Searched refs:CurrentWindow (Results 1 - 7 of 7) sorted by relevance

/xsrc/external/mit/mesa-demos/dist/src/demos/
H A Dreflect.c72 CurrentWindow(void) function in typeref:struct:window *
231 struct window *w = CurrentWindow();
300 struct window *w = CurrentWindow();
446 struct window *w = CurrentWindow();
506 struct window *w = CurrentWindow();
/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui.cpp2288 ImGuiWindow* window = g.CurrentWindow;
2314 ImGuiWindow* window = g.CurrentWindow;
2366 ImGuiWindow* window = g.CurrentWindow;
2376 ImGuiWindow* window = g.CurrentWindow;
2389 ImGuiWindow* window = g.CurrentWindow;
2430 g.CurrentWindow->DrawList->AddTriangleFilled(center + a, center + b, center + c, GetColorU32(ImGuiCol_Text));
2436 ImGuiWindow* window = g.CurrentWindow;
2443 ImGuiWindow* window = g.CurrentWindow;
2465 ImGuiWindow* window = g.CurrentWindow;
2607 g.CurrentWindow
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H A Dimgui_internal.h768 float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
782 ImGuiWindow* CurrentWindow; // Being drawn into member in struct:ImGuiContext
946 CurrentWindow = NULL;
1238 void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemStatusFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.LastItemDisplayRect; }
1239 void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemStatusFlags; window->DC.LastItemRect = LastItemRect; window->DC.LastItemDisplayRect = LastItemDisplayRect; }
1314 // We should always have a CurrentWindow in the stack (there is an implicit "Debug" window)
1315 // If this ever crash because g.CurrentWindow is NULL it means that either
1318 inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
1319 inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; }
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H A Dimgui_widgets.cpp293 bool need_backup = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position if one is already set
665 ImGuiWindow* window = g.CurrentWindow;
694 ImGuiWindow* window = g.CurrentWindow;
716 ImGuiWindow* window = g.CurrentWindow;
728 ImGuiWindow* window = g.CurrentWindow;
1210 ImGuiWindow* window = g.CurrentWindow;
3967 picker_active_window = g.CurrentWindow;
4719 ImGuiWindow* window = g.CurrentWindow;
4938 ImGuiWindow* window = g.CurrentWindow;
4957 g.CurrentWindow
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/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui.cpp2288 ImGuiWindow* window = g.CurrentWindow;
2314 ImGuiWindow* window = g.CurrentWindow;
2366 ImGuiWindow* window = g.CurrentWindow;
2376 ImGuiWindow* window = g.CurrentWindow;
2389 ImGuiWindow* window = g.CurrentWindow;
2430 g.CurrentWindow->DrawList->AddTriangleFilled(center + a, center + b, center + c, GetColorU32(ImGuiCol_Text));
2436 ImGuiWindow* window = g.CurrentWindow;
2443 ImGuiWindow* window = g.CurrentWindow;
2465 ImGuiWindow* window = g.CurrentWindow;
2607 g.CurrentWindow
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H A Dimgui_internal.h768 float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
782 ImGuiWindow* CurrentWindow; // Being drawn into member in struct:ImGuiContext
946 CurrentWindow = NULL;
1238 void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemStatusFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.LastItemDisplayRect; }
1239 void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemStatusFlags; window->DC.LastItemRect = LastItemRect; window->DC.LastItemDisplayRect = LastItemDisplayRect; }
1314 // We should always have a CurrentWindow in the stack (there is an implicit "Debug" window)
1315 // If this ever crash because g.CurrentWindow is NULL it means that either
1318 inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
1319 inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; }
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H A Dimgui_widgets.cpp293 bool need_backup = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position if one is already set
665 ImGuiWindow* window = g.CurrentWindow;
694 ImGuiWindow* window = g.CurrentWindow;
716 ImGuiWindow* window = g.CurrentWindow;
728 ImGuiWindow* window = g.CurrentWindow;
1210 ImGuiWindow* window = g.CurrentWindow;
3967 picker_active_window = g.CurrentWindow;
4719 ImGuiWindow* window = g.CurrentWindow;
4938 ImGuiWindow* window = g.CurrentWindow;
4957 g.CurrentWindow
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