Searched refs:InputText (Results 1 - 11 of 11) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui_demo.cpp485 ImGui::InputText("input text", str0, IM_ARRAYSIZE(str0));
486 ImGui::SameLine(); ShowHelpMarker("USER:\nHold SHIFT or use mouse to select text.\n" "CTRL+Left/Right to word jump.\n" "CTRL+A or double-click to select all.\n" "CTRL+X,CTRL+C,CTRL+V clipboard.\n" "CTRL+Z,CTRL+Y undo/redo.\n" "ESCAPE to revert.\n\nPROGRAMMER:\nYou can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputText() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example (this is not demonstrated in imgui_demo.cpp).");
704 // Note that characters values are preserved even by InputText() if the font cannot be displayed, so you can safely copy & paste garbled characters into another application.
710 ImGui::InputText("UTF-8 input", buf, IM_ARRAYSIZE(buf));
922 static char buf1[64] = ""; ImGui::InputText("default", buf1, 64);
923 static char buf2[64] = ""; ImGui::InputText("decimal", buf2, 64, ImGuiInputTextFlags_CharsDecimal);
924 static char buf3[64] = ""; ImGui::InputText("hexadecimal", buf3, 64, ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase);
925 static char buf4[64] = ""; ImGui::InputText("uppercase", buf4, 64, ImGuiInputTextFlags_CharsUppercase);
926 static char buf5[64] = ""; ImGui::InputText("no blank", buf5, 64, ImGuiInputTextFlags_CharsNoBlank);
928 static char buf6[64] = ""; ImGui::InputText("\"imgu
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H A Dimgui_memory_editor.h43 // - Arrows are being sent to the InputText() about to disappear which for LeftArrow makes the text cursor appear at position 1 for one frame.
44 // - Using InputText() is awkward and maybe overkill here, consider implementing something custom.
326 // FIXME: We should have a way to retrieve the text edit cursor position more easily in the API, this is rather tedious. This is such a ugly mess we may be better off not using InputText() at all here.
334 // When not editing a byte, always rewrite its content (this is a bit tricky, since InputText technically "owns" the master copy of the buffer we edit it in there)
349 if (ImGui::InputText("##data", DataInputBuf, 32, flags, UserData::Callback, &user_data))
468 if (ImGui::InputText("##addr", AddrInputBuf, 32, ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_EnterReturnsTrue))
H A Dimgui.h107 struct ImGuiInputTextCallbackData; // Shared state of InputText() when using custom ImGuiInputTextCallback (rare/advanced use)
143 typedef int ImGuiInputTextFlags; // -> enum ImGuiInputTextFlags_ // Flags: for InputText*()
445 // - If you want to use InputText() with a dynamic string type such as std::string or your own, see misc/cpp/imgui_stdlib.h
446 // - Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc.
447 IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
731 // Flags for ImGui::InputText()
1134 ImGuiMouseCursor_TextInput, // When hovering over InputText, etc.
1371 bool WantCaptureKeyboard; // When io.WantCaptureKeyboard is true, imgui will use the keyboard inputs, do not dispatch them to your main game/application (in both cases, always pass keyboard inputs to imgui). (e.g. InputText active, or an imgui window is focused and navigation is enabled, etc.).
1372 bool WantTextInput; // Mobile/console: when io.WantTextInput is true, you may display an on-screen keyboard. This is set by ImGui when it wants textual keyboard input to happen (e.g. when a InputText widget is active).
1413 // Shared state of InputText(), passe
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H A Dimgui_widgets.cpp17 // [SECTION] Widgets: InputText, InputTextMultiline
2622 // We clear ActiveID on the first frame to allow the InputText() taking it back.
2635 // First frame we started displaying the InputText widget, we expect it to take the active id.
2672 if (InputText("", buf, IM_ARRAYSIZE(buf), flags)) // PushId(label) + "" gives us the expected ID from outside point of view
2700 if (InputText(label, buf, IM_ARRAYSIZE(buf), flags))
2793 // Hexadecimal input provided as a convenience but the flag name is awkward. Typically you'd use InputText() to parse your own data, if you want to handle prefixes.
