsCorner.y; 280 281 /* 282 * avoid computations when dealing with simple operations 283 */ 284 285 switch (kind) { 286 case VTMap: 287 case VTStack: 288 case VTUnmap: 289 break; 290 case VTMove: 291 if ((oldVis == newVis) && 292 ((oldVis == VisibilityFullyObscured) || 293 (oldVis == VisibilityUnobscured))) { 294 pChild = pParent; 295 while (1) { 296 if (pChild->viewable) { 297 if (pChild->visibility != VisibilityFullyObscured) { 298 RegionTranslate(&pChild->borderClip, dx, dy); 299 RegionTranslate(&pChild->clipList, dx, dy); 300 pChild->drawable.serialNumber = NEXT_SERIAL_NUMBER; 301 if (pScreen->ClipNotify) 302 (*pScreen->ClipNotify) (pChild, dx, dy); 303 304 } 305 if (pChild->valdata) { 306 RegionNull(&pChild->valdata->after.borderExposed); 307 if (HasParentRelativeBorder(pChild)) { 308 RegionSubtract(&pChild->valdata->after. 309 borderExposed, &pChild->borderClip, 310 &pChild->winSize); 311 } 312 RegionNull(&pChild->valdata->after.exposed); 313 } 314 if (pChild->firstChild) { 315 pChild = pChild->firstChild; 316 continue; 317 } 318 } 319 while (!pChild->nextSib && (pChild != pParent)) 320 pChild = pChild->parent; 321 if (pChild == pParent) 322 break; 323 pChild = pChild->nextSib; 324 } 325 return; 326 } 327 /* fall through */ 328 default: 329 /* 330 * To calculate exposures correctly, we have to translate the old 331 * borderClip and clipList regions to the window's new location so there 332 * is a correspondence between pieces of the new and old clipping regions. 333 */ 334 if (dx || dy) { 335 /* 336 * We translate the old clipList because that will be exposed or copied 337 * if gravity is right. 338 */ 339 RegionTranslate(&pParent->borderClip, dx, dy); 340 RegionTranslate(&pParent->clipList, dx, dy); 341 } 342 break; 343 case VTBroken: 344 RegionEmpty(&pParent->borderClip); 345 RegionEmpty(&pParent->clipList); 346 break; 347 } 348 349 borderVisible = pParent->valdata->before.borderVisible; 350 RegionNull(&pParent->valdata->after.borderExposed); 351 RegionNull(&pParent->valdata->after.exposed); 352 353 /* 354 * Since the borderClip must not be clipped by the children, we do 355 * the border exposure first... 356 * 357 * 'universe' is the window's borderClip. To figure the exposures, remove 358 * the area that used to be exposed from the new. 359 * This leaves a region of pieces that weren't exposed before. 360 */ 361 362 if (HasBorder(pParent)) { 363 if (borderVisible) { 364 /* 365 * when the border changes shape, the old visible portions 366 * of the border will be saved by DIX in borderVisible -- 367 * use that region and destroy it 368 */ 369 RegionSubtract(exposed, universe, borderVisible); 370 RegionDestroy(borderVisible); 371 } 372 else { 373 RegionSubtract(exposed, universe, &pParent->borderClip); 374 } 375 if (HasParentRelativeBorder(pParent) && (dx || dy)) 376 RegionSubtract(&pParent->valdata->after.borderExposed, 377 universe, &pParent->winSize); 378 else 379 RegionSubtract(&pParent->valdata->after.borderExposed, 380 exposed, &pParent->winSize); 381 382 RegionCopy(&pParent->borderClip, universe); 383 384 /* 385 * To get the right clipList for the parent, and to make doubly sure 386 * that no child overlaps the parent's border, we remove the parent's 387 * border from the universe before proceeding. 