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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 
     29 /**
     30  * @file
     31  *
     32  * Abstract graphics pipe state objects.
     33  *
     34  * Basic notes:
     35  *   1. Want compact representations, so we use bitfields.
     36  *   2. Put bitfields before other (GLfloat) fields.
     37  *   3. enum bitfields need to be at least one bit extra in size so the most
     38  *      significant bit is zero.  MSVC treats enums as signed so if the high
     39  *      bit is set, the value will be interpreted as a negative number.
     40  *      That causes trouble in various places.
     41  */
     42 
     43 
     44 #ifndef PIPE_STATE_H
     45 #define PIPE_STATE_H
     46 
     47 #include "p_compiler.h"
     48 #include "p_defines.h"
     49 #include "p_format.h"
     50 
     51 
     52 #ifdef __cplusplus
     53 extern "C" {
     54 #endif
     55 
     56 struct gl_buffer_object;
     57 
     58 /**
     59  * Implementation limits
     60  */
     61 #define PIPE_MAX_ATTRIBS          32
     62 #define PIPE_MAX_CLIP_PLANES       8
     63 #define PIPE_MAX_COLOR_BUFS        8
     64 #define PIPE_MAX_CONSTANT_BUFFERS 32
     65 #define PIPE_MAX_SAMPLERS         32
     66 #define PIPE_MAX_SHADER_INPUTS    80 /* 32 GENERIC + 32 PATCH + 16 others */
     67 #define PIPE_MAX_SHADER_OUTPUTS   80 /* 32 GENERIC + 32 PATCH + 16 others */
     68 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 128
     69 #define PIPE_MAX_SHADER_BUFFERS   32
     70 #define PIPE_MAX_SHADER_IMAGES    32
     71 #define PIPE_MAX_TEXTURE_LEVELS   16
     72 #define PIPE_MAX_SO_BUFFERS        4
     73 #define PIPE_MAX_SO_OUTPUTS       64
     74 #define PIPE_MAX_VIEWPORTS        16
     75 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
     76 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
     77 #define PIPE_MAX_WINDOW_RECTANGLES 8
     78 #define PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE 4
     79 
     80 #define PIPE_MAX_HW_ATOMIC_BUFFERS 32
     81 #define PIPE_MAX_VERTEX_STREAMS   4
     82 
     83 struct pipe_reference
     84 {
     85    int32_t count; /* atomic */
     86 };
     87 
     88 
     89 
     90 /**
     91  * Primitive (point/line/tri) rasterization info
     92  */
     93 struct pipe_rasterizer_state
     94 {
     95    unsigned flatshade:1;
     96    unsigned light_twoside:1;
     97    unsigned clamp_vertex_color:1;
     98    unsigned clamp_fragment_color:1;
     99    unsigned front_ccw:1;
    100    unsigned cull_face:2;      /**< PIPE_FACE_x */
    101    unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
    102    unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
    103    unsigned offset_point:1;
    104    unsigned offset_line:1;
    105    unsigned offset_tri:1;
    106    unsigned scissor:1;
    107    unsigned poly_smooth:1;
    108    unsigned poly_stipple_enable:1;
    109    unsigned point_smooth:1;
    110    unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
    111    unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
    112    unsigned point_tri_clip:1; /** large points clipped as tris or points */
    113    unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
    114    unsigned multisample:1;         /* XXX maybe more ms state in future */
    115    unsigned no_ms_sample_mask_out:1;
    116    unsigned force_persample_interp:1;
    117    unsigned line_smooth:1;
    118    unsigned line_stipple_enable:1;
    119    unsigned line_last_pixel:1;
    120    unsigned line_rectangular:1; /** lines rasterized as rectangles or parallelograms */
    121    unsigned conservative_raster_mode:2; /**< PIPE_CONSERVATIVE_RASTER_x */
    122 
    123    /**
    124     * Use the first vertex of a primitive as the provoking vertex for
    125     * flat shading.
    126     */
    127    unsigned flatshade_first:1;
    128 
    129    unsigned half_pixel_center:1;
    130    unsigned bottom_edge_rule:1;
    131 
    132    /*
    133     * Conservative rasterization subpixel precision bias in bits
    134     */
    135    unsigned subpixel_precision_x:4;
    136    unsigned subpixel_precision_y:4;
    137 
    138    /**
    139     * When true, rasterization is disabled and no pixels are written.
    140     * This only makes sense with the Stream Out functionality.
    141     */
    142    unsigned rasterizer_discard:1;
    143 
    144    /**
    145     * Exposed by PIPE_CAP_TILE_RASTER_ORDER.  When true,
    146     * tile_raster_order_increasing_* indicate the order that the rasterizer
    147     * should render tiles, to meet the requirements of
    148     * GL_MESA_tile_raster_order.
