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Searched
refs:roundNearestEven
(Results
1 - 3
of
3
) sorted by relevancy
/src/sys/lib/libkern/
softfloat.c
108
flag
roundNearestEven
;
113
roundNearestEven
= ( roundingMode == float_round_nearest_even );
115
if ( !
roundNearestEven
) {
131
absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) &
roundNearestEven
);
158
flag
roundNearestEven
, increment;
162
roundNearestEven
= ( roundingMode == float_round_nearest_even );
164
if ( !
roundNearestEven
) {
180
absZ0 &= ~ ( ( (bits64) ( absZ1<<1 ) == 0 ) &
roundNearestEven
);
200
flag
roundNearestEven
, increment;
204
roundNearestEven
= ( roundingMode == float_round_nearest_even )
[
all
...]
/src/lib/libc/softfloat/bits64/
softfloat.c
128
flag
roundNearestEven
;
133
roundNearestEven
= ( roundingMode == float_round_nearest_even );
135
if ( !
roundNearestEven
) {
151
absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) &
roundNearestEven
);
179
flag
roundNearestEven
, increment;
183
roundNearestEven
= ( roundingMode == float_round_nearest_even );
185
if ( !
roundNearestEven
) {
201
absZ0 &= ~ ( ( (bits64) ( absZ1<<1 ) == 0 ) &
roundNearestEven
);
318
flag
roundNearestEven
;
323
roundNearestEven
= ( roundingMode == float_round_nearest_even )
[
all
...]
/src/lib/libc/softfloat/bits32/
softfloat.c
212
flag
roundNearestEven
;
217
roundNearestEven
= roundingMode == float_round_nearest_even;
219
if ( !
roundNearestEven
) {
255
zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) &
roundNearestEven
);
424
flag
roundNearestEven
, increment, isTiny;
427
roundNearestEven
= ( roundingMode == float_round_nearest_even );
429
if ( !
roundNearestEven
) {
468
if (
roundNearestEven
) {
484
zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) &
roundNearestEven
);
Completed in 15 milliseconds
Indexes created Mon Oct 13 01:09:56 GMT 2025