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Searched
refs:playerx
(Results
1 - 13
of
13
) sorted by relevancy
/src/games/larn/
action.c
41
item[
playerx
][playery] = ODEADTHRONE;
42
know[
playerx
][playery] = 0;
45
item[
playerx
][playery] = OTHRONE2;
46
know[
playerx
][playery] = 0;
68
item[
playerx
][playery] = OTHRONE2;
69
know[
playerx
][playery] = 0;
111
item[
playerx
][playery] = ODEADFOUNTAIN; /* dead fountain */
112
know[
playerx
][playery] = 0;
moreobj.c
136
act_open_chest(
playerx
, playery);
141
if (take(OCHEST, iarg[
playerx
][playery]) == 0)
142
item[
playerx
][playery] = know[
playerx
][playery] = 0;
object.c
39
i = item[
playerx
][playery];
42
showcell(
playerx
, playery);
56
i = iarg[
playerx
][playery];
64
i = iarg[
playerx
][playery];
148
item[
playerx
][playery] = OTELEPORTER;
149
know[
playerx
][playery] = 1;
244
item[
playerx
][playery] = OCLOSEDDOOR;
245
iarg[
playerx
][playery] = 0;
246
playerx
= lastpx;
259
playerx
= lastpx
[
all
...]
movem.c
51
tmp3 =
playerx
- 10;
52
tmp4 =
playerx
+ 11;
57
tmp3 =
playerx
- 5;
58
tmp4 =
playerx
+ 6;
194
screen[
playerx
][playery] = 1;
197
* now perform proximity ripple from
playerx
,playery to
220
/* now select lowest value around
playerx
,playery */
233
if (i <
playerx
)
235
else if (i >
playerx
)
249
if (tmpitem != OWALL || (k ==
playerx
&& m == playery)
[
all
...]
global.c
233
while ((item[
playerx
][playery] || mitem[
playerx
][playery]) && (try))
234
if (++
playerx
>= MAXX - 1) {
235
playerx
= 1;
501
if (item[
playerx
][playery]) {
506
if (playery == MAXY - 1 &&
playerx
== 33)
508
item[
playerx
][playery] = theitem;
509
iarg[
playerx
][playery] = ivenarg[k];
513
know[
playerx
][playery] = 0;
607
for (tmp =
playerx
- 1; tmp < playerx + 2; tmp++
[
all
...]
create.c
52
playerx
= rnd(MAXX - 2);
368
tp1 =
playerx
;
372
for (
playerx
= tx + 1;
playerx
<= tx + xsize - 2;
playerx
+= 2)
378
for (
playerx
= tx + 1;
playerx
<= tx + xsize - 2;
playerx
+= 2)
384
playerx
= tp1;
558
if ((item[x][y] == 0) && (mitem[x][y] == 0) && ((
playerx
!= x) || (playery != y)))
[
all
...]
display.c
477
cursor(
playerx
+ 1, playery + 1);
478
oldx =
playerx
;
505
kk =
playerx
+ diroffx[dir];
522
playerx
= kk;
533
lastpx =
playerx
;
535
playerx
= kk;
monster.c
87
* annihilate() Routine to annihilate monsters around player,
playerx
,playery
160
x =
playerx
+ diroffx[k];
223
x =
playerx
+ diroffx[k];
362
xl =
playerx
- 15;
363
xh =
playerx
+ 16;
426
xh = min(
playerx
+ 1, MAXX - 2);
428
for (i = max(
playerx
- 1, 1); i <= xh; i++) /* vaporize rock */
542
xl =
playerx
;
805
dx = x -
playerx
;
807
x =
playerx
;
[
all
...]
main.c
301
showcell(
playerx
, playery);
817
for (i =
playerx
- 1; i <
playerx
+ 2; i++) {
1005
showcell(
playerx
, playery);
1124
p = &item[
playerx
][playery];
1167
iarg[
playerx
][playery] = i;
1169
know[
playerx
][playery] = 0;
header.h
363
extern short nobeep, oldx, oldy,
playerx
, playery, level;
391
#define forget() (item[
playerx
][playery]=know[
playerx
][playery]=0)
data.c
159
short
playerx
, playery; /* the room on the present level of
variable in typeref:typename:short
regen.c
175
if (item[
playerx
][playery] == 0) /* only if nothing there */
diag.c
205
lprc(
playerx
);
268
playerx
= lgetc();
Completed in 18 milliseconds
Indexes created Sun Oct 19 02:09:48 GMT 2025