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Searched
refs:what_is
(Results
1 - 16
of
16
) sorted by relevancy
/src/games/rogue/
object.c
236
obj->
what_is
= GOLD;
303
switch(obj->
what_is
) {
362
obj->
what_is
= FOOD;
365
obj->
what_is
= gr_what_is();
367
switch(obj->
what_is
) {
397
unsigned short
what_is
;
local in function:gr_what_is
402
what_is
= SCROL;
404
what_is
= POTION;
406
what_is
= WAND;
408
what_is
= WEAPON
[
all
...]
pack.c
121
if ( (obj->
what_is
== SCROL) &&
133
if (obj->
what_is
== GOLD) {
197
if ((obj->quantity > 1) && (obj->
what_is
!= WEAPON)) {
218
if (!(obj->
what_is
& (WEAPON | FOOD | SCROL | POTION))) {
221
if ((obj->
what_is
== FOOD) && (obj->which_kind == FRUIT)) {
227
if ((op->
what_is
== obj->
what_is
) &&
230
if ((obj->
what_is
!= WEAPON) ||
231
((obj->
what_is
== WEAPON) &&
357
if (obj->
what_is
!= ARMOR)
[
all
...]
init.c
160
obj->
what_is
= ARMOR;
169
obj->
what_is
= WEAPON;
178
obj->
what_is
= WEAPON;
187
obj->
what_is
= WEAPON;
inventory.c
241
if (obj->
what_is
& mask) {
243
descs[i].sepchar = ((obj->
what_is
& ARMOR) && obj->is_protected)
538
if (obj->
what_is
== AMULET) {
543
if (obj->
what_is
== GOLD) {
556
if (obj->
what_is
& (WEAPON | ARMOR | WAND | RING)) {
564
switch (obj->
what_is
) {
722
ch2 = ((obj->
what_is
& ARMOR) && obj->is_protected) ? '}' : ')';
730
switch(obj->
what_is
) {
ring.c
91
if (!(ring->
what_is
& RING)) {
212
ring->
what_is
= RING;
use.c
93
if (obj->
what_is
!= POTION) {
205
if (obj->
what_is
!= SCROL) {
218
if (rogue.weapon->
what_is
== WEAPON) {
386
if (obj->
what_is
& (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
410
if (obj->
what_is
!= FOOD) {
spec_hit.c
214
if (obj->
what_is
!= WEAPON) {
221
obj->quantity = ((obj->
what_is
!= WEAPON) ? t : 1);
257
obj->
what_is
= GOLD;
347
(obj->
what_is
== GOLD)) {
score.c
538
if (obj->
what_is
!= FOOD) {
566
switch(obj->
what_is
) {
rogue.h
217
#define disguise
what_is
237
unsigned short
what_is
; /* imitator's charactor (?!%: */
member in struct:obj
save.c
218
if (obj->
what_is
== WEAPON)
270
t.ichar = t.
what_is
= 0;
throw.c
169
ch = get_mask_char(obj->
what_is
);
hit.c
217
if ((!obj) || (obj->
what_is
!= WEAPON)) {
zap.c
94
if (wand->
what_is
!= WAND) {
move.c
145
if (obj->
what_is
== GOLD) {
room.c
189
return(get_mask_char(obj->
what_is
));
monster.c
549
if ((obj->
what_is
== SCROL) && (obj->which_kind == SCARE_MONSTER)) {
Completed in 20 milliseconds
Indexes created Wed Oct 22 06:10:02 GMT 2025