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  /xsrc/external/mit/MesaLib/dist/docs/ci/
uri-caching.conf 32 add_header X-GG-Cache-Status $upstream_cache_status;
37 proxy_redirect ~^(.*)$ /cache/?uri=$1;
  /xsrc/external/mit/freetype/dist/include/freetype/
ftmoderr.h 155 FT_MODERRDEF( Cache, 0x400, "cache module" )
  /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
shader_cache.cpp 27 * GLSL shader cache implementation
40 * shader into the cache, and optimisticly return early from glCompileShader
42 * in the hope that the final linked shader will be found in the cache.
43 * If anything goes wrong (shader variant not found, backend cache item is
90 struct disk_cache *cache = ctx->Cache; local
91 if (!cache)
131 disk_cache_put(cache, prog->data->sha1, metadata.data, metadata.size,
137 fprintf(stderr, "putting program metadata in cache: %s\n", sha1_buf);
150 * cached. So don't try to read metadata for them from the cache
155 struct disk_cache *cache = ctx->Cache; local
    [all...]
glsl_parser_extras.cpp 2149 if (ctx->Cache) {
2151 disk_cache_compute_key(ctx->Cache, source, strlen(source),
2153 if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2174 * shader cache miss. In which case we can skip the compile if its
2197 /* If there was no shader include we can check the shader cache and skip
2218 /* Now that we have run the preprocessor we can check the shader cache and
2292 if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) {
2294 disk_cache_put_key(ctx->Cache, shader->sha1);
  /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
shader_cache.cpp 27 * GLSL shader cache implementation
40 * shader into the cache, and optimisticly return early from glCompileShader
42 * in the hope that the final linked shader will be found in the cache.
43 * If anything goes wrong (shader variant not found, backend cache item is
88 struct disk_cache *cache = ctx->Cache; local
89 if (!cache)
129 disk_cache_put(cache, prog->data->sha1, metadata.data, metadata.size,
135 fprintf(stderr, "putting program metadata in cache: %s\n", sha1_buf);
148 * try to read metadata for them from the cache
153 struct disk_cache *cache = ctx->Cache; local
    [all...]
glsl_parser_extras.cpp 2102 if (ctx->Cache) {
2104 disk_cache_compute_key(ctx->Cache, source, strlen(source),
2106 if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2121 * shader cache miss. In which case we can skip the compile if its
2192 if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) {
2194 disk_cache_put_key(ctx->Cache, shader->sha1);
  /xsrc/external/mit/MesaLib/dist/src/mesa/state_tracker/
st_shader_cache.c 40 disk_cache_compute_key(ctx->Cache, NULL, 0, sha1);
122 * Store TGSI or NIR and any other required state in on-disk shader cache.
128 if (!st->ctx->Cache)
141 fprintf(stderr, "putting %s state tracker IR in cache\n",
226 assert(!"Invalid TGSI shader disk cache item!");
229 fprintf(stderr, "Error reading program from cache (invalid "
230 "TGSI cache item)\n");
242 if (!ctx->Cache)
245 /* If we didn't load the GLSL metadata from cache then we could not have
264 fprintf(stderr, "%s state tracker IR retrieved from cache\n"
    [all...]
st_context.c 468 /* free glReadPixels cache data */
850 st->bitmap.cache.empty = true;
1064 ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/program/
program.c 96 ctx->VertexProgram.Cache = _mesa_new_program_cache();
102 ctx->FragmentProgram.Cache = _mesa_new_program_cache();
120 _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
122 _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
  /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/i965/
brw_disk_cache.c 87 read_and_upload(struct brw_context *brw, struct disk_cache *cache,
117 /* We don't care what instance of the program it is for the disk cache hash
126 uint8_t *buffer = disk_cache_get(cache, binary_sha1, &buffer_size);
140 fprintf(stderr, "attempting to populate bo cache with binary: %s\n",
151 /* Something very bad has gone wrong discard the item from the cache and
155 fprintf(stderr, "Error reading program from cache (invalid i965 "
156 "cache item)\n");
159 disk_cache_remove(cache, binary_sha1);
202 fprintf(stderr, "NIR for %s program %d loaded from disk shader cache:\n",
207 fprintf(stderr, "Native code for %s %s shader %s from disk cache:\n"
230 struct disk_cache *cache = brw->ctx.Cache; local
298 struct disk_cache *cache = brw->ctx.Cache; local
369 struct disk_cache *cache = brw->ctx.Cache; local
    [all...]