388 */ 389 390 RegionIntersect(universe, universe, &pParent->winSize); 391 } 392 else 393 RegionCopy(&pParent->borderClip, universe); 394 395 if ((pChild = pParent->firstChild) && pParent->mapped) { 396 RegionNull(&childUniverse); 397 RegionNull(&childUnion); 398 if ((pChild->drawable.y < pParent->lastChild->drawable.y) || 399 ((pChild->drawable.y == pParent->lastChild->drawable.y) && 400 (pChild->drawable.x < pParent->lastChild->drawable.x))) { 401 for (; pChild; pChild = pChild->nextSib) { 402 if (pChild->viewable && !TreatAsTransparent(pChild)) 403 RegionAppend(&childUnion, &pChild->borderSize); 404 } 405 } 406 else { 407 for (pChild = pParent->lastChild; pChild; pChild = pChild->prevSib) { 408 if (pChild->viewable && !TreatAsTransparent(pChild)) 409 RegionAppend(&childUnion, &pChild->borderSize); 410 } 411 } 412 RegionValidate(&childUnion, &overlap); 413 414 for (pChild = pParent->firstChild; pChild; pChild = pChild->nextSib) { 415 if (pChild->viewable) { 416 /* 417 * If the child is viewable, we want to remove its extents 418 * from the current universe, but we only re-clip it if 419 * it's been marked. 420 */ 421 if (pChild->valdata) { 422 /* 423 * Figure out the new universe from the child's 424 * perspective and recurse. 425 */ 426 RegionIntersect(&childUniverse, 427 universe, &pChild->borderSize); 428 miComputeClips(pChild, pScreen, &childUniverse, kind, 429 exposed); 430 } 431 /* 432 * Once the child has been processed, we remove its extents 433 * from the current universe, thus denying its space to any 434 * other sibling. 435 */ 436 if (overlap && !TreatAsTransparent(pChild)) 437 RegionSubtract(universe, universe, &pChild->borderSize); 438 } 439 } 440 if (!overlap) 441 RegionSubtract(universe, universe, &childUnion); 442 RegionUninit(&childUnion); 443 RegionUninit(&childUniverse); 444 } /* if any children */ 445 446 /* 447 * 'universe' now contains the new clipList for the parent window. 448 * 449 * To figure the exposure of the window we subtract the old clip from the 450 * new, just as for the border. 451 */ 452 453 if (oldVis == VisibilityFullyObscured || oldVis == VisibilityNotViewable) { 454 RegionCopy(&pParent->valdata->after.exposed, universe); 455 } 456 else if (newVis != VisibilityFullyObscured && 457 newVis != VisibilityNotViewable) { 458 RegionSubtract(&pParent->valdata->after.exposed, 459 universe, &pParent->clipList); 460 } 461 462 /* HACK ALERT - copying contents of regions, instead of regions */ 463 { 464 RegionRec tmp; 465 466 tmp = pParent->clipList; 467 pParent->clipList = *universe; 468 *universe = tmp; 469 } 470 471#ifdef NOTDEF 472 RegionCopy(&pParent->clipList, universe); 473#endif 474 475 pParent->drawable.serialNumber = NEXT_SERIAL_NUMBER; 476 477 if (pScreen->ClipNotify) 478 (*pScreen->ClipNotify) (pParent, dx, dy); 479} 480 481static void 482miTreeObscured(WindowPtr pParent) 483{ 484 WindowPtr pChild; 485 int oldVis; 486 487 pChild = pParent; 488 while (1) { 489 if (pChild->viewable) { 490 oldVis = pChild->visibility; 491 if (oldVis != (pChild->visibility = VisibilityFullyObscured) && 492 ((pChild-> 493 eventMask | wOtherEventMasks(pChild)) & VisibilityChangeMask)) 494 SendVisibilityNotify(pChild); 495 if (pChild->firstChild) { 496 pChild = pChild->firstChild; 497 continue; 498 } 499 } 500 while (!pChild->nextSib && (pChild != pParent)) 501 pChild = pChild->parent; 502 if (pChild == pParent) 503 break; 504 pChild = pChild->nextSib; 505 } 506} 507 508static RegionPtr 509getBorderClip(WindowPtr pWin) 510{ 511#ifdef COMPOSITE 512 if (pWin->redirectDraw != RedirectDrawNone) 513 return compGetRedirectBorderClip(pWin); 514 else 515#endif 516 return &pWin->borderClip; 517} 518 519/* 520 *----------------------------------------------------------------------- 521 * miValidateTree -- 522 * Recomputes the clip list for pParent and all its inferiors. 