| /xsrc/external/mit/MesaLib/dist/docs/ci/ |
| uri-caching.conf | 32 add_header X-GG-Cache-Status $upstream_cache_status; 37 proxy_redirect ~^(.*)$ /cache/?uri=$1;
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| /xsrc/external/mit/freetype/dist/include/freetype/ |
| ftmoderr.h | 155 FT_MODERRDEF( Cache, 0x400, "cache module" )
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| /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/ |
| shader_cache.cpp | 27 * GLSL shader cache implementation 40 * shader into the cache, and optimisticly return early from glCompileShader 42 * in the hope that the final linked shader will be found in the cache. 43 * If anything goes wrong (shader variant not found, backend cache item is 90 struct disk_cache *cache = ctx->Cache; local 91 if (!cache) 131 disk_cache_put(cache, prog->data->sha1, metadata.data, metadata.size, 137 fprintf(stderr, "putting program metadata in cache: %s\n", sha1_buf); 150 * cached. So don't try to read metadata for them from the cache 155 struct disk_cache *cache = ctx->Cache; local [all...] |
| glsl_parser_extras.cpp | 2149 if (ctx->Cache) { 2151 disk_cache_compute_key(ctx->Cache, source, strlen(source), 2153 if (disk_cache_has_key(ctx->Cache, shader->sha1)) { 2174 * shader cache miss. In which case we can skip the compile if its 2197 /* If there was no shader include we can check the shader cache and skip 2218 /* Now that we have run the preprocessor we can check the shader cache and 2292 if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) { 2294 disk_cache_put_key(ctx->Cache, shader->sha1);
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| /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/ |
| shader_cache.cpp | 27 * GLSL shader cache implementation 40 * shader into the cache, and optimisticly return early from glCompileShader 42 * in the hope that the final linked shader will be found in the cache. 43 * If anything goes wrong (shader variant not found, backend cache item is 88 struct disk_cache *cache = ctx->Cache; local 89 if (!cache) 129 disk_cache_put(cache, prog->data->sha1, metadata.data, metadata.size, 135 fprintf(stderr, "putting program metadata in cache: %s\n", sha1_buf); 148 * try to read metadata for them from the cache 153 struct disk_cache *cache = ctx->Cache; local [all...] |
| glsl_parser_extras.cpp | 2102 if (ctx->Cache) { 2104 disk_cache_compute_key(ctx->Cache, source, strlen(source), 2106 if (disk_cache_has_key(ctx->Cache, shader->sha1)) { 2121 * shader cache miss. In which case we can skip the compile if its 2192 if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) { 2194 disk_cache_put_key(ctx->Cache, shader->sha1);
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| /xsrc/external/mit/MesaLib/dist/src/mesa/state_tracker/ |
| st_shader_cache.c | 40 disk_cache_compute_key(ctx->Cache, NULL, 0, sha1); 122 * Store TGSI or NIR and any other required state in on-disk shader cache. 128 if (!st->ctx->Cache) 141 fprintf(stderr, "putting %s state tracker IR in cache\n", 226 assert(!"Invalid TGSI shader disk cache item!"); 229 fprintf(stderr, "Error reading program from cache (invalid " 230 "TGSI cache item)\n"); 242 if (!ctx->Cache) 245 /* If we didn't load the GLSL metadata from cache then we could not have 264 fprintf(stderr, "%s state tracker IR retrieved from cache\n" [all...] |
| st_context.c | 468 /* free glReadPixels cache data */ 850 st->bitmap.cache.empty = true; 1064 ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/program/ |
| program.c | 96 ctx->VertexProgram.Cache = _mesa_new_program_cache(); 102 ctx->FragmentProgram.Cache = _mesa_new_program_cache(); 120 _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache); 122 _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
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| /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/i965/ |
| brw_disk_cache.c | 87 read_and_upload(struct brw_context *brw, struct disk_cache *cache, 117 /* We don't care what instance of the program it is for the disk cache hash 126 uint8_t *buffer = disk_cache_get(cache, binary_sha1, &buffer_size); 140 fprintf(stderr, "attempting to populate bo cache with binary: %s\n", 151 /* Something very bad has gone wrong discard the item from the cache and 155 fprintf(stderr, "Error reading program from cache (invalid i965 " 156 "cache item)\n"); 159 disk_cache_remove(cache, binary_sha1); 202 fprintf(stderr, "NIR for %s program %d loaded from disk shader cache:\n", 207 fprintf(stderr, "Native code for %s %s shader %s from disk cache:\n" 230 struct disk_cache *cache = brw->ctx.Cache; local 298 struct disk_cache *cache = brw->ctx.Cache; local 369 struct disk_cache *cache = brw->ctx.Cache; local [all...] |
