Searched defs:sampler_type (Results 1 - 25 of 40) sorted by relevance

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/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/llvmpipe/
H A Dlp_jit.c49 LLVMTypeRef viewport_type, texture_type, sampler_type; local in function:lp_jit_create_types
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/llvmpipe/
H A Dlp_jit.c111 LLVMTypeRef sampler_type; local in function:create_jit_sampler_type
192 LLVMTypeRef viewport_type, texture_type, sampler_type, image_typ local in function:lp_jit_create_types
421 LLVMTypeRef texture_type, sampler_type, image_type; local in function:lp_jit_create_cs_types
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/xsrc/external/mit/MesaLib.old/dist/src/broadcom/compiler/
H A Dv3d40_tex.c251 const struct glsl_type *sampler_type = glsl_without_array(var->type); local in function:v3d40_vir_emit_image_load_store
H A Dv3d_nir_lower_image_load_store.c325 const struct glsl_type *sampler_type = glsl_without_array(var->type); local in function:v3d_nir_lower_image_load
H A Dnir_to_vir.c1577 const struct glsl_type *sampler_type = glsl_without_array(var->type); local in function:ntq_emit_image_size
/xsrc/external/mit/MesaLib.old/dist/src/amd/vulkan/
H A Dradv_meta_resolve_cs.c72 const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_MS, local in function:build_resolve_compute_shader
H A Dradv_meta_resolve_fs.c60 const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_MS, local in function:build_resolve_fragment_shader
H A Dradv_meta_blit2d.c488 const struct glsl_type *sampler_type = local in function:build_nir_texel_fetch
549 const struct glsl_type *sampler_type = local in function:build_nir_buffer_fetch
H A Dradv_meta_blit.c133 const struct glsl_type *sampler_type = local in function:build_nir_copy_fragment_shader
191 const struct glsl_type *sampler_type = local in function:build_nir_copy_fragment_shader_depth
249 const struct glsl_type *sampler_type = local in function:build_nir_copy_fragment_shader_stencil
H A Dradv_meta_bufimage.c40 const struct glsl_type *sampler_type = glsl_sampler_type(dim, local in function:build_nir_itob_compute_shader
/xsrc/external/mit/MesaLib/dist/src/mesa/state_tracker/
H A Dst_atifs_to_nir.c353 const struct glsl_type *sampler_type = local in function:compile_setupinst
/xsrc/external/mit/MesaLib/dist/src/amd/vulkan/
H A Dradv_meta_blit2d.c471 const struct glsl_type *sampler_type = glsl_sampler_type(dim, false, false, GLSL_TYPE_UINT); local in function:build_nir_texel_fetch
521 const struct glsl_type *sampler_type = local in function:build_nir_buffer_fetch
H A Dradv_meta_resolve_cs.c64 const struct glsl_type *sampler_type = local in function:build_resolve_compute_shader
135 const struct glsl_type *sampler_type = local in function:build_depth_stencil_resolve_compute_shader
H A Dradv_meta_resolve_fs.c52 const struct glsl_type *sampler_type = local in function:build_resolve_fragment_shader
329 const struct glsl_type *sampler_type = local in function:build_depth_stencil_resolve_fragment_shader
H A Dradv_meta_blit.c98 const struct glsl_type *sampler_type = local in function:build_nir_copy_fragment_shader
146 const struct glsl_type *sampler_type = local in function:build_nir_copy_fragment_shader_depth
194 const struct glsl_type *sampler_type = local in function:build_nir_copy_fragment_shader_stencil
H A Dradv_meta_bufimage.c39 const struct glsl_type *sampler_type = glsl_sampler_type(dim, false, false, GLSL_TYPE_FLOAT); local in function:build_nir_itob_compute_shader
/xsrc/external/mit/MesaLib.old/dist/src/compiler/spirv/
H A Dvtn_cfg.c320 struct vtn_type *sampler_type = rzalloc(b, struct vtn_type); local in function:vtn_cfg_handle_prepass_instruction
/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
H A Dff_fragment_shader.cpp756 const glsl_type *sampler_type = NULL; local in function:load_texture
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/xsrc/external/mit/MesaLib/dist/src/mesa/main/
H A Dff_fragment_shader.cpp745 const glsl_type *sampler_type = NULL; local in function:load_texture
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/xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/tgsi/
H A Dtgsi_scan.h72 ubyte sampler_type[PIPE_MAX_SHADER_SAMPLER_VIEWS]; /**< TGSI_RETURN_TYPE_x */ member in struct:tgsi_shader_info
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_blit.cpp661 const struct glsl_type *sampler_type = local in function:get_stencil_resolve_fs
/xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/tgsi/
H A Dtgsi_scan.h71 ubyte sampler_type[PIPE_MAX_SHADER_SAMPLER_VIEWS]; /**< TGSI_RETURN_TYPE_x */ member in struct:tgsi_shader_info
/xsrc/external/mit/MesaLib/dist/src/compiler/spirv/
H A Dvtn_variables.c2371 struct vtn_type *sampler_type = vtn_value(b, w[1], vtn_value_type_type)->type; local in function:vtn_handle_variables
/xsrc/external/mit/MesaLib.old/dist/src/mesa/program/
H A Dir_to_mesa.cpp2061 const glsl_type *sampler_type = ir->sampler->type; local in function:ir_to_mesa_visitor::visit
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/zink/
H A Dzink_compiler.c1052 const struct glsl_type *sampler_type = glsl_sampler_type(tex->sampler_dim, tex->is_shadow, tex->is_array, GLSL_TYPE_FLOAT); local in function:create_bindless_texture

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