    149     */
    150    unsigned tile_raster_order_fixed:1;
    151    unsigned tile_raster_order_increasing_x:1;
    152    unsigned tile_raster_order_increasing_y:1;
    153 
    154    /**
    155     * When false, depth clipping is disabled and the depth value will be
    156     * clamped later at the per-pixel level before depth testing.
    157     * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
    158     *
    159     * If PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE is unsupported, depth_clip_near
    160     * is equal to depth_clip_far.
    161     */
    162    unsigned depth_clip_near:1;
    163    unsigned depth_clip_far:1;
    164 
    165    /**
    166     * When true, depth clamp is enabled.
    167     * If PIPE_CAP_DEPTH_CLAMP_ENABLE is unsupported, this is always the inverse
    168     * of depth_clip_far.
    169     */
    170    unsigned depth_clamp:1;
    171 
    172    /**
    173     * When true clip space in the z axis goes from [0..1] (D3D).  When false
    174     * [-1, 1] (GL).
    175     *
    176     * NOTE: D3D will always use depth clamping.
    177     */
    178    unsigned clip_halfz:1;
    179 
    180    /**
    181     * When true do not scale offset_units and use same rules for unorm and
    182     * float depth buffers (D3D9). When false use GL/D3D1X behaviour.
    183     * This depends on PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED.
    184     */
    185    unsigned offset_units_unscaled:1;
    186 
    187    /**
    188     * Enable bits for clipping half-spaces.
    189     * This applies to both user clip planes and shader clip distances.
    190     * Note that if the bound shader exports any clip distances, these
    191     * replace all user clip planes, and clip half-spaces enabled here
    192     * but not written by the shader count as disabled.
    193     */
    194    unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
    195 
    196    unsigned line_stipple_factor:8;  /**< [1..256] actually */
    197    unsigned line_stipple_pattern:16;
    198 
    199    /**
    200     * Replace the given TEXCOORD inputs with point coordinates, max. 8 inputs.
    201     * If TEXCOORD (including PCOORD) are unsupported, replace GENERIC inputs
    202     * instead. Max. 9 inputs: 8x GENERIC to emulate TEXCOORD, and 1x GENERIC
    203     * to emulate PCOORD.
    204     */
    205    uint16_t sprite_coord_enable; /* 0-7: TEXCOORD/GENERIC, 8: PCOORD */
    206 
    207    float line_width;
    208    float point_size;           /**< used when no per-vertex size */
    209    float offset_units;
    210    float offset_scale;
    211    float offset_clamp;
    212    float conservative_raster_dilate;
    213 };
    214 
    215 
    216 struct pipe_poly_stipple
    217 {
    218    unsigned stipple[32];
    219 };
    220 
    221 
    222 struct pipe_viewport_state
    223 {
    224    float scale[3];
    225    float translate[3];
    226    enum pipe_viewport_swizzle swizzle_x:8;
    227    enum pipe_viewport_swizzle swizzle_y:8;
    228    enum pipe_viewport_swizzle swizzle_z:8;
    229    enum pipe_viewport_swizzle swizzle_w:8;
    230 };
    231 
    232 
    233 struct pipe_scissor_state
    234 {
    235    unsigned minx:16;
    236    unsigned miny:16;
    237    unsigned maxx:16;
    238    unsigned maxy:16;
    239 };
    240 
    241 
    242 struct pipe_clip_state
    243 {
    244    float ucp[PIPE_MAX_CLIP_PLANES][4];
    245 };
    246 
    247 /**
    248  * A single output for vertex transform feedback.
    249  */
    250 struct pipe_stream_output
    251 {
    252    unsigned register_index:6;  /**< 0 to 63 (OUT index) */
    253    unsigned start_component:2; /** 0 to 3 */
    254    unsigned num_components:3;  /** 1 to 4 */
    255    unsigned output_buffer:3;   /**< 0 to PIPE_MAX_SO_BUFFERS */
    256    unsigned dst_offset:16;     /**< offset into the buffer in dwords */
    257    unsigned stream:2;          /**< 0 to 3 */
    258 };
    259 
    260 /**
    261  * Stream output for vertex transform feedback.
    262  */
    263 struct pipe_stream_output_info
    264 {
    265    unsigned num_outputs;
    266    /** stride for an entire vertex for each buffer in dwords */
    267    uint16_t stride[PIPE_MAX_SO_BUFFERS];
    268 
    269    /**
    270     * Array of stream outputs, in the order they are to be written in.
    271     * Selected components are tightly packed into the output buffer.