523 * 524 * Results: 525 * Always returns 1. 526 * 527 * Side Effects: 528 * The clipList, borderClip, exposed, and borderExposed regions for 529 * each marked window are altered. 530 * 531 * Notes: 532 * This routine assumes that all affected windows have been marked 533 * (valdata created) and their winSize and borderSize regions 534 * adjusted to correspond to their new positions. The borderClip and 535 * clipList regions should not have been touched. 536 * 537 * The top-most level is treated differently from all lower levels 538 * because pParent is unchanged. For the top level, we merge the 539 * regions taken up by the marked children back into the clipList 540 * for pParent, thus forming a region from which the marked children 541 * can claim their areas. For lower levels, where the old clipList 542 * and borderClip are invalid, we can't do this and have to do the 543 * extra operations done in miComputeClips, but this is much faster 544 * e.g. when only one child has moved... 545 * 546 *----------------------------------------------------------------------- 547 */ 548 /*ARGSUSED*/ int 549miValidateTree(WindowPtr pParent, /* Parent to validate */ 550 WindowPtr pChild, /* First child of pParent that was 551 * affected */ 552 VTKind kind /* What kind of configuration caused call */ 553 ) 554{ 555 RegionRec totalClip; /* Total clipping region available to 556 * the marked children. pParent's clipList 557 * merged with the borderClips of all 558 * the marked children. */ 559 RegionRec childClip; /* The new borderClip for the current 560 * child */ 561 RegionRec childUnion; /* the space covered by borderSize for 562 * all marked children */ 563 RegionRec exposed; /* For intermediate calculations */ 564 ScreenPtr pScreen; 565 WindowPtr pWin; 566 Bool overlap; 567 int viewvals; 568 Bool forward; 569 570 pScreen = pParent->drawable.pScreen; 571 if (pChild == NullWindow) 572 pChild = pParent->firstChild; 573 574 RegionNull(&childClip); 575 RegionNull(&exposed); 576 577 /* 578 * compute the area of the parent window occupied 579 * by the marked children + the parent itself. This 580 * is the area which can be divied up among the marked 581 * children in their new configuration. 582 */ 583 RegionNull(&totalClip); 584 viewvals = 0; 585 if (RegionBroken(&pParent->clipList) && !RegionBroken(&pParent->borderClip)) { 586 kind = VTBroken; 587 /* 588 * When rebuilding clip lists after out of memory, 589 * assume everything is busted. 590 */ 591 forward = TRUE; 592 RegionCopy(&totalClip, &pParent->borderClip); 593 RegionIntersect(&totalClip, &totalClip, &pParent->winSize); 594 595 for (pWin = pParent->firstChild; pWin != pChild; pWin = pWin->nextSib) { 596 if (pWin->viewable && !TreatAsTransparent(pWin)) 597 RegionSubtract(&totalClip, &totalClip, &pWin->borderSize); 598 } 599 for (pWin = pChild; pWin; pWin = pWin->nextSib) 600 if (pWin->valdata && pWin->viewable) 601 viewvals++; 602 603 RegionEmpty(&pParent->clipList); 604 } 605 else { 606 if ((pChild->drawable.y < pParent->lastChild->drawable.y) || 607 ((pChild->drawable.y == pParent->lastChild->drawable.y) && 608 (pChild->drawable.x < pParent->lastChild->drawable.x))) { 609 forward = TRUE; 610 for (pWin = pChild; pWin; pWin = pWin->nextSib) { 