/src/games/trek/ |
damage.c | 1 /* $NetBSD: damage.c,v 1.8 2009/05/24 21:44:56 dholland Exp $ */ 29 * SUCH DAMAGE. 35 static char sccsid[] = "@(#)damage.c 8.1 (Berkeley) 5/31/93"; 37 __RCSID("$NetBSD: damage.c,v 1.8 2009/05/24 21:44:56 dholland Exp $"); 49 ** in stardates, and is an additional amount of damage. It should 61 damage(int dev1, double dam) function in typeref:typename:void 78 /* set the damage flag */
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/src/sys/external/bsd/drm2/dist/drm/ |
drm_damage_helper.c | 46 * specify a list of damage rectangles on a plane in framebuffer coordinates of 47 * the framebuffer attached to the plane. In current context damage is the area 57 * ignore damage clips property and in that case driver will do a full plane 58 * update. In case damage clips are provided then it is guaranteed that the area 59 * inside damage clips will be updated to plane. For efficiency driver can do 60 * full update or can update more than specified in damage clips. Since driver 63 * provides damage clips which doesn't encompass the actual damage to 68 * damage clips are not in 16.16 fixed point. Similar to plane src in 69 * framebuffer, damage clips cannot be negative. In damage clip, x1/y1 ar 171 struct drm_property_blob *damage = NULL; local in function:drm_atomic_helper_dirtyfb [all...] |
/src/games/rogue/ |
hit.c | 32 * SUCH DAMAGE. 68 short damage, hit_chance; local in function:mon_hit 102 damage = get_damage(monster->m_damage, 1); 107 minus = minus/100.00 * (float)damage; 109 damage -= (short)minus; 111 damage = monster->stationary_damage++; 114 damage /= 3; 116 if (damage > 0) { 117 rogue_damage(damage, monster, 0); 127 short damage, hit_chance local in function:rogue_hit 449 short damage; local in function:get_weapon_damage [all...] |
throw.c | 32 * SUCH DAMAGE. 129 short damage, hit_chance; local in function:throw_at_monster 133 damage = get_weapon_damage(weapon); 136 damage += get_weapon_damage(rogue.weapon); 137 damage = ((damage * 2) / 3); 143 damage = ((damage * 3) / 2); 157 (void)mon_damage(monster, damage);
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zap.c | 32 * SUCH DAMAGE. 284 short i, ch, new_dir = -1, damage; local in function:bounce 343 damage = monster->hp_to_kill; 345 damage = (monster->hp_to_kill / 10) + 1; 347 damage = get_rand((rogue.hp_current / 3), rogue.hp_max); 350 damage = (monster->hp_to_kill / 2) + 1; 354 (void)mon_damage(monster, damage); 356 damage = -1; 363 damage = rogue.hp_current / 4; 366 damage = -2 [all...] |
rogue.h | 32 * SUCH DAMAGE. 205 #define m_damage damage 222 const char *damage; /* damage it does */ member in struct:obj 229 short identified; /* 'F' damage, 1,2,3... */ 380 #define STATIONARY 0100000000L /* damage will be 1,2,3,... */
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/src/games/hunt/huntd/ |
shots.c | 30 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 82 * for damage to any player who got in the way. 663 int delta, damage; local in function:chkshot 723 damage = bp->b_size - absdy; 725 damage = bp->b_size - dx; 728 damage * MINDAM, bp->b_type);
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/src/games/larn/ |
header.h | 38 char damage; member in struct:monst
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