Searched refs:AddText (Results 1 - 13 of 13) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/intel/tools/
H A Daubinator_viewer_urb.h58 draw_list->AddText(alloc_pos, ImGui::GetColorU32(ImGuiCol_Text), label);
/xsrc/external/mit/MesaLib/dist/src/intel/tools/
H A Daubinator_viewer_urb.h58 draw_list->AddText(alloc_pos, ImGui::GetColorU32(ImGuiCol_Text), label);
/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui.h1840 IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL);
1841 IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
1956 IMGUI_API void AddText(const char* text, const char* text_end = NULL); // Add string (each character of the UTF-8 string are added)
H A Dimgui_memory_editor.h422 draw_list->AddText(pos, (display_c == '.') ? color_disabled : color_text, &display_c, &display_c + 1);
H A Dimgui_draw.cpp1176 void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) function in class:ImDrawList
1205 void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) function in class:ImDrawList
1207 AddText(NULL, 0.0f, pos, col, text_begin, text_end);
2355 void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end) function in class:ImFontGlyphRangesBuilder
H A Dimgui.cpp832 builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters)
2284 // RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
2305 window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end);
2321 window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width);
2349 draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect);
2353 draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL);
7229 draw_list->AddText(g.IO.FontDefault, 13.0f, cand.Max, ~0U, buf);
7239 draw_list->AddText(g.IO.FontDefault, 13.0f, cand.Min, IM_COL32(255, 255, 255, 255), buf);
7834 if (g.NavWindow) { ImU32 col = (!g.NavWindow->Hidden) ? IM_COL32(255,0,255,255) : IM_COL32(255,0,0,255); ImVec2 p = NavCalcPreferredRefPos(); char buf[32]; ImFormatString(buf, 32, "%d", g.NavLayer); GetOverlayDrawList(g.NavWindow)->AddCircleFilled(p, 3.0f, col); GetOverlayDrawList(g.NavWindow)->AddText(NULL, 13.0f, p + ImVec2(8,-4), col, buf); }
9503 overlay_draw_list->AddText(NUL
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H A Dimgui_widgets.cpp3487 // FIXME: We actually always render 'buf' when calling DrawList->AddText, making the comment above incorrect.
3753 draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display + buf_display_len, 0.0f, is_multiline ? NULL : &clip_rect);
3775 draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos, GetColorU32(ImGuiCol_Text), buf_display, buf_end, 0.0f, is_multiline ? NULL : &clip_rect);
H A Dimgui_demo.cpp2035 ImGui::GetWindowDrawList()->AddText(ImGui::GetFont(), ImGui::GetFontSize()*2.0f, ImVec2(pos.x + offset.x, pos.y + offset.y), IM_COL32(255, 255, 255, 255), "Line 1 hello\nLine 2 clip me!", NULL, 0.0f, &clip_rect);
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui.h1840 IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL);
1841 IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
1956 IMGUI_API void AddText(const char* text, const char* text_end = NULL); // Add string (each character of the UTF-8 string are added)
H A Dimgui_memory_editor.h424 draw_list->AddText(pos, (display_c == '.') ? color_disabled : color_text, &display_c, &display_c + 1);
H A Dimgui_draw.cpp1176 void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) function in class:ImDrawList
1205 void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) function in class:ImDrawList
1207 AddText(NULL, 0.0f, pos, col, text_begin, text_end);
2355 void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end) function in class:ImFontGlyphRangesBuilder
H A Dimgui.cpp832 builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters)
2284 // RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
2305 window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end);
2321 window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width);
2349 draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect);
2353 draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL);
7229 draw_list->AddText(g.IO.FontDefault, 13.0f, cand.Max, ~0U, buf);
7239 draw_list->AddText(g.IO.FontDefault, 13.0f, cand.Min, IM_COL32(255, 255, 255, 255), buf);
7834 if (g.NavWindow) { ImU32 col = (!g.NavWindow->Hidden) ? IM_COL32(255,0,255,255) : IM_COL32(255,0,0,255); ImVec2 p = NavCalcPreferredRefPos(); char buf[32]; ImFormatString(buf, 32, "%d", g.NavLayer); GetOverlayDrawList(g.NavWindow)->AddCircleFilled(p, 3.0f, col); GetOverlayDrawList(g.NavWindow)->AddText(NULL, 13.0f, p + ImVec2(8,-4), col, buf); }
9503 overlay_draw_list->AddText(NUL
[all...]
H A Dimgui_widgets.cpp3487 // FIXME: We actually always render 'buf' when calling DrawList->AddText, making the comment above incorrect.
3753 draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display + buf_display_len, 0.0f, is_multiline ? NULL : &clip_rect);
3775 draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos, GetColorU32(ImGuiCol_Text), buf_display, buf_end, 0.0f, is_multiline ? NULL : &clip_rect);

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