    272     */
    273    struct pipe_stream_output output[PIPE_MAX_SO_OUTPUTS];
    274 };
    275 
    276 /**
    277  * The 'type' parameter identifies whether the shader state contains TGSI
    278  * tokens, etc.  If the driver returns 'PIPE_SHADER_IR_TGSI' for the
    279  * 'PIPE_SHADER_CAP_PREFERRED_IR' shader param, the ir will *always* be
    280  * 'PIPE_SHADER_IR_TGSI' and the tokens ptr will be valid.  If the driver
    281  * requests a different 'pipe_shader_ir' type, then it must check the 'type'
    282  * enum to see if it is getting TGSI tokens or its preferred IR.
    283  *
    284  * TODO pipe_compute_state should probably get similar treatment to handle
    285  * multiple IR's in a cleaner way..
    286  *
    287  * NOTE: since it is expected that the consumer will want to perform
    288  * additional passes on the nir_shader, the driver takes ownership of
    289  * the nir_shader.  If gallium frontends need to hang on to the IR (for
    290  * example, variant management), it should use nir_shader_clone().
    291  */
    292 struct pipe_shader_state
    293 {
    294    enum pipe_shader_ir type;
    295    /* TODO move tokens into union. */
    296    const struct tgsi_token *tokens;
    297    union {
    298       void *native;
    299       void *nir;
    300    } ir;
    301    struct pipe_stream_output_info stream_output;
    302 };
    303 
    304 static inline void
    305 pipe_shader_state_from_tgsi(struct pipe_shader_state *state,
    306                             const struct tgsi_token *tokens)
    307 {
    308    state->type = PIPE_SHADER_IR_TGSI;
    309    state->tokens = tokens;
    310    memset(&state->stream_output, 0, sizeof(state->stream_output));
    311 }
    312 
    313 
    314 struct pipe_stencil_state
    315 {
    316    unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
    317    unsigned func:3;     /**< PIPE_FUNC_x */
    318    unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
    319    unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
    320    unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
    321    unsigned valuemask:8;
    322    unsigned writemask:8;
    323 };
    324 
    325 
    326 struct pipe_depth_stencil_alpha_state
    327 {
    328    struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
    329 
    330    unsigned alpha_enabled:1;         /**< alpha test enabled? */
    331    unsigned alpha_func:3;            /**< PIPE_FUNC_x */
    332 
    333    unsigned depth_enabled:1;         /**< depth test enabled? */
    334    unsigned depth_writemask:1;       /**< allow depth buffer writes? */
    335    unsigned depth_func:3;            /**< depth test func (PIPE_FUNC_x) */
    336    unsigned depth_bounds_test:1;     /**< depth bounds test enabled? */
    337 
    338    float alpha_ref_value;            /**< reference value */
    339    double depth_bounds_min;          /**< minimum depth bound */
    340    double depth_bounds_max;          /**< maximum depth bound */
    341 };
    342 
    343 
    344 struct pipe_rt_blend_state
    345 {
    346    unsigned blend_enable:1;
    347 
    348    unsigned rgb_func:3;          /**< PIPE_BLEND_x */
    349    unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
    350    unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
    351 
    352    unsigned alpha_func:3;        /**< PIPE_BLEND_x */
    353    unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
    354    unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
    355 
    356    unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
    357 };
    358 
    359 
    360 struct pipe_blend_state
    361 {
    362    unsigned independent_blend_enable:1;
    363    unsigned logicop_enable:1;
    364    unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
    365    unsigned dither:1;
    366    unsigned alpha_to_coverage:1;
    367    unsigned alpha_to_coverage_dither:1;
    368    unsigned alpha_to_one:1;
    369    unsigned max_rt:3;            /* index of max rt, Ie. # of cbufs minus 1 */
    370    unsigned advanced_blend_func:4;
    371    struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
    372 };
    373 
    374 
    375 struct pipe_blend_color
    376 {
    377    float color[4];
    378 };
    379 
    380 
    381 struct pipe_stencil_ref
    382 {
    383    ubyte ref_value[2];
    384 };
    385 
    386 
    387 /**
    388  * Note that pipe_surfaces are "texture views for rendering"
    389  * and so in the case of ARB_framebuffer_no_attachment there
    390  * is no pipe_surface state available such that we may
    391  * extract the number of samples and layers.
    392  */
    393 struct pipe_framebuffer_state
    394 {
    395    uint16_t width, height;
    396    uint16_t layers;  /**< Number of layers  in a no-attachment framebuffer */
    397    ubyte samples; /**< Number of samples in a no-attachment framebuffer */
    398 
    399    /** multiple color buffers for multiple render targets */
    400    ubyte nr_cbufs;
    401    struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
    402 
    403    struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
    404 };
    405 
    406 
    407 /**
    408  * Texture sampler state.
