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Searched
refs:GLSL_PRECISION_NONE
(Results
1 - 11
of
11
) sorted by relevancy
/xsrc/external/mit/MesaLib/dist/src/compiler/
glsl_types.h
280
GLSL_PRECISION_NONE
= 0,
1481
precision =
GLSL_PRECISION_NONE
;
1488
precision =
GLSL_PRECISION_NONE
;
/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
builtin_variables.cpp
455
return add_input(slot, type,
GLSL_PRECISION_NONE
, name, interp);
466
return add_output(slot, type,
GLSL_PRECISION_NONE
, name);
484
return add_system_value(slot, type,
GLSL_PRECISION_NONE
, name);
497
return add_uniform(type,
GLSL_PRECISION_NONE
, name);
511
add_varying(slot, type,
GLSL_PRECISION_NONE
, name, interp);
1601
GLSL_PRECISION_NONE
, ir_var_shader_in, -1);
1607
GLSL_PRECISION_NONE
, ir_var_shader_in, -1);
1613
GLSL_PRECISION_NONE
, ir_var_shader_out, -1);
lower_precision.cpp
295
case
GLSL_PRECISION_NONE
:
434
assert(ir->callee->return_precision ==
GLSL_PRECISION_NONE
);
519
assert(ir->callee->return_precision ==
GLSL_PRECISION_NONE
);
584
assert(var->data.precision ==
GLSL_PRECISION_NONE
);
611
if (var->data.precision ==
GLSL_PRECISION_NONE
)
ir.cpp
2060
this->data.precision =
GLSL_PRECISION_NONE
;
2135
return_precision(
GLSL_PRECISION_NONE
),
ir.h
846
*
GLSL_PRECISION_NONE
on desktop shaders. This way all the variables
2154
return
GLSL_PRECISION_NONE
;
ast_to_hir.cpp
2694
unsigned precision =
GLSL_PRECISION_NONE
;
6170
return_precision =
GLSL_PRECISION_NONE
;
/xsrc/external/mit/MesaLib.old/dist/src/compiler/
glsl_types.h
192
GLSL_PRECISION_NONE
= 0,
1173
precision(
GLSL_PRECISION_NONE
), memory_read_only(0),
/xsrc/external/mit/MesaLib/dist/src/compiler/nir/
nir_linking_helpers.c
1284
if (producer ==
GLSL_PRECISION_NONE
)
1286
else if (consumer ==
GLSL_PRECISION_NONE
)
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
builtin_variables.cpp
347
this->fields[this->num_fields].precision =
GLSL_PRECISION_NONE
;
ir.cpp
1742
this->data.precision =
GLSL_PRECISION_NONE
;
ast_to_hir.cpp
2654
unsigned precision =
GLSL_PRECISION_NONE
;
Completed in 29 milliseconds
Indexes created Mon Jul 27 00:28:37 UTC 2026