| /xsrc/external/mit/MesaLib/dist/src/glx/ |
| indirect_vertex_array.c | 43 * Implement GLX protocol for vertex arrays and vertex buffer objects. 64 * "vbo", to support multiple texture coordinate arrays, generic attributes, 80 const struct array_state_vector *arrays, 83 const struct array_state_vector *arrays, 86 *arrays, GLenum key, 88 static void fill_array_info_cache(struct array_state_vector *arrays); 117 struct array_state_vector *arrays = state->array_state; local 119 if (arrays) { 120 free(arrays->stack); 121 arrays->stack = NULL 145 struct array_state_vector *arrays; local 532 struct array_state_vector *arrays = state->array_state; local 703 struct array_state_vector *arrays = state->array_state; local 765 struct array_state_vector *arrays = state->array_state; local 832 struct array_state_vector *arrays = state->array_state; local 989 struct array_state_vector *arrays = state->array_state; local 1008 struct array_state_vector *arrays = state->array_state; local 1034 struct array_state_vector *arrays = state->array_state; local 1056 struct array_state_vector *arrays = state->array_state; local 1082 struct array_state_vector *arrays = state->array_state; local 1108 struct array_state_vector *arrays = state->array_state; local 1166 struct array_state_vector *arrays = state->array_state; local 1211 struct array_state_vector *arrays = state->array_state; local 1282 struct array_state_vector *arrays = state->array_state; local 1337 struct array_state_vector *arrays = state->array_state; local 1382 struct array_state_vector *arrays = state->array_state; local 1444 struct array_state_vector *arrays = state->array_state; local 1517 struct array_state_vector *arrays = state->array_state; local 1577 struct array_state_vector *arrays = state->array_state; local 1633 struct array_state_vector *arrays = state->array_state; local 1774 struct array_state_vector *const arrays = state->array_state; local 1794 struct array_state_vector *arrays = state->array_state; local 1819 struct array_state_vector *arrays = state->array_state; local 1837 const struct array_state_vector *arrays = state->array_state; local 1856 const struct array_state_vector *arrays = state->array_state; local 1875 const struct array_state_vector *arrays = state->array_state; local 1894 const struct array_state_vector *arrays = state->array_state; local 1913 const struct array_state_vector *arrays = state->array_state; local 1933 const struct array_state_vector *arrays = state->array_state; local 1959 struct array_state_vector *arrays = state->array_state; local 1985 struct array_state_vector *arrays = state->array_state; local [all...] |
| indirect_vertex_array_priv.h | 108 * Per-array-type key. For most arrays, this will be the GL enum for 152 * Per-array-type key. For most arrays, this will be the GL enum for 179 * Number of arrays tracked by \c ::arrays. 185 * vertex arrays. If a vertex array isn't in this array, then it isn't 190 struct array_state *arrays; member in struct:array_state_vector 193 * Number of currently enabled client-side arrays. The value of this
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| /xsrc/external/mit/MesaLib.old/dist/src/glx/ |
| indirect_vertex_array.c | 41 * Implement GLX protocol for vertex arrays and vertex buffer objects. 62 * "vbo", to support multiple texture coordinate arrays, generic attributes, 78 const struct array_state_vector *arrays, 81 const struct array_state_vector *arrays, 84 *arrays, GLenum key, 86 static void fill_array_info_cache(struct array_state_vector *arrays); 115 struct array_state_vector *arrays = state->array_state; local 117 if (arrays) { 118 free(arrays->stack); 119 arrays->stack = NULL 143 struct array_state_vector *arrays; local 530 struct array_state_vector *arrays = state->array_state; local 701 struct array_state_vector *arrays = state->array_state; local 763 struct array_state_vector *arrays = state->array_state; local 830 struct array_state_vector *arrays = state->array_state; local 987 struct array_state_vector *arrays = state->array_state; local 1006 struct array_state_vector *arrays = state->array_state; local 1032 struct array_state_vector *arrays = state->array_state; local 1054 struct array_state_vector *arrays = state->array_state; local 1080 struct array_state_vector *arrays = state->array_state; local 1106 struct array_state_vector *arrays = state->array_state; local 1164 struct array_state_vector *arrays = state->array_state; local 1209 struct array_state_vector *arrays = state->array_state; local 1280 struct array_state_vector *arrays = state->array_state; local 1335 struct array_state_vector *arrays = state->array_state; local 1380 struct array_state_vector *arrays = state->array_state; local 1442 struct array_state_vector *arrays = state->array_state; local 1515 struct array_state_vector *arrays = state->array_state; local 1575 struct array_state_vector *arrays = state->array_state; local 1631 