    409  */
    410 struct pipe_sampler_state
    411 {
    412    unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
    413    unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
    414    unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
    415    unsigned min_img_filter:1;    /**< PIPE_TEX_FILTER_x */
    416    unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
    417    unsigned mag_img_filter:1;    /**< PIPE_TEX_FILTER_x */
    418    unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
    419    unsigned compare_func:3;      /**< PIPE_FUNC_x */
    420    unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
    421    unsigned max_anisotropy:5;
    422    unsigned seamless_cube_map:1;
    423    unsigned border_color_is_integer:1;
    424    unsigned reduction_mode:2;    /**< PIPE_TEX_REDUCTION_x */
    425    unsigned pad:5;               /**< take bits from this for new members */
    426    float lod_bias;               /**< LOD/lambda bias */
    427    float min_lod, max_lod;       /**< LOD clamp range, after bias */
    428    union pipe_color_union border_color;
    429 };
    430 
    431 union pipe_surface_desc {
    432    struct {
    433       unsigned level;
    434       unsigned first_layer:16;
    435       unsigned last_layer:16;
    436    } tex;
    437    struct {
    438       unsigned first_element;
    439       unsigned last_element;
    440    } buf;
    441 };
    442 
    443 /**
    444  * A view into a texture that can be bound to a color render target /
    445  * depth stencil attachment point.
    446  */
    447 struct pipe_surface
    448 {
    449    struct pipe_reference reference;
    450    enum pipe_format format:16;
    451    unsigned writable:1;          /**< writable shader resource */
    452    struct pipe_resource *texture; /**< resource into which this is a view  */
    453    struct pipe_context *context; /**< context this surface belongs to */
    454 
    455    /* XXX width/height should be removed */
    456    uint16_t width;               /**< logical width in pixels */
    457    uint16_t height;              /**< logical height in pixels */
    458 
    459    /**
    460     * Number of samples for the surface.  This will be 0 if rendering
    461     * should use the resource's nr_samples, or another value if the resource
    462     * is bound using FramebufferTexture2DMultisampleEXT.
    463     */
    464    unsigned nr_samples:8;
    465 
    466    union pipe_surface_desc u;
    467 };
    468 
    469 
    470 /**
    471  * A view into a texture that can be bound to a shader stage.
    472  */
    473 struct pipe_sampler_view
    474 {
    475    /* Put the refcount on its own cache line to prevent "False sharing". */
    476    EXCLUSIVE_CACHELINE(struct pipe_reference reference);
    477 
    478    enum pipe_format format:15;      /**< typed PIPE_FORMAT_x */
    479    enum pipe_texture_target target:5; /**< PIPE_TEXTURE_x */
    480    unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
    481    unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
    482    unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
    483    unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
    484    struct pipe_resource *texture; /**< texture into which this is a view  */
    485    struct pipe_context *context; /**< context this view belongs to */
    486    union {
    487       struct {
    488          unsigned first_layer:16;  /**< first layer to use for array textures */
    489          unsigned last_layer:16;   /**< last layer to use for array textures */
    490          unsigned first_level:8;   /**< first mipmap level to use */
    491          unsigned last_level:8;    /**< last mipmap level to use */
    492       } tex;
    493       struct {
    494          unsigned offset;   /**< offset in bytes */
    495          unsigned size;     /**< size of the readable sub-range in bytes */
    496       } buf;
    497    } u;
    498 };
    499 
    500 
    501 /**
    502  * A description of a buffer or texture image that can be bound to a shader
    503  * stage.
    504  */
    505 struct pipe_image_view
    506 {
    507    struct pipe_resource *resource; /**< resource into which this is a view  */
    508    enum pipe_format format;      /**< typed PIPE_FORMAT_x */
    509    uint16_t access;              /**< PIPE_IMAGE_ACCESS_x */
    510    uint16_t shader_access;       /**< PIPE_IMAGE_ACCESS_x */
    511 
    512    union {
    513       struct {
    514          unsigned first_layer:16;     /**< first layer to use for array textures */
    515          unsigned last_layer:16;      /**< last layer to use for array textures */
    516          unsigned level:8;            /**< mipmap level to use */
    517       } tex;
    518       struct {
    519          unsigned offset;   /**< offset in bytes */
    520          unsigned size;     /**< size of the accessible sub-range in bytes */
    521       } buf;
    522    } u;
    523 };
    524 
    525 
    526 /**
    527  * Subregion of 1D/2D/3D image resource.
    528  */
    529 struct pipe_box
    530 {
    531    /* Fields only used by textures use int16_t instead of int.
    532     * x and width are used by buffers, so they need the full 32-bit range.
    533     */
    534    int x;
    535    int16_t y;
    536    int16_t z;
    537    int width;
    538    int16_t height;
    539    int16_t depth;
    540 };
    541 
    542 
    543 /**
    544  * A memory object/resource such as a vertex buffer or texture.
