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    Searched refs:cur_level (Results 1 - 11 of 11) sorted by relevancy

  /src/games/rogue/
trap.c 148 if (cur_level <= 2) {
150 } else if (cur_level <= 7) {
152 } else if (cur_level <= 11) {
154 } else if (cur_level <= 16) {
156 } else if (cur_level <= 21) {
158 } else if (cur_level <= (AMULET_LEVEL + 2)) {
level.c 76 short cur_level = 0; variable in typeref:typename:short
118 if (cur_level < LAST_DUNGEON) {
119 cur_level++;
121 if (cur_level > max_level) {
122 max_level = cur_level;
204 if (!has_amulet() && (cur_level >= AMULET_LEVEL)) {
421 if ((cur_level > 2) && rand_percent(HIDE_PERCENT)) {
488 if (cur_level > 1) {
490 maze_percent = (cur_level * 5) / 4;
492 if (cur_level > 15)
    [all...]
spec_hit.c 164 amount = get_rand((cur_level * 10), (cur_level * 30));
251 if (cur_level < max_level) {
258 obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
hit.c 76 if (cur_level >= (AMULET_LEVEL * 2)) {
103 if (cur_level >= (AMULET_LEVEL * 2)) {
104 minus = (float)((AMULET_LEVEL * 2) - cur_level);
save.c 129 r_write(fp, &cur_level, sizeof(cur_level));
192 r_read(fp, &cur_level, sizeof(cur_level));
object.c 182 if (cur_level < max_level) {
237 obj->quantity = get_rand((2 * cur_level), (16 * cur_level));
361 if (foods < (cur_level / 3)) {
monster.c 172 if ((cur_level >= mon_tab[mn].first_level) &&
173 (cur_level <= mon_tab[mn].last_level)) {
182 if (cur_level > (AMULET_LEVEL + 2)) {
257 mon_tab[i].first_level -= (cur_level % 3);
282 mon_tab[i].first_level += (cur_level % 3);
message.c 256 mvprintw(row, 7, "%-2d", cur_level);
move.c 447 if ((rogue.moves_left <= HUNGRY) || (cur_level >= max_level)) {
rogue.h 687 extern short cur_level;
  /src/sys/external/bsd/drm2/dist/drm/nouveau/nvkm/subdev/pmu/
nouveau_nvkm_subdev_pmu_gk20a.c 77 int cur_level, level; local in function:gk20a_pmu_dvfs_get_target_state
80 level = cur_level = clk->pstate;
92 cur_level, level);
96 return (level != cur_level);

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