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  /src/games/trek/
attack.c 58 ** Under certain conditions you can get a critical hit. This
59 ** sort of hit damages devices. The probability that a given
69 ** it) depends on the amount of the hit and the "damfac[]"
80 int hit, i, l; local in function:attack
118 /* complete the hit */
121 hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
126 /* see how much of hit shields will absorb */
131 shldabsb = propor * chgfac * hit;
136 /* actually do the hit */
137 printf("\aHIT: %d units", hit);
    [all...]
phaser.c 104 int hit; local in function:phaser
167 hit = getintpar("units");
168 if (hit < 0)
170 if (hit == 0)
172 extra += hit;
179 b->units = hit;
180 hit = getintpar("course");
181 if (hit < 0 || hit > 360)
183 b->angle = hit * 0.0174532925
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  /src/games/sail/
pl_3.c 56 int guns, car, ready, shootat, hit; local in function:acceptcombat
146 hit = HDT[index][target-1];
148 hit = HDTrake[index][target-1];
150 hit++;
151 hit += QUAL[index][mc->qual-1];
155 hit--;
157 hit -= 2;
161 hit++;
163 hit += 2;
167 hit--
    [all...]
dr_1.c 276 int shootat, hit; local in function:compcombat
354 hit = HDT[indx][target-1];
356 hit = HDTrake[indx][target-1];
358 hit++;
359 hit += QUAL[indx][capship(sp)->specs->qual - 1];
363 hit--;
365 hit -= 2;
374 hit++;
376 hit += 2;
380 hit--
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  /src/games/rogue/
Makefile 6 SRCS= hit.c init.c inventory.c level.c machdep.c main.c \
  /src/usr.bin/deroff/
deroff.c 1441 int hit; local in function:comline
1486 hit = 1;
1488 printf("preliminary hit macro %c%c ", c1, c2);
1492 hit = YES;
1495 hit = (filesp == files);
1498 hit = !inmacro;
1501 hit = inmacro;
1504 hit = parag;
1507 hit = !keepblock;
1510 hit = 0
    [all...]
  /src/games/larn/
diag.c 37 int hit, dam; local in function:diag
74 lprcat("\n\nHere's a Table for the to hit percentages\n");
77 lprcat("\n to hit: if (rnd(22) < (2[monst AC] + your level + dex + WC/8 -1)/2) then hit");
79 lprcat("\n to hit: if rnd(22) < to hit then player hits\n");
80 lprcat("\n Each entry is as follows: to hit / damage / number hits to kill\n");
84 hit = 2 * monster[i].armorclass + 2 * monster[i].level + 16;
88 (long) (hit / 2), (long) max(0, dam + 2), (long) (monster[i].hitpoints / (dam + 2) + 1),
89 (long) ((hit + 2) / 2), (long) max(0, dam + 10), (long) (monster[i].hitpoints / (dam + 10) + 1)
    [all...]
  /src/regress/sys/uvm/pdsim/
pdsim.c 53 int hit; member in struct:__anon6eb722e60108
196 stats[index].hit++;
280 stats[i].hit, stats[i].fault, irr[i]);
  /src/usr.sbin/rpcbind/
pmap_svc.c 153 register struct pmaplist *hit = NULL; local in function:find_service_pmap
160 hit = pml;
164 return (hit);
  /src/sys/dev/qbus/
if_qtreg.h 219 uint16_t hit; member in struct:qt_init
  /src/distrib/mvme68k/miniroot/
install.md 197 Default answers are displayed in brackets after the questions. You can hit
199 hit return. Also, quitting in the middle of installation may leave your
  /src/sys/kern/
vfs_cache.c 322 SDT_PROBE_DEFINE3(vfs, namecache, lookup, hit, "struct vnode *",
540 bool hit; local in function:cache_lookup
608 hit = false;
611 SDT_PROBE(vfs, namecache, lookup, hit, dvp, name,
614 hit = true;
617 return hit;
632 SDT_PROBE(vfs, namecache, lookup, hit, dvp, name, namelen, 0, 0);
763 SDT_PROBE(vfs, namecache, lookup, hit, dvp, name, namelen, 0, 0);
853 * The queue is partially sorted. Once we hit dots, nothing
864 * Record a hit on the entry. This is an unlocked read bu
    [all...]