    545  */
    546 struct pipe_resource
    547 {
    548    /* Put the refcount on its own cache line to prevent "False sharing". */
    549    EXCLUSIVE_CACHELINE(struct pipe_reference reference);
    550 
    551    unsigned width0; /**< Used by both buffers and textures. */
    552    uint16_t height0; /* Textures: The maximum height/depth/array_size is 16k. */
    553    uint16_t depth0;
    554    uint16_t array_size;
    555 
    556    enum pipe_format format:16;         /**< PIPE_FORMAT_x */
    557    enum pipe_texture_target target:8; /**< PIPE_TEXTURE_x */
    558    unsigned last_level:8;    /**< Index of last mipmap level present/defined */
    559 
    560    /** Number of samples determining quality, driving rasterizer, shading,
    561     *  and framebuffer.
    562     */
    563    unsigned nr_samples:8;
    564 
    565    /** Multiple samples within a pixel can have the same value.
    566     *  nr_storage_samples determines how many slots for different values
    567     *  there are per pixel. Only color buffers can set this lower than
    568     *  nr_samples.
    569     */
    570    unsigned nr_storage_samples:8;
    571 
    572    unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
    573    unsigned bind;            /**< bitmask of PIPE_BIND_x */
    574    unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
    575 
    576    /**
    577     * For planar images, ie. YUV EGLImage external, etc, pointer to the
    578     * next plane.
    579     */
    580    struct pipe_resource *next;
    581    /* The screen pointer should be last for optimal structure packing. */
    582    struct pipe_screen *screen; /**< screen that this texture belongs to */
    583 };
    584 
    585 /**
    586  * Opaque object used for separate resource/memory allocations.
    587  */
    588 struct pipe_memory_allocation;
    589 
    590 /**
    591  * Transfer object.  For data transfer to/from a resource.
    592  */
    593 struct pipe_transfer
    594 {
    595    struct pipe_resource *resource; /**< resource to transfer to/from  */
    596    enum pipe_map_flags usage:24;
    597    unsigned level:8;               /**< texture mipmap level */
    598    struct pipe_box box;            /**< region of the resource to access */
    599    unsigned stride;                /**< row stride in bytes */
    600    unsigned layer_stride;          /**< image/layer stride in bytes */
    601 
    602    /* Offset into a driver-internal staging buffer to make use of unused
    603     * padding in this structure.
    604     */
    605    unsigned offset;
    606 };
    607 
    608 
    609 /**
    610  * A vertex buffer.  Typically, all the vertex data/attributes for
    611  * drawing something will be in one buffer.  But it's also possible, for
    612  * example, to put colors in one buffer and texcoords in another.
    613  */
    614 struct pipe_vertex_buffer
    615 {
    616    uint16_t stride;    /**< stride to same attrib in next vertex, in bytes */
    617    bool is_user_buffer;
    618    unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
    619 
    620    union {
    621       struct pipe_resource *resource;  /**< the actual buffer */
    622       const void *user;  /**< pointer to a user buffer */
    623    } buffer;
    624 };
    625 
    626 
    627 /**
    628  * A constant buffer.  A subrange of an existing buffer can be set
    629  * as a constant buffer.
    630  */
    631 struct pipe_constant_buffer
    632 {
    633    struct pipe_resource *buffer; /**< the actual buffer */
    634    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
    635    unsigned buffer_size;   /**< how much data can be read in shader */
    636    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
    637 };
    638 
    639 
    640 /**
    641  * An untyped shader buffer supporting loads, stores, and atomics.
    642  */
    643 struct pipe_shader_buffer {
    644    struct pipe_resource *buffer; /**< the actual buffer */
    645    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
    646    unsigned buffer_size;   /**< how much data can be read in shader */
    647 };
    648 
    649 
    650 /**
    651  * A stream output target. The structure specifies the range vertices can
    652  * be written to.
    653  *
    654  * In addition to that, the structure should internally maintain the offset
    655  * into the buffer, which should be incremented everytime something is written
    656  * (appended) to it. The internal offset is buffer_offset + how many bytes
    657  * have been written. The internal offset can be stored on the device
    658  * and the CPU actually doesn't have to query it.
    659  *
    660  * Note that the buffer_size variable is actually specifying the available
    661  * space in the buffer, not the size of the attached buffer.
    662  * In other words in majority of cases buffer_size would simply be
    663  * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
    664  * of the buffer left, after accounting for buffer offset, for stream output
    665  * to write to.
    666  *
    667  * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
    668  * actually been written.
    669  */
    670 struct pipe_stream_output_target
    671 {
    672    struct pipe_reference reference;
    673    struct pipe_resource *buffer; /**< the output buffer */
    674    struct pipe_context *context; /**< context this SO target belongs to */
    675 
    676    unsigned buffer_offset;  /**< offset where data should be written, in bytes */
    677    unsigned buffer_size;    /**< how much data is allowed to be written */
    678 };
    679 
    680 
    681 /**
    682  * Information to describe a vertex attribute (position, color, etc)
    683  */
    684 struct pipe_vertex_element
    685 {
    686    /** Offset of this attribute, in bytes, from the start of the vertex */
    687    uint16_t src_offset;
    688 
    689    /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
    690     * this attribute live in?
