/src/usr.bin/make/unit-tests/ |
varname-dot-make-level.mk | 1 # $NetBSD: varname-dot-make-level.mk,v 1.6 2025/03/22 12:23:00 rillig Exp $ 3 # Tests for the special .MAKE.LEVEL variable, which informs about the 4 # recursion level. It is related to the environment variable MAKELEVEL, 9 # expect: level 1: variable 0, env 1 11 @printf 'level 1: variable %s, env %s\n' ${.MAKE.LEVEL} "$$${.MAKE.LEVEL.ENV}" 14 # expect: level 2: variable 1, env 2 16 @printf 'level 2: variable %s, env %s\n' ${.MAKE.LEVEL} "$$${.MAKE.LEVEL.ENV} [all...] |
opt-debug-graph1.exp | 25 .MAKE.LEVEL = <details omitted> 26 .MAKE.LEVEL.ENV = MAKELEVEL
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suff-transform-debug.exp | 16 .MAKE.LEVEL = <details omitted> 17 .MAKE.LEVEL.ENV = MAKELEVEL
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opt-debug-graph2.exp | 59 .MAKE.LEVEL = <details omitted> 60 .MAKE.LEVEL.ENV = MAKELEVEL
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opt-debug-graph3.exp | 59 .MAKE.LEVEL = <details omitted> 60 .MAKE.LEVEL.ENV = MAKELEVEL
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suff-main-several.exp | 90 .MAKE.LEVEL = <details omitted> 91 .MAKE.LEVEL.ENV = MAKELEVEL
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/src/games/larn/ |
global.c | 6 * raiselevel() subroutine to raise the player one level 7 * loselevel() subroutine to lower the player by one level 40 subroutine to raise the player one level 41 uses the skill[] array to find level boundarys 42 uses c[EXPERIENCE] c[LEVEL] 47 if (c[LEVEL] < MAXPLEVEL) 48 raiseexperience((long) (skill[c[LEVEL]] - c[EXPERIENCE])); 54 subroutine to lower the players character level by one 59 if (c[LEVEL] > 1) 60 loseexperience((long) (c[EXPERIENCE] - skill[c[LEVEL] - 1] + 1)) [all...] |
display.c | 75 lprintf(" AC: %-3ld WC: %-3ld Level", (long) c[AC], (long) c[WCLASS]); 76 if (c[LEVEL] > 99) 77 lprintf("%3ld", (long) c[LEVEL]); 79 lprintf(" %-2ld", (long) c[LEVEL]); 80 lprintf(" Exp: %-9ld %s\n", (long) c[EXPERIENCE], class[c[LEVEL] - 1]); 86 if ((level == 0) || (wizard)) 91 lprcat(levelname[level]); 110 if (c[LEVEL] != cbak[LEVEL]) { 112 lprcat(class[c[LEVEL] - 1]) [all...] |
regen.c | 44 d[REGENCOUNTER] = 22 + (d[HARDGAME] << 1) - d[LEVEL]; 51 d[ECOUNTER] = 100 + 4 * (d[HARDGAME] - d[LEVEL] - d[ENERGY]);
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diag.c | 51 lprintf("\ngold: %ld Experience: %ld Character level: %ld Level in caverns: %ld", 52 (long) c[GOLD], (long) c[EXPERIENCE], (long) c[LEVEL], (long) level); 57 i = level; 60 lprintf("\nMaze for level %s:\n", levelname[level]); 69 lprintf("%19s %2ld %3ld ", monster[i].name, (long) monster[i].level, (long) monster[i].armorclass); 75 lprcat("\n We will be assuming that players level = 2 * monster level"); [all...] |
header.h | 17 /* maximum player level allowed */ 36 char level; member in struct:monst 86 #define LEVEL 10 363 extern short nobeep, oldx, oldy, playerx, playery, level;
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create.c | 38 c[LEVEL] = 1; /* player starts at level one */ 65 newcavelevel(level) 66 int level; 68 function to enter a new level. This routine must be called anytime the 69 player changes levels. If that level is unknown it will be created. 70 A new set of monsters will be created for a new level, and existing 72 Note that it is here we remove genocided monsters from the present level. 78 if (beenhere[level]) 79 savelevel(); /* put the level back into storage * [all...] |
main.c | 62 -## specify level of difficulty (example: -5)\n\ 318 rmst = 120 - (level << 2); 319 fillmonst(makemonst(level)); 655 rmst = 120 - (level << 2); 656 fillmonst(makemonst(level)); 800 if (c[LEVEL] > 9) {
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scores.c | 46 short level; /* the level player was on when he died */ member in struct:scofmt 47 short hardlev;/* the level of difficulty player played at */ 60 short hardlev;/* the level of difficulty player played at */ 68 short cavelev;/* level in caves */ 80 short lev; /* player level */ 198 * winner, otherwise the next level of difficulty listed in the winners 323 lprintf(" on %s", levelname[sco[j].level]); 542 p->level = level; [all...] |
monster.c | 75 * something(level) Function to create a random item around player 76 * int level; 186 * This routine will return FALSE if at a wall or the dungeon exit on level 1 199 if ((level != 1) || (x != 33) || 201 /* not exit to level 1 */ 301 clev = c[LEVEL]; 311 /* ----- LEVEL 1 SPELLS ----- */ 345 /* ----- LEVEL 2 SPELLS ----- */ 381 createmonster(makemonst(level + 1) + 8); 399 /* ----- LEVEL 3 SPELLS ----- * [all...] |
object.c | 332 if (level != 0) { 372 if (level != 11) { 413 losehp(rnd(10) + level); 443 if ((level == MAXLEVEL - 1) || (level == MAXLEVEL + MAXVLEVEL - 1)) { 451 losehp(rnd(5 + level)); 453 newcavelevel(level + 1); 584 k = rnd((level + 1) << 1); 596 else if (level >= 2 && level != 11) [all...] |
/src/tests/net/net/ |
t_unix.c | 152 # define LEVEL SOL_SOCKET 154 # define LEVEL SOL_LOCAL 162 if (getsockopt(s, LEVEL, LOCAL_PEEREID, &cred, &crl) == -1)
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/src/sys/external/gpl2/dts/dist/arch/arm64/boot/dts/qcom/ |
sc7180-trogdor-coachz.dtsi | 21 /* BOARD-SPECIFIC TOP LEVEL NODES */
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sc7180-trogdor.dtsi | 96 /* This is the top level supply and variable voltage */ 211 /* BOARD-SPECIFIC TOP LEVEL NODES */ 223 default-brightness-level = <951>; 934 qcom,preemphasis-level = <QUSB2_V2_PREEMPHASIS_15_PERCENT>;
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sdm845-cheza.dtsi | 40 /* This is the top level supply and variable voltage */ 116 /* BOARD-SPECIFIC TOP LEVEL NODES */ 816 qcom,preemphasis-level = <QUSB2_V2_PREEMPHASIS_5_PERCENT>;
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/src/sys/external/bsd/drm2/dist/drm/radeon/ |
sumod.h | 313 # define LEVEL(x) ((x) << 1)
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/src/sys/dev/pckbport/ |
synaptics.c | 134 #define DPRINTF(LEVEL, SC, FMT, ARGS...) do \ 136 if (synaptics_debug >= LEVEL) { \
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