Searched refs:CreateEmptyShader (Results 1 - 3 of 3) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/
H A DDevice.cpp136 pDevice->empty_vs = CreateEmptyShader(pDevice, PIPE_SHADER_VERTEX);
137 pDevice->empty_fs = CreateEmptyShader(pDevice, PIPE_SHADER_FRAGMENT);
H A DShader.h42 CreateEmptyShader(Device *pDevice,
H A DShader.cpp51 * CreateEmptyShader --
59 CreateEmptyShader(Device *pDevice, function in typeref:typename:void *
113 * CreateEmptyShader --

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