| /xsrc/external/mit/MesaLib.old/dist/include/d3dadapter/ |
| H A D | present.h | 153 void (WINAPI *GetVersion) (ID3DPresentGroup *This, int *major, int *minor); member in struct:ID3DPresentGroupVtbl [all...] |
| /xsrc/external/mit/MesaLib/dist/include/d3dadapter/ |
| H A D | present.h | 153 void (WINAPI *GetVersion) (ID3DPresentGroup *This, int *major, int *minor); member in struct:ID3DPresentGroupVtbl [all...] |
| /xsrc/external/mit/MesaLib.old/dist/include/D3D9/ |
| H A D | d3d9.h | 608 void (WINAPI *PreLoad)(IDirect3DBaseTexture9 *This); member in struct:IDirect3DBaseTexture9Vtbl 616 void (WINAPI *GenerateMipSubLevels)(IDirect3DBaseTexture9 *This); member in struct:IDirect3DBaseTexture9Vtbl 694 void (WINAPI *PreLoad)(IDirect3DCubeTexture9 *This); member in struct:IDirect3DCubeTexture9Vtbl 702 void (WINAPI *GenerateMipSubLevels)(IDirect3DCubeTexture9 *This); member in struct:IDirect3DCubeTexture9Vtbl 757 void (WINAPI *SetCursorPosition)(IDirect3DDevice9 *This, int X, int Y, DWORD Flags); member in struct:IDirect3DDevice9Vtbl 767 void (WINAPI *SetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, DWORD Flags, const D3DGAM member in struct:IDirect3DDevice9Vtbl 768 void (WINAPI *GetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, D3DGAMMARAMP *pRamp); member in struct:IDirect3DDevice9Vtbl 826 float (WINAPI *GetNPatchMode)(IDirect3DDevice9 *This); member in struct:IDirect3DDevice9Vtbl 1008 void (WINAPI *SetCursorPosition)(IDirect3DDevice9Ex *This, int X, int Y, DWORD Flags); member in struct:IDirect3DDevice9ExVtbl 1018 void (WINAPI *SetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, DWORD Flags, const D3DG member in struct:IDirect3DDevice9ExVtbl 1019 void (WINAPI *GetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DGAMMARAMP *pRamp); member in struct:IDirect3DDevice9ExVtbl 1077 float (WINAPI *GetNPatchMode)(IDirect3DDevice9Ex *This); member in struct:IDirect3DDevice9ExVtbl 1314 void (WINAPI *PreLoad)(IDirect3DIndexBuffer9 *This); member in struct:IDirect3DIndexBuffer9Vtbl 1409 void (WINAPI *PreLoad)(IDirect3DResource9 *This); member in struct:IDirect3DResource9Vtbl 1469 void (WINAPI *PreLoad)(IDirect3DSurface9 *This); member in struct:IDirect3DSurface9Vtbl 1592 void (WINAPI *PreLoad)(IDirect3DTexture9 *This); member in struct:IDirect3DTexture9Vtbl 1600 void (WINAPI *GenerateMipSubLevels)(IDirect3DTexture9 *This); member in struct:IDirect3DTexture9Vtbl 1653 void (WINAPI *PreLoad)(IDirect3DVertexBuffer9 *This); member in struct:IDirect3DVertexBuffer9Vtbl 1777 void (WINAPI *PreLoad)(IDirect3DVolumeTexture9 *This); member in struct:IDirect3DVolumeTexture9Vtbl 1785 void (WINAPI *GenerateMipSubLevels)(IDirect3DVolumeTexture9 *This); member in struct:IDirect3DVolumeTexture9Vtbl [all...] |
| H A D | d3d9types.h | 179 #define WINAPI __attribute__((ms_abi)) macro 181 #define WINAPI __attribute__((__stdcall__)) macro 183 #define WINAPI macro [all...] |
| /xsrc/external/mit/MesaLib/dist/include/D3D9/ |
| H A D | d3d9.h | 608 void (WINAPI *PreLoad)(IDirect3DBaseTexture9 *This); member in struct:IDirect3DBaseTexture9Vtbl 616 void (WINAPI *GenerateMipSubLevels)(IDirect3DBaseTexture9 *This); member in struct:IDirect3DBaseTexture9Vtbl 694 void (WINAPI *PreLoad)(IDirect3DCubeTexture9 *This); member in struct:IDirect3DCubeTexture9Vtbl 702 void (WINAPI *GenerateMipSubLevels)(IDirect3DCubeTexture9 *This); member in struct:IDirect3DCubeTexture9Vtbl 757 void (WINAPI *SetCursorPosition)(IDirect3DDevice9 *This, int X, int Y, DWORD Flags); member in struct:IDirect3DDevice9Vtbl 767 void (WINAPI *SetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, DWORD Flags, const D3DGAM member in struct:IDirect3DDevice9Vtbl 768 void (WINAPI *GetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, D3DGAMMARAMP *pRamp); member in struct:IDirect3DDevice9Vtbl 826 float (WINAPI *GetNPatchMode)(IDirect3DDevice9 *This); member in struct:IDirect3DDevice9Vtbl 1008 void (WINAPI *SetCursorPosition)(IDirect3DDevice9Ex *This, int X, int Y, DWORD Flags); member in struct:IDirect3DDevice9ExVtbl 1018 void (WINAPI *SetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, DWORD Flags, const D3DG member in struct:IDirect3DDevice9ExVtbl 1019 void (WINAPI *GetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DGAMMARAMP *pRamp); member in struct:IDirect3DDevice9ExVtbl 1077 float (WINAPI *GetNPatchMode)(IDirect3DDevice9Ex *This); member in struct:IDirect3DDevice9ExVtbl 1314 void (WINAPI *PreLoad)(IDirect3DIndexBuffer9 *This); member in struct:IDirect3DIndexBuffer9Vtbl 1409 void (WINAPI *PreLoad)(IDirect3DResource9 *This); member in struct:IDirect3DResource9Vtbl 1469 void (WINAPI *PreLoad)(IDirect3DSurface9 *This); member in struct:IDirect3DSurface9Vtbl 1592 void (WINAPI *PreLoad)(IDirect3DTexture9 *This); member in struct:IDirect3DTexture9Vtbl 1600 void (WINAPI *GenerateMipSubLevels)(IDirect3DTexture9 *This); member in struct:IDirect3DTexture9Vtbl 1653 void (WINAPI *PreLoad)(IDirect3DVertexBuffer9 *This); member in struct:IDirect3DVertexBuffer9Vtbl 1777 void (WINAPI *PreLoad)(IDirect3DVolumeTexture9 *This); member in struct:IDirect3DVolumeTexture9Vtbl 1785 void (WINAPI *GenerateMipSubLevels)(IDirect3DVolumeTexture9 *This); member in struct:IDirect3DVolumeTexture9Vtbl [all...] |
| H A D | d3d9types.h | 179 #define WINAPI __attribute__((ms_abi)) macro 181 #define WINAPI __attribute__((__stdcall__)) macro 183 #define WINAPI macro [all...] |