    691     */
    692    uint8_t vertex_buffer_index:7;
    693 
    694    /**
    695     * Whether this element refers to a dual-slot vertex shader input.
    696     * The purpose of this field is to do dual-slot lowering when the CSO is
    697     * created instead of during every state change.
    698     *
    699     * It's lowered by util_lower_uint64_vertex_elements.
    700     */
    701    bool dual_slot:1;
    702 
    703    /**
    704     * This has only 8 bits because all vertex formats should be <= 255.
    705     */
    706    uint8_t src_format; /* low 8 bits of enum pipe_format. */
    707 
    708    /** Instance data rate divisor. 0 means this is per-vertex data,
    709     *  n means per-instance data used for n consecutive instances (n > 0).
    710     */
    711    unsigned instance_divisor;
    712 };
    713 
    714 /**
    715  * Opaque refcounted constant state object encapsulating a vertex buffer,
    716  * index buffer, and vertex elements. Used by display lists to bind those
    717  * states and pass buffer references quickly.
    718  *
    719  * The state contains 1 index buffer, 0 or 1 vertex buffer, and 0 or more
    720  * vertex elements.
    721  *
    722  * Constraints on the buffers to get the fastest codepath:
    723  * - All buffer contents are considered immutable and read-only after
    724  *   initialization. This implies the following things.
    725  * - No place is required to track whether these buffers are busy.
    726  * - All CPU mappings of these buffers can be forced to UNSYNCHRONIZED by
    727  *   both drivers and common code unconditionally.
    728  * - Buffer invalidation can be skipped by both drivers and common code
    729  *   unconditionally.
    730  */
    731 struct pipe_vertex_state {
    732    struct pipe_reference reference;
    733    struct pipe_screen *screen;
    734 
    735    /* The following structure is used as a key for util_vertex_state_cache
    736     * to deduplicate identical state objects and thus enable more
    737     * opportunities for draw merging.
    738     */
    739    struct {
    740       struct pipe_resource *indexbuf;
    741       struct pipe_vertex_buffer vbuffer;
    742       unsigned num_elements;
    743       struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
    744       uint32_t full_velem_mask;
    745    } input;
    746 };
    747 
    748 struct pipe_draw_indirect_info
    749 {
    750    unsigned offset; /**< must be 4 byte aligned */
    751    unsigned stride; /**< must be 4 byte aligned */
    752    unsigned draw_count; /**< number of indirect draws */
    753    unsigned indirect_draw_count_offset; /**< must be 4 byte aligned */
    754 
    755    /* Indirect draw parameters resource is laid out as follows:
    756     *
    757     * if using indexed drawing:
    758     *  struct {
    759     *     uint32_t count;
    760     *     uint32_t instance_count;
    761     *     uint32_t start;
    762     *     int32_t index_bias;
    763     *     uint32_t start_instance;
    764     *  };
    765     * otherwise:
    766     *  struct {
    767     *     uint32_t count;
    768     *     uint32_t instance_count;
    769     *     uint32_t start;
    770     *     uint32_t start_instance;
    771     *  };
    772     *
    773     * If NULL, count_from_stream_output != NULL.
    774     */
    775    struct pipe_resource *buffer;
    776 
    777    /* Indirect draw count resource: If not NULL, contains a 32-bit value which
    778     * is to be used as the real draw_count.
    779     */
    780    struct pipe_resource *indirect_draw_count;
    781 
    782    /**
    783     * Stream output target. If not NULL, it's used to provide the 'count'
    784     * parameter based on the number vertices captured by the stream output
    785     * stage. (or generally, based on the number of bytes captured)
    786     *
    787     * Only 'mode', 'start_instance', and 'instance_count' are taken into
    788     * account, all the other variables from pipe_draw_info are ignored.
    789     *
    790     * 'start' is implicitly 0 and 'count' is set as discussed above.
    791     * The draw command is non-indexed.
    792     *
    793     * Note that this only provides the count. The vertex buffers must
    794     * be set via set_vertex_buffers manually.
