HomeSort by: relevance | last modified time | path
    Searched refs:level_monsters (Results 1 - 13 of 13) sorted by relevancy

  /src/games/rogue/
main.c 82 free_stuff(&level_monsters);
hit.c 321 take_from_pack(monster, &level_monsters);
362 if (!(fight_monster = object_at(&level_monsters, row, col))) {
376 monster = object_at(&level_monsters, row, col);
zap.c 135 return(object_at(&level_monsters, *row, *col));
260 lmon = level_monsters.next_monster;
332 monster = object_at(&level_monsters, row, col);
use.c 143 if (!(level_monsters.next_monster)) {
451 monster = object_at(&level_monsters, row, col);
499 monster = level_monsters.next_monster;
571 monster = level_monsters.next_monster;
monster.c 58 object level_monsters; variable in typeref:typename:object
199 monster = level_monsters.next_monster;
231 NM: test_mons = level_monsters.next_monster;
291 if ((monster = object_at(&level_monsters, row, col)) != NULL) {
576 monster = level_monsters.next_monster;
670 monster = level_monsters.next_monster;
725 (void)add_to_pack(monster, &level_monsters, 0);
851 monster = level_monsters.next_monster;
887 monster = level_monsters.next_monster;
throw.c 193 return(object_at(&level_monsters, *row, *col));
240 if ((monster = object_at(&level_monsters,
save.c 134 write_pack(&level_monsters, fp);
203 read_pack(&level_monsters, fp, 0);
204 for (object *mon = &level_monsters; mon != NULL;
spec_hit.c 240 take_from_pack(monster, &level_monsters);
382 if ((monster = object_at(&level_monsters, row, col)) != NULL) {
init.c 142 level_monsters.next_monster = NULL;
room.c 119 &level_monsters, i, j)) != NULL) {
409 &level_monsters, i, j))
object.c 690 object_at(&level_monsters, row, col)) != NULL) {
702 monster = level_monsters.next_object;
move.c 107 rogue_hit(object_at(&level_monsters, row, col), 0);
rogue.h 352 extern object level_monsters;

Completed in 19 milliseconds