Searched defs:spill_offset (Results 1 - 6 of 6) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/intel/compiler/ |
| H A D | brw_vec4_reg_allocate.cpp | 508 unsigned spill_offset = last_scratch; local in function:brw::vec4_visitor::spill_reg
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| H A D | brw_fs_reg_allocate.cpp | 953 unsigned int spill_offset = last_scratch; local in function:fs_visitor::spill_reg 817 emit_unspill(const fs_builder & bld,fs_reg dst,uint32_t spill_offset,unsigned count) argument 852 emit_spill(const fs_builder & bld,fs_reg src,uint32_t spill_offset,unsigned count) argument [all...] |
| /xsrc/external/mit/MesaLib/dist/src/intel/compiler/ |
| H A D | brw_vec4_reg_allocate.cpp | 468 unsigned spill_offset = last_scratch; local in function:brw::vec4_visitor::spill_reg
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| H A D | brw_fs_reg_allocate.cpp | 741 emit_unspill(const fs_builder & bld,fs_reg dst,uint32_t spill_offset,unsigned count) argument 806 emit_spill(const fs_builder & bld,fs_reg src,uint32_t spill_offset,unsigned count) argument 1012 unsigned int spill_offset = fs->last_scratch; local in function:fs_reg_alloc::spill_reg [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/broadcom/compiler/ |
| H A D | vir_register_allocate.c | 200 v3d_emit_spill_tmua(struct v3d_compile *c, uint32_t spill_offset) argument 213 uint32_t spill_offset = 0; local in function:v3d_spill_reg 216 uint32_t spill_offset = c->spill_size; local in function:v3d_spill_reg
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| /xsrc/external/mit/MesaLib/dist/src/broadcom/compiler/ |
| H A D | vir_register_allocate.c | 218 v3d_emit_spill_tmua(struct v3d_compile *c, uint32_t spill_offset) argument 253 uint32_t spill_offset = 0; local in function:v3d_spill_reg 226 v3d_emit_tmu_spill(struct v3d_compile * c,struct qinst * inst,struct qinst * position,uint32_t spill_offset) argument [all...] |
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