2820 // [SECTION] Widgets: InputText, InputTextMultiline
2822 // - InputText()
2827 bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) function in class:ImGui
2897 // Wrapper for stb_textedit.h to edit text (our wrapper is for: statically sized buffer, single-line, wchar characters. InputText convert
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H A Dimgui.cpp479 - 2016/03/02 (1.48) - InputText() completion/history/always callbacks: if you modify the text buffer manually (without using DeleteChars()/InsertChars() helper) you need to maintain the BufTextLen field. added an assert.
854 - To use ImGui::InputText() with a std::string or any resizable string class, see misc/cpp/imgui_stdlib.h.
2031 bool value_changed = ImGui::InputText(label, InputBuf, IM_ARRAYSIZE(InputBuf));
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui_memory_editor.h44 // - Arrows are being sent to the InputText() about to disappear which for LeftArrow makes the text cursor appear at position 1 for one frame.
45 // - Using InputText() is awkward and maybe overkill here, consider implementing something custom.
328 // FIXME: We should have a way to retrieve the text edit cursor position more easily in the API, this is rather tedious. This is such a ugly mess we may be better off not using InputText() at all here.
336 // When not editing a byte, always rewrite its content (this is a bit tricky, since InputText technically "owns" the master copy of the buffer we edit it in there)
351 if (ImGui::InputText("##data", DataInputBuf, 32, flags, UserData::Callback, &user_data))
470 if (ImGui::InputText("##addr", AddrInputBuf, 32, ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_EnterReturnsTrue))
H A Dimgui.h107 struct ImGuiInputTextCallbackData; // Shared state of InputText() when using custom ImGuiInputTextCallback (rare/advanced use)
143 typedef int ImGuiInputTextFlags; // -> enum ImGuiInputTextFlags_ // Flags: for InputText*()
445 // - If you want to use InputText() with a dynamic string type such as std::string or your own, see misc/cpp/imgui_stdlib.h
446 // - Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc.
447 IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
731 // Flags for ImGui::InputText()
1134 ImGuiMouseCursor_TextInput, // When hovering over InputText, etc.
1371 bool WantCaptureKeyboard; // When io.WantCaptureKeyboard is true, imgui will use the keyboard inputs, do not dispatch them to your main game/application (in both cases, always pass keyboard inputs to imgui). (e.g. InputText active, or an imgui window is focused and navigation is enabled, etc.).
1372 bool WantTextInput; // Mobile/console: when io.WantTextInput is true, you may display an on-screen keyboard. This is set by ImGui when it wants textual keyboard input to happen (e.g. when a InputText widget is active).
1413 // Shared state of InputText(), passe
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H A Dimgui_widgets.cpp17 // [SECTION] Widgets: InputText, InputTextMultiline
2622 // We clear ActiveID on the first frame to allow the InputText() taking it back.
2635 // First frame we started displaying the InputText widget, we expect it to take the active id.
2672 if (InputText("", buf, IM_ARRAYSIZE(buf), flags)) // PushId(label) + "" gives us the expected ID from outside point of view
2700 if (InputText(label, buf, IM_ARRAYSIZE(buf), flags))
2793 // Hexadecimal input provided as a convenience but the flag name is awkward. Typically you'd use InputText() to parse your own data, if you want to handle prefixes.
2820 // [SECTION] Widgets: InputText, InputTextMultiline
2822 // - InputText()
2827 bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) function in class:ImGui
2897 // Wrapper for stb_textedit.h to edit text (our wrapper is for: statically sized buffer, single-line, wchar characters. InputText convert
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H A Dimgui.cpp479 - 2016/03/02 (1.48) - InputText() completion/history/always callbacks: if you modify the text buffer manually (without using DeleteChars()/InsertChars() helper) you need to maintain the BufTextLen field. added an assert.
854 - To use ImGui::InputText() with a std::string or any resizable string class, see misc/cpp/imgui_stdlib.h.
2031 bool value_changed = ImGui::InputText(label, InputBuf, IM_ARRAYSIZE(InputBuf));
/xsrc/external/mit/MesaLib.old/dist/src/intel/tools/
H A Daubinator_viewer.cpp891 ImGui::InputText("opcode filter", opcode_str, sizeof(opcode_str),
/xsrc/external/mit/MesaLib/dist/src/intel/tools/
H A Daubinator_viewer.cpp889 ImGui::InputText("opcode filter", opcode_str, sizeof(opcode_str),

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