  /src/sys/arch/sandpoint/
README 73 FF00 0000 FF7F FFFF 32- or 64-bit Flash/ROM space (Can hit either local
75 FF80 0000 FFFF FFFF 8-, 32- or 64-bit Flash/ROM space (Can hit either
  /src/sys/uvm/
uvm_stat.c 153 UVM_RA_EVCNT_DEFINE(hit);
  /src/sys/external/bsd/drm2/dist/drm/vmwgfx/
vmwgfx_binding.c 1026 unsigned long hit = 0; local in function:vmw_binding_emit_dirty
1028 while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1031 switch (hit) {
1050 __clear_bit(hit, &cbs->dirty);
1051 hit++;
  /src/sys/fs/nfs/server/
nfs_nfsdcache.c 42 * - I think a false hit is more serious than a false miss
43 * - A false hit for an RPC that has Op(s) that order via seqid# must be
45 * - A valid hit will probably happen a long time after the original reply
77 * - a hit (reply from cache)
157 * hit. For V4, the non-idempotent Op will return NFSERR_RESOURCE in
609 int hit, ret = 0; local in function:nfsrc_gettcp
617 hit = 1;
649 hit = 0;
654 * Can be a hit only if one entry left.
655 * Note possible hit entry and put nfsrc_templist back on has
    [all...]
  /src/lib/libc/time/
zdump.c 716 timestamps ranging from LOT through HIT. LOT and HIT disagree
723 hunt(timezone_t tz, time_t lot, time_t hit, bool only_ok)
739 /* T = average of LOT and HIT, rounding down.
741 int rem_sum = lot % 2 + hit % 2;
742 time_t t = (rem_sum == 2) - (rem_sum < 0) + lot / 2 + hit / 2;
754 } else hit = t;
756 return hit;
  /src/games/hack/
hack.zap.c 89 /* bhitm: monster mtmp was hit by the effect of wand otmp */
98 hit("wand", mtmp, exclam(tmp));
144 * object obj was hit by the effect of wand otmp
359 hit(const char *str, struct monst *mtmp, const char *force) function in typeref:typename:void
381 * or when a monster is hit; the monster is returned, and bhitpos is set to
391 /* fns called when mon/obj hit */
469 if (rn2(20) >= 10 + u.ulevel) { /* we hit ourselves */
574 hit(fltxt, mon, exclam(tmp));
  /src/usr.bin/netstat/
vtw.c 246 printf("\t\t%" PRIu64 " hit\n", stats.hit[0]);
255 printf("\t\t%" PRIu64 " hit\n", stats.hit[1]);
  /src/sys/net/
route.h 501 int hit; local in function:rtcache_lookup1
503 return rtcache_lookup2(ro, dst, clone, &hit);
  /src/distrib/atari/floppies/prepare/
install.md 82 Hit the <return> key when you have read this...
106 Hit the <return> key when you have read this...
147 You can hit Control-C at any time to quit, but if you do so at a
148 prompt, you may have to hit return.
  /src/distrib/sun2/miniroot/
install.md 128 Hit the <return> key when you have read this...
179 You can hit Control-C at any time to quit, but if you do so at a
180 prompt, you may have to hit return. Also, quitting in the middle of
  /src/distrib/sun3/miniroot/
install.md 128 Hit the <return> key when you have read this...
179 You can hit Control-C at any time to quit, but if you do so at a
180 prompt, you may have to hit return. Also, quitting in the middle of
  /src/sys/netinet/
tcp_vtw.h 289 uint64_t hit[2]; /* <! lookups that hit */ member in struct:vtw_stats
  /src/sys/arch/hp300/dev/
dcm.c 1300 int s, unit, brd, port, hit = 0; local in function:dcmmctl
1320 hit++;
1325 hit++;
1330 hit++;
1339 if (hit) {

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