    795     */
    796    struct pipe_stream_output_target *count_from_stream_output;
    797 };
    798 
    799 struct pipe_draw_start_count_bias {
    800    unsigned start;
    801    unsigned count;
    802    int index_bias; /**< a bias to be added to each index */
    803 };
    804 
    805 /**
    806  * Draw vertex state description. It's translated to pipe_draw_info as follows:
    807  * - mode comes from this structure
    808  * - index_size is 4
    809  * - instance_count is 1
    810  * - index.resource comes from pipe_vertex_state
    811  * - everything else is 0
    812  */
    813 struct pipe_draw_vertex_state_info {
    814 #if defined(__GNUC__)
    815    /* sizeof(mode) == 1 because it's a packed enum. */
    816    enum pipe_prim_type mode;  /**< the mode of the primitive */
    817 #else
    818    /* sizeof(mode) == 1 is required by draw merging in u_threaded_context. */
    819    uint8_t mode;              /**< the mode of the primitive */
    820 #endif
    821    bool take_vertex_state_ownership; /**< for skipping reference counting */
    822 };
    823 
    824 /**
    825  * Information to describe a draw_vbo call.
    826  */
    827 struct pipe_draw_info
    828 {
    829 #if defined(__GNUC__)
    830    /* sizeof(mode) == 1 because it's a packed enum. */
    831    enum pipe_prim_type mode;  /**< the mode of the primitive */
    832 #else
    833    /* sizeof(mode) == 1 is required by draw merging in u_threaded_context. */
    834    uint8_t mode;              /**< the mode of the primitive */
    835 #endif
    836    uint8_t index_size;        /**< if 0, the draw is not indexed. */
    837    uint8_t view_mask;         /**< mask of multiviews for this draw */
    838    bool primitive_restart:1;
    839    bool has_user_indices:1;   /**< if true, use index.user_buffer */
    840    bool index_bounds_valid:1; /**< whether min_index and max_index are valid;
    841                                    they're always invalid if index_size == 0 */
    842    bool increment_draw_id:1;  /**< whether drawid increments for direct draws */
    843    bool take_index_buffer_ownership:1; /**< callee inherits caller's refcount
    844          (no need to reference indexbuf, but still needs to unreference it) */
    845    bool index_bias_varies:1;   /**< true if index_bias varies between draws */
    846    uint8_t _pad:2;
    847 
    848    unsigned start_instance; /**< first instance id */
    849    unsigned instance_count; /**< number of instances */
    850 
    851    /**
    852     * Primitive restart enable/index (only applies to indexed drawing)
    853     */
    854    unsigned restart_index;
    855 
    856    /* Pointers must be placed appropriately for optimal structure packing on
    857     * 64-bit CPUs.
    858     */
    859 
    860    /**
    861     * An index buffer.  When an index buffer is bound, all indices to vertices
    862     * will be looked up from the buffer.
    863     *
    864     * If has_user_indices, use index.user, else use index.resource.
    865     */
    866    union {
    867       struct pipe_resource *resource;  /**< real buffer */
    868       struct gl_buffer_object *gl_bo; /**< for the GL frontend, not passed to drivers */
    869       const void *user;  /**< pointer to a user buffer */
    870    } index;
    871 
    872    /* These must be last for better packing in u_threaded_context. */
    873    unsigned min_index; /**< the min index */
    874    unsigned max_index; /**< the max index */
    875 };
    876 
    877 
    878 /**
    879  * Information to describe a blit call.
    880  */
    881 struct pipe_blit_info
    882 {
    883    struct {
    884       struct pipe_resource *resource;
    885       unsigned level;
    886       struct pipe_box box; /**< negative width, height only legal for src */
    887       /* For pipe_surface-like format casting: */
    888       enum pipe_format format; /**< must be supported for sampling (src)
    889                                or rendering (dst), ZS is always supported */
    890    } dst, src;
    891 
    892    unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
    893    unsigned filter; /**< PIPE_TEX_FILTER_* */
    894    bool sample0_only;
    895    bool scissor_enable;
    896    struct pipe_scissor_state scissor;
    897 
    898    /* Window rectangles can either be inclusive or exclusive. */
    899    bool window_rectangle_include;
    900    unsigned num_window_rectangles;
    901    struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
    902 
    903    bool render_condition_enable; /**< whether the blit should honor the
    904                                  current render condition */
    905    bool alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
    906    bool is_dri_blit_image;
    907 };
    908 
    909 /**
    910  * Information to describe a launch_grid call.
    911  */
    912 struct pipe_grid_info
    913 {
    914    /**
    915     * For drivers that use PIPE_SHADER_IR_NATIVE as their prefered IR, this
    916     * value will be the index of the kernel in the opencl.kernels metadata
    917     * list.
    918     */
    919    uint32_t pc;
    920 
    921    /**
    922     * Will be used to initialize the INPUT resource, and it should point to a
    923     * buffer of at least pipe_compute_state::req_input_mem bytes.
    924     */
    925    void *input;
    926 
    927    /**
    928     * Grid number of dimensions, 1-3, e.g. the work_dim parameter passed to
    929     * clEnqueueNDRangeKernel. Note block[] and grid[] must be padded with
    930     * 1 for non-used dimensions.
    931     */
    932    uint work_dim;
    933 
    934    /**
    935     * Determine the layout of the working block (in thread units) to be used.
