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      1 /* $NetBSD: header.h,v 1.22 2008/08/29 00:37:38 gmcgarry Exp $	 */
      2 
      3 /* header.h		Larn is copyrighted 1986 by Noah Morgan. */
      4 
      5 #include <sys/types.h>
      6 
      7 #define MAXLEVEL 11
      8 /* max # levels in the dungeon			 */
      9 #define MAXVLEVEL 3
     10 /* max # of levels in the temple of the luran	 */
     11 #define MAXX 67
     12 #define MAXY 17
     13 
     14 #define SCORESIZE 10
     15 /* this is the number of people on a scoreboard max */
     16 #define MAXPLEVEL 100
     17 /* maximum player level allowed		 */
     18 #define MAXMONST 56
     19 /* maximum # monsters in the dungeon	 */
     20 #define SPNUM 38
     21 /* maximum number of spells in existence	 */
     22 #define MAXSCROLL 28
     23 /* maximum number of scrolls that are possible	 */
     24 #define MAXPOTION 35
     25 /* maximum number of potions that are possible	 */
     26 #define TIMELIMIT 30000
     27 /* the maximum number of moves before the game is called */
     28 #define TAXRATE 1/20
     29 /* the tax rate for the LRS */
     30 #define MAXOBJ 93
     31 /* the maximum number of objects   n < MAXOBJ */
     32 
     33 /* this is the structure definition of the monster data	 */
     34 struct monst {
     35 	const char     *name;
     36 	char            level;
     37 	short           armorclass;
     38 	char            damage;
     39 	char            attack;
     40 	char            defense;
     41 	char            genocided;
     42 	char            intelligence;	/* monsters intelligence -- used to
     43 					 * choose movement */
     44 	short           gold;
     45 	short           hitpoints;
     46 	unsigned long   experience;
     47 };
     48 
     49 /* this is the structure definition for the items in the dnd store */
     50 struct _itm {
     51 	short           price;
     52 	u_char          obj;
     53 	u_char          arg;
     54 	char            qty;
     55 };
     56 
     57 /* this is the structure that holds the entire dungeon specifications	 */
     58 struct cel {
     59 	short           hitp;	/* monster's hit points	 */
     60 	char            mitem;	/* the monster ID			 */
     61 	char            item;	/* the object's ID			 */
     62 	short           iarg;	/* the object's argument	 */
     63 	char            know;	/* have we been here before */
     64 };
     65 
     66 /* this is the structure for maintaining & moving the spheres of annihilation */
     67 struct sphere {
     68 	struct sphere  *p;	/* pointer to next structure */
     69 	char            x, y, lev;	/* location of the sphere */
     70 	char            dir;	/* direction sphere is going in */
     71 	short           lifetime;	/* duration of the sphere */
     72 };
     73 
     74 /* defines for the character attribute array	c[]	 */
     75 #define STRENGTH 0		/* characters physical strength not due to
     76 				 * objects */
     77 #define INTELLIGENCE 1
     78 #define WISDOM 2
     79 #define CONSTITUTION 3
     80 #define DEXTERITY 4
     81 #define CHARISMA 5
     82 #define HPMAX 6
     83 #define HP 7
     84 #define GOLD 8
     85 #define EXPERIENCE 9
     86 #define LEVEL 10
     87 #define REGEN 11
     88 #define WCLASS 12
     89 #define AC 13
     90 #define BANKACCOUNT 14
     91 #define SPELLMAX 15
     92 #define SPELLS 16
     93 #define ENERGY 17
     94 #define ECOUNTER 18
     95 #define MOREDEFENSES 19
     96 #define WEAR 20
     97 #define PROTECTIONTIME 21
     98 #define WIELD 22
     99 #define AMULET 23
    100 #define REGENCOUNTER 24
    101 #define MOREDAM 25
    102 #define DEXCOUNT 26
    103 #define STRCOUNT 27
    104 #define BLINDCOUNT 28
    105 #define CAVELEVEL 29
    106 #define CONFUSE 30
    107 #define ALTPRO 31
    108 #define HERO 32
    109 #define CHARMCOUNT 33
    110 #define INVISIBILITY 34
    111 #define CANCELLATION 35
    112 #define HASTESELF 36
