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  /src/etc/
dm.conf 3 # Game Control File
18 # GAME MAX LOAD MAX USERS PRIORITY
19 # default must be the last entry for the ``game'' keyword
20 game default 5 * *
  /src/games/canfield/canfield/
betinfo.h 38 long game; /* cost of buying game */ member in struct:betinfo
canfield.c 187 static struct betinfo this, game, total; variable in typeref:struct:betinfo
307 printw("|q = quit to end the game |");
322 printw("|Costs Hand Game Total |");
447 * clean up the board for another game
635 * the game, so the pile will have exactly one card in it.
670 game.wins += valuepercardup;
679 * procedure to initialize the things necessary for the game
725 * procedure to print the beginning cards and to start each game
735 game.hand += costofhand;
738 this.game = 0
    [all...]
  /src/games/wargames/
wargames.sh 37 echo -n "Would you like to play a game? "
47 A strange game.
  /src/games/sail/
pl_main.c 62 if (game < 0 || game >= NSCENE) {
65 cc = &scene[game];
106 if (game < 0 || game >= NSCENE) {
dr_main.c 70 if (game < 0 || game >= NSCENE) {
71 errx(1, "\ndriver: Bad game number %d", game);
73 cc = &scene[game];
Makefile 7 assorted.c game.c globals.c misc.c parties.c sync.c array.c version.c
main.c 157 game = atoi(*argv);
159 game = -1;
globals.c 581 int game; variable in typeref:typename:int
sync.c 254 sync_file = get_sync_file(game);
255 (void)get_lock_file(game);
278 sync_file = get_sync_file(game);
340 sync_file = get_sync_file(game);
341 sync_lock = get_lock_file(game);
misc.c 233 log[NLOG-1].l_gamenum = game;
extern.h 252 extern int game;
294 /* game.c */
pl_7.c 857 // starting game
1073 hasdriver = sync_exists(game);
1361 mvaddselstr(mainy0+0, mainx0, 0, mainpos, 17, "Join a game");
1362 mvaddselstr(mainy0+1, mainx0, 1, mainpos, 17, "Start a game");
1397 mvaddstr(18, 10, "Choose a game to join.");
1407 mvaddstr(18, 10, "Start a new game");
1409 mvaddstr(2, COLS/2, "New game");
1421 "Start game");
1483 game = joinable[joinpos];
1498 game = startscenario
    [all...]
  /src/games/gomoku/
bdisp.c 155 if (game.nmoves > 0 && game.moves[game.nmoves - 1] == s)
157 if (game.win_spot != 0)
159 if (s == game.win_spot + off * dd[game.win_dir])
357 int x = game.user_x, y = game.user_y;
458 game.user_x = x;
459 game.user_y = y
    [all...]
main.c 82 struct game game; variable in typeref:struct:game
118 for (unsigned int m = 0; m < game.nmoves; m++)
119 fprintf(fp, "%s\n", stoc(game.moves[m]));
313 game.nmoves + 1, color == BLACK ? 2 : 9, "",
507 if (game.nmoves > 0) {
508 game.nmoves--;
509 board[game.moves[game.nmoves]].s_occ = EMPTY;
519 board[game.moves[game.nmoves]].s_occ
    [all...]
gomoku.h 250 struct game { struct
268 extern struct game game;
bdinit.c 128 game.nmoves = 0;
129 game.win_spot = 0;
130 game.user_x = 1 + (BSZ - 1) / 2;
131 game.user_y = 1 + (BSZ - 1) / 2;
188 * As pieces are played during the game, frames that no longer share an empty
makemove.c 96 * TIE The game is a tie.
102 /* check for end of game */
113 game.moves[game.nmoves++] = mv;
155 /* check for game over */
157 game.win_spot = (spot_index)(fsp - board);
158 game.win_dir = r;
pickmove.c 91 if (game.nmoves == 0)
113 * TODO: Scanning for both frames misses that after loading the game
346 * Limit the search depth early in the game.
349 level <= 1 + game.nmoves / 2 && combolen > n; level++) {
  /src/games/atc/
struct.h 109 char game[256]; member in struct:__anon439b482b0508
log.c 189 score[num_scores].game,
215 (void)strlcpy(thisscore.game, cp, SCORE_GAME_LEN);
224 strcmp(thisscore.game, score[i].game) == 0) {
268 score[i].game, score[i].planes,
299 "host", "game", "time", "real time", "planes safe");
307 score[i].name, score[i].host, score[i].game,
  /src/games/dm/
dm.c 65 static int priority = 0; /* priority game runs at */
66 static char *game, /* requested game */ variable in typeref:typename:char *
89 game = (cp = strrchr(*argv, '/')) ? ++cp : *argv;
91 if (!strcmp(game, "dm"))
108 * play the game
115 snprintf(pbuf, sizeof(pbuf), "%s%s", _PATH_HIDE, game);
142 case 'g': /* game */
144 f1, f2, f3, f4, f5) != 5 || strcasecmp(f1, "game"))
210 * see if game can be played now
    [all...]
  /src/games/canfield/cfscores/
cfscores.c 137 printf("| Games %8ld |\n", total.game);
  /src/games/cribbage/
crib.c 61 static void game(void);
158 game();
159 msg("Another game? ");
205 * Print out the current game score
219 * game:
220 * Play one game up to glimit points. Actually, we only ASK the
224 game(void) function in typeref:typename:void
315 * Do up one hand of the game
  /src/sys/external/gpl2/dts/dist/arch/arm/boot/dts/
omap3-pandora-common.dtsi 116 label = "game 1";
123 label = "game 3";
130 label = "game 4";
137 label = "game 2";

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