    936     */
    937    uint block[3];
    938 
    939    /**
    940     * last_block allows disabling threads at the farthermost grid boundary.
    941     * Full blocks as specified by "block" are launched, but the threads
    942     * outside of "last_block" dimensions are disabled.
    943     *
    944     * If a block touches the grid boundary in the i-th axis, threads with
    945     * THREAD_ID[i] >= last_block[i] are disabled.
    946     *
    947     * If last_block[i] is 0, it has the same behavior as last_block[i] = block[i],
    948     * meaning no effect.
    949     *
    950     * It's equivalent to doing this at the beginning of the compute shader:
    951     *
    952     *   for (i = 0; i < 3; i++) {
    953     *      if (block_id[i] == grid[i] - 1 &&
    954     *          last_block[i] && thread_id[i] >= last_block[i])
    955     *         return;
    956     *   }
    957     */
    958    uint last_block[3];
    959 
    960    /**
    961     * Determine the layout of the grid (in block units) to be used.
    962     */
    963    uint grid[3];
    964 
    965    /**
    966     * Base offsets to launch grids from
    967     */
    968    uint grid_base[3];
    969 
    970    /* Indirect compute parameters resource: If not NULL, block sizes are taken
    971     * from this buffer instead, which is laid out as follows:
    972     *
    973     *  struct {
    974     *     uint32_t num_blocks_x;
    975     *     uint32_t num_blocks_y;
    976     *     uint32_t num_blocks_z;
    977     *  };
    978     */
    979    struct pipe_resource *indirect;
    980    unsigned indirect_offset; /**< must be 4 byte aligned */
    981 };
    982 
    983 /**
    984  * Structure used as a header for serialized compute programs.
    985  */
    986 struct pipe_binary_program_header
    987 {
    988    uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
    989    char blob[];
    990 };
    991 
    992 struct pipe_compute_state
    993 {
    994    enum pipe_shader_ir ir_type; /**< IR type contained in prog. */
    995    const void *prog; /**< Compute program to be executed. */
    996    unsigned req_local_mem; /**< Required size of the LOCAL resource. */
    997    unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
    998    unsigned req_input_mem; /**< Required size of the INPUT resource. */
    999 };
   1000 
   1001 /**
   1002  * Structure that contains a callback for debug messages from the driver back
   1003  * to the gallium frontend.
   1004  */
   1005 struct pipe_debug_callback
   1006 {
   1007    /**
   1008     * When set to \c true, the callback may be called asynchronously from a
   1009     * driver-created thread.
   1010     */
   1011    bool async;
   1012 
   1013    /**
   1014     * Callback for the driver to report debug/performance/etc information back
   1015     * to the gallium frontend.
   1016     *
   1017     * \param data       user-supplied data pointer
   1018     * \param id         message type identifier, if pointed value is 0, then a
   1019     *                   new id is assigned
   1020     * \param type       PIPE_DEBUG_TYPE_*
   1021     * \param format     printf-style format string
   1022     * \param args       args for format string
   1023     */
   1024    void (*debug_message)(void *data,
   1025                          unsigned *id,
   1026                          enum pipe_debug_type type,
   1027                          const char *fmt,
   1028                          va_list args);
   1029    void *data;
   1030 };
   1031 
   1032 /**
   1033  * Structure that contains a callback for device reset messages from the driver
   1034  * back to the gallium frontend.
   1035  *
   1036  * The callback must not be called from driver-created threads.
   1037  */
   1038 struct pipe_device_reset_callback
   1039 {
   1040    /**
   1041     * Callback for the driver to report when a device reset is detected.
   1042     *
   1043     * \param data   user-supplied data pointer
   1044     * \param status PIPE_*_RESET
   1045     */
   1046    void (*reset)(void *data, enum pipe_reset_status status);
   1047 
   1048    void *data;
   1049 };
   1050 
   1051 /**
   1052  * Information about memory usage. All sizes are in kilobytes.
   1053  */
   1054 struct pipe_memory_info
   1055 {
   1056    unsigned total_device_memory; /**< size of device memory, e.g. VRAM */
   1057    unsigned avail_device_memory; /**< free device memory at the moment */
   1058    unsigned total_staging_memory; /**< size of staging memory, e.g. GART */
   1059    unsigned avail_staging_memory; /**< free staging memory at the moment */
   1060    unsigned device_memory_evicted; /**< size of memory evicted (monotonic counter) */
   1061    unsigned nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
   1062 };
   1063 
   1064 /**
   1065  * Structure that contains information about external memory
   1066  */
   1067 struct pipe_memory_object
   1068 {
   1069    bool dedicated;
   1070 };
   1071 
   1072 #ifdef __cplusplus
   1073 }
   1074 #endif
   1075 
   1076 #endif
   1077