struct array_state_vector *arrays = state->array_state; local 1772 struct array_state_vector *const arrays = state->array_state; local 1792 struct array_state_vector *arrays = state->array_state; local 1817 struct array_state_vector *arrays = state->array_state; local 1835 const struct array_state_vector *arrays = state->array_state; local 1854 const struct array_state_vector *arrays = state->array_state; local 1873 const struct array_state_vector *arrays = state->array_state; local 1892 const struct array_state_vector *arrays = state->array_state; local 1911 const struct array_state_vector *arrays = state->array_state; local 1931 const struct array_state_vector *arrays = state->array_state; local 1957 struct array_state_vector *arrays = state->array_state; local 1983 struct array_state_vector *arrays = state->array_state; local [all...] |
| indirect_vertex_array_priv.h | 108 * Per-array-type key. For most arrays, this will be the GL enum for 152 * Per-array-type key. For most arrays, this will be the GL enum for 179 * Number of arrays tracked by \c ::arrays. 185 * vertex arrays. If a vertex array isn't in this array, then it isn't 190 struct array_state *arrays; member in struct:array_state_vector 193 * Number of currently enabled client-side arrays. The value of this
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/tnl/ |
| t_rebase.h | 31 const struct tnl_vertex_array *arrays,
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| t_split.h | 54 const struct tnl_vertex_array arrays[], 67 const struct tnl_vertex_array arrays[],
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| t_split.c | 103 const struct tnl_vertex_array arrays[], 130 _tnl_split_copy(ctx, arrays, prim, nr_prims, ib, draw, limits); 137 _tnl_split_inplace(ctx, arrays, prim, nr_prims, ib, 151 _tnl_split_inplace(ctx, arrays, prim, nr_prims, ib,
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| t_rebase.c | 32 * successive primitives layed out linearly in the vertex arrays. 33 * Unless the vertex arrays are all in a VBO, the OpenGL semantics 44 * This file provides a helper to adjust the arrays, primitives and 107 const struct tnl_vertex_array *arrays, 225 tmp_attribs[i] = *(arrays[i].VertexAttrib); 226 tmp_arrays[i].BufferBinding = arrays[i].BufferBinding; 228 if (_mesa_is_bufferobj(arrays[i].BufferBinding->BufferObj)) 230 min_index * arrays[i].BufferBinding->Stride; 232 tmp_attribs[i].Ptr += min_index * arrays[i].BufferBinding->Stride;
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| tnl.h | 103 const struct tnl_vertex_array *arrays, 156 * \param arrays array of vertex arrays for draw 170 const struct tnl_vertex_array* arrays, 183 * hardware. This can be used to split an incoming set of arrays and 198 const struct tnl_vertex_array *arrays,
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| /xsrc/external/mit/MesaLib/dist/src/mesa/tnl/ |
| t_split.h | 54 const struct tnl_vertex_array arrays[], 67 const struct tnl_vertex_array arrays[],
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| t_rebase.h | 31 const struct tnl_vertex_array *arrays,
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| t_split.c | 103 const struct tnl_vertex_array arrays[], 132 _tnl_split_copy(ctx, arrays, prim, nr_prims, ib, draw, limits); 139 _tnl_split_inplace(ctx, arrays, prim, nr_prims, ib, 153 _tnl_split_inplace(ctx, arrays, prim, nr_prims, ib,
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| t_rebase.c | 32 * successive primitives layed out linearly in the vertex arrays. 33 * Unless the vertex arrays are all in a VBO, the OpenGL semantics 44 * This file provides a helper to adjust the arrays, primitives and 105 const struct tnl_vertex_array *arrays, 158 t_rebase_prims(ctx, arrays, &prim[0], i, ib, min_index, 160 t_rebase_prims(ctx, arrays, &prim[i], nr_prims - i, ib, min_index, 241 tmp_attribs[i] = *(arrays[i].VertexAttrib); 242 tmp_arrays[i].BufferBinding = arrays[i].BufferBinding; 244 if (arrays[i].BufferBinding->BufferObj) 246 min_index * arrays[i].BufferBinding->Stride [all...] |
| tnl.h | 103 const struct tnl_vertex_array *arrays, 155 * \param arrays array of vertex arrays for draw 169 const struct tnl_vertex_array* arrays, 181 * hardware. This can be used to split an incoming set of arrays and 196 const struct tnl_vertex_array *arrays,
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| t_draw.c | 311 * client arrays. 427 const struct tnl_vertex_array *arrays, 468 t_rebase_prims(ctx, arrays, prim, nr_prims, ib, 486 _tnl_split_prims(ctx, arrays, prim, nr_prims, ib, 523 bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1, 549 * Update the tnl_inputs's arrays to point to the vao->_VertexArray arrays 559 /* Make sure we process only arrays enabled in the VAO */ 562 /* Fill in the client arrays from the VAO */ 576 * Update the tnl_inputs's arrays to point to the vbo->currval array 645 const struct tnl_vertex_array* arrays = _tnl_bind_inputs(ctx); local [all...] |