611 if (pWin->valdata) { 612 RegionAppend(&totalClip, getBorderClip(pWin)); 613 if (pWin->viewable) 614 viewvals++; 615 } 616 } 617 } 618 else { 619 forward = FALSE; 620 pWin = pParent->lastChild; 621 while (1) { 622 if (pWin->valdata) { 623 RegionAppend(&totalClip, getBorderClip(pWin)); 624 if (pWin->viewable) 625 viewvals++; 626 } 627 if (pWin == pChild) 628 break; 629 pWin = pWin->prevSib; 630 } 631 } 632 RegionValidate(&totalClip, &overlap); 633 } 634 635 /* 636 * Now go through the children of the root and figure their new 637 * borderClips from the totalClip, passing that off to miComputeClips 638 * to handle recursively. Once that's done, we remove the child 639 * from the totalClip to clip any siblings below it. 640 */ 641 642 overlap = TRUE; 643 if (kind != VTStack) { 644 RegionUnion(&totalClip, &totalClip, &pParent->clipList); 645 if (viewvals > 1) { 646 /* 647 * precompute childUnion to discover whether any of them 648 * overlap. This seems redundant, but performance studies 649 * have demonstrated that the cost of this loop is 650 * lower than the cost of multiple Subtracts in the 651 * loop below. 652 */ 653 RegionNull(&childUnion); 654 if (forward) { 655 for (pWin = pChild; pWin; pWin = pWin->nextSib) 656 if (pWin->valdata && pWin->viewable && 657 !TreatAsTransparent(pWin)) 658 RegionAppend(&childUnion, &pWin->borderSize); 659 } 660 else { 661 pWin = pParent->lastChild; 662 while (1) { 663 if (pWin->valdata && pWin->viewable && 664 !TreatAsTransparent(pWin)) 665 RegionAppend(&childUnion, &pWin->borderSize); 666 if (pWin == pChild) 667 break; 668 pWin = pWin->prevSib; 669 } 670 } 671 RegionValidate(&childUnion, &overlap); 672 if (overlap) 673 RegionUninit(&childUnion); 674 } 675 } 676 677 for (pWin = pChild; pWin != NullWindow; pWin = pWin->nextSib) { 678 if (pWin->viewable) { 679 if (pWin->valdata) { 680 RegionIntersect(&childClip, &totalClip, &pWin->borderSize); 681 miComputeClips(pWin, pScreen, &childClip, kind, &exposed); 682 if (overlap && !TreatAsTransparent(pWin)) { 683 RegionSubtract(&totalClip, &totalClip, &pWin->borderSize); 684 } 685 } 686 else if (pWin->visibility == VisibilityNotViewable) { 687 miTreeObscured(pWin); 688 } 689 } 690 else { 691 if (pWin->valdata) { 692 RegionEmpty(&pWin->clipList); 693 if (pScreen->ClipNotify) 694 (*pScreen->ClipNotify) (pWin, 0, 0); 695 RegionEmpty(&pWin->borderClip); 696 pWin->valdata = NULL; 697 } 698 } 699 } 700 701 RegionUninit(&childClip); 702 if (!overlap) { 703 RegionSubtract(&totalClip, &totalClip, &childUnion); 704 RegionUninit(&childUnion); 705 } 706 707 RegionNull(&pParent->valdata->after.exposed); 708 RegionNull(&pParent->valdata->after.borderExposed); 709 710 /* 711 * each case below is responsible for updating the 712 * clipList and serial number for the parent window 713 */ 714 715 switch (kind) { 716 case VTStack: 717 break; 718 default: 719 /* 720 * totalClip contains the new clipList for the parent. Figure out 721 * exposures and obscures as per miComputeClips and reset the parent's 722 * clipList. 723 */ 724 RegionSubtract(&pParent->valdata->after.exposed, 725 &totalClip, &pParent->clipList); 726 /* fall through */ 727 case VTMap: 728 RegionCopy(&pParent->clipList, &totalClip); 729 pParent->drawable.serialNumber = NEXT_SERIAL_NUMBER; 730 break; 731 } 732 733 RegionUninit(&totalClip); 734 RegionUninit(&exposed); 735 if (pScreen->ClipNotify) 736 (*pScreen->ClipNotify) (pParent, 0, 0); 737 return 1; 738} 739