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    Searched refs:player (Results 1 - 22 of 22) sorted by relevancy

  /src/games/phantasia/
phantglobs.h 7 extern double Circle; /* which circle player is in */
10 extern bool Beyond; /* set if player is beyond point of no return */
11 extern bool Marsh; /* set if player is in dead marshes */
12 extern bool Throne; /* set if player is on throne */
13 extern bool Changed; /* set if important player stats have changed */
14 extern bool Wizard; /* set if player is the 'wizard' of the game */
28 extern long Fileloc; /* location in file of player statistics */
30 extern const char *Login; /* pointer to login of current player */
31 extern const char *Enemyname; /* pointer name of monster/player we are battling*/
33 extern struct player Player; /* stats for player *
    [all...]
phantglobs.c 15 double Circle; /* which circle player is in */
18 bool Beyond; /* set if player is beyond point of no return */
19 bool Marsh; /* set if player is in dead marshes */
20 bool Throne; /* set if player is on throne */
21 bool Changed; /* set if important player stats have changed */
22 bool Wizard; /* set if player is the 'wizard' of the game */
36 long Fileloc; /* location in file of player statistics */
38 const char *Login; /* pointer to login of player */
39 const char *Enemyname; /* pointer name of monster/player we are battling*/
41 struct player Player; /* stats for player *
    [all...]
phantstruct.h 11 struct player /* player statistics */ struct
34 p_2scratch; /* variables used for decree, player battle */
43 long p_age; /* age of player */
100 double sb_level; /* level of player */
101 char sb_type[4]; /* character type of player */
102 char sb_name[SZ_NAME]; /* name of player */
103 char sb_login[SZ_LOGIN]; /* login of player */
110 double c_weakness; /* how strongly poison affects player */
phantdefs.h 130 #define SZ_PLAYERSTRUCT sizeof(struct player) /* size of player structure */
134 #define SZ_NAME 21 /* size of player name (incl. trailing nul) */
misc.c 37 if (Player.p_type == C_EXPER)
43 new = explevel(Player.p_experience);
44 inc = new - Player.p_level;
45 Player.p_level = new;
48 Player.p_strength += statptr->c_strength.increase * inc;
49 Player.p_mana += statptr->c_mana.increase * inc;
50 Player.p_brains += statptr->c_brains.increase * inc;
51 Player.p_magiclvl += statptr->c_magiclvl.increase * inc;
52 Player.p_maxenergy += statptr->c_energy.increase * inc;
55 Player.p_energy = Player.p_maxenergy + Player.p_shield
    [all...]
gamesupport.c 25 struct player *playerp; /* pointer to structure to alter */
30 long loc; /* location in player file */
40 /* get name of player to examine/alter */
55 /* use 'Player' structure */
56 playerp = &Player;
58 if (strcmp(Databuf, Player.p_name) == 0)
59 /* alter/examine current player */
61 playerp = &Player;
67 /* find player on file */
69 /* didn't find player */
    [all...]
  /src/games/fish/
fish.c 269 drawcard(int player, int *hand)
274 if (player == USER || hand[card] == CARDS) {
275 printplayer(player);
280 chkwinner(player, hand);
288 gofish(int askedfor, int player, int *hand)
290 printplayer(OTHER(player));
292 if (askedfor == drawcard(player, hand)) {
293 printplayer(player);
295 printplayer(player);
303 goodmove(int player, int move, int *hand, int *opphand
    [all...]
  /src/games/monop/
trade.c 43 struct trd_st { /* how much to give to other player */
81 tradee = getinp("Which player do you wish to trade with? ",
85 if (tradee == player) {
91 tradee = 1 - player;
92 get_list(0, player);
102 * player, and puts in the structure given.
119 printf("player %s (%d):\n", pp->name, pn+1);
185 printf("Player %s (%d) gives:\n", play[tp->trader].name,
213 * This routine does a switch from one player to another
237 * This routine lets a player resig
    [all...]
misc.c 67 * This routine tells the player if he's out of money.
83 * This routine switches to the next player
88 player = (player + 1) % num_play;
89 cur_p = &play[player];
200 printf("player # %d\n", pl+1);
264 * This routine gives a list of the current player's routine
269 printhold(player);
monop.c 96 int player, /* current player number */ variable in typeref:typename:int
98 num_doub, /* # of doubles current player rolled */
125 PLAY *play, /* player structure array ("calloc"ed) */
126 *cur_p; /* pointer to current player's struct */
245 printf("\n%s (%d) (cash $%d) on %s\n", cur_p->name, player + 1,
283 printf("Player %d's name: ", i + 1);
341 player = max_pl;
execute.c 63 static bool new_play; /* set if move on to new player */
178 buy(player, sqp);
184 else if (sqp->owner == player)
229 player = 0;
278 fprintf(outf, "currentplayer %d\n", player);
283 fprintf(outf, "player %d {\n", i);
510 /* player attributes */
544 if (getnum("currentplayer", txt, 0, num_play-1, &player) < 0) {
551 cur_p = &play[player];
556 } else if (!strcmp(attribute, "player")) {
    [all...]
monop.h 116 struct plr_st { /* player description structure */
136 extern int num_play, player, num_doub, num_luck;
cards.c 115 "Collect $50 from each player for opening night seats.\n"
175 "Pay each player $50.\n"
258 if (i != player)
267 if (i != player)
  /src/games/dab/
Makefile 8 SRCS=algor.cc board.cc main.cc human.cc box.cc player.cc gamescreen.cc \
  /src/games/snake/snscore/
snscore.c 58 struct player { struct
64 static struct player players[MAXPLAYERS], temp;
  /src/games/sail/
player.h 1 /* $NetBSD: player.h,v 1.13 2009/08/12 09:05:08 dholland Exp $ */
31 * @(#)player.h 8.2 (Berkeley) 5/3/95
93 extern int player;
94 extern struct ship *ms; /* memorial structure, &cc->ship[player] */
pl_7.c 52 #include "player.h"
93 int player; variable in typeref:typename:int
94 struct ship *ms; /* memorial structure, &cc->ship[player] */
912 mvselprintw(which + 3, 4, which, player, 60,
924 move(player + 3, 63);
953 player = sp - SHIP(0);
978 up(&player, NULL);
982 down(&player, NULL, cc->vessels,
991 if (player < 0)
995 fp = SHIP(player)->file
    [all...]
pl_3.c 44 #include "player.h"
234 send_grap(sp, player);
  /src/sys/external/gpl2/dts/dist/arch/arm/boot/dts/
stihxxx-b2120.dtsi 186 sti_uni_player0: sti-uni-player@8d80000 {
190 sti_uni_player2: sti-uni-player@8d82000 {
194 sti_uni_player3: sti-uni-player@8d85000 {
stih407-family.dtsi 902 sti_uni_player0: sti-uni-player@8d80000 {
903 compatible = "st,stih407-uni-player-hdmi";
918 sti_uni_player1: sti-uni-player@8d81000 {
919 compatible = "st,stih407-uni-player-pcm-out";
934 sti_uni_player2: sti-uni-player@8d82000 {
935 compatible = "st,stih407-uni-player-dac";
950 sti_uni_player3: sti-uni-player@8d85000 {
951 compatible = "st,stih407-uni-player-spdif";
stih410-b2260.dts 187 sti_uni_player0: sti-uni-player@8d80000 {
  /src/sys/arch/luna68k/dev/xplx/
xplx.asm 50 ; FE00 FFDF IN PAM player

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