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  /xsrc/external/mit/MesaLib/dist/src/glx/
indirect_vertex_array.c 43 * Implement GLX protocol for vertex arrays and vertex buffer objects.
64 * "vbo", to support multiple texture coordinate arrays, generic attributes,
80 const struct array_state_vector *arrays,
83 const struct array_state_vector *arrays,
86 *arrays, GLenum key,
88 static void fill_array_info_cache(struct array_state_vector *arrays);
117 struct array_state_vector *arrays = state->array_state; local
119 if (arrays) {
120 free(arrays->stack);
121 arrays->stack = NULL
145 struct array_state_vector *arrays; local
532 struct array_state_vector *arrays = state->array_state; local
703 struct array_state_vector *arrays = state->array_state; local
765 struct array_state_vector *arrays = state->array_state; local
832 struct array_state_vector *arrays = state->array_state; local
989 struct array_state_vector *arrays = state->array_state; local
1008 struct array_state_vector *arrays = state->array_state; local
1034 struct array_state_vector *arrays = state->array_state; local
1056 struct array_state_vector *arrays = state->array_state; local
1082 struct array_state_vector *arrays = state->array_state; local
1108 struct array_state_vector *arrays = state->array_state; local
1166 struct array_state_vector *arrays = state->array_state; local
1211 struct array_state_vector *arrays = state->array_state; local
1282 struct array_state_vector *arrays = state->array_state; local
1337 struct array_state_vector *arrays = state->array_state; local
1382 struct array_state_vector *arrays = state->array_state; local
1444 struct array_state_vector *arrays = state->array_state; local
1517 struct array_state_vector *arrays = state->array_state; local
1577 struct array_state_vector *arrays = state->array_state; local
1633 struct array_state_vector *arrays = state->array_state; local
1774 struct array_state_vector *const arrays = state->array_state; local
1794 struct array_state_vector *arrays = state->array_state; local
1819 struct array_state_vector *arrays = state->array_state; local
1837 const struct array_state_vector *arrays = state->array_state; local
1856 const struct array_state_vector *arrays = state->array_state; local
1875 const struct array_state_vector *arrays = state->array_state; local
1894 const struct array_state_vector *arrays = state->array_state; local
1913 const struct array_state_vector *arrays = state->array_state; local
1933 const struct array_state_vector *arrays = state->array_state; local
1959 struct array_state_vector *arrays = state->array_state; local
1985 struct array_state_vector *arrays = state->array_state; local
    [all...]
indirect_vertex_array_priv.h 108 * Per-array-type key. For most arrays, this will be the GL enum for
152 * Per-array-type key. For most arrays, this will be the GL enum for
179 * Number of arrays tracked by \c ::arrays.
185 * vertex arrays. If a vertex array isn't in this array, then it isn't
190 struct array_state *arrays; member in struct:array_state_vector
193 * Number of currently enabled client-side arrays. The value of this
  /xsrc/external/mit/MesaLib.old/dist/src/glx/
indirect_vertex_array.c 41 * Implement GLX protocol for vertex arrays and vertex buffer objects.
62 * "vbo", to support multiple texture coordinate arrays, generic attributes,
78 const struct array_state_vector *arrays,
81 const struct array_state_vector *arrays,
84 *arrays, GLenum key,
86 static void fill_array_info_cache(struct array_state_vector *arrays);
115 struct array_state_vector *arrays = state->array_state; local
117 if (arrays) {
118 free(arrays->stack);
119 arrays->stack = NULL
143 struct array_state_vector *arrays; local
530 struct array_state_vector *arrays = state->array_state; local
701 struct array_state_vector *arrays = state->array_state; local
763 struct array_state_vector *arrays = state->array_state; local
830 struct array_state_vector *arrays = state->array_state; local
987 struct array_state_vector *arrays = state->array_state; local
1006 struct array_state_vector *arrays = state->array_state; local
1032 struct array_state_vector *arrays = state->array_state; local
1054 struct array_state_vector *arrays = state->array_state; local
1080 struct array_state_vector *arrays = state->array_state; local
1106 struct array_state_vector *arrays = state->array_state; local
1164 struct array_state_vector *arrays = state->array_state; local
1209 struct array_state_vector *arrays = state->array_state; local
1280 struct array_state_vector *arrays = state->array_state; local
1335 struct array_state_vector *arrays = state->array_state; local
1380 struct array_state_vector *arrays = state->array_state; local
1442 struct array_state_vector *arrays = state->array_state; local
1515 struct array_state_vector *arrays = state->array_state; local
1575 struct array_state_vector *arrays = state->array_state; local
1631 struct array_state_vector *arrays = state->array_state; local
1772 struct array_state_vector *const arrays = state->array_state; local
1792 struct array_state_vector *arrays = state->array_state; local
1817 struct array_state_vector *arrays = state->array_state; local
1835 const struct array_state_vector *arrays = state->array_state; local
1854 const struct array_state_vector *arrays = state->array_state; local
1873 const struct array_state_vector *arrays = state->array_state; local
1892 const struct array_state_vector *arrays = state->array_state; local
1911 const struct array_state_vector *arrays = state->array_state; local
1931 const struct array_state_vector *arrays = state->array_state; local
1957 struct array_state_vector *arrays = state->array_state; local
1983 struct array_state_vector *arrays = state->array_state; local
    [all...]