    113 #define EYEOFLARN 37
    114 #define AGGRAVATE 38
    115 #define GLOBE 39
    116 #define TELEFLAG 40
    117 #define SLAYING 41
    118 #define NEGATESPIRIT 42
    119 #define SCAREMONST 43
    120 #define AWARENESS 44
    121 #define HOLDMONST 45
    122 #define TIMESTOP 46
    123 #define HASTEMONST 47
    124 #define CUBEofUNDEAD 48
    125 #define GIANTSTR 49
    126 #define FIRERESISTANCE 50
    127 #define BESSMANN 51
    128 #define NOTHEFT 52
    129 #define HARDGAME 53
    130 #define CPUTIME 54
    131 #define BYTESIN 55
    132 #define BYTESOUT 56
    133 #define MOVESMADE 57
    134 #define MONSTKILLED 58
    135 #define SPELLSCAST 59
    136 #define LANCEDEATH 60
    137 #define SPIRITPRO 61
    138 #define UNDEADPRO 62
    139 #define SHIELD 63
    140 #define STEALTH 64
    141 #define ITCHING 65
    142 #define LAUGHING 66
    143 #define DRAINSTRENGTH 67
    144 #define CLUMSINESS 68
    145 #define INFEEBLEMENT 69
    146 #define HALFDAM 70
    147 #define SEEINVISIBLE 71
    148 #define FILLROOM 72
    149 #define RANDOMWALK 73
    150 #define SPHCAST 74		/* nz if an active sphere of annihilation */
    151 #define WTW 75			/* walk through walls */
    152 #define STREXTRA 76		/* character strength due to objects or
    153 				 * enchantments */
    154 #define TMP 77			/* misc scratch space */
    155 #define LIFEPROT 78		/* life protection counter */
    156 
    157 /* defines for the objects in the game		 */
    158 
    159 #define OALTAR 1
    160 #define OTHRONE 2
    161 #define OORB 3
    162 #define OPIT 4
    163 #define OSTAIRSUP 5
    164 #define OELEVATORUP 6
    165 #define OFOUNTAIN 7
    166 #define OSTATUE 8
    167 #define OTELEPORTER 9
    168 #define OSCHOOL 10
    169 #define OMIRROR 11
    170 #define ODNDSTORE 12
    171 #define OSTAIRSDOWN 13
    172 #define OELEVATORDOWN 14
    173 #define OBANK2 15
    174 #define OBANK 16
    175 #define ODEADFOUNTAIN 17
    176 #define OMAXGOLD 70
    177 #define OGOLDPILE 18
    178 #define OOPENDOOR 19
    179 #define OCLOSEDDOOR 20
    180 #define OWALL 21
    181 #define OTRAPARROW 66
    182 #define OTRAPARROWIV 67
    183 
    184 #define OLARNEYE 22
    185 
    186 #define OPLATE 23
    187 #define OCHAIN 24
    188 #define OLEATHER 25
    189 #define ORING 60
    190 #define OSTUDLEATHER 61
    191 #define OSPLINT 62
    192 #define OPLATEARMOR 63
    193 #define OSSPLATE 64
    194 #define OSHIELD 68
    195 #define OELVENCHAIN 92
    196 
    197 #define OSWORDofSLASHING 26
    198 #define OHAMMER 27
    199 #define OSWORD 28
    200 #define O2SWORD 29
    201 #define OSPEAR 30
    202 #define ODAGGER 31
    203 #define OBATTLEAXE 57
    204 #define OLONGSWORD 58
    205 #define OFLAIL 59
    206 #define OLANCE 65
    207 #define OVORPAL 90
    208 #define OSLAYER 91
    209 
    210 #define ORINGOFEXTRA 32
    211 #define OREGENRING 33
    212 #define OPROTRING 34
    213 #define OENERGYRING 35
    214 #define ODEXRING 36
    215 #define OSTRRING 37
    216 #define OCLEVERRING 38
    217 #define ODAMRING 39
    218 
    219 #define OBELT 40
    220 
    221 #define OSCROLL 41
    222 #define OPOTION 42
    223 #define OBOOK 43
    224 #define OCHEST 44
    225 #define OAMULET 45
    226 
    227 #define OORBOFDRAGON 46
    228 #define OSPIRITSCARAB 47
    229 #define OCUBEofUNDEAD 48
    230 #define ONOTHEFT 49
    231 
    232 #define ODIAMOND 50
    233 #define ORUBY 51
    234 #define OEMERALD 52
    235 #define OSAPPHIRE 53
    236 
    237 #define OENTRANCE 54
    238 #define OVOLDOWN 55
    239 #define OVOLUP 56
    240 #define OHOME 69
    241 
    242 #define OKGOLD 71
    243 #define ODGOLD 72
    244 #define OIVDARTRAP 73
    245 #define ODARTRAP 74
    246 #define OTRAPDOOR 75
    247 #define OIVTRAPDOOR 76
    248 #define OTRADEPOST 77
    249 #define OIVTELETRAP 78
    250 #define ODEADTHRONE 79
    251 #define OANNIHILATION 80	/* sphere of annihilation */
    252 #define OTHRONE2 81