| /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/nouveau/ |
| nouveau_vbo_t.c | 40 /* Functions to turn GL arrays or index buffers into nouveau_array 60 const struct tnl_vertex_array *arrays) 81 const struct tnl_vertex_array *array = &arrays[attr]; 97 const struct tnl_vertex_array *arrays) 121 vbo_choose_render_mode(struct gl_context *ctx, const struct tnl_vertex_array *arrays) 130 if (arrays[VERT_ATTRIB_MAT(i)].BufferBinding->Stride) { 139 vbo_emit_attr(struct gl_context *ctx, const struct tnl_vertex_array *arrays, 144 const struct tnl_vertex_array *array = &arrays[attr]; 182 vbo_choose_attrs(struct gl_context *ctx, const struct tnl_vertex_array *arrays) 191 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR0) 554 const struct tnl_vertex_array* arrays = _tnl_bind_inputs(ctx); local [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/nouveau/ |
| nouveau_vbo_t.c | 40 /* Functions to turn GL arrays or index buffers into nouveau_array 60 const struct tnl_vertex_array *arrays) 81 const struct tnl_vertex_array *array = &arrays[attr]; 97 const struct tnl_vertex_array *arrays) 121 vbo_choose_render_mode(struct gl_context *ctx, const struct tnl_vertex_array *arrays) 130 if (arrays[VERT_ATTRIB_MAT(i)].BufferBinding->Stride) { 139 vbo_emit_attr(struct gl_context *ctx, const struct tnl_vertex_array *arrays, 144 const struct tnl_vertex_array *array = &arrays[attr]; 182 vbo_choose_attrs(struct gl_context *ctx, const struct tnl_vertex_array *arrays) 191 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR0) 553 const struct tnl_vertex_array* arrays = _tnl_bind_inputs(ctx); local [all...] |
| /xsrc/external/mit/MesaLib/dist/src/mesa/main/ |
| arrayobj.h | 99 /* Returns true if all varying arrays reside in vbos */ 363 _mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays); 365 void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays); 368 _mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays); 370 void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays);
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| arrayobj.c | 392 * Initialize a gl_vertex_array_object's arrays. 478 * <insert code to handle a set of interleaved user space arrays at binding> 489 * <insert code to handle non vbo vertex arrays> 512 * enabled arrays. 531 * VERT_ATTRIB_* arrays to mesa driver arrayinputs or shader inputs. 533 * VERT_ATTRIB_{POS,GENERIC0} arrays and is tracked in the VAO. 546 /* Compute and store effectively enabled and mapped vbo arrays */ 561 /* Walk those enabled arrays that have a real vbo attached */ 564 /* Do not use u_bit_scan as we can walk multiple attrib arrays at once */ 570 /* The scan goes different for user space arrays than vbos * [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/ |
| arrayobj.h | 94 /* Returns true if all varying arrays reside in vbos */ 369 _mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays); 371 void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays); 374 _mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays); 376 void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays);
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| arrayobj.c | 409 * Initialize a gl_vertex_array_object's arrays. 423 /* Init the individual arrays */ 531 * <insert code to handle a set of interleaved user space arrays at binding> 542 * <insert code to handle non vbo vertex arrays> 565 * enabled arrays. 584 * VERT_ATTRIB_* arrays to mesa driver arrayinputs or shader inputs. 586 * VERT_ATTRIB_{POS,GENERIC0} arrays and is tracked in the VAO. 598 /* Compute and store effectively enabled and mapped vbo arrays */ 600 /* Walk those enabled arrays that have a real vbo attached */ 603 /* Do not use u_bit_scan as we can walk multiple attrib arrays at once * [all...] |
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r600/sfn/ |
| sfn_valuepool.h | 128 void allocate_local_register(const nir_register ®, array_list& arrays); 130 void allocate_arrays(array_list& arrays);
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| sfn_valuepool.cpp | 400 void ValuePool::allocate_arrays(array_list& arrays) 406 while (!arrays.empty()) { 407 auto a = arrays.top(); 408 arrays.pop(); 411 * that the mapping doesn't go wrong we have to make sure the arrays is longer than 412 * the number of instances in this arrays slot */ 459 void ValuePool::allocate_local_register(const nir_register& reg, array_list& arrays) 466 arrays.push(ae);
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/r600/ |
| r600_shader.h | 120 struct r600_shader_array * arrays; member in struct:r600_shader
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r600/ |
| r600_dump.c | 142 fprintf(stderr, " shader->arrays = new r600_shader_array[%d];\n", shader->num_arrays); 144 PRINT_UINT_ARRAY_ELM(arrays, gpr_start); 145 PRINT_UINT_ARRAY_ELM(arrays, gpr_count); 146 PRINT_UINT_ARRAY_ELM(arrays, comp_mask);
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