indirect_vertex_array_priv.h 108 * Per-array-type key. For most arrays, this will be the GL enum for
152 * Per-array-type key. For most arrays, this will be the GL enum for
179 * Number of arrays tracked by \c ::arrays.
185 * vertex arrays. If a vertex array isn't in this array, then it isn't
190 struct array_state *arrays; member in struct:array_state_vector
193 * Number of currently enabled client-side arrays. The value of this
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/tnl/
t_rebase.h 31 const struct tnl_vertex_array *arrays,
t_split.h 54 const struct tnl_vertex_array arrays[],
67 const struct tnl_vertex_array arrays[],
t_split.c 103 const struct tnl_vertex_array arrays[],
130 _tnl_split_copy(ctx, arrays, prim, nr_prims, ib, draw, limits);
137 _tnl_split_inplace(ctx, arrays, prim, nr_prims, ib,
151 _tnl_split_inplace(ctx, arrays, prim, nr_prims, ib,
t_rebase.c 32 * successive primitives layed out linearly in the vertex arrays.
33 * Unless the vertex arrays are all in a VBO, the OpenGL semantics
44 * This file provides a helper to adjust the arrays, primitives and
107 const struct tnl_vertex_array *arrays,
225 tmp_attribs[i] = *(arrays[i].VertexAttrib);
226 tmp_arrays[i].BufferBinding = arrays[i].BufferBinding;
228 if (_mesa_is_bufferobj(arrays[i].BufferBinding->BufferObj))
230 min_index * arrays[i].BufferBinding->Stride;
232 tmp_attribs[i].Ptr += min_index * arrays[i].BufferBinding->Stride;
tnl.h 103 const struct tnl_vertex_array *arrays,
156 * \param arrays array of vertex arrays for draw
170 const struct tnl_vertex_array* arrays,
183 * hardware. This can be used to split an incoming set of arrays and
198 const struct tnl_vertex_array *arrays,
  /xsrc/external/mit/MesaLib/dist/src/mesa/tnl/
t_split.h 54 const struct tnl_vertex_array arrays[],
67 const struct tnl_vertex_array arrays[],
t_rebase.h 31 const struct tnl_vertex_array *arrays,
t_split.c 103 const struct tnl_vertex_array arrays[],
132 _tnl_split_copy(ctx, arrays, prim, nr_prims, ib, draw, limits);
139 _tnl_split_inplace(ctx, arrays, prim, nr_prims, ib,
153 _tnl_split_inplace(ctx, arrays, prim, nr_prims, ib,
t_rebase.c 32 * successive primitives layed out linearly in the vertex arrays.
33 * Unless the vertex arrays are all in a VBO, the OpenGL semantics
44 * This file provides a helper to adjust the arrays, primitives and
105 const struct tnl_vertex_array *arrays,
158 t_rebase_prims(ctx, arrays, &prim[0], i, ib, min_index,
160 t_rebase_prims(ctx, arrays, &prim[i], nr_prims - i, ib, min_index,
241 tmp_attribs[i] = *(arrays[i].VertexAttrib);
242 tmp_arrays[i].BufferBinding = arrays[i].BufferBinding;
244 if (arrays[i].BufferBinding->BufferObj)
246 min_index * arrays[i].BufferBinding->Stride
    [all...]
tnl.h 103 const struct tnl_vertex_array *arrays,
155 * \param arrays array of vertex arrays for draw
169 const struct tnl_vertex_array* arrays,
181 * hardware. This can be used to split an incoming set of arrays and
196 const struct tnl_vertex_array *arrays,
t_draw.c 311 * client arrays.