    253 #define OLRS 82			/* Larn Revenue Service */
    254 #define OCOOKIE 83
    255 #define OURN 84
    256 #define OBRASSLAMP 85
    257 #define OHANDofFEAR 86		/* hand of fear */
    258 #define OSPHTAILSMAN 87		/* tailsman of the sphere */
    259 #define OWWAND 88		/* wand of wonder */
    260 #define OPSTAFF 89		/* staff of power */
    261 /* used up to 92 */
    262 
    263 /* defines for the monsters as objects		 */
    264 
    265 #define BAT 1
    266 #define GNOME 2
    267 #define HOBGOBLIN 3
    268 #define JACKAL 4
    269 #define KOBOLD 5
    270 #define ORC 6
    271 #define SNAKE 7
    272 #define CENTIPEDE 8
    273 #define JACULI 9
    274 #define TROGLODYTE 10
    275 #define ANT 11
    276 #define EYE 12
    277 #define LEPRECHAUN 13
    278 #define NYMPH 14
    279 #define QUASIT 15
    280 #define RUSTMONSTER 16
    281 #define ZOMBIE 17
    282 #define ASSASSINBUG 18
    283 #define BUGBEAR 19
    284 #define HELLHOUND 20
    285 #define ICELIZARD 21
    286 #define CENTAUR 22
    287 #define TROLL 23
    288 #define YETI 24
    289 #define WHITEDRAGON 25
    290 #define ELF 26
    291 #define CUBE 27
    292 #define METAMORPH 28
    293 #define VORTEX 29
    294 #define ZILLER 30
    295 #define VIOLETFUNGI 31
    296 #define WRAITH 32
    297 #define FORVALAKA 33
    298 #define LAMANOBE 34
    299 #define OSEQUIP 35
    300 #define ROTHE 36
    301 #define XORN 37
    302 #define VAMPIRE 38
    303 #define INVISIBLESTALKER 39
    304 #define POLTERGEIST 40
    305 #define DISENCHANTRESS 41
    306 #define SHAMBLINGMOUND 42
    307 #define YELLOWMOLD 43
    308 #define UMBERHULK 44
    309 #define GNOMEKING 45
    310 #define MIMIC 46
    311 #define WATERLORD 47
    312 #define BRONZEDRAGON 48
    313 #define GREENDRAGON 49
    314 #define PURPLEWORM 50
    315 #define XVART 51
    316 #define SPIRITNAGA 52
    317 #define SILVERDRAGON 53
    318 #define PLATINUMDRAGON 54
    319 #define GREENURCHIN 55
    320 #define REDDRAGON 56
    321 #define DEMONLORD 57
    322 #define DEMONPRINCE 64
    323 
    324 #ifndef NULL
    325 #define NULL 0
    326 #endif
    327 #define BUFBIG	4096		/* size of the output buffer */
    328 #define MAXIBUF	4096		/* size of the input buffer */
    329 #define LOGNAMESIZE 40		/* max size of the players name */
    330 #define PSNAMESIZE 40		/* max size of the process name */
    331 
    332 #ifndef NODEFS
    333 extern char     VERSION, SUBVERSION;
    334 extern u_char   beenhere[], boldon, cheat, ckpflag;
    335 extern const char *class[];
    336 extern u_char   course[];
    337 extern char     diagfile[], helpfile[], ckpfile[], larnlevels[],
    338 		playerids[], optsfile[1024], psname[], savefilename[],
    339 		scorefile[];
    340 extern u_char  *inbuffer;
    341 extern u_char   item[MAXX][MAXY], iven[], know[MAXX][MAXY];
    342 extern const char *levelname[];
    343 extern char     logfile[], loginname[], logname[], lastmonst[];
    344 extern u_char  *lpbuf, *lpend;
    345 extern u_char  *lpnt, moved[MAXX][MAXY], mitem[MAXX][MAXY], monstlevel[];
    346 extern char     monstnamelist[], objnamelist[];
    347 extern u_char   nch[], ndgg[], nlpts[], nomove, nosignal, nowelcome;
    348 extern u_char   nplt[], nsw[];
    349 extern const char *objectname[];
    350 extern const char *potionhide[], *potionname[];
    351 extern const char *spelcode[], *spelname[], *spelmes[];
    352 extern char     aborted[], spelweird[MAXMONST + 8][SPNUM];
    353 extern u_char   potprob[];
    354 extern u_char   predostuff, restorflag, scprob[];
    355 extern u_char   screen[MAXX][MAXY], sex;
    356 extern const char *speldescript[];
    357 extern const char *scrollhide[], *scrollname[];
    358 extern u_char   spelknow[];
    359 extern u_char   splev[], stealth[MAXX][MAXY], wizard;
    360 extern short    diroffx[], diroffy[], hitflag, hit2flag, hit3flag, hitp[MAXX][MAXY];
    361 extern short    iarg[MAXX][MAXY], ivenarg[], lasthx, lasthy, lastnum, lastpx,
