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Lines Matching refs:ATIFragmentShader

106    ctx->ATIFragmentShader.Enabled = GL_FALSE;
107 ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
108 assert(ctx->ATIFragmentShader.Current);
109 ctx->ATIFragmentShader.Current->RefCount++;
125 if (ctx->ATIFragmentShader.Current) {
126 ctx->ATIFragmentShader.Current->RefCount--;
127 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
128 free(ctx->ATIFragmentShader.Current);
153 if (ctx->ATIFragmentShader.Current) {
154 ctx->ATIFragmentShader.Current->RefCount--;
155 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
156 free(ctx->ATIFragmentShader.Current);
159 ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
160 assert(ctx->ATIFragmentShader.Current);
161 ctx->ATIFragmentShader.Current->RefCount++;