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  /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/hgl/
bitmap_wrapper.cpp 137 BTranslatorRoster *roster = BTranslatorRoster::Default();
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/state_trackers/hgl/
bitmap_wrapper.cpp 137 BTranslatorRoster *roster = BTranslatorRoster::Default();
  /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/clover/llvm/codegen/
native.cpp 120 ::llvm::CodeGenOpt::Default) };
  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
pipelineobj.c 100 /* Install a default Pipeline */
101 ctx->Pipeline.Default = _mesa_new_pipeline_object(ctx, 0);
102 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
129 _mesa_delete_pipeline_object(ctx, ctx->Pipeline.Default);
472 /* non-default pipeline object */
533 ctx->Pipeline.Default);
775 default:
mtypes.h 111 default:
414 GLenum16 Format; /**< default: GL_RGBA, but may be GL_BGRA */
1188 /** Texture targets that have a non-default texture bound */
1519 * multiple vertex arrays). If BufferObj points to the default/null
1618 * state updates. Setting to the default state doesn't update this.
1658 /** The default vertex array object */
1954 /** The default xform-fb object (Name==0) */
2616 * Number of default uniform block components used by this shader.
2875 * - Uniforms: Per-stage uniform slot number for default uniform block.
3224 /** Default Object to ensure that _Shader is never NULL *
    [all...]
shaderapi.c 272 default:
1037 default:
1083 default:
2270 ctx->Pipeline.Default);
2324 default:
2349 default:
2588 default:
2694 default:
2829 default:
2981 default
    [all...]
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/state_trackers/clover/llvm/codegen/
native.cpp 118 ::llvm::CodeGenOpt::Default) };
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/state_trackers/clover/llvm/
compat.hpp 108 const auto default_code_model = ::llvm::CodeModel::Default;
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
pipelineobj.c 98 /* Install a default Pipeline */
99 ctx->Pipeline.Default = _mesa_new_pipeline_object(ctx, 0);
100 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
127 _mesa_delete_pipeline_object(ctx, ctx->Pipeline.Default);
465 /* non-default pipeline object */
526 ctx->Pipeline.Default);
769 default:
mtypes.h 107 default:
465 GLenum16 Format; /**< default: GL_RGBA, but may be GL_BGRA */
1189 /** Texture targets that have a non-default texture bound */
1477 * multiple vertex arrays). If BufferObj points to the default/null
1584 /** The default vertex array object */
1876 /** The default xform-fb object (Name==0) */
2551 * Number of default uniform block components used by this shader.
2804 * - Uniforms: Per-stage uniform slot number for default uniform block.
3144 /** Default Object to ensure that _Shader is never NULL */
3145 struct gl_pipeline_object *Default;
    [all...]
shaderapi.c 229 default:
942 default:
988 default:
2094 ctx->Pipeline.Default);
2148 default:
2173 default:
2407 default:
2511 default:
2635 default:
2787 default
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/i915/
i915_state.c 280 default:
908 default:
999 i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE;
1000 i915->state.Default[I915_DEFREG_C1] = 0;
1001 i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR;
1002 i915->state.Default[I915_DEFREG_S1] = 0;
1003 i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z;
1004 i915->state.Default[I915_DEFREG_Z1] = 0;
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/i915/
i915_state.c 280 default:
908 default:
999 i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE;
1000 i915->state.Default[I915_DEFREG_C1] = 0;
1001 i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR;
1002 i915->state.Default[I915_DEFREG_S1] = 0;
1003 i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z;
1004 i915->state.Default[I915_DEFREG_Z1] = 0;
  /xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/gallivm/
lp_bld_init.c 92 * - 2: Default (-O2, -Os)
100 Default, // -O2, -Os
270 optlevel = Default;
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/gallivm/
lp_bld_init.c 101 * - 2: Default (-O2, -Os)
109 Default, // -O2, -Os
257 optlevel = Default;
  /xsrc/external/mit/ctwm/dist/
util.c 391 LOADFONT(Default);
ctwm_main.c 392 // Fake up default size. Probably ideally should be
423 * default/initial config.
435 // Other misc adjustments to default config.
548 // default color bits.
582 // Create default icon manager memory bits (in the first
715 * Various decoration default overrides for 3d/2d. Values that
719 * default before the parse.
757 // Default pair
1095 * then puts in our various default/fallback/sentinel/etc values to
1147 // Attempt to come up with a sane default for the max sizes. Star
    [all...]
  /xsrc/external/mit/xf86-video-mga/dist/src/
mga_driver.c 974 default:
1115 default:
1125 default:
1466 Bool Default;
1616 * Disable HW cursor by default on G200 server chips as these
1634 default:
1641 * option, with the default set above.
1772 * use the VGA default.
1800 * Our default depth is 8, so pass it to the helper function.
1851 default
    [all...]
  /xsrc/external/mit/xcb-proto/dist/xcbgen/
xtypes.py 21 Contains default fields, and some abstract methods.
25 Default structure initializer. Sets up default fields.
81 Default method for making a data type a member of a structure.
261 # First check if we're using a default value
706 # default impls of polymorphic methods which assume sequential layout of fields
736 # default impl assumes sequential layout of fields
  /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/common/
meta.c 456 * but it also resets most GL state back to default values.
737 /* set some default state? */
757 /* set depth range to default */
1020 * current shader state. Otherwise, use Pipeline.Default. The pipeline
1028 ctx->Pipeline.Default);
1227 * default/identity ortho projection results in the original Z value.
1652 default:
2324 default:
2609 default:
2646 default
    [all...]
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/common/
meta.c 443 * but it also resets most GL state back to default values.
724 /* set some default state? */
744 /* set depth range to default */
1007 * current shader state. Otherwise, use Pipeline.Default. The pipeline
1015 ctx->Pipeline.Default);
1223 * default/identity ortho projection results in the original Z value.
1697 default:
2357 default:
2642 default:
2679 default
    [all...]
  /xsrc/external/mit/MesaLib/src/intel/genxml/
gen10_pack.h 884 #define Default 0
887 #define Default 0
gen11_pack.h 903 #define Default 0
906 #define Default 0
gen9_pack.h 813 #define Default 0
816 #define Default 0
  /xsrc/external/mit/MesaLib.old/src/intel/genxml/
gen10_pack.h 884 #define Default 0
887 #define Default 0

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