brw_context.c 833 * pull an entire cache line at a time for constant offset loads both of
1223 brw->ctx.Cache = brw->screen->disk_cache;
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/i965/
brw_disk_cache.c 87 read_and_upload(struct brw_context *brw, struct disk_cache *cache,
117 /* We don't care what instance of the program it is for the disk cache hash
126 uint8_t *buffer = disk_cache_get(cache, binary_sha1, &buffer_size);
140 fprintf(stderr, "attempting to populate bo cache with binary: %s\n",
151 /* Something very bad has gone wrong discard the item from the cache and
155 fprintf(stderr, "Error reading program from cache (invalid i965 "
156 "cache item)\n");
159 disk_cache_remove(cache, binary_sha1);
202 fprintf(stderr, "NIR for %s program %d loaded from disk shader cache:\n",
207 fprintf(stderr, "Native code for %s %s shader %s from disk cache:\n"
230 struct disk_cache *cache = brw->ctx.Cache; local
295 struct disk_cache *cache = brw->ctx.Cache; local
359 struct disk_cache *cache = brw->ctx.Cache; local
    [all...]
brw_context.c 777 * pull an entire cache line at a time for constant offset loads both of
1141 brw->ctx.Cache = brw->screen->disk_cache;
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/
st_shader_cache.c 39 disk_cache_compute_key(ctx->Cache, NULL, 0, sha1);
147 * Store tgsi and any other required state in on-disk shader cache.
153 if (!st->ctx->Cache)
166 fprintf(stderr, "putting %s state tracker IR in cache\n",
360 assert(!"Invalid TGSI shader disk cache item!");
363 fprintf(stderr, "Error reading program from cache (invalid "
364 "TGSI cache item)\n");
382 if (!ctx->Cache)
385 /* If we didn't load the GLSL metadata from cache then we could not have
404 fprintf(stderr, "%s state tracker IR retrieved from cache\n"
    [all...]
st_context.c 441 /* free glReadPixels cache data */
708 st->bitmap.cache.empty = true;
883 ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
  /xsrc/external/mit/MesaLib/dist/src/mesa/program/
program.c 97 ctx->VertexProgram.Cache = _mesa_new_program_cache();
103 ctx->FragmentProgram.Cache = _mesa_new_program_cache();
121 _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
123 _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
ff_fragment_shader.cpp 1144 _mesa_search_program_cache(ctx->FragmentProgram.Cache,
1150 _mesa_shader_cache_insert(ctx, ctx->FragmentProgram.Cache,
mtypes.h 2142 /** Is this program written to on disk shader cache */
2350 /** Cache of fixed-function programs */
2351 struct gl_program_cache *Cache;
2431 /** Cache of fixed-function programs */
2432 struct gl_program_cache *Cache;
2648 * the on-disk cache.
2682 const GLchar *FallbackSource; /**< Fallback string used by on-disk cache*/
2948 * was skipped due to the shader being loaded from the on-disk cache.
2980 /* Shader cache variables used during restore */
3173 #define GLSL_CACHE_INFO 0x100 /**< Print debug information about shader cache */
    [all...]
ffvertex_prog.c 1741 prog = _mesa_search_program_cache(ctx->VertexProgram.Cache, &key,
1760 _mesa_program_cache_insert(ctx, ctx->VertexProgram.Cache, &key,
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
ff_fragment_shader.cpp 1157 _mesa_search_program_cache(ctx->FragmentProgram.Cache,
1163 _mesa_shader_cache_insert(ctx, ctx->FragmentProgram.Cache,
mtypes.h 2079 /** Is this program written to on disk shader cache */
2292 /** Cache of fixed-function programs */
2293 struct gl_program_cache *Cache;
2366 /** Cache of fixed-function programs */
2367 struct gl_program_cache *Cache;
2583 * the on-disk cache.
2617 const GLchar *FallbackSource; /**< Fallback string used by on-disk cache*/
2877 * was skipped due to the shader being loaded from the on-disk cache.
2909 /* Shader cache variables used during restore */
3094 #define GLSL_CACHE_INFO 0x100 /**< Print debug information about shader cache */
    [all...]
ffvertex_prog.c 1659 prog = _mesa_search_program_cache(ctx->VertexProgram.Cache, &key,
1678 _mesa_program_cache_insert(ctx, ctx->VertexProgram.Cache, &key,

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