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  /src/games/rogue/
zap.c 175 being_held = 0;
193 being_held = 0;
213 being_held = 0;
save.c 149 r_write(fp, &being_held, sizeof(being_held));
229 r_read(fp, &being_held, sizeof(being_held));
move.c 89 if (being_held || bear_trap) {
91 if (being_held) {
spec_hit.c 70 boolean being_held; variable in typeref:typename:boolean
82 being_held = 1;
use.c 164 being_held = bear_trap = 0;
476 being_held = 0;
hit.c 324 being_held = 0;
rogue.h 644 extern boolean being_held;
level.c 387 being_held = bear_trap = 0;

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