    362                 lastpy;
    363 extern short    nobeep, oldx, oldy, playerx, playery, level;
    364 extern int      enable_scroll, srcount, yrepcount, userid, wisid,
    365 		io_outfd, io_infd;
    366 extern gid_t    gid, egid;
    367 extern long     outstanding_taxes, skill[], gltime, c[], cbak[];
    368 extern time_t	initialtime;
    369 extern unsigned long randx;
    370 extern struct cel *cell;
    371 extern struct monst monster[];
    372 extern struct sphere *spheres;
    373 extern struct _itm itm[];
    374 extern int      rmst, lasttime;
    375 
    376 /* macro to create scroll #'s with probability of occurrence */
    377 #define newscroll() (scprob[rund(81)])
    378 /* macro to return a potion # created with probability of occurrence */
    379 #define newpotion() (potprob[rund(41)])
    380 /* macro to return the + points on created leather armor */
    381 #define newleather() (nlpts[rund(c[HARDGAME]?13:15)])
    382 /* macro to return the + points on chain armor */
    383 #define newchain() (nch[rund(10)])
    384 /* macro to return + points on plate armor */
    385 #define newplate() (nplt[rund(c[HARDGAME]?4:12)])
    386 /* macro to return + points on new daggers */
    387 #define newdagger() (ndgg[rund(13)])
    388 /* macro to return + points on new swords */
    389 #define newsword() (nsw[rund(c[HARDGAME]?6:13)])
    390 /* macro to destroy object at present location */
    391 #define forget() (item[playerx][playery]=know[playerx][playery]=0)
    392 /* macro to wipe out a monster at a location */
    393 #define disappear(x,y) (mitem[x][y]=know[x][y]=0)
    394 
    395 #ifdef VT100
    396 /* macro to turn on bold display for the terminal */
    397 #define setbold() (lprcat(boldon?"\33[1m":"\33[7m"))
    398 /* macro to turn off bold display for the terminal */
    399 #define resetbold() (lprcat("\33[m"))
    400 /* macro to setup the scrolling region for the terminal */
    401 #define setscroll() (lprcat("\33[20;24r"))
    402 /* macro to clear the scrolling region for the terminal */
    403 #define resetscroll() (lprcat("\33[;24r"))
    404 /* macro to clear the screen and home the cursor */
    405 #define clear() (lprcat("\33[2J\33[f"), cbak[SPELLS]= -50)
    406 #define cltoeoln() lprcat("\33[K")
    407 #else	/* VT100 */
    408 /* defines below are for use in the termcap mode only */
    409 #define ST_START 1
    410 #define ST_END   2
    411 #define BOLD     3
    412 #define END_BOLD 4
    413 #define CLEAR    5
    414 #define CL_LINE  6
    415 #define CL_DOWN 14
    416 #define CURSOR  15
    417 /* macro to turn on bold display for the terminal */
    418 #define setbold() (*lpnt++ = ST_START)
    419 /* macro to turn off bold display for the terminal */
    420 #define resetbold() (*lpnt++ = ST_END)
    421 /* macro to setup the scrolling region for the terminal */
    422 #define setscroll() enable_scroll=1
    423 /* macro to clear the scrolling region for the terminal */
    424 #define resetscroll() enable_scroll=0
    425 /* macro to clear the screen and home the cursor */
    426 #define clear() (*lpnt++ =CLEAR, cbak[SPELLS]= -50)
    427 /* macro to clear to end of line */
    428 #define cltoeoln() (*lpnt++ = CL_LINE)
    429 #endif	/* VT100 */
    430 
    431 /* macro to output one byte to the output buffer */
    432 #define lprc(ch) ((lpnt>=lpend)?(void)(*lpnt++ = (ch), lflush()):(void)(*lpnt++ = (ch)))
    433 
    434 /* macro to seed the random number generator */
    435 #define seedrand(x) (randx=x)
    436 #ifdef MACRORND
    437 /* macros to generate random numbers   1<=rnd(N)<=N   0<=rund(N)<=N-1 */
    438 #define rnd(x)  ((((randx=randx*1103515245+12345)>>7)%(x))+1)
    439 #define rund(x) ((((randx=randx*1103515245+12345)>>7)%(x))  )
    440 #endif	/* MACRORND */
    441 /* macros for miscellaneous data conversion */
    442 #define min(x,y) (((x)>(y))?(y):(x))
    443 #define max(x,y) (((x)>(y))?(x):(y))
    444 #endif	/* NODEFS */
    445