| brw_context.c | 833 * pull an entire cache line at a time for constant offset loads both of 1223 brw->ctx.Cache = brw->screen->disk_cache;
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/i965/ |
| brw_disk_cache.c | 87 read_and_upload(struct brw_context *brw, struct disk_cache *cache, 117 /* We don't care what instance of the program it is for the disk cache hash 126 uint8_t *buffer = disk_cache_get(cache, binary_sha1, &buffer_size); 140 fprintf(stderr, "attempting to populate bo cache with binary: %s\n", 151 /* Something very bad has gone wrong discard the item from the cache and 155 fprintf(stderr, "Error reading program from cache (invalid i965 " 156 "cache item)\n"); 159 disk_cache_remove(cache, binary_sha1); 202 fprintf(stderr, "NIR for %s program %d loaded from disk shader cache:\n", 207 fprintf(stderr, "Native code for %s %s shader %s from disk cache:\n" 230 struct disk_cache *cache = brw->ctx.Cache; local 295 struct disk_cache *cache = brw->ctx.Cache; local 359 struct disk_cache *cache = brw->ctx.Cache; local [all...] |
| brw_context.c | 777 * pull an entire cache line at a time for constant offset loads both of 1141 brw->ctx.Cache = brw->screen->disk_cache;
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/ |
| st_shader_cache.c | 39 disk_cache_compute_key(ctx->Cache, NULL, 0, sha1); 147 * Store tgsi and any other required state in on-disk shader cache. 153 if (!st->ctx->Cache) 166 fprintf(stderr, "putting %s state tracker IR in cache\n", 360 assert(!"Invalid TGSI shader disk cache item!"); 363 fprintf(stderr, "Error reading program from cache (invalid " 364 "TGSI cache item)\n"); 382 if (!ctx->Cache) 385 /* If we didn't load the GLSL metadata from cache then we could not have 404 fprintf(stderr, "%s state tracker IR retrieved from cache\n" [all...] |
| st_context.c | 441 /* free glReadPixels cache data */ 708 st->bitmap.cache.empty = true; 883 ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
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| /xsrc/external/mit/MesaLib/dist/src/mesa/program/ |
| program.c | 97 ctx->VertexProgram.Cache = _mesa_new_program_cache(); 103 ctx->FragmentProgram.Cache = _mesa_new_program_cache(); 121 _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache); 123 _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
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| /xsrc/external/mit/MesaLib/dist/src/mesa/main/ |
| ff_fragment_shader.cpp | 1144 _mesa_search_program_cache(ctx->FragmentProgram.Cache, 1150 _mesa_shader_cache_insert(ctx, ctx->FragmentProgram.Cache,
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| mtypes.h | 2142 /** Is this program written to on disk shader cache */ 2350 /** Cache of fixed-function programs */ 2351 struct gl_program_cache *Cache; 2431 /** Cache of fixed-function programs */ 2432 struct gl_program_cache *Cache; 2648 * the on-disk cache. 2682 const GLchar *FallbackSource; /**< Fallback string used by on-disk cache*/ 2948 * was skipped due to the shader being loaded from the on-disk cache. 2980 /* Shader cache variables used during restore */ 3173 #define GLSL_CACHE_INFO 0x100 /**< Print debug information about shader cache */ [all...] |
| ffvertex_prog.c | 1741 prog = _mesa_search_program_cache(ctx->VertexProgram.Cache, &key, 1760 _mesa_program_cache_insert(ctx, ctx->VertexProgram.Cache, &key,
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/ |
| ff_fragment_shader.cpp | 1157 _mesa_search_program_cache(ctx->FragmentProgram.Cache, 1163 _mesa_shader_cache_insert(ctx, ctx->FragmentProgram.Cache,
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| mtypes.h | 2079 /** Is this program written to on disk shader cache */ 2292 /** Cache of fixed-function programs */ 2293 struct gl_program_cache *Cache; 2366 /** Cache of fixed-function programs */ 2367 struct gl_program_cache *Cache; 2583 * the on-disk cache. 2617 const GLchar *FallbackSource; /**< Fallback string used by on-disk cache*/ 2877 * was skipped due to the shader being loaded from the on-disk cache. 2909 /* Shader cache variables used during restore */ 3094 #define GLSL_CACHE_INFO 0x100 /**< Print debug information about shader cache */ [all...] |
| ffvertex_prog.c | 1659 prog = _mesa_search_program_cache(ctx->VertexProgram.Cache, &key, 1678 _mesa_program_cache_insert(ctx, ctx->VertexProgram.Cache, &key,
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