/src/etc/ |
dm.conf | 3 # Game Control File 18 # GAME MAX LOAD MAX USERS PRIORITY 19 # default must be the last entry for the ``game'' keyword 20 game default 5 * *
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/src/games/canfield/canfield/ |
betinfo.h | 38 long game; /* cost of buying game */ member in struct:betinfo
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canfield.c | 187 static struct betinfo this, game, total; variable in typeref:struct:betinfo 307 printw("|q = quit to end the game |"); 322 printw("|Costs Hand Game Total |"); 447 * clean up the board for another game 635 * the game, so the pile will have exactly one card in it. 670 game.wins += valuepercardup; 679 * procedure to initialize the things necessary for the game 725 * procedure to print the beginning cards and to start each game 735 game.hand += costofhand; 738 this.game = 0 [all...] |
/src/games/wargames/ |
wargames.sh | 37 echo -n "Would you like to play a game? " 47 A strange game.
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/src/games/sail/ |
pl_main.c | 62 if (game < 0 || game >= NSCENE) { 65 cc = &scene[game]; 106 if (game < 0 || game >= NSCENE) {
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dr_main.c | 70 if (game < 0 || game >= NSCENE) { 71 errx(1, "\ndriver: Bad game number %d", game); 73 cc = &scene[game];
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Makefile | 7 assorted.c game.c globals.c misc.c parties.c sync.c array.c version.c
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main.c | 157 game = atoi(*argv); 159 game = -1;
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globals.c | 581 int game; variable in typeref:typename:int
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sync.c | 254 sync_file = get_sync_file(game); 255 (void)get_lock_file(game); 278 sync_file = get_sync_file(game); 340 sync_file = get_sync_file(game); 341 sync_lock = get_lock_file(game);
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misc.c | 233 log[NLOG-1].l_gamenum = game;
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extern.h | 252 extern int game; 294 /* game.c */
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pl_7.c | 857 // starting game 1073 hasdriver = sync_exists(game); 1361 mvaddselstr(mainy0+0, mainx0, 0, mainpos, 17, "Join a game"); 1362 mvaddselstr(mainy0+1, mainx0, 1, mainpos, 17, "Start a game"); 1397 mvaddstr(18, 10, "Choose a game to join."); 1407 mvaddstr(18, 10, "Start a new game"); 1409 mvaddstr(2, COLS/2, "New game"); 1421 "Start game"); 1483 game = joinable[joinpos]; 1498 game = startscenario [all...] |
/src/games/gomoku/ |
bdisp.c | 155 if (game.nmoves > 0 && game.moves[game.nmoves - 1] == s) 157 if (game.win_spot != 0) 159 if (s == game.win_spot + off * dd[game.win_dir]) 357 int x = game.user_x, y = game.user_y; 458 game.user_x = x; 459 game.user_y = y [all...] |
main.c | 82 struct game game; variable in typeref:struct:game 118 for (unsigned int m = 0; m < game.nmoves; m++) 119 fprintf(fp, "%s\n", stoc(game.moves[m])); 313 game.nmoves + 1, color == BLACK ? 2 : 9, "", 507 if (game.nmoves > 0) { 508 game.nmoves--; 509 board[game.moves[game.nmoves]].s_occ = EMPTY; 519 board[game.moves[game.nmoves]].s_occ [all...] |
gomoku.h | 250 struct game { struct 268 extern struct game game;
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bdinit.c | 128 game.nmoves = 0; 129 game.win_spot = 0; 130 game.user_x = 1 + (BSZ - 1) / 2; 131 game.user_y = 1 + (BSZ - 1) / 2; 188 * As pieces are played during the game, frames that no longer share an empty
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makemove.c | 96 * TIE The game is a tie. 102 /* check for end of game */ 113 game.moves[game.nmoves++] = mv; 155 /* check for game over */ 157 game.win_spot = (spot_index)(fsp - board); 158 game.win_dir = r;
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pickmove.c | 91 if (game.nmoves == 0) 113 * TODO: Scanning for both frames misses that after loading the game 346 * Limit the search depth early in the game. 349 level <= 1 + game.nmoves / 2 && combolen > n; level++) {
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/src/games/atc/ |
struct.h | 109 char game[256]; member in struct:__anon439b482b0508
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log.c | 189 score[num_scores].game, 215 (void)strlcpy(thisscore.game, cp, SCORE_GAME_LEN); 224 strcmp(thisscore.game, score[i].game) == 0) { 268 score[i].game, score[i].planes, 299 "host", "game", "time", "real time", "planes safe"); 307 score[i].name, score[i].host, score[i].game,
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/src/games/dm/ |
dm.c | 65 static int priority = 0; /* priority game runs at */ 66 static char *game, /* requested game */ variable in typeref:typename:char * 89 game = (cp = strrchr(*argv, '/')) ? ++cp : *argv; 91 if (!strcmp(game, "dm")) 108 * play the game 115 snprintf(pbuf, sizeof(pbuf), "%s%s", _PATH_HIDE, game); 142 case 'g': /* game */ 144 f1, f2, f3, f4, f5) != 5 || strcasecmp(f1, "game")) 210 * see if game can be played now [all...] |
/src/games/canfield/cfscores/ |
cfscores.c | 137 printf("| Games %8ld |\n", total.game);
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/src/games/cribbage/ |
crib.c | 61 static void game(void); 158 game(); 159 msg("Another game? "); 205 * Print out the current game score 219 * game: 220 * Play one game up to glimit points. Actually, we only ASK the 224 game(void) function in typeref:typename:void 315 * Do up one hand of the game
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/src/sys/external/gpl2/dts/dist/arch/arm/boot/dts/ |
omap3-pandora-common.dtsi | 116 label = "game 1"; 123 label = "game 3"; 130 label = "game 4"; 137 label = "game 2";
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