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    Searched refs:roundNearestEven (Results 1 - 3 of 3) sorted by relevancy

  /src/sys/lib/libkern/
softfloat.c 108 flag roundNearestEven;
113 roundNearestEven = ( roundingMode == float_round_nearest_even );
115 if ( ! roundNearestEven ) {
131 absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
158 flag roundNearestEven, increment;
162 roundNearestEven = ( roundingMode == float_round_nearest_even );
164 if ( ! roundNearestEven ) {
180 absZ0 &= ~ ( ( (bits64) ( absZ1<<1 ) == 0 ) & roundNearestEven );
200 flag roundNearestEven, increment;
204 roundNearestEven = ( roundingMode == float_round_nearest_even )
    [all...]
  /src/lib/libc/softfloat/bits64/
softfloat.c 128 flag roundNearestEven;
133 roundNearestEven = ( roundingMode == float_round_nearest_even );
135 if ( ! roundNearestEven ) {
151 absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
179 flag roundNearestEven, increment;
183 roundNearestEven = ( roundingMode == float_round_nearest_even );
185 if ( ! roundNearestEven ) {
201 absZ0 &= ~ ( ( (bits64) ( absZ1<<1 ) == 0 ) & roundNearestEven );
318 flag roundNearestEven;
323 roundNearestEven = ( roundingMode == float_round_nearest_even )
    [all...]
  /src/lib/libc/softfloat/bits32/
softfloat.c 212 flag roundNearestEven;
217 roundNearestEven = roundingMode == float_round_nearest_even;
219 if ( ! roundNearestEven ) {
255 zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
424 flag roundNearestEven, increment, isTiny;
427 roundNearestEven = ( roundingMode == float_round_nearest_even );
429 if ( ! roundNearestEven ) {
468 if ( roundNearestEven ) {
484 zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) & roundNearestEven );

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