427 const struct tnl_vertex_array *arrays,
468 t_rebase_prims(ctx, arrays, prim, nr_prims, ib,
486 _tnl_split_prims(ctx, arrays, prim, nr_prims, ib,
523 bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1,
549 * Update the tnl_inputs's arrays to point to the vao->_VertexArray arrays
559 /* Make sure we process only arrays enabled in the VAO */
562 /* Fill in the client arrays from the VAO */
576 * Update the tnl_inputs's arrays to point to the vbo->currval array
645 const struct tnl_vertex_array* arrays = _tnl_bind_inputs(ctx); local
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/nouveau/
nouveau_vbo_t.c 40 /* Functions to turn GL arrays or index buffers into nouveau_array
60 const struct tnl_vertex_array *arrays)
81 const struct tnl_vertex_array *array = &arrays[attr];
97 const struct tnl_vertex_array *arrays)
121 vbo_choose_render_mode(struct gl_context *ctx, const struct tnl_vertex_array *arrays)
130 if (arrays[VERT_ATTRIB_MAT(i)].BufferBinding->Stride) {
139 vbo_emit_attr(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
144 const struct tnl_vertex_array *array = &arrays[attr];
182 vbo_choose_attrs(struct gl_context *ctx, const struct tnl_vertex_array *arrays)
191 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR0)
554 const struct tnl_vertex_array* arrays = _tnl_bind_inputs(ctx); local
    [all...]
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/nouveau/
nouveau_vbo_t.c 40 /* Functions to turn GL arrays or index buffers into nouveau_array
60 const struct tnl_vertex_array *arrays)
81 const struct tnl_vertex_array *array = &arrays[attr];
97 const struct tnl_vertex_array *arrays)
121 vbo_choose_render_mode(struct gl_context *ctx, const struct tnl_vertex_array *arrays)
130 if (arrays[VERT_ATTRIB_MAT(i)].BufferBinding->Stride) {
139 vbo_emit_attr(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
144 const struct tnl_vertex_array *array = &arrays[attr];
182 vbo_choose_attrs(struct gl_context *ctx, const struct tnl_vertex_array *arrays)
191 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR0)
553 const struct tnl_vertex_array* arrays = _tnl_bind_inputs(ctx); local
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
arrayobj.h 99 /* Returns true if all varying arrays reside in vbos */
363 _mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays);
365 void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays);
368 _mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays);
370 void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays);
arrayobj.c 392 * Initialize a gl_vertex_array_object's arrays.
478 * <insert code to handle a set of interleaved user space arrays at binding>
489 * <insert code to handle non vbo vertex arrays>
512 * enabled arrays.
531 * VERT_ATTRIB_* arrays to mesa driver arrayinputs or shader inputs.
533 * VERT_ATTRIB_{POS,GENERIC0} arrays and is tracked in the VAO.
546 /* Compute and store effectively enabled and mapped vbo arrays */
561 /* Walk those enabled arrays that have a real vbo attached */
564 /* Do not use u_bit_scan as we can walk multiple attrib arrays at once */
570 /* The scan goes different for user space arrays than vbos *
    [all...]
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
arrayobj.h 94 /* Returns true if all varying arrays reside in vbos */
369 _mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays);
371 void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays);
374 _mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays);
376 void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays);
arrayobj.c 409 * Initialize a gl_vertex_array_object's arrays.
423 /* Init the individual arrays */
531 * <insert code to handle a set of interleaved user space arrays at binding>
542 * <insert code to handle non vbo vertex arrays>
565 * enabled arrays.
584 * VERT_ATTRIB_* arrays to mesa driver arrayinputs or shader inputs.
586 * VERT_ATTRIB_{POS,GENERIC0} arrays and is tracked in the VAO.
598 /* Compute and store effectively enabled and mapped vbo arrays */
600 /* Walk those enabled arrays that have a real vbo attached */
603 /* Do not use u_bit_scan as we can walk multiple attrib arrays at once *
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r600/sfn/
sfn_valuepool.h 128 void allocate_local_register(const nir_register &reg, array_list& arrays);
130 void allocate_arrays(array_list& arrays);
sfn_valuepool.cpp 400 void ValuePool::allocate_arrays(array_list& arrays)
406 while (!arrays.empty()) {
407 auto a = arrays.top();
408 arrays.pop();
411 * that the mapping doesn't go wrong we have to make sure the arrays is longer than
412 * the number of instances in this arrays slot */
459 void ValuePool::allocate_local_register(const nir_register& reg, array_list& arrays)
466 arrays.push(ae);
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/r600/
r600_shader.h 120 struct r600_shader_array * arrays; member in struct:r600_shader
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r600/
r600_dump.c 142 fprintf(stderr, " shader->arrays = new r600_shader_array[%d];\n", shader->num_arrays);
144 PRINT_UINT_ARRAY_ELM(arrays, gpr_start);
145 PRINT_UINT_ARRAY_ELM(arrays, gpr_count);
146 PRINT_UINT_ARRAY_ELM(arrays, comp_mask);

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